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Hype Train21 / 5
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fllecc rechecked, i made these changes:
insane diff 02:27:448 (1) - removed nc
removed instrumental from tags

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meta: #4544563
audio

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Fix tags

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Could also add drumstep (it has the tag on fa listings and soundcloud)

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fixed! (and added drumstep as well)

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Marked as resolved by nominomu

gg wait i deleted std diffs so couldnt check but these tags arent in the taiko diffs

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Reopened by arcpotato

drumstep mpg instrumental

edit: just read #4773497 so you might have fked up elsewhere, just check your tags and paste it everywhere just to be sure

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im ready 2 nom btw can poke ur std bns

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[taiko]
where are the finishers in the lower diffs? why are they so sparse
i can understand not finishing the kiai stuff but like. you have One finisher in kantan so like??

just make all these in diffs they're not finishers:

00:22:133 -
00:33:105 -
00:44:076 & 00:45:448
02:00:876 -
#4752962/12770143 (apply on lower diffs)
02:22:819 - 02:33:791 -
02:43:391 - the 3 notes here

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I think I was just afraid of overuse or difficulty or something that I ended up underusing. idk

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i think for most purposes you can use wherever, some stuff that most people have considerations over are finishers at the start of 1/2 in futsuus and 1/4 finishers in higher diffs, but the bpm of this is fairly average and it's not like you didn't use them elsewhere so it's fine

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okay, that's good to know. thank you. i'm going through and applying these finishers now

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00:22:133 - kantan d -> K; futsuu k -> K
00:33:105 - kantan, futsuu, muzukashii, oni k -> K
00:44:076 - kantan, futsuu, muzukashii d -> D; oni, inner oni k -> D
00:45:448 - kantan, futsuu, muzukashii k -> K
02:00:876 - futsuu k -> K (kantan already finisher)
02:22:819 - kantan & futsuu k -> K
02:33:791 - kantan, futsuu, muzukashii k -> K
02:43:391 - kantan kkk -> KKK; futsuu kdk -> KDK
#4752962/12770143 - (addressing issue here)

(resolve)

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01:38:933 - actually what about this part on k/f? could just apply on 01:38:933, 01:41:676, 01:44:419 etc every 8/1

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applied

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looks good

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Marked as resolved by arcpotato

[taiko, wherever applicable]

02:11:848 - this buildup can support a lot more finishers and is especially awkward in higher diffs when you finisher 02:11:848 and nothing else in the section. finishering the cymbals up to 02:17:333 then going on with regular high density mapping when the crash spam and buildup starts is the way to go imo

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applied to Oni and Inner Oni

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resolve

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Marked as resolved by nominomu

apply on lower diffs. sound is too strong to omit as finishers

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Reopened by arcpotato

Okay, I've basically copied the finishers to the lower diffs.

For Kantan, should I extend the finishers all the way through the buildup since the rhythm is already 1/1? or would that be silly?
02:17:333 (60,61,62,64,66) -> K

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that's fine, you could even do all finishers there

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Okay, I've just done 02:17:333 (60,61,62,64,66) -> K for the cymbals.

(resolve)

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looks good

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Marked as resolved by arcpotato

[taiko, muzu~top]

00:44:076 ~ 01:06:019 - you have a very confusing and arbitrary finishering scheme here, especially when comparing across all these difficulties

i can understand omitting finishers for playability reasons or making the map less finisher spammy by inserting finishers at regular intervals, but this just feels extremely random

inner: 00:55:048? and 00:56:419 is a finisher? 00:59:162 too?? what are you even mapping this to lol 01:00:533 - not finisher? 01:01:905 - why finisher? 01:03:276 - ?

oni doesn't even have finishers in the second half which is even more ??

muzu why is your only finishers 00:45:448 00:59:162 might as well just not have finishers here

i think you need to completely relook at how you finisher stuff in here and do it with more of a sense of consistency than it currently has

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I'm using the finishers for the high pitch synths (which why is 00:55:048 not a finisher and 00:56:419 is). The finishers in the Inner Oni difficulty are where I intended them to be.

