this map overall has some really good patterns and structure in places, especially the kiais, but many patterns outside the kiai have awkward flow, strange slider arrangements, and odd slider shapes. nothing unrankable, but things that can put people off from choosing to mod or nominate the map.
sliders like in these shapes 00:33:604 (1) 00:45:130 (1), 45 degree curved sliders, slider patterns like 03:15:288 (1,2,3,4,1,2,3,4), all minor things to do with structure or visuals that you naturally improve on as you map more but are hard to explain with mods (hence, a general mod here)
03:34:709 (1,2,3,4,5,6,1,2,3,4,1) - https://i.imgur.com/3RjtN3U.png i dont know if this was intentional but i think it would look better with a more circular shape
03:10:235 (1,1,1) - i would spread these out more so they arent all overlapping and clustered toward the center, would work best with more complex slider shapes (though thats optional)
02:32:340 (1,3) - this pixel overlap feels weird to me and imo its just begging to be turned into a blanket
01:34:867 (4,5,1) - not sure if this is really an issue but it seems like youre going for a more comfortable sharper angle type map and this jump is almost 180 degree linear jump. can be hard to tell when its to a NC so there's no follow line, so heres a mod just in case you missed this
01:31:709 (1,2,3,4) - from 1 to 2 you use a half overlap for a 1/2 beat gap and then from 2 to 3 you use the same overlap for 1/4. feels both confusing reading wise as well as not really fitting the intensity of other 1/2 beat jumps. suggest widen gap here 01:31:709 (1,2) or place circle in gap there (though, that would be overmapped and would need corresponding sample change)
also xxbalt, in the future please read the rules of mod queues before you post. i take it from this reply that you do not intend to "push this for rank", and from this mod you can see the map is not completed either
to explain the rules a little more in depth: the ranking criteria specifies spread rules based only on the lowest difficulty necessary. you can go lower if you want, but for this particular map, "If the drain time of each difficulty is...lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal." which means you only need a normal and not an easy (this rule is in the osu specific ranking criteria). the need for a NHIX spread comes from the combination of another rule, which states "For difficulties above the lowest required difficulty level, the spread cannot skip any difficulty levels and there cannot be any drastically large difficulty gaps between any two difficulties." meaning you cannot skip from normal to extra. (this rule is found in the general ranking criteria)
same for other places in the map where 1/2 and 1/4 gap on sliderend circle is used within the same section with the same intensity