Hey
I'll mod all difficulties xD
Easy:
00:00:847 (1) - Any slider like this one (Especially in this section and in Kiai) when stretching a full measure of time should start AND end with a finish hitsound. It sounds better and it's a good way to add more effect to the note. If you disagree with applying it to the entire song, you MUST place it here at least, the song starts on a crash.
00:43:513 (1) - Finish hitsound on start
00:47:069 (1) - ^
00:50:624 (1) - ^
00:54:180 (1) - ^
Being redundant. When you hit the Kiai, Every slider that runs one full measure (All but one or two) should have finish hitsounds on both the beginning and end of these notes, they land on important beats to be upheld and it makes the map consistent
Normal:
00:00:847 (1) - Must start with finish as in Easy
00:11:513 (1) - Here are when your problems begin. Spacing inconsistencies are filled in this map, particularly on 1/2 snapped beats.
I'll list some examples, and possible ways to fix.
00:12:402 (2) - Too far from 00:11:513 (1). You should slide this down 4 grids and to the right 4 grids. Re-align 00:12:846 (3) - directly downward to maintain the curve. Do similar for 00:14:180 (2), it will make more sense to players on approach for the following hit
00:23:069 (3) - Same issue
00:23:069 (3) - Interesting issue. The note has nowhere to go, really. I'd advise you stack on the endpoint of the previous slider 00:23:735 (5). This happens often as well, so you might wish to apply to all such occurrences
01:03:290 (1) - Rotate endpoint 45-50 degrees clockwise (You can do this by entering options and selecting "Rotate By.." and type in 50 degrees and selecting clockwise. It will do it for you) then fix spacing to previous slider
01:11:958 (1,2,3) - Clearly intentional jumps like these are fine, actually I encourage them since they land on 1/1 (white ticks.) But I advise you to exclude any other jumps in a normal diff.
Actually, this point up until the end needs no spacing fixes, the jumps fit how you have themIf you need any help or want my personal input on any of these fixes, let me know, and I'll get you those.
Still, very nice map on Normal
Hard: (Apply Finish to first note!)
YARR! I FOUND A NAZII!
00:28:180 (3) - One grid up. It would probably be easier to select this entire section past this note (up to the spinner) and shift it up one grid instead of doing it part by part, for the rest in that section seems fine
00:04:624 (6,7) - one grid right
00:05:735 (1,2,3,4,5,6,7,1,2,3,4,5) - one grid up
Otherwise, great map. Can't find anything but Nazi spacings
Insane: (Apply Finish to first note!)
I found way too many Nazi spacing errors. Some of them aren't really Nazi spots either, such as
00:09:958 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.
So look back over the map once more, looking for simple but annoying spacings that can be placed as such.
00:13:291 (1) - You can't start this section as 2 -part combos and jump to 11's. Drop at least one combo [00:14:624 (1) - ?] and possibly shorten the following 11-hit combos, especially since your combo average is 6 thus far.
00:55:958 (1) - Combo spam again. Remove the first and 3rd combo change.
01:03:069 (7) - New combo
01:04:846 (1) - Remove new combo
01:11:958 (1) - ^
01:17:069 (7) - New combo
01:18:624 (1) - Meh. I don't like it but the following combo will be too fatty if you remove this combo section or the next one. So it's fine here
01:21:069 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.
Great maps. Just fix spacing in normal and you're good.
Star~
Edit: I feel this map needs more care in Normal and Insane (strictly placement on insane), specifically. Some of these errors are already annoying for me, a noob playing your normal will be lostNice job on fixes