00:03:099 (1,2,3) - feel like this pattern could be prettier since rn it feels cramped. the blanket between the notes are kinda weird too. for example, the blanket between 3 and 2 is fine but the blanket between 1 and 2 are touching each other. i suggest moving the 00:03:392 (2,3) down a little like this: https://osu.ppy.sh/ss/17423843/1242. also make sure to do it for the other patterns that were rotated 30 degrees. 00:03:879 (1,2,3), 00:04:658 (1,2,3), etc.
00:05:437 (4,5) - the drums are more emphasized here than the melody imo. would be nice if you could change these to be clickable on every drum as it would transition nicely into the next pattern instead of just spamming sliders. maybe something like this: https://osu.ppy.sh/ss/17423868/783a
00:12:255 (6) - can turn this into kick slider for drum in 00:12:353 and make 00:12:450 (1) landing has more impact :3
00:13:229 (1) - get rid of NC here? feels weird that you're ncing the middle of the measure when you weren't before.
ex: 00:10:112 (3), 00:11:671 (3), 00:16:346 (3), etc.
00:26:087 (2,3) - this is very subjective, but i think it'll be cool if you made these sliders curved instead of straight. this is because the vocals in the back (the ooooo) hit your curved 1/2 sliders on every note. ex: 00:21:801 (1), 00:22:580 (1), 00:23:359 (1), etc. in the spot that i mentioned, there are 2 notes of her singing and would be a cool representation of the music.
00:27:255 (3,4,5,6,7) - Patterns such as this are ok, but they require context. In general, quite a few patterns feel a bit jarring, both aesthetically and playability-wise. I can provide more examples if you wish.
either reduce spacing on 00:31:151 (1,2,3,4) or increase the 00:31:540 (5,6,7,8) since there's definitely intensity raise on 00:31:541
00:32:710 (1,2,3,4,5) - contrast here doesn't rly impressive for rly strong guitar sound, this could get more flow changes rather than boring linear flow of 00:32:710 (1,2) one, so the pattern can be more impactful to play
00:48:197 - there is a clear sound here in the drums here yet it's not mapped. a circle there would be better
00:49:658 (8,9,1) - here they are mapped
it's arguable that the previous timestamp is focusing primarily on the vocals, but also I would map it since it's arguably just as strong a sound as in the second instance
01:06:022 (3,4) - spacing is kind of too underwhelming given the intensity of the vocal at (4) so spaced this out more than current here
i agree here, also make sure to check out similar areas such as: 00:59:788 (3,4), 02:02:125 (3,4), 02:08:359 (3,4), etc.
01:23:554 (5) - the angle here feels very sharp especially because the stream is all in the same combo but I think doing an NC would help show the emphasis of the louder piano coming in
01:23:457 (4) - this is actually a overmapped note (drum and piano start at 01:23:554 (5))
removed now and NC on 01:23:359 (3)
01:27:645 (2,3) - i'd think to change the pattern or just flow here so it wont make repetitive feelings with 01:26:086 (3,4) since they're so similar and landing in very short time
01:31:541 (6,7) getting more approval by high distance between 01:31:346 (5,6), maybe do the same with 01:27:645 (2,3) tho or just change both
02:49:853 (1,2,3,4) - this could be spaced a lot for intensity raising, so the pattern itself would be more impactful to play, getting smaller spacing here is boring i rly recommend avoid it
03:31:152 (2) - 03:31:931 (4) - mapping these as two kick sliders would fit better the intensity of the section, and would also create a better intensity increase with 03:43:619 (2,3,4,5) - that have circles
03:56:281 - why did u skip drum here? it is very noticeable to skip, turning 03:56:086 (4) into circle and add triple on 03:56:281 is the best choice here for emphasize things
03:56:476 (1,2,3,4) - same with #2887418, but not rly flow changes it could have lot more spaced for sound here become very prominent as you can here