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Kurosaki Maon - UNDER/SHAFT (TV Size)

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Topic Starter
Mei

TaMul wrote:

m4m.sorry for late mod :P

[General]

  1. you used 1366x768 BG. so check 'Widescreen support' in song setup,Design.done
[Easy]
i can see overlaped note in Easy Diff. It's not good for Easy Player. don't use overlap.try to fix this ;w;

  1. 00:03:137 (1) - Finishfix
  2. 00:27:137 (2) - try this
    128,168,27137,2,0,B|240:128|240:192|368:152,1,240
  3. 00:30:773 (3) - NCfix
  4. 00:31:682 (4) - finish on end of slider.ok
  5. 00:45:682 (1) - start on 00:45:318.(end time is not change)ok
  6. 00:52:046 (5) - NC?umm...maybe yes
  7. 01:09:137 (1,1) - so close for Newbie player.really (;w;)just make the spinner longer
  8. 01:12:954 (5) - NCfix
  9. 01:24:773 (1) - start on 01:26:046ummm,keep


[Normal]

  1. 00:00:955 (2) - clap,finish on first of slider. ok
  2. 00:03:864 (2) - finish on first of sliderdone
  3. 00:23:864 (1,2) - perfectly overlap on 00:22:773 (5). :arrow: (256,248)fix
  4. 00:47:500 (1) - finishfix
  5. 00:56:591 (3) - it's maybe hard for normal player. and NCummm...i have no idea about how normal player think;w;but NC
  6. 01:01:500 (1) - remove NCfix
  7. 01:02:228 (2) - NCfix
[Hard]

  1. 00:38:228 (9) - NCfix
  2. 00:43:137 (5) - ^fix
ok that's all... :?
wow thank you for your modding
Gamu
Hi~ Sorry for the late ;w;

General request from http://osu.ppy.sh/forum/t/149494

[Artist]

●黒崎 真音⇛ 黒崎真音
Don't create a space. This is correct for most sites.

[Title]

●UNDER/SHAFT (TV size) ⇛ UNDER/SHAFT (TV Size)
Please to capitalize the "s" of "size". Most maps are this.

[Source]

●Jormungand -Perfect Order- ⇛ Jormungand PERFECT ORDER
This is correct in the wiki.


[Tags]

●Add "ヨルムンガンド"
It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime).

●Add "opening"
Because it is the opening song.


good luck~ xD
Topic Starter
Mei

-Gamu- wrote:

Hi~ Sorry for the late ;w;

General request from http://osu.ppy.sh/forum/t/149494

[Artist]

●黒崎 真音⇛ 黒崎真音
Don't create a space. This is correct for most sites.

[Title]

●UNDER/SHAFT (TV size) ⇛ UNDER/SHAFT (TV Size)
Please to capitalize the "s" of "size". Most maps are this.

[Source]

●Jormungand -Perfect Order- ⇛ Jormungand PERFECT ORDER
This is correct in the wiki.


[Tags]

●Add "ヨルムンガンド"
It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime).

●Add "opening"
Because it is the opening song.


good luck~ xD
these really helpful;D
will add it thank you so much
10crystalmask01
Hi o3o Random mod!

[Easy]
00:00:228 - Try this rhythm?

00:30:773 (1) - Flip it like this:
I don't like how it's reverse is being overlapped by the previous slider's tail :(
01:13:500 (2,3,4,5) - Hmm this might be a little to hard for new beginners to handle :(
01:19:500 (1) - Remove NC
01:20:955 (1) - ^

[Normal]
  1. Sliders look pretty fast, I'd suggest trying to lower the slider velocity to 1.20, but this is imo.
  2. AR - 1
00:44:955 (2) - Add clap to the head.
00:46:409 (2) - ^
01:04:773 (5) - NC
01:10:773 (2,3) - Stack?

Looks nice :P

[Hard]
00:14:773 (1) - Add finish
00:20:228 (3) - This might be tricky, but try dding a finish to the tail of this slider at 00:20:591.
00:33:682 (4) - Add clap to the tail.
00:34:773 (7) - ^
00:35:500 (1) - ^ On the head.
00:36:228 (3) - ^
00:38:228 (1) - ^ On the tail.
00:38:773 (3) - ^ On the tail.
00:44:591 (1) - Add finish
00:44:954 (2) - Use clap.
00:46:409 (2) - ^
00:47:864 (2) - ^
00:48:592 (3) - ^
00:57:318 (7) - NC
01:21:682 (5) - Add clap to the tail.
01:22:773 (1) - ^ On the head.
01:23:500 (3) - ^ On the head.

[Insane]
...Sorry I can't mod this ;_;

Overall, I'd say this maps looking pretty good! :D Few more mods and it'll probably be bubbled!
Hope this helps~!
Topic Starter
Mei

10crystalmask01 wrote:

Hi o3o Random mod!really thx to your mod゚(゚ノω ;`)゚

[Easy]
00:00:228 - Try this rhythm?ok

00:30:773 (1) - Flip it like this:
I don't like how it's reverse is being overlapped by the previous slider's tail :(sorry i am confused about how a such ez diff to fit a song..so this is a bad work;w;
01:13:500 (2,3,4,5) - Hmm this might be a little to hard for new beginners to handle :(how it can be... ok fix
01:19:500 (1) - Remove NCfix
01:20:955 (1) - ^fix

[Normal]
  1. Sliders look pretty fast, I'd suggest trying to lower the slider velocity to 1.20, but this is imo.hmm not change cuz it will be a big work...i think 1.4 is ok(maybe
  2. AR - 1
fix
00:44:955 (2) - Add clap to the head.fix
00:46:409 (2) - ^^
01:04:773 (5) - NC^
01:10:773 (2,3) - Stack?no cuz i think it's ez for read(if it's in a harder diff,but for normal i an not quite sure

Looks nice :P

[Hard]
00:14:773 (1) - Add finish
00:20:228 (3) - This might be tricky, but try dding a finish to the tail of this slider at 00:20:591.
00:33:682 (4) - Add clap to the tail.
00:34:773 (7) - ^
00:35:500 (1) - ^ On the head.
00:36:228 (3) - ^
00:38:228 (1) - ^ On the tail.
00:38:773 (3) - ^ On the tail.
00:44:591 (1) - Add finish
00:44:954 (2) - Use clap.
00:46:409 (2) - ^
00:47:864 (2) - ^
00:48:592 (3) - ^
00:57:318 (7) - NCfix
01:21:682 (5) - Add clap to the tail.
01:22:773 (1) - ^ On the head.
01:23:500 (3) - ^ On the head.
about hitsound problem all fix
[Insane]
...Sorry I can't mod this ;_;

Overall, I'd say this maps looking pretty good! :D Few more mods and it'll probably be bubbled!
Hope this helps~!
really helped and thx a lot. try to find more mods nowadays._.
AruOtta
From your request ~

[General]
00:49:137 - Kiai time should start at 00:49:682

[Easy]
A little bit messy =/
HP Drain Rate => 2
00:43:864 (1,1,1) - Whynot do just one slider which ends at 00:48:228 ?
01:10:409 (1,2) - Delete them for do a mini "break time" after the spinner
01:18:228 (5,1) - Distance Snap

[Normal]
HP Drain Rate => 3
00:09:318 (2,3) - Distance snap
00:14:409 (4,1) - ^
00:22:046 (3,4,5) - Hard jumps x/
00:26:046 (5,1) - Distance snap
00:31:046 - Add something here, to be logical with the music (and delete / move the sldier)
00:32:228 (1) - The 1/4 isn't needed
00:43:137 (4,1) - Distance Snap
01:06:409 (4,1,2) - Distance Snap

[Hard]
00:06:137 (1) - This spiner should start at 00:06:228
00:30:773 (1) - This slider must ends at 00:31:046
00:35:500 (1,2) - Distance Snap
00:41:500 (2,1) - ^
00:42:773 (3,4,1) - It must be at the same place than (1,2)
00:43:682 (2) - It must be placed at x:240 y:272
01:26:046 (1,2,3) - Maybe a Slider ?

[Insane]
00:07:682 (1,2) - High jump =/
00:15:864 (4,5,6) - Distance Snap (5)
00:22:773 (7,8,9) - ^ (8)

The rest is quite good...
Anyway, Good Luck *u*
Topic Starter
Mei

Kenterz9 wrote:

From your request ~

[General]
00:49:137 - Kiai time should start at 00:49:682hold this comment

[Easy]
A little bit messy =/really Q_Q
HP Drain Rate => 2ok
00:43:864 (1,1,1) - Whynot do just one slider which ends at 00:48:228 ?just follow vocal
01:10:409 (1,2) - Delete them for do a mini "break time" after the spinnernice idea
01:18:228 (5,1) - Distance Snapfix

[Normal]
HP Drain Rate => 3ok
00:09:318 (2,3) - Distance snapfix
00:14:409 (4,1) - ^hard for make a shape, so no
00:22:046 (3,4,5) - Hard jumps x/add NC to remind players, no change on placemnet
00:26:046 (5,1) - Distance snapfix
00:31:046 - Add something here, to be logical with the music (and delete / move the sldier)will think about it. in fact it's the best way i can do for there now
00:32:228 (1) - The 1/4 isn't neededmaybe u r right...change to 1/2
00:43:137 (4,1) - Distance Snaplong break there, so i think it's unnecessary
01:06:409 (4,1,2) - Distance Snapfix

[Hard]
00:06:137 (1) - This spiner should start at 00:06:228k
00:30:773 (1) - This slider must ends at 00:31:046not necessary but also ok, so fix
00:35:500 (1,2) - Distance Snapdo some fi there
00:41:500 (2,1) - ^made some change as well
00:42:773 (3,4,1) - It must be at the same place than (1,2)this is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this, just left it there
00:43:682 (2) - It must be placed at x:240 y:272ummm...no
01:26:046 (1,2,3) - Maybe a Slider ?come on the notes fit the rhythum :o

[Insane]
00:07:682 (1,2) - High jump =/forgot the DS just try it and you will find it's a nice flow
00:15:864 (4,5,6) - Distance Snap (5)fix
00:22:773 (7,8,9) - ^ (8)fix

The rest is quite good...
Anyway, Good Luck *u*
thank you for your modding ._.
Senbon
Hey, welcome my average mod!

