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S.S.H. - Daedalus [Taiko]

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Topic Starter
DarkVortex
This beatmap was submitted using in-game submission on Samstag, 3. März 2018 at 11:34:33

Artist: S.S.H.
Title: Daedalus
Source: デジタル・デビル物語 女神転生
Tags: ssh Saitama Saisyu Heiki Digital Devil Story Megami Tensei
BPM: 215,95
Filesize: 3729kb
Play Time: 02:18
Difficulties Available:
  1. Futsuu (2,57 stars, 332 notes)
  2. Inner Oni (5,72 stars, 1057 notes)
  3. Kantan (1,76 stars, 205 notes)
  4. Muzukashii (3,4 stars, 598 notes)
  5. Oni (4,67 stars, 887 notes)
  6. Relentless Oni (6,55 stars, 1214 notes)
Download: S.S.H. - Daedalus
Information: Scores/Beatmap Listing
---------------
ZTH
Ok, lets do this. Please note that these are just my personal suggestions.

General

  1. The audio bitrate is above 192kbps. (Not sure if 241kbps is rankable)
  2. Your current bg resolution is 1288x767. Resize that to 1366x768 to exactly fit the 16:9 ratio.

Ura Oni

  1. SV is bugged. Go to your osu notepad and change 'SliderMultiplier' from 1.3999999666214 to 1.4
  2. 00:38:335 (247) - change to k? You went for the kddkddk 1/2 pattern, so d feels a bit off.
  3. 00:48:682 (359) - remove d. Don't hear any particular instruments to put a note on.
  4. 00:52:918 (398) - change to k. Simply sounds and plays better.
  5. 01:16:066 (656) - change to k? d sounds quite bland.
  6. 01:22:918 (735) - 01:24:029 (751) -Nothing wrong with this consistent stream, but the amount of kats overpowers the song and kills the flow. Try experimenting with the image below:
  7. 02:14:029 - 02:16:624 - nothing technically wrong here, but the overlap of notes due to various sv changes make this section really confusing to play. Perhaps increasing the SV of each bpm changes might help, but I am not sure how to achieve that consistently.

Inner Oni

  1. 00:54:863 (359) - change to k to be consistent with the upbeat.
  2. 00:56:113 (371), 00:57:224 (381) , 00:58:335 (391) - Not sure about these 1/2 notes since there is no background beat/tone to emphasize them. For instance, I prefer moving the note 00:58:335 (391) to 00:58:288, which captures the music better.
  3. 01:24:770 (614,615) - ctrl+g. dkdkd just does not sound appealing.

Oni

  1. Unsnapped note. Check aimod.
  2. Other than that, awesome diff.

Muzukashii

  1. Unsnapped notes. Check aimod.
  2. 00:55:974 (173) - change to k. Here, you have a nice kkddkk and sounds better.
  3. 01:01:946 - add a d here? Transits and flows better towards the next pattern (+ shortens the repetitive d k d k 1/1 pattern).
  4. 01:23:474 (295) - change to k. d sounds bland.

Futsuu

  1. 00:36:251 - 00:38:474 - Not sure why you went for the 3/1 patterns here when other parts like 00:40:696 (67) and 00:45:140 (75) have 2/1 patterns. 3/1 patterns don't cope well with beginners so I would go for 2/1 patterns to be consistent.

Kantan

  1. 00:54:029 (45,46,47) -I don't see any emphasis here to use 6/1 patterns. They just feel out of place.
  2. 01:02:363 (52) - Serves better as a k. d really sounds bland.
  3. 01:07:363 - 01:18:474 - Intense part of the music, but you used only 4/1 patterns, which make this section under-emphasized. Spice it up by adding some 2/1.
  4. The kiai is undermapped imo. The sudden lower note density (and easier patterns) than any other other sections (except for the first 15 secs) makes this section not interesting.

Only kantan difficulty needs to be addressed, as the note density and structure seem really inconsistent. Other diffs are well done and fun to play.

Overall a nice song and nice map. GL~
Topic Starter
DarkVortex

ZTH wrote:

Ok, lets do this. Please note that these are just my personal suggestions.

General

  1. The audio bitrate is above 192kbps. (Not sure if 241kbps is rankable) Fixed.
  2. Your current bg resolution is 1288x767. Resize that to 1366x768 to exactly fit the 16:9 ratio. Didn't find the same bg in that resolution, using another similar one now.

Ura Oni

  1. SV is bugged. Go to your osu notepad and change 'SliderMultiplier' from 1.3999999666214 to 1.4
  2. 00:38:335 (247) - change to k? You went for the kddkddk 1/2 pattern, so d feels a bit off.
  3. 00:48:682 (359) - remove d. Don't hear any particular instruments to put a note on.
  4. 00:52:918 (398) - change to k. Simply sounds and plays better.
  5. 01:16:066 (656) - change to k? d sounds quite bland. All fixed
  6. 01:22:918 (735) - 01:24:029 (751) -Nothing wrong with this consistent stream, but the amount of kats overpowers the song and kills the flow. Try experimenting with the image below: Good idea, using that now
  7. 02:14:029 - 02:16:624 - nothing technically wrong here, but the overlap of notes due to various sv changes make this section really confusing to play. Perhaps increasing the SV of each bpm changes might help, but I am not sure how to achieve that consistently. I played a bit with SV maybe it's better now?

