mapped by Dash-
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This beatmap wasn't updated since 5 September 2021 so it was graveyarded...
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i would recommend stacking all the 1/4 in this difficulty since the rhythms are quite difficult, any amount of aim reduction is good for palyers at this level

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done

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Marked as resolved by Dash-

normal diff are not dense enough to have ncs every downbeat. you should change it to ncs every 2 downbeats

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lowered nc density on kiai and ending

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Marked as resolved by Dash-

AIMod is going crazy on this diff. Normal difficulty needs to follow distance snap rules so make sure to fix those

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ok, gonna adjust that tomorrow

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done

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Marked as resolved by Dash-

There is still no distance snap used on this diff. You should use distance snap to make the rhythm clear to the player through spacing. I see you use very low slider velocity. This gives you very little room to do things in your map. I would advise you to use much higher SV like 2x.

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Reopened by Castagne

remapped

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Marked as resolved by Dash-

Your patterns look very unorganized, you could try to put a little more effort on the placements. The map doesn't use much the playfield, it looks like you mapped it because you need a spread. https://osu.ppy.sh/ss/16467424/6c1f

00:24:434 (3,1) - 00:29:429 (3,1) - Instead of going back in the same direction, why not trying to go somewhere else in the screen?

https://osu.ppy.sh/ss/16467431/78fb these objects are too close to each other, it is too dense in therms of visuals for new players. https://osu.ppy.sh/ss/16467433/ec9f Using something like this may be way easier for new players, since the pattern looks cleaner.

00:20:376 (4,5,1) - In this pattern, 4 goes upwards and 5 follows the sliderbody, but 1 goes in the very opposite direction, it is a unnecessary flow change and it is hard to new players to deal with. https://osu.ppy.sh/ss/16467455/1672 you can try changing directions slowly, using smooth angle changes (for lower diffs).

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rotated 00:37:390 (2,3)
00:20:688 (5,1)'s placements were changed due to the other suggestions
did 00:27:400 (2,3,4)

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Marked as resolved by Dash-
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