mapped by wafer
submitted
ranked
This beatmap was ranked on 16 January 2024!
nominated by Shmiklak and Renumi
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00:15:931 (1) - i have no clue what happened to this slider but it breaks in lazer as discussed in discord

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its cute,,

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bro we are literally having two different copies of the same map and replays wouldnt be compatible between versions 💀

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yea

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Marked as resolved by wafer

00:18:260 (3,4) - there is no sound on (3) but quite a strong sound on 00:18:431 - , lets remove (3) and put new circle on the timestamp i mentioned to actually follow the song

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00:15:533 (8,9) - actually can go same way here but snapping would be different so it's a circle here 00:15:647 -

00:15:533 - is quite neglectable yet the latter one is strong and that would be way cooler

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yeah ur right

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Marked as resolved by wafer

00:53:090 (5) - Unintentional whistle?

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nah its for the epic strum

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resolving

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Marked as resolved by Liz Triangle

00:54:453 (2,3) - 1/16 gap plays pretty bad here considering it's cross screen, might be better to nerf to 1/8

not really a huge deal since it is still hittable, just i feel like this is a bit more dumb than you wanted it to be lol

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settling on 1/12 compromise

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Marked as resolved by wafer

01:10:817 (1) - yo wafer can u slightly nerf this slider? or if u wanna keep the length, maybe consider to rotate it? this is impossible to nomod fc on ctb as exgon and others mentioned in twitter and comment section (screenshot below show catcher right in the middle of that and cant get both object)

i mean from 5.87* goes to 10.96* with just 1 slider feel insanely broken for me

if anyone wanna share their oppinion on this then go ahead and post your comment below!

and also idk if this should be problem stamp or not, but just in case i will put this as suggestion so everyone not get pinged

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also nice map wafer, i can feel u

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i saw this and don't know how i feel about it. i dont think i really want it to be farm abuse in catch :<

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i noticed that if you rotate the slider by like ~20 anti-clockwise, it's possible to FC, but would give you 300pp straight up.
Also stable and lazer calcs are a bit different, lazer reports the map to 9.81*, it's possible to get it to 8.1*, but the intro and chorus 2 section are kinda broken due to the 1/8 hypers

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Difficulties must convert to other game modes without breaking star rating/performance points., if nerfing it would make it “farm” in ctb i think this would be a rule violation?

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kind of, unsure when said rule was implemented, but hand smashed with a mallet might have broken said rule (unless it was built around said map) which allowed some CTB players to get 700-1k pp scores

as well, it would be possible to make the slider more vertical, but it would not give as much impact to what's currently used. (rotating by 25 degrees anti-clockwise reduces from 10* to 7*)

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Wouldnt it be a rule violation from the get go now? Unplayable or not it doesnt convert right and breaks star rating

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“ performance points” is the key word i think

the pattern is judged fairly in the convert SR… its just not breaking pp system

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i guess my og solution will break sr and/or pp, current pattern broke sr while me and coppertine suggestion broke pp. its really hard to think for good middle case when its not breaking sr and pp

unless wafer goes different approach and make slider vertical instead of horizontal, which its up to wafer to decide. it will make the pattern stand still in ctb just like std with cursor at the middle of the slider, and it wont break sr or pp calculation, plus you can buff sv a lot since it wont give much in ctb

also i did smol research on similar pattern (by smol i mean just 2 map, KeyWee's loli requiem and HW's KAEDE) yea i can agree to your reasoning, but since this map not built around that pattern ig its kinda whatever to me

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i will open for discussion for some time and will close if theres no discussion or best solution remain

anyways i should eat something

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I feel right now this map is a different case. I get HW's Kaede is a good example of something similar but i think the rule might've not been implemented or forced as strictly as now. Loli requiem(as much of a clusterfuck it was at rank with the tag problem) its still a playable map and fcable without any mods to help. The issue with that one was the hr farm and not anything else. On this one its not a matter of pp and more of the SR being "properly" calculated but at the expense of playability. None would think a jump from 5.6* ish star to almost 11* with just a slider is ok. Suggestion is to either remove the slider altogether maybe replace it with a smaller one , removal or as @frozz suggested just make it vertical instead of horizontal.

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I really dont want to remove it or make it shorter, theres an awesome tension into the breaks and having to be precise with the cursor placement in STD makes it feel sick

Vertical feels uglier than horizontal so id rather not as well

Im mapping for STD not catch so its ok

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"Difficulties must convert to other game modes without breaking star rating/performance points" It is still a rule in the ranking criteria. A medium needs to be found.

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it doesnt break performance points and the pattern is judged accurately within ctb

i Think its ok .

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wouldn't this be unrankable to begin with since it's not fcable in catch nm?

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no maps dont have to be fcable or even playable in converts IIRC

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yeah ^

it's also important to consider that the map here is not made for ctb/made with ctb play in mind as it was the case with this for example

don't think this should be a concern going forward

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okay as theres no further discussion i will close this

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Marked as resolved by frozz

01:15:817 - Delay this break

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YES

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Marked as resolved by wafer

might be a bit too late to the party here but do stuff like 02:16:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - really work? like I kinda get the absurdly strong snapping trying to be done here but the way it ends up being is that snapping that fast isn't really doable accurately so the way it actually plays out just feels sloppily aiming the 2 circles off beat

I don't have a real solution for this I just wonder if there's another way to do this that won't make it feel really sloppy to play

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I think its ok - given the replays and the player feedback I feel like people have been able to hit this consistently and do enjoy hitting it.

