mapped by Kanteer
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This beatmap wasn't updated since 19 May 2024 so it was graveyarded...
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00:00:003 (1,2,3,4) - mind checking the offset of these notes?

feels like the current one hits early based on the sounds you're trying to follow, try moving the red line to 00:00:015 - and add another one on 00:01:406 - to not screw your timing on this section, it might sound more accurated atleast for me

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ok

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Marked as resolved by Kanteer

nerfed

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Marked as resolved by Kanteer

00:00:015 (1,2,3,4) - may be nitpicky but the movement here feels kind of random, not quite zigzag not quite a curve, not sure what you were going for. a curve, straight line, or zigzag would all work here but this is just what

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the start is awkward, so i decided for an awkward first move and then a small curve upwards

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Marked as resolved by Kanteer

00:00:015 (1,2,3,4) - This pattern is really ugly to play I know in other posts people have talked about the pattern and you said you were going for awkward but this pattern isn't it. Try something different. It just isn't the best pattern

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fixed

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Marked as resolved by Kanteer

00:04:665 (2) - This note seems too close to the previous slider. I think you should move the sliderhead to x.511 y.322 to avoid unnecessary overlaps.

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ok

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Marked as resolved by Kanteer

00:05:286 (1,1,1) - i think if you added a little bit of cursor movement here it'll be a bit better

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done

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Marked as resolved by Kanteer

00:05:597 (1) - unsnapped

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fixed

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Marked as resolved by Kanteer

00:09:321 (1,2) - i reckon that 00:10:718 (2) - should be stacked under sliderhead of 00:09:321 (1) - because of 00:06:526 (1,2,3) - indicating thats how you show 4/4 rhythm

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same inconsistency 00:22:099 (1,2,3,1,2,3) - on the second pattern, music repeats itself

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ok

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Marked as resolved by Kanteer

00:09:321 (1) - nitpicky one - listening to the pitch, a straight shape may fit better

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a

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Marked as resolved by Kanteer

00:11:882 (2,3,1) - I don't really see the need for the (3) to be so spaced. I guess since the vocals are very prominent it makes sense. From the players perspective, the 3 being at x.253 y.290ish seems more reasonable.

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ok

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Marked as resolved by Kanteer

00:12:580 (1) - remove nc tbh, spamming nc doesnt seem worth since this still is 1/2 snapping and not a weird snapping like 00:05:286 (1,1) -

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ok

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Marked as resolved by Kanteer

00:13:046 (1) - i suggest spacing this out a little more for emphasis

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ok

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Marked as resolved by Kanteer

00:16:538 (2) - I think it can be placed a bit upwards so visual spacing looks better: https://i.imgur.com/DaTaWlb.png

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ok

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Marked as resolved by Kanteer

00:16:771 (1) - not a fan of this since theres a drum beat on 00:17:104, maybe have the slider end there and add a circle on 00:17:215?

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ok

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Marked as resolved by Kanteer

00:20:101 (2) - blanket the 2 better, x.297 y.283ish seems to fit nicely.

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with that being said, move 00:20:323 (1) - up a bit so it doesn't touch 00:19:435 (1) -, just looks nicer.

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ok

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a

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Marked as resolved by Kanteer

00:25:651 (1) - sliderend is slightly offscreen

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also when i mean "offscreen" in my mods i dont mean on the timeline, i mean off your monitors vision

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Marked as resolved by Ben Breeze

d

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Reopened by Ben Breeze

ok

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Marked as resolved by Kanteer

00:28:315 (1,2) - you can do sth like https://prnt.sc/zzhRwOov2v5p cause of 3/4 rhythm which might be confused with 1/2 rhythm and ctrl+g 00:27:427 (5) for better flow

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ok

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a

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Marked as resolved by Kanteer

00:28:759 (2) - optional but I think you can make it a 1/2 slider + note, where the slider end catches the snare sound at 00:28:981 -

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ok

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Marked as resolved by Kanteer

00:29:203 (1) - I'd suggest turning this slider into something like this https://i.imgur.com/ynTCsLL.png since there are drums in the background

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ok

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Marked as resolved by Kanteer

I agree, there should be single note on 00:29:203 (1) - with the start of the stream starting at end of the aforementioned slider.

