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Nanamori-chu*Gorakubu - Chochocho! Yuru Yuri*Capriccio!!!

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Topic Starter
pkhg
This beatmap was submitted using in-game submission on lunes, 05 de junio de 2017 at 1:30:45

Artist: Nanamori-chu*Gorakubu
Title: Chochocho! Yuru Yuri*Capriccio!!!
Source: ゆるゆり さん☆ハイ!
Tags: irohas mugiwarasekai hazu- iyiyo lasse yuru yuri san hai yryr season 3 opening tv size akaza akari mikami shiori toshinou kyouko ootsubo yuka funami yui tsuda minami yoshikawa chinatsu ookubo rumi Nanamori chu Gorakubu
BPM: 190
Filesize: 24017kb
Play Time: 01:28
Difficulties Available:
  1. hai~! (5,43 stars, 454 notes)
  2. Hard (3,34 stars, 276 notes)
  3. Hazu's Normal (2,33 stars, 198 notes)
  4. Insane (4,72 stars, 384 notes)
  5. Irohas' Insane (4,29 stars, 305 notes)
  6. Lasse's Extra (5,18 stars, 404 notes)
  7. Yiyo's Easy (1,85 stars, 115 notes)
Download: Nanamori-chu*Gorakubu - Chochocho! Yuru Yuri*Capriccio!!!
Download: Nanamori-chu*Gorakubu - Chochocho! Yuru Yuri*Capriccio!!! (no video)
Information: Scores/Beatmap Listing
---------------
Weriko

there ya go
Topic Starter
pkhg
i luv meemz
Milan-
tai~
Topic Starter
pkhg
pls
Kagetsu
grats on rhythm incarnate
Topic Starter
pkhg
Thanks
vrnl
u asked for mod in q but ur maps are so good i cant even find much wrong with them
sry for short poo mod

insane

00:21:946 (3) - id do a nc here tho
00:48:867 (2,3) - these are spaced a little more than the other 1,2,3 so id move the 1 down to match with the others or just copy paste the first one and rotate idk
01:27:788 (2) - its probably just me but this ending seems too relaxed, i think a 1/3 jump thing would be better like https://osu.ppy.sh/ss/6944896 not exactly like that but similar u know

i couldnt find anything wrong w the hardest dif besides the dif name could be somethin better :///>?>;./';

no kds if u dont use anything i dont mind
Topic Starter
pkhg

cute boy wrote:

u asked for mod in q but ur maps are so good i cant even find much wrong with them
sry for short poo mod

insane

00:21:946 (3) - id do a nc here tho not needed imo
00:48:867 (2,3) - these are spaced a little more than the other 1,2,3 so id move the 1 down to match with the others or just copy paste the first one and rotate idk intended
01:27:788 (2) - its probably just me but this ending seems too relaxed, i think a 1/3 jump thing would be better like https://osu.ppy.sh/ss/6944896 not exactly like that but similar u know i wanted to keep it as simple as possible but yea its too relaxed. i need a bit to think what to do here cuz i dont exactly want to use circles

i couldnt find anything wrong w the hardest dif besides the dif name could be somethin better :///>?>;./'; haitai

no kds if u dont use anything i dont mind
ty
Yoges
[Easy]

[Normal]

[Hard]
  1. 00:02:133 (2,1) - I wouldn't do that just cause some players might think that's just 1 repeat slider instead of a not on top of a repeat slider (First time around at least). Increase stack latency maybe?
  2. 00:36:554 -

[Insane]
  1. 00:32:449 (7,8,9) - Maybe just stick an NC on the (7) to distinguish that those are 1/4 and not 1/2 like 00:31:817 (3,4,5,6) - cause I'm a fag that can't read.
  2. 00:34:580 (4,5) - Similar to the previous comment but here it feels like they're 1/2 because all the other double stacks you've had are 1/2. Do like 01:05:922 (2,3,4) - pls
  3. 01:24:554 (3) - Ctrl+G feels nicer to me
  4. 01:28:343 - Put a note here? Feels nicer to finish that way

[God this song is annoying]
  1. 00:55:817 (2,3,4) - On Jan 2nd 2017 Yoges wrote "Do like 01:05:922 (2,3,4) - pls" (Same elsewhere)
Topic Starter
pkhg

Yoges wrote:

[Easy]

[Normal]

[Hard]
  1. 00:02:133 (2,1) - I wouldn't do that just cause some players might think that's just 1 repeat slider instead of a not on top of a repeat slider (First time around at least). Increase stack latency maybe? ill ask for testplays
  2. 00:36:554 -

[Insane]
  1. 00:32:449 (7,8,9) - Maybe just stick an NC on the (7) to distinguish that those are 1/4 and not 1/2 like 00:31:817 (3,4,5,6) - cause I'm a fag that can't read.
  2. 00:34:580 (4,5) - Similar to the previous comment but here it feels like they're 1/2 because all the other double stacks you've had are 1/2. Do like 01:05:922 (2,3,4) - pls well reading challenges are a part of insane and higher difficulties and lol this is easy to read xd
  3. 01:24:554 (3) - Ctrl+G feels nicer to me same
  4. 01:28:343 - Put a note here? Feels nicer to finish that way silence is a part of music but we dont map it

[God this song is annoying]
  1. 00:55:817 (2,3,4) - On Jan 2nd 2017 Yoges wrote "Do like 01:05:922 (2,3,4) - pls" (Same elsewhere) ez
ty
Affirmation
Q
Yuruyuri is love

[Hai]
00:18:238 (4,6) - avoid overlap
00:21:870 (3) - Nc for better reading, 00:21:396 (1,2) - this is too emphasized, so players can confused about reading this pattern's rhythm.
00:34:501 (4,5,6) - stack
01:28:343 - add a beat?

[Insane]
00:21:396 (1,2,3) - same as extra
00:23:607 (6,2,3) - stack for clear pattern.
01:06:870 (1,2,3,4,1) - make star pattern? could be better.

