mapped by Marfuri
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This beatmap wasn't updated since 17 April 2023 so it was graveyarded...
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00:01:036 (1,2,3,1,2,1,2,3,1,2,3,1,2,1,2) - 00:08:952 (6,1,2,3,4,5,1,2,3) - why those two same parts of the song differ? one uses 1/4s which aren't really noticeable and necessary for song rhythm and the second part feels okayish for following the song. Please change them to be consistent

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Some of these 1/4's on 00:01:036 - 00:08:536 are supported by sounds (1/8 drums, i chose to simplify as 1/4) So i don't want to remove 1/4's here completely. I made 00:05:827 (2,3) - and 00:02:494 (2,3) - 1/2's since they don't have sound on blue tick. Feels like a fine solution to me

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Marked as resolved by Marfuri

00:02:077 (2) - reduce the distance to 1.0x DS

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Ok

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Marked as resolved by Marfuri

00:11:244 (4,5) - edge dash. Don't know if it's intentional, but it's very unexpected here, move 5 to somewhere around x:456

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Made it 2.0x

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Marked as resolved by Marfuri

00:12:077 (2) - can u make this more interesting like ur platter diff? odd to have less movement in ur slider on a diff thats meant to be harder

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Done

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Marked as resolved by Marfuri

00:12:286 (1) - better to emphasize with a little more distance for the instrument sound

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I like the way it is rn. This being a walk gives strong impact to hdash on (2)

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Marked as resolved by Marfuri

00:14:681 (3) - sliders in between with 1.2x DS difference meaning that you might want to tap dash in order to catch both which is not good sometimes. Reduce it to 1.0x DS instead.

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Clearly reads as a walk imo

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Marked as resolved by Marfuri

Yes and this is why I suggest you to reduce for a perfect walk

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Reopened by Nelly

Reduced by a few pixels, 1.0x feels underwhelming here

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Marked as resolved by Marfuri

00:15:619 (1) - imo expression is not proper. strength of drum sound is same to 00:14:786 (2) -
and, 00:15:827 sound is very deserved to have actual flow not c shape slider

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there're more like 00:18:952 (1) - 00:22:286 (1) - 00:25:619 (1) -

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True. Removed hdashes on these and made the sliders horizontal

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Marked as resolved by Marfuri

Applied on 02:25:619 (5) - and 02:28:952 (7) - for consistency as well

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00:17:286 (9,1) - I would like to see this hdash cuz the sound on 00:17:702 - is cymbal, you can try this rhythm instead for use hdash https://imgur.com/arPLBHB or (9) 1/2 snap

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This bpm dosn't really supports 1/1 hdashes, but made them dashes instead (except 00:50:619 (3,1) - , it just doesn't work here)

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Marked as resolved by Marfuri

imo dash could be more wider for emphasis

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Reopened by Rocma

It's fine right now imo

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Marked as resolved by Marfuri

00:18:952 (1) - this slider feels super squished on the side of the screen, maybe you could move the whole pattern around a bit to give it a bit more breathing room

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Changed the slidershape a bit to make it less pressed to the side, i don't really see a way to move a pattern here

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Marked as resolved by Marfuri

00:19:785 (4,1) - those distance usage can cause overshooting easily. try to move (1,2,3,4,5,6) to the right side and nerf 1/4 dashes

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I reworked this pattern while applying your previous suggestion, so i feel like it's fine now. Also reduced the spacing on dashes here

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Marked as resolved by Marfuri

You know I think this 00:19:785 (2,3) could be curved even. Try to place the following notes:

(2) to x:138, (3) to x:143, (4) to x:186 and (5) to x:247.

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Reopened by Nelly

Current pattern feels better in terms of emphasis imo

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Marked as resolved by Marfuri

00:19:994 (1,2) - 00:20:411 (3,4) - 00:20:931 (6,1) - they deserve to be hdash because the point all is cymbal that much loud sound

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Them all being hdashes feels a bit overdone, made 00:19:994 (1,2) - 00:20:411 (3,4) - a dashes and 00:20:931 (6,1) - a hdash

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Marked as resolved by Marfuri

00:23:535 (9) - it's unclear whenever a full dash in between 00:23:119 (8) and 00:23:952 (1) or not compare to 00:16:869 (9).

