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nao - Kirihirake! Gracie*Star

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Topic Starter
Tari
This beatmap was submitted using in-game submission on Thursday, April 25, 2013 at 7:26:40 PM

Artist: nao
Title: Kirihirake! Gracie*Star
Source: Choujigen Game Neptune mk2
Tags: eroge visual game unitedwesin compile heart hyperdimension neptunia idea factory taris
BPM: 178
Filesize: 21555kb
Play Time: 01:31
Difficulties Available:
  1. Easy (2.4 stars, 86 notes)
  2. Hard (4.96 stars, 226 notes)
  3. Normal (3.72 stars, 116 notes)
  4. Sinful Stars (5 stars, 284 notes)
Download: nao - Kirihirake! Gracie*Star
Download: nao - Kirihirake! Gracie*Star (no video)
Information: Scores/Beatmap Listing
---------------
2nd map.
Thanks UnitedWeSin for the awesome Insane.
UnitedWeSin
kajiyatta
lovely nao <3
Deni
General

Hi! (^∇^)

Inconsistency in combo colours:
Combo Colours

- [Easy] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Hard] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Normal] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Sinful Stars] :
Combo1 : 255,70,70
Combo2 : 255,28,255
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,151,255

Combo colors should be the same.

Inconsistency in Countdown:
General and Metadata

- [Easy] : 1
- [Hard] : 0
- [Normal] : 1
- [Sinful Stars] : 0

Countdown should be the same on every difficulty, since they all start at the same time. ;)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Hard] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Normal] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Sinful Stars] :
Kiai #1: Starts on 01:07:279, ends on 01:31:970

Don't know if you did that on purpose, fix it when not.

Hitsounds could be a bit louder overall...

Easy

sorry, I skip Easy because I just found nothing bad. Good job!

Normal

00:07:784 (6) - New Combo would fit good here imo, because the rhythm starts again... Then you have a nice 3 - 3 combo. ;)
00:20:762 (4) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ , because her vocal changes. ;)
01:02:222 (5) - Add a New Combo here because the music starts to get more exciting here and you can emphasize this with a new combo..
01:20:425 - Add a circle here to keep the consistency of the rhythm!

Hard

Well again, nothing found here.

Sinful Stars

00:15:368 (4,5,6) - This stack doesn't follow her voice or the rhythm, consider removing it. (Still keep a circle there, but not 3!)
00:23:964 (1,2,3) - same as above^ !
00:33:571 (1,2) - They are overlapping, please change it since it doesn't look very well. ;)
00:42:166 (3,4,5) - Same problem here with the stacks, for sure that's overmapped if it doesn't fit to the beat/voice!
00:48:234 (1,2) - Remove 1 and 2 for the same reason^ (Don't forget the new combo after that ;) )
01:06:267 (2,3,4,5,6) - ( For example: This stack fits, since it's mapped to the music! )
01:12:335 (3,4,5) - same as 00:15:368 (4,5,6) -
01:17:728 (6,7,8,9) - I'm pretty sure you want to keep this, but it's just overmapped...
01:31:379 (1,2,3) - same as 00:15:368 (4,5,6) -
01:35:509 (4) - Remove this circle, you know why ;)

That's it! If you have any questions ask them via PM or ingame! :)
Topic Starter
Tari
Thanks for modding! all fixed for my diff. Kiai,countdown,color should be consistent now.
UnitedWeSin
Deni

Deni wrote:

Sinful Stars

00:15:368 (4,5,6) - This stack doesn't follow her voice or the rhythm, consider removing it. (Still keep a circle there, but not 3!)
This stack is following a triplet in the drum line. I think it plays just fine, sorry.
00:23:964 (1,2,3) - same as above^ !
I agree this doesn't play that well. I changed it to a slider.
00:33:571 (1,2) - They are overlapping, please change it since it doesn't look very well. ;)
ok I redid this whole section
00:42:166 (3,4,5) - Same problem here with the stacks, for sure that's overmapped if it doesn't fit to the beat/voice!
this is mapped to the drum transition there and plays very well to me
00:48:234 (1,2) - Remove 1 and 2 for the same reason^ (Don't forget the new combo after that ;) )
I don't think so. This triplet may be a bit overmapped, but it transitions into the slider jumping section very well imo.
01:06:267 (2,3,4,5,6) - ( For example: This stack fits, since it's mapped to the music! )
01:12:335 (3,4,5) - same as 00:15:368 (4,5,6) -
I'll keep this in mind, but I like how this plays at the moment.
01:17:728 (6,7,8,9) - I'm pretty sure you want to keep this, but it's just overmapped...
I disagree, the stream provides the sense of rush that is expressed by the music.
01:31:379 (1,2,3) - same as 00:15:368 (4,5,6) -
yes made to slider also
01:35:509 (4) - Remove this circle, you know why ;)
I don't think so, I like the way this plays currently and I think it follows the guitar just fine.

