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Trivecta - Labyrinth (feat. Miyoki)

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Topic Starter
Mir

sdafsf wrote:

Desperation
  1. 00:26:039 (5,6,1) - this triple seems visually out of place imo. either blanket it with the head of 00:25:433 (4) - or make it one curve with 1 - changed
  2. 00:27:049 (2,3) - id space this similar to 00:52:366 (6,1) - since you spaced all the 1/1s and this 1 is pretty dominant - i don't think it's so dominant, the bpm change creates an overall emphasis so i'll keep them the same spacing
  3. 01:18:484 (4,5,6,7,8) - increasing spacing overtime would be neat here since the sounds get louder - mmm only slightly though, i think just having them move around is enough for me
  4. 01:36:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2) - this is pretty underwhealming considering this is the big build up. its also way more intense than this 01:34:543 (2,3,4,5) - - remapped cuz i agree
  5. 02:44:602 (1,2) - maybe tilt these against each other. parallel isnt always the neatest imo - think it's fine tbh
  6. 02:54:484 (1,1,1) - ignoring the vocals here seems weird to me - focusing on the unique wubs
  7. 03:17:425 (7) - the sound here is too weak to be mapped here imo. the song seems to suggest a 1/1 gap - agreed
  8. 04:07:896 (1,2,3,4) - make the visual spacing consistent here. i dont hear anything that suggests the decline - i tried
  9. 05:10:789 (1,1,2,1) - feels weird to me that all of these areconsistently spaced. make something besides the nc to show that theres no strong sound on 2. maybe move it closer to 05:11:352 (1) - I think 2 has a strong sound on it even though it's not high pitched. It's just a different tone so I'll keep this

neat map! really clean too. gl i hope to see it ranked soon :D
Thanks for the mod!
Electoz
Hi I'm suck at modding

[General]

  1. These combo colours aren't really discernible visually, and white combo colours shouldn't be used in kiai cuz it hurts people's eyes. (Hint: Ranking Criteria)
  2. Unused hitsounds:
    1. soft-hitfinish2.wav
  3. Hitsound file is not 100 ms length:
    1. soft-hitclap2.wav
For the hitsound thing I just pasted it from MA so might as well double check with Audacity or something just in case.

[Desperation]

  1. 00:25:433 (4) - Should be 2 circles. There's another piano sound coming in so using a different rhythm to differentiate it from 00:23:008 (1,2,3) would be cool, since they have different sounds.
  2. 00:31:089 (5) - Using a curve slider combined with 00:31:897 (7) doesn't really show a clear relation on vocals compared to how 00:29:473 (1,3) - are used to present the repetitiveness of vocals.
  3. 00:47:136 (5,6,7,8,9,10) - Could do something with your flow here to make it a bit trickier and more consistent with 00:43:602 (3,4,5,6,7,8,9,10,11) - since vocals on both of these measures are pretty much similar, 00:44:002 - this measure you switched the flow around between clockwise and counter-clockwise, how about applying the similar thing on 00:47:136 as well? Since the flow is going counter-clockwise through the entire pattern.
  4. 01:18:484 (4,5,6,7,8) - These are barely audible lol, really edgy in terms of rankability.
  5. 01:27:308 (7,8) - Could use a 1/2 slider instead here, since the vocal is held longer. Same applies to 01:30:131 (7,8) - 03:59:778 (7,8) - 04:02:602 (7,8) as well if you apply my suggestion.
  6. 01:35:248 (1,2) - Swap NC?
  7. I don't know if you're using an entirely different concept or whatever in the later half of that kiai but it doesn't look too good since these sections aren't that different rhythmically:
    1. 01:55:190 (1,2) - 01:58:013 (6,7) - Was expecting these to be long sliders like 01:43:896 (1) - 01:46:719 (1) . This is not a really good variation cuz you're using different rhythms between these 01:53:778 (1) - 01:55:190 (1,2) - 01:56:602 (1) - 01:58:013 (6,7) in the later half but you didn't do the same thing with the earlier half.
    2. 01:45:308 (1,2,3,1,2,3) - And tbh you should do something like this in the later half of that kiai too for consistency in terms of relation between patterns.
  8. 01:58:013 (6,1) - Swap NC? For consistency with 01:46:719 .
  9. 02:04:366 (4,5) - 02:04:719 (6) - Might as well use the same rhythm on both of these cuz this 02:04:366 is pretty much same as 02:04:719 and 02:04:543 is same as 02:04:896 respectively.
  10. 02:08:425 - Was expecting a circle here like 02:05:602 (2,5) - 02:11:249 (2,6) .
  11. 02:11:955 (4) - Can be removed for consistency with 02:06:308 .
  12. 02:17:072 (3,4,5) - Any reason for having a different rhythm on this from 02:18:484 (3,4) - 02:19:896 (3,4) . Currently it looks like an inconsistency rather than a variation zz
  13. 02:20:602 (5) - Could NC here too actually for consistency with 02:16:366 (1,1,1) .
  14. 03:01:719 (1,1) - You can silence the spinner ends too so they don't stick out too much.
  15. 03:24:133 (1) - 03:30:843 (5) - Unsnapped zz
  16. 03:25:896 (7,8,9) - The placements look like they're in the same pattern but you didn't do this kind of thing at 03:20:602 (3,4) - 03:23:425 (9,10) - despite having repetitive rhythms zz, actually 03:25:896 (7) could be circles too to differentiate from 03:26:249 (8,9) .
  17. 03:28:896 (8,1) - Not playable for me lol even after several tries cuz you hid 03:28:896 (8) under 03:28:719 (7) and there's no clear indication on how this spacing 03:28:896 (8,1) is different from the rest. Sure the slider 03:28:896 (8) could indicate something but probably not as 1/4 lol, I read this 03:28:896 (8,1) as 1/2 for a first few times since the spacing on this is an entirely different scale from spacings used in the section before.
  18. 04:04:366 (3,4,5,6) - Is there any meaning for overlapping these in particular? You overlapped stuff like this most of the time to present repetitiveness of the song but this one doesn’t have anything from the song to support the overlaps in particular.
  19. 04:14:955 (1,2) - Visually cramped more than anything else in that part. Ctrl+H 04:14:955 (1) could work, it will look pretty much same as 04:26:249 (1,2) .
  20. 04:34:719 (1) - Why are you doing a different shape when you didn't do it with other sliders like 04:23:425 (1) zz
  21. 05:14:823 - Conflicted volume settings between timing lines.
  22. 05:16:423 (1,2,3) - Could apply something like 05:13:275 (3,4,5) on this one too for a more consistent variation, you only did 05:13:275 (3,4,5) once tho so the variation atm is more on the inconsistent side.
Would have a great potential for an icon if I still were a BN lol, good luck~
Halfslashed
I'm late.
[Desperation]
00:06:645 (5) - I cannot hear what this is mapped to. While I could see it making sense as an additive rhythm due to 00:09:877 (5), I think that it takes away from the impact of the next note in favor of making the rhythm more predictable. Consider removing this.
00:09:877 (5) - This could be stacked under the slider tail of 00:09:271 (4) for some more emphasis to 00:10:079 (1), or use your overlap concept from 00:16:342 (4,1).
00:19:776 (1,2,3) - This pattern doesn't put too much stress on the strong beat, 00:20:180 (3) due to the constant linear motion and spacing. It's not strong enough to justify a spacing increase, so how about using a triangle pattern here instead for the angle difference?
00:22:806 (7) - Yeah this beat is here, but you were following piano, so I don't really see the purpose here unless you are using additive rhythm.
00:25:433 (4) - I don't think this is getting enough emphasis despite being a stronger piano note. Making a distinction from 00:23:008 (1,2,3) as a pattern or incorporating a spacing change would work here, and changing this to two circles could also work if you stacked them or something.
00:26:241 (1,2,3) - 00:51:661 (5,6,1) - This rhythm doesn't indicate the decrease in intensity at all. If I were you i'd just use a 1/1 reverse here, maybe raising the volume of the slider ticks or just completely ignoring the red ticks.
00:29:069 (4,5,1) - 00:41:998 (5,6,1) - This equal/close to equal spacing doesn't provide too much emphasis to 1, try using your overlap concept for 4 and 5.
00:29:473 - Honestly the consistent spacing in this section doesn't really match the feeling of the song here. The white tick vocals have more emphasis than the spacing currently describes, and this section just feels way too fluid. Lowering spacing of stuff like 00:29:473 (1,2) even a little, something like https://halfslashed.s-ul.eu/ukdcl8tH would improve this.
00:39:978 (2) - This is mapped to a barely audible beat that isn't the piano. I suggest removing this since the intensity dies down, and it'd put more focus on the piano.
00:43:602 (3,4,5,6,7,8,9,10,11,1) - The intensity did not increase enough to justify such a big spacing increase. Combined with the circle spam, this is adding way too much stress for this section.
01:04:366 (3) - 01:07:190 (1) - This may sound weird, but I think you can both set up your overlapping triple ideas in the kiai and add more emphasis to the vocals here by not mapping this.
01:05:778 (1) - I suggest using a slower SV here, there's quite a bit of motion here for that wub sound and you can provide some nice contrast with all of the motion in the rest of the section. Cool shape though.
01:06:837 (1,2,1,2,3) - I dunno about this spacing to be honest, seems like a really stark contrast to 01:04:013 (1,2,3,1,2) - for not that big of an intensity difference.
01:08:072 (1,2,3) - I think this would reflect the decrease in intensity better if you used spacing like what you have/had for 01:07:190 (1,2) - and the sort.
01:18:131 (3,4) - I don't think the pause in motion is appropriate here. Not to mention, you don't really mix stacks with different timeline gaps throughout the rest of the map from what I've noticed. I suggest some big 1/2 spacing here.
01:39:660 (1,2,3) - This even spacing doesn't emphasize the snares or the kicks. I'd suggest either stacking 2 and 3 to have motion for the snares, or stacking 1 and 2 to have motion for the kick.
01:41:602 (3) - I suggest changing this to a circle, as there isn't anything on the yellow tick and it takes away from the effect of 01:41:955 (1,2,3).
01:53:072 (3,4,5,6) - These are pretty strong beats, so I'd experiment with using a larger spacing here to try to force the player to snap to each circle.
02:15:131 (2) - Since the beat on this slider end is pretty weak, try replacing this with a circle to add some more impact to 02:15:484 (3,4,5).
02:49:366 (6,7,8) - These jumps are quite large considering 02:49:190 (5,6) were stacked, so there is a disproportionate amount of emphasis here. Reduce this spacing.
02:54:484 (1,1,1) - I hate to break your pattern a bit early, but the vocals come in, so while this worked before when there were no vocals, I'm going to suggest a 1/2 slider here as the return to "normal rhythm". Also can you please do something about the NC spam...
03:17:072 (5,6) - I suggest lowering this spacing, since it takes away from the effect of your spacing on 03:17:249 (6,7).
03:19:543 (1) - Try a 1/2 slider and a circle here instead. I think the rhythm gap would add a better effect than the current filler rhythm.
03:50:778 (6,7) - You forgot to emphasize 7. I'd increase the spacing here, since you don't normally use anti jumps to emphasize beats like this.
04:47:072 (1) - This would work better if you had some much higher slider velocity. It feels pretty boring that you can just stop and hold this when motion actually means something for the other wubs. I'll leave the experimentation to you as to what is appropriate, but i'm suggesting something along these lines.
04:52:366 (1,1,1) - Actually, I think stacking these slider ends would work better to emphasize these sounds. The player has to follow the slider a short distance each time, if you do this.