GL. Sorry for short mod
emilia
fuk u n ur memez lols XD

[haitai]
  1. 00:18:238 (4,6) - no touch ???
  2. 00:25:817 (5,1) - ^?
  3. 00:51:712 (1,2,3,4,5,6,7,8,1,2,3,4,5) - dont quite like the stream shape, flow change is a little too awkward and doesnt fit the song imo, suggest: http://puu.sh/tby6T/c3be77d25f.jpg
  4. 01:02:449 (1,2,3,4) - you can afford to space this out further
  5. 01:11:291 (1,2,3,4) - ^
  6. 01:23:291 (1,2,3,4,1,2,3,4) - would suggest you at least prime the players for this rhythm with reverse sliders instead, like your intro

    idk lol just rank this already
[insane]
  1. 00:16:659 (3,5) - am afraid this will look weird during gameplay, suggest light stacking of 3 on 5's head
  2. 00:31:817 (3,4,5,6) - not a fan of the stacks, super momentum-kill esp within a jump section
  3. 00:47:922 (1,2,3,1,2,3,1) - would suggest using sliders to prevent any chance of misread

    modding pkhg is pointless i can't point anything useful out
[hard]


  1. i literally have nothing
[normal]


  1. u literally have nothing
[easy]
  1. ^
Topic Starter
pkhg

[ Emillia ] wrote:

fuk u n ur memez lols XD

[haitai]
  1. 00:18:238 (4,6) - no touch ???i touch myself at night
  2. 00:25:817 (5,1) - ^?
  3. 00:51:712 (1,2,3,4,5,6,7,8,1,2,3,4,5) - dont quite like the stream shape, flow change is a little too awkward and doesnt fit the song imo, suggest: http://puu.sh/tby6T/c3be77d25f.jpg i think it fits. music is stronger here than the previous stream so i incresed spacing and that sharp turn kinda helps to highlight that too
  4. 01:02:449 (1,2,3,4) - you can afford to space this out further
  5. 01:11:291 (1,2,3,4) - ^ i suck at mapping
  6. 01:23:291 (1,2,3,4,1,2,3,4) - would suggest you at least prime the players for this rhythm with reverse sliders instead, like your intro the intro already introduced this rhythm so i think players can react to 4 consecutive circles with that spacing and know that theyre 1/3. ill get some testplays anyway 2bsur e

    idk lol just rank this already loL sam
[insane]
  1. 00:16:659 (3,5) - am afraid this will look weird during gameplay, suggest light stacking of 3 on 5's head that kills jumpz
  2. 00:31:817 (3,4,5,6) - not a fan of the stacks, super momentum-kill esp within a jump section o well theres not much to highlight on the redticks so i focused on using jumps only on whites cuz they have the cute hai vocalz
  3. 00:47:922 (1,2,3,1,2,3,1) - would suggest using sliders to prevent any chance of misread i think its fine but thats cuz i mapped it. ill get testplays too thanks

    modding pkhg is pointless i can't point anything useful out
[hard]


  1. i literally have nothing me3
[normal]


  1. u literally have nothing so on
[easy]
  1. ^
fuk u n ur memez lols XD
_Meep_
i love akari
wait who is she?
k
top diff
wats dis i cant find anything omg
jks
00:01:896 (2) - I played the 5 note burst and every single time I get at least 1 100 or overstream it,it feels really unneccessary to add in a 5 note burst at the start of the map,so I'd rather remove this note,its up to you.
00:07:343 (3) - I'd rather this be made into a note tbh,it's quite uncomfortable to play to me

I'll come back tmrw for a longer mod, i cant seem to find anything at night,im pathetic >_>
will edit
iYiyo
from x-mas q



  • [haitai]
  1. 00:47:922 (1,2,3,1,2,3,1) - Ya lo hablamos por irc pero creo que lo que mejor podi hacer es dar más espacio en 00:48:396 (3,1) - y 00:49:028 (3,1) - ? Acá un ejemplo de algo que se me ocurrió http://puu.sh/tlEfZ/96071ce94a.jpg
  2. 00:55:186 (5) - Encuentro que deberías usar el mismo clap que los otros para ser más consistente, aparte que no es que cambien mucho que digamos.
  3. 00:58:186 (2,3) - Estuve probando, y siento que suena/juega bien si haces que estos tengan el clap en auto. Siguen las vocals bien imo
  4. 01:05:291 (5) - normal clap
  5. 01:08:449 (3,3) - hazlos con normal clap al igual que hiciste con 00:30:554 (3,3) - estos?
  6. 01:12:712 (6,7) - claps?
  7. 01:25:343 (2,3) - claps, los usaste 00:04:501 (2,3) - acá tbm

    [insane]
  8. 00:11:291 (1,2) - podrías agrandar la distancia un poco? actualmente es bastante menos que 00:09:396 (1,2) - y son como lo mismo en cuanto a énfasis
  9. 00:15:396 (2) - http://puu.sh/tlF06/9abf3a81a9.jpg igual sé que no lo vas a cambiar, pero había que decirlo (? xd
  10. 00:21:396 (1,2,3) - la distancias son muy similares igual, podrías disminuir 00:21:080 (5,1) - eso un poco

    [hard]
  11. 00:17:133 (5,1) - nazi but stuck?
  12. 00:51:712 (1,2,3) - como que podrías aprovechar el espacio ahí y hacer que los triples vayan como hacía arriba? como que estén overlapeados tan pronto se siente un poco raro.
  13. 00:56:764 - 01:28:186 - you need to map this

Sólo quería modear algo así que eso xd

call me back if you want me to do an easy diff
Topic Starter
pkhg

iYiyo wrote:

from x-mas q happy new year

^dick


  • [haitai]
  1. 00:47:922 (1,2,3,1,2,3,1) - Ya lo hablamos por irc pero creo que lo que mejor podi hacer es dar más espacio en 00:48:396 (3,1) - y 00:49:028 (3,1) - ? Acá un ejemplo de algo que se me ocurrió http://puu.sh/tlEfZ/96071ce94a.jpg me gustaria mantener el pattern actual, quizas lo cambie si es que no se me ocurre ninguna otra forma de hacer eso mas intuitivo xd
  2. 00:55:186 (5) - Encuentro que deberías usar el mismo clap que los otros para ser más consistente, aparte que no es que cambien mucho que digamos. porque no te gustan mis hitisounds :(
  3. 00:58:186 (2,3) - Estuve probando, y siento que suena/juega bien si haces que estos tengan el clap en auto. Siguen las vocals bien imocon los claps hitsoundeo drums no vocals
  4. 01:05:291 (5) - normal clapyo si noto la diferencia :(
  5. 01:08:449 (3,3) - hazlos con normal clap al igual que hiciste con 00:30:554 (3,3) - estos? : (
  6. 01:12:712 (6,7) - claps? ^
  7. 01:25:343 (2,3) - claps, los usaste 00:04:501 (2,3) - acá tbm tru