Inner Oni

  1. 00:54:863 (359) - change to k to be consistent with the upbeat.
  2. 00:56:113 (371), 00:57:224 (381) , 00:58:335 (391) - Not sure about these 1/2 notes since there is no background beat/tone to emphasize them. For instance, I prefer moving the note 00:58:335 (391) to 00:58:288, which captures the music better.
  3. 01:24:770 (614,615) - ctrl+g. dkdkd just does not sound appealing.
All fixed

Oni

  1. Unsnapped note. Check aimod.
  2. Other than that, awesome diff.

Muzukashii

  1. Unsnapped notes. Check aimod.
  2. 00:55:974 (173) - change to k. Here, you have a nice kkddkk and sounds better.
  3. 01:01:946 - add a d here? Transits and flows better towards the next pattern (+ shortens the repetitive d k d k 1/1 pattern).
  4. 01:23:474 (295) - change to k. d sounds bland.
All fixed

Futsuu

  1. 00:36:251 - 00:38:474 - Not sure why you went for the 3/1 patterns here when other parts like 00:40:696 (67) and 00:45:140 (75) have 2/1 patterns. 3/1 patterns don't cope well with beginners so I would go for 2/1 patterns to be consistent.
The guitar plays in 3/2 here so I broke it down to 3/1 to make it easier. 2/1 feels really weird with the guitar so i'm going for 3/2 now.

Kantan

  1. 00:54:029 (45,46,47) -I don't see any emphasis here to use 6/1 patterns. They just feel out of place.
  2. 01:02:363 (52) - Serves better as a k. d really sounds bland.
  3. 01:07:363 - 01:18:474 - Intense part of the music, but you used only 4/1 patterns, which make this section under-emphasized. Spice it up by adding some 1/2.
  4. The kiai is undermapped imo. The sudden lower note density (and easier patterns) than any other other sections (except for the first 15 secs) makes this section not interesting.
All fixed

Only kantan difficulty needs to be addressed, as the note density and structure seem really inconsistent. Other diffs are well done and fun to play.

Overall a nice song and nice map. GL~
Thanks for modding! :)
[R]
yo

[Kantan]
00:14:029 - can be D, make not boring

[Futsuu]
00:07:363 - guess you still can put spinner sincer futsuu are similiar with kantan
00:29:307 - | 00:31:529 - | 00:33:751 - delete this, make dkk sound more clear
00:34:863 - add note ?

01:13:196 - | 01:15:418 - | 01:17:640 - delete this, for variety

[Muzukashii]
00:17:363 - feels akward from here, maybe you can delete this 00:18:057 - then add d to 00:17:918 -
00:26:807 - add d

00:27:085 - this really not 1/4 sound, normaly i hear k k d
00:49:307 - add d
00:51:529 - add d
01:24:863 - add d
01:34:168 - add d
01:35:279 - add d
01:38:613 - add d

01:40:001 - pitch still continous, so add k
01:48:890 - ^
Topic Starter
DarkVortex

[R] wrote:

yo yo

[Kantan]
00:14:029 - can be D, make not boring then the first K has to be D as well

[Futsuu]
00:07:363 - guess you still can put spinner sincer futsuu are similiar with kantan okay
00:29:307 - | 00:31:529 - | 00:33:751 - delete this, make dkk sound more clear okay
00:34:863 - add note ? okay

01:13:196 - | 01:15:418 - | 01:17:640 - delete this, for variety went for another idea to add variety

[Muzukashii]
00:17:363 - feels akward from here, maybe you can delete this 00:18:057 - then add d to 00:17:918 - it follows the guitar though
00:26:807 - add d okay

00:27:085 - this really not 1/4 sound, normaly i hear k k d it resembles the sound the pattern ddddd makes so i'll keep it
00:49:307 - add d okay
00:51:529 - add d k d k d k k makes more sense
01:24:863 - add d okay
01:34:168 - add d
01:35:279 - add d
01:38:613 - add d I want to keep the consistent patterning throughout a part only changing the colors of the pattern itself like x xx xx x xx xx etc at the first part of the kiai

01:40:001 - pitch still continous, so add k
01:48:890 - ^ I like keeping the consistent 4/1 breaks as that part is quite dense with tricky patterns at 216BPM so new players can pause and refocus on the next part.
Thanks for modding! :)
HimemiyaChikane
Hi from my queue.

[Oni]
Awesome diff!

[Inner Oni]
00:38:543 - add k?
00:38:821 - add d?
01:00:511 - add d.
01:02:363 (426,427,428,429,430,431,432) - same as Ura Oni.

[Ura Oni]
00:27:224 (166,167,168,169) - a 1/3 oox?
00:28:613 - add a d?I heard a d here.
00:30:835 - ^
00:33:057 - ^
00:39:585 (18,19,20,21) - imo i think a 1/3 xoox may better.
00:44:585 (43,44,45,46,47,48,49) - a 1/3 xooxoox?
00:59:724 (57) - change to k?
01:02:363 (86,87,88,89,90,91,1) - a 1/3 xooxoox?

I hope my mod can help you.Good luck! :)
Topic Starter
DarkVortex

HimemiyaChikane wrote:

Hi from my queue.

[Oni]
Awesome diff! Thanks :3

[Inner Oni]
00:38:543 - add k? Done
00:38:821 - add d? Done
01:00:511 - add d. Done
01:02:363 (426,427,428,429,430,431,432) - same as Ura Oni. Done

[Ura Oni]
00:27:224 (166,167,168,169) - a 1/3 oox? The 1/6 emphasizes this strong sound more imo
00:28:613 - add a d?I heard a d here. Done
00:30:835 - ^ Done
00:33:057 - ^ Done
00:39:585 (18,19,20,21) - imo i think a 1/3 xoox may better. Done
00:44:585 (43,44,45,46,47,48,49) - a 1/3 xooxoox? Done
00:59:724 (57) - change to k? Done
01:02:363 (86,87,88,89,90,91,1) - a 1/3 xooxoox?