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Marked as resolved by wafer

These are one of the few things players do enjoy in this map that i have noticed. so i think removing or changing them would be deterimental to the maps progression and fun

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Ehhhhhh you're forced to drop acc here anyways, would making these 1/8 really make the map worse? it'd play out the same way anyways being just teleport your cursor as fast as possible and maybe acc it slightly more consistently

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02:25:135 (5,6,7,8) - i was wondering why the repetition here isn't smaller like the other ones

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it felt more Held and constant to me but i changed cus i dont feel that way anymore

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Marked as resolved by wafer

02:29:908 (9,10) - 1/16 Double without any movement here doesn't feel particularly evocative or effective IMO since the up-and-down vocals have been relegated to the background.

I do have a suggestion here I really like that u should maybe consider tho

  • Make it a single circle
  • Put it on like x:136 y:97 (basically overlapping the 02:29:268 (8))

From a movement & playing perspective, I think the player will be conditioned to have the cursor return to this sort of position 02:28:544 (5,7) -

So by placing the single circle where the previous was, u are basically guaranteed that the player will make that entire movement without needing to place a circle there in the first place. And I personally feel like this works with bg vocal well

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2024 concepts begin here. Movement through reduction

word limit addendum:
i think the player will move back there cuz they want to minimise strain

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Wait ur so right

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Marked as resolved by wafer

kill this break pweeease :3 02:38:345 -

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For the suspenseeeeeeeeeeeeeeee

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No

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Marked as resolved by wafer

yes

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nvm it wont go away

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03:04:681 (2) - Is there a specific reason this is 3/4? the vocal lands closer to the red tick

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well i guess the other sliders also I just don't get why make it not land with vocals

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I wanted longer sliders for held tension :3

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Marked as resolved by wafer

rahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh my ears hurts playing

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03:15:590 (8) - did this slider turn out wrong by mistake or is there a specific reason why it does not do the same thing the ones at 03:04:681 (2) - 03:10:135 (5) - 03:21:044 (11) - do?

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I mean it does do the same thing (using slider fuckyness to have slider change direction of movement to match vocals), just with a slightly different shape.

Seems like a very minor inconsistency that I don't think's worth problem stamping over lol

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Icnonsistency cus of editor rounding yay I love whne the editor rounds things for me Lol love it

ill fix if dqd but otherewise VERY minor i think and it doesnt change hiow its played

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seems like editor bug but still it doesn't change a lot in map

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changed

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Marked as resolved by wafer

03:32:635 (3,1) - the tiny time gap between these seems extremely strenuous, would consider ending (3) a little earlier (perhaps on the "se" of "seconds"?)

the fact that the movement here is cross screen should be emphasis enough for the vocal change, given that the song is still extremely calm

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on a similar note: 03:51:384 (6,1) - is missing a vocal on the (1) so it does feel a little zoom for not much

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1st one I cant really change this without mroe bpm manipualtion So no change + I like the strain being introduced like this so i think its ok

2nd onePiano hit but i nerfed a little

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Marked as resolved by wafer

04:00:362 - can u do a hollow wings slider to catch emphasis on this vocal note

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sounds good

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Marked as resolved by wafer

04:39:112 (5) - missnap i tihnk

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yah, its just the slidertail so really it doesnt matter

But yes it should be on 1/4 i think LOL

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@nat and my bns

this makes 0 literally difference on plyability but Yea it is snapped on 1/16 instead of 1/4 sorry

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seems intentional
whoops sorry, I was too slow

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Max severity, banish both bns to the shadow realm smh

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thou shalt never snap a slider again

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wait no this was intentional i wanted a shorter slider for the shorter vocal NVM

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Looknig back at it its dumb tho and i think it should be 1/4

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if ur gonna go for shorter vocal emphasis why not do 1/8 instead

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yah

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1/8

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Marked as resolved by wafer

04:48:998 - i removed ncs starting from here because it felt Way more like waking up from a dream and Idk i liked it a lot.
i hope its ok !

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also 2nd chorus felt too easy i gave it more Oomf

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04:53:515 (21) - move this here instead, inconsistent DS plays really bad here considering how noticeable it is

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ok

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Marked as resolved by wafer

04:59:567 (56,57,58,59,60) - refer to discord screenshot

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works for me

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Marked as resolved by wafer

already discussed this with wafer a bit but #4123519 since this is probably getting DQed later on anyways i wanna point out a concern i have here

04:59:567 (56,57,58,59,60) - 05:10:390 (1,1) - the spacing of these bursts are pretty excessive -- considering the intention here is to be able to doubletap them to hit them (as i doubt anyone is gonna be properly playing a 352 bpm burst, especially the last one), they probably should be nerfed to be more in-line with 04:54:282 (26,27,28,29,30) - 05:05:191 (91,92,93,94,95) - how you space out the other ones, i.e. where they pretty much are barely spaced to begin with

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the former isn't as problematic and is still pretty easy to consistently hit, but the latter i think is definitely a problem that should be fixed -- it's easy to hit in isolation but considering the flow aim immediately preceding it i don't see a reason for this not to be stacked in some fashion like the rest of the 1/16 stuff

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05:10:134 (5,6,7) - also idk why the DS of this decreases compared to the stream prior that's kinda dumb lol

would much prefer this just being consistent so it's easier to flow through

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yeah

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Marked as resolved by wafer

05:04:595 (86) - move this here instead maybe? kinda feels like this curves a bit too much

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Sure

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Marked as resolved by wafer

05:10:390 (1,1,1,1,1,1,1,1,1,1,1) - idk this 352 bpm burst feels a bit excessive so you could consider just doing like a bunch of 1/8 or 1/12 sliders or whatever but also its probably fine to keep it because it matches the pattern earlier 04:59:567 (56,57,58,59,60) -

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Yea I'd like to keep as explained in #4123560

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Marked as resolved by wafer

👍makes sense

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