    [insane]
  8. 00:11:291 (1,2) - podrías agrandar la distancia un poco? actualmente es bastante menos que 00:09:396 (1,2) - y son como lo mismo en cuanto a énfasis tru
  9. 00:15:396 (2) - http://puu.sh/tlF06/9abf3a81a9.jpg igual sé que no lo vas a cambiar, pero había que decirlo (? xd niceme.me
  10. 00:21:396 (1,2,3) - la distancias son muy similares igual, podrías disminuir 00:21:080 (5,1) - eso un poco el 5 es un slider asi que se siente como menos distancia xd

    [hard]
  11. 00:17:133 (5,1) - nazi but stuck? el que esto no este stackeado es culpa de peppy
  12. 00:51:712 (1,2,3) - como que podrías aprovechar el espacio ahí y hacer que los triples vayan como hacía arriba? como que estén overlapeados tan pronto se siente un poco raro. son sliders pls
  13. 00:56:764 - 01:28:186 - you need to map this podria ser, pero no

Sólo quería modear algo así que eso xd

call me back if you want me to do an easy diff a
Kalibe
pkhg mapping extras :thinking:

gut map
Curisu
Tag: Ookubo Rumi
Topic Starter
pkhg
lol fixed
alden
Kinda new to modding but I tried, it's really hard when there much wrong with the map

hai~!
00:04:343 (1,2) - 00:09:396 (1,2) - you could make these the same DS

00:18:238 (4,6) - im not really a fan on how these are slightly touching

00:19:028 (2,3) - I'd be cool if you utilized the volcals here, maybe turning 00:19:659 (5,6) - into a slider

00:25:817 (5,1) - I'm just not a fan of overlaps like these ignore if you disagree, maybe shift 00:26:291 (1,4) - a bit down to the right?

00:42:712 (9,1) - there's a triple here

00:46:975 (3,4) - you could add ds here to add emphasis

00:52:975 (1) - stacked and not blanketed properly

00:53:923 (5,1) - 00:55:186 (5,1) - add spacing here so it stacks similar to these.

00:59:686 (1,2) - can be blanketed better

01:07:501 (3,4,5,6,7) - as a suggestion i'd put this on the slider end and blanket with 1, something like this https://osu.ppy.sh/ss/7485495

01:15:238 (5,6) - this would apply to the same thing i mentioned above

01:16:501 (4,6) - you could manual stack this with 01:15:554 (1) - so it's even

01:23:133 (8) - i personally dont agree with ahigher spacing here not that its too much of a difference, I'd make it same ds or lower

01:25:186 (1,2) - i guess make this even too
Izzywing
If you asked me like 3 months ago I would have told you music like this is literally the worst, but this isnt actually that bad. osu has ruined my life.

m4m nm

[Hazu]

Normals without spinners are kinda lame, you could have one at the start that ends on 00:01:817 - and remove the reverse slider

The difference in spacing between things like 00:11:291 (4,5) - vs things like 00:12:396 (1,2) - is pretty noticable, in the former it's obvious that the two objects are overlapping but in the latter they're just like barely close to not overlapping, even if the spacing difference itself is small. You should clean up the 1/2 gaps to be more like 00:11:291 (4,5), since it looks better than if they're just barely touching.

00:43:659 (3,4) -
00:18:712 (5,6) - couple more examples of the spacing being just large enough that it looks bad compared to the others

other than that this is well made, good work

[Hard]

00:02:449 (1) - mm for these i think it would be better if you did a single reverse and then had a circle on the white ticks 00:02:764, cos the vocalist does like "gu-gu-gu dee" and it would beat if dee is clickable

^you know just reading this sentence made me realize that my hobby is fucking stupid

00:17:133 (5,1) - fix stack
00:42:870 (1,2) - fix blanket
00:49:186 (3,4) - is this supposed to not be perfectly stacked?
00:58:028 - fix map

edit - shit this diff had some unsnapped object somewhere near 45 seconds

[Insane]

00:02:449 (1) - same as hard, moreso here cos this is kinda boring and more things to click is always fun
00:16:659 (3,5) - cant you stack 5 on 3? this looks a bit weird in game
00:33:396 (5) - move a bit to the right to match the gap that 1 and 4, looks cleaner that way
00:42:238 (5,6,7) - theres no triplet drums anywhere in the music here, contrast this to 00:32:449 (7,8,9), makes this seem overmapped
00:47:922 (1,2,3,1,2,3) - this would be easier to read if you either spaced it out more or NC spammed it I think. I think it's a bit too unfair at the moment.

nice

[hai]

00:02:448 (1) - 👀
00:18:238 (4,6) - i know you touch yourself at night but i dont like this either, couldnt you just move 6 up a bit
00:39:238 (2,3,4) - didnt really like this while playing, awkward flow
00:42:238 (5,6,7) - el overmappo
00:52:738 - the stream in the music kinda keeps going so itd be better if you kept the stream going imo. i get that you used circles for the vocals ( i think? ) but a finished stream would fit more
01:02:449 (1,2,3,4) - could be spaced more imo, feels a bit underwhelming for a climax-y part
01:10:028 (1) - not really a necessary NC

make more extras

and rank this
Spayyce
hey I was directed here by Hobbes :3


General

  1. The first two difficulties can be more adequately named in my opinion. Since rank criteria lets you have 2* below as easiest diff I think it'd be better naming them "Normal" and "Advanced" respectively.
  2. BPM: Looks Good
  3. Offset: Great
  4. AiMod:
    1. For Easy diff some object ends aren't snapped.
  5. Folder: Seems fine :3

iYiyo's Easy

00:30:238 (1) - I think this looks better aesthetically. Also the cursor will be more fluid and smoother if you do it like this:


00:44:133 (3) - Move the second red anchor down a little more in order to keep the sliders consistency. :)

00:46:659 (3) - ^

Other than that it's a well constructed map, good job :)

Hazu's Normal

Why is the beginning of the map 5% hitsound volume?

00:06:238 (4,5) - It would flow nicer if slider 5 started below the sliderend of the previous slider, don't you think?

00:34:659 (5) - Moving this slider to these co-ords would look nicer and the cursor would move in a more linear and objective motion: (x:500 y:312)

00:35:922 (3) - Similar to above, this should point toward the head of the slider more for the same reason as above.

00:44:134 (4) - Nazi af but move this a tiny bit to the left for better flow with slider. xD

00:58:817 (3) - ^^

Nice diff made! I like the use of 1/2 it works well with the song! :)

Hard

00:14:922 (1) - Moving the last anchor to this co-ord position would make for a smoother and more consistent curve in this wave slider: (x:160 y:184)

Absolutely love the flow and stacking on this map, done really well.