I hope my mod can help you.Good luck! :)
It indeed helped. Thanks for modding! :)
Q____X
Hi from my queue

Ura Oni

00:02:640 - d
00:04:863 - d if you did that 00:05:001 (25,26) - ctrl g for consistency
00:29:307 (182,183,197,198,212,213) - k

00:43:011 - to 00:45:140 - this part can be better, if you like try these changes
00:43:011 (26) - d
00:43:288 (29) - ^
00:43:566 (32) - ^
00:44:770 (45) - and 00:45:048 (48) - k

00:47:455 (24) - k
00:47:548 (25) - d
The rest is well for me :)



Inner Oni

00:02:640 - d
00:04:863 - d
00:05:001 (24,25) - ctrl+g
00:29:307 (173,174,187,188,201,202) - k
00:42:733 (268,273,278) - k and 00:45:001 (288) - d
00:46:900 (300,304) - k
00:47:501 - d
00:55:418 (367) - k
00:55:603 (368,369) - k
00:57:548 (386) - k
01:01:714 (423,424) - k
01:04:446 - d
01:08:474 (488) - k




Oni

-Turn off Widescreen Support

00:39:307 (189) - k
01:18:751 (443) - k

-Maybe you should add more 1/4 pattern in kiai time

The rest is good



Muzukashii
-Turn off Widescreen Support

Good diff ^^



Futsuu

-Turn off Widescreen Support
-So many long patterns of 1/2

00:39:307 (56) - delete
01:01:529 (102) - delete
01:04:863 - to 01:07:363 - i think this part is a bit hard for new players 01:05:696 (112,116) - delete
01:19:307 (150) - delete
01:22:640 (159) - delete
01:28:196 (173,177) - delete

Awesome map :)

I hope my mod has helped you
Topic Starter
DarkVortex

Q____X wrote:

Hi from my queue

Ura Oni

00:02:640 - d same as in Inner Oni
00:04:863 - d if you did that 00:05:001 (25,26) - ctrl g for consistency same as in Inner Oni
00:29:307 (182,183,197,198,212,213) - k

00:43:011 - to 00:45:140 - this part can be better, if you like try these changes
00:43:011 (26) - d
00:43:288 (29) - ^
00:43:566 (32) - ^
00:44:770 (45) - and 00:45:048 (48) - k

00:47:455 (24) - k
00:47:548 (25) - d good ideas, fixed
The rest is well for me :)



Inner Oni

00:02:640 - d density should be a little lower than at the following part imo
00:04:863 - d ^
00:05:001 (24,25) - ctrl+g okay
00:29:307 (173,174,187,188,201,202) - k okay
00:42:733 (268,273,278) - k and 00:45:001 (288) - d okay
00:46:900 (300,304) - k mmmh not really a fan of this, i prefer the kddkddk
00:47:501 - d giving a little break here
00:55:418 (367) - k okay
00:55:603 (368,369) - k these are k already o.o
00:57:548 (386) - k
01:01:714 (423,424) - k okay
01:04:446 - d okay
01:08:474 (488) - k okay




Oni

-Turn off Widescreen Support

00:39:307 (189) - k good idea
01:18:751 (443) - k would result in an annoying pattern imo :/ also the guitar is raising one 1/3 later so keeping it should be good as well

-Maybe you should add more 1/4 pattern in kiai time

The rest is good



Muzukashii
-Turn off Widescreen Support

Good diff ^^



Futsuu

-Turn off Widescreen Support
-So many long patterns of 1/2

00:39:307 (56) - delete okay
01:01:529 (102) - delete okay
01:04:863 - to 01:07:363 - i think this part is a bit hard for new players 01:05:696 (112,116) - delete okay
01:19:307 (150) - delete okay
01:22:640 (159) - delete okay
01:28:196 (173,177) - delete okay

Awesome map :)

I hope my mod has helped you It did :3
Thanks for modding! :)
Aloda
Hi!

Kantan
00:28:751 (17) - Move to 00:28:474

00:30:974 (20) - Move to 00:30:696

00:33:196 (23) - Move to 00:32:918

Futsuu
01:24:307 (153) - I think this would sound better as a d

Oni
00:29:307 - 00:31:529 - 00:33:751 - These gaps feel a little out of place. Consider adding a k into the gaps

00:38:265 - To me, it feels a little awkward to play with the gap here. I prefer k to fill the gap but d is fine also

Inner Oni
00:29:585 (175) - k -> d This feels a lot more natural to me

00:38:265 - Consider adding a d here. To me, it feels a little awkward to play with the gap here

00:47:640 (306,307,308,309) - k d d k -> d k k k This feels a lot more natural

Well mapped, I particularly like the 1/3 sections. Good luck getting ranked :)
Topic Starter
DarkVortex

Aloda wrote:

Hi!

