mapped by Torru
submitted
ranked
This beatmap was ranked on 20 June 2024!
nominated by Protastic101 and SuzumeAyase
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talked to a BA player and changed bg to fit the song's use in game better

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(3rd bg change 💀)

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added Advanced difficulty

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WHY DID A DIFFICULTY DISSAPEAR WAIT

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will be fixed soon

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super weird bug, i had to make a copy of the map and reupload. its back

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"Heist" renamed to "Operation: Final Showdown" to be relevant with the song's context in game

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metadata from raytoly's taiko mapset

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restructured ending to avoid long anchors

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(this is for Heist only. at the time of writing this there were no guest difficulties)

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added kiai

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map bg change

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adjusted preview point

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hi this is veto

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STOP???

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After all this time....

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hype

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"Yeah, so this was like, everyone's first map, thx for being patient." - Torru starting my 15 month nightmare

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😓

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General check

Metadata: Looks good

Tags: Copy these exactly

a_rise triplebullets happy hardcore uk hhc ukhc instrumental video game electronic Blue Archive ~ Remix & Edit Collection~ nexon yostar nat games blue archive ブルアカ blueaka buruaka mobile Chrisse chen_sawthis01 넥슨 블아 블루아카 블루아카이브 hybrid jump stream

Add:

  • hardcore (as part of happy hardcore, repeated from title but ok)
  • hybrid jump stream (pattern types)

Audio: Average 160kbps ogg, looks good

Timing:

  • No metronome resets required
  • Move the red line to 00:01:448 - to align all NC resets
  • Offset is good

OD/HP:

  • Increase OD of Chrisse's Normal to 7.2 ~ 7.5, anywhere within that range. It's primarily rice so the OD can be a little higher.
  • Nerf OD of Chen's Insane to 7.5 cause heavy LN. Also nerf HP to 7.5
  • Nerf OD of top diff to 7.5 at most, but lower like 7.2 is also acceptable. HP should also be nerfed to 7.5 ~ 8.0 but no higher than that.

BG: 1920x1080, 1.73mb. Can you compress the image to jpg to save on file space?

Files:

  • No delay on samples, all good
  • Delete HS diff and upload as a separate downloadable file in discussion.

Misc:

  • Check AIMod in top diff, how did you end up with 0ms LNs?!?!
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applied🙏

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Marked as resolved by Torru
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i'm not sure with OD HP in here

why 3 diff have same OD?
even their pattern had simillar density but i don't think you should do that...

Suggestion :
Normal : OD = 7 / HP = 7
Hard : OD = 7,5 / HP = 7,5
Insane : OD = 8,0 / HP = 8,0
Top Diff : OD = 8,0 / HP = 8,5

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applied

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Marked as resolved by Torru

nice

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[ Audio ]
Bitrate check :
160kbps, 2.65mb
= Good

Bpm / Offset : 175 / 77
= Good
___________
[ BG Size ]
Now : 1920x1080, 1.02mb
= Good

___________
[ HS Delay 』

= Good
________________
[ Metadata ]
https://raytoly.bandcamp.com/track/02-karut-crossfire-raytoly-hardcore-remix

[ Artist ]
( O ) KARUT

[ Romanised Artist ]
( O ) ^

[ Title ]
( O ) CrossFire (Raytoly Hardcore Remix)

[ Romanised Title ]
( O ) ^

[ Language ]
= Instrumental
[ Genre ]
= Electronic
[ Source ]
( O ) ブルーアーカイブ -Blue Archive-

==========================================
[ Now Tags ]
a_rise triplebullets happy uk hhc ukhc instrumental video game electronic nexon yostar nat games blue archive ブルアカ blueaka buruaka mobile ... Chrisse chen_sawthis01

[ remove tags below ]
what is this ... - meaning for? recommend to delete if it doens't have any intent.
[ Add tags below ]
Blue Archive ~Raytoly Remix & Edit Collection~ - album that contains audio but not include Raytoly cuz it already in the title
블아 블루아카 블루아카이브 - korean writing of blue archive
넥슨 - korean writing of nexon

[Paste this] = a_rise triplebullets happy uk hhc ukhc instrumental video game electronic Blue Archive ~ Remix & Edit Collection~ nexon yostar nat games blue archive ブルアカ blueaka buruaka mobile Chrisse chen_sawthis01 넥슨 블아 블루아카 블루아카이브

==========================================
___________
[ OD/HP ]
Now : 7/7 , 7.2/7.5 , 7.5/7.5 , 7/8
= Can be 7.5/7.5 / 8/8 8/8.2 / 8/8.5 imo

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updated tags and OD/HP

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Marked as resolved by Torru

torru my goat

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<3

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hinata

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EPIC

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terror.

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shiroko.

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dwope!