Insane

00:47:922 (1,2,3,1,2,3,1) - Bigger emphasis on the jumps here could work better. Something to distinguish the sudden change in beats. My opinion would point toward sliders to show the buildup. Keeping notes here kind of making this play jarring the first time round and it's hard to read.

Insanely fun to play. Love it!

hai~!

00:18:870 (1,2,3,4,5,6) - I think for this part, Ctrl+G on the 4th and 5th note would work better. Keeping the same idea of the pattern as well, but just 'flipping it over' it works nicer with the slider in terms of flow of the cursor.


00:29:764 (7,8) - Ctrl+G these sliders. It will keep a 'circular' flow and motion with the cursor and plays nicer in my opinion.

Again really well made and the jumps execute themselves well

Good luck on your map!:)


I FORGOT LASSE'S EXTRA OMG!!! i couldn't find anything lmfao..
Topic Starter
pkhg

ChronoNig wrote:

Kinda new to modding but I tried, it's really hard when there much wrong with the map

[hai~!]00:04:343 (1,2) - 00:09:396 (1,2) - you could make these the same DS could

00:18:238 (4,6) - im not really a fan on how these are slightly touching agre

00:19:028 (2,3) - I'd be cool if you utilized the volcals here, maybe turning 00:19:659 (5,6) - into a slider snare on 6 wants to be clickable

00:25:817 (5,1) - I'm just not a fan of overlaps like these ignore if you disagree, maybe shift 00:26:291 (1,4) - a bit down to the right? ignored

00:42:712 (9,1) - there's a triple here ii know but i priorized the cymbal cuz is more noticeable

00:46:975 (3,4) - you could add ds here to add emphasis spacing is k imo

00:52:975 (1) - stacked and not blanketed properly stack fixed. idk wheres the blanket lo

00:53:923 (5,1) - 00:55:186 (5,1) - add spacing here so it stacks similar to these. e

00:59:686 (1,2) - can be blanketed better wot

01:07:501 (3,4,5,6,7) - as a suggestion i'd put this on the slider end and blanket with 1, something like this https://osu.ppy.sh/ss/7485495 mine has more circular motion, thats what i want

01:15:238 (5,6) - this would apply to the same thing i mentioned above me2

01:16:501 (4,6) - you could manual stack this with 01:15:554 (1) - so it's even wot

01:23:133 (8) - i personally dont agree with ahigher spacing here not that its too much of a difference, I'd make it same ds or lower tru

01:25:186 (1,2) - i guess make this even too san HAI

Hobbes2 wrote:

If you asked me like 3 months ago I would have told you music like this is literally the worst, but this isnt actually that bad. osu has ruined my life. can relate

m4m nm

[Hard]

00:02:449 (1) - mm for these i think it would be better if you did a single reverse and then had a circle on the white ticks 00:02:764, cos the vocalist does like "gu-gu-gu dee" and it would beat if dee is clickable mayb

^you know just reading this sentence made me realize that my hobby is fucking stupid its "yu-ru-yu-ri"

00:17:133 (5,1) - fix stack peppy
00:42:870 (1,2) - fix blanket e
00:49:186 (3,4) - is this supposed to not be perfectly stacked? lmao
00:58:028 - fix map end my suffering

edit - shit this diff had some unsnapped object somewhere near 45 seconds cant find halp

[Insane]

00:02:449 (1) - same as hard, moreso here cos this is kinda boring and more things to click is always fun you have more stuff to click in the rest of the map
00:16:659 (3,5) - cant you stack 5 on 3? this looks a bit weird in game no cuz angle
00:33:396 (5) - move a bit to the right to match the gap that 1 and 4, looks cleaner that way
00:42:238 (5,6,7) - theres no triplet drums anywhere in the music here, contrast this to 00:32:449 (7,8,9), makes this seem overmapped well i can hear stuff here and lasse mapped that too so xd
00:47:922 (1,2,3,1,2,3) - this would be easier to read if you either spaced it out more or NC spammed it I think. I think it's a bit too unfair at the moment. i dont think nc spam makes anything easier to read. increased the spacing a bit

nice

[hai]

00:02:448 (1) - 👀 :eyes:
00:18:238 (4,6) - i know you touch yourself at night but i dont like this either, couldnt you just move 6 up a bit yes
00:39:238 (2,3,4) - didnt really like this while playing, awkward flow i copied that from guy. its cool imo
00:42:238 (5,6,7) - el overmappo hj a
00:52:738 - the stream in the music kinda keeps going so itd be better if you kept the stream going imo. i get that you used circles for the vocals ( i think? ) but a finished stream would fit more im p sure it ends on where i ended it and yes vocals are like KIMI TO IRU DAKE DE CHIISANA so i cant just not map them
01:02:449 (1,2,3,4) - could be spaced more imo, feels a bit underwhelming for a climax-y part im really bad at placing 1/4 slliderspam
01:10:028 (1) - not really a necessary NC cuz SAN HAI and i nced every 2 white ticks from 01:08:133 (1) - so eyhja

make more extras how

and rank this

-Space- wrote:

hey I was directed here by Hobbes :3


General

  1. The first two difficulties can be more adequately named in my opinion. Since rank criteria lets you have 2* below as easiest diff I think it'd be better naming them "Normal" and "Advanced" respectively. no ty
  2. BPM: Looks Good
  3. Offset: Great
  4. AiMod:
    1. For Easy diff some object ends aren't snapped.
  5. Folder: Seems fine :3

Hard

00:14:922 (1) - Moving the last anchor to this co-ord position would make for a smoother and more consistent curve in this wave slider: (x:160 y:184) its symmetric right now. dont wanna break that

Absolutely love the flow and stacking on this map, done really well.

Insane

00:47:922 (1,2,3,1,2,3,1) - Bigger emphasis on the jumps here could work better. Something to distinguish the sudden change in beats. My opinion would point toward sliders to show the buildup. Keeping notes here kind of making this play jarring the first time round and it's hard to read. ill see what i can do

Insanely fun to play. Love it!

hai~!

