gm ill recheck the tag stuff one more time when I get home later (about 4 hours) and nom
#4867526/12922726 don't apologise I was the one taking so long Lol
[taiko]
where are the finishers in the lower diffs? why are they so sparse
i can understand not finishing the kiai stuff but like. you have One finisher in kantan so like??
just make all these in diffs they're not finishers:
00:22:133 -
00:33:105 -
00:44:076 & 00:45:448
02:00:876 -
#4752962/12770143 (apply on lower diffs)
02:22:819 - 02:33:791 -
02:43:391 - the 3 notes here
00:22:133 - kantan d
-> K
; futsuu k
-> K
00:33:105 - kantan, futsuu, muzukashii, oni k
-> K
00:44:076 - kantan, futsuu, muzukashii d
-> D
; oni, inner oni k
-> D
00:45:448 - kantan, futsuu, muzukashii k
-> K
02:00:876 - futsuu k
-> K
(kantan already finisher)
02:22:819 - kantan & futsuu k
-> K
02:33:791 - kantan, futsuu, muzukashii k
-> K
02:43:391 - kantan kkk
-> KKK
; futsuu kdk
-> KDK
#4752962/12770143 - (addressing issue here)
(resolve)
[taiko, wherever applicable]
02:11:848 - this buildup can support a lot more finishers and is especially awkward in higher diffs when you finisher 02:11:848 and nothing else in the section. finishering the cymbals up to 02:17:333 then going on with regular high density mapping when the crash spam and buildup starts is the way to go imo
Okay, I've basically copied the finishers to the lower diffs.
For Kantan, should I extend the finishers all the way through the buildup since the rhythm is already 1/1? or would that be silly?
02:17:333 (60,61,62,64,66) -> K
[taiko, muzu~top]
00:44:076 ~ 01:06:019 - you have a very confusing and arbitrary finishering scheme here, especially when comparing across all these difficulties
i can understand omitting finishers for playability reasons or making the map less finisher spammy by inserting finishers at regular intervals, but this just feels extremely random
inner: 00:55:048? and 00:56:419 is a finisher? 00:59:162 too?? what are you even mapping this to lol 01:00:533 - not finisher? 01:01:905 - why finisher? 01:03:276 - ?
oni doesn't even have finishers in the second half which is even more ??
muzu why is your only finishers 00:45:448 00:59:162 might as well just not have finishers here
i think you need to completely relook at how you finisher stuff in here and do it with more of a sense of consistency than it currently has
I'm using the finishers for the high pitch synths (which why is 00:55:048 not a finisher and 00:56:419 is). The finishers in the Inner Oni difficulty are where I intended them to be.
The finishers in the Oni difficulty were basically the Inner Oni finishers but omitted if it's in a 1/2 pattern. I don't know if I thought they'd be too difficult or if I was just trying to make them easier than the ones in the Inner Oni difficulty, but that's why they were the way they were. Personally, I don't find them to be difficult, and the way I'd used them here was just nonsense, so I've just made the finishers the same now.
It was a similar thing with the finishers in the Muzukashii difficulty; I basically had just kept the finishers right before a break (finisher was at 00:48:191, not 00:45:448). I don't want to add any finishers in the middle of 1/2 patterns, so I've just decided to remove all of these finishers (and also the single finisher in the last kiai at 02:26:933).
relooking at the finisher usage in the top 2 diffs i still dont think i can agree with "finishers for the high pitch synths" - especially when the kiai is full of ACTUAL crashes. while it might make sense in your opinion from a mapping perspective, putting emphasis on those synths feels quite jarring to a player as the stuff that should have been represented with a finisher wasn't especially in favor of a comparatively unimportant sound like that.
00:56:419 - this one especially - the music is INTENTIONALLY skipping this spot in the crashes/drums, yet it is the spot you chose to emphasise which really doesn't make sense imo
how is this?
also, is the finisher usage fine in the last kiai across all difficulties? i feel like i could almost copy the finishers to all of the lower difficulties, although i'm a little worried about the difficulty (mainly futsuu). kinda thinking of #4819765
00:44:076 - this can be finisher also, and for higher diffs sv it in the same manner you did as 00:45:448. it's basically an identical sound
for kantan, i think you could still add the finishers - you could probably vary the patterning a bit so it feels less repetitive because i do see it's two same chains repeated
for futsuu, i think it's more than fine, the finishers seem to be all on end of chains (with at least a 1/1 break after) and not at the start/middle of 1/2s. (which is fine, but there isn't anyway)
other than that, for most purposes what you mentioned seems fine i think, remember to re-sv especially since the higher diffs sv concept seemed to be mostly based on the finishers, i'll have to check this again another time after you do
oops. Yeah, 00:44:076 and 00:45:448 are finishers too.
kdk
is kinda perfect, and I don't think the repetition is that bad after looking at it again.Regarding the SVs, my intent was to highlight the high-pitch synths like I (improperly) did with the finishers, which is why they seemed to be based on the finishers before. With the finishers redone, I feel that these SVs still work for the effect I was going for.
I added the first note at 00:14:933 and all other identical places.
I'm hesitant to add the note at 00:18:019 and other places because these sections would end up very similar to the one in the Oni difficulty; Muzu and Oni would be identical apart from the coloring of the triplet at the end. (I'm not sure if this is a bad thing or not.)
i dont think this matters in this fairly calm and less dense section, mods about difficulties being similar usually pertain to higher diffs usually apply to denser/harder parts to ensure a proper progression in difficulty but in this kind of section its really just whatever
not gonna reopen but feel free to apply if you wannt to
[taiko]
volumes in majority of the map is too low for the loudness of the song and really affects gameplay because you cant hear the hitsounds at all
(taking topdiff as reference)
up to 00:22:133: increase by at least 10%
00:22:133 up to 00:46:819: increase by at least 20%
all the kiais: 100%
01:16:991 to 01:36:191: +10%, nearing the end increase more cuz why did you even decrease
02:06:362 to 02:11:505: some sort of gradual volume increase or more frequent volume increases, not just 2 lines at 02:09:105 because the song has already become louder before that
the volume increase after that ^ just make everything 10% louder
[taiko - oni/inner]
01:25:219 - going to be real i'm not a fan of the aesthetics of this part's sv, especially with how forced starting the slowdowns on the barlines are and how it feels too active for this part's generally calming atmosphere.
what i recommend doing is possibly a single gradual increase from 01:27:962 (similar to the gradual slowdown after the first kiai) up until 01:33:448 instead, looks much cleaner and fitting