01:11:247 (24) - considering finisher here 01:11:469 (26) - ; you can give more emphasis onto the finisher by changing 01:11:247 (24) - as a d.
01:11:469 (27,18) - You can add finishers here if you want to ^-^ (they do sound in the song, but I would say it's up to personal preference to put them in the map or leave them out as is :p)
01:13:469 (14) - ncing here would make this kinda similar to what u do at 00:59:247 (1) - if u think that would be nice
01:22:469 01:23:136 01:23:803 - map these hi-hats so we have doublets?
sure they're not snares like 01:26:025, but right now 01:26:025 to 01:27:469 is far denser than 01:22:136 to 01:26:025 at the moment, even though the tensity is the same throughout this bit
it'd be better if the density was more level imo
01:29:247 to 01:41:692 - the guitar does this xxxx
rhythm throughout, yet such rhythms aren't used here even though you use them in 00:21:692 to 00:34:803
for example, it would make sense if you added notes on 01:29:803 01:31:581, move 01:33:692 to 01:33:581, etc. to follow this guitar. the note density would still be much lower than the kiais
02:05:025 - what u do here makes sense but in practice the way tag works ingame means both players could play perfect and still notelock :( i suggest removing the nc at 02:06:581 (1) - but keeping the one at 02:08:358 (1) - . basically, more than 1 nc in a single stream is always dangerous
02:08:692 (5,7) - you can ctrl+g this pattern if you want more accuracy onto the guitare and more emphasis onto this k 02:09:136 (9) - . flow wise also feels better.
02:58:136 (26) - missing finisher or intentionally skipped? it's surely not as strong as others one in this part, but similar to this one 01:11:469 (26) -