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nao - Kirihirake! Gracie*Star

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Topic Starter
Tari
This beatmap was submitted using in-game submission on Thursday, April 25, 2013 at 7:26:40 PM

Artist: nao
Title: Kirihirake! Gracie*Star
Source: Choujigen Game Neptune mk2
Tags: eroge visual game unitedwesin compile heart hyperdimension neptunia idea factory taris
BPM: 178
Filesize: 21555kb
Play Time: 01:31
Difficulties Available:
  1. Easy (2.4 stars, 86 notes)
  2. Hard (4.96 stars, 226 notes)
  3. Normal (3.72 stars, 116 notes)
  4. Sinful Stars (5 stars, 284 notes)
Download: nao - Kirihirake! Gracie*Star
Download: nao - Kirihirake! Gracie*Star (no video)
Information: Scores/Beatmap Listing
---------------
2nd map.
Thanks UnitedWeSin for the awesome Insane.
UnitedWeSin
kajiyatta
lovely nao <3
Deni
General

Hi! (^∇^)

Inconsistency in combo colours:
Combo Colours

- [Easy] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Hard] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Normal] :
Combo1 : 255,64,64
Combo2 : 174,0,174
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,85,255

- [Sinful Stars] :
Combo1 : 255,70,70
Combo2 : 255,28,255
Combo3 : 72,255,72
Combo4 : 0,155,155
Combo5 : 255,151,255

Combo colors should be the same.

Inconsistency in Countdown:
General and Metadata

- [Easy] : 1
- [Hard] : 0
- [Normal] : 1
- [Sinful Stars] : 0

Countdown should be the same on every difficulty, since they all start at the same time. ;)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Hard] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Normal] :
Kiai #1: Starts on 01:07:279, ends on 01:31:885

- [Sinful Stars] :
Kiai #1: Starts on 01:07:279, ends on 01:31:970

Don't know if you did that on purpose, fix it when not.

Hitsounds could be a bit louder overall...

Easy

sorry, I skip Easy because I just found nothing bad. Good job!

Normal

00:07:784 (6) - New Combo would fit good here imo, because the rhythm starts again... Then you have a nice 3 - 3 combo. ;)
00:20:762 (4) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ , because her vocal changes. ;)
01:02:222 (5) - Add a New Combo here because the music starts to get more exciting here and you can emphasize this with a new combo..
01:20:425 - Add a circle here to keep the consistency of the rhythm!

Hard

Well again, nothing found here.

Sinful Stars

00:15:368 (4,5,6) - This stack doesn't follow her voice or the rhythm, consider removing it. (Still keep a circle there, but not 3!)
00:23:964 (1,2,3) - same as above^ !
00:33:571 (1,2) - They are overlapping, please change it since it doesn't look very well. ;)
00:42:166 (3,4,5) - Same problem here with the stacks, for sure that's overmapped if it doesn't fit to the beat/voice!
00:48:234 (1,2) - Remove 1 and 2 for the same reason^ (Don't forget the new combo after that ;) )
01:06:267 (2,3,4,5,6) - ( For example: This stack fits, since it's mapped to the music! )
01:12:335 (3,4,5) - same as 00:15:368 (4,5,6) -
01:17:728 (6,7,8,9) - I'm pretty sure you want to keep this, but it's just overmapped...
01:31:379 (1,2,3) - same as 00:15:368 (4,5,6) -
01:35:509 (4) - Remove this circle, you know why ;)

That's it! If you have any questions ask them via PM or ingame! :)
Topic Starter
Tari
Thanks for modding! all fixed for my diff. Kiai,countdown,color should be consistent now.
UnitedWeSin
Deni

Deni wrote:

Sinful Stars

00:15:368 (4,5,6) - This stack doesn't follow her voice or the rhythm, consider removing it. (Still keep a circle there, but not 3!)
This stack is following a triplet in the drum line. I think it plays just fine, sorry.
00:23:964 (1,2,3) - same as above^ !
I agree this doesn't play that well. I changed it to a slider.
00:33:571 (1,2) - They are overlapping, please change it since it doesn't look very well. ;)
ok I redid this whole section
00:42:166 (3,4,5) - Same problem here with the stacks, for sure that's overmapped if it doesn't fit to the beat/voice!
this is mapped to the drum transition there and plays very well to me
00:48:234 (1,2) - Remove 1 and 2 for the same reason^ (Don't forget the new combo after that ;) )
I don't think so. This triplet may be a bit overmapped, but it transitions into the slider jumping section very well imo.
01:06:267 (2,3,4,5,6) - ( For example: This stack fits, since it's mapped to the music! )
01:12:335 (3,4,5) - same as 00:15:368 (4,5,6) -
I'll keep this in mind, but I like how this plays at the moment.
01:17:728 (6,7,8,9) - I'm pretty sure you want to keep this, but it's just overmapped...
I disagree, the stream provides the sense of rush that is expressed by the music.
01:31:379 (1,2,3) - same as 00:15:368 (4,5,6) -
yes made to slider also
01:35:509 (4) - Remove this circle, you know why ;)
I don't think so, I like the way this plays currently and I think it follows the guitar just fine.