Thanks Deni for modding!

update:
http://puu.sh/1L6Lt
CrestRising
Oh hey. Just some test plays:
SPOILER
05:31 CrestRising: I'm not really good at testplaying
05:31 Taris: o.o
05:31 Taris: Just play and tell me what you think
05:32 CrestRising: I guess I could try
05:32 Taris: ok
05:32 Taris: http://puu.sh/1IGM7
05:33 CrestRising: Do you want me to testplay a specific difficulty or...
05:34 Taris: just try hard
05:34 CrestRising: oh ok
05:34 Taris: they are all finished though
05:34 Taris: ^^
05:42 CrestRising: k
05:42 CrestRising: I'm done
05:42 Taris: not that bad
05:42 Taris: o.o
05:42 CrestRising: its pretty good
05:47 Taris: I am still looking for better video
05:48 CrestRising: oh
05:48 Taris: so if you find a better one send me
05:49 CrestRising: I didn't find the quality to be too bad
05:49 CrestRising: but yeah, could be better
05:53 Taris: hey
05:53 Taris: You know that jump in hard
05:53 CrestRising: which one?
05:53 Taris: Does it fit in with the song
05:53 Taris: the pentagon one
05:53 CrestRising: oh yeah
05:53 Taris: does it fit?
05:54 CrestRising: one sec
05:54 CrestRising: do you mean the one at around 00:42:166
05:55 Taris: yeah
05:55 CrestRising: it does but
05:56 CrestRising: I think it might look better if you placed 4 under the endpoint of 6
05:57 Taris: o.o
05:57 CrestRising: nevermind, actually 5 under the endpoint of 6
05:58 CrestRising: actually, forget that sorry
05:59 Taris: isn't that a little
05:59 Taris: too jumpy?
05:59 Taris: LOL
05:59 Taris: anyways
05:59 Taris: I reduced spacing there
05:59 CrestRising: ok
05:59 Taris: and my hitsounds
05:59 Taris: Do they sound alright?
06:00 CrestRising: yeah
06:00 CrestRising: I didn't find any issues with them
06:00 CrestRising: other then that, I didn't really find any issues with the difficulty through testplaying
06:01 Taris: and my combo colors
06:01 Taris: Do they blend in with the video too much
06:02 CrestRising: no, I didn't find any issues with that
06:02 CrestRising: just one more thing
06:02 CrestRising: i think it might be better if you added a circle at 00:49:076
06:04 Taris: hmm
06:04 Taris: I change it
06:04 Taris: but not add circle
06:04 Taris: feels like alot of clicking
06:04 CrestRising: ok
06:04 CrestRising: it just feels really empty without anything there
06:05 Taris: and you think the bg is fine
06:05 CrestRising: yeah the bg is fine
06:05 Taris: ok
06:06 Taris: thanks for the help
...
08:57 Taris: Ey
08:58 CrestRising: hi
08:58 Taris: Can you test my new map?
08:58 CrestRising: k
08:58 Taris: its same song as before, i finished map though
08:58 Taris: is listening to nao - Kirihirake! Gracie*Star
08:59 CrestRising: do you want me to test Hard again or...
08:59 Taris: any diff you want
09:00 CrestRising: k
09:00 Taris: better video too !
09:00 CrestRising: oh
09:00 Taris: so redownload
09:00 Taris: xD
09:02 Taris: no really big changes though
09:02 CrestRising: yeah
09:02 Taris: Didn't really get mods
09:03 CrestRising: i thought you changed the pentagon pattern at 00:42:166
09:04 Taris: yeah
09:04 Taris: but you said to ignore it
09:04 Taris: LOL
09:04 CrestRising: what distance spacing are you using for that pattern?
09:05 Taris: lol
09:06 Taris: its a jump
09:06 CrestRising: yeah i know
09:09 CrestRising: at that pentagon pattern, I don't like how how 5 is stacked on top of 1
09:10 Taris: lol
09:10 Taris: I am actually unsure about that jump
09:10 Taris: I put a jump int here
09:10 Taris: in there*
09:10 Taris: to test
09:10 Taris: I am unconsistent on them though xD
09:11 CrestRising: if you want to keep the jump, I think it would be better if it was something like http://puu.sh/1KFjW
09:11 CrestRising: it doesn't look perfect though
09:15 CrestRising: one more thing for Hard, I think this isn't supposed to be a new combo: 01:35:088 (1)
09:17 Taris: Like the higher quality video?
09:17 CrestRising: yeah
09:23 Taris: hmm
09:23 Taris: should post
09:23 Taris: so I can give you kudos
09:24 CrestRising: yeah
09:24 Taris: oh
09:24 Taris: about the new combo
09:24 Taris: I don't want to remove it
09:24 CrestRising: ok. thats fine
09:25 Taris: and I'll change jump
09:25 CrestRising: ok
Lanturn
[General]

