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Lil Deuce Deuce - I Like Trains

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Topic Starter
Sushi
This beatmap was submitted using in-game submission on vendredi 24 août 2012 at 00:44:58

Artist: Lil Deuce Deuce
Title: I Like Trains
Source: Asdf Movies
Tags: Real Taiko
BPM: 185
Filesize: 18046kb
Play Time: 01:55
Difficulties Available:
  1. Easy (2,09 stars, 132 notes)
  2. Intrain (5 stars, 413 notes)
  3. Normal (3,55 stars, 171 notes)
  4. Real's Hard (4,93 stars, 338 notes)
  5. Trainko Oni (5 stars, 760 notes)
Download: Lil Deuce Deuce - I Like Trains
Download: Lil Deuce Deuce - I Like Trains (no video)
Information: Scores/Beatmap Listing
---------------
I LIKE TRAINS !

Video is skjlfhzdeqkilhfgdsqj,hgfdqkljhg epilepsy impossible to play with. Removing it. nvm lol
Kurai
J'aime les treings !
Jasquil
I like trains :D
Cool video and song xD
Neptune
O my god c:
Zlew
I like singing~
Low
je suis treings
XripztEr
i love the singing yeah
Musty
J'AIME LES TRAINS
Realazy
Je peux faire une Hard? \:D/
Topic Starter
Sushi

Real wrote:

Je peux faire une Hard? \:D/
Non, désolé, je pense pas prendre de guest diff sur ça A part si tu fais un truc parfait bien etc etc...

EDIT: Ok !
Mutsui
Star ! :) !
lepidopodus
[Trainko Oni]

- Nice diff name, lol.
- Generally nice map.
- I don't care about that 'I like trains' part. That part is already insane so who cares!
- Every 'I like trains' parts are also kiai-able, I guess?

00:01:054 (3) - Big note? You already put big note in 00:01:054 (3)...
00:12:891 (12) - k? Cause vocal pitch is going up.
00:15:162 (27,28,29) - kdd or kkd? Similar reason.
00:16:621 (38,39,40,41) - 'd k k d' or 'd d k k', yeah similar reason.
00:37:216 (38,39) - 'd k' instead of 'k d', since I prefer stressing out 39 is better.
00:40:459 (56,57,58) - kkd or kdd or something like that? since I think there are lots of ddk in that part already.
00:42:567 (66) - Big note? Similar as 00:01:054 (3), you used bit note in 00:47:756 (109).
00:56:026 (23,24,25) - kkd or kdd?
00:59:108 (45) - k? Too many dons are not so good with high pitched vocal, I think.
01:02:513 (3) - Make it big drum roll? Previous two notes were big and it is 'great' anyway.
01:06:567 (27) - k? there wasn't many 'k d k d' type of patterns in this part, I guess it might be ok...
01:10:459 (50,51,52,53,54,55,56,57,58,59) - Personally I don't like repeating same pattern over measure like this. It feels like, just previous 5 notes are stick to next measure or vice versa for later 5 notes.
01:35:107 (28) - Big notes? I guess you know what I mean now.

Oh, why so many minor suggestions, huh.
Song was kinda... mind*beep*ing, lol.
TheVileOne
another classic song

General

Guest mappers need to be added to tags.

Consider adding taiko to tags.

Easy

I found some parts a bit hard to read at first, and overall seems more difficult than the average Easy. It plays solid and I'd argue it's easy enough though. Although I did notice that several parts of this difficulty felt unpolished. I recommend going through and looking for sliders/ areas that seem marginally off and trying to make them perfect and just trying to improve this beatmap's layout in general.

00:06:243 (1,2) - Slightly too close?
00:19:216 (1) - Slider design is random and unfitting. How about reducing by 1/1 and adding a note where it ended. That slider size is more managable and you can make a better shape out of it.
00:26:026 - Add note for consistency.
00:28:297 (2,3,4) - Is it just me or do these look too high?
00:34:783 (1,2,3) - make spacing equal?
00:54:243 (2,3) - Nazi- make 0.9?
01:02:026 (1) - Straight slider here doesn't seem fitting to me.
01:07:216 (4) - This would play better if you reduced it by half. It also sounds a lot better because it matches that musical tone. Highly recommended you do this.
01:08:513 (1,2,3,4,5) - Curve of this looks unpolished. Straightening these 01:09:810 (3,4,5) - makes it look nicer in my opinion.
http://osu.ppy.sh/ss/364690
01:21:161 - Why is there not a note here?
01:37:701 (1,2,3,4) - Random changes in hitsounding?
01:42:890 (1,2,3,4) - ^ Something doesn't sound right
01:49:377 (2,3,4,5) - IMO this is a bit tricky to hit, but it sounds nice, so I wont bother you about it.
01:51:972 (2,3) - Line up better?

Normal

I just don't quite understand why you have some of these gaps in the beat. The rhythm continues, but the notes just decide to stop.