Thanks Deni for modding!

update:
http://puu.sh/1L6Lt
CrestRising
Oh hey. Just some test plays:
SPOILER
05:31 CrestRising: I'm not really good at testplaying
05:31 Taris: o.o
05:31 Taris: Just play and tell me what you think
05:32 CrestRising: I guess I could try
05:32 Taris: ok
05:32 Taris: http://puu.sh/1IGM7
05:33 CrestRising: Do you want me to testplay a specific difficulty or...
05:34 Taris: just try hard
05:34 CrestRising: oh ok
05:34 Taris: they are all finished though
05:34 Taris: ^^
05:42 CrestRising: k
05:42 CrestRising: I'm done
05:42 Taris: not that bad
05:42 Taris: o.o
05:42 CrestRising: its pretty good
05:47 Taris: I am still looking for better video
05:48 CrestRising: oh
05:48 Taris: so if you find a better one send me
05:49 CrestRising: I didn't find the quality to be too bad
05:49 CrestRising: but yeah, could be better
05:53 Taris: hey
05:53 Taris: You know that jump in hard
05:53 CrestRising: which one?
05:53 Taris: Does it fit in with the song
05:53 Taris: the pentagon one
05:53 CrestRising: oh yeah
05:53 Taris: does it fit?
05:54 CrestRising: one sec
05:54 CrestRising: do you mean the one at around 00:42:166
05:55 Taris: yeah
05:55 CrestRising: it does but
05:56 CrestRising: I think it might look better if you placed 4 under the endpoint of 6
05:57 Taris: o.o
05:57 CrestRising: nevermind, actually 5 under the endpoint of 6
05:58 CrestRising: actually, forget that sorry
05:59 Taris: isn't that a little
05:59 Taris: too jumpy?
05:59 Taris: LOL
05:59 Taris: anyways
05:59 Taris: I reduced spacing there
05:59 CrestRising: ok
05:59 Taris: and my hitsounds
05:59 Taris: Do they sound alright?
06:00 CrestRising: yeah
06:00 CrestRising: I didn't find any issues with them
06:00 CrestRising: other then that, I didn't really find any issues with the difficulty through testplaying
06:01 Taris: and my combo colors
06:01 Taris: Do they blend in with the video too much
06:02 CrestRising: no, I didn't find any issues with that
06:02 CrestRising: just one more thing
06:02 CrestRising: i think it might be better if you added a circle at 00:49:076
06:04 Taris: hmm
06:04 Taris: I change it
06:04 Taris: but not add circle
06:04 Taris: feels like alot of clicking
06:04 CrestRising: ok
06:04 CrestRising: it just feels really empty without anything there
06:05 Taris: and you think the bg is fine
06:05 CrestRising: yeah the bg is fine
06:05 Taris: ok
06:06 Taris: thanks for the help
...
08:57 Taris: Ey
08:58 CrestRising: hi
08:58 Taris: Can you test my new map?
08:58 CrestRising: k
08:58 Taris: its same song as before, i finished map though
08:58 Taris: is listening to nao - Kirihirake! Gracie*Star
08:59 CrestRising: do you want me to test Hard again or...
08:59 Taris: any diff you want
09:00 CrestRising: k
09:00 Taris: better video too !
09:00 CrestRising: oh
09:00 Taris: so redownload
09:00 Taris: xD
09:02 Taris: no really big changes though
09:02 CrestRising: yeah
09:02 Taris: Didn't really get mods
09:03 CrestRising: i thought you changed the pentagon pattern at 00:42:166
09:04 Taris: yeah
09:04 Taris: but you said to ignore it
09:04 Taris: LOL
09:04 CrestRising: what distance spacing are you using for that pattern?
09:05 Taris: lol
09:06 Taris: its a jump
09:06 CrestRising: yeah i know
09:09 CrestRising: at that pentagon pattern, I don't like how how 5 is stacked on top of 1
09:10 Taris: lol
09:10 Taris: I am actually unsure about that jump
09:10 Taris: I put a jump int here
09:10 Taris: in there*
09:10 Taris: to test
09:10 Taris: I am unconsistent on them though xD
09:11 CrestRising: if you want to keep the jump, I think it would be better if it was something like http://puu.sh/1KFjW
09:11 CrestRising: it doesn't look perfect though
09:15 CrestRising: one more thing for Hard, I think this isn't supposed to be a new combo: 01:35:088 (1)
09:17 Taris: Like the higher quality video?
09:17 CrestRising: yeah
09:23 Taris: hmm
09:23 Taris: should post
09:23 Taris: so I can give you kudos
09:24 CrestRising: yeah
09:24 Taris: oh
09:24 Taris: about the new combo
09:24 Taris: I don't want to remove it
09:24 CrestRising: ok. thats fine
09:25 Taris: and I'll change jump
09:25 CrestRising: ok
Lanturn
[General]

I suggest adding "Hyperdimension" and "Neptunia" to the tags as it's in the English title for this game.

