map lacks contrast mostly, flow and rythm choices are great, but most sections feel weird, some sections that should be easier are hard and the hardest sections of this map are kinda easy, try to map more around the song intensity instead of only the rythm and use patterns to represent that intensity, that is the way to make 00:16:928 - feel different from 01:09:101 - which gameplay wise are exactly the same but the song goes different for each section
00:58:341 (2,3,4) - this is waay too hard to read, consider making it NC in order to read those 1/3 properly
00:39:754 (1,2,1,2) - you could make these type of jumps more interesting by playing with its spacing around their pitch, like making 00:39:754 (1,2) - less spaced in order to emphasize 00:40:080 (1,2) - more
00:36:819 (1,2,3,4,1,2,3,4,1,2,3) - i would make the first 4 notes less spaced, second one more spaced and last one more spaced, that is the way to represent the pitch of these piano notes IMO (also i think this is a little too hard for a section like this)
00:07:158 (5,5) - maybe for what the sound is like, the second slider could go upwards and the second one downwards in order to represent the pitch for this section
this map lacks a lot of contrast, the kiai and the start of the map feels like both have around the same difficulty and sometimes the diff just sky rockets once you start placing 220 BPM streams, try to focus on where the song changes and why, then map accordingly, i would make the drop of this map waay harder in order to be different from the beggining, but that is up to you.
i think you need to work in your rythm choices, try to listen to the song at x0.25 speed everytime you are not sure about what rythm to follow, you should always try to find the main rythm to map and make the patterns represet the little details of the song while maintining such rythm, for the case of this map you miss many 1/8, undermap a lot of triples and overall the map feels uncomplete
what i meant is that i dont understand why you use a linear flow cross screen jump pattern for this part 00:34:804 (1,2,3) - when for me it sounds like a slowdown at least for the first slider, i think 00:34:804 (1) - should be placed closer to 00:35:239 (2) - in order to reduce this spacing and improve contrast (like the example in the screenshot)
highly disagree, the sound isnt equal in this section, actually there is a laser sound on every note except 05:35:320 (3) - thats why is a turning point for this sound in particular, other way to do this section could be making doubles with sliders so that makes 3 plays passive, but i think is okay how it is already