mapped by Nekubi
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This beatmap wasn't updated since 19 November 2022 so it was graveyarded...
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00:00:500 (1,2,3) - 1 is related to 2 and 3 but is supposed to represent a completely different sound?

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what xd

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Marked as resolved by Nekubi

00:12:062 I feel this sound matches the vocal a lot better as a circle than a slider end. It could help with sightreading too because the vocal phrase is a change in rhythm, which is tough to figure out when swapping gameplay between vocals and instrument tracks

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changed to 1/2 slider and circle

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Marked as resolved by Nekubi

00:24:875 (5) - based on the way you're mapping rhythm in this section, this long repeat slider just doesn't really fit

would be better to do something similar to 00:23:000 (1,2,3) - imo

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00:34:250 (1) - kinda the same, intensity is the same as before but rhythm is less dense because of the long slider

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i changed the first one but i dont agree with 00:34:250 (1) - i think it follows the vocals better, and there is a change in tone (and rhythm) of the vocals that i want to accentuate

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Marked as resolved by Nekubi

00:43:000 (2,1) - ctrl-g would fit the guitar here more

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sure

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Marked as resolved by Nekubi

00:43:312 (1,2,3,1,2,3,1,2,1,2) - not sure if jumps fit intensity here? but also the flow is kinda weird.

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reduced spacing, flow is fine ?

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Marked as resolved by Nekubi

00:44:562 Should be an NC to match 00:37:062

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indeed

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Marked as resolved by Nekubi

wondering why 00:49:718 (2,3,4) - and 00:50:656 (2,3,4) - for what seems like the same things

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was meant to be building up, but it does space out too fast so i nerfed it a bit

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Marked as resolved by Nekubi

00:54:562 (4,5,6,7) - these bursts are really out of place tbh

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how? im replying rly late so imma just resolve this anyway but i wanna know why u think that

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Marked as resolved by Nekubi

01:12:375 (3) - maybe move to 383,268 for better blanket

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sure

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Marked as resolved by Nekubi

01:16:281 (3,4) - the way the 4 is curved goes against the flow, a wider angle would fix.

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02:06:125 (4,5) - same here to lol

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hmm i fixed first one but second one seems fine imo

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Marked as resolved by Nekubi

01:52:531 (6) - this isn't on anything

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:bread: fixed

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Marked as resolved by Nekubi

01:52:921 (3) - a circle would have more impact here imo cuz at the same time it would give contrast to 01:52:609 (1,2) - which being a stressed, continuing strings sound

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i agree

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Marked as resolved by Nekubi

01:52:921 (3) - is still a slider..?

I agree that a circle would fit better because of the sudden stop in the strings

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Reopened by JoshywaBoo

idk what happened but i fixed again lol

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Marked as resolved by Nekubi

02:06:906 could make this vocal clickable for consistency with 02:08:781 (4,5,6) -

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sure

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Marked as resolved by Nekubi

02:08:000 (1,2,3,4,5,6,7) - any reason for this combo to be harder than the combos following? I don't think it fits since its not the intense section. mapping like rest of combos would fix.

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slight spacing reduction

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Marked as resolved by Nekubi

02:16:437 (4,5,6) The low slider velocity gives this an unnecessary stop-and-go. It might be tough to cross the entire screen, but my recommendation is to lower the spacing and flip the horizontal direction of 5

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changed 5 to circles, fixed

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Marked as resolved by Nekubi

02:22:531 (1,2,3) - this looks wayy to hard and doesn't flow well well to the next pattern. I think making it more of a triangle pattern will fix.

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02:41:281 (9,10,11) - same can go for here, also aesthetically unpleasing

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ok

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Marked as resolved by Nekubi

02:30:187 (10) - move to 431,199 for blanket + better overlap with slider

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mk

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Marked as resolved by Nekubi

02:30:500 (1) - i would give this more emphasis in relative to 02:30:031 (9,10,11) - since its playing on a pretty loud crash

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i spaced more, not sure if i can give more emphasis than this

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Marked as resolved by Nekubi

02:33:937 (4) - would change to circles tbh

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no

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Marked as resolved by Nekubi

02:47:843 (1,1) - would reduce spacing between these 2 for playability

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fixed i think

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Marked as resolved by Nekubi

02:48:000 (1,2,3) - this maybe would be fine but the patterns before make this angle from 2 to 3 wayy to fast and hard. i think moving 3 to left will fix.

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i think its fine

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Marked as resolved by Nekubi

03:14:093 (2,3,4,5) - definitely would give this pattern more spacing emphasis because compare to 03:12:218 (2,3,4) - , the song starts getting louder and more intense around 03:13:625 - so it would be more intuitive to have 03:14:093 (2,3,4,5) - spaced out more compare to 03:12:218 (2,3,4,1) - imo

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i disagree, i think the spacing is fine here because the song is entering a slow part

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it is entering the slow part but for me when i listen to it, at 03:14:093 (2,3,4,5) - the intensity starts ramping up a tiny tiny bit. if you listen carefully, the music gets loud at 03:14:562 (5,6) - and reaches climax at 03:15:187 - and then everything cuts off at 03:15:500 - so that's why I thought it would be a good idea to increase spacing a tiny bit before the song hits that soft spot but all good :3

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ic

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Marked as resolved by Nekubi

03:14:562 (5) - the slider reverse here feels kinda underwhelming while the song's intensity at this point is pretty high imo. could try a more active rhythm here

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alr

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Marked as resolved by Nekubi

03:29:875 (2) - since different sv maybe nc to signal that

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sure

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Marked as resolved by Nekubi

03:48:312 (1) - i think this slider relates too much to the previous and the sv change feels wrong

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changed flow

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Marked as resolved by Nekubi

03:52:062 (5) - move to 320,122 for blanket

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ty

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Marked as resolved by Nekubi

03:58:937 (2,3,4,5,6) - wide angle into acute plays really weird, would suggest remapping

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bad pattern i agree

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Marked as resolved by Nekubi

04:08:859 (6,1) - wtf is this spacing

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xd

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Marked as resolved by Nekubi

04:08:859 It is problematic

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Reopened by Scorf

fine

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Marked as resolved by Nekubi

04:28:937 (1,2,3,4,5,6) - this pattern seems vert comfy and very mouse drifty, tbh some of the combos after this are also the same. i think u can refer to #3401267 to the same with 04:31:437 (1,2,3) - 04:35:187 (1,2,3,4,5,6,7) - and those are the main ones imo

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not rly sure whats wrong with these

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Marked as resolved by Nekubi

04:40:343 (1,2,3) - nothing in the music really supports a sudden linear pattern when you use it nowhere else in the whole map, change

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k

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Marked as resolved by Nekubi

04:55:031 - it'd be cool if you have a rhythm that has this drum active imo

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ooo i like

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Marked as resolved by Nekubi

04:56:750 (5,1,2) 5's tail touches 2. You could space them out or exaggerate the overlap further

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spaceout

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Marked as resolved by Nekubi

04:57:531 (6) - nc this

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k

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Marked as resolved by Nekubi
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