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otetsu feat. Touyu - Carnival [Taiko]

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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2012년 10월 13일 토요일 at 오전 1:02:50

Artist: otetsu feat. Touyu
Title: Carnival
Tags: taiko SDVX Sound Voltex Booth
BPM: 254
Filesize: 3510kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1.66 stars, 141 notes)
  2. Hard (4.88 stars, 401 notes)
  3. Normal (4.34 stars, 240 notes)
  4. Oni (5 stars, 642 notes)
Download: otetsu feat. Touyu - Carnival
Information: Scores/Beatmap Listing
---------------
3/5/6/9, this time, I guess?

SDVX cut, actually.

I don't know why but combo numbers are multiples of 3, again.
OnosakiHito



Why. Why did you uploaded this map?! aaaaaaah
lepidopodus you troller.
forevehappy
from forevehappy's modding/Taiko queue

[Easy]
00:11:910 (1) - D
00:15:690 (1) - ^
00:19:469 (1) - K
00:23:249 (7) - ^
00:29:863 (2,3) - kk
01:10:491 (6) - D
01:14:271 (13) - K
01:18:050 (6,7) - k d
01:21:358 (12) - k
01:41:200 (2,3) - k k

[Normal]
00:14:745 (9) - k
00:15:217 - add D ?
00:22:776 (10) - K
00:19:942 (2,3,4,7,8,9) - d d k d k d ?
00:50:649 (6) - d
01:28:917 (12,13,14,15,16,17) - d d k k k d ?
01:36:948 (7,10) - k k

[Hard]
OD 5~
00:11:910 (1) - D
00:15:690 (1) - ^
00:19:469 (1) - ^
00:23:249 (1) - ^
00:31:162 (3,6) - k k
00:36:949 (9) - d
00:38:484 (4,7) - k k
00:41:673 (1) - D?
00:45:806 (3,6) - k k
00:47:578 (11,12,13,14,15,16) - k d d k d k ?
00:53:365 (3,6) - k k

[Oni]
sorry,I can't mod.(つд⊂)

Good luck!
Topic Starter
lepidopodus
@: ^

[Easy]
00:11:910 - I usually do not put big notes in the first beat of the measure since there's too many equivalent strong beats in the music. Instead, I made 00:10:965 (5) D. (Also I don't prefer put too many big notes in easy diffs.)
00:10:965 (5) / 00:19:469 (1) / 00:23:249 (7) - Similar reason with above.
00:29:863 (2,3) / 01:41:200 (2,3) - Hmm, quite valid but I still prefer don. Also I don't want to make d/k alterations too much since BPM is high.
01:10:491 (6) / 01:14:271 (13) - No corresponding sounds, at least to me.
01:18:050 (6,7) - Applied, also, 5 to kat.
01:21:358 (12) - Nah I put regular patterns and it is against it.

[Normal]
00:14:745 (9) - I just don't want too many d/k alterations in Futsuu too.
00:15:217 - Nah, not so significant sound to put big note there.
00:22:776 (10) - If 00:23:012 I would make this big note, but not for this one.
00:19:942 (2,3,4,7,8,9) - This pattern is paired with 00:11:910 ~ 00:14:745. No need to fix right now, I guess.
00:50:649 (6) / 01:28:917 (12,13,14,15,16,17) - I don't want to make more d/k alterations in here.
01:36:948 (7,10) - Applied, to make some difference between this and 01:28:917 (12,13,14,15,16,17).

[Hard]
- I raised OD by 1 for every diff, compared with my previous settings, so that is why this one has OD 6. No reason to roll back right now.
00:11:910 (1) / 00:15:690 (1) / 00:19:469 (1) / 00:23:249 (1) - As I said, I don't prefer to put big notes in the first beat of measures.
00:31:162 (3,6) / 00:36:949 (9) / 00:38:484 (4,7) - Too many d/k alterations, considering extremely high BPM.
00:41:673 (1) - Not that strong beat for there, I think.
00:45:806 (3,6) - Applied. BTW 6 is already kat.
00:45:806 (3,6) / 00:47:578 (11,12,13,14,15,16) / 00:53:365 (3,6) - Nah, too many d/k alteration with hard beat placement.

Alright, thanks for modding.
[Luanny]
from #taiko~

[Oni]

00:11:674 (19,1) - This two notes are good for a finish. Well, finish on both may be too much.. K on (19) or D on (1) is enough.
00:30:493 (25) - Drums are louder here.. maybe k?
00:43:484 (11,12) - This should be k d hm. (11) is high pitched (drums).
00:48:759 (22) - d. drum sound here is low pitched and is the same as 00:47:342 (13) -
00:56:318 (24) - ^same
01:15:452 (26) - k?

