mapped by Marfuri
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This beatmap wasn't updated since 17 April 2023 so it was graveyarded...
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00:03:328 (2,3,4) - i think this too far if you make it walk or if you make it dash it not clear.
reduce 00:03:952 (3) 1.2-1.3x ?

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Sure

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Marked as resolved by Marfuri

00:11:244 (3,4) - This is too much ds for a walk and doesn't feel to need emphasis for dash. please reduce

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00:15:619 (1,2,3) - reduce this too to at least 1.2

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please check other patterns if they include 1.5x snapping which is way too much imo

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Yeah, that issue appeared while adjusting hdash disstance across the diff. I fixed inconsistency in walks disstance (made it 1.2x-1.3x) and adjusted patterns to it. Feel free to reopen if i missed any noticably big walks

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Marked as resolved by Marfuri

00:12:077 (6,1) - could make this a dash to emphasise the loud guitar hold

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It was supposed to be a dash, fixed now

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Marked as resolved by Marfuri

00:12:286 I would add a note here, which would be antiflow of 00:11:661 (5,6) - (stacked with (5)) making the (1) easier to trigger a dash/to read as a dash for player.

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Reopened by Mniam

Great idea actually

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Marked as resolved by Marfuri

00:15:202 (3,1) - reduce? it hard to catch it

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Reduced to 1.15x

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Marked as resolved by Marfuri

00:18:535 (3,1) - need to clear whether dash or walk

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Applied all

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Marked as resolved by Marfuri

00:20:202 (5,6) - dash? for emphasize finish hitsound

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Sure

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Marked as resolved by Marfuri

00:23:119 (2) - just move this to x:185 for 1.0x DS and move 00:23:535 (3) to x:480

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Ok

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Marked as resolved by Marfuri

00:23:952 (1) - could make an ideal spacing in between these objects by moving the note to x:300

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Sure

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Marked as resolved by Marfuri

00:25:202 (3,1) - This is unclear as a dash or a walk. You could stack (3) to previous slider (or give the previous slider a reverse) and make more distance between for clearer playing

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Stacked (3) on top of (2)'s sliderend and moved (1) a bit ti the left

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Marked as resolved by Marfuri

00:26:869 (5,1) - Could make this a dash since music change pretty drastically

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Sure

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Marked as resolved by Marfuri

00:38:744 00:38:883 you could add two notes for emphasizing these drums. Would make it clearer and easier to make a dash into following circle 00:39:161 (4) -

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Added

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Marked as resolved by Marfuri

00:38:900 (5) - wrong snap (should be 1/6 like in the other diffs). although i think it would be more intuitive for salad level players to stick to 1/2, since that white tick note has a sound from the guitar. you could do this to cover the drum fill with a slider: https://osu.ppy.sh/ss/17233043/8951

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Changed to 1/2

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Marked as resolved by Marfuri

00:41:452 (2,3) - I'm not sure why this is a dash? would make more sense to put on 00:41:869 (3,4) - which covers a higher pitch.

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00:48:118 (2,3) - same here, higher pitched vocal which would emphasize the song better lands on (3) sliderend

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02:21:869 (3,1,2) - (1) deserves the dash more as it has a cymbal and a higher pitch guitar

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Stupid 2021 me putting hdashes for snares. Applied all + added a hdash on 01:41:869 (1,2) - for consistency’s sake

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Marked as resolved by Marfuri

00:42:286 (3,4) - seems like you want to emphasize the vocal with the slider, however these 3 notes are just a linear walk so the middle note gets almost no emphasis from the movement itself. you could try a rhythm/pattern like this instead: https://osu.ppy.sh/ss/17233084/6e84 it makes it much more clear what you're emphasizing
01:35:827 (4) - same here

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Changed to what you suggested

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Marked as resolved by Marfuri

00:43:536 (2,3) - ctrl+h for more flowish patterning. more expectable for salads and doesn't ruin patterning/emphasis

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Sure

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Marked as resolved by Marfuri

00:43:952 (7,1) - I think it deserves a dash since it's a loud crashing cymbals sound