General

SPOILER
Check up with AImod, there are audio lead in and break letterbox problems between all but insane.

Easy

SPOILER
00:57:318 (4) - clap
01:07:500 (2,3) - whistles don't fit
01:08:228 (3) - remove one repeat
01:23:864 (2) - ^ especially since previous slider is only two repeats

Normal

SPOILER
00:03:864 (2) - this is funny XD
00:34:409 (5) - grid right
00:53:682 (4) - bleh, make slider same as 00:54:409 (5)
01:07:500 (2,3,4,5,6) - doesn't flow well with rest, change slider to circle for triplet


Hard

SPOILER
00:03:137 (3,4) - delete (3) and pull slider to where it was, circle at 00:03:682
00:20:228 (3) - a little too over the top 0.0
00:38:228 (1) - end clap?
00:39:864 (6) - beginning clap? ^ i find it weird to stray from the hit sound pattern since it will already change at (7)
00:42:046 (1,2,3,4,1) - stack them a little better
00:57:864 (3) - breaks flow, shorten to white tick and circle at 00:58:228
01:08:773 (8) - grid right


Insane

SPOILER
00:37:682 (5) - whistle start
00:48:591 (4,5,6) - these jumps are a little ugly, make (5) the same as the others and leave the jump for (6)
00:53:318 (4) - rotate anticlockwise from selection centre by 4
00:55:500 (1) - clockwise, playfield 3 degrees
01:09:137 (7) - I think these should be used sparingly... i would kick this one since it doesn't fit well
01:24:046 (9) - NC?
01:25:591 (2) - delete
Topic Starter
Mei

Senbon wrote:

Hey, welcome my average mod!

General

SPOILER
Check up with AImod, there are audio lead in and break letterbox problems between all but insane.there's no any problem showed in my computer;w;

Easy

SPOILER
00:57:318 (4) - clap
01:07:500 (2,3) - whistles don't fit
01:08:228 (3) - remove one repeat
01:23:864 (2) - ^ especially since previous slider is only two repeatsfix all

Normal

SPOILER
00:03:864 (2) - this is funny XD;w;
00:34:409 (5) - grid rightok
00:53:682 (4) - bleh, make slider same as 00:54:409 (5)fix
01:07:500 (2,3,4,5,6) - doesn't flow well with rest, change slider to circle for tripletfix


Hard

SPOILER
00:03:137 (3,4) - delete (3) and pull slider to where it was, circle at 00:03:682ok
00:20:228 (3) - a little too over the top 0.0i think it's ok
00:38:228 (1) - end clap?cause i did some change on patterns but forgot to add hitsounds
00:39:864 (6) - beginning clap? ^ i find it weird to stray from the hit sound pattern since it will already change at (7)
00:42:046 (1,2,3,4,1) - stack them a little better)this is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this, just left it there
00:57:864 (3) - breaks flow, shorten to white tick and circle at 00:58:228ok
01:08:773 (8) - grid rightfix


Insane

SPOILER
00:37:682 (5) - whistle startfix
00:48:591 (4,5,6) - these jumps are a little ugly, make (5) the same as the others and leave the jump for (6)ur right
00:53:318 (4) - rotate anticlockwise from selection centre by 4ummm...ok
00:55:500 (1) - clockwise, playfield 3 degreesok
01:09:137 (7) - I think these should be used sparingly... i would kick this one since it doesn't fit wellyes many people mentioned this, so i will think of it
01:24:046 (9) - NC?fix
01:25:591 (2) - deletefix
thank you for your modding ;w;
hoshisorakiseki
你好
看了一下,结果如下:

全局:
opening不用写进tag吧,将artist复制到tag吧,容易找

难度:Easy
先将aimod的问题修复(勾上“chenk distance snap”)
00:22:955 (4) - 试一下跟 00:21:318 (2) 重叠
00:45:318 (1) - 在 00:46:409 结束
00:47:137 (1) - 提前到 00:46:773 ,然后再00:47:318结束
00:58:409 (1) - 在 00:59:864 结束,然后在 01:00:773 加一个note
01:11:137 (1) - 意义不明
01:18:228 (5,1) - 既然是Easy了,就避免一下半拍吧

难度:Normal
先将aimod的问题修复(勾上“chenk distance snap”)
00:03:864 (2) - 提前到 00:03:994
00:48:228 (1) - 在 00:49:137 结束,然后在 00:49:500 加一个note

难度:Hard
没有发现

难度:Insane
00:44:591 (1,2,1,2,1,2) - 可以的话,做的像正六边形一点

加油,祝早日rank
Topic Starter
Mei

hoshisorakiseki wrote:

你好
看了一下,结果如下:

全局:
opening不用写进tag吧,将artist复制到tag吧,容易找别人说的所以就加了,artist不用加应该也能搜到吧我猜的_(:зゝ∠)_

难度:Easy
先将aimod的问题修复(勾上“chenk distance snap”)一直没勾怪不得什么问题都没有0 0
00:22:955 (4) - 试一下跟 00:21:318 (2) 重叠
00:45:318 (1) - 在 00:46:409 结束我是跟vocal来的这有点不对
00:47:137 (1) - 提前到 00:46:773 ,然后再00:47:318结束不不不不太好和上面的一起用了也不太好的感觉;w;
00:58:409 (1) - 在 00:59:864 结束,然后在 01:00:773 加一个note其实我自己原来就觉得怪,不过这样该也不太好。。。总之我不会ez啊啊啊啊
01:11:137 (1) - 意义不明不小心删了几个note,fix了
01:18:228 (5,1) - 既然是Easy了,就避免一下半拍吧读作ez写作nm;w;,其实这也只是为了合拍
所以说我不会做这难度啊;w;

难度:Normal
先将aimod的问题修复(勾上“chenk distance snap”)很多我都是按照DS来的,建议让ai mod 吃电视
00:03:864 (2) - 提前到 00:03:994这个地方跟的是鼓哦建议仔细听下
00:48:228 (1) - 在 00:49:137 结束,然后在 00:49:500 加一个note嗯做了些调整

难度:Hard
没有发现

难度:Insane
00:44:591 (1,2,1,2,1,2) - 可以的话,做的像正六边形一点没注意是六边形的说,改了


加油,祝早日rank
thx for modding ;w;
eniyan
Hi! :) from my queue :D

i like ヨルムンガンド :D :D :D so I look forward to doing modding ;)

[Easy]

  1. 00:01:682 (3,4) - add Clap
  1. 01:06:046 (6,1,2,3) - use distance snap
  1. 01:11:137 (3,4) - use distance snap or overlap
[Normal]

  1. You should use Distance Snap all in Normal.
    I think that you should clear all it because there are a lot of points where distance is far
[Hard]

  1. I suggest that you change Grid Level from 3 to 4.
  1. 00:42:228 (2,3,4,1) - overlap
  1. 00:43:137 (1,2) - do it symmetrically
this way
overlap terminal and 00:44:591 (1) -

  1. 01:06:773 (1) - I suggest that change it in this way
this way
change 01:07:682 (4)

↓↓↓
 01:08:228 (7) Ctrl +g and overlap initial point and 01:08:046 (5,6)
↓↓↓

  1. 01:10:773 (2,3) - use Distance Snap
[Insane]

  1. I suggest that you change Grid Level from 3 to 4 too.
  1. 00:04:409 (3,4,5,6,7,8,9,10,11,12,13) - display these carefully using Distance Snap
  1. 00:44:591 (7) - change new combo
  1. 01:05:318 (4,5,6,7,8,9,10,11,12) -display these carefully using Distance Snap
  1. 01:08:228 (1,2,3,4,5,6,7) - ^
  1. 01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - ^
  1. 01:24:591 (7,1) - do it symmetrically

End modding in this. :)
Let's do our best to do ranked each other! :)
Topic Starter
Mei

EnixYuki wrote:

Hi! :) from my queue :D

i like ヨルムンガンド :D :D :D so I look forward to doing modding ;)

[Easy]

  1. 00:01:682 (3,4) - add Clapsorry i don't think clap make sense :(
  1. 01:06:046 (6,1,2,3) - use distance snapok
  1. 01:11:137 (3,4) - use distance snap or overlapi used,but ai mod warn me :( but yes you are right , change to DS set
[Normal]

  1. You should use Distance Snap all in Normal.
    I think that you should clear all it because there are a lot of points where distance is farΣ( ° △ °|||)︴umm...Σ(`д′*ノ)ノnoooooo....( >﹏<。)ok will remap this
[Hard]

  1. I suggest that you change Grid Level from 3 to 4.ok
  1. 00:42:228 (2,3,4,1) - overlapthis is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this,just left it therewill ask others about this
  1. 00:43:137 (1,2) - do it symmetrically
yes nice idea
this way
overlap terminal and 00:44:591 (1) -

  1. 01:06:773 (1) - I suggest that change it in this way
changed(。・∀・)ノ゙
this way
change 01:07:682 (4)

↓↓↓
 01:08:228 (7) Ctrl +g and overlap initial point and 01:08:046 (5,6)
↓↓↓

  1. 01:10:773 (2,3) - use Distance Snapi used QAQ
[Insane]

  1. I suggest that you change Grid Level from 3 to 4 too.
  1. 00:04:409 (3,4,5,6,7,8,9,10,11,12,13) - display these carefully using Distance Snapdont mind this >.>
  1. 00:44:591 (7) - change new combook
  1. 01:05:318 (4,5,6,7,8,9,10,11,12) -display these carefully using Distance Snap=A=
  1. 01:08:228 (1,2,3,4,5,6,7) - ^too lazy to move _(:зゝ∠)_
  1. 01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - ^面倒_(:зゝ∠)_
  1. 01:24:591 (7,1) - do it symmetricallyfix

