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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 11 Agustus 2013 at 9:46:33

Artist: Linked Horizon
Title: Jiyuu no Tsubasa (TV Size)
Source: Shingeki no Kyojin
Tags: envi kanarin val0108 opening op2 attack on titan snk shingekyo wit studio production i.g. revo sound horizon
BPM: 136
Filesize: 14994kb
Play Time: 01:26
Difficulties Available:
  1. 0108 (5 stars, 324 notes)
  2. Easy (2,3 stars, 91 notes)
  3. Hard (4,8 stars, 240 notes)
  4. Insane (5 stars, 322 notes)
  5. Kana's Taiko Muzu (4,76 stars, 338 notes)
  6. Kana's Taiko Oni (4,78 stars, 600 notes)
  7. Normal (3,95 stars, 129 notes)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Guren no Yumiya
i'm using this space to tell the world about my map. It helps to include a list of changes when my map is modded!
Jiyuu no Tsubasa by Linked Horizon, 2nd opening of Attack on Titan. To be honest i'm quite liking this song more than Guren no Yumiya, dunno why, Revo's sorcery.
Too bad i can't add the lyric SB along for this time due of my very limited time :(


Rivaille so badass

fun fact: 250 fav when pendings...

ps:
Q: y insane is so easy? D:
A: have a mercy guys i'm not hardcore insane fans ;_;



starring:
KanaRin
val0108

Phillippines's diff:
http://puu.sh/3LcfY.osu

enjoy~
Raging Bull
first
Kyouren
First
can i Make Taiko Diff???
Topic Starter
Kuria
sorry but i don't wanna add any GD's this time ><
UnderminE
Good luuck
Topic Starter
Kuria
thanks undermine, i'll do my best ^_^
Willard Filmore
I really like it. Favorited.
Keep up the good work, hope this gets approved :)
Topic Starter
Kuria
thanks, glad you like it ^-^
alacat
Good luck :)
NCSOFT
Very, very personally, I feel it hit sound a little bit larger.
Reducing barely hit sounds like we need more.
Other than perfect!

* used google translater. sry
Topic Starter
Kuria
mm doesnt really get your point, but if you mean the hitsound is a bit too loud/messy, it was due of im using so many loud sound here and there, especially the finish one x)

ill waiting for the ppl's mod to figured out if the hitsound plays good this way or not
scanter
oh man ! Kuria is come back !
UnderminE

Kuria wrote:

mm doesnt really get your point, but if you mean the hitsound is a bit too loud/messy, it was due of im using so many loud sound here and there, especially the finish one x)

ill waiting for the ppl's mod to figured out if the hitsound plays good this way or not
Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.

Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767

Another suggestion for Insane:
00:07:883 (4) - NC maybe
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.
And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
Topic Starter
Kuria
thanks undermine :D

UnderminE wrote:

Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.
Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767
i'll fix this tomorrow because i cant fix it without my own laptop, i'm on the netcafe lol


Another suggestion for Insane:
00:07:883 (4) - NC maybe [color=#0040FFe90]ok[/color]
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.[color=#0040FFe90]mmm i'm not really agree with it because the whole song itself using the quite par volume, ad since im already reducing the hitsound volume to, i think there's no really big deal to not lowering it again[/color]

And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
yeah i'm already aware about this issue (lol i'm even considering this when i just start mapping it), the problem is the percussion is already played on a monotone way from the start, even more than that, they were loud

so when i'm trying to use the long slider to make some match with the vocal part (like what i did on hard diff, i'm sure it have more balanced beatpattern betwen vocal/percussion), it makes me feel a bit awkward because there's supposed to be a rapid beat played but i can't click it when played :(

i'll try using long slider to make the vocal beat have their part too, but im still not sure lol
UnderminE
Just wait for other mods for now then :P And here you go, the first star no tsubasa~
Topic Starter
Kuria
thanks for star!

next mod please xD
Nemis
Here is the mod as requested :>
Suggestion
Must fix/High suggestion

[General]
Since you added custom hitcircles I'd suggest to add the numbers (default-1...) 'cause not all the skins would fit them
The background is 1280*800. It should be 1024*768 or 1366*768

[Insane]
All the hitobjects are unsnapped by 1-2ms. Fix them!