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00:37:639 (2,3,1,2,3,4,5,6,1) - i personally think this would play better https://prnt.sc/IPEZ26aZApMi

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ok

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Marked as resolved by Kanteer

00:38:527 (2) - sliderhead is offscreen

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ok

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Marked as resolved by Kanteer

00:41:191 (5) - maybe turn into two circles to catch both vocals?

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ok

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Marked as resolved by Kanteer

00:42:523 (5,6) - this would look and play better imo https://prnt.sc/vbzpa_LfhzmT

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o=k

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Marked as resolved by Kanteer

00:43:412 (1,2,1,2,1,2) - a pure hexagon would look a bit more clean, maybe like this https://prnt.sc/8-L-6zVY3E8L and move it in such a way u make a triangle with the incoming burst

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i'll continue modding when i'll wake up

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ok

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Marked as resolved by Kanteer

00:44:300 (1,1) - fix slight overlap

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ok

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Marked as resolved by Kanteer

00:44:300 (1,2,1,2,3,4) - this section is incorrectly mapped. if u listen to the bass in the background it plays on these notes
nothing seems to be playing on the blue ticks of the stream. https://imgur.com/a/GDDbCCG

you could probably do something like this https://imgur.com/a/rdols2w to fix

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holpy crap plas ma mod real

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Marked as resolved by Kanteer

00:44:744 (1,2,3,4,1) - is this intentionally not straight ?

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i dunno looks straight to me

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Marked as resolved by Kanteer

definitely not straight, try rotating and you can tell

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Reopened by Zefkiel

should be fixed now

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Marked as resolved by Kanteer

00:44:744 (1,2,3,4,1) - spacing of this seems a bit much

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ok

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Marked as resolved by Kanteer

00:46:298 (5) - End of this sound is on the blue tick, maybe extend the slider upward so it's closer to 00:46:742 (6,7,1) - to adjust for the 3/4 length of the slider.

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pl

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Marked as resolved by Kanteer

00:46:520 - Missed beat here

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fixed

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Marked as resolved by Kanteer

00:47:852 (5) - not sure if you intended the slider to look like this but the anchors should be a little more toward the middle making it even

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fixed

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Marked as resolved by Kanteer

00:49:184 (3,4) - personally think the gap is too big for a 1/4 and may easily mistaken as 1/2 gaps
maybe nerf the spacing a bit?

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ok

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Marked as resolved by Kanteer

00:51:626 could be mapped because theres a important vocal which starts here, your 4/4 slider just skips over it and dosent really reflect a important sound

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ok

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Marked as resolved by Kanteer

00:52:070 (1) - no need to nc this one since It's the same vocal and sounds like 1-2-"3"

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i was told to make this a nc

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Marked as resolved by Kanteer

00:52:292 (1,2,1,2,3) - i understand what ur doing, i see 00:52:292 (1,2) is a pattern used through-out the map but maybe sth like my idea would play better? https://prnt.sc/IPXba4fwEsrB

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ok

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Marked as resolved by Kanteer

00:54:956 (1) - make it 3/4 slider? might be cool for the held vocal in this

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ok

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Marked as resolved by Kanteer

00:57:620 (1,2,1,2,1,2,1,2,1) - doing sth like this ( https://prnt.sc/cRMDxKSAMARm ) would emphasise the song cause the first 3 set of jumps (numbered in the photo 1-2 , 3-4 and 5-6) emphasise the 3 loud sounds and break the pattern by changing the way the jump goes because the song changes a bit

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it makes sense in a way but i changed it up a little bit to my liking

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Marked as resolved by Kanteer

I agree with this, the way 00:58:961 (1,2) - meshes in with the rest of 00:57:620 (1,2,1,2,1,2) - isn't ideal. Some contrast here would be nice.