It looks like a lot, but I still think this is your best map.

Good luck!
Topic Starter
Mir

Electoz wrote:

Hi I'm suck at modding

[General]

  1. These combo colours aren't really discernible visually, and white combo colours shouldn't be used in kiai cuz it hurts people's eyes. (Hint: Ranking Criteria)
  2. Unused hitsounds:
    1. soft-hitfinish2.wav
  3. Hitsound file is not 100 ms length:
    1. soft-hitclap2.wav
For the hitsound thing I just pasted it from MA so might as well double check with Audacity or something just in case. - all fixed

[Desperation]

  1. 00:25:433 (4) - Should be 2 circles. There's another piano sound coming in so using a different rhythm to differentiate it from 00:23:008 (1,2,3) would be cool, since they have different sounds.
  2. 00:31:089 (5) - Using a curve slider combined with 00:31:897 (7) doesn't really show a clear relation on vocals compared to how 00:29:473 (1,3) - are used to present the repetitiveness of vocals. - yes and 00:31:089 (5) - has a higher pitch on it so it's not straight, while 1,3,7 are since the pitch is the same. Same goes for 00:34:322 (5) -
  3. 00:47:136 (5,6,7,8,9,10) - Could do something with your flow here to make it a bit trickier and more consistent with 00:43:602 (3,4,5,6,7,8,9,10,11) - since vocals on both of these measures are pretty much similar, 00:44:002 - this measure you switched the flow around between clockwise and counter-clockwise, how about applying the similar thing on 00:47:136 as well? Since the flow is going counter-clockwise through the entire pattern. - did things here that fits with the rest of the map more
  4. 01:18:484 (4,5,6,7,8) - These are barely audible lol, really edgy in terms of rankability. - raised volume
  5. 01:27:308 (7,8) - Could use a 1/2 slider instead here, since the vocal is held longer. Same applies to 01:30:131 (7,8) - 03:59:778 (7,8) - 04:02:602 (7,8) as well if you apply my suggestion. - kinda want the drums for 01:27:660 (8,9) - to be clickable so not gonna apply this
  6. 01:35:248 (1,2) - Swap NC? - yeah woops
  7. I don't know if you're using an entirely different concept or whatever in the later half of that kiai but it doesn't look too good since these sections aren't that different rhythmically:
    1. 01:55:190 (1,2) - 01:58:013 (6,7) - Was expecting these to be long sliders like 01:43:896 (1) - 01:46:719 (1) . This is not a really good variation cuz you're using different rhythms between these 01:53:778 (1) - 01:55:190 (1,2) - 01:56:602 (1) - 01:58:013 (6,7) in the later half but you didn't do the same thing with the earlier half. - yeah i really don't know what i was thinking, i assumed it was slightly different but varied it too much, fixed this
    2. 01:45:308 (1,2,3,1,2,3) - And tbh you should do something like this in the later half of that kiai too for consistency in terms of relation between patterns.-
      did this too but kept the triangles because the rhythm is actually different there
  8. 01:58:013 (6,1) - Swap NC? For consistency with 01:46:719 . -mhm
  9. 02:04:366 (4,5) - 02:04:719 (6) - Might as well use the same rhythm on both of these cuz this 02:04:366 is pretty much same as 02:04:719 and 02:04:543 is same as 02:04:896 respectively. - made it a line
  10. 02:08:425 - Was expecting a circle here like 02:05:602 (2,5) - 02:11:249 (2,6) . - true
  11. 02:11:955 (4) - Can be removed for consistency with 02:06:308 . - yep
  12. 02:17:072 (3,4,5) - Any reason for having a different rhythm on this from 02:18:484 (3,4) - 02:19:896 (3,4) . Currently it looks like an inconsistency rather than a variation zz - was a mistake i suppose
  13. 02:20:602 (5) - Could NC here too actually for consistency with 02:16:366 (1,1,1) . - fixed ncs
  14. 03:01:719 (1,1) - You can silence the spinner ends too so they don't stick out too much. - seems good
  15. 03:24:133 (1) - 03:30:843 (5) - Unsnapped zz - no idea how but fixed lol
  16. 03:25:896 (7,8,9) - The placements look like they're in the same pattern but you didn't do this kind of thing at 03:20:602 (3,4) - 03:23:425 (9,10) - despite having repetitive rhythms zz, actually 03:25:896 (7) could be circles too to differentiate from 03:26:249 (8,9) . - okay
  17. 03:28:896 (8,1) - Not playable for me lol even after several tries cuz you hid 03:28:896 (8) under 03:28:719 (7) and there's no clear indication on how this spacing 03:28:896 (8,1) is different from the rest. Sure the slider 03:28:896 (8) could indicate something but probably not as 1/4 lol, I read this 03:28:896 (8,1) as 1/2 for a first few times since the spacing on this is an entirely different scale from spacings used in the section before. - removed the slider lol i was thinking about this but turns out it's a pretty shit idea
  18. 04:04:366 (3,4,5,6) - Is there any meaning for overlapping these in particular? You overlapped stuff like this most of the time to present repetitiveness of the song but this one doesn’t have anything from the song to support the overlaps in particular. - fixed
  19. 04:14:955 (1,2) - Visually cramped more than anything else in that part. Ctrl+H 04:14:955 (1) could work, it will look pretty much same as 04:26:249 (1,2) . - yeah it's visually cramped because i wanted to make the 1 stand out, ctrl+h won't hurt so will do that
  20. 04:34:719 (1) - Why are you doing a different shape when you didn't do it with other sliders like 04:23:425 (1) zz - fixed lo
  21. 05:14:823 - Conflicted volume settings between timing lines. - fixed
  22. 05:16:423 (1,2,3) - Could apply something like 05:13:275 (3,4,5) on this one too for a more consistent variation, you only did 05:13:275 (3,4,5) once tho so the variation atm is more on the inconsistent side. - agreed
Would have a great potential for an icon if I still were a BN lol, good luck~
You don't suck at modding so stop saying that.