If you want to keep the initial gap at 00:16:869 (9) then the only way I see how to fix is to stack 00:23:014 (7) into 00:22:910 (5), move 00:23:119 (8,9) as 1.2x DS and somehow curve the slider 00:23:952 (1).

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Clearly reads as a dash imo, and honestly i just don't get the point of these changes

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Marked as resolved by Marfuri

00:26:452 (4) - here I would like to change to 1/2 + circle https://imgur.com/1doy6mK and make them hdash because 00:26:869 is cymbal

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00:27:077 (6,7) - same, 00:27:286 (7,8) - and here is the new section of the song so they can use the hdash too

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Sure

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Marked as resolved by Marfuri

00:26:869 (5,6) - could be clean dash for proper expression

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Imo (6) is the weakest sound in this pattern, so this being a walk is nice for some contrast

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Marked as resolved by Marfuri

00:27:702 - this is sound of a new section, so I highly suggest that you make at least dash here, end of a slider is too underwhelming for it

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00:46:869 - this deserves dash too

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True

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Marked as resolved by Marfuri

00:27:702 - 00:39:161 - about this section you can make these to hdash 00:30:619 (2,3) - 00:33:952 (6,1) - 00:37:286 (2,3) - 00:38:744 (5,6) -

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00:38:952 - here have guitar + kick sound and it easy to make hdash that I have suggest

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Okay

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Marked as resolved by Marfuri

00:28:744 (3,4) - x:55 for 1.0x DS?

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Don't want to make it too pressed to the playfield edge

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Marked as resolved by Marfuri

00:31:661 (2,3) - 00:32:494 (3,4) - using same flow in a row seems not that interesting for playing. recommend changing one of them

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But it's fitting imo

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Marked as resolved by Marfuri

00:33:536 (2,3,4) - should be visually reworked, now it looks kinda messy. I suggest making something like this: https://puu.sh/IjkRD/f0024d564b.png

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Yes, that's works better

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Marked as resolved by Marfuri

00:38:327 (5) - just a minor suggestion but to make this much nicer pattern remove one reverse from this 1/6 slider and place a note at 00:38:535 with x:307, move the slider anchor at x:365 and then move 00:38:744 (7) to the left until a hyperdash triggers (mine is 2.6x DS).

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Yea, works better

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Marked as resolved by Marfuri

00:39:994 (8) - add NC

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Ok

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Marked as resolved by Marfuri

00:40:411 - 00:40:619 - i think you could map these two drums, since you follow drums a lot throughout the map it would feel fitting :)

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Yea, now it sounds way more fitting than initially

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Marked as resolved by Marfuri

00:41:036 (1,2) - I would like to make this flow and make 00:41:452 (2,3) - hdash for vocal instead https://imgur.com/3ajbXI3 also for consistent like u did after that 00:44:369 (1,2) - 00:47:702 (3,4) -

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I don't see much problem with it being an antiflow. Vocals here feels more distinct and important than on 00:44:369 (1,2) -, so it deserves a direction change imo

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Marked as resolved by Marfuri

00:43:535 (7,1) - hyper? if u cant fit make 00:43:535 (7) - 1/2 slider

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prefer (7) as a note, dash here seems ok

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Marked as resolved by Marfuri

00:46:452 (3,4) - you can make this hdash for emphasize cymbal

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00:51:452 (4,5) - same also 00:52:702 - here can add note and make it hdash too

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Applied the first one, others i prefer without a hdash

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Marked as resolved by Marfuri

00:47:702 (4,5,6,7) - this suggestion is the same as #2725545/7509473. Reason why is because of uncomfortable pattern following the dash gap between (4).

(4) to x:253, (5) to x:266, (6) to x:303, (7) to x:358 and (8) to x:422.