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Reopened by Negative-IQ

i hope that's a little better

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Marked as resolved by Kanteer

00:57:620 (1,2,1,2,1,2,1,2) - These jumps should have similar spacing in my opinion

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ok

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Marked as resolved by Kanteer

00:58:961 (1) - I don't think there should be a finish on this, listened and heard none also like #3157433 says, Imma say make it a 1/2 slider

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idk somthing

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Marked as resolved by Kanteer

00:59:408 (1) - This beat isn't too strong, you might decrease spacing there :)

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ok

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Marked as resolved by Kanteer

00:59:408 (1) - posistioning feels akward but this may be to reflect the music (because your downbeat occurs there) do consider spacing slightly from 00:58:514 (1) - though because the overlap feels kinda messy

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fixed

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Marked as resolved by Kanteer

00:59:408 - remove kick hs? there's pretty much nothing happening at kick gives unnecessary feedback

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that is literally just the base normal hitsound lol

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Marked as resolved by Kanteer

01:04:744 (1,2,3) - This pattern felt pretty bad on my playthrough of the map. I suggest moving the (3) to x.393 y.259 so that the close spacing of the 4 makes more sense.

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ok

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Marked as resolved by Kanteer

01:05:411 (4) - this will get misread and players will click too early, change spacing and maybe nc it so that its easier to read, if you do decide to nc it then remove the nc from 01:05:633 (1)

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ok

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Marked as resolved by Kanteer

01:05:856 (2) - NC here, Those 3 circles should form a 1,2,3 pattern

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Delete combo on 01:06:078 (1,1)

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ok

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Marked as resolved by Kanteer

01:07:857 (7) - 2 circles would work better here, both considering the current hitsounding and pretty strong guitar which blends in all the kicksliders atm

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kk

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Marked as resolved by Kanteer

01:08:080 (1) - it's better if you turn this into a 1/4 slider

this note still follows the chain of vocals you are mapping before plus you are skipping a percussion sound on 01:08:191 - so could be nicer

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01:10:415 - can add a circle here for the same reasons

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01:15:198 (8) - 1/4 slider too

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01:16:977 (6) - 1/4 slider aswell

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01:17:533 - circle

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01:20:647 - circle because the vocals are held here

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01:22:316 (8) - 1/4 slider

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01:22:872 - circle

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ok

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Marked as resolved by Kanteer

01:08:080 (1) - change nc to an 8 instead of a 1

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ok

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Marked as resolved by Kanteer

01:08:302 (1) - why skip the loud sounds? i understand u follow the vocals but it's underwhelming. if you don't want to make more 1/4 slider jumps you can use sth like 01:09:192 (4) (here's an example https://prnt.sc/V-b-7-5EOc58 ). same goes for the 01:10:971 (4)

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ok

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Marked as resolved by Kanteer

01:12:751 (5,6,7,8) - is there aany reason you stopped placing 1/4 sliders?
I mean it's fine if all of this part will be mapped with 1/4 sliders

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this part is a good change from the 1/4th sliders because it follows the synth more than the drums and guitar

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Marked as resolved by Kanteer

01:12:751 (5,6,7,8) - shouldnt this be 1-2 1-2 because of 00:57:176 (2,3,1,2,1,2,1,2,1,2,1) - ? consider adding nc

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k

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Marked as resolved by Kanteer

01:12:751 (5) - offscreen

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ok

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Marked as resolved by Kanteer

01:15:198 (8) - sliderhead slightly offscreen

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k

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Marked as resolved by Kanteer

01:15:642 - Missed beat here

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ok

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Marked as resolved by Kanteer

01:17:867 (4) - sliderhead offscreen

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ndf

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Marked as resolved by Kanteer

01:21:204 (2,3,4) - this could be easily misreadable since the spacing between the previous two notes is roughly same as the spacing between the notes highlighted despite being 1/4. stacking the notes or decreasing the spacing would be better

