00:33:205 (6) - since you are following the guitar I think you shouldn’t ignore this sound 00:33:366. My suggestion is just map it with stacked circles here 00:33:205 and here 00:33:366. And since they are stacked it will also add emphasis for this note 00:33:527 (1) to keep your idea.
00:46:269 (5), 00:48:850 (5) - NC this to be consistent with previous and next patterns in this section
For this section 00:51:430 (1,2,3,4,5,6,7) -
I think a rhythm like this would be much better https://imgur.com/a/jNJ97OS
00:51:914 (2,3,4,5,6,1) - feels like pattern can be nerfed more since vocals aren't peaking anywhere here yet so having circle chains wouldn't fit well
would be cool if you could tweak the spacing lower a bit or simplify the rhythm 00:52:075 (3,4) - making an 1/2 slider instead for vocal + drum would suit much better here imo
01:09:172 (7,8,9,1,2,3) - feels like you can give a slight nerf here as the spacing feels overdone, so that you reflect 01:44:173 (5,6,1,2,3,4,5,6,7,8) more impactful
01:16:592 (3,4) - too close..?
you could put this circle 01:16:753 (4) on the top right of the map where this slider 01:16:914 (5) is pointing at. or just beside this slider 01:16:269 (2) but not too close.
This is the intro of the kiai section tho... look at this distance 01:16:753 (4,5). I'd say its too far for the beginning of the kiai. try keeping it balanced. then hit them hard at the end
i mean the spacing is almost the same as 01:19:979 (2,3) which isn't too far away from the one highlighted
the difference is that it didn't start with a tiny spacing 01:16:592 (3,4) - . tho i told you, you can be dynamic with your mapping style since its 6* so yea go crazy. You can resolve this without doing anything I guess. unless youre convinced
01:37:882 (1,1,1,1,1) - I mean, this is okay, but this star pattern is pretty stiff to represent the rising intensity here with it's constant spacing. I would recommend adding a low -> high spacing progression to represent the intensity rise more.
01:38:850 (1) - This circle is a bit too far. this circle has to be parallel to this circle 01:38:205 (1) (or you can do the other way around). Tho you could use distance snap or grid snap for this. It does feel like the circles are just placed in random.
The music here gradually gets louder 01:39:495 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
But all the jumps are of the same distance
01:39:495 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - nerf these, spacing gets too big to quick makes the jumps afterward that should be more intense less significant, start at a much smaller spacing and build up slower, you could also buff spacing on 01:42:237 (1,2,3,1,2,3,1,2,3) - I can also see that this was addressed before by other modders #4691672 and #4674773 I agree that these jumps should be changed
This 01:50:946 (1,2,3,4,5,6,7,8,9,10) - has the same pattern as 01:52:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -
Even though the music in both parts are (slightly) different
01:51:995 (9,10) - You could get rid of these circles for a great impact for the ending section. since there is an obvious break of a music there, I could be unnecessary to add triples here. if you would do this suggestion, I suggest moving this circle 01:51:914 (8) - a bit further.
sorry for bad engrish i cant edit it anymore but by doing this, players can tell if they're playing an ending part. Like this part 01:52:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - is your ending section, and this 01:49:495 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - is still just the bridge for the ending. by removing it, it gives that sudden pause to prepare for the ending section. it feels like a similar pattern going through over and over again if you don't remove it.