00:48:049 (3,4) - small reduce here would be nice, not a super impactful vocal but i know it's consistent with the other distances, just seems a bit harder cause it's a back n forth
00:56:918 (1) - making this horizontal somehow would make it feel like it differs from 00:56:397 (3,4) - and brings it into a new phrase, turning the pattern into something like this feels cooler to me leading into and out of the pattern https://puu.sh/JFdy3/1577393bf3.jpg
Takes away some of the emphasis from 00:57:179 (2) - which has much stronger vocal so I'll pass
01:03:179 (1,2) - would reduce, the hit on 01:03:701 - isn't impactful enough for me to warrant a bigger jump, something smaller is ok but even 01:11:527 (1,2) - is smaller and that has important vocals on it
01:03:179 (1) - Sliderend feels more intuitive to have on the red tick 01:03:571 - . The instrument you're following indeed peaks its sound a bit later, but starts on that mentioned point.
01:04:223 (1,2) - Would be nicer contrast-wise if those were a bit easier to walk? Currently I have to do a short tap on my dash key to catch both slider bodies.
I think I was trying to be consistent with 01:11:527 (1) - vocal but yeah, it's not so clear here so probably better simplified
01:17:788 (1,2,3,4) - entirely up to you but minimum distance hdashes here for "climax" of the section seems pretty cool, disregard if you'd rather keep it this way though i like it regardless
01:34:484 (1,2,3,4) - me from 3 years ago still agrees with how uncomfy patterns like this are to play for me since the movement in them isn't strong enough to play them like LRs, i'd either make them stronger angles or change the pattern to something different
I would even prefer all HDash or adding some HDash here. maybe just simple idea like HDash every slider tail while keeping the increasing angle would be awesome.
Just feel weird when second diff has some HDash arranging while top diff doesn't
I think both options are valid ways to map the sounds here, and it's not a huge problem if a GDer decides to map an individual part harder or easier than mine as long as overall the difficulty spread still makes sense.
For me, I want a building-up effect, starting with small wiggles and normal dashes and then becoming big wiggles and hdashes. Making the first part have hypers also takes away some of that.
02:21:309 (3,4,5) - its cringe of me but could u maybe. just maybe. reduce a lil here. its hard coming out of the prev pattern.,
02:32:265 (2,3,4,5,6,7,8) - we've got some snapping issues here, 02:32:265 - has 1/3 and so does 02:32:656 - . if you really wanna blast through it with 1/4s for simplification then maybe but i'd make the adjustment
Yeah the guitar goes a little wacky here, I tried mixing 1/3 + 1/4 guitar with the 1/2 drum layer but it just played badly. I know this is kinda of a fudge but it plays way better for me so if it's allowable I'd like to keep it this way.
02:36:047 (1,2) - hdash here? just as impactful as the other stuff you're hdashing to after this
Straight 1/3 forces me to ignore the drum layer or map some ugly mashup, I think this is a better option even if it's not 100% accurate
02:41:786 (6) - not feeling this antiflow cuz its snap change + antiflow from 02:41:656 (4,5) - 's movement also steps up a notch when 02:42:830 (9,10,11,12) - is just left rights imo
02:41:786 (6) - A bit more precise as 3/8s instead of 1/3s if you're only going for the guitar
02:42:047 (7) - slider end is wrongly snapped? Should be ending at 02:42:178 - instead
03:10:221 (4,5) - rly sharp here consideirng if you're not hitting 03:09:308 (5,6,1) - youre falling behind on the pattern. i'd give it a small reduce
03:13:091 (4) - small aesthetic note but can you turn this into circles so that way the pattern here is all equal
03:16:743 (1) - pls curve? :] i write u modpost in 2016 about perfect curv too <: (real note it feels nicer coming out of the "tough" section hre)
03:38:134 (1,2,3,4,5,6) - i'm all for this but it would feel so much nicer if you turned 03:38:265 (3,6) - into 1/4 sliders (vertical)
insert memes about touching the most precious part of the map and not making your aesthetic sense here