00:18:870 (1,2,3,4,5,6) - I think for this part, Ctrl+G on the 4th and 5th note would work better. Keeping the same idea of the pattern as well, but just 'flipping it over' it works nicer with the slider in terms of flow of the cursor. 6 will be so damn close to 1


00:29:764 (7,8) - Ctrl+G these sliders. It will keep a 'circular' flow and motion with the cursor and plays nicer in my opinion. thats for insane right? i prefer mine tho sry

Again really well made and the jumps execute themselves well
s
Good luck on your map!:)


I FORGOT LASSE'S EXTRA OMG!!! i couldn't find anything lmfao..
iYiyo
@-Space-: Fixed red anchors, the other slider is good as it is right now imo. Thanks!

ranked when
Hazu-

Hobbes2 wrote:

If you asked me like 3 months ago I would have told you music like this is literally the worst, but this isnt actually that bad. osu has ruined my life.

m4m nm

[Hazu]

Normals without spinners are kinda lame, you could have one at the start that ends on 00:01:817 - and remove the reverse slider

The difference in spacing between things like 00:11:291 (4,5) - vs things like 00:12:396 (1,2) - is pretty noticable, in the former it's obvious that the two objects are overlapping but in the latter they're just like barely close to not overlapping, even if the spacing difference itself is small. You should clean up the 1/2 gaps to be more like 00:11:291 (4,5), since it looks better than if they're just barely touching.

00:43:659 (3,4) -
00:18:712 (5,6) - couple more examples of the spacing being just large enough that it looks bad compared to the others
Mmmm... I don't think it's necessary, the diff itself doesn't have any problems respect to the DS, but if they say the same thing to me maybe I change it, but I doubt it.

other than that this is well made, good work

and rank this

-Space- wrote:

hey I was directed here by Hobbes :3

Hazu's Normal

Why is the beginning of the map 5% hitsound volume? I don't know but it doesn't influence anything xd

00:06:238 (4,5) - It would flow nicer if slider 5 started below the sliderend of the previous slider, don't you think? As a Normal Advanced diff isn't necessary to make the "guided" flow.

00:34:659 (5) - Moving this slider to these co-ords would look nicer and the cursor would move in a more linear and objective motion: (x:500 y:312) ^

00:35:922 (3) - Similar to above, this should point toward the head of the slider more for the same reason as above. ^

00:44:134 (4) - Nazi af but move this a tiny bit to the left for better flow with slider. xD ^

00:58:817 (3) - ^^ ^

Nice diff made! I like the use of 1/2 it works well with the song! :)

Good luck on your map!:)
Thanks~
Xinnoh


hard
01:06:554 (4) - this isn't finished and is unrankable!1!!!!

Insane
00:00:554 (1) - Spinner to stream is kinda hard imo, maybe add more recovery (i'm rusty af so may not be issue)
00:21:396 (1,2,3) - 3 is positioned exactly where a 1/2 would be, should change around bc I read it as jumps. (did early like 3x in a row pls fix)
00:47:291 (4,6) - Small reading issue here, should change around a bit, maybe not perfect stack. (also makes it harder since 3/4 is directly after)
01:07:186 (3,4,1) - Stream flows much better if 3,4,1 is wider angle (general area needs bit of changing tbh)
01:10:659 (1,2) - hitsounds sound odd here, probably fine
01:21:396 (4) - Usually hit this pretty high, could move up but fine.

01:05:133 (2,1) - Turn up volume of these kind of claps on higher diffs, quiet

Extra
01:04:975 (1) - Just move down-left a little, plays better because hexagon (select stuff in the area)
Topic Starter
pkhg

Sinnoh wrote:


same
hard
01:06:554 (4) - this isn't finished and is unrankable!1!!!! dq

Insane
00:00:554 (1) - Spinner to stream is kinda hard imo, maybe add more recovery (i'm rusty af so may not be issue) ill ask around
00:21:396 (1,2,3) - 3 is positioned exactly where a 1/2 would be, should change around bc I read it as jumps. (did early like 3x in a row pls fix) increased spacing
00:47:291 (4,6) - Small reading issue here, should change around a bit, maybe not perfect stack. (also makes it harder since 3/4 is directly after) making intuitive 1/3 patterns is hard
01:07:186 (3,4,1) - Stream flows much better if 3,4,1 is wider angle (general area needs bit of changing tbh) i luv circles
01:10:659 (1,2) - hitsounds sound odd here, probably fine fine
01:21:396 (4) - Usually hit this pretty high, could move up but fine. very

01:05:133 (2,1) - Turn up volume of these kind of claps on higher diffs, quiet might edit the wav file or something later z

Extra
01:04:975 (1) - Just move down-left a little, plays better because hexagon (select stuff in the area) ▲
Irohas
discussed with kalibe and sotarks and changed some things in the diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52657
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2526,22736,32841,42947,53052,63157,70736,88343
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.699999

[Metadata]
Title:Chochocho! Yuru Yuri*Capriccio!!!
TitleUnicode:ちょちょちょ!ゆるゆり☆かぷりっちょ!!!
Artist:Nanamori-chu*Gorakubu
ArtistUnicode:七森中☆ごらく部
Creator:pkhg
Version:Irohas' Insane
Source:ゆるゆり さん☆ハイ!
Tags:irohas mugiwarasekai hazu- iyiyo lasse yuru yuri san hai yryr season 3 opening tv size akaza akari mikami shiori toshinou kyouko ootsubo yuka funami yui tsuda minami yoshikawa chinatsu ookubo rumi Nanamori chu Gorakubu
BeatmapID:1246142
BeatmapSetID:533707

