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Hype Train12 / 5
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00:33:205 (6) - since you are following the guitar I think you shouldn’t ignore this sound 00:33:366. My suggestion is just map it with stacked circles here 00:33:205 and here 00:33:366. And since they are stacked it will also add emphasis for this note 00:33:527 (1) to keep your idea.

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d

i was copying sotarks' rhythm lmao

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Marked as resolved by pearls

Move this circle 00:44:172 (2) -
To somewhere like X:199 Y:177
It flows better

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i mean it's a straight line so probably could keep this

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Marked as resolved by pearls

00:46:269 (5), 00:48:850 (5) - NC this to be consistent with previous and next patterns in this section

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d

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Marked as resolved by pearls

For this section 00:51:430 (1,2,3,4,5,6,7) -
I think a rhythm like this would be much better https://imgur.com/a/jNJ97OS

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ehhhh subjective i'll keep it as is

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Marked as resolved by pearls

00:51:914 (2,3,4,5,6,1) - feels like pattern can be nerfed more since vocals aren't peaking anywhere here yet so having circle chains wouldn't fit well

would be cool if you could tweak the spacing lower a bit or simplify the rhythm 00:52:075 (3,4) - making an 1/2 slider instead for vocal + drum would suit much better here imo

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d

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Marked as resolved by pearls

01:03:043 -> 01:13:205 Some of the spacing here is way to big, makes section at 01:13:366 feel too insignificant imo so pls nerf

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01:09:172 (7,8,9,1,2,3) - feels like you can give a slight nerf here as the spacing feels overdone, so that you reflect 01:44:173 (5,6,1,2,3,4,5,6,7,8) more impactful

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d

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Marked as resolved by pearls

01:11:914 (8,1) - This 1/2 spacing really breaks the flow of the jumps, would recommend buffing it.

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might work

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Marked as resolved by pearls

01:13:043 (4,5,2) - This is too crumped up, would move 4 x105 y53 and 5 x171 y202 to have the pattern clear up a bit.

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fixed

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Marked as resolved by pearls

01:16:592 (3,4) - too close..?
you could put this circle 01:16:753 (4) on the top right of the map where this slider 01:16:914 (5) is pointing at. or just beside this slider 01:16:269 (2) but not too close.

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ehhhh not really that close, but understandable. i wanted to keep the circle equidistant from the slider's head and tail

lmk if this can be resolved without changes

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This is the intro of the kiai section tho... look at this distance 01:16:753 (4,5). I'd say its too far for the beginning of the kiai. try keeping it balanced. then hit them hard at the end

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i mean the spacing is almost the same as 01:19:979 (2,3) which isn't too far away from the one highlighted

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the difference is that it didn't start with a tiny spacing 01:16:592 (3,4) - . tho i told you, you can be dynamic with your mapping style since its 6* so yea go crazy. You can resolve this without doing anything I guess. unless youre convinced

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yeah i'll probably just keep it as is then lol

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Marked as resolved by pearls

01:25:301 (3,1) - you could stack these two. No need to overlay, unless if its intentional.

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intentional since the pitch is higher here, but i can see where you're coming from

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Marked as resolved by pearls

01:27:317 - There is a drum, section is intense. That triple should be mapped for consistency, especially since you mapped every single triple throughout the map.

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01:49:092 - same here (although it's fine if it's intentional)

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d

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Marked as resolved by pearls

01:27:398 (2,3,1) - Spacing is cooked.

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recent update fixed this

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Marked as resolved by pearls

01:35:221 (12) - Direction change is at the wrong place, should be on 01:35:301 (1) -.

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fixed but idk if it looks good tbh

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Marked as resolved by pearls

01:36:269 (5) - nc for intensity?

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also was about to mention, ncing here would also be nice to reflect on the distance change

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d

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Marked as resolved by pearls

01:37:882 (1,1,1,1,1) - I mean, this is okay, but this star pattern is pretty stiff to represent the rising intensity here with it's constant spacing. I would recommend adding a low -> high spacing progression to represent the intensity rise more.

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probably fixed it

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Marked as resolved by pearls

01:38:850 (1) - This circle is a bit too far. this circle has to be parallel to this circle 01:38:205 (1) (or you can do the other way around). Tho you could use distance snap or grid snap for this. It does feel like the circles are just placed in random.

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yeah makes sense, applied after next update

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Marked as resolved by pearls

The music here gradually gets louder 01:39:495 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
But all the jumps are of the same distance

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can't really hear much of a difference from start to end in this section; it stays pretty much the same throughout to me

gonna keep it as is

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Marked as resolved by pearls

01:39:495 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Again, but now high -> low spacing progression could work more here instead of using stars with basically constant spacings.

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errrrr i have used alternative solution, idk if it works

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Marked as resolved by pearls

01:39:495 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - nerf these, spacing gets too big to quick makes the jumps afterward that should be more intense less significant, start at a much smaller spacing and build up slower, you could also buff spacing on 01:42:237 (1,2,3,1,2,3,1,2,3) - I can also see that this was addressed before by other modders #4691672 and #4674773 I agree that these jumps should be changed

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This 01:50:946 (1,2,3,4,5,6,7,8,9,10) - has the same pattern as 01:52:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -
Even though the music in both parts are (slightly) different

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this can be differentiated with spacing

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keeping as is

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Marked as resolved by pearls

actually nvm changing it slightly

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01:51:995 (9,10) - You could get rid of these circles for a great impact for the ending section. since there is an obvious break of a music there, I could be unnecessary to add triples here. if you would do this suggestion, I suggest moving this circle 01:51:914 (8) - a bit further.

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i mean there are drums here, and it'd probably make more sense in my opinion to keep it since it's the ending - which for this time is quite intense - so, i'll probably keep the triples. i do agree that the first triple stack should be moved though

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Marked as resolved by pearls

sorry for bad engrish i cant edit it anymore but by doing this, players can tell if they're playing an ending part. Like this part 01:52:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - is your ending section, and this 01:49:495 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - is still just the bridge for the ending. by removing it, it gives that sudden pause to prepare for the ending section. it feels like a similar pattern going through over and over again if you don't remove it.

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Reopened by ItsALive

i'll wait for a second opinion; gonna keep this open

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There is no sound here 01:51:995. I would say you can map it as 1/2 slider here 01:51:914

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possible solution? idk, reopen if this is still ass

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Marked as resolved by pearls
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