Thanks a lot Electoz!

Halfslashed wrote:

I'm late.
[Desperation]
00:06:645 (5) - I cannot hear what this is mapped to. While I could see it making sense as an additive rhythm due to 00:09:877 (5), I think that it takes away from the impact of the next note in favor of making the rhythm more predictable. Consider removing this. - i'd rather keep it, there is a piano note there
00:09:877 (5) - This could be stacked under the slider tail of 00:09:271 (4) for some more emphasis to 00:10:079 (1), or use your overlap concept from 00:16:342 (4,1). - that concept is different cuz it's after a pause and is supposed to be sort of lax into the next section, i think this is okay because it's not especially different nor needing of special emphasis
00:19:776 (1,2,3) - This pattern doesn't put too much stress on the strong beat, 00:20:180 (3) due to the constant linear motion and spacing. It's not strong enough to justify a spacing increase, so how about using a triangle pattern here instead for the angle difference? - did something here
00:22:806 (7) - Yeah this beat is here, but you were following piano, so I don't really see the purpose here unless you are using additive rhythm. - yeah thats too quiet, removed
00:25:433 (4) - I don't think this is getting enough emphasis despite being a stronger piano note. Making a distinction from 00:23:008 (1,2,3) as a pattern or incorporating a spacing change would work here, and changing this to two circles could also work if you stacked them or something. - fixed previously
00:26:241 (1,2,3) - 00:51:661 (5,6,1) - This rhythm doesn't indicate the decrease in intensity at all. If I were you i'd just use a 1/1 reverse here, maybe raising the volume of the slider ticks or just completely ignoring the red ticks. - true but there's that tick on the red i've been consistently mapping so ignoring it is really weird, I lowered spacing but that's about as much as i'm willing to nerf this
00:29:069 (4,5,1) - 00:41:998 (5,6,1) - This equal/close to equal spacing doesn't provide too much emphasis to 1, try using your overlap concept for 4 and 5.
00:29:473 - Honestly the consistent spacing in this section doesn't really match the feeling of the song here. The white tick vocals have more emphasis than the spacing currently describes, and this section just feels way too fluid. Lowering spacing of stuff like 00:29:473 (1,2) even a little, something like https://halfslashed.s-ul.eu/ukdcl8tH would improve this. - agreed, done
00:39:978 (2) - This is mapped to a barely audible beat that isn't the piano. I suggest removing this since the intensity dies down, and it'd put more focus on the piano. - changed
00:43:602 (3,4,5,6,7,8,9,10,11,1) - The intensity did not increase enough to justify such a big spacing increase. Combined with the circle spam, this is adding way too much stress for this section. - keeping circles but lowered spacing, it's now more linear
01:04:366 (3) - 01:07:190 (1) - This may sound weird, but I think you can both set up your overlapping triple ideas in the kiai and add more emphasis to the vocals here by not mapping this. - sounds too weird imo and i think i set it up decently enough as it is
01:05:778 (1) - I suggest using a slower SV here, there's quite a bit of motion here for that wub sound and you can provide some nice contrast with all of the motion in the rest of the section. Cool shape though. - I think the long slider into short slider contrast works pretty well as it is imo and if I slowed it down it would be a bit too slow for my tastes so I won't change this
01:06:837 (1,2,1,2,3) - I dunno about this spacing to be honest, seems like a really stark contrast to 01:04:013 (1,2,3,1,2) - for not that big of an intensity difference. - i agree, I can change the former to be less spaced
01:08:072 (1,2,3) - I think this would reflect the decrease in intensity better if you used spacing like what you have/had for 01:07:190 (1,2) - and the sort.
01:18:131 (3,4) - I don't think the pause in motion is appropriate here. Not to mention, you don't really mix stacks with different timeline gaps throughout the rest of the map from what I've noticed. I suggest some big 1/2 spacing here. - i can agree with this
01:39:660 (1,2,3) - This even spacing doesn't emphasize the snares or the kicks. I'd suggest either stacking 2 and 3 to have motion for the snares, or stacking 1 and 2 to have motion for the kick. - stacked 1/2
01:41:602 (3) - I suggest changing this to a circle, as there isn't anything on the yellow tick and it takes away from the effect of 01:41:955 (1,2,3). - agreed
01:53:072 (3,4,5,6) - These are pretty strong beats, so I'd experiment with using a larger spacing here to try to force the player to snap to each circle. - did something
02:15:131 (2) - Since the beat on this slider end is pretty weak, try replacing this with a circle to add some more impact to 02:15:484 (3,4,5). - changed to buzz actually since there's the vocal stuff
02:49:366 (6,7,8) - These jumps are quite large considering 02:49:190 (5,6) were stacked, so there is a disproportionate amount of emphasis here. Reduce this spacing. - nerfed slightly
02:54:484 (1,1,1) - I hate to break your pattern a bit early, but the vocals come in, so while this worked before when there were no vocals, I'm going to suggest a 1/2 slider here as the return to "normal rhythm". Also can you please do something about the NC spam... - found a way to work this in so gonna do this
03:17:072 (5,6) - I suggest lowering this spacing, since it takes away from the effect of your spacing on 03:17:249 (6,7). - done
03:19:543 (1) - Try a 1/2 slider and a circle here instead. I think the rhythm gap would add a better effect than the current filler rhythm. - fixed previously?
03:50:778 (6,7) - You forgot to emphasize 7. I'd increase the spacing here, since you don't normally use anti jumps to emphasize beats like this. - done
04:47:072 (1) - This would work better if you had some much higher slider velocity. It feels pretty boring that you can just stop and hold this when motion actually means something for the other wubs. I'll leave the experimentation to you as to what is appropriate, but i'm suggesting something along these lines. - increased sv
04:52:366 (1,1,1) - Actually, I think stacking these slider ends would work better to emphasize these sounds. The player has to follow the slider a short distance each time, if you do this. - tried something else

It looks like a lot, but I still think this is your best map.