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yeeeeeeeeeeeeeeeeeeee.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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185,190,35607,2,0,P|188:154|190:118,1,71.9999978027344,10|0,0:1|0:0,0:0:0:0:
82,256,35922,1,8,0:0:0:0:
82,256,36080,2,0,P|78:220|76:184,1,71.9999978027344,10|8,0:0|0:1,0:0:0:0:
200,306,36396,1,0,0:0:0:0:
401,228,36554,5,8,0:0:0:0:
401,228,36712,2,0,B|359:245|359:245|313:239|245:230,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
132,155,37186,2,0,P|170:152|228:147,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
349,77,37501,2,0,P|311:74|253:69,1,71.9999978027344,8|8,0:1|0:3,0:0:0:0:
419,257,37817,6,0,P|457:224|432:140,1,143.999995605469,4|8,0:1|0:1,0:0:0:0:
269,200,38291,1,0,0:0:0:0:
349,77,38449,2,0,P|343:122|339:160,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
199,227,38764,2,0,P|236:221|297:213,1,71.9999978027344,8|0,0:1|0:0,0:0:0:0:
94,166,39080,5,8,0:0:0:0:
147,310,39238,1,0,0:0:0:0:
147,310,39396,2,0,P|158:259|168:212,1,71.9999978027344,8|0,0:1|0:0,0:0:0:0:
263,356,39712,1,8,0:0:0:0:
404,276,39870,1,0,0:0:0:0:
404,276,40028,2,0,P|368:280|332:286,1,71.9999978027344,8|0,0:1|0:0,0:0:0:0:
253,74,40343,5,10,0:3:0:0:
253,74,40501,1,10,0:3:0:0:
349,191,40659,1,8,0:1:0:0:
279,49,40975,5,10,0:3:0:0:
279,49,41133,1,10,0:3:0:0:
349,191,41291,1,8,0:1:0:0:
321,44,41607,5,10,0:3:0:0:
321,44,41765,1,10,0:3:0:0:
349,191,41922,1,8,0:1:0:0:
483,120,42080,6,0,P|444:125|401:131,1,71.9999978027344,4|0,0:1|0:0,0:0:0:0:
349,191,42317,1,8,0:0:0:0:
314,206,42396,2,0,P|276:201|242:196,1,71.9999978027344,8|12,0:0|0:0,0:0:0:0:
126,78,42712,1,8,0:0:0:0:
126,78,42870,6,0,P|134:143|143:229,1,128,4|8,0:1|0:0,0:0:0:0:
229,292,43343,1,0,0:0:0:0:
229,292,43501,2,0,P|233:260|237:228,1,64,10|0,0:3|0:0,0:0:0:0:
328,353,43817,1,8,0:0:0:0:
492,259,43975,6,0,P|428:265|364:273,2,128,10|10|10,0:0|0:0|0:0,0:0:0:0:
298,146,44764,1,10,0:3:0:0:
298,146,45080,2,0,P|258:149|218:152,1,64,8|0,0:0|0:0,0:0:0:0:
389,25,45396,6,0,P|424:42|417:138,1,128,4|8,0:1|0:0,0:0:0:0:
297,188,45870,1,0,0:0:0:0:
297,188,46028,2,0,P|337:191|377:194,1,64,10|0,0:3|0:0,0:0:0:0:
449,329,46343,1,8,0:0:0:0:
360,192,46501,6,8,P|322:216|333:303,2,128,10|10|10,0:0|0:0|0:0,0:0:0:0:
512,237,47291,2,0,P|472:240|432:243,2,64,10|8|8,0:3|0:0|0:0,0:0:0:0:
433,154,47764,1,8,0:0:0:0:
346,311,47922,6,8,P|352:255|361:177,2,120,8|8|8,0:1|0:1|0:1,0:1:0:0:
275,133,48554,2,8,P|268:192|261:252,2,120,8|8|8,0:1|0:1|0:1,0:1:0:0:
347,345,49186,1,8,0:1:0:0:
347,345,49501,6,0,P|410:367|475:294,1,160,12|8,0:1|0:1,0:0:0:0:
331,108,49975,1,8,0:1:0:0:
331,108,50291,6,8,P|324:167|314:254,1,143.999995605469,4|8,0:1|0:0,0:1:0:0:
168,167,50764,1,8,0:0:0:0:
168,167,50922,2,0,P|206:164|264:159,1,71.9999978027344,8|8,0:0|0:1,0:0:0:0:
99,267,51238,1,8,0:1:0:0:
51,130,51396,1,8,0:1:0:0:
99,267,51554,1,8,0:1:0:0:
51,130,51712,6,0,L|203:116,1,120,10|0,0:1|0:0,0:0:0:0:
302,127,52028,6,0,P|278:91|183:114,1,132.00000402832,10|0,0:1|0:0,0:0:0:0:
154,222,52343,6,0,P|200:188|149:115,1,143.999995605469,10|0,0:1|0:0,0:0:0:0:
141,241,52659,6,2,B|88:262|88:262|115:249|166:245|212:250,1,155.999992858887,6|2,0:1|0:0,0:0:0:0:
216,371,52975,6,0,P|175:354|217:254,1,160,4|8,0:1|0:1,0:0:0:0:
361,287,53449,1,0,0:0:0:0:
275,150,53607,2,8,P|281:203|287:248,1,80
381,64,53922,2,8,P|375:117|369:162,1,80,8|8,0:1|0:0,0:0:0:0:
163,70,54238,6,0,P|179:48|254:54,1,80,8|0,0:0|0:0,0:0:0:0:
139,185,54554,1,8,0:1:0:0:
29,6,54712,2,0,P|38:72|56:189,1,160,8|8,0:0|0:3,0:0:0:0:
177,324,55186,1,8,0:1:0:0:
229,161,55343,1,8,0:3:0:0:
177,324,55501,6,0,P|158:280|184:244,1,80,4|8,0:1|0:0,0:0:0:0:
282,363,55817,1,8,0:1:0:0:
413,302,55975,2,0,P|376:306|348:310,1,40,8|0,0:0|0:0,0:0:0:0:
245,235,56133,2,0,L|332:244,1,80,8|0,0:0|0:0,0:0:0:0:
82,188,56449,1,8,0:1:0:0:
148,339,56607,1,8,0:0:0:0:
148,339,56764,6,0,P|156:290|167:237,1,80,8|0,0:0|0:0,0:0:0:0:
73,134,57080,2,0,P|80:173|86:212,1,80,8|0,0:1|0:0,0:0:0:0:
156,93,57396,1,8,0:1:0:0:
156,93,57554,1,8,0:0:0:0:
0,190,57712,1,8,0:1:0:0:
0,190,57870,1,0,0:0:0:0:
156,93,58028,6,0,P|206:111|182:215,1,160,4|8,0:1|0:1,0:0:0:0:
53,56,58501,2,0,P|60:95|66:134,1,80,2|0,0:3|0:0,0:0:0:0:
161,6,58817,1,10,0:0:0:0:
348,128,58975,6,0,B|296:147|296:147|241:106,1,111.999996582031,10|0,0:0|0:0,0:0:0:0:
161,6,59291,6,0,P|169:82|180:171,1,160,4|8,0:1|0:1,0:0:0:0:
271,265,59764,2,0,P|277:225|284:186,1,80,2|0,0:3|0:0,0:0:0:0:
360,337,60080,1,10,0:0:0:0:
175,365,60238,6,0,P|219:383|286:337,1,111.999996582031,10|0,0:0|0:0,0:0:0:0:
40,204,60554,5,4,0:1:0:0:
89,353,60712,1,0,0:0:0:0:
40,204,60870,2,0,P|34:247|30:282,1,80,8|0,0:1|0:0,0:0:0:0:
139,98,61186,2,0,P|144:140|148:176,1,80,8|8,0:0|0:0,0:0:0:0:
237,46,61501,1,8,0:1:0:0:
375,123,61659,1,8,0:0:0:0:
375,121,61738,1,8,0:0:0:0:
375,121,61817,6,8,P|349:116|316:113,3,40
211,195,62133,2,8,P|237:190|270:187,3,40
379,249,62449,6,8,P|353:244|320:241,3,40,8|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