[Easy]
01:09:975 - Move the NC to 01:11:324
01:31:211 (1,2) - Incorrect Distance Spacing (Probably not good for an easy, even if it is a slider)

[Normal]
Although this is more of just a side thing I've noticed. At the start, you have a few notes stuck 1/2 distance apart from each other, and after that, the closest any note gets is a whole 1/1. Not sure if this would make the beginning of the normal difficulty too hard or if you'd want to adjust some other parts of the song to match the beginning with the 1/2 taps. To me, the beginning feels like a hard difficulty on a 160+ bpm song anyways.

00:38:964 (3) - Make the slider the same as 00:37:616 (1) ? (Flipped horizontally of course)
01:24:301 (3) - This finish sounds odd being on a 1/2 note. The whistles on the other 1/2 notes seems fine though


[Hard]
00:19:245 (3) - Following the vocals, this note seems unnecessary. Remove maybe?
01:23:964 (4) - The finish on the 1/2 note seems odd like the one in normal.

[Insane]
00:32:728 (1,2,3) - These notes don't seem spaced evenly, maybe move the 3,4 (x136 on the 3?) closer to the 2 or the 1 a bit more to the right?
00:45:874 (2) - Maybe even out the space between the 1 and 3 as well? (x324 y284?)
01:26:661 (2) -&- 01:27:503 (1) - Stack the note and the head of the slider together?

Anyways, I couldn't really point out many errors in the song, Get this ranked quickly! This is one of those hidden gem songs by nao and I'm glad someone actually took the time to map this... I got like a 1/4 of a difficulty done when I tried mapping it awhile back
Topic Starter
Tari
Lantern's Mod

Lanturn wrote:

[General]

I suggest adding "Hyperdimension" and "Neptunia" to the tags as it's in the English title for this game. nice, added to all diffs.

[Easy]
01:09:975 - Move the NC to 01:11:324 Will ruin my inconsistency and there a change in music.
01:31:211 (1,2) - Incorrect Distance Spacing (Probably not good for an easy, even if it is a slider) fix this ds issue

[Normal]
Although this is more of just a side thing I've noticed. At the start, you have a few notes stuck 1/2 distance apart from each other, and after that, the closest any note gets is a whole 1/1. Not sure if this would make the beginning of the normal difficulty too hard or if you'd want to adjust some other parts of the song to match the beginning with the 1/2 taps. To me, the beginning feels like a hard difficulty on a 160+ bpm song anyways. change rhythm.

00:38:964 (3) - Make the slider the same as 00:37:616 (1) ? (Flipped horizontally of course) No, 1 is to blanket the note before and only that.
01:24:301 (3) - This finish sounds odd being on a 1/2 note. The whistles on the other 1/2 notes seems fine though I like the way it sounds, but if more people mention i'll change.


[Hard]
00:19:245 (3) - Following the vocals, this note seems unnecessary. Remove maybe? It will break clicking and flow to me.
01:23:964 (4) - The finish on the 1/2 note seems odd like the one in normal. same answer.



Anyways, I couldn't really point out many errors in the song, Get this ranked quickly! This is one of those hidden gem songs by nao and I'm glad someone actually took the time to map this... I got like a 1/4 of a difficulty done when I tried mapping it awhile back


Thanks for modding ;)
NewRulerNA
hi

[General]
  1. Title Unicode is not same between all diffs. must fix it.
  2. this is not full ver and full ver had 4 min. so should add (Short Ver.) to title.
[Easy]
  1. looks fine
[Normal]
  1. 00:23:795 (3) - extended to 00:24:301. its section had larger vocal than 00:23:964 - .
  2. 00:54:133 (1,2) - placement suggestion.
[Hard]
  1. 00:46:211 (3,4) - exchange rhythm. slider is 1/2 late against vocal imo.
  2. 00:46:885 (5,6) - ^
  3. 00:58:346 (6,7,8) - ^ slider is 1/1 late
  4. 01:34:245 (1,2,3,4) - [nazi]appearance balance is not good. use Ctrl+Shift+D.
  5. 01:35:256 (1,2,3,4) - ^
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.
    like this.
placement is good :)
gl
rezoons
Hi :) ,

Easy
00:16:043 (4) - I don't know if it's done on purpose but your slider is nearly straight. You just have to move the end point at x=452,y=36.
00:32:222 (1) - If you follow the voice then you should lenghten this slider and 00:33:571 (2) by 1 beat. (And remove 00:34:582 (3))
00:55:481 - I think you can add a note here.
01:00:874 - ^
01:20:088 - Maybe you can replace the note by a short slider.