End modding in this. :)
Let's do our best to do ranked each other! :)yeh lets fight :)
Fushimi Rio
From queue

[General]
有些间隔不久的滑条的弯曲度不要差太多,比如00:20:955 (1,2) - 两个滑条弯的程度不一样看着就有点丑 多用ctrl+CVRGHJ
有时候小弧度的slider把中间点成红点效果会好一点
最后的spinner建议加条绿线把尾巴静音掉

[Easy]

00:00:228 (1,2,3,4) - clap蛋疼 如果要保留的话把4的clap去掉
00:21:318 (2) - 这在easy里有点难了
00:24:591 (2,4) - 有重叠 不好看
00:50:591 (3,1) - ^
01:02:773 (4,2) - ^
01:17:136 (3,5) - ^
01:23:137 (1,2) - ^
00:52:046 (1,2) - blanket没做好
00:25:682 (4,1) - 建议4和1做blanket 当然需要微调4和前面的note的位置
00:43:864 (1,1,1) - 这仨应该等长啊 奇怪
00:58:409 (1) - 在01:00:409 - 结束如何
01:17:136 (3,4,5,1) - 4和1叠好 5和1ds不对 总之建议把这里重做

[Normal]

00:15:137 (1,2,3,4) - 做个方形怎么样
SPOILER
336,248,15137,5,8,0:0:0:0:
248,40,15864,1,8,0:0:0:0:
48,144,16591,1,8,0:0:0:0:
152,344,17318,1,8,0:0:0:0:
00:52:591 (2) - 不要用reverse
00:58:228 - 差个音
01:02:955 (2,3,4,1) - 这里音乐是这样的吧
01:07:864 (5,6,7,8) - 感觉不是很好
01:11:318 (3) - ds
01:22:409 (6,7) - 叠好

[Hard]

00:15:137 (1,2,3,4) - 234都叠上了1却没有 统一一下
00:27:864 (3) - crtl+g
00:57:500 (2) - 1grid left
01:04:409 (2,3) - ……3居然不是红线起
01:04:955 (3,4,5) - 叠好
01:12:046 (6,7) - ^
01:18:228 (1,2,3,4) - 可能会花点工夫 但还是^
01:12:955 (1,2,1) - 难读

[Insane]

00:01:500 (3,5) - 叠好
00:09:500 (3,2) - ^
00:18:046 (2,3) - 可以多一个reverse
00:26:773 (1,2,3) - 从右上方开始是不是好一点 比如交换一下1和3的位置
00:32:955 (2,3) - 有点空 后面都塞满了啊
00:42:591 (1,2,3,4,5) - flow有点怪
00:47:864 (6,1,2,3,4,5,6) - 难读
00:49:318 - 为啥这里总是slider尾 不舒服
00:49:500 (1,2,3,1,2,3,1,2,3) - 感觉和音乐有点错位 不过梗本身好评
00:51:864 (2) - 00:52:046 - 有个音
01:03:318 (4,5,6) - 调整一下5的位置吧
01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - 这也太随便了吧……
01:15:318 (6,7,8) - 感觉五连比较好
01:15:318 (6,2) - 叠好

有的地方很不错 主要还是新人感有点强 注意一下美观(比如没叠好)和flow 加油
Topic Starter
Mei

Eggache0 wrote:

From queue

[General]
有些间隔不久的滑条的弯曲度不要差太多,比如00:20:955 (1,2) - 两个滑条弯的程度不一样看着就有点丑 多用ctrl+CVRGHJ
有时候小弧度的slider把中间点成红点效果会好一点
最后的spinner建议加条绿线把尾巴静音掉

[Easy]

00:00:228 (1,2,3,4) - clap蛋疼 如果要保留的话把4的clap去掉我也觉的蛋疼啊但是mod说要改,找到理由改回去啦(。・∀・)ノ゙
00:21:318 (2) - 这在easy里有点难了
00:24:591 (2,4) - 有重叠 不好看
00:50:591 (3,1) - ^
01:02:773 (4,2) - ^
01:17:136 (3,5) - ^
01:23:137 (1,2) - ^
00:52:046 (1,2) - blanket没做好
00:25:682 (4,1) - 建议4和1做blanket 当然需要微调4和前面的note的位置
00:43:864 (1,1,1) - 这仨应该等长啊 奇怪之前听不懂,今天听出来了把节奏改了
00:58:409 (1) - 在01:00:409 - 结束如何hao
01:17:136 (3,4,5,1) - 4和1叠好 5和1ds不对 总之建议把这里重做重做了;w;以上没备注的也都改了

[Normal]
因为nm remap过了所以建议就调着看了
00:15:137 (1,2,3,4) - 做个方形怎么样
SPOILER
336,248,15137,5,8,0:0:0:0:
248,40,15864,1,8,0:0:0:0:
48,144,16591,1,8,0:0:0:0:
152,344,17318,1,8,0:0:0:0:
00:52:591 (2) - 不要用reverse感觉空了。。。。不是很会下简单的节奏
00:58:228 - 差个音fix
01:02:955 (2,3,4,1) - 这里音乐是这样的吧就算你这么说我也不知道是什么样啊0 0
01:07:864 (5,6,7,8) - 感觉不是很好嗯找时间改下
01:11:318 (3) - ds
01:22:409 (6,7) - 叠好

[Hard]

00:15:137 (1,2,3,4) - 234都叠上了1却没有 统一一下
00:27:864 (3) - crtl+g这是ds的选择
00:57:500 (2) - 1grid leftk
01:04:409 (2,3) - ……3居然不是红线起remap
01:04:955 (3,4,5) - 叠好fix
01:12:046 (6,7) - ^
01:18:228 (1,2,3,4) - 可能会花点工夫 但还是^。。。。我已经尽力了
01:12:955 (1,2,1) - 难读这是按照ds来的。。。一般这种情况应该怎么搞说是话我也不太会,先暂时这样吧

[Insane]

00:01:500 (3,5) - 叠好
00:09:500 (3,2) - ^
00:18:046 (2,3) - 可以多一个reverse这个地方严格来说我是更了背景音了不过节奏下的太蠢可能remap掉
00:26:773 (1,2,3) - 从右上方开始是不是好一点 比如交换一下1和3的位置
00:32:955 (2,3) - 有点空 后面都塞满了啊跟的是vocal。。。感觉还是不乱下其实是没梗
00:42:591 (1,2,3,4,5) - flow有点怪之前有人说漏音了,改了下改蠢了,现在改成方形
00:47:864 (6,1,2,3,4,5,6) - 难读麻吉。。。这我要好好想想
00:49:318 - 为啥这里总是slider尾 不舒服
00:49:500 (1,2,3,1,2,3,1,2,3) - 感觉和音乐有点错位 不过梗本身好评我试过和音乐合拍,那时候的感觉是还没这个好打
00:51:864 (2) - 00:52:046 - 有个音 fix
01:03:318 (4,5,6) - 调整一下5的位置吧
01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - 这也太随便了吧……都怪串难摆_(:зゝ∠)_有空改了这不改问题不大吧
01:15:318 (6,7,8) - 感觉五连比较好保留
01:15:318 (6,2) - 叠好fix

有的地方很不错 主要还是新人感有点强 注意一下美观(比如没叠好)和flow 加油
thank you for you modding ;w;
Sieg
Hello

General:
Easy have different combo colors is there any real reason for this?
Guides you should read:
http://osu.ppy.sh/wiki/Music_Theory
http://osu.ppy.sh/wiki/Easy

Easy:
SV is too high for easy
15 sec break after 5 sec play on start is frustrating, consider to map something here
00:22:955 (4) - if you map with snapping to lyrics map with snapping to lyrics, end this on 00:23:500 (5) -
00:49:137 (1,2,3) - clean this pattern (remove overlaps) http://puu.sh/4xwS5.jpg
01:15:864 (1,3) - ^
01:18:228 (5,1) - ^
01:23:137 (1,2) - ^
01:11:864 (3,1) - try to make blanket from this
I don't like this easy, SV is too high, rhythm is not that simple, some patterns looks messy.

Normal:
00:48:228 (1,1) - http://puu.sh/4xxCZ.jpg this rhythm will be better to play and more natural
00:58:773 (5,6,7) - fix blanket here
This diff is alright.

Hard:
00:56:773 (6,2) - unstuck this
01:13:500 (1,1,1,1) - remove nc spam
Some patterns are way to clunky but rhythm is good. And this diff also plays good.

Insane:
Nothing really wrong, plays well

That's all. Good Luck.
Topic Starter
Mei

Sieg wrote:

Hello

General:
Easy have different combo colors is there any real reason for this?
Guides you should read:
http://osu.ppy.sh/wiki/Music_Theory
http://osu.ppy.sh/wiki/Easy
sorry as for i am a brginner of mapping, i have no idea about these

Easy:
SV is too high for easy
15 sec break after 5 sec play on start is frustrating, consider to map something here
00:22:955 (4) - if you map with snapping to lyrics map with snapping to lyrics, end this on 00:23:500 (5) -
00:49:137 (1,2,3) - clean this pattern (remove overlaps) http://puu.sh/4xwS5.jpg
01:15:864 (1,3) - ^
01:18:228 (5,1) - ^
01:23:137 (1,2) - ^
01:11:864 (3,1) - try to make blanket from this
I don't like this easy, SV is too high, rhythm is not that simple, some patterns looks messy.
k, i will remap the whole staff later

Normal:
00:48:228 (1,1) - http://puu.sh/4xxCZ.jpg this rhythm will be better to play and more naturalfix
00:58:773 (5,6,7) - fix blanket heredone
This diff is alright.

