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This beatmap was submitted using in-game submission on domingo, 14 de mayo de 2017 at 14:03:59

Artist: BLOOD STAIN CHILD
Title: MOON LIGHT WAVE
Tags: snepif winber1 Ettore Rigotti epsilon sophia melodic alternative metal everything will fade away moonlight
BPM: 200
Filesize: 7197kb
Play Time: 02:40
Difficulties Available:

Download: BLOOD STAIN CHILD - MOON LIGHT WAVE
Information: Scores/Beatmap Listing
---------------
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W1 by winber1, big thanks!
Last edited by Silleth on , edited 114 times in total.
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2015-04-02 00:37 jesus1412: it plays really well actually
2015-04-02 00:37 jesus1412: for low CS, not many random misses
2015-04-02 00:37 jesus1412: alright let's pick it apart
2015-04-02 00:37 jesus1412: 00:32:194 (1,1,1) -
2015-04-02 00:37 jesus1412: I think these would be more natural if you ctrlG them
2015-04-02 00:38 Snepif: all of them?
2015-04-02 00:38 jesus1412: yeah imo
2015-04-02 00:38 jesus1412: you don't have to
2015-04-02 00:38 jesus1412: but I naturually wanted to go to the ends first rather than the starts
2015-04-02 00:38 Snepif: maybe just this one
2015-04-02 00:38 jesus1412: had to correct myself
2015-04-02 00:38 Snepif: 00:32:794 (1) -
2015-04-02 00:38 jesus1412: works for me
2015-04-02 00:38 jesus1412: your map, your rules bud!
2015-04-02 00:39 jesus1412: I thank mappers for even considering my opinion
2015-04-02 00:39 Snepif: yes i changed 2 of them
2015-04-02 00:39 jesus1412: so ty
2015-04-02 00:39 Snepif: not the first one
2015-04-02 00:39 Snepif: because the first one comes with the previous slider's curve
2015-04-02 00:39 Snepif: i mean flows* not comes
2015-04-02 00:40 jesus1412: hmm
2015-04-02 00:40 jesus1412: 01:52:144 (1,2,3,4) -
2015-04-02 00:40 jesus1412: something felt weird about this transition
2015-04-02 00:40 jesus1412: it felt a bit awkward
2015-04-02 00:40 jesus1412: but I think it might just be me
2015-04-02 00:40 Snepif: (2) could be more horizontal
2015-04-02 00:40 Snepif: probably
2015-04-02 00:40 jesus1412: maybe swawp the position of these on the timeline? 01:52:294 (2,3) -
2015-04-02 00:40 jesus1412: so that it's more of a back and forth
2015-04-02 00:40 jesus1412: instead of a flowy around movement
2015-04-02 00:40 jesus1412: up to you though
2015-04-02 00:40 Snepif: lol true
2015-04-02 00:41 Snepif: ill do that
2015-04-02 00:41 Snepif: okay fixed that one
2015-04-02 00:41 jesus1412: alright you're gonna hate me for this
2015-04-02 00:41 jesus1412: but I didn't like the shape of this stream 02:03:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) -
2015-04-02 00:41 Snepif: daaaaaamn
2015-04-02 00:42 Snepif: took a lot of work son
2015-04-02 00:42 jesus1412: ask other people though
2015-04-02 00:42 jesus1412: streams are weird as fuck
2015-04-02 00:42 jesus1412: especially spaced ones
2015-04-02 00:42 Snepif: i will
2015-04-02 00:42 Snepif: i havent played this diff yet
2015-04-02 00:42 Snepif: since i've been mapping 24/7
2015-04-02 00:42 Snepif: once i play it ill know what you mean
2015-04-02 00:42 jesus1412: rest of the map was cool
2015-04-02 00:42 jesus1412: give it a go yourself
2015-04-02 00:43 Snepif: 02:19:594 (6) -
2015-04-02 00:43 Snepif: those tiny sliders
2015-04-02 00:43 Snepif: at "moonlight wave" part
2015-04-02 00:43 Snepif: feel good?
2015-04-02 00:43 Snepif: was hesitant to make them
2015-04-02 00:43 jesus1412: worked for me
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Combo Commander
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w1 is god
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edit:
snepif is god
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Combo Commander
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Está buenísimo el map! muy divertido!
me parece que en el
0:26:794
Ese triple debería ser más separado IMO
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Here is ur mod bitch c:


General
Change offset to 544~


Easy
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904
00:50:944 (1,2) - Fix blanket :c
01:41:344 (1,2) - Another blanket ;w;
02:14:494 - Put an 1/2 slider here to follow the drums :<


Normal
00:14:494 (1,1) - I think they're too near for a normal diff
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol)
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^


Hard
00:55:744 (1) - It looks ugly ;;
01:24:094 (3) - New combo here
01:31:744 (1) - HE'S BACK
01:45:094 (1) - start it on the blue tick :c


Insane
Nothing to say here :<


W1
00:21:394 (6,7,8) - Well I don't like this, really hard to read.
00:29:344 (1,1) - Why these 2 NCs?


Effulgence
I love it lol it's perfect
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Kayne wrote:
Here is ur mod bitch c:


General
Change offset to 544~ not sure, people might think my offset is wrong because of the red ticks, but i think the song is composed on the offbeats. look at easy diff at 00:22:894 (1,2,3) - for instance, the white ticks on the drums perfectly match my offset.


Easy
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904 ye
00:50:944 (1,2) - Fix blanket :c ye
01:41:344 (1,2) - Another blanket ;w; ye
02:14:494 - Put an 1/2 slider here to follow the drums :< nah it's okay like this


Normal
00:14:494 (1,1) - I think they're too near for a normal diff its the beggining of the spinner and it doesn't hurt that it's near a note.
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol) ye
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^ no


Hard
00:55:744 (1) - It looks ugly ;; ye
01:24:094 (3) - New combo hereye
01:31:744 (1) - HE'S BACK ye
01:45:094 (1) - start it on the blue tick :c ye


Insane
Nothing to say here :<



Effulgence
I love it lol it's perfect


thanks a lottt
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first star lmao
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Star Shooter
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hey
hey
yueaaahhh


Easy
  • There are like, a billion useless inherited points lol. also in other diffs
  • 00:54:694 (1) - remove nc for consistency
  • 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2)
  • 01:23:344 (1) - remove nc
  • 01:42:694 (3) - ds?
  • 01:59:794 (1) - kinda unnecessary nc? idk
  • 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled.
  • 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right?


Normal


Hard


Insane


W1
pretty much only suggestions here
  • 00:23:494 (1,1) - maybe pull one of those claps on slider ticks to catch the snares? lol dont forget the otehr sliders if you do
  • 00:46:744 (3) - feels kinda forced, could just put circle instead if you want
  • 01:09:394 (5) - ee the angle on this does not feel good to come in to, rotate ~45 clockwise or ctrl+j and rotate ~20 anticlockwise feels a lot better pls change this

Here comes a bunch of nc suggestions for consistency and following the music better, but im guessing they are more based on patterns and stuff so you can probably ignore these then




Effulgence

since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool
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Rhythm Incarnate
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Kotonoha wrote:
hey
hey
yueaaahhh


Easy
  • There are like, a billion useless inherited points lol. also in other diffs doesn't hurt tho
  • 00:54:694 (1) - remove nc for consistency consistency with?
  • 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2) yea
  • 01:23:344 (1) - remove nc why
  • 01:42:694 (3) - ds? yea
  • 01:59:794 (1) - kinda unnecessary nc? idk i think its ok
  • 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled. yea
  • 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right? yea


Normal


Hard


Insane
  • 00:06:094 (4) - this one would play better if u mirror the angle by ctrl+h, and then 00:06:694 (7) - too changed only first one
  • 00:09:544 (6,7,8,1) - (8) makes the movement kinda jerky try this or something yes
  • 00:26:944 (10,1) - swap nc yes
  • 00:49:894 - okay now ive noticed that youve nc'ed differently on every chorus in every diff ive looked at so far lol, is it intentional? First chorus you nc after 2 stanzas then nc again after 1 stanza before 00:50:944 - this part, second chorus your first nc after 1 stanza then next nc after 2 stanzas, and third chorus only 1 nc it is intentional because every diff is different, of course. easier diffs follow the vocals, harder diffs don't as much
  • 01:01:894 (4) - nc this to highlight guitar and sv change yes idk how i missed that
  • 01:07:744 (9,1) - swap this nc, it's more proper because its on big white tick(preemptive) and you dont nc on the following vocals switches anyways yes
  • 01:21:694 (1,2) - swap nc yes
  • 01:48:094 (2,3,4,5) - Feels kinda weird having 4 circles.. i think a 1/2 slider instead of (3) and (4) and upward movement on the jump between the last 2 circles fits better.. kinda like this yea nice
  • 01:54:394 (1,3) - i think swap nc because of change in guitar yea
  • 02:01:744 (1,2) - Id rather click the snare instead of kicks *.* if u wanna change this u can stack another circle on 02:01:744 - and draw sliders at
  • 02:01:894 - and 02:02:194 - and remove 02:02:344 (3) -, might need to rearrange the sliders and 02:02:494 (3,4,5) - though ;; it's because of the guitar though T_T
  • 02:07:744 (3) - nc yea