The finishers in the Oni difficulty were basically the Inner Oni finishers but omitted if it's in a 1/2 pattern. I don't know if I thought they'd be too difficult or if I was just trying to make them easier than the ones in the Inner Oni difficulty, but that's why they were the way they were. Personally, I don't find them to be difficult, and the way I'd used them here was just nonsense, so I've just made the finishers the same now.

It was a similar thing with the finishers in the Muzukashii difficulty; I basically had just kept the finishers right before a break (finisher was at 00:48:191, not 00:45:448). I don't want to add any finishers in the middle of 1/2 patterns, so I've just decided to remove all of these finishers (and also the single finisher in the last kiai at 02:26:933).

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resolve

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Marked as resolved by nominomu

relooking at the finisher usage in the top 2 diffs i still dont think i can agree with "finishers for the high pitch synths" - especially when the kiai is full of ACTUAL crashes. while it might make sense in your opinion from a mapping perspective, putting emphasis on those synths feels quite jarring to a player as the stuff that should have been represented with a finisher wasn't especially in favor of a comparatively unimportant sound like that.

00:56:419 - this one especially - the music is INTENTIONALLY skipping this spot in the crashes/drums, yet it is the spot you chose to emphasise which really doesn't make sense imo

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Reopened by arcpotato

oops the timestamp in the above reply was supposed to be00:53:676

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how is this?

also, is the finisher usage fine in the last kiai across all difficulties? i feel like i could almost copy the finishers to all of the lower difficulties, although i'm a little worried about the difficulty (mainly futsuu). kinda thinking of #4819765

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00:44:076 - this can be finisher also, and for higher diffs sv it in the same manner you did as 00:45:448. it's basically an identical sound

for kantan, i think you could still add the finishers - you could probably vary the patterning a bit so it feels less repetitive because i do see it's two same chains repeated

for futsuu, i think it's more than fine, the finishers seem to be all on end of chains (with at least a 1/1 break after) and not at the start/middle of 1/2s. (which is fine, but there isn't anyway)

other than that, for most purposes what you mentioned seems fine i think, remember to re-sv especially since the higher diffs sv concept seemed to be mostly based on the finishers, i'll have to check this again another time after you do

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oops. Yeah, 00:44:076 and 00:45:448 are finishers too.

  • I've applied the SV change to 00:44:076 for Oni and Inner Oni.
  • I've added the finishers to Kantan but otherwise left the patterns the same. The kdk is kinda perfect, and I don't think the repetition is that bad after looking at it again.
  • I've gone ahead and added the finishers in the last kiai to the lower diffs as well.

Regarding the SVs, my intent was to highlight the high-pitch synths like I (improperly) did with the finishers, which is why they seemed to be based on the finishers before. With the finishers redone, I feel that these SVs still work for the effect I was going for.

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seems fine, #4852560 on the repetition point

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Marked as resolved by arcpotato

think im generally done with the recheck, i'd need to look again on top diffs sv and finishers after update

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Is it finally time?

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maybeeee

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[taiko, futsuu & muzu]

00:14:933 - can add a note, no real reason for structural variety here imo.

then 00:18:019 - add a note here and change coloring if u want for the progression with the background noise (similar to kantan)

(add 01:18:362 01:20:762)

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I added the first note at 00:14:933 and all other identical places.

I'm hesitant to add the note at 00:18:019 and other places because these sections would end up very similar to the one in the Oni difficulty; Muzu and Oni would be identical apart from the coloring of the triplet at the end. (I'm not sure if this is a bad thing or not.)