I suggest adding "Hyperdimension" and "Neptunia" to the tags as it's in the English title for this game.

[Easy]
01:09:975 - Move the NC to 01:11:324
01:31:211 (1,2) - Incorrect Distance Spacing (Probably not good for an easy, even if it is a slider)

[Normal]
Although this is more of just a side thing I've noticed. At the start, you have a few notes stuck 1/2 distance apart from each other, and after that, the closest any note gets is a whole 1/1. Not sure if this would make the beginning of the normal difficulty too hard or if you'd want to adjust some other parts of the song to match the beginning with the 1/2 taps. To me, the beginning feels like a hard difficulty on a 160+ bpm song anyways.

00:38:964 (3) - Make the slider the same as 00:37:616 (1) ? (Flipped horizontally of course)
01:24:301 (3) - This finish sounds odd being on a 1/2 note. The whistles on the other 1/2 notes seems fine though


[Hard]
00:19:245 (3) - Following the vocals, this note seems unnecessary. Remove maybe?
01:23:964 (4) - The finish on the 1/2 note seems odd like the one in normal.

[Insane]
00:32:728 (1,2,3) - These notes don't seem spaced evenly, maybe move the 3,4 (x136 on the 3?) closer to the 2 or the 1 a bit more to the right?
00:45:874 (2) - Maybe even out the space between the 1 and 3 as well? (x324 y284?)
01:26:661 (2) -&- 01:27:503 (1) - Stack the note and the head of the slider together?

Anyways, I couldn't really point out many errors in the song, Get this ranked quickly! This is one of those hidden gem songs by nao and I'm glad someone actually took the time to map this... I got like a 1/4 of a difficulty done when I tried mapping it awhile back
Topic Starter
Tari
Lantern's Mod

Lanturn wrote:

[General]

I suggest adding "Hyperdimension" and "Neptunia" to the tags as it's in the English title for this game. nice, added to all diffs.

[Easy]
01:09:975 - Move the NC to 01:11:324 Will ruin my inconsistency and there a change in music.
01:31:211 (1,2) - Incorrect Distance Spacing (Probably not good for an easy, even if it is a slider) fix this ds issue

[Normal]
Although this is more of just a side thing I've noticed. At the start, you have a few notes stuck 1/2 distance apart from each other, and after that, the closest any note gets is a whole 1/1. Not sure if this would make the beginning of the normal difficulty too hard or if you'd want to adjust some other parts of the song to match the beginning with the 1/2 taps. To me, the beginning feels like a hard difficulty on a 160+ bpm song anyways. change rhythm.

00:38:964 (3) - Make the slider the same as 00:37:616 (1) ? (Flipped horizontally of course) No, 1 is to blanket the note before and only that.
01:24:301 (3) - This finish sounds odd being on a 1/2 note. The whistles on the other 1/2 notes seems fine though I like the way it sounds, but if more people mention i'll change.


[Hard]
00:19:245 (3) - Following the vocals, this note seems unnecessary. Remove maybe? It will break clicking and flow to me.
01:23:964 (4) - The finish on the 1/2 note seems odd like the one in normal. same answer.