Effulgence
  • 00:36:094 (3,4,5) - i think it feels better and more natural with circular flow like this plz change this i would 100% agree with you just by looking at the editor. however, when you play this part, it actually feels good for some reason
  • 02:04:294 (1,2,3,4,5,6,7,8,9,10,11,12) - im too noob to play this plz change :^) im to noob to change this pls play ;;
  • 02:14:494 (1,2,3) - can make big jumps! yes

since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool okay ill see what other say


thanks a lot for your kind mod :D

btw 1000th post ;_;
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Rhythm Incarnate
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hardest diff

W1

insane

hard
  • 00:12:994 (2) - ctrl g may be fun to play?
  • 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after
  • 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here

normal
  • I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  • 00:16:594 (1,2) - lol
  • 02:28:294 - why does the spacing increase at such a random time?

easy

well this mod looked a lot better until my internet crashed and I had to try to remember what I said ...
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Kibbleru wrote:
hardest diff
  • 00:14:644 (6,7,1) - these hitsounds sounded kinda underwhelming compared to the previous ones, maybe try using some of the drum sampleset (like clap/finish) it was intentional
  • 00:32:194 (1,1,1) - the nc i think would make more sense on 00:32:494 - 00:33:094 - and 00:33:694 - ye
  • 00:36:244 (4,5) - i kinda expected these to actually be ctrl g'd especially since 00:36:244 (4) - is kinda hidden under the slider as I said before, this pattern looks bad on the editor but once you play it, it feels and plays well, ever playtester nailed it so far
  • 00:55:294 (1,3) - kinda soft imo, try drum finish maybe? ughhhh i'll ask other people
    01:33:694 (1,3) - do it for the other similar parts to like here if u apply the first one that is
  • 02:06:394 (1,2,3,4) - i liked this :3
  • 02:18:844 (2) - i think this is rather hard to read especially if your skin doesn't have a slight transparency ye fixed


insane

hard
  • 00:12:994 (2) - ctrl g may be fun to play? ye
  • 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after ye
  • 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here ye

normal
  • I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  • 00:16:594 (1,2) - lol ye sry
  • 02:28:294 - why does the spacing increase at such a random time? wasnt intentional, fixed

easy

well this mod looked a lot better until my internet crashed and I had to try to remember what I said ... has happened to me, no worries


thanks a loooooot
Rhythm Incarnate
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M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head?

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy ><

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c:

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best

Good luck o3o
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Rhythm Incarnate
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warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
collapsed text


Normal

Hard

I kyanot pass the insane or above diff /me cries
good luck~
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Peachtrees wrote:
M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head? I really don't hear a finish in the music so I don't think so!

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy >< I wouldn't consider this one a overlap tho cause they are so far apart time-wise

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here okaaay there are hitsounds and also you pointed out "(4,5) but there is only 4 there??

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think that aint no overlap

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here same thing!

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c I had that before but I didn't like it

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish same!

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs stop being so shy goddamit

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable why tho? this whole pattern goes like that multiple times

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was no because they are singletap notes and not slider-note-slider

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c: you'd be suprised how easy it is to jump from a single note to a slider in a straight line

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here how come? you want me to make it jumpy?

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh intentional!

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum.

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best. that's because it is 200 bpm and you can't put 200 bpm streams in the hard diff... this isn't too extreme either!

Good luck o3o


Yasora wrote:
warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
collapsed text


Normal

Hard

I kyanot pass the insane or above diff /me cries
good luck~


Thanks a lot guys! no comment = fixed

also I think Epic modded this map and posted in another topic so I'll quote here:


Epic wrote:
Hi snepif!