Normal
00:19:076 (2) - The note is nearly aligned with 1 and 3.
00:32:222 (1) - Same as "easy". (Or maybe just add a note at 00:33:234)

Hard
00:42:166 (1) - I think it's better to start the new combo at 00:41:492 (5) instead.
01:30:200 (7) - Move it 1 grid down. Then it's at the same high as 01:30:368 (1) and 01:30:537 (2).
01:34:245 (1) - It's not symetrical. Move it to x=172,y=148.
01:35:425 (2) - It's not at the same high than 01:35:593 (3). Move it to x=292,y=348.

Sinful Stars
Maybe +1 for the Overall Difficulty
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.

I realy like your maps ;) .
Topic Starter
Tari

NewRulerNA wrote:

hi

[General]
  1. Title Unicode is not same between all diffs. must fix it.
  2. this is not full ver and full ver had 4 min. so should add (Short Ver.) to title. I'll think about this o.o
[Easy]
  1. looks fine
[Normal]
  1. 00:23:795 (3) - extended to 00:24:301. its section had larger vocal than 00:23:964 - .
  2. 00:54:133 (1,2) - placement suggestion.
[Hard]
  1. 00:46:211 (3,4) - exchange rhythm. slider is 1/2 late against vocal imo.
  2. 00:46:885 (5,6) - ^
  3. 00:58:346 (6,7,8) - ^ slider is 1/1 late seem fine to me o.o
  4. 01:34:245 (1,2,3,4) - [nazi]appearance balance is not good. use Ctrl+Shift+D.
  5. 01:35:256 (1,2,3,4) - ^
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.

    like this.
placement is good :)
gl


rezoons wrote:

Hi :) ,

Easy
00:16:043 (4) - I don't know if it's done on purpose but your slider is nearly straight. You just have to move the end point at x=452,y=36. What? My intention was not to make it straight.
00:32:222 (1) - If you follow the voice then you should lenghten this slider and 00:33:571 (2) by 1 beat. (And remove 00:34:582 (3)) The way I put it follow vocals and flows nicely, I am also trying to be consistent in rhythm here.
00:55:481 - I think you can add a note here. Vocal is hit in red line, It will feel really weird if I put it on white line.
01:00:874 - ^ Same for this, I don't want slider overlap ><
01:20:088 - Maybe you can replace the note by a short slider. I think its fine, leaving a short break there is perfect since there no vocals, keeping rhythm simple.

Normal
00:19:076 (2) - The note is nearly aligned with 1 and 3. Not suppose to allign like that.
00:32:222 (1) - Same as "easy". (Or maybe just add a note at 00:33:234)

Hard
00:42:166 (1) - I think it's better to start the new combo at 00:41:492 (5) instead.
01:30:200 (7) - Move it 1 grid down. Then it's at the same high as 01:30:368 (1) and 01:30:537 (2).
01:34:245 (1) - It's not symetrical. Move it to x=172,y=148.
01:35:425 (2) - It's not at the same high than 01:35:593 (3). Move it to x=292,y=348.

Sinful Stars
Maybe +1 for the Overall Difficulty
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.

I realy like your maps ;) .

Thank you both for modding :)
UnitedWeSin
Lantern

Lanturn wrote:

[Insane]
00:32:728 (1,2,3) - These notes don't seem spaced evenly, maybe move the 3,4 (x136 on the 3?) closer to the 2 or the 1 a bit more to the right?
There is a pattern of spacing increases that constant throughout the map. I think it's ok for now.
00:45:874 (2) - Maybe even out the space between the 1 and 3 as well? (x324 y284?)
same
01:26:661 (2) -&- 01:27:503 (1) - Stack the note and the head of the slider together?
Ok I tried this a bit.

Thank you Lantern for modding!

NerRulerNA
[Sinful Stars]
  1. 00:06:267 (3,4,2) - [nazi]stack. will be good appearance and be able to placement without bad overlap.
    Ok I stacked them.
  2. 00:10:144 (1) - change 1/8 kick slider? bgm had 1/8 rhythm.
    I'll change for now but if I miss too many times on it I'll change back.
  3. 00:17:222 - move 00:17:391 (1) to here. its 1/1 slider could not follow vocal.
    Oops, thanks.
  4. 00:39:470 (2,3) - I really dislike not like this flow. this is my suggestion.

    Hm ok I made the 3 blanket the 1.
  5. 01:21:436 (3,4) - this section had large distance against song imo. should adjust balance.

    like this.
    I really like this jump and I want to keep it if possible. I think it's not difficult because all of these jumps in this section are just a repeating patterns and are predictable. To me, the star pattern jumps are more difficult than this.

Thank you NewRulerNA!

