00:09:601 (1,1,1,1) - if you read my mod on general, like for example here , tbh here its doesnt necessarily need to nc all of that cuz there is nothing happend here , if the sv of every slider are changing and yeah better nc all of those to help player read properly but here it just the same sv , the only difference is the slider patern , just need one nc only here 00:09:601 (1) -
00:18:125 (1) - emphasis here imo is lacking due to how it's such a loud piano sound while its previous object is close to (1). since you do a lot of high spacing emphasis like 00:12:880 (1) - i think it'll be better for that in this case as well.
i suggest just moving 00:17:961 (3) - below 3 or something similar. https://i.imgur.com/I8VM3Vt.jpg
00:24:971 (1,2,3) - I don't really see why this is a part of parts like 00:25:626 (1,2,3) - because the first one is very different from the second one I posted because the first one still has a guitar and the second doesn't for example
00:44:355 (1,2) - maybe increase the spacing here to give emphasis on the vocal here 00:44:519 (2) -
00:47:921 (4) - this stands out a lot in terms of spacing but the music doesn't stand out very much so you could make the same spacing as 00:48:249 (1,2) -
00:48:289 (1) - 1-2 nc here isnt necessary imo, it's in the same musical phrase with the notes before it and i dont think it's nc'd through the vocals or for patterning/readability either since the two notes previous it 00:47:634 (3,4) - are the same sound as 00:48:289 (1) - is not nc'd and it'd be quite inconsistent with 00:53:535 (3,4) - where it also has the same sound
00:51:568 (1,2,1) - if you gonna follow vocal just continue until the end of this section , you suddenly change it to drum here make it inconsistent with what you did here 00:48:945 (1) -
I would highly agree, I would make it a long slider to be consistent, but if you are insistent it's a buildup then I would at least make 00:54:191 (1,2,1,2,1) more rhythmically dense, as 00:51:568 (1,2,1,1,2) is denser than that part.
but I very much recommend making it a long slider, as the buildup wasn't that effective and it was a very jarring change
00:56:158 (1) - the repeat slider is wrongly snapped, as it is rn it's not currently following anything and is snapped in the 1/3 divisor, but since it looks like it's trying to follow the drums it should be a 3/4 repeat instead.
00:57:142 (1) - section here can be spaced up more imo, currently, the section is a more intense part of the song where it's building up to the pre-chorus, but the spacing is much less spaced, this is very underwhelming to play.
the section before this is, however 00:46:322 -, is quite a calm part of the song where the objects are much more spaced and this is quite contrary to the timestamped section mentioned.
you could just increase the spacing on the hexgrid that you are using and increase the sv to match the sliders to the increased sv,
would move 01:00:748 (1,2) down a couple of pixels so 01:00:748 (1) would overlap 01:00:093 (1)
would remove NC from 01:01:240 (1) bc 1) it doesn't really make sense to NC there and 2) It more effectively shows the player that you rotated the slider 60 degrees from 01:00:912 (2)
01:01:978 (1) - you should have the nc on the downbeat instead imo -> 01:02:060 (2) -
feels wrong to have an nc on a blue tick since it's making it look like it's completely ignoring the emphasis on the downbeat by having that nc there, saying it's a more important note than the downbeat
01:12:060 (4,1,2) - bad flow here , dont force player to make a turn spike , its very uncomfortable to play , just 01:12:224 (1,2) - ctrl+g this , should fix the flow :)
01:15:175 (1) - and 01:16:486 (2) - could use more spacing like how previous objects like 01:09:929 (1) - are spaced due to how they're downbeats and louder vocals.
i'm seeing that there's a pattern going on these timestamps, having small back and forth jumps however the fact that it's still the same loud vocal as 01:09:929 (1) - and etc, they should still have the same emphasis to be consistent
you could do something like https://i.imgur.com/FmB0SjR.png it would still have the same back and forth movement
01:17:798 (1) - this one is different but still same issue, needs more spacing since vocals are different now and more stronger than how it is previously 01:12:552 (1) - on the first half of the chorus
i wouldn't put the slider tail at 01:21:732 (1) under 01:21:568 (3), players can't really tell if there is a reverse or not
01:35:175 (2,3,1,2,1,2) the jumps should increase in spacing instead of decreasing, the drum hits are getting loud
01:42:716 (1) kinda an awkward place to start the spinner, since you continued mapping you should continue until 01:43:699 so it could be consistent