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Rhythm Incarnate
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This beatmap was submitted using in-game submission on lunes, 05 de junio de 2017 at 1:30:45

Artist: Nanamori-chu*Gorakubu
Title: Chochocho! Yuru Yuri*Capriccio!!!
Source: ゆるゆり さん☆ハイ!
Tags: irohas mugiwarasekai hazu- iyiyo lasse yuru yuri san hai yryr season 3 opening tv size akaza akari mikami shiori toshinou kyouko ootsubo yuka funami yui tsuda minami yoshikawa chinatsu ookubo rumi Nanamori chu Gorakubu
BPM: 190
Filesize: 24017kb
Play Time: 01:28
Difficulties Available:

Download: Nanamori-chu*Gorakubu - Chochocho! Yuru Yuri*Capriccio!!!
Download: Nanamori-chu*Gorakubu - Chochocho! Yuru Yuri*Capriccio!!! (no video)
Information: Scores/Beatmap Listing
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Last edited by pkhg on , edited 31 times in total.
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Spinner Sage
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Rhythm Incarnate
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Rhythm Incarnate
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Rhythm Incarnate
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Rhythm Incarnate
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grats on rhythm incarnate
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Rhythm Incarnate
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Star Shooter
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u asked for mod in q but ur maps are so good i cant even find much wrong with them
sry for short poo mod

insane

00:21:946 (3) - id do a nc here tho
00:48:867 (2,3) - these are spaced a little more than the other 1,2,3 so id move the 1 down to match with the others or just copy paste the first one and rotate idk
01:27:788 (2) - its probably just me but this ending seems too relaxed, i think a 1/3 jump thing would be better like https://osu.ppy.sh/ss/6944896 not exactly like that but similar u know

i couldnt find anything wrong w the hardest dif besides the dif name could be somethin better :///>?>;./';

no kds if u dont use anything i dont mind
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Rhythm Incarnate
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cute boy wrote:
u asked for mod in q but ur maps are so good i cant even find much wrong with them
sry for short poo mod

insane

00:21:946 (3) - id do a nc here tho not needed imo
00:48:867 (2,3) - these are spaced a little more than the other 1,2,3 so id move the 1 down to match with the others or just copy paste the first one and rotate idk intended
01:27:788 (2) - its probably just me but this ending seems too relaxed, i think a 1/3 jump thing would be better like https://osu.ppy.sh/ss/6944896 not exactly like that but similar u know i wanted to keep it as simple as possible but yea its too relaxed. i need a bit to think what to do here cuz i dont exactly want to use circles

i couldnt find anything wrong w the hardest dif besides the dif name could be somethin better :///>?>;./'; haitai

no kds if u dont use anything i dont mind


ty
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Rhythm Incarnate
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Easy



Normal



Hard
  • 00:02:133 (2,1) - I wouldn't do that just cause some players might think that's just 1 repeat slider instead of a not on top of a repeat slider (First time around at least). Increase stack latency maybe?
  • 00:36:554 -



Insane



God this song is annoying
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Rhythm Incarnate
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Yoges wrote:

Easy



Normal



Hard
  • 00:02:133 (2,1) - I wouldn't do that just cause some players might think that's just 1 repeat slider instead of a not on top of a repeat slider (First time around at least). Increase stack latency maybe? ill ask for testplays
  • 00:36:554 -



Insane
  • 00:32:449 (7,8,9) - Maybe just stick an NC on the (7) to distinguish that those are 1/4 and not 1/2 like 00:31:817 (3,4,5,6) - cause I'm a fag that can't read.
  • 00:34:580 (4,5) - Similar to the previous comment but here it feels like they're 1/2 because all the other double stacks you've had are 1/2. Do like 01:05:922 (2,3,4) - pls well reading challenges are a part of insane and higher difficulties and lol this is easy to read xd
  • 01:24:554 (3) - Ctrl+G feels nicer to me same
  • 01:28:343 - Put a note here? Feels nicer to finish that way silence is a part of music but we dont map it



God this song is annoying


ty
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Rhythm Incarnate
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Q
Yuruyuri is love


Hai
00:18:238 (4,6) - avoid overlap
00:21:870 (3) - Nc for better reading, 00:21:396 (1,2) - this is too emphasized, so players can confused about reading this pattern's rhythm.
00:34:501 (4,5,6) - stack
01:28:343 - add a beat?


Insane
00:21:396 (1,2,3) - same as extra
00:23:607 (6,2,3) - stack for clear pattern.
01:06:870 (1,2,3,4,1) - make star pattern? could be better.

GL. Sorry for short mod
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Rhythm Incarnate
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fuk u n ur memez lols XD


haitai


insane
  • 00:16:659 (3,5) - am afraid this will look weird during gameplay, suggest light stacking of 3 on 5's head
  • 00:31:817 (3,4,5,6) - not a fan of the stacks, super momentum-kill esp within a jump section
  • 00:47:922 (1,2,3,1,2,3,1) - would suggest using sliders to prevent any chance of misread

    modding pkhg is pointless i can't point anything useful out


hard

  • i literally have nothing


normal

  • u literally have nothing


easy
  • ^
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Rhythm Incarnate
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[ Emillia ] wrote:
fuk u n ur memez lols XD


haitai


insane
  • 00:16:659 (3,5) - am afraid this will look weird during gameplay, suggest light stacking of 3 on 5's head that kills jumpz
  • 00:31:817 (3,4,5,6) - not a fan of the stacks, super momentum-kill esp within a jump section o well theres not much to highlight on the redticks so i focused on using jumps only on whites cuz they have the cute hai vocalz
  • 00:47:922 (1,2,3,1,2,3,1) - would suggest using sliders to prevent any chance of misread i think its fine but thats cuz i mapped it. ill get testplays too thanks

    modding pkhg is pointless i can't point anything useful out


hard

  • i literally have nothing me3


normal

  • u literally have nothing so on


easy
  • ^


fuk u n ur memez lols XD
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Rhythm Incarnate
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i love akari
wait who is she?
k
top diff
wats dis i cant find anything omg
jks
00:01:896 (2) - I played the 5 note burst and every single time I get at least 1 100 or overstream it,it feels really unneccessary to add in a 5 note burst at the start of the map,so I'd rather remove this note,its up to you.
00:07:343 (3) - I'd rather this be made into a note tbh,it's quite uncomfortable to play to me

I'll come back tmrw for a longer mod, i cant seem to find anything at night,im pathetic >_>
will edit
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