Is a mp3 file with 256kbps rankable?? idk :p fixd

Easy



Normal



Hard



Insane




Effulgence

  • 00:01:744 (6,1) - this stack is quite weird. Why dont you place at 148||348? nah i like it here!
  • 00:18:094 (3) - 286||348 for slightly better playing
  • 00:18:544 (5) - i expect a jump with 00:18:694 (1) here. how about 260||228
  • 00:36:244 (4,5) - ctrl + g seems better flow (if then move them a bit) everyone keeps saying that but i swear when you play it it feels good!
  • 00:46:144 (1,2) - emphasizing kiai is good but this 3/4 is too unfitable. please change into normal 1/1slider (what you did it at 02:14:944 (1) ) why? it fits the music like this and it's an extra+
  • 01:24:544 (1) - ^
  • 01:14:644 (4) - 280||132 is much better for playing for me (i played this part several times with 0.5x speed and this is my conclusion) hmm i think this pattern is good actually :(
  • 01:14:944 (1) - bend slightly more
    k
    Image


    i loved the guitar part at 01:53:344



I'm not sure my mod was helpful...orz

Please keep this masterpiece for ranked


Thanks a lot! no comment = fixed, thanks for the kind words, they keep me motivated
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Rhythm Incarnate
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Hi, placeholder.

Will check it this afternoon!


Finished! wohoo

General



  • 00:00:686 - I don't get why you're placing the Offset right here, to be honest. I mean... the first beat is clearly audible at 00:00:536 - .

  • 00:56:036 - The first Kiai should end right there in all the difficulties as, in my opinion, that "sky" part should not be ignored in that way.

  • There are some unsnapped objects in the beginning of the difficulties Easy, Normal, Hard, Insane and W1.

  • You will have to disable the "Widescreen Support" in the same difficulties mentioned above as you are not using any kind of storyboard.

  • The gap between Hard-Insane and Insane-Extra is way too high. I haven't checked them for now, but the SR between the difficulties mentioned are extremely high. I suggest you to, at least, map a Light Insane.


Easy



General


Ritmo y Jugabilidad

  • 00:22:886 (1,2) - Podrías intentar tapar el "wi~oh~" con un único slider acá, sobre todo para empezar a sacar dificultad no estaría nada mal.

  • 00:31:286 (3) - Dejar este círculo solo con todo el espacio que tiene antes del próximo objeto no lo considero como una buena idea, sobre todo considerando el hecho que venís mappeando la mayoría de las partes, dejar un blanket como el que estás dejando. Mi duda viene en cuándo terminarlo, si lo hacés 00:31:586 - (donde en mi opinión es lo más apropiado) podría resultar un poco "difícil" para los nuevos jugadores al tener que cambiar de slider de manera tan rápido. Pero si lo terminás antes, no sonaría TAN bien y hasta podría arruinarlo todo. Quizás me volví loco.

  • 00:50:636 (4,1) - Duda existencial: esto suena un poco bastante mal en cierto sentido, lo intenté jugar una y otra y otra vez y no le podía pegar al 300. Puedo no ser el mejor jugador del mundo... pero tampoco estoy sordo, mae mía. Para empezar el (4) no está marcando nada sinceramente, sólo es un círculo y que encima está mal hitsoundeado... o bueno... el slider head de (1) lo está, ya que estás utilizando hitsounds distintos cuando tienen el mismo beat.
    Mi recomendación para intentar re-armar esta parte sería: terminar 00:49:886 (3) - en 00:50:186 - y después agregar un círculo en 00:50:486 - . 10/10, ¿no?

  • 01:57:386 (4) - Esto es rancio de acá a Uruguay. Te la fumaste mientras mappeaste este slider. Hagamos pared because why not. Hay un beat que acentúa y pausa, golpe seco en 01:57:386 - donde hay que hacer mucho hincapié en él al ser el sonido más fuerte de ahí, así que un circle con Finish + Clap para resaltar sobre el resto. Pero después de eso te quedaría un espacio bastante grande entre este círculo y el próximo slider. Mi consejo sería mappear el otro golpe de batería que se escucha desde 01:57:686 - a 01:57:836 - con un slider!