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m

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Marked as resolved by Kanteer

01:21:315 (3) - off stack

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ok

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Marked as resolved by Kanteer

ok

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Marked as resolved by Kanteer

01:22:315 (8) - considering the direction of previous sliders (up down up down...)
This one should point downwards instead
I can't hear anything very special at 01:22:315 - to change the direction like this

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ok

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Marked as resolved by Kanteer

01:23:428 (4) - i think you can swap this repeat slider to some 1/4 sliders or even jumps because this feels underwhelming cus you are skipping some prominent sounds on 01:23:650 - and 01:23:873 -

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01:26:542 (2) - might apply to this too since there's some strong kicks on the tail

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ok

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Marked as resolved by Kanteer

01:24:317 (1,2,3,1,2,3,1,2,3) - ehh this buildup feels kinda meh imo would personally opt for something more climatic here like streams or something. like considering right after this buildup you use a lot of spaced streams it feels appropriate to introduce that in the buildup as well imo

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02:51:406 (1,2,3,4,5,6,7,8,9) - same thing here for the buildup if you think of it functionally these 1/4 sliders just feel like small 1/2 jumps kinda and tbh feels less intense that 02:49:627 (1,2,3,4,1,2,3,4,1,2) - imo. so like personally would suggest you make 02:51:406 (1,2,3,4,5,6,7,8,9) - more intense, (especially relative to 02:49:627 (1,2,3,4,1,2,3,4,1,2) - imo) probably would have to change the rhythm imo

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ok

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Marked as resolved by Kanteer

01:24:317 (1,2,3,4,5,6,1,2,3,4,5,6) - reasons why this is kinda average:

  1. the second stream dosent get more intense even though the first one does
  2. It feels really out of place compared to the rest of the map so far (bc its like the only intense stream section before the first break, which you could use the break to spilt up the song)

Consider changing to jumps or buffing the second stream bc atm it just dosent really work with the song

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ok

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Marked as resolved by Kanteer

01:26:542 (2) - change spacing to represent the gap in rhythm

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01:27:209 (1) same here and 01:31:205 (2) and similar patterns

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k

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Marked as resolved by Kanteer

01:29:651 (1,2,3,4,5,6) - I think this should just be a stream instead of (circle,circle,slider). Doesn't make much sense to make it the same pattern as the intense part previously.

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ok

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Marked as resolved by Kanteer

01:29:651 (1,2,3,4,5,6,7,8) - this should be linear deceleration, not accelerate, then decelerate then accelerate bc the song just declines., it dosent decline then rise ig. Consider making your stream start spaced then at the end non-spaced, not start fast, slow down then speed up again

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k

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Marked as resolved by Kanteer

k

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asd

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Marked as resolved by Kanteer

01:31:205 (2,3,1) - this jump doesn't emphasise anything, get rid of circle 3, it has no purpose. this part is too calm for this kind of jump

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ok

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Marked as resolved by Kanteer

01:31:427 (1,1,2,3) - u followed a weird rhythm if u followed one at all. maybe this pattern would work out https://prnt.sc/Bi5d1oBh7iNB

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ok

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Marked as resolved by Kanteer

01:34:756 (6) - you can space this out abit because the music gradually gets higher in pitch and works good as a progressive spacing

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ok

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Marked as resolved by Kanteer

01:41:193 (1,2,1,2) - i think it would be better if you follow the same idea i mentioned on #3083803 aka. progressive spacing because this jump is WAY spaced compared to the other similar section

yyou can decrease the spacing on 01:41:193 (1,2) - and either reduce the spacing abit on 01:41:637 (1,2) - or leave it as it is because right now there's no much spacing emphasis on these

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ok

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Marked as resolved by Kanteer

01:42:081 - this break could be mapped tbh
also this mapp will be rankable with only one diff if you'll map this part

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ok

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Marked as resolved by Kanteer

01:42:636 (3) - i dont see a need to emphasize this note with the change in flow, along with the other patterns

