mapped by JBHyperion
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This beatmap wasn't updated since 21 February 2024 so it was graveyarded...
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00:48:049 (3,4) - small reduce here would be nice, not a super impactful vocal but i know it's consistent with the other distances, just seems a bit harder cause it's a back n forth

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Sure

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Marked as resolved by JBHyperion

00:56:918 (1) - making this horizontal somehow would make it feel like it differs from 00:56:397 (3,4) - and brings it into a new phrase, turning the pattern into something like this feels cooler to me leading into and out of the pattern https://puu.sh/JFdy3/1577393bf3.jpg

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Takes away some of the emphasis from 00:57:179 (2) - which has much stronger vocal so I'll pass

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Marked as resolved by JBHyperion

01:03:179 (1,2) - would reduce, the hit on 01:03:701 - isn't impactful enough for me to warrant a bigger jump, something smaller is ok but even 01:11:527 (1,2) - is smaller and that has important vocals on it

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Done the thing

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Marked as resolved by JBHyperion

01:03:179 (1) - Sliderend feels more intuitive to have on the red tick 01:03:571 - . The instrument you're following indeed peaks its sound a bit later, but starts on that mentioned point.

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01:11:527 (1) - Similar situation here. It somehow feels better to simplify those snaps.

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Sure

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Marked as resolved by JBHyperion

01:04:223 (1,2) - Would be nicer contrast-wise if those were a bit easier to walk? Currently I have to do a short tap on my dash key to catch both slider bodies.

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0.9x SV given

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Marked as resolved by JBHyperion

01:05:266 (1) - should end on 01:05:657 -

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01:07:353 (1) - same but 01:07:810 - has sound too

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sounded more like that to me, but other diffs used diff snap being what i suggested not only that sounds accurate

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I think I was trying to be consistent with 01:11:527 (1) - vocal but yeah, it's not so clear here so probably better simplified

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Marked as resolved by JBHyperion

01:17:788 (1,2,3,4) - entirely up to you but minimum distance hdashes here for "climax" of the section seems pretty cool, disregard if you'd rather keep it this way though i like it regardless

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Next section is calm so sure, wouldn't hurt

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Marked as resolved by JBHyperion

01:17:788 (1) - Am I hitting the border?

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Oh gosh yes, fixed that

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Marked as resolved by JBHyperion

01:34:484 (1,2,3,4) - me from 3 years ago still agrees with how uncomfy patterns like this are to play for me since the movement in them isn't strong enough to play them like LRs, i'd either make them stronger angles or change the pattern to something different

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Made them a bit more angled but still kept the increasing effect

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Marked as resolved by JBHyperion

I would even prefer all HDash or adding some HDash here. maybe just simple idea like HDash every slider tail while keeping the increasing angle would be awesome.
Just feel weird when second diff has some HDash arranging while top diff doesn't

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Reopened by sxy62146214

I think both options are valid ways to map the sounds here, and it's not a huge problem if a GDer decides to map an individual part harder or easier than mine as long as overall the difficulty spread still makes sense.

For me, I want a building-up effect, starting with small wiggles and normal dashes and then becoming big wiggles and hdashes. Making the first part have hypers also takes away some of that.

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Marked as resolved by JBHyperion

01:45:962 (1,2,3) - so far in a not so strong section here, reduce perhap.

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Reduced both

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Marked as resolved by JBHyperion

02:21:309 (3,4,5) - its cringe of me but could u maybe. just maybe. reduce a lil here. its hard coming out of the prev pattern.,

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Reduced triple spacing and made hyper lead-in a bit weaker

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Marked as resolved by JBHyperion

02:32:265 (2,3,4,5,6,7,8) - we've got some snapping issues here, 02:32:265 - has 1/3 and so does 02:32:656 - . if you really wanna blast through it with 1/4s for simplification then maybe but i'd make the adjustment

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Yeah the guitar goes a little wacky here, I tried mixing 1/3 + 1/4 guitar with the 1/2 drum layer but it just played badly. I know this is kinda of a fudge but it plays way better for me so if it's allowable I'd like to keep it this way.

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Marked as resolved by JBHyperion

02:36:047 (1,2) - hdash here? just as impactful as the other stuff you're hdashing to after this

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Nah, pitch is lower here so a bit of contrast is nice

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Marked as resolved by JBHyperion

02:40:482 - 1/3

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Straight 1/3 forces me to ignore the drum layer or map some ugly mashup, I think this is a better option even if it's not 100% accurate

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Marked as resolved by JBHyperion

02:41:004 - also 1/3

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As above

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Marked as resolved by JBHyperion

02:41:786 (6) - not feeling this antiflow cuz its snap change + antiflow from 02:41:656 (4,5) - 's movement also steps up a notch when 02:42:830 (9,10,11,12) - is just left rights imo

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skill issue pensive (ok)

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Marked as resolved by JBHyperion

02:41:786 (6) - A bit more precise as 3/8s instead of 1/3s if you're only going for the guitar

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Did

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Marked as resolved by JBHyperion

02:42:047 (7) - slider end is wrongly snapped? Should be ending at 02:42:178 - instead

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Alright

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Marked as resolved by JBHyperion

02:48:960 (2,3) - THERES NO REAL REASON ITS JUST UGLY CAN U REDUCE

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YES BUT NOW MY FEELINGS ARE IN SHAMBLES THANK YOU

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Marked as resolved by JBHyperion

03:10:221 (4,5) - rly sharp here consideirng if you're not hitting 03:09:308 (5,6,1) - youre falling behind on the pattern. i'd give it a small reduce

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Made the distance a bit smoler

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Marked as resolved by JBHyperion

03:13:091 (4) - small aesthetic note but can you turn this into circles so that way the pattern here is all equal

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It's not supposed to be all equal though cus 03:13:352 (5) - is strong

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Marked as resolved by JBHyperion

03:16:743 (1) - pls curve? :] i write u modpost in 2016 about perfect curv too <: (real note it feels nicer coming out of the "tough" section hre)

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I will not stop (I stopped this time though)

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Marked as resolved by JBHyperion

03:38:134 (1,2,3,4,5,6) - i'm all for this but it would feel so much nicer if you turned 03:38:265 (3,6) - into 1/4 sliders (vertical)

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Doesn't do anything for me sadly, I prefer the 1/2 jumps here

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Marked as resolved by JBHyperion

03:46:482 (3,4,5,6) - the ugly duckling

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insert memes about touching the most precious part of the map and not making your aesthetic sense here

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Marked as resolved by JBHyperion
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