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I prefer to leave it the way it is rn, cause i want some contrast with a dash on 00:43:536 (6,7) - sound on which feels more important for me. Also i don't want to use two dashes in a row, since it's not used anywhere else on the map

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Marked as resolved by Marfuri

00:44:994 (2,3,4) - this part is too overdone for a salad as it has too many antiflows in a small amount of time which makes it rly harsh for people of this level, please tone this section down

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remapped it with a more intuitive flow

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Marked as resolved by Marfuri

00:47:494 (3,4,1) - I would remove (4) because the 1/4 isn't as necessary as dashes for emphasis on kiai (intense) part

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It's fine i think. 1/4 drums here are strong and i want to emphasize this transition between kiai's parts

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Marked as resolved by Marfuri

00:47:702 (1,2) - 0.5x spacing with standstill after it feels underdone. I would think of spacing it a bit and if it ruins patterning, the (2) could be directed as horizontal to the right

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Sure

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Marked as resolved by Marfuri

00:48:952 (1,2) - it's deserved dash imo. and instead should get rid of dash from 00:49:369 (2,3) - for making consistent diff balance in salad

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Downbeat on 00:49:369 (2,3) - is noticeably strong, so i leave it as it is

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Marked as resolved by Marfuri

but the downbeat is on 00:49:369 - while 00:49:786 - only has a snare.. also keep consistency with 00:42:286 (3) -? variations are fine but in this part the dashes are already quite unusual (skipping downbeats in favor of snares etc) that i think keeping it consistent would be better

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Reopened by Myxo

Sorry i don't really understand what do you mean by consistency with 00:42:286 (3) and what am i supposed to change. I leave this open for now

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nvm i think i messed up there, the dash is already consistent

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:pepebusiness:

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Marked as resolved by Marfuri

00:48:952 (1,2) - make it a 1.2x instead 1.4, kinda overspaced (inconsistent)

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02:24:786 (1,2) - uhh here it's also ambiguous, I expected it to be walkable but I missed oof

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Fixed

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Marked as resolved by Marfuri

00:51:036 (1,2,3) - holy moly cool symmetry, didn't see it before.

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00:52:702 should map this sound. cymbal sound is quite loud

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It adds nothing in my opinion since sound here feels really passive

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Marked as resolved by Marfuri

i think it could work if you had a 1/1-slider from 00:52:494 - so there is atleast not a pause on the cymbal, like so for example: https://osu.ppy.sh/ss/17233094/903b

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Reopened by Myxo

Great idea

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Marked as resolved by Marfuri

00:53:015 (2,3) - this 1.5x feels spaced as it's consecutive left movement. Select (3,4) and move it to the right so it's comfier.

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Okay

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Marked as resolved by Marfuri

00:56:661 - put a note here as it feels a bit underdone. it has a strong drum + intense vocals here. I think the contrast between the vocaloid spamming words and being silent can be showed better by doing it

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01:03:327 - same

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Okay

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Marked as resolved by Marfuri

01:00:202 (1,2) - a bit tight of a spacing here for 1/4, would nerf to 1.2-1.5x for consistency with your other patterns

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Changed

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Marked as resolved by Marfuri

01:04:994 - would add a note for the consecutive many drums and as it feels underrated comparing that you mapped at least with 1/2 those drum streaks like that anywhere else

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Drum here is relatively weak, and this gap makes 01:05:202 (4,5) - more impactful, which is a strong guitar + snare

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Marked as resolved by Marfuri

01:48:327 - high pitch vocals and unique by a lot

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Reopened by Mniam

what

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Marked as resolved by Marfuri

i don't know for what reason you reopened this to make a not related suggestion, but fine, i'l add a note there

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01:05:411 (4) - i understand the simplification, but i think it sounds noticably off ingame to the point where it's weird to play. you could just delete this note and leave a 1/1-gap, that would also give more emphasis to the guitar here 01:05:619 -

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Sure

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Marked as resolved by Marfuri

01:07:702 (1) - 01:09:369 (1) - 01:14:369 (1) - 01:16:036 (1) - I think it might be too hard for new players to read such 1/4 standstills. They might be confused where to go after or how to move on it.