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resolve

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Marked as resolved by nominomu

i dont think this matters in this fairly calm and less dense section, mods about difficulties being similar usually pertain to higher diffs usually apply to denser/harder parts to ensure a proper progression in difficulty but in this kind of section its really just whatever

not gonna reopen but feel free to apply if you wannt to

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(dont close yet)

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00:09:276 - 00:09:362 - added drum-hitwhistle
added the existing normal-hitnormal kick samples to the toms at 00:11:162 etc.
added a soft-hitwhistle to 00:21:448 (1) (not the entire stream, idk what u meant so but if its better to add to the entire stream i can)
added a drum-hitwhistle to every repeat of 00:32:762 (1) etc.
put drum-hitwhistle on all of 00:54:362 (1,1,1,1,1,1,1,1) etc.
added soft-hitfinish (default sample) everywhere (not 02:22:819 - end tho since i dont hear any crashes)
boosted soft-hitnormal2 by 1db and added 1db overdrive, idk if its loud enough still

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Sounds fine now

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Marked as resolved by Cris-

[taiko]

volumes in majority of the map is too low for the loudness of the song and really affects gameplay because you cant hear the hitsounds at all

(taking topdiff as reference)
up to 00:22:133: increase by at least 10%
00:22:133 up to 00:46:819: increase by at least 20%
all the kiais: 100%
01:16:991 to 01:36:191: +10%, nearing the end increase more cuz why did you even decrease
02:06:362 to 02:11:505: some sort of gradual volume increase or more frequent volume increases, not just 2 lines at 02:09:105 because the song has already become louder before that
the volume increase after that ^ just make everything 10% louder

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I boosted most of the quieter sections by about 20% and some of the louder sections by 10%-20%. (01:32:762 is decreasing because of the temporary increase before, but I've gradually increased the volume in this section so it's 30% louder now.)

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resolve

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Marked as resolved by nominomu

[taiko] end kiai 02:44:076?

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yes

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resolve

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Marked as resolved by nominomu

[taiko - oni/inner]

01:25:219 - going to be real i'm not a fan of the aesthetics of this part's sv, especially with how forced starting the slowdowns on the barlines are and how it feels too active for this part's generally calming atmosphere.

what i recommend doing is possibly a single gradual increase from 01:27:962 (similar to the gradual slowdown after the first kiai) up until 01:33:448 instead, looks much cleaner and fitting

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ok

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resolve

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Marked as resolved by nominomu

just letting u know this is next on my modding list sorry for taking so long~

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thank you for still deciding to mod it!

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(standard) Hard difficulty
Wrongly or inconsistently snapped hit objects whatever you want to say.
At 02:22:518, 02:22:604, and 02:22:690, the objects seem to be incorrectly snapped, I believe.

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this is an intentional 1/8 slider, mapset verifier generates a lot of false positives on this just to be safe but its not a problem here

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Marked as resolved by nominomu

Used my brain for 1 hour and you are saying [quote]mapset verifier[/quote] :')

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mpg to tags

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oops idk why i didnt put that in
added!

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Marked as resolved by nominomu

banger map i love nominomu

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(taiko)
Some of the lower difficulties has their OD a little too low, consider bumping kantan -> muzukashii OD by 0,5

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Kantan: 2 -> 2.5
Futsuu: 3 -> 3.5
Muzukashii: 4 -> 4.5

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colour me with ur shining aura grab my hands so i can be alright colour me just like an aurora take my darkness away for tonight

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Marked as resolved by nominomu

(taiko)
02:11:848 - You could raise up the volume to 70%, volume is quite low on this buildup (go for a gradual 70% -> 90% to this part)

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Some of the 40% parts volumes also felt too quiet, could raise them to 45-50%

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02:11:848 - Done.

I've increased the early 40% volumes to 45% and the later volumes to 50%.

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a

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Marked as resolved by nominomu

(taiko)
I really do appreciate the effort made on the svs on all difficulties. However, the sv'ing on the low difficulties is too much for their respective levels. They use sv in a very fashion-ish way that does not represent at all the song's intensities.

I will point the sv issues on kantan, futsuu and muzukashii. Oni and top diff will have their own sv posts for different concerns.