Kantan
00:28:751 (17) - Move to 00:28:474

00:30:974 (20) - Move to 00:30:696

00:33:196 (23) - Move to 00:32:918 all fixed

Futsuu
01:24:307 (153) - I think this would sound better as a d all fixed

Oni
00:29:307 - 00:31:529 - 00:33:751 - These gaps feel a little out of place. Consider adding a k into the gaps i prefer a d here to emphasize the higher pitch that comes afterwards

00:38:265 - To me, it feels a little awkward to play with the gap here. I prefer k to fill the gap but d is fine also okay

Inner Oni
00:29:585 (175) - k -> d This feels a lot more natural to me okay

00:38:265 - Consider adding a d here. To me, it feels a little awkward to play with the gap here okay

00:47:640 (306,307,308,309) - k d d k -> d k k k This feels a lot more natural dkkd sounds better and plays fine too

Well mapped, I particularly like the 1/3 sections. Good luck getting ranked :)
Thanks for modding! :)
Chromoxx
Hi, hier ein qualitativer deutscher mod für's portfolio xD

[Allgemeines]
- SV im notepad ordentlich machen
mp3 bitrate: sehr gut
BG größe: passt
Metadata: sieht gut aus
sonstiges: sound bei 00:00:696 - etwas höher stellen, das spielt sich so komisch (vlt auf 30%)
diffnames: [Ura Oni in etwas cooleres umwandeln :p
[Ura Oni]
00:11:668 (65,66) - k D für variation und mehr impact auf 66
00:13:890 (77,78) - ^
00:15:418 (85,86) - finisher entfernen, kein starker sound auf den hits, bzw der cymbal crash in der musik ist zu leise dafür
00:16:390 - k k hinzufügen, die pause hier ist etwas unnötig, wenn du die 1/2 noten da hinmachst hilft das zum aufbau
00:16:946 - k, 00:17:224 - k, selber grund
00:20:557 (119,120) - ctrl G für kontrast zwischen 00:20:696 (120) - und 00:21:807 (128) - da 128 höher ist
00:22:779 (134,135) - same, bloß den finisher nicht vergessen umzutauschen
00:25:001 (149,150) - ctrl G und das triplet ddd machen, zudem 00:25:418 (153) - d, selber grund wie davor. Der kontrast den du durch das 00:25:418 (153,154) - kk hier hervorheben wolltest wird dadurch auch übernommen und es fühlt sich nicht so komisch an wie das kk
00:51:321 (61) - d um kontrast zum nächsten triplet zu schaffen
02:01:668 (289) - d, dkk fühlt sich an der stelle ekelhaft an xD
02:13:196 (366,367) - sas gleiche wie bei 00:15:418 (85,86) -
02:14:312 - don adden, die pause fühlt sich etwas komisch an
02:16:624 (380) - finisher, macht nen guten abschluss für die map

gute diff!! streams sind richtig gut geworden
[Inner Oni]
OD6, HP6

00:09:446 (52,53) - für die sachen etc das selbe wie in der Ura Oni (ich zähl erstmal nicht alle einzelnen auf, du weißt ja was ich meine ^^)
00:15:418 (84,85) - selbe wie in der ura oni
00:16:529 - d, 00:16:946 - k baut etwas besser auf und die pause fühlt sich hier auch etwas komisch an (wäre trotzdem nicht gleich wie in der ura)
00:18:474 (101,102) - 00:19:446 (107,108) - durch die sachen hast du hier besseren kontrast reingemacht als bei der Ura Oni, Daumen Hoch. keine änderungen nötig
00:25:001 (142,143,144,145,146) - das selbe wie in der ura oni
02:09:446 (304,305) - selbe wie in der ura oni (gilt für den ganzen part)
02:13:196 (324,325) - selbe wie in der ura oni xD
02:16:624 (338) - finisher?

schöne diff, ist aber an vielen stellen sehr ähnlich oder teilweise identisch zur Ura Oni, da könnte noch nen bisschen gemacht werden
[Oni]
OD5, HP5

00:07:501 (26) - d für varianz
00:09:585 - der 1/1 rythmus ist sehr komisch, lieber etwas kreativeres einfallen lassen, das besser zur musik passt :o
02:13:196 (764,765) - selbe mit den finishern wie in den anderen diffs
02:16:624 (778) - finisher?

nicht zu viel hier zu sagen, sieht ganz gut aus. einige teile sind eher mit ner muzu vergleichbar aber das sollte ok sein denk ich
[Muzukashii]
00:27:085 (63,64,65,66,67) - d ddd, würde hier keine 5plet inner muzu benutzen
02:13:196 (502,503) - selbe mit den finishern

sieht auch ganz gut aus, ich würd einige teile am anfang vlt etwas intensiver mappen (gilt auch für die oni)
Ich führe den mod wann anders noch weiter, muss erstmal los, hoffe das ist hilfreich :D
Topic Starter
DarkVortex

Chromoxx wrote:

Hi, hier ein qualitativer deutscher mod für's portfolio xD

[Allgemeines]
- SV im notepad ordentlich machen
mp3 bitrate: sehr gut
BG größe: passt
Metadata: sieht gut aus
sonstiges: sound bei 00:00:696 - etwas höher stellen, das spielt sich so komisch (vlt auf 30%)
diffnames: [Ura Oni in etwas cooleres umwandeln :p
[Ura Oni]
00:11:668 (65,66) - k D für variation und mehr impact auf 66 okay
00:13:890 (77,78) - ^ okay
00:15:418 (85,86) - finisher entfernen, kein starker sound auf den hits, bzw der cymbal crash in der musik ist zu leise dafür okay
00:16:390 - k k hinzufügen, die pause hier ist etwas unnötig, wenn du die 1/2 noten da hinmachst hilft das zum aufbau
00:16:946 - k, 00:17:224 - k, selber grund ich find die Pause hier eigentlich echt super für den Kontrast zum nächsten Part, wo dann die Dichte ansteigt
00:20:557 (119,120) - ctrl G für kontrast zwischen 00:20:696 (120) - und 00:21:807 (128) - da 128 höher ist okay
00:22:779 (134,135) - same, bloß den finisher nicht vergessen umzutauschen okay
00:25:001 (149,150) - ctrl G und das triplet ddd machen, zudem 00:25:418 (153) - d, selber grund wie davor. Der kontrast den du durch das 00:25:418 (153,154) - kk hier hervorheben wolltest wird dadurch auch übernommen und es fühlt sich nicht so komisch an wie das kk gute Idee
00:51:321 (61) - d um kontrast zum nächsten triplet zu schaffen okay
02:01:668 (289) - d, dkk fühlt sich an der stelle ekelhaft an xD okay
02:13:196 (366,367) - sas gleiche wie bei 00:15:418 (85,86) - okay
02:14:312 - don adden, die pause fühlt sich etwas komisch an dann hier 02:14:736 - aber auch
02:16:624 (380) - finisher, macht nen guten abschluss für die map

gute diff!! streams sind richtig gut geworden
[Inner Oni]
OD6, HP6

00:09:446 (52,53) - für die sachen etc das selbe wie in der Ura Oni (ich zähl erstmal nicht alle einzelnen auf, du weißt ja was ich meine ^^) okay
00:15:418 (84,85) - selbe wie in der ura oni okay
00:16:529 - d, 00:16:946 - k baut etwas besser auf und die pause fühlt sich hier auch etwas komisch an (wäre trotzdem nicht gleich wie in der ura) hab das in die Ura reingebracht, dafür lass ich den Part hier so wie er ist
00:18:474 (101,102) - 00:19:446 (107,108) - durch die sachen hast du hier besseren kontrast reingemacht als bei der Ura Oni, Daumen Hoch. keine änderungen nötig :3
00:25:001 (142,143,144,145,146) - das selbe wie in der ura oni okay
02:09:446 (304,305) - selbe wie in der ura oni (gilt für den ganzen part)
02:13:196 (324,325) - selbe wie in der ura oni xD
02:16:624 (338) - finisher?

schöne diff, ist aber an vielen stellen sehr ähnlich oder teilweise identisch zur Ura Oni, da könnte noch nen bisschen gemacht werden An den wichtigen Stellen im Song ist ein deutlicher Unterschied zu sehen (Kiai, Streams), ich find es da gar nicht soooo schlimm wenn Parts ähnlich zwischen zwei Diffs sind. Aber ich schau mal was ich besonders im Intro machen kann :D
[Oni]
OD5, HP5 HP6.5 und OD5.5 für einen linearen Spread fände ich besser. Außerdem finde ich OD5.5 ganz gut zwischen Inner mit OD6 und Muzu mit OD5

00:07:501 (26) - d für varianz
00:09:585 - der 1/1 rythmus ist sehr komisch, lieber etwas kreativeres einfallen lassen, das besser zur musik passt :o
02:13:196 (764,765) - selbe mit den finishern wie in den anderen diffs
02:16:624 (778) - finisher? jep all fixed

nicht zu viel hier zu sagen, sieht ganz gut aus. einige teile sind eher mit ner muzu vergleichbar aber das sollte ok sein denk ich bei nem 6-diff spread sehe ich das auch so :D
[Muzukashii]
00:27:085 (63,64,65,66,67) - d ddd, würde hier keine 5plet inner muzu benutzen fixed, SR 3.05 --> 3.00 nur deswegen
02:13:196 (502,503) - selbe mit den finishern fixed

sieht auch ganz gut aus, ich würd einige teile am anfang vlt etwas intensiver mappen (gilt auch für die oni) okay ich schau mal was sich machen lässt
Ich führe den mod wann anders noch weiter, muss erstmal los, hoffe das ist hilfreich :D
Dankes fürs Modden! :)
Kankri
Sorry if this mod is late orz
Sadly, I can only mod up to Oni for now, however, let me know if you need the two other diffs modded!


[Kantan]

00:18:474 (7) - hitfinish?

[Futsuu]

01:01:251 (100) - kat

[Muzukashii]

Looks good!

[Oni]

02:00:140 (713) - kat?


Sorry if this mod wasn't helpful, it seems like your mapping skills are good!

Good luck!
5urface
Heya o/

General

OD, HP: don't you think you are overdoing it a little bit? The OD could be a bit higher on the lower diffs and the HP drain just a bit lower.
In some cases I would map some stuff rather different so I tried following your mapping style with my suggestions instead of butchering everything XD

Kantan

00:51:251 (42,43) - Ctrl + G
01:01:807 - add a d and remove 01:02:363 (56)
01:14:029 (74,75,76) - invert the colors (kdk)
01:19:585 (83) - d
02:05:140 (147,148,149) - ddk to put more focus on the end of the guitar riff

Futsuu

The SV feels a little bit too quick for a Futsuu
00:37:501 (51) - k
01:10:140 (120,121,122) - dkk or ddk

Muzukashii

This diff flows pretty well, I like it
00:01:807 (3,4) - k d?
00:04:029 (7,8) - ^
00:06:251 (11,12) - ^
00:37:501 (96) - k
01:39:168 (365,366) - k d

Oni

You said I could skip this one but I felt like I still had to say this: You might want to reconsider the 1/3 notes in the middle section. They feel forced/gimmicky and take more away from the diff than they actually add. The flow in the rest of the map is really good but that part is just not fun to play.