[Hard]

OD-1?
Rest seems perfect to me

[Normal]

I'd use OD4 D:

00:10:493 (5) - k?
00:37:067 (8) - I'd mode this note to 00:37:185 - because it is more intuitive. According to the song, the current position is right but I guess beginners can miss that at first
00:49:586 (2) - k to follow vocals?

[Easy]

Seems fine~

Sorry for short mod, this map is very good
Good luck o3o
Topic Starter
lepidopodus
@^:

[Oni]
00:11:674 (19,1) - 'To apply, or not to apply, that is a question', seriously. Yeah 19 is good for being big note but I applied big note in 00:15:453 (23) or so, so I wanted to make some difference between two parts, that is why I didn't make it big yet. I'll gather more opinion about this.
00:30:493 (25) - Applied. To be honest I want to apply 'kddkd' kind of pattern somewhere, lol.
00:43:484 (11,12) - Drum is, but I put kat in 12 due to vocal sound.
00:48:759 (22), 00:56:318 (24) - This time, I followed base.
01:15:452 (26) - To many 'kdddk's.

[Hard]
- I +1'ed OD in every diffs in this mapset, that is why this have OD 6.

[Normal]
- OD 5 due to above reason.

00:10:493 (5) - Mixing too many kats in here might feel flippant.
00:37:067 (8) - I think this is ok, since it is Futsuu and beginners sometimes need to be challenged.
00:49:586 (2) - I don't want to make too many don/kat alterations. kat also seems valid, though.

Thanks for modding~
KDS
:33/
I wrote this post in korean to convey my opinion more better to lepi.


[General]
위치가 딱딱 맞지않게 설정된 초록선이 몇개 있네요. 뭐 딱히 맞추지 않아도 음량은 똑같이 바뀌지만.. 그냥 조금 신경쓰이네요.


[Easy]
이지이지롭네요. 통과.


[Normal]
8-)b


[Hard]
00:09:075 (5) - kat. 보컬음이 전에 "d k d k d d k" 가 쓰인 부분과 비교해 끝음이 올라가니 "d k d k k d k" 가 더 어울릴 것 같네요.
01:37:775 (17) - kat. 01:30:216 (17) 와 비교해서 둘이 비슷한 파트지만 맨 뒤에 보컬음은 확실히 좀 차이가 납니다. 이 부분만 kat으로 바꿔도 충분히 변화를 줄 수 있을 것 같고, 음에도 잘 어울리네요.


[Oni]
01:23:011 (25,26,1) - 보컬음도 높게 올라가고 하는데 Big kat 으로 하는게 좋지 않을까요? 아니면 "kkkd" 으로 하는것도 그렇게 나쁘지는 않다고 생각합니다. 뭐, 01:30:570 (24,25,1) 이 부분을 생각해서라도 일관성 있게 Big kat으로 하는게 좋을 것 같네요.
01:26:317 (20,21,22) - "d k d" 으로 바꿔서 변화를 주는건 어떨까요? 01:34:113 (22) 이 노트는 일부러 d 으로 하셨는데 비슷한 파트인 여기는 그냥 똑같이 하는게 마음에 걸려서 한번 제의해봅니다.



이상입니다.
맨날 핑계대면서 질질 끌어서 죄송해요ㅋㅋㅋ;
Topic Starter
lepidopodus
General: 의도적임, 사실 요즘은 이렇게 할 필요 없는데 예전에는 이렇게 안하면 이펙트 이상하게 먹고 그래서 습관 된거임.

Hard: All applied.

Oni:
01:23:011: 그 부분 큰 캇은 키아이 후반부의 아이덴디티라서 거기 적용하기 좀 그럼.
01:26:317: 애초에 1/3 k kd이랑 1/4 k k d이랑 손 꼬이라고 그래놓은거임.

Hmm, quite useful modding, thanks.
OnosakiHito
Man, this took me much time to get lust for modding. Next time I will start with the mod4mod.
Sorry for waiting.

[Generel]
My eyes...@_@ Please move the BG a bit up. Poor guys head is cut off lol

[Easy]
Fine, I like how you used akekobe style in first section of kiai

[Normal]
00:00:572 - I know... Namco does SV changed even on Futsuu diffs. But you know that I don't take Namco anymore as reference after they made Shushaa. Just consider to remove the SV change, not because it dosen't fit, just to keep the general "unapproved" opinion about having no SV changes in Futsuu or Kantan. Don't need to though. I'm just worred people say ,,...but lepidopodus did it as well..." after they made unreasonable SV changes. Nowadays they kind of like these reasons... ha...