Rezoons

rezoons wrote:

Sinful Stars
Maybe +1 for the Overall Difficulty
Did it, I wonder if I should go to 8...
00:13:177 (5) - It's nearly aligned with 00:13:009 (4) and 00:13:346 (1).
Hm, it's aligned in a pattern with the 00:12:335 (2). I don't see a problem.
00:53:290 (4) - Move it 1 grid up. There it's aligned with the previous slider.
k

Thank you Rezoons!

Update
Topic Starter
Tari
updated.

added (Short Ver.) to title
Kamure
Sorry for the late modding. I was doing some work while off the computer with it on, then I fell asleep...

And my irc client still isn't working...

Whatever, mod's a go!

[General]
  1. I felt that the volume in these mapsets are too quiet, 00:10:649 especially this part. You can raise it by 10% or 15%.
[Easy]
  1. 00:09:301 (1) - put a finish at the beginning of the slider as well
[Normal]
  1. 01:17:391 (6) - You should either put a clap on the end of the slider as well, or take the present sound out and put it on the end (Personally, I really don't like how people just put them on the middle...)
[Hard]
  1. 00:59:526 (2) - Take out the hitsound here. For a song like this, I feel that the hitsounds should either be on the beat or not be there at all. Plus it doesn't happen anywhere else in that part.
  2. 01:31:380 - Wasn't there a finish somewhere here in the other diffs? If not, there should be one at this exact time.
[Sinful Stars]
  1. Eh... nothing wrong here... (I just really hate the mapping style of the jumps here... But I'm just mumbling...)
Anyway.... Good Luck!
kajiyatta
yeah, I already posted in this map but this time for modding because of cute song and lovely nao <3
General
maybe if this video would be under 15MB sie, it's more nice.
Easy
Placement
00:53:795(4,1) swap NC?
00:59:189(3.1)^
00:55:818(2) like this? making beautiful liner is expectable.

Rhythm
00:09:301(1) this kick slider seems a bit difficult for newbie. so replace a note at 00:09:301?
0:20:762(3,4,5) like this? I suppose hitting at back beat seems a bit weird in the easiest diff
Hit Sonud
00:57:840(1)delete finish at head? other diffs aren't added it.

Normal
Placement
00:20:425(4,1,2) a bit moved like this? it's more nice flow.
00:53:795(6,1) swap NC?
00:59:189(4,1)^
00:54:133(1) maybe liner with(5),(6) seems nice
01:14:020(4) put it center between (2) and (3)
01:24:807(3,1,2) try this.
Rhythm
01:16:717(5,6) a bit weird for me. so maybe it will be nice
Hit Sonud
00:09:301(1) add finish? it's more better imo
01:15:368(3) add finish? already done in other diffs.

Hard
OD-1? because Insane has OD7
Placement
00:48:234(1,2) swp NC?
00:57:166(3) avoid overlapped?
01:22:616(7,1,2) like a blanket?
Rhythm
00:08:964 missing note? let's add a note here.
Hit Sonud
00:09:301(1) add finish?
01:31:380(5) add finish at head?

Sinful Starts
Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Hit Sonud
00:09:301(1) add finish?
00:24:470(3) maybe delete clap better

nice mapset!
riffy
hi

[General]
  1. Are you sure about this break? Song is quite short, so I'd recommend you to map this break.
[Easy]
  1. 00:09:301 (1) - this slider breaks spacing and probably will confise beginner. Also flow here si quite weird and can confuse beginners. probably you can try this if you want.
    helpful picture + comment