Inner Oni

00:02:501 (11) - either move that one back 1/2 beat, remove it or add a note at 00:02:640 to improve the flow here.
00:04:724 (23) - ^
Still not a fan of the 1/3 patterns, it's nothing that couldn't have been achieved with 1/4s. But in this difficulty it is executed more consistently than in the Oni and flows well enough to be left as is.


Well, looks like my previous modders did a good job already :3 It's fun and flows well with some minor exceptions, I think this has a good shot at getting ranked with a little more work.
I hope this helped.
Good luck with your map
Topic Starter
DarkVortex

Kasha wrote:

Sorry if this mod is late orz
Sadly, I can only mod up to Oni for now, however, let me know if you need the two other diffs modded!


[Kantan]

00:18:474 (7) - hitfinish? yes

[Futsuu]

01:01:251 (100) - kat music is slightly descending here so i prefer k k d instead of k k k

[Muzukashii]

Looks good!

[Oni]

02:00:140 (713) - kat? for some variation^^


Sorry if this mod wasn't helpful, it seems like your mapping skills are good! Thanks :3

Good luck!
Thanks for modding! :)

5urface wrote:

Heya o/

General

OD, HP: don't you think you are overdoing it a little bit? The OD could be a bit higher on the lower diffs and the HP drain just a bit lower. I testplayed the lower diffs and i found that you need just ~76% to pass Kantan, ~81% to pass Futsuu and ~86% to pass both Muzukashii and Oni which is totally fine in my eyes. Relentless Oni has this quite ridiculous HP because the map is centered around the long streams in the middle. Towards the end it gets significantly easier and I don't want people to pass this if they just skipped the streams and played only the end (HP6 would allow that).
I think OD3 is quite common for a Kantan OD4 for a Futsuu and OD5 for a Muzu so also no change here.

In some cases I would map some stuff rather different so I tried following your mapping style with my suggestions instead of butchering everything XD

Kantan

00:51:251 (42,43) - Ctrl + G done
01:01:807 - add a d and remove 01:02:363 (56) done
01:14:029 (74,75,76) - invert the colors (kdk) done
01:19:585 (83) - d done
02:05:140 (147,148,149) - ddk to put more focus on the end of the guitar riff done

Futsuu

The SV feels a little bit too quick for a Futsuu fixed
00:37:501 (51) - k d d d d k makes more sense to emphasize the guitar at the end imo
01:10:140 (120,121,122) - dkk or ddk done

Muzukashii

This diff flows pretty well, I like it
00:01:807 (3,4) - k d?
00:04:029 (7,8) - ^
00:06:251 (11,12) - ^ d k k k has some nice variation and matches the pitch well imo
00:37:501 (96) - k same as in Futsuu
01:39:168 (365,366) - k d nice idea

Oni

You said I could skip this one but I felt like I still had to say this: You might want to reconsider the 1/3 notes in the middle section. They feel forced/gimmicky and take more away from the diff than they actually add. The flow in the rest of the map is really good but that part is just not fun to play. I'll look through the diff and see what I can do.

Inner Oni

00:02:501 (11) - either move that one back 1/2 beat, remove it or add a note at 00:02:640 to improve the flow here. i like this offbeat note :/ also there is a fairly strong piano sound in the music so I'm gonna keep it
00:04:724 (23) - ^
Still not a fan of the 1/3 patterns, it's nothing that couldn't have been achieved with 1/4s. But in this difficulty it is executed more consistently than in the Oni and flows well enough to be left as is. The guitar plays 1/3 most of the time (that's why Relentless Oni is full of 1/3) so it good for the whole mapset mapping the patterns with 1/3 and not with 1/4 as it's more correct and kinda prepares the player for more 1/3 in the higher diffs.


Well, looks like my previous modders did a good job already :3 It's fun and flows well with some minor exceptions, I think this has a good shot at getting ranked with a little more work.
I hope this helped.
Good luck with your map
Thanks for modding! :)
xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

00:00:000- to 00:07:363- ... see notes in this section is rare, yeah, seems correct but this fade-in isn't capable to have notes (?)


Kantan

  • 02:05:140 - Change this note to k ... have high sound

    02:16:624 - Change this note for a spinner until 02:18:649-


Futsuu

  • 00:40:696- to 00:42:918- = This section is better with rhythm ... (see previous section 00:36:251- to 00:37:918- ) something as ...
    00:40:696 - d
    00:41:113 - k
    00:41:529 - d
    00:41:946 - d
    00:42:363 - k
    00:42:640 - d
    00:42:918 - k

    01:14:863 - add d note here ... is more than nothing for variety.

    01:39:307 - add d note here ... missing note (?) - also, more density in kiai time.
    01:44:863 - Same
    01:48:196 - Same
    01:57:085 - Same
    02:02:640 - Same
    02:04:863 - Same


Muzukashii

  • 00:27:085 - is more fit change this part for ddd d ... triple is more notable in these position.

    00:48:890 - Delete this note ... need reduce long sequences ...
    01:06:946 - Same ...

    01:28:196 - In this bounch notes delete ... 01:28:613- and 01:29:029- ... have more emphasis in a specifical pattern similar as next part in 01:30:696-

    finish spinner in 02:18:649-


Oni

  • 00:53:613 - need other k note here ... have high sound (and similar) as previous note.

    01:10:696 - change this note for a Spinner until 01:11:529- (?)-

    01:18:474 - this bunch of notes can be better with this combination ... (kddkddk)(kkddk) << in 1/3 and 1/4 respectively.

