clearing old requests and warming up for BAT duty :3
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
the combo colours in Easy are different from the rest, please make them consistentMex had a different offset from the rest of the diffs, make sure to use the same offset! I would recommend changing it to 242 though, seems more accurate for me. mod is done with original timing00:49:682 - start the kiai time here, makes more sense with the emphasis of the music.
no video? wont hurt to add the OP video since its pretty swag
[Easy]
00:06:591 (1) - the extra repeat on this might throw some players off especially since its after a spinner, consider swapping it for a long slider instead
00:08:955 (1) - probably want to add a finish here to emphasis the start of the vocals
00:20:955 (1) - need to add NC here since its after a spinner00:22:773 (3,1) - reconstruct the rhythm here so it follows the music better, example:
00:29:682 (1) - shorten this to 00:30:046, the end is not really following anything atm
00:35:500 (1) - shorten this to 00:37:318, catches with the instrumentals nicely, and you can add a note at 00:38:046 for proper start of the measure
00:43:864 (1,2,3,4,5) - combo is a bit long, might want to add NC somewhere in there
00:59:500 (3,4,5) - this is really hard to follow considering the music focus on red ticks here, try this rhythm: 01:06:046 (6) - move this to 01:05:682 and add a note at 01:06:409, represent the music much better imo
01:14:591 (1) - unneeded NC here
01:16:682 (1) - start this spinner at 01:16:773 instead, refrain from using 1/4 snaps in Easy diffs; end it at 01:18:773 to catch the finish in the music
01:23:864 (1) - i would map this part normally, half the spinner goes over parts where the instrumentals are still sounding, which is a bit awkward when playing
watch for hitsound inconsistencies; some parts are missing claps, you can try to use
hitsound copier and apply the hitsounds from Insane (and respective sample set changes)
[Normal]
00:02:409 (5) - try to make the curve identical to 00:00:955 (2) for aesthetic purposes
00:11:137 (1) - take NC off, its not really needed
00:26:046 (2) - try not to use 1/4 repeat sliders in a Normal, they are hard to judge for newer players and spikes star rating00:26:773 (1,2) - stack this properly with 00:25:318 (1)
00:28:591 (1) - unnecessary NC here
00:42:409 (2) - start this at 00:42:228 instead; this way it gives a nice continuation of the rhythm at 00:40:591 (1,2) and 00:41:318 (3,4)
01:06:228 (4) - the extra repeat on this might throw some people off as it is not very predictable, i would rearrange this section to something like this:
01:04:773 (1) - unnecessary NC
01:07:500 (2,3) - move this out of stack; the fact that 01:08:228 (4,5) are stacked and only 1/2 beats away makes this section very hard to read
01:10:409 (1) - need NC after spinner01:12:955 (1) - end this at 01:15:318, where the drum rolls start
01:19:864 (1) - take NC off here
01:21:682 (4) - ...and put it here; then take NC off 01:22:409 (1) for a nice NC pattern
01:23:500 (3) - reduce the repeat here to 1 and add a note at 01:24:228, makes it a lot easier to play imo
same issue regarding hitsounds as Easy
[Hard]
00:19:318 (2,3) - did you reverse the clap patter here intentionally?
00:24:955 (4,5,6) - spacing here can be a lot cleaner; avoid overlaps like 00:25:500 (5,6)
00:28:955 (6,7) - spacing
00:34:409 (5) - since you started a anti jump pattern here, might want to add a NC to indicate it
00:35:500 (1,2,3,4) - i would use 1.0 or 1.2x spacing here, and move it further from the previous anti-jump
00:43:864 (3) - try to follow the music better here via 3/4 repeat slider:
00:50:773 (2,3) - use the circle first then the slider; follows vocals better
00:51:864 (1) - unneeded NC here, and if you remove it make sure to start the next NC at 00:52:228 (2) for a cleaner stack pattern
00:54:409 (1,2,3) - very hard to read here, the spacing from 00:53:864 (5) implies a 1/2 time distance but is actually 1/1. do a ctrl+g on 00:54:409 (1,2) or just use a different setup here01:03:682 (1) - unneeded NC
01:08:046 (5,6,1) - this triplet doesnt really fit well here imo, remove 01:08:137 (6) if you wish
01:10:409 (1) - add NC after spinner01:14:955 (1) - unneeded NC, and i would recommend something like this instead of the 1/4 repeat slider:
01:19:864 (4) - not a good idea to block up the repeat here, it is not sight readable for most people and could be considered unrankable01:22:773 (1,2,3,4) - i'm not sure why you did this here, but im pretty sure there are no 1/8 beats present so try to map it normally
[Mex]
remember to resnap all your green lines when you change the offset00:09:699 (1) - dont need the NC here
00:12:063 (1) - ^
00:14:790 (7) - missing a finish on start
00:20:063 (8,9,10,11) - this didn't really play that well for me since the music does not imply such a jump intensity, either reduce the spacing or map some repeat sliders here (the music does support 1/8 repeat sliders here)
00:30:790 (1,2,3) - move this out of stack, the rhythm change here is a bit hard to grasp with your current setup
00:43:335 (5,6,7) - this is actually the perfect place to put a stream to lead into the break-down, up to you
00:46:063 (3) - NC here, and at 00:47:517 (5); the drain becomes pretty harsh here if you don't recover the HP properly
00:48:154 (1,2,3,4) - spacing here can be much more intuitive; 00:48:154 (1,2) kind of implies 1/4 spacing but is actually 1/2
00:49:517 (1,2,3,1,2,3,1,2,3) - the pattern is fun to play, but you put the emphasis on the wrong beats; according to the vocals each pattern should have the 1/2 slider first, then the 2 1/2 single taps; e.g.
00:59:699 (1,1,1) - since there is no change in sv, there is no need for NC spam here
01:05:335 (4,5,6,7,8,9,10,11,12) - not a good place to put overmapped stream, the music doesn't really ask for it and even then a 5-note stream should suffice
01:08:245 (1,2,3,4,5,6,7) - the spacing on this can be better (use grid 4)
01:11:699 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:15:699 - i would expect a note here as transition to the next combo, its a pretty evident beat in the music as well (you can delete 01:15:517 (8) and put a 1/2 slider there if that works better for you)
01:24:608 (7) - start the NC here as 01:24:608 (7,1,2) follows a single vocal phrase
Mex played pretty well to me, some fixes on NC and beat arrangements and it should be good. The lower diffs have some more problems with flow, mainly because you used too many stacks and they are not always in the right places to complement the music. I would suggest you find more testplays of these diffs from weaker players, as their opinions would reflect the actual playing experience of the respective difficulties. Good luck!