Anyways, I couldn't really point out many errors in the song, Get this ranked quickly! This is one of those hidden gem songs by nao and I'm glad someone actually took the time to map this... I got like a 1/4 of a difficulty done when I tried mapping it awhile back


Thanks for modding ;)
NewRulerNA
hi

[General]
  1. Title Unicode is not same between all diffs. must fix it.
  2. this is not full ver and full ver had 4 min. so should add (Short Ver.) to title.
[Easy]
  1. looks fine
[Normal]
  1. 00:23:795 (3) - extended to 00:24:301. its section had larger vocal than 00:23:964 - .
  2. 00:54:133 (1,2) - placement suggestion.
[Hard]
  1. 00:46:211 (3,4) - exchange rhythm. slider is 1/2 late against vocal imo.
  2. 00:46:885 (5,6) - ^
  3. 00:58:346 (6,7,8) - ^ slider is 1/1 late
  4. 01:34:245 (1,2,3,4) - [nazi]appearance balance is not good. use Ctrl+Shift+D.
  5. 01:35:256 (1,2,3,4) - ^
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.
    like this.
placement is good :)
gl
rezoons
Hi :) ,

Easy
00:16:043 (4) - I don't know if it's done on purpose but your slider is nearly straight. You just have to move the end point at x=452,y=36.
00:32:222 (1) - If you follow the voice then you should lenghten this slider and 00:33:571 (2) by 1 beat. (And remove 00:34:582 (3))
00:55:481 - I think you can add a note here.
01:00:874 - ^
01:20:088 - Maybe you can replace the note by a short slider.

Normal
00:19:076 (2) - The note is nearly aligned with 1 and 3.
00:32:222 (1) - Same as "easy". (Or maybe just add a note at 00:33:234)

Hard
00:42:166 (1) - I think it's better to start the new combo at 00:41:492 (5) instead.
01:30:200 (7) - Move it 1 grid down. Then it's at the same high as 01:30:368 (1) and 01:30:537 (2).
01:34:245 (1) - It's not symetrical. Move it to x=172,y=148.
01:35:425 (2) - It's not at the same high than 01:35:593 (3). Move it to x=292,y=348.

Sinful Stars
Maybe +1 for the Overall Difficulty
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.

I realy like your maps ;) .
Topic Starter
Tari

NewRulerNA wrote:

hi

[General]
  1. Title Unicode is not same between all diffs. must fix it.
  2. this is not full ver and full ver had 4 min. so should add (Short Ver.) to title. I'll think about this o.o
[Easy]
  1. looks fine
[Normal]
  1. 00:23:795 (3) - extended to 00:24:301. its section had larger vocal than 00:23:964 - .
  2. 00:54:133 (1,2) - placement suggestion.
[Hard]
  1. 00:46:211 (3,4) - exchange rhythm. slider is 1/2 late against vocal imo.
  2. 00:46:885 (5,6) - ^
  3. 00:58:346 (6,7,8) - ^ slider is 1/1 late seem fine to me o.o
  4. 01:34:245 (1,2,3,4) - [nazi]appearance balance is not good. use Ctrl+Shift+D.
  5. 01:35:256 (1,2,3,4) - ^
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.

    like this.
placement is good :)
gl


rezoons wrote:

Hi :) ,

Easy
00:16:043 (4) - I don't know if it's done on purpose but your slider is nearly straight. You just have to move the end point at x=452,y=36. What? My intention was not to make it straight.
00:32:222 (1) - If you follow the voice then you should lenghten this slider and 00:33:571 (2) by 1 beat. (And remove 00:34:582 (3)) The way I put it follow vocals and flows nicely, I am also trying to be consistent in rhythm here.
00:55:481 - I think you can add a note here. Vocal is hit in red line, It will feel really weird if I put it on white line.
01:00:874 - ^ Same for this, I don't want slider overlap ><
01:20:088 - Maybe you can replace the note by a short slider. I think its fine, leaving a short break there is perfect since there no vocals, keeping rhythm simple.