273,328,62764,1,8,0:1:0:0:
236,351,62842,1,8,0:1:0:0:
191,354,62922,1,8,0:1:0:0:
154,329,63001,1,8,0:1:0:0:
136,288,63080,6,0,P|141:220|152:108,1,160,4|8,0:1|0:1,0:0:0:0:
329,170,63554,1,0,0:0:0:0:
238,34,63712,2,0,P|243:76|247:112,1,80,8|8,0:0|0:0,0:0:0:0:
340,243,64028,2,0,P|344:203|349:163,1,80,8|8,0:1|0:0,0:0:0:0:
467,320,64343,6,0,P|462:280|457:240,1,80,8|8,0:0|0:0,0:0:0:0:
367,359,64659,1,8,0:1:0:0:
157,289,64817,2,0,B|204:312|204:312|325:288,1,160,0|8,0:0|0:3,0:0:0:0:
363,61,65291,5,8,0:1:0:0:
304,206,65449,1,8,0:3:0:0:
363,61,65607,6,0,P|383:88|382:138,1,80,4|8,0:1|0:0,0:0:0:0:
265,35,65922,1,8,0:1:0:0:
118,117,66080,2,0,P|139:123|173:114,1,40,8|0,0:0|0:0,0:0:0:0:
265,35,66238,2,0,P|230:19|177:33,1,80,8|0,0:0|0:0,0:0:0:0:
337,155,66554,1,8,0:1:0:0:
392,10,66712,1,8,0:0:0:0:
392,10,66869,6,0,P|396:49|400:89,1,80,8|0,0:0|0:0,0:0:0:0:
229,169,67186,1,8,0:1:0:0:
265,35,67343,1,8,0:0:0:0:
91,112,67501,6,8,P|131:107|157:102,1,40,8|8,0:1|0:1,0:1:0:0:
229,169,67659,2,8,P|209:171|189:173,1,40,8|8,0:1|0:1,0:1:0:0:
96,239,67817,2,8,P|115:236|135:234,1,40,10|8,0:0|0:0,0:0:0:0:
233,289,67975,2,8,P|213:291|193:293,1,40,10|8,0:0|0:0,0:0:0:0:
101,355,68133,5,10,0:3:0:0:
101,355,68291,1,10,0:3:0:0:
233,289,68449,6,0,P|217:263|127:274,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
327,356,68764,5,10,0:3:0:0:
327,356,68922,1,10,0:3:0:0:
469,248,69080,6,0,P|441:235|372:294,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
291,117,69396,5,2,0:0:0:0:
291,117,69554,1,2,0:0:0:0:
160,202,69712,2,0,P|220:208|262:212,1,80,4|8,0:0|0:3,0:0:0:0:
119,52,70028,6,0,P|71:65|65:156,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
143,237,70343,6,0,P|156:182|60:147,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
125,260,70659,6,0,P|187:254|298:245,1,160,4|8,0:1|0:0,0:0:0:0:
421,297,71133,1,0,0:0:0:0:
384,125,71291,2,8,P|378:178|372:223,1,80,4|8,0:1|0:0,0:0:0:0:
328,25,71607,1,8,0:0:0:0:
468,125,71764,1,0,0:0:0:0:
298,175,71922,5,10,0:1:0:0:
298,175,72080,1,10,0:1:0:0:
437,24,72238,5,10,0:1:0:0:
437,24,72396,1,10,0:1:0:0:
298,175,72554,5,8,0:1:0:0:
298,175,72870,1,8,0:1:0:0:
209,28,73028,6,0,P|162:42|169:151,1,160,4|8,0:1|0:0,0:0:0:0:
309,7,73501,2,0,P|304:50|297:104,1,80,8|0,0:1|0:0,0:0:0:0:
410,184,73817,2,0,P|404:144|400:104,1,80,8|8,0:0|0:0,0:0:0:0:
264,271,74133,2,0,P|304:265|362:257,1,80,8|0,0:1|0:0,0:0:0:0:
151,210,74449,5,8,0:0:0:0:
196,355,74607,1,8,0:0:0:0:
151,210,74764,2,0,P|131:228|128:284,1,80,8|0,0:1|0:0,0:0:0:0:
202,110,75080,1,8,0:0:0:0:
66,204,75238,2,0,P|106:198|164:190,1,80,8|8,0:0|0:1,0:0:0:0:
343,18,75554,6,0,B|328:71|328:71|346:119|346:119|331:187,1,160,4|8,0:1|0:0,0:0:0:0:
248,268,76028,2,0,P|242:228|238:188,1,80,8|0,0:1|0:0,0:0:0:0:
34,153,76343,5,8,0:0:0:0:
151,210,76501,1,8,0:0:0:0:
20,270,76659,1,8,0:1:0:0:
150,327,76817,1,0,0:0:0:0:
2,366,76975,6,0,P|-3:303|-13:195,1,160,8|8,0:0|0:1,0:0:0:0:
112,70,77449,6,0,B|140:114|140:114|108:156,1,96,8|0,0:0|0:0,0:0:0:0:
0,51,77764,6,0,P|57:56|164:62,1,143.999995605469,8|0,0:1|0:0,0:0:0:0:
234,11,78080,6,0,P|187:25|194:134,1,160,4|8,0:1|0:0,0:0:0:0:
291,202,78554,2,0,P|245:206|195:211,1,80,8|0,0:1|0:0,0:0:0:0:
413,130,78870,2,0,P|373:128|333:126,1,80,8|8,0:0|0:0,0:0:0:0:
450,0,79186,2,0,P|475:26|474:84,1,80,8|0,0:1|0:0,0:0:0:0:
391,269,79501,5,8,0:0:0:0:
333,126,79659,1,8,0:0:0:0:
391,269,79817,2,0,P|397:221|403:172,1,80,8|0,0:1|0:0,0:0:0:0:
450,352,80133,1,8,0:0:0:0:
289,297,80291,2,0,P|347:290|390:285,1,80,8|8,0:0|0:1,0:0:0:0:
94,210,80607,6,0,P|174:215|254:221,1,160,4|8,0:1|0:0,0:0:0:0:
379,117,81080,2,0,P|340:121|300:126,1,80,8|0,0:3|0:0,0:0:0:0:
132,66,81396,1,10,0:3:0:0:
206,189,81554,1,0,0:0:0:0:
219,15,81712,1,8,0:1:0:0:
57,105,81870,1,2,0:0:0:0:
57,105,82028,6,0,P|97:101|137:97,1,80,8|0,0:0|0:1,0:0:0:0:
10,197,82343,2,0,P|49:192|89:188,1,80,8|0,0:1|0:1,0:0:0:0:
276,248,82659,1,8,0:0:0:0:
207,138,82817,1,8,0:3:0:0:
205,138,82896,1,8,0:0:0:0:
205,142,82975,1,8,0:1:0:0:
164,304,83133,1,0,0:0:0:0:
205,142,83291,6,2,P|209:168|214:216,3,53.3333333333333,10|2|2|10,0:1|0:1|0:1|0:1,0:1:0:0:
291,321,83922,2,2,P|294:294|298:268,3,53.3333333333333,10|2|2|10,0:1|0:1|0:1|0:1,0:1:0:0:
360,132,84554,2,2,P|364:158|367:184,3,53.3333333333333,10|2|2|10,0:1|0:1|0:1|0:1,0:1:0:0:
360,132,85186,6,0,B|391:148|398:184|398:184|410:144|446:134,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
489,204,85501,6,0,P|414:199|333:194,1,143.999995605469,10|0,0:3|0:0,0:0:0:0:
242,266,85817,6,2,P|269:264|296:262,3,53.3333333333333,10|2|2|10,0:1|0:1|0:1|0:1,0:1:0:0:
132,188,86449,2,2,P|159:189|186:191,3,53.3333333333333,10|2|2|10,0:1|0:1|0:1|0:1,0:1:0:0:
16,337,87080,6,0,B|-7:294|-7:294|25:256,1,95.9999970703126,14|0,0:0|0:0,0:0:0:0:
23,257,87317,2,0,P|78:262|181:270,1,143.999995605469,10|10,0:0|0:0,0:0:0:0:
347,218,87712,6,0,P|326:186|248:192,1,95.9999970703126,14|0,0:0|0:0,0:0:0:0:
271,176,87949,2,0,B|256:126|256:126|278:37,1,143.999995605469,10|10,0:0|0:0,0:0:0:0:
Sotarks
k

