mapped by DedRip
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This beatmap wasn't updated since 1 October 2023 so it was graveyarded...
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00:00:938 (1,2,3,4,5,6,7,8,9,10,11) - no sound here warrants this much spacing especially since its literally the first pattern and is kinda a jump scare lmao + is literally equal to the hardest part of the map in the kiai 01:10:703 (1,2,3,4,5,1,2,3,4,5,6,7) -

giving same spacing as 00:06:692 (1,2,3,4) - would be so much better

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I scaled down the spacing at the start but i am keeping the jump patterns if that is alright

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Marked as resolved by DedRip

00:01:983 (6) i think it can be extended to 00:02:332
like 00:03:378 (5)

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oops I accidently put it on red line instead of white line thanks

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Marked as resolved by DedRip

00:05:646 (8) can extend it to 00:06:169
and hitsound uses clap and whistle

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I changed the notes so that it will follow mainly on vocals and sliderend will land on kick

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Marked as resolved by DedRip

00:06:102 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this is so much more intense in the song but you map it exact same spacing as slow sections

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buff the spacing at 00:06:102

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Marked as resolved by DedRip

00:10:181 (9) - tbh u could make this a lot more interesting than a regular reverse slider, the song is going crazy so its a good opportunity to use some more unique sliders

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which ver do you think will fit the best?

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hmm probably the 1st one, since its similar to what u did at a later part

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I actually changed the later parts to include more sliders so now idk

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well its up to you, i think either works fine but both should be the same, its good to keep consistency

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alright tyty

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Marked as resolved by DedRip

from mapset verifier:

00:11:160 - Slider head is snapped 4 ms before a line which would modify its slider velocity.
00:34:707 - Slider head is snapped 3 ms before a line which would modify its slider velocity.
00:54:939 - Slider head is snapped 4 ms before a line which would modify its slider velocity.
01:07:149 - Slider head is snapped 3 ms before a line which would modify its slider velocity.

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fixed

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.

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Marked as resolved by DedRip

00:12:381 (6) - i would make this a slider imo, it's on the start of the new section so deserves more emphasis

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changed

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Marked as resolved by DedRip

00:17:855 (5) use slider?

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yup mb

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Marked as resolved by DedRip

00:24:132 (9) - I think you could emphasize this strong sound more, I'd probably make this a 1/2 slider and have a circle at the gap after, I think it could emphasize both vocals and drums

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changed to 1/2 sliders, circle to emphasise the strong sound ton sliderhead followed by vocal

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Marked as resolved by DedRip

00:25:986 - this is stronger than 00:25:812 and should not be a sliderend

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same with 00:27:382 and 00:39:591

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fixed strong sounds

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Marked as resolved by DedRip

00:27:905 (3) - if want a repeat slider, it should start on 00:27:730

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fixed

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Marked as resolved by DedRip

00:35:296 - missed big downbeat

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added a slider to emphasise the downbeat followed by vocals

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Marked as resolved by DedRip

00:37:825 - This downbeat gets skipped. It's a strong sound, and it is also skipped in a way that may lead players to misclick 00:37:999 (7) - . Placing an NC there may work, but I'd just map the downbeat.

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remapped downbeat. you can reopen this if you think the mapping is meh

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Marked as resolved by DedRip

00:38:196 - better to have a slider start here instead of a slider ending here to go with the held vocals, it is odd that you have this gap in the rhythm

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fixed in new map

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Marked as resolved by DedRip

00:51:081 (6) - like i mentioned in the insane, this slider is also a bit cooked. fix it.

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fixed the slider

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Marked as resolved by DedRip

00:57:273 (4) - You could consider making 4 a slider, theres a distinct drum beat that starts at 4 and ends on the red tick, and having a slow slider here would probably give better feedback for the player

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I dont really hear any beats on the redlines unless you are referring to the vocals ? I could add a slider to also capture the first vocal on the redline if that is what you mean

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mmm now that I look at it again, I think the previous burst works too. However, I'd suggest making 4 play differently, because the drums are just significantly louder than the rest.

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Imma just stick to 4 being a slider since I dont have any idea how to make it play different. I cant really put a jump there or anything else, kick slider would sound and play bad too.