    01:28:474 - this part is more fit with this = kkdkddkdk ... for percussion (?).

    01:34:029 (143,144,145,146) - - this part is broken, change for kddk.

    01:42:918 - change this note to k ... broken sequence.

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Inner Oni

  • 00:59:585 - Change this note to k ... have same intensity as next note.

    01:00:048 - Change this note to d ... comparing with above point, this note have low intensity.

    01:33:682 - add d note here .. need other triple to combine with previous triples in 01:32:501- and 01:32:918-
    01:35:349 - Same
    01:42:571 - Same

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Relentless

  • 00:38:404 - Change this note to d ... yean I know have high tone but is nessesary this variation.

    00:59:724 - Change this note to d ... have a bit less intensity than previous and next note...

    01:07:293 - Change this note to d ... have same tone as previous note.

    01:16:066 - Change this note to d ... for some reason your sequence here is broke.

    01:16:251 - Change this note to k ... newcombo/sequence starts here..
    01:16:807 - Same ... but to combine with above point.

    01:18:381 - ctrl+g with next note ... tones are more fit according with this change.

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-
Topic Starter
DarkVortex

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

00:00:000- to 00:07:363- ... see notes in this section is rare, yeah, seems correct but this fade-in isn't capable to have notes (?) I think mapping this part with low density is fine.


Kantan

  • 02:05:140 - Change this note to k ... have high sound ok

    02:16:624 - Change this note for a spinner until 02:18:649- I prefer having the note there, added spinner though


Futsuu

  • 00:40:696- to 00:42:918- = This section is better with rhythm ... (see previous section 00:36:251- to 00:37:918- ) something as ...
    00:40:696 - d
    00:41:113 - k
    00:41:529 - d
    00:41:946 - d
    00:42:363 - k
    00:42:640 - d
    00:42:918 - k done

    01:14:863 - add d note here ... is more than nothing for variety. Actually it should be triplets all the time for consistency and it plays nice. Adding the d on 01:18:751 - would be better for variety imo

    01:39:307 - add d note here ... missing note (?) - also, more density in kiai time.
    01:44:863 - Same
    01:48:196 - Same
    01:57:085 - Same
    02:02:640 - Same
    02:04:863 - Same did something similar


Muzukashii

  • 00:27:085 - is more fit change this part for ddd d ... triple is more notable in these position. The emphasis is more on d ddd than on ddd d.

    00:48:890 - Delete this note ... need reduce long sequences ... ok
    01:06:946 - Same ... In this case the intensity of the song is very high and the long pattern emphasizes that

    01:28:196 - In this bounch notes delete ... 01:28:613- and 01:29:029- ... have more emphasis in a specifical pattern similar as next part in 01:30:696- i prefer having 3 triplets here instead

    finish spinner in 02:18:649- finishing it on red tick is fine as well?


Oni

  • 00:53:613 - need other k note here ... have high sound (and similar) as previous note. okay

    01:10:696 - change this note for a Spinner until 01:11:529- (?)- i like having the 4/1 break here after the long 1/2 part it feels really nice

    01:18:474 - this bunch of notes can be better with this combination ... (kddkddk)(kkddk) << in 1/3 and 1/4 respectively. quite some difficult combination imo, i sticked to (ddddkkk) (kkddk) instead

    01:28:474 - this part is more fit with this = kkdkddkdk ... for percussion (?). okay

    01:34:029 (143,144,145,146) - - this part is broken, change for kddk. (143) has such a deep sound a D is better here

    01:42:918 - change this note to k ... broken sequence. okay

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649- It starts on a 1/4 beat in all diffs, keeping that for consistency


Inner Oni

  • 00:59:585 - Change this note to k ... have same intensity as next note. okay

    01:00:048 - Change this note to d ... comparing with above point, this note have low intensity.

    01:33:682 - add d note here .. need other triple to combine with previous triples in 01:32:501- and 01:32:918-
    01:35:349 - Same
    01:42:571 - Same okay

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Relentless

  • 00:38:404 - Change this note to d ... yean I know have high tone but is nessesary this variation. okay

    00:59:724 - Change this note to d ... have a bit less intensity than previous and next note...

    01:07:293 - Change this note to d ... have same tone as previous note.

    01:16:066 - Change this note to d ... for some reason your sequence here is broke.

    01:16:251 - Change this note to k ... newcombo/sequence starts here..
    01:16:807 - Same ... but to combine with above point.

    01:18:381 - ctrl+g with next note ... tones are more fit according with this change. good points

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-
Thanks for modding! :)
OzzyOzrock
HEY! Ok enough of that let's go straight to bad news.