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Pattern itself feels okay to me, however i nerfed the spacing on the dash here

(btw pls use screenshots on suggestions like that, it's really infuriating to apply)

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Marked as resolved by Marfuri

Well it's not okay just because of this dash gap 00:47:702 (4) meaning that it may confuse the player on how to dash it or not

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Reopened by Nelly

Clearly reads as a dash imo. Like it's a rain after all, should be fine. Tho i reduced the spacing on (3,4) as well for more comfortable dash

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Marked as resolved by Marfuri

00:48:119 (4,5) - seem like you want to follow guitar should try this rhythm instead https://imgur.com/19HM5ot and on (7,8) you can make it hdash

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I don't think hdash here is needed, but the slider works better as a 1/4 tripplet indeed

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Marked as resolved by Marfuri

00:52:494 - same as pointed out in Salad and Platter, this would feel better as a 1/1-slider to support the held vocal

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Sure

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Marked as resolved by Marfuri

00:54:577 (3) - move this note to x:217 and 00:54:785 (4) to x:112 for 1.0x DS movement

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00:57:910 (2) - x:346 and 00:58:118 (3) - x:451

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Spacing here feels okay, however i stacked these tripples perfectly now

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Marked as resolved by Marfuri

00:55:619 (1,2) - not a fan of this consider that you've added a HDash after (2) on an unknown sound. You could probably replace it with a reversed vertical slider placing at x:147 with a slider anchor at x:119.

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Same for 01:02:285 (1) but place it at x:361 with a slider anchor at x:345

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Current flow feels better to me

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Marked as resolved by Marfuri

00:56:765 (4,1) - increase distance here for dash would be nice

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Sure

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Marked as resolved by Marfuri

00:56:869 (1,2) - I would make the (1) a 1/2 slider so it follows the vocals better. Either way it feels like it's overmapped, no representation in the melody itself. Also consistent to 01:03:536 (1,2) -

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Changed

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Marked as resolved by Marfuri

01:02:493 (5,1) - stop flow here just doesn't work, feels absolutely random. Better move 1 somewhere right

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Added some movement here

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Marked as resolved by Marfuri

01:04:785 (1) - remove NC

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Ok

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Marked as resolved by Marfuri

01:04:994 (2,3,4,5,6,7) - could reduce spacing in between these objects as it looks and feels kinda weird to walk

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Fixed

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Marked as resolved by Marfuri

01:04:994 (2,3,4,1,2,3) - 4 should be on 01:05:176, 1 on 01:05:280 and 2 on 01:05:376
better ask someone more proficient with timing though

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Sounds overcomplicated to me. I think it's okay to simplify this. Made 01:05:202 (1,2,3) - 1/5. It's correct snapping i believe

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Marked as resolved by Marfuri

01:08:535 (7,8) - 1/2 slider

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Vocals on 01:08:744 (8) - are really distinct so no changes

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Marked as resolved by Marfuri

01:08:536 (5,6) - flow here feels really weird, would suggest smth else

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I kinda like this weird movement for vocals transition, leave it for now but maybe come back to it later

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Marked as resolved by Marfuri

01:08:848 (6,7) - would be nice if you can make this hdash for emphasize the guitar + snare 01:08:952 (7,8) - also dash for emphasize guitar

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Added a hdash on (6,7)

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Marked as resolved by Marfuri

01:10:202 (7,1) - buff for better dash

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Tight walk is fine

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Marked as resolved by Marfuri

01:10:202 (7,1) - buff distance i underdash this

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moved (1) a bit

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Marked as resolved by Marfuri

01:13:535 (6) - could remove this dash tbh. Not fitting.

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Fits for the strong snare

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Marked as resolved by Marfuri

01:14:369 - same as Platter, i think this one deserves a hdash

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Sure

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Marked as resolved by Marfuri

01:16:036 (1) - needs dash or something stronger between (8,1)

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True. Added a dash

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Marked as resolved by Marfuri

01:17:181 (1,2,3) - all of this should be on 1/5

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fixed

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Marked as resolved by Marfuri

01:17:286 (6,1,2,3) - if me I would try smth like this https://imgur.com/CjnI4Mg *try to emphasize the sound on white line more

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Current version is okay i think, sounds on white ticks doesn't feel that important to me

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Marked as resolved by Marfuri

01:17:952 (3,4,5) - this sequence of antiflows might look very anxious for rain players. Please nerf movement

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01:18:119 (4,5,6) - instead of an antiflow make a 1/5 triple note facing to the left with 1.2x DS and place it at x:236

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Antiflow fits better for this unique and kinda unexpected drums

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Marked as resolved by Marfuri

Uhh no? Not in Rain at least. Sure this looks unique but it doesn't mean it's fitting at all.