Making it some circular flowy patterning might fit way better and won't ruin other spacings.

https://imgur.com/a/7wnnKiO - how I did it and how it looks in game

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01:31:036 (1) - 01:48:952 (4) - 02:23:952 (4) -

Also might feel antiflowish on some patterns so maybe will actually need small changes

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01:07:702 - 01:07:702 - changed those 1/4 things here and reworked this section a bit. Applied the other ones as well

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Marked as resolved by Marfuri

01:11:036 (1,2) - 01:11:869 (4,5) - would personally simplify these as 1/1 sliders to reduce density

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Applied

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Marked as resolved by Marfuri

01:11:452 (3) - this sliderend has a guitar riff that you usually follow with a dash. I would somehow put a 1/1 dash here

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Made (3) into 1/2 slider for vocals and added a dash on 01:11:452 (3,4) -

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Marked as resolved by Marfuri

01:13:119 (2) - I would put a standstill here to contrast the transition on the 1/4. it isn't pointing out the sounds here right now as it feels like 1/1 then 1/2 antiflow rn.

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I don't see a problem honestly. Direction change on (2) is justified by a strong drum. Also it being a standstill will be too similar to 01:13:744 (3,4,5) - gameplaywise

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Marked as resolved by Marfuri

01:13:119 (2,3) - you could slightly move (3) to the right as the movement here implies on player big hold to the right and might make (barely) overshot the (3)

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Yes

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Marked as resolved by Marfuri

01:14:369 - this not having a dash with the strong cymbal and vocals feels strange, i think for this part you could break your concept of emphasizing snares with dashes in favor of covering this (which you've done a few times before in the map) https://osu.ppy.sh/ss/17233225/517d

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Sure

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Marked as resolved by Marfuri

01:17:286 (4,1) - nerf this distance to 1.0x-1.1x as it is an antiflow walk after a sharp/harsh dash. Imo would make it nicer to play

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Yes

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Marked as resolved by Marfuri

01:17:598 (3,4) - could reduce the spacing to x:164 instead for a comfy walk

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Ok

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Marked as resolved by Marfuri

01:18:952 (7,8) - this dash gap feels quite far, would tone this down to abt 2.5x to make it cleaner

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Ok

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Marked as resolved by Marfuri

01:25:619 (6) - this dash feels weird since there is nothing in the music here that really warrants it, except a snare but you don't really put dashes on snares in this part otherwise. 01:27:702 (1) - on the other hand feels like it warrants a dash due to the cymbal, and consistency with the rest of this part

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Removed a dash on (6) and added on (1)

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Marked as resolved by Marfuri

01:26:036 (1) - this is really hard for salad. I would make it something like on screen for easier flow
01:26:036 (1,2,3,4,5) - https://imgur.com/iSxyd3m [(2) is a standstill here]

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I don't think (2) being a standstill is a good idea, it will cause very clunky movement since it's followed by two unidirectional standstills on 01:26:869 (2,3,4,5) - which i'd like to keep.

Also i don't think (1) is really that hard. It comes after a walk pattern and followed by a walk as well. And the bpm is pretty low so i'm sure it's not a problem

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Marked as resolved by Marfuri

01:27:077 (4,5) -should reduce ds up to 1.1 for making surely walk

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Reduced to 1.2x
1.1x feels uncomfortably close

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Marked as resolved by Marfuri

01:29:368 (1) - plz check the ai mod

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fixed

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Marked as resolved by Marfuri

01:29:369 (1) - moving it to the left would allow you to have more spaced patterns and more flowish patterns imo. buff it to 0.8-1.0 and it will play very nicely

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01:30:202 (2,1) - also this could be buffed too

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Okay

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Marked as resolved by Marfuri

01:29:785 (2,1) - standstill is too less for this. it's more intense that previous 1/1 sliders and should have at least a walk here so it doesn't differ. Please add some movement.

My suggestion is to make 01:28:118 (2) - standstill and move 01:28:952 (1,2) - the the left for movement

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Standstill for contrast with 01:29:785 (2) -

I don't feel like it's noticeably stonger than previous slider, but it's definitely weaker than (2)

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Marked as resolved by Marfuri

01:32:077 (3,1) - this feels a bit oddly emphasized. I mean vocals really seam the leader here. I would make (1) converted into 1/4 circles as shown on screen https://imgur.com/a/Z9pf0yv flows pretty similar but shows vocals

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Good point!

