bcause need to be consistent with previous sliders: 00:01:587 (3) - 00:05:065 (3) - by the rhythm, while 00:10:283 (2) - this slider start with the new replica which changes the rhythm which allows to put reverse here.
00:20:456 (5) - maybe make that a 1/2 slider? It just sounds kinda werid not following the vocal here
You've been following vocals without simplifying these kinds of rhythms that much before, I would expect 00:20:456 (5,1) to be 1/2 instead tbh
00:28:979 (2,3) - 00:50:283 (4,1) - 01:18:761 (5,6) - 01:24:631 (2,3) - stack these to be consistent with every other 1/2 tick circle into slider rhythm throughout the map
00:41:767 - рекомендую слайдер на 2 кружка разделить. Т.к. 00:40:897 (1,2) - эти слайдеры выделяют ударные, а следующий паттерн 00:42:419 (3,4) - замапан под вокал. С небольшой паузой игроку будет проще переключиться на другой инструмент, тем более 00:42:201 - тут хочется кликнуть под вокал
00:45:674 (2) - this oversimplification with this extended slider feels kinda random, could follow vocals here more like you did everywhere else and keep these long sliders for longer held vocals instead.
00:58:941 (6) - This slider is some pixels off to fit symmetrical to the next one: 00:59:593 (1) - just overlap them and you will see it and place the 6th slider back again to the previous place.
fixed the rotation of 00:59:593 (1) - just bcause it's easier to rotate reverse slider instead of usual one
01:10:027 (2) - this slider could be perfectly in line with the previous circle before: 01:09:158 (4) - looks better in my opinion. https://puu.sh/IkiQR/b5a0b0a953.png and is placed as blanket for the next slider 01:11:114 (4) - and would be consistant with: 01:12:854 (7,8,1) -
02:09:196 (2) - could move this to play down from 02:08:761 (1) - rather than up to keep it further away from 02:10:283 (1) - to avoid any confusion about which object players should hit next after (2) https://osu.ppy.sh/ss/17074109/b882