mapped by nevqr
submitted
ranked
This beatmap was ranked on 19 December 2024!
nominated by Ryxliee and _gt
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bang

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dq to do couple minor changes on muzu
#4724861
#4724863

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bang

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changes ->

muzu: mod posts, deleted note at 00:47:395 - in all instances, deleted the triplet at 01:50:335 - etc., deleted 02:49:779 -
oni: moved the triplet from 00:48:689 - 1/2 back, moved the note at 01:00:218 - 1/2 forward
inner: 00:58:101 - made all of these kdk as well as in ura

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Marked as resolved by nevqr

bang

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02:50:014 - this part is currentlly as dense as 01:46:100 and 03:20:132 while the first one is playing in halftime (or normal if you take the ~125 as the standard bpm) and the latter 2 are playing in doubletime (or normal if you take the ~255 bpm as standard).

Though, these parts have the same density in the map throughout nearly every difficulty, mainly the harder ones.

I think the latter streams are completely justified within this map, but the first one (looking at the top diff mainly right now) is far too dense in my opinion. The first one should never even be close in density to the other 2 mentioned, as the song also (imo clearly) suggests.

I would love to have more opinions on this, I know many people think this map is fun and deserving of ranked status, but I currently still think this map has a few issues.

Personally I think 02:50:014 should at least be nerfed in the higher diffs, if not fully 1/2 in all diffs with finishers for exaple. But I'd get it if you don't want to rework nearly all of your diffs here.

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the drums have the same density for the 3 sections you highlighted no?

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yeah the drums are not playing halftime at all, its still 250 1/2, also that section is kinda the highlight of the song and mapping it as 1/2 only doesnt serve it justice imo

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regarding these two parts 01:46:100 - 03:20:132 - like boaz mentioned already it makes perfect sense to map them using a long stream in the context of this map, but i do agree that the drum solo on 02:50:014 - doesn't give off the same energy.

For comparison, the first 2 parts feature constant 1/2 snare drums, the electric guitar playing in the background as well as the vocals being present as its the chorus while 02:50:014 - is pretty much just the drums playing since well.. its a drum solo, so i believe it'd be nice if you did something else here which would be unique in the map, much like the drum solo is unique in the song. I would even argue that the kiai time being on here feels off to me as well, but the kiai usage in the map overall is unconventional so it probably makes sense in a way

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i agree with nevqr here, even though it might not be as dense in instruments the drum solo is kind of the highlight of the song and taking away the stream doesn't do it enough justice

i find the 02:50:014 stream on both diffs are a lot more anchored compared to the other 2 so i personally think it's enough justification to have the improv stick around tbf

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Yeah the whole map structure already uses density as emphasis/highlight to the song, mapping this section as 1/2 would do more harm than good to the overall representation and contrast of the song, I think it is a valid justification for the improvisation

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imo using only 1/2 instead of 1/4 improv in those sections adds way more contrast and variety to the map than those 1/4 improv you used considering there are pretty much no 1/2 sections in the whole map and the map itself is 1/4 improv

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You put it yourself here, that is inconsistent with the entire structure of the map. I think making the biggest highlight of the song a sudden and underwhelming 1/2 section then copypasting it into every difficulty just doesn't make sense for the mapset as a whole.

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Personally, I don't think the argument above partially makes much sense.

Something being inconsistent with the entire structure of the map doesn't mean it shouldn't happen. If a song is calm in some parts and the rest of the song is very chaotic, it doesn't mean the calm part should be mapped chaotically as well because it'd make the structure consistent.

I think this part is not the highlight of the song at all; I think the highlight is the chorus, especially the end of the final chorus, which is a huge stream that is totally valid and cool, in my opinion.

Of course, the highlight of a song is subjective, but the problem I have is that I don't think X should be as dense as Y because I don't think X is as intense in the song as Y.

Whether it should be mapped as 1/2 or just nerfed to 1/4 is up to you, to be fair; the 1/2 was just a suggestion from me.

My main problem was the two parts compared in terms of density vs intensity.

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I think X can be dense as Y because the highlight of a song is subjective

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02:50:014 tbh this section barely has 1/4 snapped sounds and mapping it according to the drums would only make it underwhelming to play, especially in this drum solo where yeah it may not sound like 01:46:100 or 03:20:132 but that doesn't bother me because the overmapped drum solo is kinda epic XD

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intensity is also subjective?
if the map uses the concept “high intensity -> high density” then surely this is fine
(maybe i’m misunderstanding the argument)

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but something pretty clearly being played differently instrumentally doesnt feel subjective to me…

if many people of knowledge disagree with it and think the section is fine it’s okay, was mainly looking for different opinions.