Normal
00:19:076 (2) - The note is nearly aligned with 1 and 3. Not suppose to allign like that.
00:32:222 (1) - Same as "easy". (Or maybe just add a note at 00:33:234)

Hard
00:42:166 (1) - I think it's better to start the new combo at 00:41:492 (5) instead.
01:30:200 (7) - Move it 1 grid down. Then it's at the same high as 01:30:368 (1) and 01:30:537 (2).
01:34:245 (1) - It's not symetrical. Move it to x=172,y=148.
01:35:425 (2) - It's not at the same high than 01:35:593 (3). Move it to x=292,y=348.

Sinful Stars
Maybe +1 for the Overall Difficulty
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.

I realy like your maps ;) .

Thank you both for modding :)
UnitedWeSin
Lantern

Lanturn wrote:

[Insane]
00:32:728 (1,2,3) - These notes don't seem spaced evenly, maybe move the 3,4 (x136 on the 3?) closer to the 2 or the 1 a bit more to the right?
There is a pattern of spacing increases that constant throughout the map. I think it's ok for now.
00:45:874 (2) - Maybe even out the space between the 1 and 3 as well? (x324 y284?)
same
01:26:661 (2) -&- 01:27:503 (1) - Stack the note and the head of the slider together?
Ok I tried this a bit.

Thank you Lantern for modding!

NerRulerNA
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
    Ok I stacked them.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
    I'll change for now but if I miss too many times on it I'll change back.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
    Oops, thanks.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.

    Hm ok I made the 3 blanket the 1.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.

    like this.
    I really like this jump and I want to keep it if possible. I think it's not difficult because all of these jumps in this section are just a repeating patterns and are predictable. To me, the star pattern jumps are more difficult than this.

Thank you NewRulerNA!

Rezoons

rezoons wrote:

Sinful Stars
Maybe +1 for the Overall Difficulty
Did it, I wonder if I should go to 8...
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
Hm, it's aligned in a pattern with the 00:12:335 (2). I don't see a problem.
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.
k

Thank you Rezoons!

Update
Topic Starter
Tari
updated.

added (Short Ver.) to title
Kamure
Sorry for the late modding. I was doing some work while off the computer with it on, then I fell asleep...

And my irc client still isn't working...

Whatever, mod's a go!

[General]
  1. I felt that the volume in these mapsets are too quiet, 00:10:649 especially this part. You can raise it by 10% or 15%.
[Easy]
  1. 00:09:301 (1) - put a finish at the beginning of the slider as well
[Normal]
  1. 01:17:391 (6) - You should either put a clap on the end of the slider as well, or take the present sound out and put it on the end (Personally, I really don't like how people just put them on the middle...)
[Hard]
  1. 00:59:526 (2) - Take out the hitsound here. For a song like this, I feel that the hitsounds should either be on the beat or not be there at all. Plus it doesn't happen anywhere else in that part.
  2. 01:31:380 - Wasn't there a finish somewhere here in the other diffs? If not, there should be one at this exact time.
[Sinful Stars]
  1. Eh... nothing wrong here... (I just really hate the mapping style of the jumps here... But I'm just mumbling...)
Anyway.... Good Luck!
kajiyatta
yeah, I already posted in this map but this time for modding because of cute song and lovely nao <3
General
maybe if this video would be under 15MB sie, it's more nice.
Easy
Placement
00:53:795(4,1) swap NC?
00:59:189(3.1)^
00:55:818(2) like this? making beautiful liner is expectable.

Rhythm
00:09:301(1) this kick slider seems a bit difficult for newbie. so replace a note at 00:09:301?
0:20:762(3,4,5) like this? I suppose hitting at back beat seems a bit weird in the easiest diff
Hit Sonud
00:57:840(1)delete finish at head? other diffs aren't added it.

Normal
Placement
00:20:425(4,1,2) a bit moved like this? it's more nice flow.
00:53:795(6,1) swap NC?
00:59:189(4,1)^
00:54:133(1) maybe liner with(5),(6) seems nice
01:14:020(4) put it center between (2) and (3)
01:24:807(3,1,2) try this.
Rhythm
01:16:717(5,6) a bit weird for me. so maybe it will be nice
Hit Sonud
00:09:301(1) add finish? it's more better imo
01:15:368(3) add finish? already done in other diffs.

Hard
OD-1? because Insane has OD7
Placement
00:48:234(1,2) swp NC?
00:57:166(3) avoid overlapped?
01:22:616(7,1,2) like a blanket?
Rhythm
00:08:964 missing note? let's add a note here.
Hit Sonud
00:09:301(1) add finish?
01:31:380(5) add finish at head?