hai
00:07:343 (3,1) - you can maybe reduce a bit the spacing transition to the stream, kinda huge atm

00:11:764 (3) -x151 y160 to avoid the slider end overlap, better reading!

00:19:975 (1) - try ctrl g ncie flow

00:21:870 (3) - nc for rythmn change

00:47:922 (1,2,3,1,2,3,1) - dude this section would've been so cool if you use only slider rythmn with muted end !!!

01:15:554 (1) - maybe ctrl g for anti flow transition? and moar emphasis on vocals?
nice diff
[]
lasse
00:01:817 (1,2,3,4) - tbh you can maybe change those by 1/4 slider to emphasis the drum snare, like 00:02:133 (5) - this one needs more intensity in spacing than the others, since the 4 previous beats are not the same snare, maybe changing the patterning could be great.

00:29:922 (3) - i don't understand the sv change here, nothing is decreasing? i sliderbroke on this didn't expect that at all xd maybe put normal SV or just a NC if u want to keep the current sv ?
[]
insane
00:01:817 (1,2,3,4) - replacing this like kick sliders maybe?

00:48:396 (3,1) - reducing the spacing for rythmn change?
really cool
[]
irohas
00:26:133 - stp mec ne miss pas ce clap, ça me fait mal a mon kokoro!

00:34:186 (2,3) - j'pense vraiment pas que tu devrais stack ces 2 rythmes, sachant que 2 c'est un clap et a besoin de + d'intensité que l'autre

01:01:659 (6,7,1) - gaffe a tes stacks ici

01:11:922 (1,2,1,2,1,2) - ça c'était illisible, tu veux pas faire un jump normal xd stp
cool!
[]
others diffs are fine

solid set gl
Cirno no Baka
[ Hai ]

moe shit
00:30:870 (1,2,3,1,2,3,4,5,6) - alarga los triángulos después de las 2das notas
01:08:764 (1,2,3) - estas solo rotalas y se sentirá mejor.
01:11:607 (3,4) - no los hagas lineales hacia los primeros, tiralos mas para el costado derecho.
01:26:449 (1,2,3,4) - ctrl + j
Topic Starter
pkhg
no changes ty
Metaku
Pretty okay map considering the obvious inexperience of the mapper.
HappyRocket88
Ohayo~ >w< Coming from queue! o3o)/

[ General]
  1. HITSOUNDS: Hard, Hazu's and Yiyo's difficulties aren't hitsounded as it's confirmed by AiBat here.
  2. TAGS: Are you sure you don't want to add Siiilver to tags? xd
[ Yiyo's Normal] Summary: Wow! This difficulty is really polished and most of the patterns are fine and play neatly. :3 A master piece which is worth of expecting from a pro mapper. Congratulations! Some few comments:
  1. Remember to copy the hitsounds from the higher difficulties since the current difficulty doesn't have any.
  2. While I do believe being consistent with rhythm is good at lower difficulties, it kinda loses its added value when it uses the same patterns over and over in the whole difficulty. For example here 01:00:554 (1,2,3,4) -, this works as a stanza of the 2/1 slider + reverse and 3 circles-pattern but regarding its emphasis throughout the segment, it somewhat loses strength due to how late the instrument which sounds here 01:02:133 (2) - is being highlighted. I think it would be better if you could try out, in general, some different patterns to give different approach of rhythms to the players but without missing your own beats. For one thing, what about using this arrangement here 01:00:554 (1,2,3,4) - in order to highlight more properly the beats?
  3. 00:19:974 (1) - 00:21:395 (3) - These two slider-ends are unsnapped by 2ms! o:
  4. 00:44:133 (3,2) - Would it be possible to manage this as a stack? There's no problem with leaving it as is but it looks somehow clutter due to the overlap.
  5. 01:10:659 (1) - Rhythmically talking, this slider leaves a slight pause which might be questionable. As it is right now, it feels it doesn't emphasize well the instruments/vocals that the song underlines here 01:11:291 - that makes the rhythm a bit confusing. Variation is important, but it becomes questionable when it compromises the structure-wise. If I may say, I think it would be better if you could split that slider up in order to emphasize that finish as you've been doing nicely till now. How about this instead?
That should be all! All of them are minor suggestions but worth to give it a try! \w/
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Best of success!
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