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[Heist]
00:54:848 - wrong starting point of rhythms placed, move to 00:54:934

[Chrisse's Hard]
00:50:819 - starting from the part, the melodies here are not on beat so it's wrongly mapped apparently
(The circle) = your starting rhythms
(The negative mark) = 1/4 snaps (white+red+blue ticks)
your apparent rhythms on 1/4 is
o---o---o---o---
But in fact the melody in the music is playing
o--o----o--o----
Another fact, starting from 00:56:305 the melody become
o--o--o-o--o--o- but the third notes on the loop isn't really noticeable so it's fine to ignore

so move the start of rhythms at 00:51:162 to 00:51:077, 00:51:848 to 00:51:762, including the rests of the calm part
o---o---o---o--- to
o--o----o--o---- instead

Or alternatively, if the blue line notes are considered hard to play, you can change from
o---o---o---o--- to
o-------o------- instead
But it isn't really a problem because starting from 01:07:277 you have mapped the notes on blue ticks so following my first solution is absolutely fine

The sustain note which is following the piano is fine to keep, but the one that follows the melodies need adjustment because it feels confusing to hear
This can also be applied on Heist difficulty as well but it's also fine apparently

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Chrisse’s hard and chen’s normal will be replaced with chrisse’s normal and chen’s hard this weekend after mutual agreement

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fixed the timing in heist, the other difficulties have been remapped so the other mods dont apply

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Marked as resolved by Torru

nah
00:50:819 - in Chen's Hard still got the same issue I mentioned about the rhythms
"[Heist]
00:54:848 - wrong starting point of rhythms placed, move to 00:54:934
[Chrisse's Hard]
00:50:819 - starting from the part, the melodies here are not on beat so it's wrongly mapped apparently
(The circle) = your starting rhythms
(The negative mark) = 1/4 snaps (white+red+blue ticks)
your apparent rhythms on 1/4 is
o---o---o---o---
But in fact the melody in the music is playing
o--o----o--o----
Another fact, starting from 00:56:305 the melody become
o--o--o-o--o--o- but the third notes on the loop isn't really noticeable so it's fine to ignore"
there're not any rhythms at 00:51:162 and 00:51:848 but 00:51:077 and 00:51:762 instead
it's still something that shouldn't be overlooked, the overall difficult is hard enough to put rhythms on blue ticks instead and they're simple to handle better than keeping them sounding off

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Reopened by Raytoly

there is no chrisse's hard anymore, have you checked the normal?

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I specify it's " 00:50:819 - in Chen's Hard " https://osu.ppy.sh/ss/18586623/791b
So it's a problem with Chen's Hard apparently which has the same issue to what I said according to Chrisse's Hard above
there're no problems with Chrisse's Normal and Heist difficulties with the part now

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Alright misunderstanding on my part sorry :3

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should be fixed

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Marked as resolved by Torru

pardon me, I should have specified because some rhythms are still off
I should have mentioned there're a few notes that are on 1/1
but here I have checked where to snap them
00:54:334 - move to 00:54:248
00:54:677 - move to 00:54:505
00:55:191 - move to 00:55:277
00:55:877 - move to 00:55:962
00:59:819 - move to 00:59:734
01:00:077 - move to 00:59:991
01:05:305 - move to 01:05:219
01:05:562 - move to 01:05:477
there's no melody at 01:06:848 so a note shouldn't exist here , the melody ends at 01:06:591

The melody is a bit delayed so it probably was hard to determine. But if placed right, they would still sound right
you can also use my top difficulty of my mapset as a reference to rhythms to the part
https://osu.ppy.sh/beatmapsets/1811830#taiko/3716486

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Reopened by Raytoly

which difficulty

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Chen's Hard

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All done, also at 01:06:934 i can hear a melody so i added a ln to that. Just wanna mention that

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should be fixed

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Marked as resolved by Torru

woops
00:54:591 - this one is missed, move to 00:54:505
there's no rhythm composed at 01:06:934 , what you're hearing probably is delayed sound of the rhythm at 01:06:591 which is actually everywhere in the part
you're not supposed to map the entire part with the slightly noticeable effect neither so I'd suggest deleting it and extend the long note at 01:06:591 long enough to 01:07:277 instead

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Reopened by Raytoly

updated

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Marked as resolved by Torru

yay

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Rank this! >w<

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working on it

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好!

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shirocccccccccccccccccc

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  • original BeatmapSetID:1954243,
  • Chen's and Chrisse's BeatmapSetID:-1 [ modify this with the first one ]
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issue should be fixed nau

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fixed

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Marked as resolved by Torru

could add kiai from here 01:29:228 - to 02:13:114 -

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i think stop kiai at 01:49:800 and continue again at 01:51:171 works alongside that

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done

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Marked as resolved by Torru

SUCK ON MY BIG FAT MAN TITTIES BITCHES RAHHHHHHHHHHHH RAHHH

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RAHHHHHHHHHH

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torru chinchin ga daisuki

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Awesome map

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goodluck on ranking~

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thank you for the amazing music!

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whew

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this you dont have to do if you dont have to but i think it follows the sounds better and puts more emphasis on the doubles and stands out more out as the sounds in the section differ from the ln streams before

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i think thats an amazing idea!

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Marked as resolved by Torru

Welp saw i posted in wrong thingy meant to post kn timeline. Sryy x.x

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all good

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Set offset to 64

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THANK YOU

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Marked as resolved by Torru

Huge L, should be closer to 75-80ms to align the sound with the peak of the sound rather than the very start of it.

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Reopened by Protastic101

LMAO TROP

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Marked as resolved by Torru

(fixed)

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02:11:656 (131656|0) - would remove this ln

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sure

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Marked as resolved by Torru

@everyone pls make this ranked thanks

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👀

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very nice <3

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thank you

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