mapped by Dash-
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This beatmap wasn't updated since 5 September 2021 so it was graveyarded...
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00:05:760 (4) - Replacing all these sliders with circles gives much more enjoyable gameplay imo

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i think the sounds on the red ticks here are passive enough to not be clickable, considering that if it were only circles it'd be half a minute of just circles and it'd be pretty monotonous gameplay

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Marked as resolved by Dash-

00:08:248 (4,5,1) - I know the gap between (4,5) and (5,1) is similar, but you should definitely do something different with 00:09:025 (1) - because the sound is so different. For instance, you could stack 00:08:714 (5,1) -

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00:43:152 (4,5,1) - this works much better

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ctrl+g'd to give spacing emphasis!

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Marked as resolved by Dash-

I really like that you break the flow for the guitar sound with this 00:09:025 (1), so I think you should do the same here 00:13:999 (1) by rotating it 75 degrees like this: https://osu.ppy.sh/ss/16514176/ccea

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00:43:931 (1) - Same here so I would strg + g this

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placed 00:13:999 (1) to the right of 5, ctrl+j'd 00:14:931 (2,3,4,5) in favor of that change

ctrl+g'ing 00:43:931 (1) makes the spacing from the previous object too large compared to the other instances of that same slider, though

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Marked as resolved by Dash-

00:43:931 (1) - If it makes spacing too large, I would move the slider closer then, in my opinion it should really be reversed

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00:13:222 (4) - not sure if intentional but blanket is a bit off toward the bottom

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fixed

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Marked as resolved by Dash-

00:19:284 (1) - spacing is rather large and an awkward angle to aim at. I'd slightly unstack it on 00:18:662 (1) - (or fully stack it as you did here 00:39:263 (1) - ) or at least put it at a less downward position.

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stacked

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Marked as resolved by Dash-

00:19:284 (1) - would put a soft finish here, this definitely needs something to emphasize the beginning of a new section

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same here 00:39:263 (1) -

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a soft finish seemed too much at first in 00:19:284 (1) but lowering the hs volume to 30% made it fit better
as for 00:39:263 (1), drum finish ended up providing this emphasis better considering the next section is quieter

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Marked as resolved by Dash-

^^edit: since drum finish was used in this object already due to other mods i set that to finish+clap

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00:20:376 (6,7) - I don't like how there's spacing buildup here: 00:19:440 (2,3,4,5) but it's thrown out in favor of having a 'triangle' pattern of circles. I would rearrange this in a different way where 3rd slider and circle can benefit from more spacing.

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https://prnt.sc/11dx8o6 Also, the way the 00:20:688 (7) is just unpleasing and should be straight to keep up with the rest imo. Consider rearranging!

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i could just do what the rest of the map is doing in 00:24:903 (1,2,3,4), 00:29:897 (1,2,3,4), 00:34:892 (1,2,3,4) (and reversing the 3rd slider like in 00:59:336 (2,3,4,5,6)) so it ends up being more consistent so i did that

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Marked as resolved by Dash-

00:20:688 (7) - Maybe move this to around x:328 y:85 in order to keep with the pattern of 00:19:284 (1,2,3,4,5) - then stack 00:20:844 (1) - to the (7).

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wanted 00:19:752 (3,5,7) 's pattern to be a triangle + these 00:20:844 (1,2,3) throughout the map are always a little spaced for emphasis ( 00:25:685 (4,1) , 00:35:674 (4,1) )
i reserved stacks for quiet sounds and small pauses in the music, and that certain pattern being stacked kinda breaks consistency on the rest of the kiai

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Marked as resolved by Dash-

00:20:688 (7,1) - this is the only time in the map you made this pattern stack instead of making it a jump. try moving things around so its spaced or make all the other patterns stacks

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ctrl+g'd + spaced

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Marked as resolved by Dash-

00:20:844 (1,2,3,1) - I feel like this is a bit too hard for the newer players that this maps' difficulty is gearing towards.