00:05:918 - Why isn't there a note here? I think it would play rather nice with one here.
00:13:378 (4,1) - It's weird having to go so much lower for slider 1 from 4. It feels like they should be more level.
00:19:216 (2) - This curve isn't perfect. ._. I know how it is trying to get those sliders round. It's a pain.
00:25:702 (2) - End of this shouldn't have any hitsounds IMO. The hitsounds are supposed to go here 00:26:675 - (add note)
00:29:918 (1,2) - Spacing?
00:38:999 (2) - This sounds bad by itself, I suggest you remove the clap.
00:46:459 (2) - Same comment as at 25 seconds
00:58:783 (2,3,4) - IC wut u did thar
01:01:378 (3,4,1) - Transition is slightly uneven
01:21:485 (4) - Same as 25 and 46 seconds.
01:22:134 (1) - Maybe make the curves on this slightly more defined. It doesn't look entirely right the way it is IMO.
01:37:053 (4,5) - Spacing should be 1.0
01:39:647 (4) - You know my opinion.
01:42:080 (4) - This slider doesn't look entirely symmetrical. Please make it perfect.
01:44:188 (4,5,6) - Unsure I like this. It seems so unfitting, and the note placement isn't very appealing and looks random.
01:49:377 (2,3,4,5) - Those sliders play weird IMO. I think having gaps would play much nicer. http://osu.ppy.sh/ss/364712

Real's Hard

This difficulty is really nice. I like the pacing.

00:15:972 (3) - Clap on the end. The clap rhythm shouldn't break here.
00:16:621 (2,3,4,5,6,7) - spacing changes randomly
00:32:189 (1,2,3,4) - ^
00:33:486 (1,2,3,4,5) - ^
00:34:621 (1,2,3,1,2,3) - <3
00:39:324 (6,1) - I don't understand why you have to wait here. I don't hear any cues in the song for such a transition.
00:43:864 (1) - This combo is inconsistent with how you map the same sound through most of the map, especially here 01:18:242 (1) -
01:21:809 - Not having a note/slider here just throws me off. I expect something here.
01:44:188 (5,1) - This doesn't look very good. perhaps there's a better way you could map it that doesn't involve 1/4th. hmm > http://osu.ppy.sh/ss/364727

Intrain

It wouldn't be right if I didn't mention your weird way of adding combos. I know it's supposed to indicate differences in spacings, but if there's no coherence to the combo, it's not that helpful. Besides in combo spacing isn't nearly as frowned upon as it was. I think it's safe to fix some of those combos.

00:05:918 (5,1) - I really don't like this stacked. If you unstack you can have a note here 00:06:081 - . I will have the same opinion for every instance you do this.
00:12:567 (4,1) - This spacing is unexpected. AR 9 definitely doesn't help me read this.
00:19:378 (4,5,6,7) - Curve goes weird here
00:22:053 (2) - Don't create your own beat, especially in 3/4th time.
00:42:810 (2) - ^ (what are these notes even mapped to?)
00:43:702 (5) - I don't recommend having this under 3. It's not very visible there.
00:57:486 (5) - Clap rhythm shouldn't be broken here? add clap to end?
01:02:513 (3) - Sounds like it should be 1/4th later. hmm idk how well that would play.
01:17:188 (2) - What is this mapped to? (same opinion for every other part you mapped like this)

Trainko

Unsnapped notes- check ai mod.

Conclusion

I was going to star this since the difficulties were relatively straightforward and solidly mapped, and then I got to Intrain. Well lets just say I'm not a fan of that difficulty at all. I recommend you continue to get mods, especially for Intrain, because I don't think I have the ability to properly mod it. After a few mods, ask me for a recheck and i'll go in for a star. Until then good luck with this.
Topic Starter
Sushi
For further notice
About the notes like this one 00:22:053 (2) -

I'm not creating my "Own beat" or something. these notes are mapped on the kind of synthesizer which is like "Vu vu vuuuuu" . The second note of this doesn't have a properly defined timing (there's a kind of transition effect, so it makes it unclear), and I felt obvious that the feeling was to have an even time between the three notes.
If the timing of the circles themselves could have been quite weird, I used the sliders at the beginning so that the player would actually know how it will sound.

However if these notes are reaaaaaaaaaaaaaally that disturbing, I'll change them at a point, but that'll ruin some stuff :/


Thanks for the mod ~
TheVileOne
Well I told you i was not qualified to mod it correctly. If modders find it good, then great, good luck getting it ranked.

In the meantime I have concerns with your taiko. there are some parts that don't seem to be making any form of rhythm and I question whether parts of it are even following the song, especially towards the end.
Topic Starter
Sushi
Taiko mapping can be quite weird when you are used to standard ^^, I can tell you that everything has a reason to be there. Specially, for the hitsounds that seemed to be "out of place", They were actually matching something crucial on the music, aka the drums and the general rhythm.

For taiko mapping, the general feeling and rhythm is what it is based on, because just following the voice would be excessively boring for a taiko that is meant to be hard.
Realazy
Fixed most of them, thanks TVO !

http://puu.sh/GRgt
kurohana
From Mod Requests :3

General

Delete the .osb-file in the song folder :3

Real's Hard

01:35:107 (2) - NC

I Like Trains :D
Good map, good luck x3
Aurele
Mhm... Why is it in Works In Progress? The mapset seems to be done.
Topic Starter
Sushi
Ow, will fix that in a few
Shiro
SURPRISE MOD HAHAHAHAHA

