yea thats what I thought too then I notice 00:29:586 (1) vs 00:30:411 (2,3,4) - latter vocal a bit different so i wanna make different rhythm choice to differentaite them
they are all 1/1 gapped objects so density should be good imo
similar reply as 2215741#4867571/12894687
you can also reference to https://osu.ppy.sh/beatmapsets/2184589#osu/4753361 where I did similar rhythms on a song with even higher bpms, and no easy diff as cover as well
00:51:191 (1,2,3) - 1/1 slider + 2circles, 00:54:081 (3,4,5) - two 1/2 + circle for intense drums etc, these are very common rhythm choice in a normal diff
Yes bpm is a bit higher than usual, that's why I keep 1/2 object chains at most at 4 to 5 for the whole kiai so it's actually fine (normally i'd do 6-7 object chains)
Also there's a easy diff as lowest diff in this set as cover, and nerfing more rhythms here might lead to spread issue as well considering hard diff is a high-end hard
i get ur point but i think would be more intuitive since previous objects are all following snares 00:28:210 (4,5,6,7) -
that kick would sound vague compared to the previous loud snares so didnt cover it imo