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funne pattern lol but ok

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Marked as resolved by Kanteer

01:54:971 (1,1) - slightly off stack

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purposeful

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Marked as resolved by Kanteer

if someone responds with slightly off stack its probably not intuitive, try https://cdn.discordapp.com/attachments/569769502246699028/999584677088202842/unknown.png bc atm i also thought it was a slightly off stack lol

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Reopened by Ben Breeze

ok

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Marked as resolved by Kanteer

01:57:083 (5,1) - kinda hard to read to have a 1/2 gap after a 1/4 slider since you haven't really done that throughout the map + 01:57:194 which is a very strong sound gets no emphasis at all. might make more sense to do something like https://imgur.com/kAp0hZv

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02:03:976 (5,6) - you can add a circle 02:04:199

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oki

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Marked as resolved by Kanteer

01:57:972 (4,1) - will decrease spacing and put (4) closer to (1) because the spacing and the nc usage in this is kinda missreadable to your 1/2 jumps used on 01:57:416 (1,2,3) -

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ok

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Marked as resolved by Kanteer

01:59:862 (1,1) - should have less overlap than they do atm because it still looks like a perfect stack which indicates 2/4 to the player, consider this: https://cdn.discordapp.com/attachments/569769502246699028/999584440265228289/unknown.png

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ok

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Marked as resolved by Kanteer

02:05:422 (1,2,3,4,5,1) - why are these stacks so spread out when 02:06:756 (3,4,1) - is perfect stacked? Consider making them all the same for consistency (like either spread them like 02:05:422 (1,2,3) or stack them like 02:06:756 (3,4,1))

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ok

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Marked as resolved by Kanteer

shouldn't 02:11:426 be clickable for the snare and the synth?

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fixed

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m

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Marked as resolved by Kanteer

02:11:648 (6,7,8) - this spacing is kinda high specially when the song isn't doing something that strong in sounds

decreasing it could be nice

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ok

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Marked as resolved by Kanteer

02:24:101 (1) - dont think u need NC here

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oops

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Marked as resolved by Kanteer

02:24:989 - break should start at this timing point

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00:59:630 - for 1st break

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ok

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Marked as resolved by Kanteer

02:44:300 (1) - since you use larger spacing to represent the larger gap in rhythm, i suggest you keep it consistent and have this be a jump instead of a stack

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ok

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Marked as resolved by Kanteer

02:47:407 (5,6) - I don't these two notes are close enough sounding to warrant a stack. I would just make this a jump. https://imgur.com/KlcJhgU, maybe something like this would work better.

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ok

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Marked as resolved by Kanteer

02:49:405 (3,4,1) - the spacing and burst of these is kind of sudden imo

think you can move 02:49:516 (4) - close to 02:49:627 (1) - ti make it abit more fair since its kinda unexpected after such previous slow section

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ok

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Marked as resolved by Kanteer

02:51:406 (1,2,3,4,5,6,7) - the song reaches a REALLY high peak yet the way is mapped is really passive making it super underhwhelming

i strongly believe you can map the entire percussion notes 02:51:739 - 02:52:184 - and 02:52:406 - and also increase by alot the spacing of 02:51:406 (1,2,3,4,5,6,7) - since the song is calling for it

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ok

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Marked as resolved by Kanteer

02:51:406 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This seems extremely overdone compared to the rest of the map the rhythm i guess is somewhat justifiable but I feel like the spacing alone is way overdone I would probably do something like this https://gyazo.com/f8ac0c00a12ff265775db21347b2b808, https://gyazo.com/da77770fac58d63a1cfbb5429875b25e if you want to incorporate the movement from before 02:50:071 (3,4,1,2,3,4,1)

rhythm: https://gyazo.com/8394455f4568048bf82bd88429560e01

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turn off hitsounds and listen closely, also i did this again later and before this

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Marked as resolved by Kanteer

02:52:518 (6,7,8) - spacing here should be bigger than 02:50:738 (3,4,1) - since it's closer to the buildup