you know the drill

General
  • Looks fine. I thought "taiko" was not needed in tags, but your taiko is named trainko, not taiko lol
Easy
  1. I'm not sure using claps is that good of an idea in this diff. Seeing how it's mapped, you'll only get a clap ever so often, and said clap will feel and sound weird due to the lack of other claps. Claps usually work if they're used consistently (which implies often enough), which is not possible in this diff.
  2. Your slideeeersss.... I suppose you know how to prettify them. If not, just ask me. Anyway, these are the ones that could use some prettyfying: 00:42:567 (1) - 01:24:728 (1) -
  3. 00:04:945 (3) - this and all similar patterns: a 1/1 repeat slider would be better, to mirror the rhythm you used at 00:01:054 (1,2,3) - . Otherwise, the diff has some blank at this point 00:05:270 - which feels weird.
  4. 01:49:377 (2,3,4,5) - and 01:54:566 (1,2,3,4) - really surprised and confused me. I wasn't expecting that at all. The 1/2 slider isn't so surprising, but having circles on red ticks after it is.
Normal
  1. Slider naziing: 00:17:918 (6) - 01:02:026 (1) -
  2. 01:07:216 (1,2) - This surprised me quite a lot. Until then, you always had a 1/1 break after 3 1/2, and this one breaks this trend. Also, you've been following the vocals, and the vocals land on the white tick, not the red one, which make this more confusing.
  3. 01:37:701 (1) - Missing finish on the start ?
Real's Hard
  • Tooooo haaaaaard... Too many 1/2, AR is too high, too.
  1. 00:01:054 (3) - and 00:06:243 (1) - and 00:47:756 (1) - should have a length of 1/1, not 3/4. I'm not even sure there is any 3/4 in the song, and 1/1 is much more intuitive, and that's what the song sounds like.
  2. 00:10:135 (5) - Asymmetric. D:
  3. 01:40:296 (1,2) - This is quite confusing. The 3/4 rhythm, despite being used before, is still unexpected, and so is the note 1/4 after (and under) the slider's end. =x
Intrain
  • Overall I'm not quite sure of this. Although some parts flow very well, there are patterns that are way harder than I expected them to be. The map overall is extremely fast, which fits the song, but not so flowy. =x
  1. 00:01:054 (1) - and 00:06:243 (1) - and 00:21:810 (1,2) - and 00:26:999 (1) - and 00:42:567 (1,2) - and 00:47:756 (1) - a,d 01:16:945 (1,2) - and 01:22:134 (1) - and 01:35:107 (1,2) - and 01:40:296 (1) - and 01:45:485 (1,2) - and 01:50:674 (1) - should last 1/1 and not 3/4 =x
  2. 00:52:783 (1) - This comes really too soon after the spinner =x
Trainko Oni
  • The 4notes patterns were really unexpected.
  1. 00:25:702 (96,97,98,99,100,101,102) - I expected to play ddkdk k d, which I find to be more intuitive
That's about it. Surprise mod /o/
Realazy
Fixed errything + AR set to 7.

@Odaril:I think the map is not too hard, especially because sv is low and spacing isn't that high.
Musty
o/

[General]

Fut pas un temps ou tout les Tick Rates devaient être les mêmes sur chaque diff? faut vraiment que je relise tout si c'est pas le cas.. ( j'me remet a modder aussi )

[Easy]

Shiro wrote:

Your slideeeersss.... I suppose you know how to prettify them. If not, just ask me. Anyway, these are the ones that could use some prettyfying: 00:42:567 (1) - 01:24:728 (1) -
Heh, no i don't understand your point, it's mapper choice.

La diff a pas de problème a mon avis.

[Normal]

↓Ignore si tu suis autre chose que la voix↓
01:02:026 (1) - Je sais pas si c'est une bonne idée de mettre un nouveau combo pour cette courte phrase.
↓Ignore si tu suis autre chose que la voix↓
01:07:216 (1) - Ici aussi, il ne finis pas sa phrase.

[Real asdasdasd]

00:01:054 (3) - euh pourquoi le 3/4 ? o_o
00:06:243 (1) - Same, ça suit pas le rythme, j'pense que tu devrais faire du 1/1 de même pour tous les sliders comme ça a un moment simillaire dans la chanson
01:02:026 (1,2,3) - Spacing trop haut a mon goût pour une Hard.


[Intrain]

Coucou mod inutile parceque j'arrive a rien trouver. ._.

[Trainko Oni]

00:08:999 (61) - k?
00:30:081 (129,130) - d?

s'tout, Star . o/
Topic Starter
Sushi
Fixed a bunch of stuff.

I just want to say

00:01:054 (1) - and 00:06:243 (1) - and 00:21:810 (1,2) - and 00:26:999 (1) - and 00:42:567 (1,2) - and 00:47:756 (1) - a,d 01:16:945 (1,2) - and 01:22:134 (1) - and 01:35:107 (1,2) - and 01:40:296 (1) - and 01:45:485 (1,2) - and 01:50:674 (1) - should last 1/1 and not 3/4 =x
I admit, The timing on those notes is very, very blur. HOWEVER on a majority of these notes you can clearly hear (if you hear what I'm mapping on) that it is not on 1/1. for example 00:01:054 (1) - or 00:06:243 (1) -

Using several timings for all these patterns would be even more confusing, and putting 1/1 everywhere would actually not follow what it's supposed to follow.
aston_old
I'll be listing out everything under "Modder Note (MN)" if it's repeated
note: everything i say is a suggestion, i'm modding based on the quality of the map, not the rankabability

Intrain

00:01:054 (1) - Extend this out to the white tick; if you listen to the song at 25%, there's actually a hit on the white tick. I think it sounds better extended; increases the difficulty a bit but it's still fun; apply to all white-blue sliders/circles following this. I saw you discuss this and give your reasoning for it, but I still think it should be 1/1, I can hear all the notes hitting on the white ticks for sure. *Modder Note 1
00:06:243 (1) - See MN1
00:16:945 (4) - Move the first tick right one? I feel like it'll look better like this; or move the whole slider right one
00:22:135 (2) - See MN1 - move to white tick
00:26:999 (1) - See MN1
00:42:810 (2) - See MN1
00:46:459 (1,2,3) - I don't like this combo, you could've had a stream! though this is just a suggestion
00:47:756 (1) - See MN1
01:17:269 (2) - See MN1
01:22:134 (1) - See MN1
01:22:620 (2) - Feels lopsided, move the last tick right 1? I think it looks better this way
01:35:350 (2) - See MN1
01:40:296 (1) - See MN1
01:45:728 (2) - See MN1
01:50:674 (1) - See MN1

That's about it for this diff. It was cleanly made.