[General]
  1. Timing is off (listen at 25%), look for help with that.
[Relentless Oni]
  1. 6.7? Not 6.5? Same with HP, 6 in that case.
  2. 00:07:363 (38,39,40) - Would be nicer to gradually raise the volume like the song does, instead of a sudden increase.
  3. 00:09:585 to 00:15:418 - Needs to be way denser. It's as dense as the INTRO which doesn't make sense.
  4. 00:25:210 (153) - It's more consistent not to have this note
  5. 00:28:751 (181,183,184) - I know you're trying to follow the high pitched sounds, but since you're already following another rhythm, it just comes out really bad.
  6. 00:36:876 and 00:37:710 - Add d to make triplets and not switch to 1/2 so suddenly?
  7. 00:42:825 (24) - d, then 00:42:918 (25,26,27,28,29,30,31,32,33,34,35,36) - kkdkddkkdkdd would work better.
  8. 00:53:474 (81,82,83,84) - k ddk works better to not use kkd so much here.
  9. 00:54:168 - There's a note here, not sure if you're attempting a break or something.
  10. 01:01:622 (78,79) - kk, then 01:01:807 (80,81,82,83,84,85,86,87,88,89,90,91) - can be ddkddkddkddk to fit the rise.
  11. 01:07:640 (154,155,156,157,158,159) - kkdkdd, it maps to the descent nicer.
  12. 01:08:543 - d? There's a note in the song to follow, better than triplets. In fact I doubt the guitar even stops being a stream at any point, but I guess you didn't map it because it's hard to hear?
  13. 01:29:307 (59) - Changing to d fits better since it's rising up again.
  14. 01:48:265 (164) - kdd, so that the next few kkds have some meaning to them.
  15. 01:49:585 to 01:56:807 - I get what you're doing but it's just a repetetive annoyance. Maybe it can rise in difficulty slowly or something, or you just map to some other rhythm (probably not since you've been doing guitar all along), because once it starts at 01:58:474 it's actally fine there.
  16. 02:13:474 - Shouldn't there be finishers and all that stuff here? Even if it's slowing down.
[Inner Oni]
  1. 01:19:863 (576,577,578,579,580) - This a crazy drop in density from what it currently in the song
  2. 01:43:196 (98,99,100) - No need for this triplet, since you don't really do the same anywhere else.
  3. 01:46:390 (126,127,128,129) - 5plet like at 01:38:474 (59,60,61,62,63) - ?
  4. 01:49:585 - Same thing about this part, but I think it's weird that you map this different from how you map it at 01:58:751 lol.
    Since it's an inner I'm letting it slide that it maps 1/3 this way, and it's not a bad thing to do (at most parts).
Mmm... as for the other diffs, I think you should have spend less time deleting notes from the higher diffs and more on making the diffs neat and consistent. You try to nerf streams, but because some are so complex, they just end up as some doubles or something weird. The set needs some more mods, but hopefully you can head in the right direction.
Topic Starter
DarkVortex

OzzyOzrock wrote:

HEY! Ok enough of that let's go straight to bad news.

[General]
  1. Timing is off (listen at 25%), look for help with that. Will take a look at it soon
[Relentless Oni]
  1. 6.7? Not 6.5? Same with HP, 6 in that case. okay
  2. 00:07:363 (38,39,40) - Would be nicer to gradually raise the volume like the song does, instead of a sudden increase. Done
  3. 00:09:585 to 00:15:418 - Needs to be way denser. It's as dense as the INTRO which doesn't make sense. Done
  4. 00:25:210 (153) - It's more consistent not to have this note True
  5. 00:28:751 (181,183,184) - I know you're trying to follow the high pitched sounds, but since you're already following another rhythm, it just comes out really bad. Okay, fixed that
  6. 00:36:876 and 00:37:710 - Add d to make triplets and not switch to 1/2 so suddenly? But why only every 2nd time when the pitch gradually increases? Added a few more beats here
  7. 00:42:825 (24) - d, then 00:42:918 (25,26,27,28,29,30,31,32,33,34,35,36) - kkdkddkkdkdd would work better. Done
  8. 00:53:474 (81,82,83,84) - k ddk works better to not use kkd so much here. Done
  9. 00:54:168 - There's a note here, not sure if you're attempting a break or something. I think a break fits really good here especially because of the held note the guitar is playing and because the pitch is very low compared to the next beat 1/1 later.
  10. 01:01:622 (78,79) - kk, then 01:01:807 (80,81,82,83,84,85,86,87,88,89,90,91) - can be ddkddkddkddk to fit the rise. ddkddkdkkdkk would fit the rise even better imo
  11. 01:07:640 (154,155,156,157,158,159) - kkdkdd, it maps to the descent nicer. Done
  12. 01:08:543 - d? There's a note in the song to follow, better than triplets. In fact I doubt the guitar even stops being a stream at any point, but I guess you didn't map it because it's hard to hear? Okay filled the gap there
  13. 01:29:307 (59) - Changing to d fits better since it's rising up again. Changed the patterning a bit to kkd kkd kkddk to match the guitar better
  14. 01:48:265 (164) - kdd, so that the next few kkds have some meaning to them. Changed patterning a bit
  15. 01:49:585 to 01:56:807 - I get what you're doing but it's just a repetetive annoyance. Maybe it can rise in difficulty slowly or something, or you just map to some other rhythm (probably not since you've been doing guitar all along), because once it starts at 01:58:474 it's actally fine there. Done
  16. 02:13:474 - Shouldn't there be finishers and all that stuff here? Even if it's slowing down. Done
[Inner Oni]
  1. 01:19:863 (576,577,578,579,580) - This a crazy drop in density from what it currently in the song
  2. 01:43:196 (98,99,100) - No need for this triplet, since you don't really do the same anywhere else.
  3. 01:46:390 (126,127,128,129) - 5plet like at 01:38:474 (59,60,61,62,63) - ?
  4. 01:49:585 - Same thing about this part, but I think it's weird that you map this different from how you map it at 01:58:751 lol. All fixed
    Since it's an inner I'm letting it slide that it maps 1/3 this way, and it's not a bad thing to do (at most parts).
Mmm... as for the other diffs, I think you should have spend less time deleting notes from the higher diffs and more on making the diffs neat and consistent. You try to nerf streams, but because some are so complex, they just end up as some doubles or something weird. The set needs some more mods, but hopefully you can head in the right direction.
Well, thanks for your help :)
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