00:04:406 (4,5) - kind of weird to only do a 1/1 stack here and nowhere else in the map outside of one area (more on that below), shouldn't this just be spaced out like everything else?
02:02:263 (3,4) - same for this, stack just seems out of place since these are the only two times they're used
00:05:786 (1,2) - nitpick but try not to make the bodies near each other when mapping easy diffs in the future
it may cause confusion to newer players since it looks ' close '
Wouldn't hurt to include a circle on 00:11:192, just feels like a missed opportunity to map the decreasing synth sounds 00:10:120 (4) but ignore 00:11:192 entirely
00:27:972 (4,1,2) - Should probably even out the visual spacing between these so it's a bit more readable for an easy diff
Stuff like 00:27:972 (4,1) could be misread as the tail of 00:28:686 (1) coming before the head etc.
00:30:114 (2,3,1) - Pretty ambigiuos as to which of 00:31:186 (3) 00:31:543 (1) comes first
Not properly blanketed but if you highlight 00:36:857 (3,1) - it should make more sense. Also blanket mod >:(
00:52:929 (2,3,1) - avoid overlapping it like this especially for the reverse slider, iirc a slider needs to disappear first before putting any sliders on it. it causes visual disruption and affects readability.
try changing the shapes for 2 and 1
I'm confused, I'm pretty sure it is S:C1 and it sounds fine. Also I only have one sample set on this I'm pretty sure
01:02:978 (1) - as cool as this slider is, i'm pretty sure this is too complex for beginners to read properly since the loop is negligibly visible -- to some players this can just look like a normal red node curve i.e. https://osu.ppy.sh/ss/18520907/8a35 like this
since this is an easy difficulty, it's better to simplify this to something more understandable for new players to follow, with little confusion
I really really wanna keep this and so I went halfway and kept the loop but made it significantly more vertical, hopefully that should fix it?
unfortunately no, the curves still noticeably bulge outwards which will confuse players
https://osu.ppy.sh/ss/18715976/90c9 this is pretty much the only way it really can work :s
01:07:257 (1) - smth like https://osu.ppy.sh/ss/18737968/0c4e this works a lot better imo, the overlap between circle and slider here makes this kinda difficult to read for newer players
01:07:353 (1) - would just use a slider starting 01:07:263 (3) - here instead for this -- the spinner barely is 4 beats long as specified by guidelines and is pretty out of place
01:25:786 (1) - i suggest you can end the spinner on here 01:27:214 - because here is a Guidelines on Easy diff: Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
01:25:834 (1) - #2449539 doesn't seem like this was applied here; you need to get rid of the spinner here since it breaks guidelines (specifically: "There should be at least 4 beats between a spinner's end and the next object. This is to ensure adequate time to click a hit object following a spinner.")
01:25:835 (1) - I'd honestly just gut this spinner entirely
Such a short spinner at this bpm is a bit harsh on an easy diff like this + it just feels a bit strange to end it on 01:27:263 when the wacky synth persists until around 01:27:799
01:51:543 (1) - do something like https://osu.ppy.sh/ss/18715978/d0e7 this instead, maybe? flows a lot better that way
02:11:637 (1,2,3,4,1) - think it'd be better to simplify the rhythm here as the song speeds up immensely during this section which can catch players off-guard, something like https://i.imgur.com/jczmoXN.png this would work better
Would really like to keep those last 2 circles so I'm not sure if there's anything I can do, and anyway I think it's readable. There are 2 1/1 sliders just before as well and they are only 10bpm slower?
02:13:437 (1) - shouldn't this slider end on 02:13:972 - this red tick? it feels kinda weird having it end before all the sounds are finished.