Real's Hard
00:22:297 (2) - The way this blanket was formed is a bit weird. I think you should move it closer to look like http://puu.sh/OcUC ; followed by moving the last tick into place downwards.
00:27:486 (2) - Curve this to fit the first slider a little bit better, kinda reminds me of train tracks. *Modder Note 2
00:50:837 (2) - See MN2
01:20:026 (2) - same as 00:22:297 (2)

That's about it. Nice difficulty, looks fun for a Hard player o/


Normal
00:24:405 (1) - last tick down 1, MN2; sorry, I just like it looking like that a bit better.
00:38:999 (2) - Move this up till the approach circle matches up with the slider ; visual example : http://puu.sh/OcYW
00:45:162 (1,2) - This just looks weird; can you uguu-pretty it up?
01:40:296 (1) - ^

01:20:836 (2,3,4) - a little bit boring
01:38:999 (2,3,4) - ^


Easy
01:24:728 (1) - Can you make this even on grid4?
01:07:216 (4,5) - This part might be a little bit too difficult for an easy

And sorry I can't mod Taiko. Looks like a really high quality map. Can't wait to see it get ranked! :D
Realazy
Fixed most, thanks aston o/

http://puu.sh/Oh4G
Topic Starter
Sushi
Changes done! for MN1 please refer to what was said to Shiro :<

The S slider is actually even :> it is just rotated by a few degrees
Melan Blue
So I happened to pass by, and...

[Intrain]
HP 8 is pretty brutal. Decrease it to 7 maybe?
00:22:053 (2) ~ 00:42:810 (2) ~ 01:17:188 (2) ~ 01:35:350 (2) ~ 01:45:728 (2) - these parts really irritate me. I always expect this note to be on a red tick and it slows me down. :o really recommend to place this note on a red tick, and add a note on the next white tick.
00:33:162 (1) - remove whistle, add clap

[Real's Hard]
HP +1
00:52:945 (1) - move the second tick of this slider 1 grid left, and the third one 3 grids left. Should look like this: http://puu.sh/P821
01:13:702 (@) - y no finish?

Pretty much all I had to say :oops: I just love this map, so fun. Good luck with it.
Realazy
Topic Starter
Sushi

Leyko wrote:

So I happened to pass by, and...

[Intrain]
HP 8 is pretty brutal. Decrease it to 7 maybe?
00:22:053 (2) ~ 00:42:810 (2) ~ 01:17:188 (2) ~ 01:35:350 (2) ~ 01:45:728 (2) - these parts really irritate me. I always expect this note to be on a red tick and it slows me down. :o really recommend to place this note on a red tick, and add a note on the next white tick.
00:33:162 (1) - remove whistle, add clap

HP drain should be ok, it's an insane, after all ^^, for the notes, I think surrounding all of these would totally mess up with wwhat it is actually mapped on. The whistle was there to emphasis a particular part on the lyrics ^^;


Pretty much all I had to say :oops: I just love this map, so fun. Good luck with it. Thanks !
kd'd for help on Real's map
Kenezz


[General]
  1. Delete the audio of the video please.
[Easy]
  • Settings
  1. Hmmmm maybe AR-1 or 2? I feel that 5 is too high for a Easy diff.
    Hitsound
  2. 00:04:945 (3) - Missing clap at the repeat.
  3. 00:08:837 (1,1) - Swith the whistle, whistle in the spinner and nothing in the circle.
  4. 00:17:594 (2) - Swith this whistle to the start of the next slider and now add a clap here.
  5. 00:50:351 (1) - Maybe add a whistle here like in 00:29:594 (1) because the track is too similar.
  6. 00:53:594 (1) - If you add with the before point, then delete this whistle.
  7. 01:35:107 (1) - Missing finish at the end.
  8. 01:42:890 (1) - And here missing clap at the end.
  9. 01:45:485 (1,2,1) - Same as above.
  10. 01:51:972 (2,3) - Again.
    Beatmap Suggestions
  11. 01:33:485 (4) - Maybe to contiued with the pattern of three circles and a slider delete this circle and after add a new combo here 01:33:809 (4) or if you want add like Normal a spinner.
[Normal]
  • Settings
  1. If you add with me about the AR in Easy, then change here to 5 to have a balance with the settings of all diffs.
    Hitsound
  2. 00:46:459 (2) - Add clap instead the whistle at the end.
  3. 00:49:540 (4) - Clap or finish at the end.
  4. 01:06:567 (3) - Whistle at the start.
  5. 01:23:917 (4) - Same as 00:49:540 (4).
[Real's Hard]

  • Beatmap Suggestions
  1. 00:01:540 (1) - I don't see the motive for a new combo here... delete it? If you want see more combo colours here, after this you can add a new combo in 00:01:054 (3), http://puu.sh/QbDV like in 00:21:324 (1,1) or 00:42:081 (1,2,1) etc.
  2. 00:44:513 (1) - Okay, to be own consistent, delete this new combo and put the new combo at 00:45:162 (7).
  3. 01:33:809 - Really considers add a circle with new combo here.
  4. 01:42:242 (1) - If you argument to a new combo here is the vocals it's okay, but really I prefer delete this new combo because don't are too neccesary, furthermore in others place like 01:52:620 (6) you don't use this new combo.
[Trainko Oni]
  • Settings
  1. Disable the countdown and letterbox.
That's all! I hope to helps you, cool song and great mapset!
Good Luck~
Realazy
Jenny
Count this as IRC stuff.