00:07:883 (1) - Add a finish, it fits a lot the music here
00:20:464 (5,6) - Decrease their distance, this jump is no needed and it's not fun to play in my opinion
00:21:226 (3,4,5) - Improve this blanket
00:22:178 (6,1,2,3) - Improve this blanket too
00:25:034 (5,6) - Increase their distance to make a little jump
00:25:416 (6) - Remove this clap and then add a new one 00:25:607 (8) - here for hitsound consistency. In my opinion a clap 00:25:416 (6) - here wouldn't fit 00:25:416 (6,7,8,9) - this stream's begin
00:37:797 (1,2,3) - Stack these elements on 00:36:272 (1,2,3) - this triple
00:38:748 (5) - Add a new combo here to emphasize the stream
00:46:749 (8) - Stack this beat under 00:45:607 (5) - 's end
00:49:035 (2,4) - Improve this blanket a little bit
00:54:559 (1,2,3) - Move this slider at x:503 y:343 to make an awesome pattern with 00:53:797 (5,6) - these two sliders! A jump here is fun. Then fix 00:54:749 (3,4) - this spacing
01:13:035 (1) - Remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here
01:21:416 (5) - Stack this beat under 01:20:654 (3) - 's end
01:23:702 (3,4,5) - I suggest to use the same distance in this pattern and a jump 01:24:464 (7,8) - here. Try moving 01:24:273 (5,6,7) - these elements a bit under and then fix the pattern making a perfect blanket with 01:23:702 (3,4) - these two elements:

[Hard]
Use HP6 OD6 to balance the spread

00:07:882 (4) - Add a finish on its head, it fits the music here
00:21:606 (3,4) - Fix this blanket a little bit
00:31:701 (6,1,2) - Fix these two blankets a little bit
00:31:891 (1) - Add a clap 00:32:463 (2) - here to keep the clap consistency
00:32:653 (3) - As I said above, add a clap 00:33:225 (4) - here
00:34:939 (1,2,3,4) - Improve these blankets a little bit
00:35:701 (3,4,1) - Fix this triangle a little bit
00:38:748 (2) - I'd not overlap this slider on 00:37:606 (3) -
00:48:653 (3,4) - Fix this blanket a little bit
01:10:558 (4,5) - Improve this blanket a little bit
01:13:035 (1) - As I said in the insane difficulty, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here

[Normal]
Use HP4 OD4 to balance the spread

00:06:559 (1) - Add a finish on its end, it fits the music here
00:12:735 (2) - Move this slider up a little, it's almost offscreen. This change is not needed but you have plenty of space to move it, why should you place it at the border?
00:15:129 (1) - This object is offscreen! Fix it
00:19:701 (1) - This slider's end is touching the border this time. Please fix it
00:23:129 (2) - This object is offscreen! Fix it
00:25:415 (1) - Try to stack 00:23:891 (1) - this note on 00:25:415 (1) - its reverse perfectly
00:26:748 (1) - This new combo is unneeded
00:53:225 (4) - Add a new combo here, 00:54:177 (1) - remove this one and then add a new one 00:55:129 (2) - on this beat
01:00:844 (1,2) - Make a blanket with these two elements
01:07:512 (2) - Snap this slider
01:13:035 (1) - As I said in the other difficulties, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here

[Easy]
Use HP2 OD2 to balance the spread

00:01:264 (2) - Add a finish on its head
00:02:588 (1) - Remove this new combo, it's not needed
00:04:794 (1) - Add a finish on its head
00:07:882 (4) - Add a finish on this note, it fits the music here
00:17:415 (2) - As I said in the normal diff I'd move sliders like this one 'cause they are touching the border. Please move this one a bit
00:37:986 (3) - Remove the clap from the reverse, it breaks the clap consistency. A finish would fit better here
00:56:272 (1) - Remove the clap from reverse and keep the finish, it breaks the clap consistency
01:03:891 (2,1,1,1) - Fix these blankets a little bit
01:05:415 (1) - Remove this new combo, it's unneeded!
01:08:463 (1) - I'd say to remove this enw combo as above, but here the music changes... try to keep the new combo and change this element with these ones:
01:12:082 (1) - Remove this new combo, it's not needed and then fix 01:12:082 (1,1) - this blanket a little bit
01:13:035 (1) - As I said in the other difficulties, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here
Nice map Kuria! inb4 most played map with 1k favourites