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could it be due to readability? this difficulty acts up more like a light insane due to the song not supporting more complex rhythms, but the star rating doesn't represent that well enough
about the pattern, if i were to change it i'd scale it out a bit so not all sliderends fall into the same spot or i'd make the sliders less curved but idk really if its enough for changing it entirely

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ended up scaling them and rotating due to the other suggestions

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Marked as resolved by Dash-

00:20:844 (1,2,3) - these are all stacked on different slider ends. it would look better if you stack it all on one slider end

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yes

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Marked as resolved by Dash-

00:20:844 (1,2,3) - this pattern here is ok in terms of hitsounds (normal slider slide works fine for the held note), but i do feel like it could use some normal whistles on the head to give it a bit more oomf yknow

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hey, didn't think of this hitsound combo, it's pretty nice!

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Marked as resolved by Dash-

00:22:874 (4) - 00:27:868 (4) - imo these dont deserve to be slowed down, they are the same instrument as the faster sliders, and you use the slow slider velocity for a different sound, so its mkaing a connection that isnt ther ein the music

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the note the instrument i'm following here is 1/4th beat longer than the other instances where it was mapped, so i made that contrast more apparent by slowing it down (and by using a red anchor slider)
don't see that choice being too much of an issue, especially since scaling that slider to fit in 0,75x sv looks kinda ugly https://puu.sh/HRrnl/4f0a9f8ee1.png

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Marked as resolved by Dash-

00:23:342 (5,1) - Not a perfect stack, off by 1x1y

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fixed

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Marked as resolved by Dash-

00:23:342 (5) - whistle here? this note here sounds similar to 00:22:405 (2,4) - and you both covered those with whistles

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this obviously goes for every other instance of this pattern too

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sure

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Marked as resolved by Dash-

00:23:810 (1) - Maybe ctrl+g this slider to distinguish the rhythm more from 00:23:342 (5) -

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yea
i assume that the guitar sound in 00:22:249 (1,2,3,4,5) is more noticeable than the synth piano so i made some overall changes there to maintain circular flow while still making those two instruments distinct

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Marked as resolved by Dash-

00:23:810 (1,2,3) - I sort of disagree with this suggestion - I'd ctrl-g these. reason being I just really don't like the super low spacing while the pitch stays the same so the movement feels sort of unintuitive. I know this is canon throughout the kiai of the map but I think it would be a nice touch having a counterclockwise flow following clockwise flow at 00:22:405 (2,3,4,5) -

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Reopened by Ambrew

00:28:805 (1,2,3) - same here

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now this one 00:33:800 (1,2,3) - is okay as it is because the gimmick is slightly different. just would increase the distance away from 00:33:331 (5) - a bit more

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rearranged lots of stuff here, lmk if something is off still

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Marked as resolved by Dash-

00:24:434 (3) - This sound is the same as 00:24:903 (1,2,3,4) and 00:19:440 (2,3,4,5,6,7) so it should be kept consistent. Unless you wanted to do something different in that part and if that's the case, you should adjust 00:24:903 (1,2,3,4) accordingly.

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it feels unnatural to replace 00:24:434 (3) since that combo already has emphasis on the clickable parts

00:24:903 (1,2,3,4) was meant to mimic 00:19:440 (2,3,4,5) -- the added spacing and new combo signals that it's going to be the same

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Marked as resolved by Dash-

00:25:839 (1,2,3) - these are visually closer compared to things before it like 00:23:810 (1,2,3) try spacing it out a bit more.

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thsi might be fine actually because you did the same thing here 00:35:829 (1,2,3) so its up to you if wanna move both or keep it

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Marked as resolved by neone

oop

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Reopened by neone

i gotcha but i'll keep it

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Marked as resolved by Dash-

00:25:839 (1,2,3) - i think you should arrange this in some sort of triangular shape like the others. the 3 is pretty unbalanced in the pattern

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yes
modified 00:27:244 (1) to 00:35:673 (4) to account for it

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Marked as resolved by Dash-

00:33:800 (1,2,3) - 00:34:424 (3) is currently unreadable. Maybe space out the patterns more?