long log is long desu
01:19 Sushi: : Sup
01:19 *Sushi is listening to (Lil Deuce Deuce - I Like Trains)[http://osu.ppy.sh/s/40322]
01:19 Jenny: : i like that title
01:19 Sushi: : :3
01:19 Sushi: : Although it's pretty much polished, opinions are welcome
01:21 Sushi: : It's kinda a pain to find a MAT or a BAT :<
01:21 Jenny: : i know that feeling
01:21 *Jenny forever unrechecked
01:22 Jenny: : DL so slow
01:22 Sushi: : daw
01:22 Jenny: : WOAH FLASHY
01:23 Jenny: : 00:01:054 (1) - that one doesn't really feel good as of that length, extend to white?
01:23 Jenny: : as in, a mirrored version of 2 would prolly do good
01:23 Sushi: : ;~;
01:24 Jenny: : mh?
01:24 Sushi: : I fought so much for this one
01:24 Sushi: : check thread
01:24 Jenny: : well i don't really see a reason for the length in song :/
01:24 Jenny: : 00:01:540 (2,3,4) - i'd expect 4 to be more downwards since 2 leads that way and 3 continues
01:25 Sushi: : Yup but it's kinda like a S movement
01:25 Sushi: : And starts the following combo
01:25 Sushi: : well, the movement of the following combo
01:25 Jenny: : http://osu.ppy.sh/ss/402944 this would fit the curve of 2 better and not go too far away of next one (2.0x instead of 1.8x tho)
01:26 Jenny: : would repisition the triangle of sliders tho, to fit 2 (blue) better with 4 (green)
01:27 Sushi: : Hmm
01:27 Sushi: : The idea wasn't to stack them
01:27 Jenny: : http://osu.ppy.sh/ss/402947 like that, 2 would fit 4 better as by the curve, people whould prolly bitch about readability though (...at least I
01:27 Jenny: : assume)
01:27 Jenny: : 00:06:567 - adding a note there would feel reasoned
01:28 Sushi: : Nope, considering what I'm based on, it would ruin what I want to map actually
01:28 Jenny: : 00:05:756 (3,4,5) - i guess you know these are like "woah" sudden since you just got softsample-hitnormals yet, right? (at least on hearing
01:28 Jenny: : it the first time it was like "woah" - i prolly would've stopped my gameplay)
01:29 Jenny: : (i still recommend you to arrange 3-4 on the first combo so they follow 2's curve more though i can't enforce anything and such)
01:29 Sushi: : You mean the hitsound ?
01:29 Jenny: : 00:04:135 (2) - feels a bit too close to 1 , i'd prefer if it was like 1 grid more up or smth
01:29 Sushi: : Heh wait for me to answer D;
01:29 Jenny: : yeah, the hitsound is very strong
01:30 Jenny: : 00:11:918 (2,4) - do not like the overlap between these
01:30 Jenny: : (...am I going too fast? ;~;)
01:30 Sushi: : This overlap is only visible in the editor xD and it's so little...
01:31 Sushi: : It's just that I say things but you already moved to the next point...
01:31 Jenny: : myu ;~;
01:31 Jenny: : should prolly just do a forum post
01:31 Sushi: : The thing is
01:31 Sushi: : For suggestions like that
01:32 Sushi: : I think it's even better to discuss them
01:32 Jenny: : mh... discuss? :/
01:32 Sushi: : yup
01:32 Sushi: : Just look up what I was trying to say before
01:32 Sushi: : :p
01:32 Jenny: : o3o
01:33 Sushi: : Plus there are loadsa stuff that are fake esthetism, aka only visible in the editor
01:33 Sushi: : as the note remains way longer than ingame
01:34 Sushi: : (specially on an AR9 map =w=)
01:34 Jenny: : http://osu.ppy.sh/ss/402951 this seems better to me, just as a suggestion (also, apart from the overlap)
01:36 Sushi: : Hmm, on esthetism side, I'd agree, but it breaks completely the way the pattern was played
01:36 Sushi: : Let me try to modify that a bit
01:38 Jenny: : mh... would 1.5x-2.0x be okay?
01:38 Sushi: : the thing is I was using 1.4 first as it is the global Distance snap for the map
01:38 Sushi: : But
01:39 Sushi: : There can be an Exception here :°
01:39 Jenny: : http://osu.ppy.sh/ss/402955
01:39 Jenny: : also, i assume you have heard
01:39 Sushi: : Pretty much how I just put them :p
01:39 Sushi: : hm ?
01:39 Jenny: : *referring to video/song/screenshot
01:40 Sushi: : rofl
01:41 Jenny: : anyways, 00:13:864 (1,2) - i'd suggest to swap the NC since 1 is still mapped in the wide distance and it kinda seems to belong to the blue
01:41 Jenny: : combo (and the "main vocal" starts on 2, the 'vocals' on 1 are more hasty and thus feel like they are more a 'bridge part' to get into
01:41 Jenny: : 'vocalism' again)
01:41 Sushi: : The thing is
01:42 Sushi: : On this one, actually I think even removing the NC on 00:13:540 (1) - might be better
01:42 Jenny: : that seems to be okay
01:42 Sushi: : As the new combo was put to show change due to the guitar
01:43 Sushi: : So that's a little blur here :/
01:43 Jenny: : i'll leave that up to you then o.o
01:43 Jenny: : 00:16:621 (3,4) - NAZI: move a grid up (3 is 1 grid closer to 2 than 1 is) *run
01:43 Sushi: : oh yes
01:43 Sushi: : I like these
01:44 Jenny: : *also, i think 4 could blanket better with just one point
01:45 Sushi: : I'm terribad at blankets :<
01:45 Jenny: : http://puu.sh/Fl1f hua
01:46 Sushi: : .
01:46 Sushi: : ? *
01:46 Jenny: : blanket
01:46 Sushi: : I know xD
01:46 Sushi: : I said I'm terribad at doing blankets :>
01:46 Jenny: : using BG/Vid in combination with map /o/
01:46 Jenny: : yeye
01:47 Jenny: : http://osu.ppy.sh/ss/402961 what about that?
01:47 Sushi: : http://puu.sh/Vnlj Like this ?
01:47 Jenny: : look okai there
01:47 Sushi: : \:D/
01:48 Jenny: : 00:17:432 (5,6,7) - i'd prefer if that was remade into a proper triangle (also, swapping 6 and 7 seems more reasoned when taking 4's curve
01:48 Jenny: : in thought)
01:48 Jenny: : but that'd make the jump huge
01:48 Sushi: : yup
