03:25:130 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - unrankable; vary the deathstream's shape throughout its length (and maybe lower the spacing?)
00:30:086 (5,1) - burst exits like this should have '1' (as highlighted) spaced further apart from '5' (as highlighted) to keep consistency with spacing in the same section
00:21:608 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this whole section's jump angles are extremely inconsistent; jumps on new combos are wide angle jumps (ie over 90 degree jumps) while everything else are acute angle jumps (below 90 degrees, ideally below 50 degrees)
adding to this, new combos should not be placed this frequently, maybe place it on every 3rd white tick?
okay wait this is actually sorta cool, but idk how to apply for 2277201#4794419 while having this sort of slider shape without the flow being messed up