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Reopened by Nelly

I'm talking about the uniqueness of the drums, rather than the pattern. I want to emphasize this unexpected drum beat by an unexpected change of flow. And i don't feel like it's too hard for rain, since it's perfectly walkable

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Marked as resolved by Marfuri

01:18:744 (7) - move to x:305 to stack with 01:18:952 (1)

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Ok

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Marked as resolved by Marfuri

01:20:619 (5) - adjust this to 1/2 slider and make 01:20:619 (5,1) - hdash

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I prefer to focus on kicks on 01:20:202 (3,4,5) -, and (5) being a slider kinda kills it for me

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Marked as resolved by Marfuri

01:22:702 (3) - since the drum sounds starts at 01:22:910 then turn this slider into 1/2 and add a note at 01:23:014 facing to the right with 1.0x DS

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Sure

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Marked as resolved by Marfuri

01:23:536 (1,2) - unintuitive hdash placement here, i don't think that red tick warrants it, especially since the pattern is already really complex because of the rhythm and hectic movement. moving 01:23:536 (1) - to x:321 would fix it. also i think 01:24:369 (1) - deserves a hdash instead of it, due to the cymbal

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Removed a hdash on 01:23:536 (1,2) - and adjusted a pattern to make 01:24:265 (6,1) - a hdash instead

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Marked as resolved by Marfuri

After the fix the combination of dashes 01:23:744 (2,3,4) - is quite a difficulty spike for a Rain, and also breaks the guideline "Edge dashes may only be used singularly (not in conjunction with other dashes or hyperdashes)", as the dash (2,3) is quite close to trigger a hyperdash. (3) should be moved more to the left, at least towards x:304.

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Reopened by Deif

Whoops, fixed

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Marked as resolved by Marfuri

01:26:452 (5,1,2,3,4,5,6,7,8) - weird emphasize here 01:26:765 - 01:26:973 - 01:27:181 - understand here have snare sound but after that point the sound on 01:26:869 - 01:27:286 - have more loud (cymbal) so it's would be nice if you can adjust here

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Changed emphasis on 01:26:765 (6,1,2) -. I don't want to change anything on 01:27:286 - since i map 1/8's this way all across the map, and don't see a way to add some movement here without undermapping 1/8 sounds

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Marked as resolved by Marfuri

01:26:869 (1,2,3,4,5,6,7,8,1) - all of this is a huge difficulty spike for Rain, after the whole section was pretty hard already. i think you can delete the note at 01:27:390 - (since it's not a drum in the song anyway) and rearrange the pattern like this https://osu.ppy.sh/ss/17234627/3a0e , the 1/2-gap would give some breathing room and make the whole section a bit more lenient

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Removed the note and adjusted the pattern

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Marked as resolved by Marfuri

01:26:973 - missed a note on a drum

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Reopened by Nelly

As Myxo said, rhythm gap here is nice to give some break

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Marked as resolved by Marfuri

01:28:952 - here it's a really left-rightish stream which feels too easy/not emphasizing. I would make some variety, for instance by:

01:30:619 (1,2,3) - making this a consistent right big flow then hdash into (1) to the right instead (so ctrl+h rest of the stream until...) 01:32:285 (3,4) - make the (2,3) a hdash after applying and make the slider standstill, then on th left of it put (4) which would be horizontal towards right

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Don't see issues with the currrent emphasis and don't quite understand the point of your suggestion. Feels completely fine rn (also pls screenshot stuff like that)

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Marked as resolved by Marfuri

01:33:223 (2,3,4) - unrankable as dashes need to be 62ms+ (way too precise to hit with dash from 01:33:119 (1,2) -

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Fixed i believe

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Marked as resolved by Marfuri