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ok

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Marked as resolved by Kanteer

02:53:185 (1) - https://ibb.co/F53n9xJ this might be an idea to show the strain + pitch shift around 02:53:741

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ok

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Marked as resolved by Kanteer

woops i sent the wrong link 💀

coincidentally this works too, but I meant https://ibb.co/s6vBNkR if you want to keep the movement the same as it was before

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02:56:298 (7) - offscreen sliderhead

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k

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Marked as resolved by Kanteer

02:56:298 (7) - for this, and similar parts, i suggest changing spacing to represent the change in rhythm, something similar to 02:57:632 (6,7) would be good

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k

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Marked as resolved by Kanteer

03:00:746 (4) - offscreen slidertail

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okm

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Marked as resolved by Kanteer

ok

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Marked as resolved by Kanteer

03:03:414 (7,8,9) - this should be 2 1/4 sliders to better follow the synth or whatever, 03:03:526 (8) - is just overmapped

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few more in the section so check those aswell

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ok

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Marked as resolved by Kanteer

lol ty

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03:08:604 (1,1) - un-nc those for consistency with 03:06:824 (2,3) -

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missed nc on the first one mb

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Marked as resolved by Kanteer

03:12:310 (7) - can nc here for the finish

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k

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Marked as resolved by Kanteer

03:16:313 (1) - offscreen slidertail

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ok

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Marked as resolved by Kanteer

03:17:647 (7,8,9) - angle of this feels unnecessarily sharp

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fixed

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Marked as resolved by Kanteer

03:24:022 (3,4) - 4 should be stacked on 3 cause same pitch

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no cuz it's slightly higher

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Marked as resolved by Kanteer

03:26:543 (3) - NC for new sound + rhythm?

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ok

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Marked as resolved by Kanteer

ok

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03:33:654 (1,2,1) - spacing here can be nerfed, seems to be a calmer section

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tiny bit nerfed

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Marked as resolved by Kanteer

03:35:876 (1) - offscreen slidertail

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aaaaaa

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Marked as resolved by Kanteer

03:38:543 (2) - Slider body is offscreen.
up a bit.

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ok

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Marked as resolved by Kanteer

03:38:543 (2) - sliderbody goes offscreen

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asdasd

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Marked as resolved by Kanteer

03:41:210 - this is so good

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ty

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03:41:654 - 2nd piano burst starts on a sliderend, just replace slider with circles and change flow

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idk what you're talking about, it doesn't, listen at 25% or 50%

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Marked as resolved by Kanteer

ahem, there are two similar piano parts: 03:41:210 to 03:41:543 and 03:41:654 to 03:41:987
second of them starts with a sliderend of 03:41:543 (4)

also i noticed that here 03:42:432 (4) is the same thing and piano starts at 03:42:543

I can suggest moving sliders just 1/4 earlier if you want to use them here but well, the current one is probably fine (maybe(imo it isn't))

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i'll leave this be for now but if someone else has an issue with it they can re open it

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03:43:431 (1,2,3,4,1,2,3,4,1,2,3,4) - piano pitches varies alot here but the spacing of each note literally stays the same

from here 03:43:876 (1,2,3,4,1,2,3,4) - you can start decreasing the spacing of the circles to match the correct pitch

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ok

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Marked as resolved by Kanteer

03:47:431 (1,2,3,4,1,2,3,4) - Uhh, this is confusing to play

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Something similar here 03:47:431 (1,2,3,4,1,2,3,4)

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idk i was told to do this to follow the music more, i'll nerf a bit

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Marked as resolved by Kanteer

03:47:875 (1,2,3,4) - idk if this pattern works for the rest of the section. this places a lot of emphasis on (1,2), which works for 03:47:431 (1,2,3,4) - because of the pitch, but idk about the rest. since by default (1,3) is emphasized by the instrumental.