Sinful Starts
Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Hit Sonud
00:09:301(1) add finish?
00:24:470(3) maybe delete clap better

nice mapset!
riffy
hi

[General]
  1. Are you sure about this break? Song is quite short, so I'd recommend you to map this break.
[Easy]
  1. 00:09:301 (1) - this slider breaks spacing and probably will confise beginner. Also flow here si quite weird and can confuse beginners. probably you can try this if you want.
    helpful picture + comment

    I'm sure that beginners will star this slider in a wrong way, and it will confuse them.
  2. 00:47:054 (3) - I hate being nazi but since I have nothing else to say - you can improve shape of this slider! link
  3. 00:49:413 - it feels kinda empty here. I'd put circle (with clap hitsound on it?) to keep rhythm consistent.
  4. 00:54:133 (1) - erm.. Are you sure about shape of this slider? I think you can improve it a bit.
  5. 01:25:481 (1,2) - I'd re-arrange this part a bit to make flow easier to read. Sliders appear early and they can confuse beginners, that's why we should carefully place each note.
  6. 01:34:751 (1) - there's only one slider after final spinner. Players don't expect to see something like this, and probably will not pass this slider. Probably you should reverse spinner and slider + add some extra notes. this way? :)
[Normal]
  1. Looks like you have quite a fast slider velocity! Why don't you use faster AR (Approach Rate 5) to make slider velocity and Approach Rate more balanced?
  2. Your double notes aren't following rhythm correctly, i think
    -00:06:436 (4,1) - missed beat at 00:06:773 - . It's pretty easy to fix by adding one more circle or you can try this pattern.
    -00:08:627 (2,3) - missed beat at 00:08:964 - you can fix it in the same way as above.
    But 00:09:301 (1,2) - this one is correct. By the way, if you will fix double notes by adding one more circle you can replace 00:09:301 (1,2) - with short slider (as you did it in [Easy]) to avoid circle overdose here.
  3. 00:14:357 (1,2,3,4) - it looks like you want to get two cute blanket sliders here, but their shape is a bit corrupted. >3< I'm sure you can improve it a bit oh god, i hate writing nazi-mods
  4. 00:40:312 (1) - this shape is kinda random and totally breaks your flow. Why don't you make (3) symmetrical? Also instead of 00:41:324 (2) you can use reversed 1/2 slider. [ur=http://osu.ppy.sh/ss/567402]example (rhytm/pattern changes included)[/url]
  5. 00:54:638 - missed circle here? It feels kinda empty and vocals are ignored. So, put circle here to follow rhythm.
  6. 00:57:335 - if you have applied suggestion above - fix this one too, for consistency!
  7. 01:24:807 (3) - ultra-nazi - slider's body is too close to (1) it looks kinda messy. but usually you have very neat and cute patterns, so you probably want to improve this one, too. If you want, move second slider-point (white dot) to x324 y32
  8. 01:30:537 (1,2) - vocals go faster here, and you have only two objects in this combo chain. It looks kinda inconsistent. How about making rhythm a bit harder? pattern concept it's quite hard, but it will fit here!
  9. 01:31:885 (1,1,2,3) - same as easy. It's better if you put spinner in the end.
[Hard]
  1. This diff is not hardest in mapset and rhythm here is not really hard. How about reducing HP Drain/OD by 1 tick? It'll bring some harmony and makes diff much more enjoyable, imo.
  2. 00:09:301 - I'd recommend you to place spinner here. It will fit and won't make rhythm too hard. Or at least place some more (1/4) objects here. It feels too empty. Also 00:10:649 (1) - spacing here is confusing! picture goes here
  3. 00:56:661 - in fact, I'd place circle here to be consistent. Also, you should add some jumps to make map more interesting. When I say jumps, I mean some small jumps (>x2.0 spacing). and here, we have a great chance to put some jumps. There's a missed beat, and if you put circle here, do it this way. Note: if you've applied this suggestion, you should add more jumps to make map consistent.
  4. 01:23:964 (4) - nazi, because i have nothing else to say - I think that shape of this slider is kinda weird and unreasonable. How about something more.. common? :V this or this or even symmetrical thing
  5. 01:35:088 (1,1,2,3,4) - without new combo at 01:35:256 (1) - this pattern will be more consistent and easier to read/understand for players.