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Marked as resolved by Marfuri

01:33:327 (3,4) - edge dash, could reduce

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It uses the same spacing as pretty much all other 1/2 but okay, reduced a bit

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Marked as resolved by Marfuri

01:34:369 - to 02:01:036 - dash usage in this part is also pretty confusing, they mostly seem to be used for snares but then skip a lot of them also. it's highly inconsistent within itself, and also in comparison to the first kiai. i recommend to go through it and make them consistent, examples 01:37:702 (1,2,3,4) - vs 00:44:369 (1,2,3,4,1,2) -, 01:35:202 (2,3,4,5) - vs 01:41:869 (5,1,2,3,4) - etc. suggestions i made on the first kiai also apply here largely
02:07:702 - to 02:34:369 - this part has similar problems

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I attempted to make it come consistent and i feel like it's better now.

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Marked as resolved by Marfuri

01:36:452 (5) - I would rotate it by 90 degrees to be towards left so you start to stop walking to the left and get ready for a dash to the right. now it stops awkwardly the flow.

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01:51:661 (2,3,1) - uh here I would do the same but stack sliderbeginning with (2) so it flows to the right for (1)

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02:11:869 (3) - same here but it's not as easy to execute. Tho I think putting 02:12:286 (4,1) - to the left side of are (ctrl+h) would allow make it nicely flowish

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I want it to be a direction change for a strong beat, so i moved (5) to the right instead. Plays better now. Did something similar for 01:43:119 - Also shifted a direction change from 01:51:036 (1,2) - onto 01:51:869 (3,1) - to be more comfortable and did what said on 02:11:661 (2,3,4) -

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Marked as resolved by Marfuri

01:39:160 (3,4) - feels overdone to have this dash followed by the next one. Kinda wouldn't use it here

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I like the way it emphasizes strong drums, and honestly, I think it plays quite nicely. No changes for now

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Marked as resolved by Marfuri

01:39:994 (5,6) - I would remove this dash as it's where the snares end which feels wrongly emphasized

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This dash is for the cymbal + hitfinish, sounds okay to me personally

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Marked as resolved by Marfuri

01:40:202 (1,2,3,1) - this is a 1.5x 1/1 walk which is really edgy, please nerf (might need to change a bit the shape of the end slider so you have any movement to the next objects.

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Reopened by Mniam

k

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Marked as resolved by Marfuri

01:40:202 (1,2,3,1) - THIS WALK IS SCARY 1.5x distances D:?

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Whoops, fixed

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Marked as resolved by Marfuri

01:44:369 (1,2,3) - this reads weird, is inconsistent and plays poorely. if you stack (1) with (2) it would probably work better and be consistent

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Yea it was supposed to be like that. 2021 stacks incident

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Marked as resolved by Marfuri

01:44:785 (1,2,3,4,1,2,3,4) - move this whole pattern to x:371 for 2.4x DS dash in between these notes 01:44:577 (4,1)

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Ok

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Marked as resolved by Marfuri

01:46:244 (4,5) - would buff to at least 2.0x, 1.8x underwhelming (you mostly use 2.4x anyways)

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Ok

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Marked as resolved by Marfuri

01:48:952 - this deserves a dash. Very intense vocals just reflected as a standstill :(

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Reworked the whole pattern into something more interesting

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Marked as resolved by Marfuri

01:50:202 (2,3,4,5) - this is a really complex timing. I think if you wanna stay with this song representation, you should definitely change pattern, because even a 3 digit as me thought of a dash between objects with such ar.

I suggest making some straight-lined (with more little spacing), like a standstill or horizontal pattern going to the left with easy walk.