Good luck!
Thanks Halfy!!
Nao Tomori
Nozhomi
[Timing :]
  1. should be offset 310257
  2. 05:11:727 - there is also a problem here, but I can't really tell if you have to put the BPM change (77,50) at 05:12:501 - and remove the one at 05:11:727 - OR move your timing point at 05:11:752 - and put an other one at 05:12:501 - ;w;
[Desperation :]
  1. Aimod said stuff you already fixed.
  2. 01:04:013 (1,2,3,1,2,3) - Stack like you did for 01:06:837 (1,2,1,2,3) - ?
  3. 01:08:072 (1,2,3) - Would be nice to use a similar spacing than you other 1/4 like 01:04:543 (1,2,3) - or 01:07:190 (1,2,3) - .
  4. 02:01:719 (1,2,3) - Could they fit in the slider 02:02:249 (1) - ?
  5. 02:24:837 (1) - / 02:36:131 (1) - I would CTRL+G them to keep a nice flow also do a better transition on rest of your pattern (especially 02:36:837 (1) - ).
  6. 02:40:190 (3,4) - I told you on discord why it's a big jumpy jump XD
  7. 03:31:543 (7) - Move the end point to 257:119 to make the start and end with same shape/direction.
  8. 03:52:366 (1) - A bit on lifebar.
  9. 04:24:837 (2) - blanket aaaaaaaaaaaaaaaaaaaa lol

Probably better to have a clean timing check if possible ><
Call me back after that.
Mukyu~
Topic Starter
Mir

Nozhomi wrote:

[Timing :]
  1. should be offset 310257
  2. 05:11:727 - there is also a problem here, but I can't really tell if you have to put the BPM change (77,50) at 05:12:501 - and remove the one at 05:11:727 - OR move your timing point at 05:11:752 - and put an other one at 05:12:501 - ;w;
[Desperation :]
  1. Aimod said stuff you already fixed.
  2. 01:04:013 (1,2,3,1,2,3) - Stack like you did for 01:06:837 (1,2,1,2,3) - ? - actually it should be unstacked
  3. 01:08:072 (1,2,3) - Would be nice to use a similar spacing than you other 1/4 like 01:04:543 (1,2,3) - or 01:07:190 (1,2,3) - . - will do
  4. 02:01:719 (1,2,3) - Could they fit in the slider 02:02:249 (1) - ? - no but this is fucking ugly so i made it nicer
  5. 02:24:837 (1) - / 02:36:131 (1) - I would CTRL+G them to keep a nice flow also do a better transition on rest of your pattern (especially 02:36:837 (1) - ). - the transition in the song is REALLY harsh, that's why i made the flow break so horrifying :3
  6. 02:40:190 (3,4) - I told you on discord why it's a big jumpy jump XD - yes, and now it's a small jumpy jump \o/
  7. 03:31:543 (7) - Move the end point to 257:119 to make the start and end with same shape/direction. - done
  8. 03:52:366 (1) - A bit on lifebar. - made a cooler shape instead!
  9. 04:24:837 (2) - blanket aaaaaaaaaaaaaaaaaaaa lol - yesh

Probably better to have a clean timing check if possible ><
Call me back after that.
Mukyu~
Timing checku by Bonsai!
23:08 Mir: bonsaiiii!!
23:08 Mir: are you busy? x.x
23:08 Bonsai: yea ;_;
23:08 Bonsai: whatcha need tho
23:08 Mir: quick timing check for the ending slowdown of a map
23:08 Bonsai: I still haven't finished timing that Beethoven-map lol
23:08 Bonsai: gimme
23:08 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
23:08 Mir: oh you're timing it o:
23:09 Mir: 05:00:131 - when you're able to, it's around here
23:12 Bonsai: uintil 05:10:227 (1) - everything seems fine but from there on suddenly everything seems veeeery early
23:12 Bonsai: like 20ms early
23:12 Bonsai: is fine at 05:12:501 (2) - again
23:12 Bonsai: yeah rest is fine
23:12 Mir: okay cool
23:13 Mir: thanks!!
23:14 Bonsai: some tecvhnicalities though: 05:21:148 (1,1) - aren't connecting / smooth
23:14 Mir: ah shoot
23:14 Mir: will fix these too
23:14 Bonsai: and the very last section should be doubled
23:14 Bonsai: and second-to-last doesn't connect too ^^
23:14 Mir: so from 25 to 50?
23:14 Mir: and fix from 41 to 25
23:15 Bonsai: aaaaa nah from 41 to ~55
23:16 Mir: okay
23:19 Mir: thanks bonsai!
23:20 Mir: also can i post this for proof
23:20 Bonsai: you're welcome :D
23:20 Bonsai: sure ^^
23:20 Mir: hehe thanks!

*calls you back*

Thanks Nozhomi!
Nozhomi


Also #1
Topic Starter
Mir
popped for unsnapped slider

Thanks Nozhomi-kyun!
Renumi
ya ur welcome
Logic Agent


i accidently irc'd your map in discord and here were a few things to fix before you push it further.. some of these dont matter as much as others and you know which ones are more important so yeah

  1. 00:44:802 (1,2,3,4) - same visual distance as next part
  2. 01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
  3. 02:02:955 (1) - curve his tail pls
  4. 02:03:837 (1,2,3,4,5,6,7) - spacing
  5. 04:04:896 (5,6,7,8,9) - we talked about this rhythm and this is the change i reccomended
  6. 04:29:072 (1,1) - fix and recheck the other ones unless you want me to cry
  7. 04:46:631 (3,1) - blanket or die
Nao Tomori
Electoz
I came back to haunt you from discord

02:19:896 (3) - Pretty sure the hitsound on sliderslide isn't intentional lol

02:20:602 (5) - Placement on this looks a bit random cuz you grouped it with 02:19:190 (1,2,3,4) which is inconsistent to how you grouped stuff with 4 objects on the measure before 02:16:366 (1,2,3,4) - 02:17:778 (5,6,7,8) - which idk why

04:07:896 - Could make this measure follow vocals so that you'll be switching between drums and vocals consistently since 04:03:660 onward and also because the switch to vocals at 04:04:719 won't look so random lol, also here's the rhythm suggestion at 04:07:896 in case you agree with this: https://puu.sh/vF8mT/7bbb80296a.PNG

Actually you could NC at 04:04:719 (4) as an indication to vocals too if you agree with what I said above.

EDIT: I pasted wrong timestamp zz
Topic Starter
Mir
Yeah will address these later, consider this popped for now but I can't "officially" do it cuz not at home LUL.
Nozhomi

Logic Agent wrote:

01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
Do you mean 1/4 ? Because it's a 1/2 rhythm atm ^^'

Also I personally dislike the suggestion you asked for 04:04:896 (5,6,7,8,9) - , imo reverse sliders works nicely to combine vocal and background instrument and in the same time not doing a boring 1/2 spam on that section.
I agree on rest of suggestions, even if that's purely aesthetic improvements.
Logic Agent
@nozh

yeah i meant 1/4, whoops.

and also about the rhythm, i really dislike the 1/2 reverses because it currently seems like nothing is being followed.. the reverse falls on the drum sound which was previously being clicked and also skips over the vocal as well... not a fan
Topic Starter
Mir

Logic Agent wrote:



i accidently irc'd your map in discord and here were a few things to fix before you push it further.. some of these dont matter as much as others and you know which ones are more important so yeah

  1. 00:44:802 (1,2,3,4) - same visual distance as next part
  2. 01:34:013 (1) - talked about how this could be 1/2 if you still think that's a change you might wanna make
  3. 02:02:955 (1) - curve his tail pls
  4. 02:03:837 (1,2,3,4,5,6,7) - spacing
  5. 04:04:896 (5,6,7,8,9) - we talked about this rhythm and this is the change i reccomended
  6. 04:29:072 (1,1) - fix and recheck the other ones unless you want me to cry
  7. 04:46:631 (3,1) - blanket or die

Electoz wrote:

I came back to haunt you from discord

02:19:896 (3) - Pretty sure the hitsound on sliderslide isn't intentional lol

02:20:602 (5) - Placement on this looks a bit random cuz you grouped it with 02:19:190 (1,2,3,4) which is inconsistent to how you grouped stuff with 4 objects on the measure before 02:16:366 (1,2,3,4) - 02:17:778 (5,6,7,8) - which idk why

04:07:896 - Could make this measure follow vocals so that you'll be switching between drums and vocals consistently since 04:03:660 onward and also because the switch to vocals at 04:04:719 won't look so random lol, also here's the rhythm suggestion at 04:07:896 in case you agree with this: https://puu.sh/vF8mT/7bbb80296a.PNG

Actually you could NC at 04:04:719 (4) as an indication to vocals too if you agree with what I said above.

EDIT: I pasted wrong timestamp zz
Fixed basically all of it.

