mapped by GameKenny
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This beatmap wasn't updated since 13 January 2022 so it was graveyarded...
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00:03:099 (1,2,3) - feel like this pattern could be prettier since rn it feels cramped. the blanket between the notes are kinda weird too. for example, the blanket between 3 and 2 is fine but the blanket between 1 and 2 are touching each other. i suggest moving the 00:03:392 (2,3) down a little like this: https://osu.ppy.sh/ss/17423843/1242. also make sure to do it for the other patterns that were rotated 30 degrees. 00:03:879 (1,2,3), 00:04:658 (1,2,3), etc.

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^

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blanket fixed

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Marked as resolved by GameKenny

00:05:437 (4,5) - the drums are more emphasized here than the melody imo. would be nice if you could change these to be clickable on every drum as it would transition nicely into the next pattern instead of just spamming sliders. maybe something like this: https://osu.ppy.sh/ss/17423868/783a

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Changed rhythm to follow drums

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.

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Marked as resolved by GameKenny

00:07:580 - considering the intensity of the drum on both notes here please turn this into 2 1/4 notes here and stacking it on the next slider is more ideal

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yes

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Marked as resolved by GameKenny

00:12:061 - works better as 2 1/2 jumps here honestly given the intensity of the melody here and spacing it out would help more of the momentum of the song here

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yes

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Marked as resolved by GameKenny

00:13:229 (1) - get rid of NC here? feels weird that you're ncing the middle of the measure when you weren't before.
ex: 00:10:112 (3), 00:11:671 (3), 00:16:346 (3), etc.

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wrong NC fixed

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Marked as resolved by GameKenny

00:14:398 - either turn this into 2 1/2 circles or 1 1/2 circle + 1/4 circle after since the melody is a bit too high pitch here to map too similar to previous notes here

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yes

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2 1/2 circles.

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Marked as resolved by GameKenny

00:19:853 - the melody is too intense to be a slider here make it 2 notes here instead

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yes

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.

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Marked as resolved by GameKenny

00:26:087 (2,3) - this is very subjective, but i think it'll be cool if you made these sliders curved instead of straight. this is because the vocals in the back (the ooooo) hit your curved 1/2 sliders on every note. ex: 00:21:801 (1), 00:22:580 (1), 00:23:359 (1), etc. in the spot that i mentioned, there are 2 notes of her singing and would be a cool representation of the music.

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curved

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Marked as resolved by GameKenny

00:27:255 (3,4,5,6,7) - Patterns such as this are ok, but they require context. In general, quite a few patterns feel a bit jarring, both aesthetically and playability-wise. I can provide more examples if you wish.

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examples pls > <

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wide angle stream in New Ver.

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Marked as resolved by GameKenny

00:31:931 (9) - possibly NC

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NC fixed

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Marked as resolved by GameKenny

00:48:197 - there is a clear sound here in the drums here yet it's not mapped. a circle there would be better
00:49:658 (8,9,1) - here they are mapped
it's arguable that the previous timestamp is focusing primarily on the vocals, but also I would map it since it's arguably just as strong a sound as in the second instance

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yes

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Marked as resolved by GameKenny

01:06:022 (3,4) - spacing is kind of too underwhelming given the intensity of the vocal at (4) so spaced this out more than current here

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i agree here, also make sure to check out similar areas such as: 00:59:788 (3,4), 02:02:125 (3,4), 02:08:359 (3,4), etc.

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spacing increased

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Marked as resolved by GameKenny

01:23:554 (5) - the angle here feels very sharp especially because the stream is all in the same combo but I think doing an NC would help show the emphasis of the louder piano coming in

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01:23:457 (4) - this is actually a overmapped note (drum and piano start at 01:23:554 (5))
removed now and NC on 01:23:359 (3)

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Marked as resolved by GameKenny

oh I mean NC on 01:23:554 (5)

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01:25:600 - ignored sound - place circle with clap hs

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no, It's quite weird to map this sound when the player is expecting another 1-2 jump

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Marked as resolved by GameKenny

01:35:048 (1,2,3,4) - more could be done to bring out this part in the music. only happens once and with the way it's currently mapped, it could use more elements of contrast aside from lowered SV

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changed slider shape

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.

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Marked as resolved by GameKenny

03:26:087 - possibly make this a triple or 1/4 repeat for the 1/4 vocals here since it seems more fitting than ignoring it here :/

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triple yes

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Marked as resolved by GameKenny

not sure if 1/4 reverse is optimum

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03:26:866 - please split this into 2 circles here the vocal intensity is too prominent to be on a sliderend here

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yes

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Marked as resolved by GameKenny

03:35:826 - same as earlier with this being either 2 1/2 circles or 1 1/2 circles + 1/4 slider

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fixed as earlier

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Marked as resolved by GameKenny

03:57:255 (4) - could nc because of the strong riff sound

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same with all other diffs

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optional as this is symmetry to 03:54:138 (1,2,3,4)

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Marked as resolved by GameKenny
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