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This beatmap wasn't updated since 25 October 2022 so it was graveyarded...
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00:19:862 (1,2,3,4) - It would be better not to overlap between these by doing 2.0x or 1.9x of DS

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i don't really know what you mean.. are you talking about these? 00:24:786 (4,1) - or this itself 00:24:169 (1,2,3,4) -

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just space it out more so 00:19:862 (1) - sliderend and 00:20:324 (2) - don't touch

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00:25:093 (1,2) - here too, slightly more spacing (a few pixels) so they're not as close
00:29:401 (1,2) -

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fixed

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Marked as resolved by Perseus
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Reopened by August

ye

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Marked as resolved by Perseus

00:35:862 (1,2,3,4,1) - not really fitting for a hard, especially 00:36:785 (4,1) -

hards should use similar spacing for similar rhythms, and you have 3/4 sliders (which are new to the map at this point) with spacing like 00:34:939 (1,2) - which would imply to the target audience that this pattern is also 1/2, not 3/4

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the way 3/4 is handled in the following section is a lot better

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changed 00:35:862 (1,2,3,4) - to be more like 00:40:170 (1,2,3,4) - since it's the same sound

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Marked as resolved by Perseus

00:38:324 (2,3) - spacing like this (applies to this entire section afterwards) is also more or less light insane territory, as the song's bpm is fairly high, and this spacing implies a 1/1 gap in a hard diff

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ctrl g'd

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Marked as resolved by Perseus

entire section honestly; 00:39:554 (2,3) - 00:41:708 (2,3) - 00:42:631 (2,3) - this is just too much. You can use this spacing for emphasised sounds if you have slider leniency, but in this case you don't

00:44:785 (7,1) - too much still, even with slider leniency, but for example 00:46:323 (5,1) - is completely fine

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Reopened by August

i'll re-arrange things so the jump to the triple is way way smaller

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Marked as resolved by Perseus

00:53:093 (1,2,3,4,5,6,7) - this is straight up light insane territory

00:51:554 (2,3,4,5,1) - kinda too but this isn't as egregious

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just revisit your 1/4 spacing in the diff, a lot of it needs nerfing

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ye i never map hards so this is new for me

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removed 1/4 here: 00:53:093 (1,2,3,4) - 01:20:785 (2,3) - 01:29:401 (3,4) -
ctrl g'd this 01:37:401 (1) - to make this 01:37:093 (3,1) - less spacing

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the other triples and small streams i want to keep though
01:41:401 (1,2,3,4,5) - 01:43:554 (1,2,3,4,5) -
01:30:939 - changed this entire 3 bars

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Marked as resolved by Perseus

00:58:324 (3,1) - still have things like this etc.

generally, for a "conventional" hard (although in your case the bpm is 195, so you want things even more lenient), the 1/4 spacing is usually overlaps like https://i.imgur.com/3vbUTfP.png for a very crude example

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Reopened by August

in my screenshot 7 to 8 would not be appropriate 1/4 spacing for a hard at this bpm, but for a lot lower bpms (like 150) it would be OK. Still not recommended

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oh so just the spacing when its a 1/4 distance is usually overlapped in a hard?

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yes

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okay i'll work on that, if after i update you see any more lmk

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00:56:170 (3) - should I just shorten this to red tick and keep placement? or leave it then length it is and move 00:56:478 (1) - overlapping 00:56:170 (3) -

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00:30:016 (4,5) - is this spacing too much?
00:39:861 (5,1) -

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00:56:170 (3) - shortening this is probably worse as then you'd have a seemingly random 1/4 slider that's shorter than the other two

00:30:016 (4,5) - is too much, but something like https://i.imgur.com/z8F3AjL.png would be OK. Still a tad on the higher side though

00:39:554 (2,3) - is also too much. Issue with this part is that due to nerfing you've kinda made some patterns pretty messy, which is why at first I recommended to just buff the diff instead and map/get a more conventional hard. But this isn't something that can't be fixed, plus "messy" is subjective anyway

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got rid of the 3/4 slider into circle thing, now they're just 1/1 sliders 00:37:093 (1,2,3,4) - onward. as of writing this, only have tweaked up to 00:45:708 - but working on the rest atm

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done nerfing

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Marked as resolved by Perseus

00:54:016 (4,1) - spacing

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01:17:401 (2,3) - and some others, mentioned in pms

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done

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Marked as resolved by Perseus

00:55:554 (1,2,3) - space these out (and the rest like this in this section) a bit more. Currently they're super bunched up making them harder to read than they need to be

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also would help in general for reading in this section if you used slightly higher sv, something like 0.85x maybe

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your current ds is roughly 1.1x between 00:55:554 (1,2,3) - and other such instances of this rhythm, and it needs to be closer to 1.7x with this sv to not be a reading challenge

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cahnged

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Marked as resolved by Perseus

00:56:939 (2) - messed up the snap

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fu xc yjtbfgvikt

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Marked as resolved by Perseus

01:06:324 (1) - of rhythms I would do slider 3/4 and a circle here 01:06:631 - since there is a loud sound of the sword that stands out

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that's what it used to be, i changed it to 1/1 because i was worried about the difficulty of the 3/4->circle, i could add it back though

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Marked as resolved by Perseus

01:06:324 (1) - can ctrl+g this slider, shorten to 3/4, and place a note under new sliderend or something like that

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Reopened by August

done

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Marked as resolved by Perseus

https://imgur.com/a/jwi7nK6 do something like this instead, the previous rhythm I suggested felt pretty weird to play with the snapping required from 2 to 3

and also you don't really do 3/4 slider into circle rhythm anywhere else in the map other than this and 01:23:247 (1,2) - which has a very different feeling to it due to the pause, so that suggestion was a blunder

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Reopened by August

doin a repeat

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Marked as resolved by Perseus

01:25:708 (1,2) - move it to make a stack at the tip of this (2) 01:24:785 (2) - stacking on this (2) 01:26:016 (2) -

this because the overlap is cleaner

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yes

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Marked as resolved by Perseus

01:34:939 (3,1) - this spacing can be misread as a 1/1 gap. Could move 01:34:939 (3) - to x:256 y:256 or thereabouts

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ye

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Marked as resolved by Perseus

spacing 01:35:708 (2,1) - etc. in this section

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changed, only worry is 01:36:631 (2,3) -

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Marked as resolved by Perseus

01:49:401 (2) - This fact that the previous one is from sv x1.50 and suddenly goes to x0.75 of sv creates confusion, reduce it but do not make it such a sudden change

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changed

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Marked as resolved by Perseus
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