Plus Shurelia's little check below, changed some HS volumes and 1 pixel off line.
Shurelia
no kds
GMT check!

code
2017-05-05 00:22 Shurelia: lemme check
2017-05-05 00:22 Shurelia: i hope it'll be sick
2017-05-05 00:24 Shurelia: 00:12:099 - 00:12:907 -
2017-05-05 00:24 Shurelia: what
2017-05-05 00:24 Shurelia: 5% - 10%
2017-05-05 00:24 Shurelia: make it 15% - 20%
2017-05-05 00:25 Shurelia: actually
2017-05-05 00:25 Shurelia: 25% - 30$
2017-05-05 00:25 Shurelia: *%
2017-05-05 00:25 Shurelia: lol
2017-05-05 00:26 Shurelia: because these 5% - 10% HS is just
2017-05-05 00:26 Shurelia: uuh
2017-05-05 00:26 Shurelia: what
2017-05-05 00:26 Mir: huh?
2017-05-05 00:26 Shurelia: did you read? :o
2017-05-05 00:27 Shurelia: i know that you want to make a
2017-05-05 00:27 Shurelia: HS built up
2017-05-05 00:27 Shurelia: but 10% > 40%
2017-05-05 00:27 Shurelia: is pretty a jump scare
2017-05-05 00:27 Mir: no
2017-05-05 00:27 Mir: it's for the snare
2017-05-05 00:27 Mir: not for the whole thing
2017-05-05 00:27 Shurelia: ya i know
2017-05-05 00:27 Mir: only the slider ends get quiter
2017-05-05 00:27 Mir: quieter*
2017-05-05 00:28 Shurelia: uuuhhh XD
2017-05-05 00:28 Mir: o
2017-05-05 00:28 Shurelia: well, i'll accept it as "it's my style" then
2017-05-05 00:28 Mir: i can do 15 - 30
2017-05-05 00:28 Shurelia: 15-30 , yes
2017-05-05 00:28 Mir: is that okay?
2017-05-05 00:28 Mir: alright
2017-05-05 00:28 Mir: cool
2017-05-05 00:30 Shurelia: holy fuck
2017-05-05 00:30 Shurelia: i can't wait
2017-05-05 00:30 Shurelia: for you
2017-05-05 00:30 Shurelia: to map innocencia
2017-05-05 00:30 Shurelia: like jesus
2017-05-05 00:30 Shurelia: this
2017-05-05 00:30 Shurelia: gave me orgasm
2017-05-05 00:30 Shurelia: i mean
2017-05-05 00:30 Mir: LOL
2017-05-05 00:30 Shurelia: PogChamp
2017-05-05 00:30 Shurelia: lemme see if there's any wasted potential that annoys me in this map
2017-05-05 00:34 Shurelia: 04:12:131 (1,2,3,4) - i
2017-05-05 00:34 Shurelia: still kinda no agree with this
2017-05-05 00:35 Shurelia: you can go nuts with 1/4 spamming actually instead
2017-05-05 00:35 Shurelia: but your call anyway
2017-05-05 00:35 Mir: nah
2017-05-05 00:35 Mir: not fitting imo
2017-05-05 00:35 Mir: yeah
2017-05-05 00:35 Mir: i'd rather keep xD
2017-05-05 00:35 Shurelia: I'd do that if this my map
2017-05-05 00:36 Mir: yeah but
2017-05-05 00:36 Mir: it's not
2017-05-05 00:36 Mir: HAHAHAH
2017-05-05 00:36 Mir: ok anything else? xd
2017-05-05 00:37 Shurelia: 04:57:660 (5,6,7) - holy
2017-05-05 00:37 Shurelia: i even noticed even 1 pixel movement
2017-05-05 00:37 Shurelia: move these into y:274 lol
2017-05-05 00:38 Shurelia: it's actually pretty noticeable
2017-05-05 00:38 Shurelia: if you have a keen eyes
2017-05-05 00:38 Mir: is it?
2017-05-05 00:38 Shurelia: yes
2017-05-05 00:38 Shurelia: like
2017-05-05 00:38 Shurelia: 5>6>7
2017-05-05 00:38 Mir: oh wow
2017-05-05 00:38 Mir: it is
2017-05-05 00:38 Mir: LOL
2017-05-05 00:38 Shurelia: suddenly moving downward
2017-05-05 00:38 Shurelia: RIGHT
2017-05-05 00:38 Shurelia: SUGOII DESHUU
2017-05-05 00:38 Shurelia: I'm ready for BN boysss
2017-05-05 00:39 Mir: okay
2017-05-05 00:39 Mir: lets go
2017-05-05 00:39 Shurelia: yep.
2017-05-05 00:39 Mir: post log
2017-05-05 00:39 Shurelia: Passed.
2017-05-05 00:39 Mir: no kds but
2017-05-05 00:39 Mir: at least record
2017-05-05 00:39 Shurelia: kk
Silenced! , gl
Nozhomi

We just changed a slider again.
And Mir changed 04:52:013 (2,1,1,1) - for better flow.

Mukyu again #1~
Topic Starter
Mir
Cryptic and I talked about the triples and he suggested I add color-haxing to it. I didn't change anything else other than that and some nazi pixel overlaps, so I suppose we can continue from bubble 1.

Said overlap fixes somehow increased the SR by 0.03.. lol

Oh yeah also upped OD to 8.7 to avoid note-locking in the triples.

Edit: There was another inconsistency fix that needed to be done, thus another rebubble is needed.
Nozhomi
As requested, is okay. #1

I hope it's the last time, start to feel tired of rebub everything when people could just move to the next bubble if the map is okay :c
Seijiro
we spent a bit of lovely time together <3 no homo