Hard:
00:56:773 (6,2) - unstuck thisok remapped there
01:13:500 (1,1,1,1) - remove nc spamfix
Some patterns are way to clunky but rhythm is good. And this diff also plays good.

Insane:
Nothing really wrong, plays well

That's all. Good Luck.
thank you for modding :)
wonders
hi
比我一开始看到的好多了~
[insane]
00:01:682 http://puu.sh/4FDnK.jpg试试这个怎么样
00:07:173 http://puu.sh/4FDq9.jpg~
00:14:773 flow 不好
00:22:409 往下面来点
00:23:318 delete
00:26:955 flow不好 1-3-2这样好一点
00:38:955 这个位置对准中间那个4比较好
00:40:046 避免无意义的四方形,不好看
00:42:737 这个逆手跳再考虑一下
后面间距稍微有点大,不过问题不大,你可以看一下flashback和shotgun senorita这两张图来学习下大间距跳
[hard]
节奏没啥问题,只是note与note之间比较散乱,但是note又在一个1/4版面扎堆出现,DS在摆比较规整的版面的时候很有用,可以试着用DS辅助排hard
http://puu.sh/4FIjk.jpg
[normal]
00:11:137 与前面的3靠太近
normal摆的“正”一点反而比较好~ 比如00:29:682这个四方就歪掉了,其他地方你自查吧,多摆一点正三角什么的就行了
[easy]
fine~
:)
Topic Starter
Mei

wonders wrote:

hi
比我一开始看到的好多了~
[insane]
00:01:682 http://puu.sh/4FDnK.jpg试试这个怎么样
00:07:173 http://puu.sh/4FDq9.jpg~
00:14:773 flow 不好这个我看行
00:22:409 往下面来点这是为了blanket,不过拉远了
00:23:318 delete为了和后面一致
00:26:955 flow不好 1-3-2这样好一点这个梗是抄的,我觉得不错
00:38:955 这个位置对准中间那个4比较好
00:40:046 避免无意义的四方形,不好看打起来还ok,没什么问题感觉
00:42:737 这个逆手跳再考虑一下我在想下
后面间距稍微有点大,不过问题不大,你可以看一下flashback和shotgun senorita这两张图来学习下大间距跳
[hard]
节奏没啥问题,只是note与note之间比较散乱,但是note又在一个1/4版面扎堆出现,DS在摆比较规整的版面的时候很有用,可以试着用DS辅助排hard对,之后注意这问题
http://puu.sh/4FIjk.jpg
[normal]
00:11:137 与前面的3靠太近
normal摆的“正”一点反而比较好~ 比如00:29:682这个四方就歪掉了,其他地方你自查吧,多摆一点正三角什么的就行了
[easy]
fine~
:)
Pandiar
hi ~ from my queue :D

[Mex]
HP+1?
00:00:228 (1) - add clap middle point
00:04:955 (9) - NC?
00:11:682 (3) - add finish end point
00:15:137 (1) ~ how about this?
00:20:591 (11) - stack 00:20:955 (1) start point
00:48:137 (7) - how about this?
00:49:500 (1,2,3,1,2,3,1,2,3) - same pattern...
i think this part more spread out will better :for instance
00:52:409 (4) - add finish end point
00:55:500 (1) - add finish
00:56:591 (6) - NC?
01:04:046 (8) - add finish end point
01:16:046 (1) - remove NC

[Hard]
AR-1
00:06:228 (1) - add finish spin end?
00:46:046 (1) - add finish?
00:47:500 (1) - ^
00:49:500 (3) - i think it is not flow vocal.how about this?
00:52:591 (2) - add finish
01:00:955 (1) - add finish end point
01:04:228 (1) - add finish start point
01:09:137 (1) - spinner is too short

[Normal]
00:08:955 (1) - add finish?
00:28:773 (2) - remove note?i think maybe too hard for beginner.or change it slider
00:32:955 (2) - stack to 00:31:137 (5)
00:35:682 (2) - remove note? same as 00:28:773
00:42:228 (2) - same as 00:28:773
00:48:228 (1) - spin is really near next note.it is hard to beginners
01:07:500 (2,3,4,5,6,7) - i think this part is hard to for beginner...><
01:09:137 (1) - same as 00:48:228
01:12:955 (1) - ^

[Easy]
00:18:955 (1) - same as Normal diff's 00:48:228
00:22:046 (1) - remove NC
00:38:046 - same as 00:18:955
00:58:773 (5) - NC
01:04:591 (5) - NC
01:16:773 (3,4,5,6) - maybe change it slider?

very cool song!
good luck!
Topic Starter
Mei

Pandiar wrote:

hi ~ from my queue :D

[Mex]
HP+1?ok
00:00:228 (1) - add clap middle pointok
00:04:955 (9) - NC?ok
00:11:682 (3) - add finish end pointok
00:15:137 (1) ~ how about this?i think it is really not necessary... but thank you for advice
00:20:591 (11) - stack 00:20:955 (1) start pointoh fix
00:48:137 (7) - how about this?seemed good ...fix (。・∀・)ノ゙
00:49:500 (1,2,3,1,2,3,1,2,3) - same pattern...for this part.....make some changes there
i think this part more spread out will better :for instance
00:52:409 (4) - add finish end pointfix
00:55:500 (1) - add finishfix
00:56:591 (6) - NC?ok
01:04:046 (8) - add finish end pointok
01:16:046 (1) - remove NCok

[Hard]
AR-1ok
00:06:228 (1) - add finish spin end?ok
00:46:046 (1) - add finish?ok
00:47:500 (1) - ^^
00:49:500 (3) - i think it is not flow vocal.how about this?followed your advice \^o^/
00:52:591 (2) - add finishok
01:00:955 (1) - add finish end pointok
01:04:228 (1) - add finish start pointok
01:09:137 (1) - spinner is too shortmake it longer now ;w;

[Normal]
00:08:955 (1) - add finish?ok
00:28:773 (2) - remove note?i think maybe too hard for beginner.or change it slideryou are right :(
00:32:955 (2) - stack to 00:31:137 (5) ok
00:35:682 (2) - remove note? same as 00:28:773keep this.... if more people ask me to change i will think about it
00:42:228 (2) - same as 00:28:773
00:48:228 (1) - spin is really near next note.it is hard to beginnerschange a bit
01:07:500 (2,3,4,5,6,7) - i think this part is hard to for beginner...>< ok fix><
01:09:137 (1) - same as 00:48:228change some
01:12:955 (1) - ^^

[Easy]
00:18:955 (1) - same as Normal diff's 00:48:228fix
00:22:046 (1) - remove NCok
00:38:046 - same as 00:18:955ok
00:58:773 (5) - NCok
01:04:591 (5) - NCok
01:16:773 (3,4,5,6) - maybe change it slider?changed ヾ(⌒(_'ω')_ 

very cool song!
good luck!
thank you for modding \\└('ω')┘//
[Seraphin]
2/3 month late mod because I died apparently

offset 245?

[Easy]
00:45:318 (2) - x384y168 (if this is weird just ignore it :I)
00:46:773 (3) - x80 y336 (^)
01:04:228 - add note. seems like the rhythm is missing something without it
01:05:682 - ^?

[Normal]
00:10:426 (4) - x188y204 - seems to play a bit nicer
00:11:154 (1) - x300y218 - goes along with ^ (DS)

Nice diff, not much to say here

[Hard]
00:03:773 (5) - remove? x.c
00:12:137 (2) - ^
00:28:228 (4) - CTRL+G?
00:38:228 (1) - remove and add note at 00:38:409 - ? seems to fit the rhythm better

[Mex]
00:30:955 (2,3) - move out from under (1), looks like a triple as it is ><
very good <3

Sorry about shitmod

GL on rank :3
Topic Starter
Mei

[Seraphin] wrote:

2/3 month late mod because I died apparentlyhtat's ok i am also busy these days

offset 245?fix

[Easy]
00:45:318 (2) - x384y168 (if this is weird just ignore it :I)sorry i think this does not make sense
00:46:773 (3) - x80 y336 (^)^;w;
01:04:228 - add note. seems like the rhythm is missing something without it
01:05:682 - ^?for this i think it is ok

[Normal]
00:10:426 (4) - x188y204 - seems to play a bit nicer
00:11:154 (1) - x300y218 - goes along with ^ (DS)fix

Nice diff, not much to say here

[Hard]
00:03:773 (5) - remove? x.cok
00:12:137 (2) - ^no ;w;
00:28:228 (4) - CTRL+G?i think not ctrl+g is better
00:38:228 (1) - remove and add note at 00:38:409 - ? seems to fit the rhythm betterfix

[Mex]
00:30:955 (2,3) - move out from under (1), looks like a triple as it is ><it is a triple with 00:31:335 (4,5) - ;w;
very good <3

Sorry about shitmod

GL on rank :3
thank you seraphin-san (。・∀・)ノ゙
jonathanlfj
clearing old requests and warming up for BAT duty :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the combo colours in Easy are different from the rest, please make them consistent
Mex had a different offset from the rest of the diffs, make sure to use the same offset! I would recommend changing it to 242 though, seems more accurate for me.
mod is done with original timing
00:49:682 - start the kiai time here, makes more sense with the emphasis of the music.
no video? wont hurt to add the OP video since its pretty swag

[Easy]
00:06:591 (1) - the extra repeat on this might throw some players off especially since its after a spinner, consider swapping it for a long slider instead
00:08:955 (1) - probably want to add a finish here to emphasis the start of the vocals
00:20:955 (1) - need to add NC here since its after a spinner
00:22:773 (3,1) - reconstruct the rhythm here so it follows the music better, example: 00:29:682 (1) - shorten this to 00:30:046, the end is not really following anything atm
00:35:500 (1) - shorten this to 00:37:318, catches with the instrumentals nicely, and you can add a note at 00:38:046 for proper start of the measure
00:43:864 (1,2,3,4,5) - combo is a bit long, might want to add NC somewhere in there
00:59:500 (3,4,5) - this is really hard to follow considering the music focus on red ticks here, try this rhythm:
01:06:046 (6) - move this to 01:05:682 and add a note at 01:06:409, represent the music much better imo
01:14:591 (1) - unneeded NC here
01:16:682 (1) - start this spinner at 01:16:773 instead, refrain from using 1/4 snaps in Easy diffs; end it at 01:18:773 to catch the finish in the music
01:23:864 (1) - i would map this part normally, half the spinner goes over parts where the instrumentals are still sounding, which is a bit awkward when playing
watch for hitsound inconsistencies; some parts are missing claps, you can try to use hitsound copier and apply the hitsounds from Insane (and respective sample set changes)