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Changed into something more readable

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Marked as resolved by Marfuri

01:50:202 (2,1) - I would put a dash here for strong note as there is a quite big break between any dashes which feels od

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Reopened by Mniam

Sure

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Marked as resolved by Marfuri

01:50:202 (2,3,4,5) - should snap this accurately to 1/5 or simplify (for example with a 1/1-slider). i don't think current snapping makes it any simpler, just inconsistent with other diffs and the song

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changed to a 1/1 slider

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Marked as resolved by Marfuri

02:00:619 (3,1) - Dash? Seems weird you didnt since the transition after the kiai

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02:27:286 (5,6) - same here especially with the cymbal finish

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Applied both, also ctrl +g'd 02:27:286 (5,6)

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Marked as resolved by Marfuri

@marfuri bruh

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02:03:952 (1,2,1) - too much movement for a salad w how frequent 1/2 direction changes are, can u ease up this pattern a bit

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Changed it a bit

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Marked as resolved by Marfuri

02:14:161 (1,2) - remove nc

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Applied all

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Marked as resolved by Marfuri

00:11:244 (5) - nc
00:45:202 (1) - remove
00:45:619 (2,1) - reswap
00:48:535 (1,2) - reswap
01:00:202 (1,3) - reswap
01:04:369 (1) - remove
01:36:035 (5) - nc
01:58:119 (3) - nc for cymbals
02:09:368 (5) - nc
02:16:035 (5) - nc

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Reopened by Mniam

Applied some

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Marked as resolved by Marfuri

02:04:369 (2,3,1) - could convert these sliders into c-shapes for better movement (https://imgur.com/a/NY4oGIk)

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Your link doesn't open but i hope i got what you meant. It plays better now i think

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Marked as resolved by Marfuri

02:04:369 (1,2,1,2) - I'm pretty concerned about these wiggles. They might be overdone as it's first time you show such a long sequence of repetitive lots of movement. Also I think it's too hard for salad.

I think putting 1/2 standstills everywhere or making the horizontals change direction each 3rd note would work way better as it might put more easy flow on player which. Also would allow to put a one small wiggle 02:06:869 (2) - here so it shows the end of the consecutive notes and entry of new part

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"it's first time you show such a long sequence of repetitive lots of movement"
Yes because it's the first section with this kind of repetitive strong beats. The player is already introduced to 2/2 wiggles since i used those in previous parts. The bpm is pretty low to justify this kind of 1/2 chains. And the movement from one reverse to another is pretty smooth flow-wise and gives the player enough time witout direction changes imo.

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Marked as resolved by Marfuri

02:11:869 (4,1) - here 1.34x is very big imo. Would make 1.0x to be consistent with other antiflows.

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02:08:535 (3,4) - this one too pls

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Nerfed the spacing

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Marked as resolved by Marfuri

02:15:827 - another instance where leaving the pause for the melody (and skipping 02:16:036 -) would work a lot better if it was covered by a slider, since that would emphasize the hold note of the melody more https://osu.ppy.sh/ss/17233279/140c

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Okay

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Marked as resolved by Marfuri

02:18:744 - skipping this guitar riff sound is a bit crucial to follow the map. Recommend adding a 1/1 slider here and replace this long slider 02:18:535 (3) to a circle instead.

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Okay

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Marked as resolved by Marfuri

02:21:869 (3) - why is this a reverse when platter is less dense?

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Whoops, made it a slider

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Marked as resolved by Marfuri

02:23:952 (4,5) - this is too hard to be caught for salad players. They will move to the right while the notes would be already caught and then you have movement to the left which feels really weird (and also it's a dash so probably always missing).

changing (3) into horizontal stream towards left with a direction change to the right into (4) which is reverse allow will execute a flow for the dash. Screen: https://imgur.com/a/B3RUxqc

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Yea that works better

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Marked as resolved by Marfuri

02:24:786 (1,2) - distances are quite ambiguous, i can't rly tell whether you intended to make these walks or dashes, would either make them clear walks or dashes

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would personally make them walks so dash movement isn't as repetitive and also would be a bit easier for players of this level

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Fixed

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Marked as resolved by Marfuri

02:32:702 (5,1) - I would remove amount of direction changes (remove wiggle) it's so hard for salad imo

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As i already said, i don't see any issues with this kind of wiggles since they're used throughout the diff to represent repetitive beats, and the bpm is low enough to justify them. Also it's map's climax so strong movement is needed

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Marked as resolved by Marfuri
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Marked as resolved by Marfuri
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