logs
22:46 Mir: -pokes-
22:48 MrSergio: pokes
22:50 Mir: hi sensei xd
22:50 MrSergio: hi :"3
22:52 Mir: are you still busy with your project o;
22:52 MrSergio: nah
22:54 Mir: so... check on labyrinth soon(tm)? <:
22:57 MrSergio: where is #2 :<
22:58 Mir: yuii is #3 <:
22:58 Mir: I'm looking for #2 :x
22:58 MrSergio: o
22:58 Mir: (maybe #3 idk yet)
22:58 Mir: (he said he'd check it :eyes)
23:00 MrSergio: 01:04:366 (3,1) - zzz, shouldn't the NC be reversed
23:00 MrSergio: 01:06:837 (1,2,1) - you even do it for this one
23:01 Mir: hm
23:01 MrSergio: 01:19:719 - is it just me or there is no note here @.@
23:01 Mir: but for the first one the vocal starts on the next 1
23:01 Mir: that's why i didn't nc for the kick there
23:01 MrSergio: vocals?
23:01 Mir: it's very quiet but it exists :eyes:
23:02 Mir: 3,1 i meant
23:02 Mir: the first you linked
23:02 MrSergio: if it is quiet why does it have that giant spacing I wonder
23:02 MrSergio: o
23:02 Mir: i can nerf spacing tbh
23:02 MrSergio: then why that pattern lol
23:02 MrSergio: wait wait wait
23:02 MrSergio: let's go in order
23:02 MrSergio: 01:04:366 (3,1) -
23:02 Mir: okay
23:03 MrSergio: either the pattern is meh, or the NC-ing is meh
23:03 Mir: there i didn't nc on 3 because on 01:04:543 (1) - vocal comes in
23:04 MrSergio: then what about https://osu.ppy.sh/ss/8195894
23:04 Mir: uwah
23:04 MrSergio: that pattern is misleading and doesn't even leep your particular pattern on vocals
23:04 MrSergio: keep*
23:04 MrSergio: so either follow drums, keep the pattern and switch NC, or change the pattern in a way that resembles vocals
23:05 Mir: what about this
23:05 Mir: wait
23:05 MrSergio: that screen is just random anyway, as long as you keep the two triplets it should be fine
23:06 Mir: .
23:06 Mir: this is hard to read in editor
23:07 Mir: http://i.imgur.com/con0Ng4.png
23:07 Mir: ._.
23:07 MrSergio: zzz
23:07 Mir: basically it goes backwarsd
23:07 MrSergio: are the 1,2,3 in order?
23:07 MrSergio: as you did for 01:06:837 (1,2,1,2,3) - 01:07:719 (1,2,3) -
23:08 Mir: http://i.imgur.com/VlkLnf0.png
23:08 MrSergio: aka, you don't do back and forths
23:08 Mir: maybe this helps
23:08 MrSergio: zzzzzz
23:08 MrSergio: as I thought
23:08 MrSergio: the back and forth isn't present in the other similar patterns and it is clearly different in concept with those I linked above
23:09 MrSergio: I still have no clue why those have special treatment and are with back and forths
23:09 MrSergio: but is it done elsewhere in the map?
23:09 MrSergio: because 01:06:837 (1,2,1,2,3) - and similar ones say the opposite to me
23:09 Mir: 01:06:837 (1,2,1) - is this not back and forth
23:09 MrSergio: umh... no
23:09 MrSergio: 01:07:190 (1) - once the back and forth comes in, you have a NC
23:10 MrSergio: 01:07:190 (1,2,3) - these are in order
23:10 MrSergio: 01:07:719 (1,2,3) - same
23:10 MrSergio: there is no back and forth between those 3 beats
23:10 MrSergio: they are linear
23:10 MrSergio: right now, you have your third beat in the opposite direction of 1 and 2 in that pattern in the screen
23:11 MrSergio: which made me think "oh, he follows the drum, alright" "but it needs a NC then"
23:11 MrSergio: but you said no
23:11 MrSergio: that's why I went for vocals and suggested to make the triplets linear as the other ones
23:11 Mir: so if i just did a simple one like this http://i.imgur.com/VPNA0Dl.png
23:11 Mir: 1 2 3 then back again 1 2 3
23:11 MrSergio: so idk... which is it in the end lol
23:12 Mir: would that work?
23:12 MrSergio: so confusing, ugh
23:12 MrSergio: as long as it is linear I'm fine with it
23:12 Mir: i knowww im sorry
23:12 Mir: it's linear
23:12 MrSergio: and as long as you keep it DS'd
23:12 Mir: i can update and you can check anyways
23:12 Mir: it's also ds'd
23:12 MrSergio: sure
23:13 MrSergio: (you could have highlighted the first triplet so I could see)
23:13 Mir: oh
23:13 Mir: sorry x.x
23:14 MrSergio: actually, I can see it now
23:14 MrSergio: thanks approach circles
23:15 MrSergio: anyway... we can move on I guess
23:15 MrSergio: 01:19:366 (9,11) - tried deleting them? As far as I can hear, there are no beats in the song supporting those
23:16 Mir: mhm
23:16 MrSergio: the remaining beat can be left where it is
23:16 MrSergio: it creates a nice flow
23:16 Mir: alright
23:17 MrSergio: 01:41:778 (1,2,1) - that spacing still... ugh
23:18 Mir: too much?
23:18 MrSergio: 01:41:426 (2,2) - being stacked also makes it hard to read, but there is nothing really wrong about that
23:18 MrSergio: 01:41:426 (2) - x2.00 DS 01:41:866 (2) - x4.00 DS
23:18 MrSergio: :thinking:
23:19 Mir: 0.5x sv :thinking:
23:19 MrSergio: so it is actually x8.00, wo
23:19 Mir: eh? isn't it less?
23:19 MrSergio: well, whatever are the values, I find it a bit too sudden
23:20 MrSergio: later on it is used again, the same way
23:20 MrSergio: but instroducing this concept at full speed right away feels a bit too much
23:20 Mir: the song is also quite sudden here imo
23:20 MrSergio: later on it is fine to have it larger
23:20 Mir: it's like dada DA DA DA
23:20 MrSergio: not the rhythm you are following tho
23:20 MrSergio: and the DA DA DA is 01:41:955 (1,1,1) -
23:20 MrSergio: not 01:41:778 (1,2) -
23:20 Mir: hm
23:21 Mir: true i suppose
23:21 MrSergio: 01:41:778 (1,2) - these are just background as far as I can tell
23:21 Mir: but the 1,2 sets that up
23:21 Mir: i can reduce it though it's kinda edgy as it is
23:21 MrSergio: no one likes to go against the boss floor as soon as the adventure started
23:22 MrSergio: 01:48:131 (1,2,3) - these are surely not the same as 01:41:778 (1,2,1) - in intensity imo
23:22 MrSergio: and the ones coming later in the map are fine like that
23:22 MrSergio: but I can't really say those above ^ are equal
23:22 Mir: yeah agreed
23:22 Mir: changed it up then
23:23 Mir: now it's like this http://i.imgur.com/SqLHozo.png
23:23 MrSergio: 02:02:249 (1) - sezy
23:23 MrSergio: it's like a nice girl swinging her butt in fron of you
23:23 Mir: LOL
23:23 MrSergio: ahem, you read nothing
23:23 MrSergio: shhhh
23:23 Mir: im screenshotting that
23:23 MrSergio: and that screen looks a lot better now
23:23 Mir: xd
23:24 MrSergio: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
23:24 Mir: <33
23:24 MrSergio: brb, killing myself in a practical meaning
23:24 Mir: NONONO
23:24 Mir: it's okaY ILL DELETE IT
23:24 MrSergio: xD
23:24 Mir: hmph
23:24 MrSergio: moderation powers
23:24 Mir: no fun >:T
23:25 MrSergio: 02:15:484 (3,4,5) - I would reduce spacing BEFORE this triplet, in order to make the kick on the next slider more prominent
23:26 MrSergio: did something like http://osu.ppy.sh/ss/8196075 but it can be anything with those spacings
23:26 Mir: stack with the head of 2?
23:26 Mir: 1*?
23:26 Mir: o
23:26 MrSergio: in my screen, ye
23:26 MrSergio: also rotate them to make use of a little more spacing difference
23:26 Mir: i did like this http://i.imgur.com/yE5pmG8.png
23:27 MrSergio: as long asa 02:15:131 (2,3) - is smaller than 02:15:660 (5,6) - , sure
23:27 Mir: http://i.imgur.com/WjawBzJ.png
23:27 Mir: :eyes:
23:27 MrSergio: the ideal would be that the speed used to travel 02:15:660 (5,6) - is way faster than the speed used to travel the slider body
23:27 MrSergio: I mean, the idea*
23:27 MrSergio: yeah, good lol
23:28 Mir: \o/
23:29 MrSergio: 02:55:896 (1,2,3) - considering this spacing... 03:07:190 - for how quiet the song becomes here I would say that spacing is a bit too big overall
23:29 MrSergio: and it could have been made less dense too perhaps
23:30 Mir: so after 3:07 it's too much?
23:30 MrSergio: i feel like it is too big, ye
23:30 Mir: hmm
23:30 MrSergio: 03:18:484 - from here it is fine, but if you notice it is pretty much the same as before
23:30 MrSergio: spacing-wise
23:31 MrSergio: 03:47:778 (5,6,7) - wait, was this a common concept in the map o.O?
23:31 MrSergio: it's suddenly so hard
23:32 Mir: hm well
23:32 Mir: that kind of is situational
23:32 Mir: lol
23:32 MrSergio: 03:47:602 (4,5) - jump to the right, 03:47:778 (5) - movement to the left 03:47:778 (5,6) - jump to the right, 03:48:131 (7) - movement to the left
23:32 MrSergio: x.x
23:32 MrSergio: all of this in a rather calm part
23:33 Mir: if i just lowered spacing there
23:33 Mir: would it be okay
23:33 Mir: or i could remove the triple it's not even that audible hm
23:33 MrSergio: idk... I just don't seem to recall such a pattern before either
23:33 MrSergio: and that spacing + flow is kinda hard out of the blue
23:34 Mir: yeah so i'll just get rid of the triple
23:34 MrSergio: 04:14:249 (5,6,7,8) - I believed this was identical to 04:13:543 (1,2,3,4) -
23:35 Mir: should move the 8 then right?
23:35 MrSergio: it's almost the same sort of reasoning from the triplet at the start lol
23:35 MrSergio: eh
23:35 MrSergio: following your map, that would be logical imo
23:35 Mir: fair enough yeah
23:35 Mir: i just didn't wanna overlap the slider
23:35 Mir: but it seems it's not noticeable in gameplay lol