Normal



General

El mapa la verdad que me pareció genial, le hice como 3 re-checks y no le encontré absolutamente mucho. Quizás hay un par de patterns un POCO jodidos para la dificultad que estás mappeando... pero no lo vi nada mal. ¡Bien ahí!

AR -1.0 Recordá que es un NORMAL... "6,5" suele ser más tirando a Hard. De hecho, la mayoría de los Hards suelen estar mappeados con AR7~AR8. Esto es un poco mucho, ¿no?


Ritmo y Jugabilidad

  • 01:07:436 (5) - Este círculo solo suena bastante mal. Primero que desde ese punto hasta 01:07:586 - hay un sonido constante tanto desde el vocal como el beat. Además de eso, si ignorases el último punto que te marqué, seguría estando mal, ya que es el beat mayor y resalta más sobre el otro. Mi recomendación sería que reemplaces esto por un slider poniendo Whistle en el sliderhead y Clap en tail.
  • 01:08:636 (2) - ^


Hard



General


Ritmo y Jugabilidad

  • 00:06:086 (3) - Quedaría bastante mejor si terminás el slider antes, en 00:06:236 - ya que es donde hay una pausa antes del próximo beat en 00:06:386 - que fue donde yo agregaría otro círculo. Tema hitsound: slidertail de (3) con Whistle + (4) con Clap.
  • 00:28:136 (3) - ^

  • 00:45:086 - A partir de este punto empieza la parte de beats constantes, donde, en mi opinión, quedaría mejor si estuviese mappeada con 1/4 sliders. Para eso, cambiaría 00:44:936 (5) - por un círculo y después agregaría UN slider de 1/4 desde donde te marqué hasta 00:45:536 - . Los hitsounds + placement los dejo a tu criterio, aunque yo lo dejaría algo parecido a esto: http://puu.sh/irqGr/ddc5627c36.jpg . Va a dejar el color azul con una escalera y seguiría manteniendo el jump con (1).

  • 00:47:336 - Add circle maybe?

  • 01:32:486 (3) - Ctrl+G quizás? O lo ves medio jodido para un Hard? A mí me gusta como queda, a pesar de que sea un jump importante para un 3,5.

  • 01:52:886 (2) - NC! El ritmo cambia completamente a comparación del anterior slider.

  • 02:15:686 (3) - Sólo una sugerencia, pero no te parecería mejor terminar el slider en 02:15:836 - para después poder agregar otro slider desde 02:15:986 - a 02:16:136 - y así poder marcar bien el vocal de "thing" con el primero + "will" con el segundo. También, evitarías el blanket marcado en el último punto que te mencioné que ya suena bastante mal dejar eso sin nada.


Insane



General

OD -0.5 para compensar con el Hard y el Extra (o quizás subir los stats del Extra).


Ritmo y Jugabilidad

  • 00:18:386 (4) - Esto sería vería mejor con un Ctrl+G ya que evitaría un anti-jump con respecto al (3) y le daría un poco más de variedad a esta parte al estar del lado opuesto a (2) y (5).
  • 02:01:286 (4) - ^

  • 00:29:186 (9) - Así como estás evitando el uso de stacks durante todo el mapa, te recomendaría que traigas esta nota un poco más a la derecha. Además que en la posición actual queda un poco difícil de leer debido a eso.

  • 01:02:861 (4) - Overmapped de acá a Japón. Exactamente un beat antes, en el (3), está el último golpe (que no es constante) + el vocal para de cantar, por eso veo innecesario este círculo.

  • 02:02:936 (7) - Por como está este slider así puede verse un poco "tricky" para los jugadores no tan experimentados que están jugando un mapa de casi 5 estrellas. Acordate que ellos están acostumbrados a seguir el stream para el lado en donde termine el slider. Sería una mala pasada para ellos y... ¡PARA LOS JUGADORES DE HR! Pensá en ellos, argentino!

  • 02:29:336 (1) - Estaría muchísimo mejor que lleves esto un poco más a la izquierda para no contradecirte al stackear esta nota junto a 02:29:036 (8) - ya que durante todo el mapa (véase 01:14:936 (1) - y 01:19:736 (1) - ) los movés un poco de lugar.