[Hard]
00:09:075 (5) - Maybe the don sounds better then the kat here? Because it kind of corresponds with the don at 00:05:532 (6) -
01:11:436 (17) - and 01:18:995 (17) - maybe using a finisher would be good. Because of low pitch in voice, it's fine. But plays more interesting with a finisher there and also it seems a little bit weird that finishers are in the middle but none appear at the end of these sections. Just my opinion.

[Oni]
00:40:965 (16) - using normal d with adding a k at 00:40:886 - would be probably better because at this moment his voice has lowered allready.
01:10:255 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,1) - This, was really confusing, mh. Maybe consider this because it was hard to decide what to follow. Vocal or beat. 1/3 or 1/4.
01:38:129 (28) - Just pointing this hitfinsher out. Seems fine though.

Well, that's all I could find. I hope I was somehow helpful.
aabc271
As requested by lepi, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to

-----------------------

[Easy]

OD -1 ? I wonder if OD 4 for kantan is too hard for beginners

00:34:351 ( 1 ~ 5 ) - Maybe it's me, but I guess moving them 1/1 forward can let new players catch the rhythm easier ? ( Sth like this )

Others seem fine. Nice overall ~

[Normal]

OD - 1 ? OD 5 is probably too demanding for new players. You know, 5 is often used in oni diffs rather than futsuu, and this diff contains 2 short spinners. Players may fail to finish the spinner and miss the coming note ?

00:12:383 ( 2,3,4 ) - I'm not sure if players can understand the SV change and hit with correct rhythm, as I guess SV change might be very misleading for new players ? It's better to find some testplayers ~

00:37:067 ( 8 ) - I guess this will probably mess players up, as the rhythm is odd ( One single note on red line ) Also need testplayers ~

Suggested patterns
Suggestions only. Change them only if you want to ~

01:18:995 ( 2 ) - Blue note ? ( Vocal is quite high-pitched, so k fits better imo. This will also fit what you did at 01:11:436 ( 11 ) )

Others are fine

[Hard]

No issues found. Only some hitsound suggestions ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:41:673 ( 1 ) - I prefer blue note here ( It has a higher pitch than 16 )
00:42:381 ( 2 ) - ^ If you change that, change this to red note ? ( 2 has a lower pitch than 3 )

01:11:436 ( 17 ) - Blue note ? ( 14 ~ 16 feel like following vocal, so it's better to keep the hitsound style consistent ? )
01:18:995 ( 17 ) - ^


[Oni]

Diff spread : Hard <-- ( infinity ) --> Oni. I prefer adding another diff in between hard & oni ( and renaming oni to "Inner Oni" ), but well, if you don't want adding one, just ignore me

OD - 1 ? I'll say the 1/4 + 1/3 style and high BPM make accuracy quite harsh ( At least more difficult than usual OD 7 )

Hitsounds and patterns are nice, and I can't really make suggestions to specific notes ( The patterns are structured ). So I'll just skip the pattern mod :3

Basically all the diffs are ready to go, as usual :)

Just a bit concerned about the diff spread. Other things should be fine ~

Star and good luck :3
Topic Starter
lepidopodus
@Onosakihito:
- BG: I think it is fine... Maybe find something better one, though.
- Normal: Removed SV change. I didn't refer namco about this though.
- Hard
00:09:075 (5) - Alright, instead, 00:04:351 (1,2,3,4,5,6,7) to 'd k d k d k d'.
01:11:436 (17) / 01:18:995 (17) - Not so significant sound there.
- Oni
00:40:965 (16) - 'Transitional zone' to the next part, I think. That is why I made some difference.
01:10:255 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,1) - Drum itself is 1/2 + 1/3 mixed...
01:38:129 (28) - Well, 1/3 big notes are fine, you know.

@aabc271
- OD: I don't think these settings are too harsh for players, to be honest.
- Easy
00:34:351 - Well there isn't major beats...
- Normal
00:12:383 - SV change removed.
00:37:067 - I followed vocal there, so I think that would be fine. Though the beat can be a bit confusing.
01:18:995 - Can be one option but I still prefer don there.
- Hard
00:41:673 & 00:42:381 - Applied.
01:11:436 & 01:18:995 - Applied. 16 to don in both cases.

Thanks for good moddings, guys!
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