[Normal]
00:02:409 (5) - try to make the curve identical to 00:00:955 (2) for aesthetic purposes
00:11:137 (1) - take NC off, its not really needed
00:26:046 (2) - try not to use 1/4 repeat sliders in a Normal, they are hard to judge for newer players and spikes star rating
00:26:773 (1,2) - stack this properly with 00:25:318 (1)
00:28:591 (1) - unnecessary NC here
00:42:409 (2) - start this at 00:42:228 instead; this way it gives a nice continuation of the rhythm at 00:40:591 (1,2) and 00:41:318 (3,4)
01:06:228 (4) - the extra repeat on this might throw some people off as it is not very predictable, i would rearrange this section to something like this: 01:04:773 (1) - unnecessary NC
01:07:500 (2,3) - move this out of stack; the fact that 01:08:228 (4,5) are stacked and only 1/2 beats away makes this section very hard to read
01:10:409 (1) - need NC after spinner
01:12:955 (1) - end this at 01:15:318, where the drum rolls start
01:19:864 (1) - take NC off here
01:21:682 (4) - ...and put it here; then take NC off 01:22:409 (1) for a nice NC pattern
01:23:500 (3) - reduce the repeat here to 1 and add a note at 01:24:228, makes it a lot easier to play imo
same issue regarding hitsounds as Easy

[Hard]
00:19:318 (2,3) - did you reverse the clap patter here intentionally?
00:24:955 (4,5,6) - spacing here can be a lot cleaner; avoid overlaps like 00:25:500 (5,6)
00:28:955 (6,7) - spacing
00:34:409 (5) - since you started a anti jump pattern here, might want to add a NC to indicate it
00:35:500 (1,2,3,4) - i would use 1.0 or 1.2x spacing here, and move it further from the previous anti-jump
00:43:864 (3) - try to follow the music better here via 3/4 repeat slider: 00:50:773 (2,3) - use the circle first then the slider; follows vocals better
00:51:864 (1) - unneeded NC here, and if you remove it make sure to start the next NC at 00:52:228 (2) for a cleaner stack pattern
00:54:409 (1,2,3) - very hard to read here, the spacing from 00:53:864 (5) implies a 1/2 time distance but is actually 1/1. do a ctrl+g on 00:54:409 (1,2) or just use a different setup here
01:03:682 (1) - unneeded NC
01:08:046 (5,6,1) - this triplet doesnt really fit well here imo, remove 01:08:137 (6) if you wish
01:10:409 (1) - add NC after spinner
01:14:955 (1) - unneeded NC, and i would recommend something like this instead of the 1/4 repeat slider: 01:19:864 (4) - not a good idea to block up the repeat here, it is not sight readable for most people and could be considered unrankable
01:22:773 (1,2,3,4) - i'm not sure why you did this here, but im pretty sure there are no 1/8 beats present so try to map it normally

[Mex]
remember to resnap all your green lines when you change the offset
00:09:699 (1) - dont need the NC here
00:12:063 (1) - ^
00:14:790 (7) - missing a finish on start
00:20:063 (8,9,10,11) - this didn't really play that well for me since the music does not imply such a jump intensity, either reduce the spacing or map some repeat sliders here (the music does support 1/8 repeat sliders here)
00:30:790 (1,2,3) - move this out of stack, the rhythm change here is a bit hard to grasp with your current setup
00:43:335 (5,6,7) - this is actually the perfect place to put a stream to lead into the break-down, up to you
00:46:063 (3) - NC here, and at 00:47:517 (5); the drain becomes pretty harsh here if you don't recover the HP properly
00:48:154 (1,2,3,4) - spacing here can be much more intuitive; 00:48:154 (1,2) kind of implies 1/4 spacing but is actually 1/2
00:49:517 (1,2,3,1,2,3,1,2,3) - the pattern is fun to play, but you put the emphasis on the wrong beats; according to the vocals each pattern should have the 1/2 slider first, then the 2 1/2 single taps; e.g. 00:59:699 (1,1,1) - since there is no change in sv, there is no need for NC spam here
01:05:335 (4,5,6,7,8,9,10,11,12) - not a good place to put overmapped stream, the music doesn't really ask for it and even then a 5-note stream should suffice
01:08:245 (1,2,3,4,5,6,7) - the spacing on this can be better (use grid 4)
01:11:699 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:15:699 - i would expect a note here as transition to the next combo, its a pretty evident beat in the music as well (you can delete 01:15:517 (8) and put a 1/2 slider there if that works better for you)
01:24:608 (7) - start the NC here as 01:24:608 (7,1,2) follows a single vocal phrase

Mex played pretty well to me, some fixes on NC and beat arrangements and it should be good. The lower diffs have some more problems with flow, mainly because you used too many stacks and they are not always in the right places to complement the music. I would suggest you find more testplays of these diffs from weaker players, as their opinions would reflect the actual playing experience of the respective difficulties. Good luck!
Frostmourne
holy long
Topic Starter
Mei

jonathanlfj wrote:

clearing old requests and warming up for BAT duty :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the combo colours in Easy are different from the rest, please make them consistentfix
Mex had a different offset from the rest of the diffs, make sure to use the same offset! I would recommend changing it to 242 though, seems more accurate for me. ok
mod is done with original timing
00:49:682 - start the kiai time here, makes more sense with the emphasis of the music.
no video? wont hurt to add the OP video since its pretty swagnow i am going to work on this

[Easy]
00:06:591 (1) - the extra repeat on this might throw some players off especially since its after a spinner, consider swapping it for a long slider insteadfix
00:08:955 (1) - probably want to add a finish here to emphasis the start of the vocals
00:20:955 (1) - need to add NC here since its after a spinnerfix
00:22:773 (3,1) - reconstruct the rhythm here so it follows the music better, example: fix
00:29:682 (1) - shorten this to 00:30:046, the end is not really following anything atmfixxx
00:35:500 (1) - shorten this to 00:37:318, catches with the instrumentals nicely, and you can add a note at 00:38:046 for proper start of the measurefix
00:43:864 (1,2,3,4,5) - combo is a bit long, might want to add NC somewhere in there
00:59:500 (3,4,5) - this is really hard to follow considering the music focus on red ticks here, try this rhythm: fix
01:06:046 (6) - move this to 01:05:682 and add a note at 01:06:409, represent the music much better imo
01:14:591 (1) - unneeded NC here
01:16:682 (1) - start this spinner at 01:16:773 instead, refrain from using 1/4 snaps in Easy diffs; end it at 01:18:773 to catch the finish in the music
01:23:864 (1) - i would map this part normally, half the spinner goes over parts where the instrumentals are still sounding, which is a bit awkward when playing
watch for hitsound inconsistencies; some parts are missing claps, you can try to use hitsound copier and apply the hitsounds from Insane (and respective sample set changes)i got this (。・∀・)ノ゙
this easy has really bad quality so i did a remap ;w; but all advices i've read carefully

[Normal]
00:02:409 (5) - try to make the curve identical to 00:00:955 (2) for aesthetic purposesfix
00:11:137 (1) - take NC off, its not really neededfix
00:26:046 (2) - try not to use 1/4 repeat sliders in a Normal, they are hard to judge for newer players and spikes star ratingremap
00:26:773 (1,2) - stack this properly with 00:25:318 (1)^
00:28:591 (1) - unnecessary NC herefix
00:42:409 (2) - start this at 00:42:228 instead; this way it gives a nice continuation of the rhythm at 00:40:591 (1,2) and 00:41:318 (3,4)ok
01:06:228 (4) - the extra repeat on this might throw some people off as it is not very predictable, i would rearrange this section to something like this:rearrange there 01:04:773 (1) - unnecessary NCfix
01:07:500 (2,3) - move this out of stack; the fact that 01:08:228 (4,5) are stacked and only 1/2 beats away makes this section very hard to readrearranged
01:10:409 (1) - need NC after spinnerfix
01:12:955 (1) - end this at 01:15:318, where the drum rolls startok
01:19:864 (1) - take NC off here^
01:21:682 (4) - ...and put it here; then take NC off 01:22:409 (1) for a nice NC pattern^
01:23:500 (3) - reduce the repeat here to 1 and add a note at 01:24:228, makes it a lot easier to play imo^
same issue regarding hitsounds as Easy


[Hard]
00:19:318 (2,3) - did you reverse the clap patter here intentionally?yes
00:24:955 (4,5,6) - spacing here can be a lot cleaner; avoid overlaps like 00:25:500 (5,6)umm make some changes there
00:28:955 (6,7) - spacingis hard
00:34:409 (5) - since you started a anti jump pattern here, might want to add a NC to indicate italthough i thnk there is no anti jump there...fix it
00:35:500 (1,2,3,4) - i would use 1.0 or 1.2x spacing here, and move it further from the previous anti-jumpfix
00:43:864 (3) - try to follow the music better here via 3/4 repeat sliderfix: 00:50:773 (2,3) - use the circle first then the slider; follows vocals betterfix
00:51:864 (1) - unneeded NC here, and if you remove it make sure to start the next NC at 00:52:228 (2) for a cleaner stack patternwhile change to a different parttern there
00:54:409 (1,2,3) - very hard to read here, the spacing from 00:53:864 (5) implies a 1/2 time distance but is actually 1/1. do a ctrl+g on 00:54:409 (1,2) or just use a different setup here^
01:03:682 (1) - unneeded NCok removed this nc
01:08:046 (5,6,1) - this triplet doesnt really fit well here imo, remove 01:08:137 (6) if you wishok
01:10:409 (1) - add NC after spinner
01:14:955 (1) - unneeded NC, and i would recommend something like this instead of the 1/4 repeat slider:seemed nice 01:19:864 (4) - not a good idea to block up the repeat here, it is not sight readable for most people and could be considered unrankableok did remap there
01:22:773 (1,2,3,4) - i'm not sure why you did this here, but im pretty sure there are no 1/8 beats present so try to map it normallyremap

