00:19:862 (1,2,3,4) - It would be better not to overlap between these by doing 2.0x or 1.9x of DS
i don't really know what you mean.. are you talking about these? 00:24:786 (4,1) - or this itself 00:24:169 (1,2,3,4) -
00:25:093 (1,2) - here too, slightly more spacing (a few pixels) so they're not as close
00:29:401 (1,2) -
00:35:862 (1,2,3,4,1) - not really fitting for a hard, especially 00:36:785 (4,1) -
hards should use similar spacing for similar rhythms, and you have 3/4 sliders (which are new to the map at this point) with spacing like 00:34:939 (1,2) - which would imply to the target audience that this pattern is also 1/2, not 3/4
changed 00:35:862 (1,2,3,4) - to be more like 00:40:170 (1,2,3,4) - since it's the same sound
00:38:324 (2,3) - spacing like this (applies to this entire section afterwards) is also more or less light insane territory, as the song's bpm is fairly high, and this spacing implies a 1/1 gap in a hard diff
entire section honestly; 00:39:554 (2,3) - 00:41:708 (2,3) - 00:42:631 (2,3) - this is just too much. You can use this spacing for emphasised sounds if you have slider leniency, but in this case you don't
00:44:785 (7,1) - too much still, even with slider leniency, but for example 00:46:323 (5,1) - is completely fine
00:53:093 (1,2,3,4,5,6,7) - this is straight up light insane territory
00:51:554 (2,3,4,5,1) - kinda too but this isn't as egregious
removed 1/4 here: 00:53:093 (1,2,3,4) - 01:20:785 (2,3) - 01:29:401 (3,4) -
ctrl g'd this 01:37:401 (1) - to make this 01:37:093 (3,1) - less spacing
the other triples and small streams i want to keep though
01:41:401 (1,2,3,4,5) - 01:43:554 (1,2,3,4,5) -
01:30:939 - changed this entire 3 bars
00:58:324 (3,1) - still have things like this etc.
generally, for a "conventional" hard (although in your case the bpm is 195, so you want things even more lenient), the 1/4 spacing is usually overlaps like https://i.imgur.com/3vbUTfP.png for a very crude example
00:56:170 (3) - should I just shorten this to red tick and keep placement? or leave it then length it is and move 00:56:478 (1) - overlapping 00:56:170 (3) -
00:56:170 (3) - shortening this is probably worse as then you'd have a seemingly random 1/4 slider that's shorter than the other two
00:30:016 (4,5) - is too much, but something like https://i.imgur.com/z8F3AjL.png would be OK. Still a tad on the higher side though
00:39:554 (2,3) - is also too much. Issue with this part is that due to nerfing you've kinda made some patterns pretty messy, which is why at first I recommended to just buff the diff instead and map/get a more conventional hard. But this isn't something that can't be fixed, plus "messy" is subjective anyway
got rid of the 3/4 slider into circle thing, now they're just 1/1 sliders 00:37:093 (1,2,3,4) - onward. as of writing this, only have tweaked up to 00:45:708 - but working on the rest atm
00:55:554 (1,2,3) - space these out (and the rest like this in this section) a bit more. Currently they're super bunched up making them harder to read than they need to be
your current ds is roughly 1.1x between 00:55:554 (1,2,3) - and other such instances of this rhythm, and it needs to be closer to 1.7x with this sv to not be a reading challenge
01:06:324 (1) - of rhythms I would do slider 3/4 and a circle here 01:06:631 - since there is a loud sound of the sword that stands out
01:06:324 (1) - can ctrl+g this slider, shorten to 3/4, and place a note under new sliderend or something like that
https://imgur.com/a/jwi7nK6 do something like this instead, the previous rhythm I suggested felt pretty weird to play with the snapping required from 2 to 3
and also you don't really do 3/4 slider into circle rhythm anywhere else in the map other than this and 01:23:247 (1,2) - which has a very different feeling to it due to the pause, so that suggestion was a blunder
01:25:708 (1,2) - move it to make a stack at the tip of this (2) 01:24:785 (2) - stacking on this (2) 01:26:016 (2) -
this because the overlap is cleaner
01:34:939 (3,1) - this spacing can be misread as a 1/1 gap. Could move 01:34:939 (3) - to x:256 y:256 or thereabouts