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Marked as resolved by DedRip

00:58:319 (4) - I'd also recommend making 4 the NC instead of 5, its where the phrase "uso ni something starts" (there is a change in jump flow) Plus theres not really any strong sounds at 5.
Im really confused on the NCs choice, since I can find you doing same things on other patterns like, 00:59:715 (6) -

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fixed the ncs

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Marked as resolved by DedRip

Instead of having slider -> circle here 00:58:668 (2,3) - it would feel better imo to have circle -> slider. You could apply the linear jump here with the three vocals 00:58:319 (4,1,2) - and then have a slider starting on 00:58:843 for the vocal. That way you have the vocals on 00:58:843 and 00:59:191 (4) - emphasized with the sliders

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fixed

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Marked as resolved by DedRip

01:05:819 (4,5,6,7) - while this is fine rhythm wise, it kinda lacks emphasis on the vocals. You could either:

  1. make this into two sliders, or
  2. group these into two groups of 2 circles, 01:05:819 (4,5) - and 01:06:168 (6,7) - to emphasize vocals
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changed both to sliders to emphasis the vocals instead

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.

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Marked as resolved by DedRip

second slider should be on 01:06:168

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Reopened by JoshywaBoo

01:06:517 could also put a third slider here for the third vocal

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switched position on 01:06:168 and added slider on 01:06:517

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Marked as resolved by DedRip

01:06:866 (4,5,6) - should be these three grouped together and not 01:07:040 (5,6,7) - cause 01:06:866 (4,5,6) - go down in pitch then vocal goes back up in pitch on 01:07:389 (7) -

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does this work?

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.

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Marked as resolved by DedRip

01:06:866 (1,2,3,4) - I don't think a linear jump fits here. i think the rhythm is much more complex than just a simple linear jump.

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hmm then does sharp angles jumps work? or any jumps pattern do you recommend?

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I think what you changed to, works nicely :)

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Marked as resolved by L0gical

hold on im sorry, to reopen, I got the wrong time. I think if you just made 01:10:790 (3) a wide jump, it would fit the map more, since you already have alot of wide jumps emphasizing the noises on the kiai

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Reopened by L0gical

changed 01:10:790 to wide jumps instead of linear jumps

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Marked as resolved by DedRip

01:12:011 (1,2,3,4) - this square is out of place, and also uncomfortable to play; with nothing in the music justifying it. You should make these sharp angles, like the jumps before it.

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changed the jumps and it should be much more comfortable to play

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Marked as resolved by DedRip

01:13:319 (2,3,4,5,6) - I would also switch this rhythm up a bit to follow vocals more since it feels awkward atm

maybe have slider -> circle -> circle -> circle -> slider

since there's a vocal on 01:13:668, 01:13:843, 01:14:017, 01:14:191

(could use your linear jump pattern for the 3 circles)

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fixed the notes to focus more on vocals

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Marked as resolved by DedRip

01:18:552 (1,2,3,1,2,3) - there's not really anything in the music to warrant the difference jump movement from the rest of the map. Would switch up rhythm a bit here too, but post is too long, so here: #3933726

Linear jumps would be much better used in a spot like 01:11:750 (2,3,4,5,6,7) - where the vocals are grouped into two groups of 3

could also use a linear thing here 01:06:866 (1,2,3) -

using the linear pattern here also fixes part of the spacing issue I posted here #3933722 since linear patterns are generally harder than sharp angle jumps, it can create some emphasis on the strong vocals there

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moved the linear jumps to 01:06:866

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Marked as resolved by DedRip

I would switch up the rhythm a bit, 01:18:552 (1,2,3,1) - can be 2 sliders, and switch 01:19:249 (2,3,4,5) - to be circle -> circle -> circle -> slider to match the vocals here

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Fixed

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Marked as resolved by DedRip

01:19:533 (5,6) - circle -> slider instead of slider -> circle since you're following vocals here

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switched

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Marked as resolved by DedRip

01:20:056 (7) - since you use 2 circles here on insane diff, makes more sense to also do that on top diff

also follows vocals here if you do 2 circles

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changed

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Marked as resolved by DedRip

01:21:168 (2,3) - these 2 notes cover up an important sound at 01:21:343 - and 01:21:517 - so this should be remapped

the new rhythm could be 01:20:994 - slider, 01:21:343 - circle, 01:21:517 - circle, but whatever you find best to emphasis that sound will do

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I used your suggestion to put slider, circle ,circle instead to emphasize the kick sound. You can recheck if there is something wrong again.

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Marked as resolved by DedRip

01:22:149 - the drop in intensity here is odd, it is ok to lower the SV, but not to have all those gaps like 01:22:672 - 01:25:463 - 01:25:812

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should be fixed in 'new' map

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Marked as resolved by DedRip

01:26:924 - instead of the two repeating reverse sliders at the end, maybe make a quick small star jump section that follows the ending melody. (its also fitting cuz, star)

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that would not really work since the ending starts to calm down after the kiai and the intensity will be toned down by alot. If I were to put many active notes such as the star jumps at the end, it will not indicate that the intensity has calm down so I use only two active notes (2 kick sliders) to show that the song is about to end if you know what I mean

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.

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Marked as resolved by DedRip

alright then, thats fine

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