00:37:536 (2,3,4) - Distances could be clearer here, they can be done with walk but it's a bit awkward (especially since 00:38:334 (1) - is a hyper and the repeat before it is double antiflow). Buff these a bit if you intended tap dashes, otherwise try to reduce slightly
00:15:355 (4) - 00:35:621 (4) - 00:45:993 (5) - 01:03:547 (5) - NCs to keep combo length down pls
01:06:738 (4) - 01:07:695 (6) - 01:08:972 (2,3) - seem to be missing hitsounds, notably claps
00:17:902 (1,2,3) - I asusme you skipped 1/4 vocals here because 00:18:293 - or wherever this sound is is technically delayed a bit, but I think you can justify a simplification here. Wouldn't lie, a wiggle or something else here really does add some nice variety.
00:14:621 (3,4,5,6) - Probably rust-coated skill issue, but I'm not sure how you wanted the player to approach this. The spacing is too big and 00:14:386 (2,3) - too weak a hype to facilitate walking, but the spacing isn't really big enough to justify hold dash either, and I don't reactor positively to the thought of five 1/4 tapdash wiggles given what came in the previous diffs.
I personally found it more enjoyable with 00:14:621 (3,4,5,6) - moved to x:370 (3.6x and 3.8x DS before and after, previously like 3.2x / 3.4x, but you might prefer something else.
Can you point out which ones you're referring to? As far as my interpretation is concerned, every 1/4 hdash is followed by a walk or a standstill.
I'd rather fix anything you think is wrong than label the diff misleadingly.
I mapped the CWC diff ahead of schedule due to various reasons, and then thought "well why not put in a bit of extra effort for AZ, he's my boy".
Honestly, after a long break, I forgot how much fun mapping actually was :D