01:49 Jenny: : (http://osu.ppy.sh/ss/402962 smth)
01:49 Jenny: : well that's not really huge tho
01:49 Sushi: : wasn't supposed to be a curve after the slider, but more like a M movement
01:49 Jenny: : this feels more natural tho (at least to me)
01:51 Jenny: : 00:24:405 (1) - NAZI: adjust to 2's approach circle, then use a mirrored version for 2 and let it blanket 1's end
01:52 Jenny: : 00:27:324 - adding a note here feels fitting to music
01:52 Sushi: : on this
01:52 Sushi: : I'm not on the drums on that part, more on the thing hmmm
01:53 Sushi: : how to explain, on the synth
01:53 Sushi: : it's like that during all the choruses :(
01:53 *Jenny that one person that goes for the song and not parts of it :/
01:54 Jenny: : shouldn't bug too hard to leave it empty though it'd be a neat adition imo
01:57 Sushi: : That feels so awkward to me to add a note there, each time I listen to it it makes me feel weird considering what is mapped >_>
01:57 Jenny: : wellk
01:57 Jenny: : 00:28:460 (2,4) - these feel too close together, might have a not-so-pretty hitburst overlap, suggesting to move 4 more down-right
01:58 Sushi: : how about like this ? http://puu.sh/Vny6
02:02 Jenny: : better
02:02 Jenny: : ye
02:03 Sushi: : c:
02:04 Jenny: : 00:24:405 (1,2) - did that=+
02:04 Jenny: : ?
02:04 Jenny: : equalplus
02:04 Sushi: : I'm trying
02:04 Sushi: : Everytime I try to blanket it perfectly
02:04 Sushi: : it looks horrible
02:05 Sushi: : :(
02:05 Jenny: : http://osu.ppy.sh/ss/402975 would that shape be fine with you?
02:06 Sushi: : yup
02:06 Jenny: : points on x44, y112 - x40, y180 - x88, y216
02:06 Jenny: : :x
02:06 Jenny: : (not counting beginning)
02:09 Sushi: : Thanks !
02:09 Jenny: : 00:30:081 (2,3,4) - these feel like they should be ascending
02:09 Jenny: : 00:30:567 (6,7,8) - these descending
02:10 Jenny: : might adjust volume and also space them out so that fits
02:10 Sushi: : Oh I see the feeling
02:11 Jenny: : also
02:11 Jenny: : add note on 00:30:891 - ?
02:11 Jenny: : with a finish on it
02:11 Jenny: : make the spinner start 1/4 later then and let it end where it ends now
02:13 Sushi: : The spinner become extremely short with that :'D but are still ok, But I'm not fan of note with 1/4 later spinners, specially on short ones
02:13 Jenny: : :/
02:13 Jenny: : the spinners length is fine
02:14 Jenny: : i can 300 that with ease and my top spin is like, 390 and i can't reach that anymore :/
02:14 Sushi: : Hmm ok then
02:14 Jenny: : 00:34:297 (4) - *nazi?*: 1 grid down to have a more consistent distance
02:15 Jenny: : is that just me or is 00:36:081 (3,4,5) - actually louder?
02:15 Jenny: : 00:40:621 (5) - that curve feels somewhat awkward
02:17 Jenny: : http://osu.ppy.sh/ss/402990 feels more balanced like that
02:17 Sushi: : 00:36:081 (3,4,5) - not louder :3
02:17 Jenny: : the hitsounds feel louder there without an inherit to me
02:17 Jenny: : no idea
02:18 Jenny: : 00:58:135 (2) - what is that fucked up blanket D:
02:18 Sushi: : :x
02:19 Jenny: : http://osu.ppy.sh/ss/402994
02:19 Jenny: : 4 points (not counting star but end as one), X84, Y84 - X104, Y140 - X164, Y156 - X196, Y148
02:20 Jenny: : 01:03:972 (6,7) - not as 'bad' but fixable
02:21 Jenny: : http://osu.ppy.sh/ss/402997
02:21 Jenny: : X248, Y280 - X308, Y280
02:21 Sushi: : oh yes, hell better indeed
02:22 Jenny: : 01:05:918 (2) - the vocals on here are more 'powerful', thus i'd recommend more distance
02:22 Sushi: : Oh, good idea
02:22 Jenny: : http://osu.ppy.sh/ss/403000
02:23 Jenny: : 01:07:216 (1) - sliderpoint (the middle one) 1 grid down (size 4)
02:23 Jenny: : gives a better bow imo
02:23 Sushi: : indeed
02:23 Jenny: : 01:10:459 (8) - NOT MOE
02:23 Sushi: : nuuuu
02:24 Jenny: : http://osu.ppy.sh/ss/403002 takes more of the 7-8 motion into the curve
02:24 Jenny: : not much effort needed to adjust next 1-2
02:26 Jenny: : 01:20:026 (2) - better with just one point
02:26 Jenny: : http://osu.ppy.sh/ss/403003
02:26 Jenny: : 01:23:917 (4) - do not understand why that one is there and so long o.o
02:27 Jenny: : 01:25:863 (8,1) - suggesting to change to this: http://osu.ppy.sh/ss/403004
02:27 Sushi: : "Oooooow ow ow"
02:28 Jenny: : 01:29:269 (3) - move sliderpoint 1 grid up, 100% symmetry /o/
02:28 Jenny: : 01:31:864 (3) - same
02:29 Jenny: : 01:42:890 (1,2) - OUUUUUUCH
02:29 Jenny: : you... better...
02:29 Jenny: : AAAAAAAAH
02:29 *Jenny dies
02:29 Jenny: : 00:24:405 (1,2) - use these there
02:30 Jenny: : 01:45:972 (3) - can look better if sliderpoint gets set on heigth of the slidertick, but just 2-3 grids left
02:31 Jenny: : 01:48:080 (1,2) - 90° sliderpoint arcs are not moe
02:32 Jenny: : 01:53:269 (1) - 1 sliderpoint at X444, Y288 does do well
02:32 Jenny: : 01:55:944 (1) - add 5% softvolume spin /o/
02:33 Sushi: : D: for the last spin
02:33 Jenny: : well it feels fitting
02:33 Jenny: : tho the .mp3 ends suddenly
02:34 Jenny: : so you'd have to place the ending a like 2 whiteticks before end
02:35 Jenny: : well that'd be it
02:35 Jenny: : i'd suggest hitsounded sliderticks for the normal
02:35 Jenny: : to keep the soundpattern consistent
02:37 Jenny: : and that's the only thing bugging me there
02:37 Sushi: : hmm
02:37 Sushi: : ok
02:38 Jenny: : in taiko, I myself prefer to have a lower volume and SV in nonkiai parts
02:38 Jenny: : as in, like 70% volume in non-chorus would do, 85% in chorus
02:38 Jenny: : and in final kiai, 95-100%
RandomJibberish
Congratulations, you are now the lucky owner of my first mod in a while