Not really my intention to hardblock this map so if no one has any objections feel free to close!

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Yeah i dont plan on changing it, also youre the only one who can close

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mb

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Marked as resolved by Boaz

bang

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bang

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hello

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02:04:931 -> 02:35:384 im like 80% sure u should halve this section given like every instrument plays in halftime and the pacing in general is way slower

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also while we're on timing 00:19:288 - isnt doing anything aside from looking nice so if u wanna remove it u can

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Not fully sure, but I think meiqth is right

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mei is right ^^

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applied, @bns check if everything is in order pls

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Marked as resolved by nevqr

02:27:214 and 02:34:914 omit barlines

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Reopened by Ryxliee

fixed

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Marked as resolved by nevqr

this is very subjective but i feel like the shorter kiais should really be focused on either the snare hits or the part after, like 00:57:395 -> 00:58:101 and 00:58:101 -> 00:58:101 - give off super different vibes (especially with the "bang bang" being isolated w/ the song's topics)

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could also disable kiai @ 02:53:661 - to give the actual chorus more of an effect since currently the kiai keeps going whereas w/ the disable u get the star streams and blah blah new flashes ykwim

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i like the current kiais tbf i really dont like the flash that would appear if i disabled the kiai before the last chorus

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Marked as resolved by nevqr

applied the flash on oni and above

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why kiais on SK diffs started not at 00:57:395 01:04:924 etc. like other diffs?

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adjusting on kantan keeping on shokyuu

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Marked as resolved by nevqr

(nevqr's inner diffs) consider removing 00:45:860 as it's not really mapped to anything + the gap gives more emphasis to the finishers before it

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apply to repetitions accordingly

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on another note it feels less awkward yeah, did for inner and ura, left it in top diffs cuz it actually makes sense there

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Marked as resolved by nevqr

top diff*

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personally i feel it would be good to apply for top as well, current feels a bit messy and ruin finisher emphasis imo

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Reopened by Ryxliee

nah its fine

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Marked as resolved by nevqr

daddy's little psycho, momma's little soldier~!!!!

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yeah ~

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porfavor dime nevqr que si es rank :pray:

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REAL

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LETSGOOOOOOOO

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we are so back

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Peak mapping

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8 star:´D

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5 star muzu hell yeah

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BANG BANG

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goood shut

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u shd totally make 00:34:101 / 00:49:160 (277) / etc finishers on applicable diffs given its identical to 00:37:865 and other repetitions

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also obviously adjusting rhythm so people arent playing shit liek Dkddk thanks

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ok

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Marked as resolved by nevqr

yeah

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i <3 this map

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(nevqr's diffs)
00:34:566 - having the barline in a different scroll speed from the notes before and after it doesn't really look good and feels offputting. i suggest making its sv identical to the notes after it (0.85x)

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same applies to all repetitions

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i still dont know how to approach barlines like this because if it make the barline 0,85x, i dont like it since the finisher kinda overlaps the barline and i think that looks worse than current, isnt there a better solution to this?

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can leave open for more opinions maybe.

(personally i'd go for the overlap)

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Agree with hivie, looks very odd as of now in my opinion. Would personally go for the lower sv barlines as hivie also suggested.

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ok ill do it

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Marked as resolved by nevqr

boom yeah!

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yeah

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rank right NOW!!!

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ban gbang

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GOD BLESS AMERICA

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owo

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(nevqr's diffs)

00:25:978 imo really worth a finisher given you've finishered other cymbal crashes in this section

should definitely delete 00:25:919 and 00:26:096 if so

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apply to other repetitions accordingly

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ok ill add more finishers // i left skfm as they were because theyre low diffs i dont want to use a lot of finishers in them cuz the bpm and density is already on the higher side

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Marked as resolved by nevqr

03:08:235 - should be a kat on all diffs for obvious reasons

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i know it should be kddkkdddk for the drums but i just like playing that kdddkdddk cuz vocals lol

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Marked as resolved by nevqr

i'd strongly rather not sacrificing music representation over forcing a single layer all the time, also it's 1/2 so i'd imagine playability not being a big deal here

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Reopened by Hivie

playability wasnt an issue in the first place, it just felt nice but ok

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Marked as resolved by nevqr

i was gonna map this but i kinda like the top diff and im a lazy mapper so here goes

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bang bang (but good)

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Nice beatmap

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🎆🦅

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:)

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🙂

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🙂

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<3

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stealing ritas flow in the best ways possible

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WHJAT IS A KILOMETER RAAAAAAAAAAAAAAAAAHHHHHHHHH

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yeah

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yeah

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mapping

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yeah

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yeah

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yeah

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yeah

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yeah

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