00:34:939 (1,2,3,4) - I think that rhythm like this https://i.imgur.com/KwS17vx.png would be a lot cooler here. Currently you have 1 important sound (that you're following actively later) landing on a slider end, and then you follow that sound with sliders instead of a circle, which feels different in gameplay in a normal diff because sliders are harder than circles for new players.
I suppose the sliders are here for those wubs, but I think you could just focus on the melody instead with circles
I did it this way because the wubs bc they're not rly in any other section so I thought I should map them for their importance. Also repeated at 01:23:862 (4,5) -
https://i.imgur.com/iQgLvBW.png something like this might work then too. I just think that your current rhythm doesn't give justice to the importance of the sound at 00:35:862- by then mostly following it immediately after
01:17:401 (4) - It seems to me that I could replace it with a circle, since you do this type of pattern when the rhythm is similar like these 00:36:478 (3,4) - 01:23:862 (4,5) - 01:30:016 (4,5) -
01:17:401 (4,5) - instead these have their slight difference in terms of sound
01:49:247 (3,4,5,1) - could do rhythm like https://i.imgur.com/i2PwQLF.png here as I feel that the approach circle of 01:50:170 (5) - appearing while the player is clicking 01:49:247 (3) - could be confusing for new players
01:50:170 (5,1) - You could not do this overlap with the slider (2) leaving it something like this https://i.imgur.com/HQUAiVr.png