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yes
moving 00:34:892 (4,5,6,7) a bit to reflect this change

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Marked as resolved by Dash-

00:33:800 (1,2,3) - don't really get why you suddenly changed the pattern here? should probably keep it consistent with your previous one if you that was your intention 00:23:810 (1,2,3) -

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yea, i got a little carried away with these patterns
modified 00:34:892 (1,2,3,4,1,2,3,1) to account for it

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Marked as resolved by Dash-

00:35:674 (4,1) - Rough transition here, spacing is too great in corelation to the timing and snap (1/4). Consider bringing them closer together.

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ctrl+g'd

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Marked as resolved by Dash-
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👍

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Marked as resolved by Dash-

00:42:841 (3,5) - visual spacing between these are much different from 00:40:352 (3,5) even though the music sounds the same in both parts. i would just move 00:43:619 (5) closer to 00:42:841 (3)

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yup, don't know why this wasn't copypasted

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Marked as resolved by Dash-

00:49:843 (2,4) - this is a tiny bit closer than the other patterns like this. it makes it slightly overlap. just move it away from 00:49:843 (2) by like a few pixels

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extreme blanketing

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Marked as resolved by Dash-

00:58:713 (2,3) - I would ctrl+g the 2 and 3, easier to read and play

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doing that would break the momentum 00:58:868 (3,4) - has to the next combo, and to reapply that movement would imply modifying the whole ending's positions
will consider since the ending might end up looking different

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Marked as resolved by Dash-

00:59:648 (3) - I'd consider moving this down a bit and making 00:59:180 (1,3,5) - a smaller triangle that way it doesn't look too overlapped with the other sliders

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sure

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Marked as resolved by Dash-

01:02:613 (3,4,5) - i recommend spacing these all out a little bit from each other since they are slightly overlapping

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scaled 01:00:740 (1,2,3) to give room for those

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Marked as resolved by Dash-

01:03:706 (1,2,3,4,5,6,1,2,3) - I really like the lower sv in this part to reflect the music becoming more silent, good job!

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01:03:706 (1) - i recommend spacing this out more from 01:03:238 (5) because it looks very similar to a 1/4 rhythm

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sure
edited 01:05:267 (6,1,2,3)'s positions as well

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Marked as resolved by Dash-

01:04:799 (5,6,1,2,3) - i think spacing should be getting smaller over time instead of bigger since the music fades out more and more.

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that's kinda my intention here, the spacing here would make the implied rhythm more apparent thus making it more intuitive to click when there's little sound to back it up

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Marked as resolved by Dash-

imo this doesnt really work here since higher spacing for lower intensity doesnt make sense. you wouldnt map the lowest intensity part of a song with the highest spacing.

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Reopened by neone

alright
maybe in another context this should be more appropriate

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Marked as resolved by Dash-

01:04:799 (5) - if you want to keep your nc patterning similar to how it was in the kiai you could nc this? it's similar to this pattern 01:04:799 (5) -

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i gotcha

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Marked as resolved by Dash-

01:05:735 (1,2,3) - Audio get's too quiet here compared to the objects being played. Consider amplifying the audio file in order to keep up. You can use software such as Audacity to easily amplify the part that you'd want.

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i wanted the hitsounds + the previous instances of the same sound to imply how the objects should be placed
but you're right, volume gets so low it results in a clickable object with no sound
since i had to change mp3's at some point, gonna resolve this when i do

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upped +7dB on the end part, hopefully that will be enough

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Marked as resolved by Dash-

Great!

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01:05:735 (1,2,3) - if you wanna do some cool emphasis stuff you could make this into 3 circles instead, less objects when music is less dense

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i don't think the music gets quiet enough for these to be 3 circles, even on low volume that same 01:05:735 (1,2) sound is audible
the spacing and sv changes are enough to represent that imo

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Marked as resolved by Dash-

01:05:737 (1,2,3) - This part sounds loud imo, why you don't use a spinner like the others diffs?

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i don't think this little space is worth of a spinner, especially since it's the top diff
that + i positioned 01:06:672 (3) exactly where it's implied there's gonna be the third note in that same chain that happened in all the other instances of the same sound, so i thought that would be cool

hearing this again though, it is indeed pretty loud so i lowered the volume of default hs and added them as custom samples

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Marked as resolved by Dash-
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