01:39:369 (3) - 1/2 slider

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If you decide to apply then move this 01:39:785 (4,5,6,7,8) to the right a little until x:366

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There's a noticeable drum and vocals on (4) so i'd like to keep it

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Marked as resolved by Marfuri

01:39:786 (3,4,5) - another place where hdashes feel a bit misplaced, would put it on (5) instead of (4) for the cymbal

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Yea, my bad

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Marked as resolved by Marfuri

01:43:536 (6,7) - why did u made this and hdash where on previous parts u made them a dash? kindly change to dash for consistency

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Fixed

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Marked as resolved by Marfuri

01:45:827 (2,3,4,5,6) - this is 1/4 triple

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oops, fixed

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Marked as resolved by Marfuri

01:46:660 (2) - either decrease it to 1.7x DS to keep this dash followed after a hyperdash or reduce it to 1.2x DS. Personally I would go for the second option.

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I think i decreased is while applying your other mod

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Marked as resolved by Marfuri

01:47:702 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1) - this is really cool to play, i love it

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01:48:119 (3,1) - missed hdash? bit of an edge dash tbh

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Made 01:48:119 (3,1) - a walk and 01:42:911 (4,5) - a dash

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Marked as resolved by Marfuri

*hdash

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01:49:265 (6,7) - should make them hdash

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Okay

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Marked as resolved by Marfuri

01:50:202 (1,2,3,4,5,6) - I think you should distinguish these triples more, since they are diffrent rhythm. Now, they look the same, but plays a bit differently. I'd make it like this: https://puu.sh/Ijl7d/635bb09a9e.png

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Made some changes

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Marked as resolved by Marfuri

01:50:202 (4) - this triple isn't fitting at all to the drums. Make a similar note placement as 01:49:785 (1,2,3) but the second note after first is 1/3 at 01:50:341.

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Reopened by Nelly

It's 1/5 actually, as on 01:49:785 (1,2,3) -

Fixed the snapping, however i left note placement pretty much the same since it emphasizes the vocals on 01:50:202 (4) - nicely

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Marked as resolved by Marfuri

Yea, still open for now

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team oomfies are my saviours

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Marked as resolved by Marfuri

01:50:619 (4,5) - try adjust stream to C shape and make 01:50:931 (5,1) - hdash also remove dash on 01:50:619 (4,5) -

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Shifted a hdash from 01:50:619 (4,5) - to 01:50:931 (5,1) -

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Marked as resolved by Marfuri

01:52:286 (7,1) - should be dash/hdash, pretty strong vocal. Even better would be to make dash/hdash to 01:52:702 instead

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Turned 01:52:286 (7,1) - into a dash and made (1) horizontal to emphasize vocals on 01:52:702

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Marked as resolved by Marfuri

01:52:702 (5,6) - unrankable (highersnap dash + highersnap hyper)

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Made it walkable

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Marked as resolved by Marfuri

01:56:452 (4,5) - this is a very sudden jump since all of these similar jumps with 1/1 gap is always a regular dash but here it's not. Try to change it into a regular jump instead.

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Instead i added a hdash on 01:43:119 (6,7) - as well. These two and 02:19:785 (5,6) - have a strong guitars on them, which wasn't featured in previous instances of these 1/1 beats

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Marked as resolved by Marfuri

Btw bruh how on earth no one noticed that 01:57:202 (7) - is 1/5. Fixed it now

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01:56:869 (4) - why is this just a standstill? 100% make it hyper, like on the next note 01:57:286 (5) -

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01:56:869 (4,5) - feels noticeably stronger than 01:56:452 (3,4) - and i want it to have more impact. Plus i can't really add any movement on (3,4) without ruining hdash on (4,5). Standstill here feels justified to me anyway tho

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Marked as resolved by Marfuri

01:58:015 (4,5) - increase it to have dash or hdash but for me 01:58:119 (5) - ~x:40 would be nice

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Added a dash

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Marked as resolved by Marfuri

02:00:063 (5) - actually imo it on 1/6 also can add note triplet 1/6 here for me for hdash to 02:00:202 (6) -

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I'm pretty sure that's 1/8, and hdash here is not too fitting imo

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Marked as resolved by Marfuri

02:04:993 (2,1) - this is a bit edgy. if you want progressive dashes distances, make previous one 1.8x and this one 2.2x I guess

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Just reduced it by 5 pixels (are you happy now, liberals?)