[General]
Only one short break? I'd suggest one for four bars or so after the first chorus, but it's up to you~

[Intrain]
Oh Sushi, you and your somehow readable ridiculous spacing
- 01:02:026 (1,2,3) - This 1/4 rhythm is already a little awkward in such a ploddy song, so when it's in a place you haven't seen it before along with a jump it's somewhat confusing. The flow of the downward slider after the big upward jump is pretty awkward to play, too. Perhaps reduce the spacing so it's closer to normal, or at least rearrange things from

[Real's Hard]
01:02:026 (1,2,3) - aaah why is this pattern all in the same place. Try something like this?
00:39:324 (6,1) - Spaacing. Move the blue combo somewhere not under stuff.
01:26:026 (5) - I approve

[Normal]
The round sliders at the end of the verses disappoint me :<
Stick a hitcircle in the middle of each and tweak the slider so it lines up with the edge neatly~

[Easy]
I find it slightly annoying that 1/1s overlap by such a small amount on this diff when they could easily be nudged out, but it's the sort of thing that would only irritate me, hah.

Great job on this, Sushi. Let me know when this is all applied~
Topic Starter
Sushi
Speaking of it, it's true that when you arrive on this on this timing and spacing without knowing that arrives, it might be a little confusing. Tried to make the spacing and slider slightly different, not sure how it'll go
Realazy
Topic Starter
Sushi
I'm really really really really really terribad at doing round stuff and blankets, but I think that should be good (at least better :U) now
Kiddo-Kun
Alrighty, after a brief irc mod this is:

Good luck~

Changes
• 00:32:837 (1,2) - Unstack these notes. These two notes feel rather odd on top of each other.Once you unstack, this will be a whole lot more flowing.
• 01:02:026 (5) - New combo on this note just to be consistent with the other difficulties.
Sync
[Intrain]
Lower the HP drain by one. It's pretty high and the short/spam combos make even more harsh.

[Normal]
00:18:891 (1,2) - Remove the new combo on (1) and put it on (2) instead to follow the music better
00:34:459 (1,2) - ^