--------------------

[Kantan & Futsuu]:
These are clearly the main culpits of the issue described above. To resolve it, you need to completely wipe any traces of fancy sv or even just straight remove them. If you decide to keep some of them, you should only use to emphasis sections of the song (example: keeping 1.0x everywhere except kiais with 1,05x)

[Muzukashii]:
Most of the sv'ing is acceptable, but I believe that most of them in the non-kiai parts are unnecessary because of what I described above:

00:00:191 -> 00:09:791 - Slow sv is ok, but the slowdown is really not necessary, consider removing the slowdown
00:10:133 -> 00:11:162 - Speedup is acceptable for transition, you only have to ensure that it does not speedup drastically
00:11:162 -> 00:20:762 - Unncessary speedup, consider removing it
00:20:762 - Slowdown is acceptable
00:22:133 -> 00:38:591 - Slowdown & speedup are really unnecessary
00:38:591 -> 00:44:076 - Speedup is fine for the buildup
00:52:648 -> 00:55:048 - The song pace does not change at all, remove it
01:03:276 -> 01:05:676 - Slowdown is fine, however, it is still a bit drastic, consider nerfing it to 0,9x. Recommended values for slowdown/speedup between sections of the map should be at most 0,1x in muzukashiis.
01:06:019 -> 01:16:991 - Unnecessary slowdown
01:25:219 -> 01:27:962 - The speedup & slowdown for some very specific sound is not fitting, only use those techniques for oni+
• etc...

With a broad range of examples, I showed you of what can be redeemed as not acceptable. I believe you can apply it for the rest of the difficulty.

--------------------

Related guidelines:
• Kantan: Slider velocity changes may be used cautiously. Changes should only happen for sections of different pacings and slider velocity should not be drastically variable.
• Futsuu: Simple Slider velocity changes may be used.
• Muzukashii: Manipulating slider velocity is allowed, but slider velocity should only be changed for sections of music with different pacings and should not be drastically variable.

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[Kantan & Futsuu]:
I've switched to using 1.0x in the first and last kiai sections, and 0.9x elsewhere.

[Muzukashii]:
I basically applied all of these suggestions and applied them to the rest of the difficulty too. I removed many of the SV differences between sections, so some slowdowns/speedups are removed too.

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resolve

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Marked as resolved by nominomu

Add fowwo as the mapper for taiko diffs

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oops forgot about that, thanks!

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Marked as resolved by nominomu

(reminder to give kudosu after reviving this set)

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Since I learnt some things recently for mapping I'll also check for some STD diffs (I'm planing to learn Taiko soon tho because I'm getting the IINE Taiko controller so why not)

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Absolute banger, with amazing mapping!

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Let's goo

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fire!

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I believe some tags are incorrect, has missing gder tag + inconsistent across taiko difficulties, try using those :
j-core j core happy hardcore techcore future bass fairy tale fairytale ep vtuber virtual youtuber female vocals electronic english instrumental featured artist fa mappers' guild mg fowwo

Some tags are ommited due to irrelevant song genres like drumstep dubstep and unrelated osu names? amaryllis hyperlock

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sureeee (amaryllis made the bg album art and hyperlock made the logo but i'll remove them anyway since most maps dont put bg artists in tags)

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Marked as resolved by nominomu

bg artists are not relevant at all

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audio: looks fine
background: looks fine
timing: looks fine
hitsounds files: looks fine

will continue later (edit: almost almost done)

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WTF FOWWO???????

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I forgot to hype

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Don't you wanna add this to mappers' guild? https://mappersguild.com/beatmaps

If you do, don't forget to add mappers' guild mg to tags

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oh wait thats how it works? thanks i'll do it in just a bit

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added tags!