Good luck :)
Raose
I prefer this opening too :P

[General]

Not sure why you have 2 red lines in the very beginning D:
Maybe it's just me, but the timing section 00:01:264 - 00:13:606 seems a bit early. Adding +5~10 offset feels better for me

[Insane]

There's a bunch of unsnapped objects according to AiMod D: Just move them 1/2 or so over, then back to the proper time, and the problem should fix itself lol
00:04:795 (1) - a bit nazi, but I think it would look better to move this so that the previous slider intersects this perfectly :P
00:08:324 (1,2,3,4,1,2,3,4) - the patterns are exactly the same LOL. Just a suggestion, but why not make the patterns different to add more variety?
00:46:749 (8) - isn't perfectly stacked

Good diff, didn't find many problems here :D

[Hard]

00:11:853 (1,2,3,4) - how about making all these sliders go steadily downward? (You'd have to adjust the slope)
00:31:701 (6,1) - the blanket can be improved here i think
00:48:653 (3,4) - here too :P you don't have to fix it if you don't want to, it's just personal preference

[Normal]

00:15:509 (1) - end is out of the screen a bit D:
00:23:509 (2) - same D:
01:07:512 (2) - unsnapped object o3o
00:26:177 (2,3,1,2) - consider stacking these to make it easier for newbies
00:48:653 (1,2) - I don't think it's a good idea to place circles underneath slider ends, it could trip up newbies D:
00:50:748 (2,3) - switch these two to better match vocals?
00:54:177 (1,2,3) - how about continuing the pattern you had earlier?
01:02:748 (1) - move this to 01:03:129 to better fit vocals? Or instead of two circles, you could make it it a 1/2 slider

[Easy]

00:13:606 (1) - add whistle to the end for consistency w/ other diffs
00:15:129 (3) - ^
00:24:272 (1) - add finish to tail

Goodluck :D
KanaRin
Done! Taiko Oni Level 10*.

Muzu--> http://puu.sh/3Gn6i.osu
Oni--> http://puu.sh/3Gn6H.osu



about bg.. we can't see rivaille at Taiko diff T~T
Can u use this BG for taiko if u think that's no problem?
--> http://puu.sh/3Gn5L.jpg

Go!
Topic Starter
Kuria
added kana's taiko i'm sorry gokugohan but i'm looking for the experienced person to handle this Q____Q

Nemis wrote:

Here is the mod as requested :>
[notice] Suggestion
Must fix/High suggestion

[General]
Since you added custom hitcircles I'd suggest to add the numbers (default-1...) 'cause not all the skins would fit them i'm purposely did this, i wanna allow the ppl to choose their own default numbers, since i'm not find any issue on my previous map (guren no yumiya) with doing this, so i did it again this time :3
The background is 1280*800. It should be 1024*768 or 1366*768 i think my current one should be the right one, some BAT told me on one of my map before (https://osu.ppy.sh/s/66927) that the size for the wide image should be 1280:800

[Insane]

00:20:464 (5,6) - Decrease their distance, this jump is no needed and it's not fun to play in my opinion eeeh really? ;_;
01:23:702 (3,4,5) - I suggest to use the same distance in this pattern and a jump 01:24:464 (7,8) - here. Try moving 01:24:273 (5,6,7) - these elements a bit under and then fix the pattern making a perfect blanket with 01:23:702 (3,4) - these two elements: im agree with the spacing but i'll not make the blanket, i dont wanna change the last pattern :3

[Hard]
Use HP6 OD6 to balance the spread i'm already use od hp 7 on insane, so for the easier one i intended to reduce 2 level for each diff

[Normal]
Use HP4 OD4 to balance the spread same as hard

00:06:559 (1) - Add a finish on its end, it fits the music here its there already lol

[Easy]
Use HP2 OD2 to balance the spread same reason as above

01:03:891 (2,1,1,1) - Fix these blankets a little bit this one is my intention, wanna make a wave

i'll check the rest later, fix everything except above, thanks^^
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