shortest mod I've ever done, nice mapset

let's get it ranked
Kurai
I'm modding it at the moment, don't rank it please ~
Topic Starter
Sushi
I haven't posted fixes yet anyway :°
Kurai
[Easy]
  1. 01:28:944 (1) - Pourquoi tu suis correctement les vocales avec 01:27:323 (1,2,3) mais pas avec ce slider ? Ce qui d'ailleurs est assez bizarre vu qu'il n'y a que les vocales à suivre ici. Enfin personnellement http://puu.sh/XGT0 se joue beaucoup mieux (en quelque sorte j'arrive à prédire que comme le slider est 1/2 plus tard "I like trains", le joueur aura tendance à le clique plus tôt et choper un 100).
  2. 01:31:377 (1) - ^
[Hard]
  1. 00:24:081 (7,8) - Mauvaise idée de les stacker car comme l'AR est pas spécialement haute, nles deux approach circles sont assez proche l'un de l'autre, et le pattern vaut aussi que cette stack soit entourée de hitbursts ce qui va rendre la lisibilité de ce stack assez dur, donc évite de les stack.
  2. 01:12:243 (6) - Comme dans "Intrain"
[Intrain]
  1. 01:12:567 (8) - Quelque chose ne va pas avec cette note. Je veux dire, Tu suis les vocales dans toute la map, et là aussi, il est donc logique que tu mette une note à 01:12:567. Cependant à 01:12:729 tu mets un spinner qui lui commence sur la continuation des vocales? C'est là qu'est le problème, les spinners ne sont pas des objets qui produisent un rythme ils sont juste là pour mettre l'accent sur des notes prolongées. Mais ça je pense que tu le sais déjà. Le fait de ne rien avoir d'autre que un spinner à 01:12:729 est donc étrange car le joueur, intuitivement, s'attend à avoir quelque chose à cliquer. Mais il n'a rien.
    C'est pour ça qu'il serait préférable de mettre un cercle 01:12:729 et de commencer 1/4 plus tard le spinner ou bien, ne pas totalement suivre les vocales et supprimer 01:12:567 (8) carrément pour mettre l'accent sur (7) et les cymbales dans la musique.
Bon go fix que je puisse rebubble après *-*
Yuzeyun
Un petit mod rapide ~
Déjà le timing est parfait, rien à dire (j'ai 99,07% HR, avec une OD8,2 c'est très bon pour moi)
AR5 ? peppy avait dit qu'on doit pas manipuler CS et AR pour les maps taiko pour pas changer le star rating.

En Sanaitalique : T'es vraiment pas obligé.
En Sanaroz : J'aimerais bien que tu appliques ça
En Normal : Une suggestion comme une autre.


[Trainko]
Playtime
00:10:134 (69,1) - J'aurais pensé à un regular drumroll à la place, comme ça y'a pas vraiment de "break" (La note de la guitare est tenue)
00:12:324 (7,8) - ajoute un d avant ce 2-pat ?
00:12:729 (11) - Le ddk m'a semblé bizarre tbh.
00:13:378 (15,16,17) - je penserais kdd, kdk ou kkd mais dans les trois cas ça bousille le pattern; et kkk fait trop bizarre. perso je placerais kdd...
00:15:162 (27,28,29) - kkd à la place ? 00:14:594 (23,24,25,26,27,28,29,30,31) - tout ce passage sonnerait mieux à mon goût avec ce pattern.
00:17:513 (43,44) - ajoute une note ? y'a un peu de mapping vocal dans le passage avant; pas sûr.
00:20:513 (63) - Roll à la place ?
00:30:892 (136) - ^

00:37:540 - J'aurais rajouté un d à cet endroit, pour mettre un poil d'écho dans "First"
00:41:270 (63) - Pareil que 00:20:513 (63) -
00:51:648 (143) - ^

01:02:513 (3) - D seulement ? Un roll fait bizarre à ce passage
01:26:026 (73) - Roll
01:56:026 - Denden ?

Autres trucs
00:21:810 (66) - Commence le gogo (kiai) ici ? C'est un refrain, et ça appuie vraiment pour moi.
00:30:892 (136) - Fin de ^
00:42:567 (66) - Pareil que 00:21:810 (66) -
00:51:648 (143) - Fin de ^

01:16:945 (3) - Gogo (au passage wut timing point)
01:26:026 (73) - ^ Fin
Topic Starter
Sushi
Applied stuff from sync and Kurai's mod and 1 very little minor thing from Gezo's, there we pop
Realazy
I'm silly

SPOILER

_Gezo_ wrote:

(j'ai 99,07% HR, avec une OD8,2 c'est très bon pour moi)
accuwhore
Kurai
Okay rebubbled ~

PS: oublies pas les kudosu
Yuzeyun
SPOILER

Real wrote:

SPOILER

_Gezo_ wrote:

(j'ai 99,07% HR, avec une OD8,2 c'est très bon pour moi)
accuwhore
bah ça appuie sur le timing parfait


Go rank Sushi, après tant de temps \:D/
lolcubes
As promised.

[Intrain]
*01:05:270 (3) - I'm not usually nazi, but when a map is about to get ranked, stuff like this looks awkward. Maybe try to make it look better?

[Real's Hard]
*00:03:324 (4) - I think a clap should be here instead of the whistle, unless I'm wrong.
*00:30:081 (2) - The slider-slide playing here is quite loud. Intentional? If not, better slap a S:C2 section at 00:30:121 - (the 1/8 tick) and make it go back to N:C1 at 00:30:405, just so it doesn't sound weird.

[Normal]
*HPdrain -1 please. The hp regen is quite slow and the map has quite a fast pacing.
*01:55:377 (3,1) - This could be a little confusing for a normal, cause while it's distance snapped it seems closer than it actually is (because of the circle). I suggest that you reposition this in a way so it's symmetrical with 01:54:566 (1,2) on the other side. Something like this, just more pretty (I didn't bother making them perfectly symmetrical <_<). The (1,2) might have to be moved to the left by 1 grid, so adjust the spacing if need be.

Rest looks fine.
Thank god for no video, I just can't play this without that. <_<

Fix em up and I rank!
Topic Starter
Sushi
Aaaaand fixed, took care of Real's diff as I was in charge of his HS anyway :p
lolcubes
Looks good.

Ranked!

Off to bed finally.
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