worst case imo is 03:58:540 (1,2,3,4) - where nothing in the song would support emphasizing (2), but 03:47:875 (1,2,3,4) - , 03:50:097 (1,2,3,4,1,2,3,4) - are all not ideal

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listening to the song, i was able to decipher the harder hits of the piano from the softer ones, someone who isn't a musician might not be able to hear it that well but i can, so instead of following just the pitch, i decided to follow both the pitch changes and the strength of each keypress

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Marked as resolved by Kanteer

03:48:320 (1,2,3,4) - think you can spam some 1/4 slider to follow the percussion and pianos that land every 1/2 beat

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ok

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Marked as resolved by Kanteer

03:52:319 (3,4) - i guess this technically works with how you have clear spacing contrast between 03:52:319 (3,4) - and 03:52:541 (1,2) - but tbh since 03:52:319 (3,4) - and 03:52:541 (1,2) - feels pretty different in terms of intensity and rhythm i think it would feel a lot better to do some rhythm change like it would make 03:52:319 (3,4,1,2) - feel a lot less jarring than how it is rn imo. would suggest making 03:52:430 (4) - passive or just ignore that like have a gap or something

also this snapping here 03:52:097 (2) - sounds like hella off seems like the song is doing some 1/6 snapping on 03:52:097 (2) - or something so you might want to change the rhythm around a bit especially with reference to the first paragraph

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ok

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Marked as resolved by Kanteer

03:55:874 (3,4,5) - kinda scuffed rhythm choice here since the strong pianos lands on 03:56:096 - and 03:56:429 -

you can tweak the rhythm to properly match it

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ok

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Marked as resolved by Kanteer

03:56:207 (3) - is still not following the piano, the slider should start on 03:56:096 since there is a strong sound there. There is also a strong sound on 03:56:541.

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Reopened by smartdumbdumb

ok

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Marked as resolved by Kanteer

03:56:541 (5,6,7,1,2,3,4) - rhythm feels kinda odd here feels like you should just make 03:56:429 (4,5,6) - into a reverse slider like 03:56:096 (3) - then actively map both of the strong piano sounds here 03:56:763 (7) - and here 03:56:985 - imo

also 03:56:985 - this is like hella tame imo like the song is doing doubles here so kinda lame to simplify this into 1/2 sliders with 1/4 gaps imo. should just embrace the doubles and actually map active doubles imo

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ok

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Marked as resolved by Kanteer

03:56:763 (5) - offscreen

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w

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Marked as resolved by Kanteer

03:56:763 (5) - offscreen

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sd

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Marked as resolved by Kanteer

03:57:207 (1,2,3,4) - again here the pianos pitches increases but spacing stays relatively the same

think you can increase gradually the sv's or the spacing of the slider

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might apply to this too 03:58:985 (1,2) -

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ok

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Marked as resolved by Kanteer

03:58:207 (4) - Slider body is possibly offscreen, ensure the entire white border is visible on a 4:3 aspect ratio.

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ok

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Marked as resolved by Kanteer

03:58:207 (7,1) - spacing here is same as 03:58:874 (4,1) - i think you should probably move 03:58:540 (1) - above the burst like this maybe https://imgur.com/a/kcgtE1l so its a bit clearer on when to hit the notes

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ok

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Marked as resolved by Kanteer

03:58:540 (1,2,3,4,1) - the sounds are really weak so i think spacing should be reduced by a lot, i wouldnt even make it a spaced stream tbh

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k

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Marked as resolved by Kanteer

03:59:873 (4) - NC or show some difference cause the composer starts adding accidentals here

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potential idea might be to use a 1/8 slider for these chromatic notes

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ok

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Marked as resolved by Kanteer

04:00:762 (1,2,3,4,1) - You follow the piano for a majority of this section, but why do you suddenly switch to bass for the 5? Either stack the 5 -> 4 or remove the 5 entirely to fit better with the rest of the section.

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ok

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Marked as resolved by Kanteer

04:00:762 (1,2,3,1) - dissonant piano keys here stand out a lot from the rest of this section, maybe add some sharper movement here?