    Cute diff.
[Insane]
  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)
Topic Starter
Tari
kajiyatta's Mod

kajiyatta wrote:

yeah, I already posted in this map but this time for modding because of cute song and lovely nao <3
General
maybe if this video would be under 15MB sie, it's more nice.
Easy
Placement
00:53:795(4,1) swap NC? no, It will ruin some of my other combo's x-x
00:59:189(3.1)^
00:55:818(2) like this? making beautiful liner is expectable.

Rhythm
00:09:301(1) this kick slider seems a bit difficult for newbie. so replace a note at 00:09:301?
0:20:762(3,4,5) like this? I suppose hitting at back beat seems a bit weird in the easiest diff
Hit Sonud
00:57:840(1)delete finish at head? other diffs aren't added it. It sounds nice to me sorry :/

Normal
Placement
00:20:425(4,1,2) a bit moved like this? it's more nice flow.
00:53:795(6,1) swap NC? same as in easy.
00:59:189(4,1)^
00:54:133(1) maybe liner with(5),(6) seems nice intentionally not suppose to be linear ><
01:14:020(4) put it center between (2) and (3)
01:24:807(3,1,2) try this.
Rhythm
01:16:717(5,6) a bit weird for me. so maybe it will be nice It fit fine, Note 6 is reverse slider because I wanted to put a clap in the red tick.
Hit Sonud
00:09:301(1) add finish? it's more better imo
01:15:368(3) add finish? already done in other diffs.

Hard
OD-1? because Insane has OD7 No, OD fine this very well ^^
Placement
00:48:234(1,2) swp NC? same as easy
00:57:166(3) avoid overlapped? the flow here is not broken, so keeping.
01:22:616(7,1,2) like a blanket?
Rhythm
00:08:964 missing note? let's add a note here. nope, there is no vocal/drum there.
Hit Sonud
00:09:301(1) add finish?
01:31:380(5) add finish at head? no, the finish sound very odd there.

Sinful Starts
Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Hit Sonud
00:09:301(1) add finish?
00:24:470(3) maybe delete clap better

nice mapset!

Fixed some thanks.


Bakari's Mod

-Bakari- wrote:

hi

[General]
  1. Are you sure about this break? Song is quite short, so I'd recommend you to map this break. 5 sec break do not do much harm.
[Easy]
  1. 00:09:301 (1) - this slider breaks spacing and probably will confise beginner. Also flow here si quite weird and can confuse beginners. probably you can try this if you want.
    [box=helpful picture + comment]
    I'm sure that beginners will star this slider in a wrong way, and it will confuse them.
  2. 00:47:054 (3) - I hate being nazi but since I have nothing else to say - you can improve shape of this slider! link
  3. 00:49:413 - it feels kinda empty here. I'd put circle (with clap hitsound on it?) to keep rhythm consistent. actually that would ruin flow and consistency.
  4. 00:54:133 (1) - erm.. Are you sure about shape of this slider? I think you can improve it a bit. I kept the shape, just tidied it up
  5. 01:25:481 (1,2) - I'd re-arrange this part a bit to make flow easier to read. Sliders appear early and they can confuse beginners, that's why we should carefully place each note. I think its fine :3
  6. 01:34:751 (1) - there's only one slider after final spinner. Players don't expect to see something like this, and probably will not pass this slider. Probably you should reverse spinner and slider + add some extra notes. this way? [/color] :)
[Normal]
  1. Looks like you have quite a fast slider velocity! Why don't you use faster AR (Approach Rate 5) to make slider velocity and Approach Rate more balanced?
  2. Your double notes aren't following rhythm correctly, i think They follow fine, I just don't to overuse 1/4th rhythms in this diff.
    -00:06:436 (4,1) - missed beat at 00:06:773 - . It's pretty easy to fix by adding one more circle or you can try this pattern. stated above.
    -00:08:627 (2,3) - missed beat at 00:08:964 - you can fix it in the same way as above. ^
    But 00:09:301 (1,2) - this one is correct. By the way, if you will fix double notes by adding one more circle you can replace 00:09:301 (1,2) - with short slider (as you did it in [Easy]) to avoid circle overdose here. ^
  3. 00:14:357 (1,2,3,4) - it looks like you want to get two cute blanket sliders here, but their shape is a bit corrupted. >3< I'm sure you can improve it a bit oh god, i hate writing nazi-mods
  4. 00:40:312 (1) - this shape is kinda random and totally breaks your flow. Why don't you make (3) symmetrical? Also instead of 00:41:324 (2) you can use reversed 1/2 slider. [ur=http://osu.ppy.sh/ss/567402]example (rhytm/pattern changes included)[/url]
  5. 00:54:638 - missed circle here? It feels kinda empty and vocals are ignored. So, put circle here to follow rhythm. Erm, I'm keeping for now, I want to keep this diff simple too :(
  6. 00:57:335 - if you have applied suggestion above - fix this one too, for consistency!
  7. 01:24:807 (3) - ultra-nazi - slider's body is too close to (1) it looks kinda messy. but usually you have very neat and cute patterns, so you probably want to improve this one, too. If you want, move second slider-point (white dot) to x324 y32
  8. 01:30:537 (1,2) - vocals go faster here, and you have only two objects in this combo chain. It looks kinda inconsistent. How about making rhythm a bit harder? pattern concept it's quite hard, but it will fit here! As said, I want to make this diff simple and try to put as few 1/4th rhythm/notes as possible.
  9. 01:31:885 (1,1,2,3) - same as easy. It's better if you put spinner in the end. Keeping, Its not hard to follow imo
[Hard]
  1. This diff is not hardest in mapset and rhythm here is not really hard. How about reducing HP Drain/OD by 1 tick? It'll bring some harmony and makes diff much more enjoyable, imo.
  2. 00:09:301 - I'd recommend you to place spinner here. It will fit and won't make rhythm too hard. Or at least place some more (1/4) objects here. It feels too empty. Also 00:10:649 (1) - spacing here is confusing! picture goes here
  3. 00:56:661 - in fact, I'd place circle here to be consistent. Also, you should add some jumps to make map more interesting. When I say jumps, I mean some small jumps (>x2.0 spacing). and here, we have a great chance to put some jumps. There's a missed beat, and if you put circle here, do it this way. Note: if you've applied this suggestion, you should add more jumps to make map consistent. This diff not suppose to have jump, thats what the insane diff is for xP
  4. 01:23:964 (4) - nazi, because i have nothing else to say - I think that shape of this slider is kinda weird and unreasonable. How about something more.. common? :V this or this or even symmetrical thing
  5. 01:35:088 (1,1,2,3,4) - without new combo at 01:35:256 (1) - this pattern will be more consistent and easier to read/understand for players. I change color of the last combo to make it more readable o.o

    Cute diff.
[Insane]
  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)

Fixed a lot of things. no reply and blue = fixed



Puush was not working this morning :x, So excuse me if I overlooked some things.

Thanks for modding!
UnitedWeSin
kajiyatta

kajiyatta wrote:

Sinful Starts
lol "starts" <3

Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
Sorry, I like this flow more as it is now and I don't like how there wouldn't be a jump between the sliders with your setup.

00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
Ok, I played around with spacing all over the map.

01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
I love these jumps. :(

Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Yes ok I like this.

Hit Sonud
00:09:301(1) add finish? Normal hits are enough here imo.
00:24:470(3) maybe delete clap better ok did so later on also

nice mapset!
Thank you kajiyatta!

Bakari

-Bakari- wrote:

  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    Lol, ok. I was originally going for a consistent 1.5 or 2.0 jump pattern with these sort of things all over the map but I found it a bit boring. I played around with spacing all over, but I left some of my 1.0 spacing to jump patterns that I felt play with the vocals nicely.
    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)

Thanks Bakari! I think you forgot to star though. :(

710

chamelepeace710 wrote:

[General]
  1. I felt that the volume in these mapsets are too quiet, 00:10:649 especially this part. You can raise it by 10% or 15%.
Up to Taris. If you want to raise volumes Taris, do so in my diff also.
[Sinful Stars]
  1. Eh... nothing wrong here... (I just really hate the mapping style of the jumps here... But I'm just mumbling...)
;(

I changed quite a bit. I found a lot of sections unoriginal and boring so I tried to make them better.

update
Topic Starter
Tari
updated.
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