23:36 MrSergio: in gameplay almost everything is readable as long as it is not completely covered by something
23:36 MrSergio: the concern is more about structure there
23:36 Mir: right
23:36 MrSergio: since your entire map used those linear movements so far
23:37 MrSergio: and as long as there is no drastic change in the song, I don't see how can such a change be warranted in the map either
23:37 MrSergio: 04:33:131 (4) - maybe shift this a bit. That end kinda... idk... might be hard + you never overlapped anything that way
23:38 Mir: so offset it instead of stack it?
23:38 MrSergio: ye
23:38 Mir: okay, done
23:38 MrSergio: take example from the previous version of the pattern
23:38 MrSergio: 04:22:895 (3,4) -
23:39 Mir: right
23:39 MrSergio: 04:43:013 (1,2,1) - similar discussion as before here
23:39 MrSergio: 04:43:719 (1,2,3) - that is quite similar with this one
23:40 Mir: 04:46:543 (1,2,3) - this one though?
23:40 Mir: it's like half of the sounds together lmao
23:40 MrSergio: that still has that... "trrr da"
23:41 MrSergio: or whatever that sound is
23:41 Mir: yeah i suppose
23:41 MrSergio: 04:43:013 (1,2) - this is on the violin and clearly sounds softer
23:42 MrSergio: the other triplets can be scaled if you want, but that is really tiny details and I don't care tvh
23:42 MrSergio: 04:48:837 (1) - ctrl g? .-.
23:42 Mir: ._. sure
23:43 MrSergio: I mean, that flow seemed like it was a misclick lol
23:43 Mir: it kinda was lmao
23:43 MrSergio: 04:52:601 (1,1) - I would have inverted their order, since they are not exactly THAT fast to be attached
23:43 Mir: um what
23:43 Mir: i don't understand x.x
23:44 MrSergio: basically, 04:52:601 (1) - -120 and move instead of 04:52:837 (1) -
23:44 MrSergio: 04:52:837 (1) - +120 and move instead of 04:52:601 (1) -
23:44 MrSergio: make the player go across the angles of the triangle instead of going around it
23:44 Mir: so... do you want me to ctrl+g them?
23:44 Mir: oh
23:44 Mir: hmm
23:44 Mir: i like the circular motion though
23:44 MrSergio: 04:52:601 (1,1) - yeah, but then ctrl G them again, one by one
23:45 MrSergio: well, it works both ways anyway
23:45 Mir: i like the circular cuz
23:45 Mir: 04:53:072 (1,1) - contrasts here
23:45 Mir: breaks flow nicely
23:45 MrSergio: ye
23:45 MrSergio: that's why it works both ways
23:46 MrSergio: fundamentally, we had the same concept in mind, but I went for a more specific one while you kept the general one
23:46 MrSergio: same thing
23:46 Mir: i guess so ;w;
23:47 MrSergio: 05:21:148 (1,1) - damn, this can't be a slider, right
23:47 Mir: the last 1?
23:47 MrSergio: because it would make more sense to increase the slider length, considering the song slows down
23:47 MrSergio: no, merge those into a slider
23:48 Mir: that would kill the pattern x.x
23:48 MrSergio: that fast slider kills the song atmosphere tho
23:48 Mir: or i could slow the sv
23:48 MrSergio: extend the slider and silence the end?
23:48 Mir: HA
23:48 Mir: IM SMART
23:48 Mir: SEE
23:49 MrSergio: and obviously slow down SV
23:49 MrSergio: since that's the issue, mainly
23:49 MrSergio: (btw, it works nicely even the way I suggested. Just tested it)
23:49 Mir: i just deleted the 1 circle
23:49 Mir: slowed sv by 0.5
23:50 Mir: snapped it and it works perfectly
23:50 Mir: keeps the pattern too
23:50 MrSergio: ye
23:50 MrSergio: noice
23:50 Mir: you know 05:24:026 (1) - used to be offscreen
23:50 Mir: for meme's sake
23:50 Mir: until a modder pointed it out
23:50 Mir: like "?????????????????"
23:50 MrSergio: o
23:50 Mir: then i realized I forgot to change it back
23:50 MrSergio: LOL
23:51 Mir: yeah that was funny the guy who suggested it be offscreen was laughing just as hard as i was
23:51 Mir: updating
23:51 MrSergio: is meta confirmed
23:52 Mir: pretty easy to confirm
23:52 Mir: soundcloud link
23:52 Mir: one sec
23:52 Mir: https://soundcloud.com/trivectamusic/la ... eat-miyoki
23:52 MrSergio: perfect
23:53 Mir: should put that in desc lo
23:53 MrSergio: ye
23:53 Mir: im still learning how to rank stuff ;w;
23:54 MrSergio: https://mrsergio.s-ul.eu/z3S5d4fB.png
23:54 MrSergio: or should I redl
23:54 *MrSergio is listening to [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki)]
23:54 Mir: redl probably
23:54 MrSergio: ye, moment
23:54 Mir: im pretty sure they're all used unless i fucked up lol
23:54 Mir: which is entirely possible since this is the first time i used two different custom sets
23:55 MrSergio: https://mrsergio.s-ul.eu/UeBfbWr5.png !
23:55 Mir: !!!
23:56 MrSergio: timing sections look ok
23:57 Mir: bonsai-approved!
23:57 MrSergio: lul tags
23:57 MrSergio: why do I always feel like I forget something to check...
23:58 Mir: did you check aimod :%)
23:58 Mir: colon-percent-closed-bracket
23:58 MrSergio: lmao
23:58 MrSergio: I ran Navosu and it looked fine
23:58 Mir: hitsound volume? ;eyes;
23:58 MrSergio: if I missed something, blame Navosu
23:59 MrSergio: nah, that is something I notice while I check
23:59 MrSergio: if it sounds strange I point it out
23:59 MrSergio: I won't ask for 15% volume fixes unless they are really off tbh
23:59 MrSergio: ah well, let me recheck the patterns we changed and I can bubble
00:00 Mir: there is an issue
00:00 Mir: with here
00:00 Mir: 04:59:249 -
00:00 Mir: weird volumes
00:00 Mir: i just changed it
00:00 MrSergio: ?
00:00 Mir: apparently i didn't remember to switch them x.x
00:00 Mir: 05:00:131 (1,2,3,4,5) - are 20%
00:00 MrSergio: eh
00:00 Mir: 05:02:955 (1) - sudden switch to 10%
00:01 Mir: so i made it less jarring
00:01 MrSergio: as you wish xD
00:01 Mir: if it doesn't trigger you it triggers me >:
00:01 MrSergio: told you that 15% and below won't be much of deal
00:01 Mir: okie
00:01 MrSergio: I prefer not being too nazi, otherwise I really would burn out after just one map
00:02 Mir: i suppose so hehe
00:03 MrSergio: ah, 00:45:202 (3) - maybe move slightly on the right? That straight pattern seems strange if you compare it with the rest, idk
00:03 MrSergio: now that I saw the whole map it felt strange
00:03 Mir: 00:47:708 (3,4,5) - but ;-;
00:03 MrSergio: 00:47:899 (4) - ah, ye
00:03 MrSergio: focl
00:03 MrSergio: whatevs
00:03 Mir: LOL
00:04 MrSergio: it feels strange anyway tho, dunno
00:04 MrSergio: 01:04:013 (1,2,3,1,2,3) - sexy
00:04 Mir: o.o
00:04 Mir: ayy
00:05 MrSergio: 01:48:660 (1,2,3) - isn't comboing... screwed here?
00:05 MrSergio: shouldn't that be a red or something
00:05 MrSergio: pretty sure it was red before
00:06 MrSergio: or I'm imagining things
00:06 Mir: it was red before
00:06 Mir: it fucked up
00:06 Mir: soemhow
00:07 Mir: i fixed it
00:07 MrSergio: noice
00:07 Mir: yeah, safeu!
00:08 MrSergio: 03:07:190 - feels so much better now
00:08 Mir: \o/
00:09 Mir: 03:32:602 (1,3) - a
00:09 Mir: nani kore desu ka
00:09 Mir: tabun dame
00:09 Mir: doushio
00:09 MrSergio: 03:49:366 (10,11,1) - ah, maybe reduce this jump lol
00:09 MrSergio: I mean, 03:49:190 (9,10) -
00:09 Mir: oh right lol
00:09 MrSergio: oh, that should be fine I guess
00:10 MrSergio: you can stack shift it as you did later on tho
00:10 MrSergio: shift it*
00:10 Mir: did it for consistency
00:10 MrSergio: 04:09:308 (1) - ah, slider ends
00:11 MrSergio: argh
00:11 Mir: should i
00:11 Mir: silence
00:11 Mir: them
00:11 Mir: i can do it
00:11 MrSergio: ye xD
00:12 Mir: done desu
00:12 MrSergio: 04:44:602 (1) - ctrl G maybe makes flow a bit better here
00:12 MrSergio: more in entrance, rather than exit
00:12 Mir: true
00:12 Mir: did so
00:13 MrSergio: I guess that's all
00:14 Mir: alright
00:14 Mir: do you want me to add anything to tags?
00:14 Mir: or even remove anything x.x
00:14 MrSergio: tags are optional, actually
00:14 MrSergio: as long as they are not dumb
00:14 MrSergio: they can stay
00:14 Mir: alright
00:15 Mir: updating~
00:15 Mir: aaand updated
00:17 MrSergio: 01:49:543 (1,2,3) - shouldn't this be red/pink/whatever
00:17 Mir: Oh
00:17 Mir: my
00:17 Mir: GOD
00:17 Mir: WHY
00:17 Mir: FUCKING COLOR HAXING
00:17 Mir: FUCKING DIE SHITTY EDITOR HOLY SHIT
00:17 MrSergio: he died
00:18 Mir: okay i did that
00:18 Mir: fucking hell im triggered
00:18 MrSergio: the rest loooks good
00:18 Mir: if it updates
00:18 Mir: and then changes
00:18 MrSergio: lol
00:18 Mir: i'm uninstalling
00:19 Mir: okay
00:20 Mir: im the worst person to do checks with tbh
00:20 Mir: i always somehow fuck something up
00:20 Mir: i feel like it's going to annoy a lot of bns in the future
00:20 MrSergio: ok, seems like it is fixed now
00:20 Mir: finally
00:20 Mir: i hate color haxing
00:20 MrSergio: were there any other triplets likethose ahead tho
00:20 MrSergio: inb4 one of them is screwed lol
00:20 Mir: which ones
00:20 MrSergio: idk
00:21 MrSergio: I was asking
00:21 Mir: i checked it should be okay
00:21 Mir: yeah it seems okay
00:21 MrSergio: 04:45:131 (1,2,3) - okay, they seem fine
00:22 Mir: they're red for me
00:22 MrSergio: ye
00:22 MrSergio: they are
00:22 Mir: oaky
00:22 Mir: okay
00:22 Mir: phew
00:22 MrSergio: I guess... we can call it a day then


