kajiyatta's Mod
kajiyatta wrote:
yeah, I already posted in this map but this time for modding because of cute song and lovely nao <3
General
maybe if this video would be under 15MB sie, it's more nice.
Easy
Placement
00:53:795(4,1) swap NC? no, It will ruin some of my other combo's x-x
00:59:189(3.1)^
00:55:818(2) like this? making beautiful liner is expectable.
Rhythm
00:09:301(1) this kick slider seems a bit difficult for newbie. so replace a note at 00:09:301?
0:20:762(3,4,5) like this? I suppose hitting at back beat seems a bit weird in the easiest diff
Hit Sonud
00:57:840(1)delete finish at head? other diffs aren't added it. It sounds nice to me sorry :/
Normal
Placement
00:20:425(4,1,2) a bit moved like this? it's more nice flow.
00:53:795(6,1) swap NC? same as in easy.
00:59:189(4,1)^
00:54:133(1) maybe liner with(5),(6) seems nice intentionally not suppose to be linear ><
01:14:020(4) put it center between (2) and (3)
01:24:807(3,1,2) try this.
Rhythm
01:16:717(5,6) a bit weird for me. so maybe it will be nice It fit fine, Note 6 is reverse slider because I wanted to put a clap in the red tick.
Hit Sonud
00:09:301(1) add finish? it's more better imo
01:15:368(3) add finish? already done in other diffs.
Hard
OD-1? because Insane has OD7 No, OD fine this very well ^^
Placement
00:48:234(1,2) swp NC? same as easy
00:57:166(3) avoid overlapped? the flow here is not broken, so keeping.
01:22:616(7,1,2) like a blanket?
Rhythm
00:08:964 missing note? let's add a note here. nope, there is no vocal/drum there.
Hit Sonud
00:09:301(1) add finish?
01:31:380(5) add finish at head? no, the finish sound very odd there.
Sinful Starts
Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Hit Sonud
00:09:301(1) add finish?
00:24:470(3) maybe delete clap better
nice mapset!
Fixed some thanks.
Bakari's Mod
-Bakari- wrote:
hi
[General][Easy]
- Are you sure about this break? Song is quite short, so I'd recommend you to map this break. 5 sec break do not do much harm.
[Normal]
- 00:09:301 (1) - this slider breaks spacing and probably will confise beginner. Also flow here si quite weird and can confuse beginners. probably you can try this if you want.
[box=helpful picture + comment]
I'm sure that beginners will star this slider in a wrong way, and it will confuse them.- 00:47:054 (3) - I hate being nazi but since I have nothing else to say - you can improve shape of this slider! link
- 00:49:413 - it feels kinda empty here. I'd put circle (with clap hitsound on it?) to keep rhythm consistent. actually that would ruin flow and consistency.
- 00:54:133 (1) - erm.. Are you sure about shape of this slider? I think you can improve it a bit. I kept the shape, just tidied it up
- 01:25:481 (1,2) - I'd re-arrange this part a bit to make flow easier to read. Sliders appear early and they can confuse beginners, that's why we should carefully place each note. I think its fine :3
- 01:34:751 (1) - there's only one slider after final spinner. Players don't expect to see something like this, and probably will not pass this slider. Probably you should reverse spinner and slider + add some extra notes. this way? [/color]
[Hard]
- Looks like you have quite a fast slider velocity! Why don't you use faster AR (Approach Rate 5) to make slider velocity and Approach Rate more balanced?
- Your double notes aren't following rhythm correctly, i think They follow fine, I just don't to overuse 1/4th rhythms in this diff.
-00:06:436 (4,1) - missed beat at 00:06:773 - . It's pretty easy to fix by adding one more circle or you can try this pattern. stated above.
-00:08:627 (2,3) - missed beat at 00:08:964 - you can fix it in the same way as above. ^
But 00:09:301 (1,2) - this one is correct. By the way, if you will fix double notes by adding one more circle you can replace 00:09:301 (1,2) - with short slider (as you did it in [Easy]) to avoid circle overdose here. ^- 00:14:357 (1,2,3,4) - it looks like you want to get two cute blanket sliders here, but their shape is a bit corrupted. >3< I'm sure you can improve it a bit oh god, i hate writing nazi-mods
- 00:40:312 (1) - this shape is kinda random and totally breaks your flow. Why don't you make (3) symmetrical? Also instead of 00:41:324 (2) you can use reversed 1/2 slider. [ur=http://osu.ppy.sh/ss/567402]example (rhytm/pattern changes included)[/url]
- 00:54:638 - missed circle here? It feels kinda empty and vocals are ignored. So, put circle here to follow rhythm. Erm, I'm keeping for now, I want to keep this diff simple too
- 00:57:335 - if you have applied suggestion above - fix this one too, for consistency!
- 01:24:807 (3) - ultra-nazi - slider's body is too close to (1) it looks kinda messy. but usually you have very neat and cute patterns, so you probably want to improve this one, too. If you want, move second slider-point (white dot) to x324 y32
- 01:30:537 (1,2) - vocals go faster here, and you have only two objects in this combo chain. It looks kinda inconsistent. How about making rhythm a bit harder? pattern concept it's quite hard, but it will fit here! As said, I want to make this diff simple and try to put as few 1/4th rhythm/notes as possible.
- 01:31:885 (1,1,2,3) - same as easy. It's better if you put spinner in the end. Keeping, Its not hard to follow imo
[Insane]
- This diff is not hardest in mapset and rhythm here is not really hard. How about reducing HP Drain/OD by 1 tick? It'll bring some harmony and makes diff much more enjoyable, imo.
- 00:09:301 - I'd recommend you to place spinner here. It will fit and won't make rhythm too hard. Or at least place some more (1/4) objects here. It feels too empty. Also 00:10:649 (1) - spacing here is confusing! picture goes here
- 00:56:661 - in fact, I'd place circle here to be consistent. Also, you should add some jumps to make map more interesting. When I say jumps, I mean some small jumps (>x2.0 spacing). and here, we have a great chance to put some jumps. There's a missed beat, and if you put circle here, do it this way. Note: if you've applied this suggestion, you should add more jumps to make map consistent. This diff not suppose to have jump, thats what the insane diff is for xP
- 01:23:964 (4) - nazi, because i have nothing else to say - I think that shape of this slider is kinda weird and unreasonable. How about something more.. common? :V this or this or even symmetrical thing
- 01:35:088 (1,1,2,3,4) - without new combo at 01:35:256 (1) - this pattern will be more consistent and easier to read/understand for players. I change color of the last combo to make it more readable o.o
Cute diff.~~~~~
- 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.
YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
Good luck!
Fixed a lot of things. no reply and blue = fixed
Puush was not working this morning , So excuse me if I overlooked some things.
Thanks for modding!