[Mex]
remember to resnap all your green lines when you change the offset
00:09:699 (1) - dont need the NC herefix
00:12:063 (1) - ^^
00:14:790 (7) - missing a finish on start^
00:20:063 (8,9,10,11) - this didn't really play that well for me since the music does not imply such a jump intensity, either reduce the spacing or map some repeat sliders here (the music does support 1/8 repeat sliders here)i used 1/8 slider there before but fix it for it is too noise....so i choose to reduce the distance there
00:30:790 (1,2,3) - move this out of stack, the rhythm change here is a bit hard to grasp with your current setupactually it is ok for me...but fix
00:43:335 (5,6,7) - this is actually the perfect place to put a stream to lead into the break-down, up to youwell i didnt put a stream there but did some other changes
00:46:063 (3) - NC here, and at 00:47:517 (5); the drain becomes pretty harsh here if you don't recover the HP properly._.fix
00:48:154 (1,2,3,4) - spacing here can be much more intuitive; 00:48:154 (1,2) kind of implies 1/4 spacing but is actually 1/2no it is 1/2 ._.
00:49:517 (1,2,3,1,2,3,1,2,3) - the pattern is fun to play, but you put the emphasis on the wrong beats; according to the vocals each pattern should have the 1/2 slider first, then the 2 1/2 single taps; e.g. while many people notice this problem....but the thing is that when i change to that rythum the whole become hard to play. and when i use this rythum everything seemed fine although it didn't fit to the vocal....but according to so many people ask me too fix this so i did change there._.
00:59:699 (1,1,1) - since there is no change in sv, there is no need for NC spam here lwl ok fix
01:05:335 (4,5,6,7,8,9,10,11,12) - not a good place to put overmapped stream, the music doesn't really ask for it and even then a 5-note stream should sufficefix
01:08:245 (1,2,3,4,5,6,7) - the spacing on this can be better (use grid 4)done
01:11:699 (1,2,3,4,5,6,7,8,9,10,11) - ^done
01:15:699 - i would expect a note here as transition to the next combo, its a pretty evident beat in the music as well (you can delete 01:15:517 (8) and put a 1/2 slider there if that works better for you)fix
01:24:608 (7) - start the NC here as 01:24:608 (7,1,2) follows a single vocal phrasefi

Mex played pretty well to me, some fixes on NC and beat arrangements and it should be good. The lower diffs have some more problems with flow, mainly because you used too many stacks and they are not always in the right places to complement the music. I would suggest you find more testplays of these diffs from weaker players, as their opinions would reflect the actual playing experience of the respective difficulties. Good luck!
Makina_old_1
I don`t understat you but,i think you need mod for Normal diff.

Mod form my Queue.

HP+1
AR-1
OD-1

Why Slider`s vey fast? Fix all slider`s with 1.00 SV (slider velocity)
00:33:696 (3,4) - It`s close for beginners.
00:35:696 (2) - You can delete this note?
01:07:151 (1) - Use this tick.
01:11:332 (3) - Very close.
01:18:787 (1,4) - Don`t use bad slider`s in easy and normal diff`s.
Map this part 01:24:605 - 01:27:151 (Spinner on 01:27:514 (1)

Sorry for small mod,but this diff is not bad. I hope i help you. Good Luck. o/
jogfi2002
[General]

Easy的combo3颜色跟其他难度的不一样
Hard第一段kiai的开始时间点跟其他难度的不一样


[Easy]

00:11:514 (3,1) - 建议easy里不要重叠
00:25:696 (3) - 移动到(24, 224)
00:28:605 (2,3) - 建议easy里不要重叠
00:40:242 (4,1) - ^
00:42:423 (2,3) - 这个也是有点重叠,不太好看
01:01:332 (1) - 这个删掉,然后在01:01:151加一个1/8长的slider
01:17:514 (4) - New combo
01:23:514 (4) - ^

Easy的问题主要在于节奏变化得有点多(听起来倒是没问题),而中间的空白也是长短不一,可以考虑再调整一下。


[Normal]

00:42:242 (2,3) - 这两个之间可以包裹得更圆润一些w


[Hard]

00:14:787 (4) - 这里叠起来也可以吧……
00:18:787 (3) - 这个跳有点突兀
00:19:151 (1,2,3) - 可以再拉远一些,不然玩家可能会误以为这里并没有跳而按1/4拍的节奏去打
00:25:514 (5,6,7) - 节奏排成这样更好:


00:30:787 (1) - Previous的DS不对,调成0.8吧
00:31:514 (3,4) - 这两个短折返有些怪,可以考虑把前一个弄成不折返的长条
00:43:878 (3) - 弄弯了更好看?
00:54:423 (1,2,3) - 这三个是跳的,然后下一个note跟3很接近,节奏上却隔得很远,会让玩家误读


[Insane]

建议重新调整所有跟在slider后面的note的间隔,有的大有的小,不统一

00:20:060 (8,9,10,11) - 这四个听起来其实是找不到歌曲中的对应点的……

其他的没觉得有非改不可的问题,不过Insane这个难度总体看来无论是排列还是取的节奏都缺少一种整体感,而且有故意做难的嫌疑。



祝早日rank~0 0
Topic Starter
Mei

Makina wrote:

I don`t understat you but,i think you need mod for Normal diff.

Mod form my Queue.

HP+1
AR-1
OD-1ok

Why Slider`s vey fast? Fix all slider`s with 1.00 SV (slider velocity)umm i think it is ok....reserved
00:33:696 (3,4) - It`s close for beginners.that's my mistake...fix
00:35:696 (2) - You can delete this note? ok
01:07:151 (1) - Use this tick.ok
01:11:332 (3) - Very close.fix
01:18:787 (1,4) - Don`t use bad slider`s in easy and normal diff`s.fix
Map this part 01:24:605 - 01:27:151 (Spinner on 01:27:514 (1)let me think about it

Sorry for small mod,but this diff is not bad. I hope i help you. Good Luck. o/
thank you for your mod ;D
Topic Starter
Mei

jogfi2002 wrote:

[General]

Easy的combo3颜色跟其他难度的不一样0 0我记得我改了啊
Hard第一段kiai的开始时间点跟其他难度的不一样


[Easy]

00:11:514 (3,1) - 建议easy里不要重叠先保留。。。这我确实不知道有没有问题
00:25:696 (3) - 移动到(24, 224)ok~
00:28:605 (2,3) - 建议easy里不要重叠再看看
00:40:242 (4,1) - ^^
00:42:423 (2,3) - 这个也是有点重叠,不太好看我试着改了下
01:01:332 (1) - 这个删掉,然后在01:01:151加一个1/8长的slider这个还好
01:17:514 (4) - New combo柑橘不对
01:23:514 (4) - ^^

Easy的问题主要在于节奏变化得有点多(听起来倒是没问题),而中间的空白也是长短不一,可以考虑再调整一下。我确实不太会做ez,你说的问题我再看看


[Normal]

00:42:242 (2,3) - 这两个之间可以包裹得更圆润一些w好圆润了


[Hard]

00:14:787 (4) - 这里叠起来也可以吧……嘛故意的
00:18:787 (3) - 这个跳有点突兀没放好
00:19:151 (1,2,3) - 可以再拉远一些,不然玩家可能会误以为这里并没有跳而按1/4拍的节奏去打稍微调了一下,毕竟是hard我也没搞不准这量
00:25:514 (5,6,7) - 节奏排成这样更好:


00:30:787 (1) - Previous的DS不对,调成0.8吧fix
00:31:514 (3,4) - 这两个短折返有些怪,可以考虑把前一个弄成不折返的长条原来这里是放串的,考虑到难度还是改成两个折返滑条了,暂先保留
00:43:878 (3) - 弄弯了更好看?你在说什么奇怪的东西啊>\\\<这个我觉得没什么大问题先保留
00:54:423 (1,2,3) - 这三个是跳的,然后下一个note跟3很接近,节奏上却隔得很远,会让玩家误读其实没问题这个梗。。。。应该把我在看看


[Insane]

建议重新调整所有跟在slider后面的note的间隔,有的大有的小,不统一Insane的话我感觉严格要求ds反而难打,这难度咱都是手摆的应该没什么问题

00:20:060 (8,9,10,11) - 这四个听起来其实是找不到歌曲中的对应点的……这里本来是放1/8折返的,但是我觉得太吵改成1/4了

其他的没觉得有非改不可的问题,不过Insane这个难度总体看来无论是排列还是取的节奏都缺少一种整体感,而且有故意做难的嫌疑。明明不难;w;



祝早日rank~0 0
谢谢你的mod喵~
10crystalmask01
Ello o3o Here for a recheck!
[Easy]
00:04:423 (1) - Should be starting at 00:04:605 instead, new players might be caught off guard by the sudden spinner, and let go of the slider ball to early.
00:08:969 - Either add a note here, or create a 1/1 slider (00:08:969 - 00:09:332) Fro cinsistency. Since 00:11:878 has a hit object.
00:18:969 (1) - Move spinner to 00:19:151 and from here to 00:22:060 Try simplifying the rhythm:

00:30:787 - ?
Notes 2 and 3 helps emphasize the same way the singer emphasizes 'Se-Kai'
00:38:060 (1) - Add finish.
00:49:696 - Should add a note here for consistency (since there's a note at 01:01:332 (1) - which is also the start of the chorus)
01:01:332 (1) - Add finish :3
01:11:514 (1) - ^
01:15:878 (1) - Change clap on the head to a finish.