Hitsounding

  • 01:52:436 - Whistle + Finish ya que corresponde al mismo beat que 00:45:236 - que tiene los mismos hitsounds. De todas maneras, es una parte que no puede dejarse en blanco por el hecho que hay que hacer hincapié en ESE beat y distinguirlos por sobre los demás.

  • 01:53:036 (2) - Whistle sonaría muchísimo mejor además de que lo estarías diferenciando con 01:52:886 (1) - que tiene un beat mucho más fuerte y distinto.

  • 02:05:036 - Add Whistle!


W1



General

This map is insane, had a lot of fun!


Rhythm and Gameplay

  • 00:04:436 (2,1,1) - This SV change is quite awkward. At first, is quite unexpected (2 players told me this, and so do I) for the reason that is still very fast. Even if this section is more faster than the others, is still crazy. What's more, this is the only part where you are using such a big value for the SV, so it's even more random.

  • 00:53:711 (3) - When I testplayed this I found this circle very annoying. So did the other people I asked for testplaying. They all missed in the following section due to this circle. There's no audible beat right here, and even if you say "but it plays/sounds good" I wouldn't find it as a valid option. The same happened when I removed it, and it was still the same. So... why I'm telling you this? Because it's overmapped, it's doing nothing right there.
    However, the main problem of this section is 00:53:936 (5,6,7,8,9,1) - this part. I don't know why you are placing 1/4 sliders for it when 1 second later at 00:54:836 - you have the SAME sound than these ones but you are placing circles only.
    Snepif mapped circles for this part and, to be honest, it is the best option.
    Also, I don't understand why you are placing relatively short jumps in the beginning of this section (see 00:53:786 (4,5) - and then from 00:54:086 (6,7) - and so on and so forth) and then you start making bigger jumps in 00:54:386 (8,9) - and then at 00:54:686 (1,2) - and immediately after that, you start placing jumps across the map. This is really random and it's not the way in which you should map hard difficulties. This is completely absurd. If you want to map something like that, the jumps should increase gradualy until reaching the very very end.
    Moreover, I'd strongly recommend you to use a NC for every change of beat, this mean:
    Change 00:53:936 (5) - 00:54:236 (7) - 00:54:536 (9) - 00:54:836 (2) - 00:55:286 (5) - .
  • 01:41:786 (1,3,5) - ^ + for this section, move 01:42:686 (1) - more to the right somewhere near x388 y232 to keep the pattern to something similar... remember, you are trying to map jumps, do not be inconsistent when mapping them, try placing everything in a similar distance. Also, move 01:42:986 (3) - to the top-left in x192 y284 to keep the spacing between (2-3) and (3-4) stable.

  • 01:27:236 (4) - You could move it to x300 y296 (above (2)). It looks better + it will play better with the previous slider as it's something players are used to on a jump-y map.

  • 01:32:786 (3) - This would be much better if you finish it at 01:32:936 - and then you add a circle at 01:33:011 - since the beat finishes right there and so do the vocal. You are overextending this slider a bit and you are mixing two different sounds which can make this slider to sound a bit odd.

  • 01:38:186 (3) - No NC here? Why? I don't see the reason why you should, it's following the same standard than the previous circles: Clap + Whistle + NC-Clap + Whistle + NC-Clap etc...

  • 01:52:436 (9) - NC here. The sound changes for the previous one + using only 1 combo of almost 15 notes throughout the song won't be really nice.

  • 01:53:636 (2,3) - I can hear a constant sound right here. You could replace this for a 1/4 slider. It will sound nicer.

  • 01:56:936 (4) - I know what you are doing right here, but don't you think this would be better if you actually replace it by a slider? Remember that here's a constant sound, and if you don't do think, you will be ignoring the beat placed at 01:57:086 - .


Overdone / Unnecessary Spacing

  • 01:58:736 (4,1) - The spacing here compared to the ones used in this pattern is relatively high. What do you think of placing (4) in x204 y288 (under 2). You will be reducing the big jump used here and you will be following a series of cirles with 01:58:136 (3) - and 01:58:436 (2) - !

Hitsounding

  • 01:52:286 (7) - I don't get why you are hitsounding this one (which has no audible beat) and you are ignoring other important circles like 01:52:436 (9) - in which even if the beat is a bit tiny compared to the other ones, it should be hitsounded. You are hitsounding the SAME beat in 01:52:736 (13) - so I don't see why you wouldn't!
  • 02:05:036 (9) - Something similar to what I explained above... this beat sounds even louder than 02:04:736 (5) - that you are hitsounding. Consider placing a Clap or whatever, but don't leave it as it is right now.