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Marked as resolved by Marfuri

02:05:202 (1,2) - almost an edge dash reduce the spacing

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I'd like to keep it since it's emphasized the sound progression, fits structure (+0.4 spacing on every dash) and followed by a standstill, therefore doesn't violates RC guideline for edge dashes in rain diffs (if we consider this to be an edge dash)

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Marked as resolved by Marfuri

Disagree since it almost breaks the rule. Fix it please.

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Reopened by Nelly

#2770328 Already fixed. Which rule btw?

[RC] Edge dashes may only be used singularly (not in conjunction with other dashes or hyperdashes).

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Marked as resolved by Marfuri

Well in reality we nuke this kind of stuff so in the future, no edge dashes.

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u can use edgedashes if it fits within the theme of the map, however this could be nerfed a lil bit for more comfort as its .2 from hyper

so 2.2x~

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Reopened by GIGACHAD

I could argue that it fits the spacing progression gimmick of this section, but yea okay nerfed

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Marked as resolved by Marfuri

02:06:452 (1,2) - I would try implying a dash here for drums

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Not a fan. Every red tick here has a similar drum

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Marked as resolved by Marfuri

02:08:952 (1) - remove nc

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Left the last one, applied first two

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Marked as resolved by Marfuri

02:09:785 (7,8) - why sudden 3/4 sliders when the rest was only 2 circles with 1/1 gaps? Just go for 2 circles here.

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Lingering backgroud vocals here is quite unique and i want to emphasize it

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Marked as resolved by Marfuri

02:13:119 (2,3) - 02:14:265 (6,1) - can make hdash for emphasize cymbal

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Applied

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Marked as resolved by Marfuri

02:16:452 (2,3,4) - (RC) Hyperdashes that are basic-snapped should not be used consecutively when different beat snaps are used. For example, a 1/1 hyperdash followed by a 1/2 hyperdash.

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While this is an objective guideline, i just don't see how this is a problem in this case. I don't think there are any issues in terms of playability/readability on these patterns. I could change those into dashes, but i don't really know why i should?? I leave it unchanged for now, untill someone could clarify to me why this is an issue in this particular case

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Marked as resolved by Marfuri

02:17:285 (1,2,3,4) - this feels really blant and you don't feel the doubles on drums. I would make either (2,3) a standstill or (1,2) and (3,4) standstill with jump between them so you can feel the rhythm and make it a bit forgiving

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Drums + guitar riffs justify these doubles imo

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Marked as resolved by Marfuri

02:17:494 (3,4) - I'd reduce it to 1.7x DS

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Don't know what are you talking about, it's 1.65x at this moment

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Marked as resolved by Marfuri

02:17:650 (1) - sounds better on the white tick imo. while the high pitched guitar starts to play somewhere around here, the other guitar is on the white tick

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True

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Marked as resolved by Marfuri

02:17:702 (1,2,3,4) - the snap here imo should be https://imgur.com/OxI0iRi (2) on 1/5 snap (3,4) on 1/4

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I hate this drummer alredy bruh

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Marked as resolved by Marfuri

02:17:754 (2) - this is 1/6 snap

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Snapping incident

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Marked as resolved by Marfuri

02:18:535 (1) - remove this slider, it is underemphasizing and sudden. Copy rhythm from platter and/or put more notes

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Fits for the guitars. Don't know what's the problem. Rhythm from platter will be way more underemphasizing.

