ChangelogUpdate #3.20:
> Uber DQ a
Update #3.20:
> Featured Artist in the tags
> OD 8.5 -> OD 8.8 on top diff
Update #3.19:
> Rechecks from Nevo addressed
Update #3.19:
> New mp3 lmao
Update #3.18:
> Finally made that one long stream at the outro section longer
Update #3.17:
> More tweaks to Alpaca's diff
Update #3.16:
> New mp3 which should fix the issue brought up by C00L (I cut it to the same offset as the old mp3, which should line up perfectly as the timing issue that was fixed on v3.15 so if anyone would notice a timing issue please let me know)
> Alpaca mods finished
Update #3.15:
> Applied almost all mods from C00L, still waiting on Alpaca's diff
> Moved Offset of everything by -10ms according to C00L
> Moved Preview Point by a bit
> Blackeei -> Aiq
Update #3.14:
> Made a little revamp in the middle of the kiai
> We've reached update number pi which is pog but also not pog
Update #3.13:
> Nevo mods applied on [Alpaca's Extra!] diff
> Nevo mods applied on [Insane!] diff
> Nevo mods applied on [Blackeei's Hyper!] diff
Update #3.12:
> New Background for Expert Diffs
Update #3.11:
> C00L provided feedback for [Hyper!] diff
Update #3.10:
> Hyper diff fixed mods
Update #3.9:
> Blackeei answered my mods for his diff
> Fixed metadata inconsistencies
Update #3.8:
> Blackeei finished remapping his diff
> Uniform deleted his diff
> Answered Flake's mods
Update #3.7:
> Applied Li Syaoran's mods
> Working on remapping Uniform's and Blackeei's Diffs.
Update #3.6:
> Applied Trizept's mods
Update #3.5:
> Applied Amateurre's mods
Update #3.4:
> Double checked hitsounds and fixed a couple of errors
Update #3.3:
> Feedback from my mentor applied
- Remapped Kiai to be more structured
- Remapped the streamy section so that the rhythm is better
Update #3.2:
> A couple of BNs finally took a look at the map!
> Applied some of C00L's feedback from in-game chat, mostly the 1/6 stuff applied on the streamy section, hoping that it would reduce strain even if only a little bit
> Applied some of Nevo's mods, looking forward to work with him from now on (((:
Update #3.1:
> Finished remapping Party! v3
> Applied feedback from Drayko
> Fixed all background stuff (metadata, unsnapped sliders, etc.) on other diffs as well
Update #3.00:
> Uniform's diff with mods
> Sisig's diff kiai remap
> Remapping Party! diff again for the 3rd time
Update #2.31:
> Alpaca's diff mods applied
> Copied over hitsounds with volume to alpaca's diff
> Sisig's diff mods applied
Update #2.30:
> Sylvarus mods applied
> Hyper, AR from 9 -> 8.5, HP from 5.5 -> 4.7
> Remapped parts of Normal
> Reworked the hexgrid part on Party
Update #2.29:
> Bunch of mods on all diffs
Update #2.28:
> Mapped the 1/4 stuff on the intro as circles on [Party!] diff
> Fixed some stuff I spotted on [Normal!] diff
Update #2.27:
> Applied mods on Alpaca's diff
> [Hard!] diff kiai SV buffed from 0.9x -> 1.0x
> [Hard!] overlaps were also cleaned up, AR buffed from 8 -> 8.2 to aid in reading overlaps
> [Normal!] buffed rhythm in Kiai
Update #2.28:
> I've remapped [Hard!] again, I was very unsatisfied with the version 2 so I tried to take some more inspiration for this one
> Copied hitsounds over to Hard! and Normal! remaps
> Changed [Hyper!] diff bg to bg2 so there's 3/3/2 in terms of bg usage
Update #2.27:
> Hard is on the chorus part now
> Diffs that didnt have ! were renamed so they had !
Update #2.26:
> Remapped certain parts on Normal
> Remapping Hard
Update #2.25:
> Modded Blackeei's Hyper
Update #2.24:
> Uploaded Blackeei's Hyper diff
Update #2.23:
> Ran the map through Beatmap Verifier and fixed some stuff
Update #2.22:
> [Normal!] diff finished
> Copied the hitsounds from the Main diff to the rest of the diffs
Update #2.21:
> [Hard!] diff finished
> Applied josh's mods
> Started work on [Normal!] diff
Update #2.20:
> Added Uniform's GD
> [Hard!] diff progress 66%
Update #2.19:
> Applied SASAKURATION's mods
> Remapped [Hard!] diff, 35% done
Update #2.18:
> Added Hard diff but will remap it later
> Added Alpaca's diff
> Fixed mods
Update #2.17:
> Added whistles to hitsounds
> Remapped parts of [Insane!]
> Changed a few jumps in [Party!] to be more comfortable
Update #2.16:
> Sisig's Normal -> Advanced
> Finished Hitsounds on [Party!] diff
Update #2.15:
> Finished [Insane!] diff
> Added hitsounds to [Party!] diff
Update #2.14:
> Removed Kimchi's GD by his request
> more progress on insane!
Update #2.13:
> Added [Kimchi's Hyper!] diff
Update #2.12:
> Less doubles
Update #2.11:
> Feedback from Cyo and a few other changes :3
Update #2.10:
> Remapped the section that was really unsatisfying to play
Update #2.9:
> mod by - fedora - man
Update #2.8
> Added [Sisig's Normal!] diff
> More progress on [Insane]
Update #2.7
> Added [Insane!] diff
> Sisig is making a GD for Normal :flushed:
> Fixed some imperfect blankets using a Blanket Detector™
Update #2.6
> Changed bg and added bg alternatives for lower diffs
> Started groundwork on hitsounds
Update #2.5:
> Some small changes from feedback
Update #2.4:
> Some remaps to accomodate feedback from mentor UwU
- including putting more logic into emphasis
- structure in patterns
- generally paying more attention to details
Update #2.3:
> Alot of things were unsnapped because most timing points were off by 2ms
> Did a thingie with the streamy to make it comfy
Update #2.2:
> Finished remap
> Applied some feedback from Uta
> Added Tags
> New mp3
Update #2.1:
> more progress, now at 75%
> replaced the Party! diff with the remap
Update #2.0
> Remapping the entire thing
Update 1.4:
> Some modding from Uta, Deep Kimchi and Himekawa <3
> Added some hitsounds, just testing
Update 1.3:
> It's all done now yay
Update 1.2:
> Remapped streamy part
> Redone some jumpy parts
> Nearly done, just the last part of the song left
Update 1.1:
> 2nd half of chorus done
> Remapped that 'streamy' part again
> Fixed stack error
> There was a stream that didn't look circle-y when it was supposed to be, fixed now tho
> HP from 7 -> 6
> Lowered some jumps spacing
> Made the 3/4 sliders part easier on the last part
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