Effulgence



General



Ritmo y Jugabilidad

  • 00:20:186 (1) - Ctrl+G sería un detallazo! Primero y principal porque el ángulo actual es bastante feo con respecto a 00:19:736 (6) - hay que hacer un movimiento no deseado en un lapso muy corto de tiempo y eso rompería un poco con la seguidilla de círculos uno al lado del otro que venías haciendo. Esto no solo va a reducir el spacing innecesario entre estos dos círculos, sino que también jugaría mucho mejor con 00:20:486 (2) - .
  • 01:05:786 (2) - ^ misma, el ángulo actual es bastante incómodo si lo comparás por como te digo yo.

  • 00:26:786 (5,6) - Como tenés un beat constante te recomendaría reemplazar esto por un slider de 1/4. La verdad quedaría mejor.

  • 00:33:986 (3) - Esto es MOOOOOIIIIH unexpected. Venís haciendo casi tres patrones exactamente iguales y de repente quebrás para el otro lado. En mi opinión, esto no agrega ninguna clase de dificultad ni mucho menos, sólo crea un patrón innesperado para el player que ni lo va a ver venir, lo que puede desembocar en la frustración y enojo de los jugadores. Entonces, no hagas eso, loco... no vas a conseguir mucho. Un motivo más para cambiar esto 01:12:386 (3) - .

  • 00:37:736 (5) - Sólo un sugerencia, pero quedaría mejor que hagas esto un círculo y luego agregues un slider desde 00:37:886 - hasta 00:38:036 - . Con esto vas a estar marcando el golpe seco acentuándolo con el círculo, y por otra parte, vas a tapar al vocal con el slider más el que le sigue en 00:38:186 - .

  • 00:45:386 (4) - Rotá el slidertail a unos 15° o parecido en sentido al reloj para que no quede tan alejado del 00:45:536 (5,6,1) - y no hacerlo tan incómodo al jugar.
  • 01:52:136 (1) - ^ 5°/10° quedaría mejor ya que dejarías a los tres sliders mirando de la misma manera.

  • 01:07:286 (4) - No te recomiendo un full-stack acá, quizás moverlo un POCO más a la derecha quedaría mejor. Algo similar a como hacés en 01:09:986 (3) - .

  • 01:27:986 (5) - Ctrl+G se vería mejor, no tengo ninguna explicación a esto.
  • 01:50:936 (1) - ^

  • 02:04:886 (9) - Queda un toque feo ahí, ¿no? Stack en un slider... bah, no sé. Yo la subiría un poco más arriba, algo por x248 y156. Sé que no es un cambio MUY grande, pero definitivamente va a dejar todo más prolijito!

Hitsounding

  • 00:45:086 (2) - Remové el Finish! O cambialo. Tenés que pensar que estás usando el mismo hitsound que usaste para 00:44:936 (1) - con la diferencia que en (1) SÍ hay un beat audible.

  • 00:55:286 (1,2,3) - Apa, equivocación bastante mayor. Para "Clap" venías usando los beats altos, y ahí fue donde está el error. Para empezar, no hay NINGUN beat en 00:55:286 (1) - o sea, podrías dejarlo sin nada y de hecho, tendría más sentido al no hacer énfasis en algo que no existe. Después 00:55:436 (2) - es el beat más fuerte entre los 3... entonces, ¿por qué usarías Whistle cuando resalta más que los demás y romperías el patrón que venías usando en todos los anteriores círculos? Y por último, la misma explicación que el anterior para 00:55:586 (3) - sólo que este es el beat menor y debería tener Whistle.
  • 01:33:686 (1,2,3) - ^ con la única diferencia que (1) y (3) vas a dejarlos sin nada al no haber ningún beat audible y (2) con Whistle ya que tiene un beat bajo.
  • 01:43:286 (1,2,3) - BIEN ACA! Good catch!


CALL ME FOR A RE-CHECK IN A COUPLE OF DAYS!

Very nice mapset overall, read everything carefully because there are some unrankeable issues + I think you will need a Light Insane.
Shooting a star ~!
Good luck, argentino!
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