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Marked as resolved by nominomu

banger

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yooo fire map

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Очень даже классная карта)

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I have various concerns with the hitsounds in this map

You're mapping lots of layers like synths, vocals, drums, etc. However, at times it feels like the map only had drums because the whistle and the hitnormal have way lower volumes, to the point they blend with the music and provide no feedback at all (take for example the choruses or stream sections like 00:42:695 -)

I'd strongly suggest you to get louder samples for: soft-hitnormal and soft-hitwhistle (all custom samplesets)
If you need more help with this or have no idea about how to fix just ask me

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I fully agree with Cris- about this

the lack of feedback in some sections like

and as cris- already said, parts such as

all these parts would benefit from a more complex hitsounding that gives more feedback when playing it

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edited some of the samples in audacity to make them louder/clearer

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put some more hitsounds in some parts 00:00:191 00:20:248 01:37:562 02:17:333 (timestamps are accurate to after the +10 offset shift) lmk if theres more i should add (i dont see any problem with 00:11:162 since all significant instruments are represented imo)

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Marked as resolved by nominomu

It sounds better than as before but the whistle4 is reaaally loud now. I'd suggest to remove the current sample --> copy the whistle2 --> rename it as soft-hitwhistle4

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Reopened by Cris-

As for other sections, there are lots of improvements that you can do:

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made soft-hitwhistle4 the same as soft-hitwhistle2

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changed what u mentioned in the post above

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Marked as resolved by nominomu

drum-hitwhistle.wav is unused

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i named it drum-whistle.wav :skull:
changed name to drum-hitwhistle.wav

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Marked as resolved by nominomu

( 0_0)👍

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+10 offset (191)

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so true

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moved

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Marked as resolved by nominomu

very fun

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Go Ranked

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Let's Gooo

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Good to see someone mapped Aurora :)

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UWU

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pretty fun tech map!! Hope there are more Synthion songs like this on osu!

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you already have enough hypes but here's another one, good map <3

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hype

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fire map

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great map

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OWO

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I like it

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really nice map, the spread is really well done too and I couldnt even find any issues to mod

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maybe add tags : vtuber, virtual youtuber (since Syhthion is also a vtuber -> check the featured artist page).
since you already add j-core and j core in the tags, maybe add Japanese in tags as well
additional; vocal, female, Amaryllis (illustrator of bg), HYPERLOCK (Designer), EP (in background) -> https://synthion.space/#portfolio / https://www.youtube.com/watch?v=R2rjsTQEXWg&list=PLfhXxN0xXN4JRe4Qe2tGDh_BkY-TBvVH6&index=3

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added tags (thanks for the tags), not exactly sure what the spectro means but the mp3 was from the fa listing?

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Marked as resolved by nominomu

01:58:123 - 01:58:809 - ; 80% to 40%,
01:16:981 - 01:37:552 - 80% to 50%,
02:11:838 - 02:22:466 - 02:22:809 - 80% to 50% back to 80%
Hitsounds throughout the song are a bit too sudden and relatively high, and some of them have the same volume as the chorus making it not stand up more. A sudden spike above, from 50% to 80% shouldn't happen (in my opinion). consider raising/reducing the hit sound slightly graduate from 5%-15% instead of 30%-40%.
Some could be said for 02:11:838 - making it slightly graduate is much better than keeping on 80%, just feel like the volume could be more coherent with the song.

I'd consider the following changes;
00:33:095 - 00:38:581 - 60%
00:38:581 - 00:42:695 - 65%-70% Since the instrument is gradually louder, should be fine to slightly increase the volume here
00:42:695 - 00:44:066 - 60%
00:44:066 - 00:46:809 - 70%-80%
00:46:809 - "the chorus" 85%, make it more impactful for the song
01:16:981 - 01:33:438 - 55%-60% to make a difference between verse 1
01:33:438 - 01:34:466 - 50%-45%
01:36:181 - 01:37:552 - 65%
01:37:552 - 01:38:923 - 70%
02:11:838 - 02:17:323 - 65%
02:17:323 - 02:20:066 - 70%
02:20:066 - 02:22:466 - 75%-80% Since the instrument is gradually louder
02:22:809 - "the chorus" 85%, make it more impactful for the song

For the chorus, you can probably keep as 80% as you intended if you think the sound is relatively the same.

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thanks for carrying my trash hitsounding

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Marked as resolved by nominomu

might change HP for better progression;
(N) 3,5 - (H) 4 - (I) 4,5 - (Ex1, Ex2) 5

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changed insane to 4.5, i like normals at 3 though

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Marked as resolved by nominomu

good luck!

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