    I'm sure that beginners will star this slider in a wrong way, and it will confuse them.
  2. 00:47:054 (3) - I hate being nazi but since I have nothing else to say - you can improve shape of this slider! link
  3. 00:49:413 - it feels kinda empty here. I'd put circle (with clap hitsound on it?) to keep rhythm consistent.
  4. 00:54:133 (1) - erm.. Are you sure about shape of this slider? I think you can improve it a bit.
  5. 01:25:481 (1,2) - I'd re-arrange this part a bit to make flow easier to read. Sliders appear early and they can confuse beginners, that's why we should carefully place each note.
  6. 01:34:751 (1) - there's only one slider after final spinner. Players don't expect to see something like this, and probably will not pass this slider. Probably you should reverse spinner and slider + add some extra notes. this way? :)
[Normal]
  1. Looks like you have quite a fast slider velocity! Why don't you use faster AR (Approach Rate 5) to make slider velocity and Approach Rate more balanced?
  2. Your double notes aren't following rhythm correctly, i think
    -00:06:436 (4,1) - missed beat at 00:06:773 - . It's pretty easy to fix by adding one more circle or you can try this pattern.
    -00:08:627 (2,3) - missed beat at 00:08:964 - you can fix it in the same way as above.
    But 00:09:301 (1,2) - this one is correct. By the way, if you will fix double notes by adding one more circle you can replace 00:09:301 (1,2) - with short slider (as you did it in [Easy]) to avoid circle overdose here.
  3. 00:14:357 (1,2,3,4) - it looks like you want to get two cute blanket sliders here, but their shape is a bit corrupted. >3< I'm sure you can improve it a bit oh god, i hate writing nazi-mods
  4. 00:40:312 (1) - this shape is kinda random and totally breaks your flow. Why don't you make (3) symmetrical? Also instead of 00:41:324 (2) you can use reversed 1/2 slider. [ur=http://osu.ppy.sh/ss/567402]example (rhytm/pattern changes included)[/url]
  5. 00:54:638 - missed circle here? It feels kinda empty and vocals are ignored. So, put circle here to follow rhythm.
  6. 00:57:335 - if you have applied suggestion above - fix this one too, for consistency!
  7. 01:24:807 (3) - ultra-nazi - slider's body is too close to (1) it looks kinda messy. but usually you have very neat and cute patterns, so you probably want to improve this one, too. If you want, move second slider-point (white dot) to x324 y32
  8. 01:30:537 (1,2) - vocals go faster here, and you have only two objects in this combo chain. It looks kinda inconsistent. How about making rhythm a bit harder? pattern concept it's quite hard, but it will fit here!
  9. 01:31:885 (1,1,2,3) - same as easy. It's better if you put spinner in the end.
[Hard]
  1. This diff is not hardest in mapset and rhythm here is not really hard. How about reducing HP Drain/OD by 1 tick? It'll bring some harmony and makes diff much more enjoyable, imo.
  2. 00:09:301 - I'd recommend you to place spinner here. It will fit and won't make rhythm too hard. Or at least place some more (1/4) objects here. It feels too empty. Also 00:10:649 (1) - spacing here is confusing! picture goes here
  3. 00:56:661 - in fact, I'd place circle here to be consistent. Also, you should add some jumps to make map more interesting. When I say jumps, I mean some small jumps (>x2.0 spacing). and here, we have a great chance to put some jumps. There's a missed beat, and if you put circle here, do it this way. Note: if you've applied this suggestion, you should add more jumps to make map consistent.
  4. 01:23:964 (4) - nazi, because i have nothing else to say - I think that shape of this slider is kinda weird and unreasonable. How about something more.. common? :V this or this or even symmetrical thing
  5. 01:35:088 (1,1,2,3,4) - without new combo at 01:35:256 (1) - this pattern will be more consistent and easier to read/understand for players.

    Cute diff.
[Insane]
  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)
Topic Starter
Tari
kajiyatta's Mod

kajiyatta wrote:

yeah, I already posted in this map but this time for modding because of cute song and lovely nao <3
General
maybe if this video would be under 15MB sie, it's more nice.
Easy
Placement
00:53:795(4,1) swap NC? no, It will ruin some of my other combo's x-x
00:59:189(3.1)^
00:55:818(2) like this? making beautiful liner is expectable.

Rhythm
00:09:301(1) this kick slider seems a bit difficult for newbie. so replace a note at 00:09:301?
0:20:762(3,4,5) like this? I suppose hitting at back beat seems a bit weird in the easiest diff
Hit Sonud
00:57:840(1)delete finish at head? other diffs aren't added it. It sounds nice to me sorry :/

Normal
Placement
00:20:425(4,1,2) a bit moved like this? it's more nice flow.
00:53:795(6,1) swap NC? same as in easy.
00:59:189(4,1)^
00:54:133(1) maybe liner with(5),(6) seems nice intentionally not suppose to be linear ><
01:14:020(4) put it center between (2) and (3)
01:24:807(3,1,2) try this.
Rhythm
01:16:717(5,6) a bit weird for me. so maybe it will be nice It fit fine, Note 6 is reverse slider because I wanted to put a clap in the red tick.
Hit Sonud
00:09:301(1) add finish? it's more better imo
01:15:368(3) add finish? already done in other diffs.

Hard
OD-1? because Insane has OD7 No, OD fine this very well ^^
Placement
00:48:234(1,2) swp NC? same as easy
00:57:166(3) avoid overlapped? the flow here is not broken, so keeping.
01:22:616(7,1,2) like a blanket?
Rhythm
00:08:964 missing note? let's add a note here. nope, there is no vocal/drum there.
Hit Sonud
00:09:301(1) add finish?
01:31:380(5) add finish at head? no, the finish sound very odd there.

Sinful Starts
Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Hit Sonud
00:09:301(1) add finish?
00:24:470(3) maybe delete clap better

nice mapset!

Fixed some thanks.