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done

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Marked as resolved by Kanteer

04:11:092 - 04:11:314 - 04:11:758 - 04:12:203 - 04:13:979 - 04:15:756 - 04:27:305 - rather see these gaps mapped because the whole section is intense and also there's alot of percussion notes happening in the bg so might be cooler if you fill them with a circle or 1/4slider, depending on what fits better for you

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ok

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Marked as resolved by Kanteer

04:11:092 (2,3,4,1) - spacing between these notes should be way bigger imo, it'll be consistent with similar patterns in the kiai like 04:18:088 (1,2,3,4) -

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ok

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Marked as resolved by Kanteer

04:12:980 (3) - 04:14:534 (1) - I personally don't like how reverse slider ends here land on down beat, is there a reason for this?

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ya, the drums continue so i used the next slider as the down beat

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Marked as resolved by Kanteer

04:15:978 (2,3) - are both offscreen

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sdsd

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Marked as resolved by Kanteer

04:16:977 (2) - I'd suggest stacking 2 on the previous 1 for better reading cuz it's spaced like streams
ah, you can increase spacing instead if you want btw

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ok

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Marked as resolved by Kanteer

04:20:975 (3) - offscreen

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asd

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Marked as resolved by Kanteer

04:23:862 (1,2,3,4,1,2,3,4) - I don't think this pattern fits there... You can do something similar like 04:19:087 (2,3,1,2,3,1,2,3)

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was following the dadadada of the vocals

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Marked as resolved by Kanteer

will nerf a little tho

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04:25:639 (1) - very slightly offscreen on the sliderbody

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b

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Marked as resolved by Kanteer

04:32:302 (1) - sliderhead slightly offscreen

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dsa

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sad

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Marked as resolved by Kanteer

04:32:857 (2,3) - both offscreen

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22ed

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Marked as resolved by Kanteer

04:35:855 (1,1,1,1) - Stack is very difficult to read. I think you should just make this nc 1-2-3-4 as well as move 04:36:299 (1) - out of the stack so players can identify when the hardest alt-stream happens.

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ok

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Marked as resolved by Kanteer

04:38:076 - Uninherited line changes nothing that can't be changed with an inherited line.
Must be deleted

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ok

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Marked as resolved by Kanteer

04:42:517 - 04:49:624 - Slider head is snapped 1 ms before a line which would modify its slider velocity.
check inherited points

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ok

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Marked as resolved by Kanteer

04:42:961 (2) - off screen

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edde

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Marked as resolved by Kanteer

04:46:737 (5) - sounds better if you turn into a circle and make 04:46:959 - clickable since slidertail is landing in a strong snare

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ok

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Marked as resolved by Kanteer

04:49:624 (4) - the green line is not snapped correctly to this slider

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fixed

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Marked as resolved by Kanteer

04:50:513 (1) - i suggest making slider shape look super different so that players can better prepare for the 2nd reverse

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k

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Marked as resolved by Kanteer

04:51:185 - the sound is on here while the reverse is too early

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04:51:746 - sound starts here, i suggest double checking this entire section cause timing feels really off

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following drums at the start then following vocals

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Marked as resolved by Kanteer

04:56:848 (1) - decrease spacing

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d

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Marked as resolved by Kanteer

05:06:521 (6) - dont put this on 1/16 please

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ok

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Marked as resolved by Kanteer

fix

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05:10:470 (1) - this is offscreen

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d

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Marked as resolved by Kanteer

05:13:994 - theres some percussion sounds that you shouldnt ignore

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was told to ignore them

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Marked as resolved by Kanteer

btw that's why it had timing points, i originally mapped it but then someone in a discord server was like "no"

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05:19:225 (3) - this is also just barely offscreen

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k

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Marked as resolved by Kanteer

05:20:791 (1) - hitsound normal-finish on the end?

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free osu kudosu hack real 2022 working

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Marked as resolved by Kanteer
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