[Normal]
00:14:423 (4) - Add finish on the tail.
00:18:787 (1) - Extend tail to 00:20:605 instead, since that finish hitsound is coming in way to early before the real cymbal crash (heard in the music).
00:20:969 (1) - Remove if you agreed to my previous suggestion.
00:49:696 (2) - Add finish and the first object appearing in Kai should be NC
00:58:787 (5) - NC and add a finish on the tail.
01:09:151 (1) - A suggest removing this, as let it be empty here, since even though you hear the vocals still ,the background music goes to a halt. Then, at 01:10:060 - 01:10:423 you can make a slider, with NC and a finish on the head.

[Hard]
00:12:151 (2) - Remove this note.
00:31:878 (4) - May be tricky, but try to add a finish on the tail to match the cymbal crash.
00:50:060 (4) - NC
01:12:969 (1) - Add finish
01:15:878 (1,2) - ^
01:18:787 (2) - ^ On the head.

[Mex]
00:04:423 (3,4,5,6) - Remove these please, I'm not quite sure why you decided to use a stream here. It doesn't follow the vocals nor the background music.
00:16:605 (7) - NC
00:20:060 (8) - ^
00:46:060 (3) - ^
00:47:514 (5) - ^
00:49:696 (8) - Should be NC instead of 00:49:878 (1) -
00:50:241 (1) - Remove NC
00:51:696 (1) - ^
00:52:060 (1) - ^
00:56:605 (1) - ^ NC should be on 00:56:969 (2) - instead.
01:01:332 (4) - NC instead of 01:01:878 (1) -
01:09:151 (7) - Please remove, definitely does not follow the vocals at this part (Can't follow the background music either, since it's at a halt here).
01:17:514 (1) - Remove NC
Good luck~! ^^
Topic Starter
Mei

10crystalmask01 wrote:

Ello o3o Here for a recheck!oh you did a recheck i love you ;w;
[Easy]
00:04:423 (1) - Should be starting at 00:04:605 instead, new players might be caught off guard by the sudden spinner, and let go of the slider ball to early.no problem fixed it
00:08:969 - Either add a note here, or create a 1/1 slider (00:08:969 - 00:09:332) Fro cinsistency. Since 00:11:878 has a hit object.ummm.. fix it
00:18:969 (1) - Move spinner to 00:19:151 and from here to 00:22:060 Try simplifying the rhythmok:

00:30:787 - ?
Notes 2 and 3 helps emphasize the same way the singer emphasizes 'Se-Kai'although i dont think it is really necessary...but fixed
00:38:060 (1) - Add finish.fixed
00:49:696 - Should add a note here for consistency (since there's a note at 01:01:332 (1) - which is also the start of the chorus)ok
01:01:332 (1) - Add finish :3:3
01:11:514 (1) - ^fixed
01:15:878 (1) - Change clap on the head to a finish.fixed

[Normal]
00:14:423 (4) - Add finish on the tail.
00:18:787 (1) - Extend tail to 00:20:605 instead, since that finish hitsound is coming in way to early before the real cymbal crash (heard in the music).
00:20:969 (1) - Remove if you agreed to my previous suggestion.
00:49:696 (2) - Add finish and the first object appearing in Kai should be NC
00:58:787 (5) - NC and add a finish on the tail.
01:09:151 (1) - A suggest removing this, as let it be empty here, since even though you hear the vocals still ,the background music goes to a halt. Then, at 01:10:060 - 01:10:423 you can make a slider, with NC and a finish on the head.umm...will think about this but reserved
fixed all

[Hard]
00:12:151 (2) - Remove this note.
00:31:878 (4) - May be tricky, but try to add a finish on the tail to match the cymbal crash.
00:50:060 (4) - NC
01:12:969 (1) - Add finish
01:15:878 (1,2) - ^
01:18:787 (2) - ^ On the head.fixed all

[Mex]
00:04:423 (3,4,5,6) - Remove these please, I'm not quite sure why you decided to use a stream here. It doesn't follow the vocals nor the background music.make some changes there
00:16:605 (7) - NC
00:20:060 (8) - ^
00:46:060 (3) - ^
00:47:514 (5) - ^
00:49:696 (8) - Should be NC instead of 00:49:878 (1) -
00:50:241 (1) - Remove NC
00:51:696 (1) - ^
00:52:060 (1) - ^
00:56:605 (1) - ^ NC should be on 00:56:969 (2) - instead.
01:01:332 (4) - NC instead of 01:01:878 (1) -
01:09:151 (7) - Please remove, definitely does not follow the vocals at this part (Can't follow the background music either, since it's at a halt here).sorry but i think it is ok.... just reserve it sorry
01:17:514 (1) - Remove NCfixed all NC problems
Good luck~! ^^
thank you crystalmask-san. you are a nice guy ヾ(´・ω・`)ノ
Atrue
Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵ good luck!加油!
[Easy]
General
还不错
Beats
00:07:514 (2) - 建议这个滑条缩一个1/2比较好,也就是起于00:07:696
00:32:787 (1,1) - 两个转盘有偷懒嫌疑哦~话说这里用滑条带带节奏也就可以了
01:18:787 - 至少这里要有一个note,前边滑条建议换一下节奏,听着不是很好

Placement
排版方面我建议统一滑条弧度比较好看
00:11:514 (5,1) - 不好看而且还逆flow

[Normal]
General
挺好的,估计需要降难度,感觉有点跳的nm,另外折返滑条用的有点多,不要让折返只起带音的作用。
Beats
00:34:423 (5) - 话说这里四个重音至少分两个滑条吧,一个多折返在这里浪费了重音啊
00:37:332 (5) - ^
01:00:787 (1,2) - 无法认同这里的节奏,实际只打击了两个重音,其余都要么带过要么忽略,即便是normal音也是要跟的,建议重新布置这几个音的节奏,不要太空
01:09:151 (1) - 转盘对于nm来说太短
01:11:696 (4) - 这中间的重音全部带过了。。而且这个滑条本身节奏就不是很推荐,建议把里面的节奏重音至少要给一个打击感

[Hard]
General
不错,个别地方需要注意
Beats
01:06:605 - 3个那样的circle之后在这里加一个note会比较不错,可以试试
Placement
00:19:878 (1) - 这里的间距我认为该空开还是要空开的
00:21:151 (2,3) - flow不顺
00:23:332 (4,1,2) - 1跟哪里都flow不顺
00:34:423 (1,2,3,4) - 一直线这种小间距不应该用于强调这里,用着违和,一般用在相当强的地方或者比较特殊的地方比较好,而这里摆成跳比较好
00:38:605 (2,3) - 虽然是blanket我认为这里的flow有点绕手(我不是blanket的拥护者所以有可能有个人因素在里面,如果你有比较好的理由就这样用也行)
00:43:696 (2,3) - 我觉得这里flow实在是不平滑,也没有多少可以反flow的理由,因此建议滑条3往左下移一点
01:04:060 (5,1) - 我相信这里你是想要用顺flow的,因此建议滑条稍微往5的方向引一点顺flow比较好

[Insane]
General
不错的图,来看一下
Beats
00:15:151 (1,2,3,4,5,6,1,2,3,4,5,6) - 是这样的,我没有感受到需要停顿的感觉,这里的节奏型仿佛是说中间有停顿的,而这里的音乐却不是停顿的,建议更换节奏型。或者一个最简单的办法,就是在这四组节奏中间各加1个note,保证不漏音,但是也不是最佳办法,总之不要过于用节奏强调这里就是了,它没有那么明显。
00:34:696 - 虽然会打破梗但是还是建议这里加note,有一个比较明显而且比较好的节奏可以用,不至于全摆1/2
01:04:605 (2) - 目的大概是想要强调这里的vocal强音,然而这种长滑条反而让强音成为了滑条的尾巴,我觉得不是很好,想办法让强音获得一个note的打击感最好,比如拆成一个note加一个1/2滑条什么的
01:05:696 (7,8,9,10,11) - 长音用作连打,不支持这样做,因为没有那么强的打击感需求却分配了很多打击的感觉。这里我倾向于用滑条和note打节奏
01:07:151 (3,4,5) - 同上,不过这里这样用也许还行
01:07:696 (6) - 建议改成note,这一句话跟的是歌词而突然跑出来的这种节奏不是很适合
01:09:151 (7) - 首先,前边的连打跟的节奏不是很明显,但是这里用连打还是比较适合的,因此不挑但是也不是很赞同,其次,这里的这个滑条是问题所在,这里音乐有一点空的感觉,听原曲的时候你应该也注意到了,这里用这种hold滑条并且声音不减小会让人有一种比较乱的感觉,反而是你的滑条覆盖了原曲的声音,而且应该踩得vocal也没有踩上,因此建议这个地方更改节奏。
Placement
00:26:423 (4,1) - 换flow十分明显,我建议这种句与句之间换的太明显也可以想办法让flow顺滑一些
00:38:060 (6,1) - ^
00:41:332 (3,4,5) - 突然减小的间距,可以适当加大一点
01:02:423 (4,1) - flow不顺畅,这里找不到换flow的理由,另外nc好像也不是很清楚为何加,距离也远了
01:22:423 (3,4,5) - stack运用不是很赞同,这里前边不是也在跳么,怎么到了这个地方成了stack呢?应该跳一跳嘛~
Hitsound
01:10:060 (1,2,3) - whistle没有太大必要,有点乱。刚出kiai。

That's my suggestions. Thanks for joining my queue.If you have any questions feel free to send pm to me.:) .
Topic Starter
Mei

azuretwinight wrote:

Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵ good luck!加油!
[Easy]
General
还不错
Beats
00:07:514 (2) - 建议这个滑条缩一个1/2比较好,也就是起于00:07:696 改了
00:32:787 (1,1) - 两个转盘有偷懒嫌疑哦~话说这里用滑条带带节奏也就可以了没有啊呜呜,这个转盘感觉还算合理
01:18:787 - 至少这里要有一个note,前边滑条建议换一下节奏,听着不是很好

Placement
排版方面我建议统一滑条弧度比较好看这也做的到啊0 0
00:11:514 (5,1) - 不好看而且还逆flow我感觉还好
ez我尽力了,在找人看看

[Normal]
General
挺好的,估计需要降难度,感觉有点跳的nm,另外折返滑条用的有点多,不要让折返只起带音的作用。
Beats
00:34:423 (5) - 话说这里四个重音至少分两个滑条吧,一个多折返在这里浪费了重音啊
00:37:332 (5) - ^^
01:00:787 (1,2) - 无法认同这里的节奏,实际只打击了两个重音,其余都要么带过要么忽略,即便是normal音也是要跟的,建议重新布置这几个音的节奏,不要太空这里改了一下节奏。。但是貌似变难了
01:09:151 (1) - 转盘对于nm来说太短
01:11:696 (4) - 这中间的重音全部带过了。。而且这个滑条本身节奏就不是很推荐,建议把里面的节奏重音至少要给一个打击感我觉得没问题

[Hard]
General
不错,个别地方需要注意
Beats
01:06:605 - 3个那样的circle之后在这里加一个note会比较不错,可以试试ok
Placement
00:19:878 (1) - 这里的间距我认为该空开还是要空开的
00:21:151 (2,3) - flow不顺改了改
00:23:332 (4,1,2) - 1跟哪里都flow不顺嘛。。改了下
00:34:423 (1,2,3,4) - 一直线这种小间距不应该用于强调这里,用着违和,一般用在相当强的地方或者比较特殊的地方比较好,而这里摆成跳比较好好我跳
00:38:605 (2,3) - 虽然是blanket我认为这里的flow有点绕手(我不是blanket的拥护者所以有可能有个人因素在里面,如果你有比较好的理由就这样用也行)保持了blanket,但是梗做了些变动这回应该好些了
00:43:696 (2,3) - 我觉得这里flow实在是不平滑,也没有多少可以反flow的理由,因此建议滑条3往左下移一点我变了下方向,应该好些
01:04:060 (5,1) - 我相信这里你是想要用顺flow的,因此建议滑条稍微往5的方向引一点顺flow比较好做了改动

[Insane]
General
不错的图,来看一下
Beats
00:15:151 (1,2,3,4,5,6,1,2,3,4,5,6) - 是这样的,我没有感受到需要停顿的感觉,这里的节奏型仿佛是说中间有停顿的,而这里的音乐却不是停顿的,建议更换节奏型。或者一个最简单的办法,就是在这四组节奏中间各加1个note,保证不漏音,但是也不是最佳办法,总之不要过于用节奏强调这里就是了,它没有那么明显。虽然你说的也对,但是这个地方我是想强调’5,4,3,2,1‘ 这样。。。不过这个也有别人提过了所以我还是想点办法做下改善
00:34:696 - 虽然会打破梗但是还是建议这里加note,有一个比较明显而且比较好的节奏可以用,不至于全摆1/2
01:04:605 (2) - 目的大概是想要强调这里的vocal强音,然而这种长滑条反而让强音成为了滑条的尾巴,我觉得不是很好,想办法让强音获得一个note的打击感最好,比如拆成一个note加一个1/2滑条什么的拆成跳加3连了
01:05:696 (7,8,9,10,11) - 长音用作连打,不支持这样做,因为没有那么强的打击感需求却分配了很多打击的感觉。这里我倾向于用滑条和note打节奏对,改掉了
01:07:151 (3,4,5) - 同上,不过这里这样用也许还行我也觉的._.
01:07:696 (6) - 建议改成note,这一句话跟的是歌词而突然跑出来的这种节奏不是很适合好改掉
01:09:151 (7) - 首先,前边的连打跟的节奏不是很明显,但是这里用连打还是比较适合的,因此不挑但是也不是很赞同,其次,这里的这个滑条是问题所在,这里音乐有一点空的感觉,听原曲的时候你应该也注意到了,这里用这种hold滑条并且声音不减小会让人有一种比较乱的感觉,反而是你的滑条覆盖了原曲的声音,而且应该踩得vocal也没有踩上,因此建议这个地方更改节奏。简单改了下没有完全变动,如果这样还有问题的话在大改
Placement
00:26:423 (4,1) - 换flow十分明显,我建议这种句与句之间换的太明显也可以想办法让flow顺滑一些还好0 0
00:38:060 (6,1) - ^这里不变感觉都说不过去啊
00:41:332 (3,4,5) - 突然减小的间距,可以适当加大一点ok
01:02:423 (4,1) - flow不顺畅,这里找不到换flow的理由,另外nc好像也不是很清楚为何加,距离也远了嗯嗯节奏我倒是看出了一点问题,nc改了,flow的话我觉得还好,做了些修正
01:22:423 (3,4,5) - stack运用不是很赞同,这里前边不是也在跳么,怎么到了这个地方成了stack呢?应该跳一跳嘛~因为没梗了._.现在有了改改好了
Hitsound
01:10:060 (1,2,3) - whistle没有太大必要,有点乱。刚出kiai。在看看

That's my suggestions. Thanks for joining my queue.If you have any questions feel free to send pm to me.:) .
wow thanks you for your mod
mod很厉害啊很多建议都很有用
还有谢谢你的星星~~
Groumiezi


Hi! From my queue.

[General]
General is good :3

[Easy]
00:04:605 (1) ~ add finish at this spinner.
00:09:696 (2,3) ~ Please have a great spacing. This object will be bad overlap.
00:15:878 (2) ~ x:256 y:64. Find it.
00:16:605 (3) ~ x:136 y:192. Find it.
00:17:332 (4) ~ x:256 y:320. Find it.
00:26:060 (4) ~ Please have a great spacing. This object will be bad overlap.

[Normal]
00:00:242 (1) ~ add finish
00:04:969 (1) ~ ^
00:02:423 (5) ~ this object don't have any DS sooo... (Make some blanket.)
00:14:423 (4) ~ Make it some better blanket.
00:14:423 (4) ~ add clap (front slider)
00:33:332 (2) ~ ^ (end slider)
00:47:514 (1) ~ Remove finish?
00:47:878 (2) ~ add clap?
01:05:151 (4) ~ NC?

I'am new modder >.< Sorry, i can't mod hard and insan. ._.
Good luck :3
Topic Starter
Mei
hihi groumiezi :3
due to final test,sorry for late reply ;w;


Groumiezi wrote:



Hi! From my queue.

[General]
General is good :3

[Easy]
00:04:605 (1) ~ add finish at this spinner.ok
00:09:696 (2,3) ~ Please have a great spacing. This object will be bad overlap.fixed the problem there
00:15:878 (2) ~ x:256 y:64. Find it.
00:16:605 (3) ~ x:136 y:192. Find it.
00:17:332 (4) ~ x:256 y:320. Find it.
00:26:060 (4) ~ Please have a great spacing. This object will be bad overlap.ok fix all

[Normal]
00:00:242 (1) ~ add finish
00:04:969 (1) ~ ^
00:02:423 (5) ~ this object don't have any DS sooo... (Make some blanket.)
00:14:423 (4) ~ Make it some better blanket.
00:14:423 (4) ~ add clap (front slider)
00:33:332 (2) ~ ^ (end slider)
00:47:514 (1) ~ Remove finish?
00:47:878 (2) ~ add clap?
01:05:151 (4) ~ NC?sorry no change there
others are fied

I'am new modder >.< Sorry, i can't mod hard and insan. ._.
Good luck :3
thank you for your modding :3
cirnocon
Hi Mei~
Easy
00:32:787 (1,1) - 要对新手好过一点(o.0),建议删掉它当成break?
Normal
00:49:332 (1) - 这圈好像不太重要,可以删掉它。
其他难度基本上没什么问题...@@
而且这首歌也蛮不错的...
Topic Starter
Mei

cirnocon wrote:

Hi Mei~
Easy
00:32:787 (1,1) - 要对新手好过一点(o.0),建议删掉它当成break?抱歉这里删掉还是太难听了所以不
Normal
00:49:332 (1) - 这圈好像不太重要,可以删掉它。ok
其他难度基本上没什么问题...@@
而且这首歌也蛮不错的...
谢谢你的mod :D
-Teina-
[Insane]
open
00:07:878 (2) - 減速過快 注意
00:17:878 (1,2,3) - 這個距離 讓人感覺是樣拍子 變成早了按
00:39:514 - 整個slider 2/4
00:39:878 - ^ 2/4
00:52:423 (8,1,2,3,4) - 節奏有點混亂 (可否跟主音?)

尾段不錯(01:10:060 - 開始)
但前面有點節奏混亂...(不一一列出了)
請注意一下
盡量不要用主音副音的混合... 是很難的...

祝你成功~
Topic Starter
Mei

tellertheworld wrote:

[Insane]
open
00:07:878 (2) - 減速過快 注意这地方ok的,tester打也好我打也好都没有问题
00:17:878 (1,2,3) - 這個距離 讓人感覺是樣拍子 變成早了按ok吧我用ds调过的,暂时也没有改的方法
00:39:514 - 整個slider 2/4ok
00:39:878 - ^ 2/4ok
00:52:423 (8,1,2,3,4) - 節奏有點混亂 (可否跟主音?)整个kiai都是更的背景音啊所以还是算了

尾段不錯(01:10:060 - 開始)
但前面有點節奏混亂...(不一一列出了)
請注意一下
盡量不要用主音副音的混合... 是很難的...嗯嗯,因为这是第一作所以当时节奏也不是很会下

祝你成功~
多谢你的mod :)
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