Bakari's Mod

-Bakari- wrote:

hi

[General]
  1. Are you sure about this break? Song is quite short, so I'd recommend you to map this break. 5 sec break do not do much harm.
[Easy]
  1. 00:09:301 (1) - this slider breaks spacing and probably will confise beginner. Also flow here si quite weird and can confuse beginners. probably you can try this if you want.
    [box=helpful picture + comment]
    I'm sure that beginners will star this slider in a wrong way, and it will confuse them.
  2. 00:47:054 (3) - I hate being nazi but since I have nothing else to say - you can improve shape of this slider! link
  3. 00:49:413 - it feels kinda empty here. I'd put circle (with clap hitsound on it?) to keep rhythm consistent. actually that would ruin flow and consistency.
  4. 00:54:133 (1) - erm.. Are you sure about shape of this slider? I think you can improve it a bit. I kept the shape, just tidied it up
  5. 01:25:481 (1,2) - I'd re-arrange this part a bit to make flow easier to read. Sliders appear early and they can confuse beginners, that's why we should carefully place each note. I think its fine :3
  6. 01:34:751 (1) - there's only one slider after final spinner. Players don't expect to see something like this, and probably will not pass this slider. Probably you should reverse spinner and slider + add some extra notes. this way? [/color] :)
[Normal]
  1. Looks like you have quite a fast slider velocity! Why don't you use faster AR (Approach Rate 5) to make slider velocity and Approach Rate more balanced?
  2. Your double notes aren't following rhythm correctly, i think They follow fine, I just don't to overuse 1/4th rhythms in this diff.
    -00:06:436 (4,1) - missed beat at 00:06:773 - . It's pretty easy to fix by adding one more circle or you can try this pattern. stated above.
    -00:08:627 (2,3) - missed beat at 00:08:964 - you can fix it in the same way as above. ^
    But 00:09:301 (1,2) - this one is correct. By the way, if you will fix double notes by adding one more circle you can replace 00:09:301 (1,2) - with short slider (as you did it in [Easy]) to avoid circle overdose here. ^
  3. 00:14:357 (1,2,3,4) - it looks like you want to get two cute blanket sliders here, but their shape is a bit corrupted. >3< I'm sure you can improve it a bit oh god, i hate writing nazi-mods
  4. 00:40:312 (1) - this shape is kinda random and totally breaks your flow. Why don't you make (3) symmetrical? Also instead of 00:41:324 (2) you can use reversed 1/2 slider. [ur=http://osu.ppy.sh/ss/567402]example (rhytm/pattern changes included)[/url]
  5. 00:54:638 - missed circle here? It feels kinda empty and vocals are ignored. So, put circle here to follow rhythm. Erm, I'm keeping for now, I want to keep this diff simple too :(
  6. 00:57:335 - if you have applied suggestion above - fix this one too, for consistency!
  7. 01:24:807 (3) - ultra-nazi - slider's body is too close to (1) it looks kinda messy. but usually you have very neat and cute patterns, so you probably want to improve this one, too. If you want, move second slider-point (white dot) to x324 y32
  8. 01:30:537 (1,2) - vocals go faster here, and you have only two objects in this combo chain. It looks kinda inconsistent. How about making rhythm a bit harder? pattern concept it's quite hard, but it will fit here! As said, I want to make this diff simple and try to put as few 1/4th rhythm/notes as possible.
  9. 01:31:885 (1,1,2,3) - same as easy. It's better if you put spinner in the end. Keeping, Its not hard to follow imo
[Hard]
  1. This diff is not hardest in mapset and rhythm here is not really hard. How about reducing HP Drain/OD by 1 tick? It'll bring some harmony and makes diff much more enjoyable, imo.
  2. 00:09:301 - I'd recommend you to place spinner here. It will fit and won't make rhythm too hard. Or at least place some more (1/4) objects here. It feels too empty. Also 00:10:649 (1) - spacing here is confusing! picture goes here
  3. 00:56:661 - in fact, I'd place circle here to be consistent. Also, you should add some jumps to make map more interesting. When I say jumps, I mean some small jumps (>x2.0 spacing). and here, we have a great chance to put some jumps. There's a missed beat, and if you put circle here, do it this way. Note: if you've applied this suggestion, you should add more jumps to make map consistent. This diff not suppose to have jump, thats what the insane diff is for xP
  4. 01:23:964 (4) - nazi, because i have nothing else to say - I think that shape of this slider is kinda weird and unreasonable. How about something more.. common? :V this or this or even symmetrical thing
  5. 01:35:088 (1,1,2,3,4) - without new combo at 01:35:256 (1) - this pattern will be more consistent and easier to read/understand for players. I change color of the last combo to make it more readable o.o

    Cute diff.
[Insane]
  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)

Fixed a lot of things. no reply and blue = fixed



Puush was not working this morning :x, So excuse me if I overlooked some things.

Thanks for modding!
UnitedWeSin
kajiyatta

kajiyatta wrote:

Sinful Starts
lol "starts" <3

Placement
00:33:571(1,2,3,4) to be seamless flow from previous slider(4), this would be more better imo
Sorry, I like this flow more as it is now and I don't like how there wouldn't be a jump between the sliders with your setup.