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Marked as resolved by Marfuri

02:18:744 (1,2,3,4) - should add just the emphaize to this https://imgur.com/MDgljmT also would be nice if hdash on (2,3) and (5,6)

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I don't really see the point of these changes honestly. I don't think current emphasis on guitar through a long wavy slider is as issue

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Marked as resolved by Marfuri

02:19:629 (3) - this is 1/6 02:19:647 -
02:21:713 (3,4) - this is 1/6 in the song too, which is weird because it was 1/8 in earlier sections :(

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Fixed

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Marked as resolved by Marfuri

02:22:286 (9,10,11) - this rhythm is also not accurate. the snap that's closest to the music would be 1/7, weirdly enough, something like this https://osu.ppy.sh/ss/17234681/a7da however this would make the gap towards the next object only 59ms and therefore not allow a hdash anymore. however, the 1/7 is actually slightly late so if you add timing points it's possible to snap it accurately while keeping the hdash

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142286,410.958904109589,4,3,1,80,1,0
142702,416.666666666667,4,3,1,80,1,0

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just add these two timing lines and snap to 1/7 (if you change this, make sure to also change to 1/7 in the other difficulties accordingly)

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I'm just speechless. Now i realise it wasn't the best song for the first attempt to rank bruh. Glad you've noticed this!

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Marked as resolved by Marfuri

146bpm is wrong imo, when I changed to something around ~136 here it felt finally fitting

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Reopened by Mniam

(then use 1/4 and it will be more than 59ms allowing a hdash here)

or if you want to keep 146 1/7 then anyways it's wrong on salad and platter as it's placed on 1/4s snapping that's why I reopen.

Please either change it to 136bpm and use 1/4s or change salad and platter snappings to 1/7s

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Snapped the notes on 1/7 in salad and platter

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Marked as resolved by Marfuri

02:22:390 (10) - should adjust to 1/2 and add note on 02:22:702 - with hdash for emphasize cymbal https://imgur.com/UIraLIu (10,11) hdash

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Changed rhythm here a bit and added a hdash

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Marked as resolved by Marfuri

02:25:826 (7,8,9) - weird spacing moment after (6) so try to stack (9) with (7) and move to x:414. Then after that move 02:26:035 (10) to x:244 to make a hyperdash on (9).

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Sure

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Marked as resolved by Marfuri

02:26:452 (10,1,2,1,2) - would be nice if you can try to adjust emphasize them into hdash on 02:26:869 - 02:27:286 - instead of 02:26:661 - 02:27:077 -

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also 02:26:661 (1,1) - they are 1/6

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Changed

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Marked as resolved by Marfuri

02:26:660 (1,2) - reduce the spacing to 1.66x DS. 2.0x DS is too much.

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I'll reduce it to 1.8x since i use 1.8x-1.9x for dashes across the map

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Marked as resolved by Marfuri

02:26:661 (1,2) - not intended pixel? it seems not fitting

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Fixed

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Marked as resolved by Marfuri

02:26:868 (2,3) - if u hold walk u underwalk this pattern cuz of how snappy 02:26:660 (1,2) - is w its hyper so buff spacing

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Moved it a little bit

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Marked as resolved by Marfuri

02:27:181 (4) - could reduce to 1.2x DS to make an ideal spacing

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It's already 1.2x, no?

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Marked as resolved by Marfuri

02:28:119 (4,5,6,7) - 02:29:577 (4,5,6,7) - make hdashes here for consistency with previous patterns which put those on intense drums/fast drums

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Maybe i don't get your suggestion, but 1/8 hdashes on rain are unrankable for this bpm.

If you're talking about 02:28:431 (6,7) - there's not enough space for this to be a hdash, and it resemnles similar patterns from 00:13:952 - this section which use dashes for this sound

For 02:29:577 (4,5,6,7) - dash is fine since i use dash for this kind of drums all across the map

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Marked as resolved by Marfuri

02:33:327 (6,1,2) - ranking criteria recommends to avoid hdashes of different snap in a row, and while i think this one plays fine due to the low BPM, maybe you could have a different pattern that avoids this, for example https://osu.ppy.sh/ss/17234572/e2ca gives some unique emphasis to those last 3 notes by being linear

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Changed to the suggested version

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Marked as resolved by Marfuri

Still nah

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Marked as resolved by Marfuri

02:33:952 (2,3) - would be nice if you make the end note of song with movement just dash is fine

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I like this gimmick with a standstill on the last note. It's might be not very rational, but i don't think it's really crucial

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Marked as resolved by Marfuri
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