#2
Topic Starter
Mir

Mir wrote:

00:17 Mir: Oh
00:17 Mir: my
00:17 Mir: GOD
00:17 Mir: WHY
00:17 Mir: FUCKING COLOR HAXING
00:17 Mir: FUCKING DIE SHITTY EDITOR HOLY SHIT
Thanks Sergio!
Yuii-
consistency problems are a thing people usually overlook >:(
couple of things here and there, popping because there are some things that need to be fixed due to memes

tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea 8-)

despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)

attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability

00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc
00:54:484 (1) - 20%

01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest https://osu.ppy.sh/ss/8207495 and http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be :(

then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;

other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed.

02:14:955 - can you put a whistle on that tail, please? <3

all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as https://osu.ppy.sh/ss/8207535 would work better in my opinion

03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)

03:46:013 - o

04:14:072 (4,5) - unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it :(

04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there

04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency)

[]

poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!
Topic Starter
Mir

Yuii- wrote:

consistency problems are a thing people usually overlook >:(
couple of things here and there, popping because there are some things that need to be fixed due to memes

tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea 8-) - would rather not for the sake of the slow parts

despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)

attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability - they're already stupidly nerfed from before so I think this is honestly fine. They're not that hard to hit if you know they're there (even I can almost fc them) and they're the entire point of the kiai, to really show those 1/8 notes in the song. I can nerf them really slightly, but I don't think I'll go any further than 0.9x scaling here

00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc - did it because of note density, I don't think it's an issue because if I didn't nc this it would end up at a combo of like 12 or 13 and I don't want that
00:54:484 (1) - 20%

01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest https://osu.ppy.sh/ss/8207495 and http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be :( - but they're not unemphasized, there's a large difference in movement from 01:08:072 (1,2,3,1) - much more so than any other set of notes, as for the other thing, sure I can change the placement (either way the emphasis changed, but I do stand by the different in movement being sufficient)

then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;

other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed. - I changed the second one, hopefully that's fine, but the rest of them I want to keep. The visuals on the last one are intentional too, it's supposed to move a bit

02:14:955 - can you put a whistle on that tail, please? <3

all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as https://osu.ppy.sh/ss/8207535 would work better in my opinion - I'll have to disagree with you here, because the bass does call for a change in spacing such as this 02:49:190 (5,6,7,8) - especially here because of the quick snare, it's fairly unique in that regard and deserves to be mapped slightly differently to stand out. Same goes for 02:47:072 (8,9,1) - the bass decreases in pitch until it concludes on the slider, which I think is fitting for the sound as it is

03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)

03:46:013 - o

04:14:072 (4,5) - unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it :(

04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there - these aren't misplaced, the 2 is where the bass swings back in, but I guess I can do something here

04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency) - I actually don't think this is an issue, the tail is clearly visible o.O

[]

poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!
Will look over it again when I get home.

Nozhomi is gonna kill me. <:

Gonna attempt to catch Yuii to run over the map quickly so that I'm sure I fixed it how he meant.~
Nozhomi
No more complain from me, checked stuff from Yuii- and seems fine one again.

#1 (again z)
Osuology
ay it bubbled
Xayler
05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
Topic Starter
Mir

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
They actually feel fine for me, it depends on the sound card or something that you use iirc.
Xayler

Mir wrote:

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
They actually feel fine for me, it depends on the sound card or something that you use iirc.
Razer Surround Audio Controller is what I use, default sound card sucks and it blows my ears up. But is it really okay? Since the previous sliders before that are okay to me, but this one seriously seems off...
Topic Starter
Mir

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
Nevermind we talked IRC and he's right.

Fuck.

Self-popping for timing error.

I'm actually mad at myself for screwing that up.
Yuii-
01:17:072 (1) - is this slider supposed to be a 1/8?. i thought itbeing a 1/4 pattern because there's a little beat on the blue tick
also, since we are at it, why 01:56:602 (1) - is that 1/8 but the rest of the surrounding sliders are not?

02:58:719 (1) - 1/2 1/2 1/2 1/2 3/4 1/2

aaaand, 02:44:955 (2,3) - slider leniency ruins emphasis

call me backu!!!!!
Topic Starter
Mir

Yuii- wrote:

01:17:072 (1) - is this slider supposed to be a 1/8?. i thought itbeing a 1/4 pattern because there's a little beat on the blue tick
also, since we are at it, why 01:56:602 (1) - is that 1/8 but the rest of the surrounding sliders are not?

02:58:719 (1) - 1/2 1/2 1/2 1/2 3/4 1/2 - I slightly adjusted it... slightly.

aaaand, 02:44:955 (2,3) - slider leniency ruins emphasis

call me backu!!!!!
okok fixed the rest and updated
Nozhomi
Mir wanted me to rebub since he did a small timing fix and some improvement / fix inconsistencies
So bub again ja

I want to kms btw.
Topic Starter
Mir

Nozhomi wrote:

Mir wanted me to rebub since he did a small timing fix and some improvement / fix inconsistencies
So bub again ja

I want to kms btw.
If this gets popped again I'm killing myself too.
Yuii-
can't get popped if it's qualified!!

https://soundcloud.com/trivectamusic/la ... eat-miyoki
Topic Starter
Mir
did i win
Stjpa
gratz my boi
Nozhomi
I can finally kms now wew
Shurelia
holyshit , it's happening
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