7.05
The Indonesians' Lunatic
1.97
nik's Easy guest difficulty by nik
2.69
Momorou's Normal guest difficulty by Gorou and momoyo
3.68
Asagi's Hard guest difficulty by Asagi
5.06
LeCandy's Insane guest difficulty by LeCandy
6.06
dahkjdas' Extra guest difficulty by dahkjdas
1
6.61
Amayuu's Expert guest difficulty by Liyuu
1
7.17
Vert's Lunatic guest difficulty by Saki
1
7.21
Loli's Damnation guest difficulty by xLolicore-
7.32
1
7.38
Kibbleru's Delusion guest difficulty by Kibbleru
2
8.15
Nightmare guest difficulty by Ayesha Altugle
1
Guest difficulty by Niva, Hinsvar, William K, AncuL, lit120, Haruto, Shurelia, Yohanes, and Scub
4:58
223
802
574
mapped by Amateurre
submitted
last updated
Note: This beatmap is marked as a work-in-progress by the creator.
Hype Train29 / 5
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00:07:543 (5) - move NC here instead of 00:07:677 (1) - here otherwise this SV change is basically unreadable ngl

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01:05:524 (1) - 01:23:013 (1) - don't really need the NC here tbh, can just remove

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01:13:461 (3) - 01:26:376 (3) - missing NC on downbeat?

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yea except the last one cuz strong cymbal at there

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Marked as resolved by Shurelia

01:32:564 (4,1) - there's not really a good indication that this is a 1/4 rhythm gap compared to a 1/2 one, would space these a bit closer to signify that a bit better

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ya

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Marked as resolved by Scub
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02:13:730 (1) - end on red tick and add a triple to blue tick instead? drum is pretty noticeable and impactful here

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ok

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Marked as resolved by Shurelia

02:22:744 (3) - why is there such a drastic SV slowdown here though, this doesn't really fit with what the song is doing :s

this could easily be 1.04x or smth instead

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yea

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Marked as resolved by Shurelia

03:00:815 (1) - would make more sense ending on white tick instead

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yea

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Marked as resolved by Shurelia

03:16:421 (1,2,3,1,2,3,1,2,3,1,2,3) - #4741795 yea but honestly i don't really mind keeping this as is if you want, this works well enough overall

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yea this is good

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Marked as resolved by Shurelia

03:23:013 (1) - 03:23:686 (1) - 03:24:358 (1) - could maybe reduce the SV on these repeats a bit?

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sure

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Marked as resolved by Shurelia

03:43:058 (1) - could start the spinner on blue tick here -- also makes more sense to end on red tick prior to where it ends rn for vocal, or after for drum

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ya

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Marked as resolved by Shurelia

04:01:892 (1,1,1,1,2,3,4) - i really do not think this works well, at all -- not only is this the only instance of super fast sliders designed and structured this way in the entire map (with sliderticks, too, so it's very easy to sliderbreak on these), but it also frankly comes out of left field completely; the vocal pitch increases, sure, but it doesn't increase to the point where doing something like this is really justifiable

i don't see why something more standard could be done here, whether it be through actively emphasizing the vocals primarily or going for a more jumpy approach with the drums

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yes, this is a collab diff, i get that, but this is the only instance throughout the entire difficulty where i looked at it and said "this is insanely out of place" to myself. the other parts have vastly different styles, but gameplay-wise none of them stray too far from each other and overall at least have some cohesion together

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adjusted

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Marked as resolved by Shurelia

04:38:080 (2,3,4,5,6,7,8) - doesn't this kinda just ignore the drum line completely here with the pattern/rhythm choice though? feel like it'd make more sense to emphasize that :s

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ya

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Marked as resolved by Shurelia
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