00:52:110(3,4) you have awesome jummping skills, so use it in this part. e.g)
Ok, I played around with spacing all over the map.

01:20:762(1,2,3) this jummping seems so large imo... but it's fine.
I love these jumps. :(

Rhythm
00:57:672(1) hmm, a bit weird. maybe like this?
Yes ok I like this.

Hit Sonud
00:09:301(1) add finish? Normal hits are enough here imo.
00:24:470(3) maybe delete clap better ok did so later on also

nice mapset!
Thank you kajiyatta!

Bakari

-Bakari- wrote:

  1. 00:20:088 (1,2,3) - that's a cute jump you have here, but how about making it a bit softer? (softer means consistent :V http://osu.ppy.sh/ss/567496) note: if you've applied this - you should also do the same with 00:32:222 (1,2,3) - 00:34:919 (1,2,3) - and so on..for consistency.

    Lol, ok. I was originally going for a consistent 1.5 or 2.0 jump pattern with these sort of things all over the map but I found it a bit boring. I played around with spacing all over, but I left some of my 1.0 spacing to jump patterns that I felt play with the vocals nicely.
    YOU ARE AWESOME AND THIS MAP DESERVES STAR! ~
~~~~~

Good luck! :)

Thanks Bakari! I think you forgot to star though. :(

710

chamelepeace710 wrote:

[General]
  1. I felt that the volume in these mapsets are too quiet, 00:10:649 especially this part. You can raise it by 10% or 15%.
Up to Taris. If you want to raise volumes Taris, do so in my diff also.
[Sinful Stars]
  1. Eh... nothing wrong here... (I just really hate the mapping style of the jumps here... But I'm just mumbling...)
;(

I changed quite a bit. I found a lot of sections unoriginal and boring so I tried to make them better.

update
Topic Starter
Tari
updated.
BounceBabe
Hi from the Queue!

General

Right timing:
1. Offset: 2.568ms BPM: 178,00

Easy


00:13:354 (1) - Remove NC add on next element
00:50:770 (3) - Move it one grid right for spacing
01:20:770 (1) - Remove NC add on next element
00:53:795 (6) - NC remove next

Normal

Nothing

Hard

00:15:706 (1) - Remove NC add on next element
00:37:616 (1) - Spacing, bit down

Insane

General
You have so many sudden spacings, which are not good for consistance and dont fit much
00:11:324 (3) -
00:17:222 (1) -
00:18:065 (4) -
00:20:762 (3) -
00:32:897 (3) -
00:35:425 (3) -
00:37:447 (1) -
00:43:683 (3) -
00:45:706 (1,2,3) -
00:48:234 (1) -
00:56:155 (5) -
00:58:852 (5) -
01:00:368 (1) -
01:02:559 (5) -
01:07:953 (3) -
01:09:301 (3) -
01:12:672 (1) -
01:14:694 (4) -
01:16:043 (3) -
01:18:739 (3) -
01:23:458 (1) -
01:26:155 (1) -

00:17:222 (1) - Remove NC
00:20:088 (1) - ^

Good luck
Topic Starter
Tari
BounceBabe's Mod

BounceBabe wrote:

Hi from the Queue!

General

Right timing:
1. Offset: 2.568ms BPM: 178,00
no big change but fixed
Easy


00:13:354 (1) - Remove NC add on next element unforunately I don't agree orz, I want to keep this whole pattern 1 combo.
00:50:770 (3) - Move it one grid right for spacing
01:20:770 (1) - Remove NC add on next element same as above.
00:53:795 (6) - NC remove next No, I need to be consistent on NC's on all diffs, I am also using NC's according to the vocals.

Normal

Nothing

Hard

00:15:706 (1) - Remove NC add on next element I don't think so, after Note 4 there is a short vocal break, so adding NC here is not a problem.
00:37:616 (1) - Spacing, bit down


Good luck

Sorry I don't agree with any NC's , but everything else was fixed.

Note Regarding Insane diff: To be honest, I personally don't agree with you on the jumps. The insane was suppose to be a fun-jumpy challenging map. Removing the jumps will make this diff feel more like hard. I do agree that the jumps could be improved and so forth but removing them will ruin the difficulty. But I guess its up to UnitedWeSin

Thanks for modding.
UnitedWeSin
BounceBabe

BounceBabe wrote:

Insane

General
You have so many sudden spacings, which are not good for consistance and dont fit much
orz...why doesn't it fit?
00:11:324 (3) -
00:17:222 (1) -
00:18:065 (4) -
00:20:762 (3) -
00:32:897 (3) -
00:35:425 (3) -
00:37:447 (1) -
00:43:683 (3) -
00:45:706 (1,2,3) -
00:48:234 (1) -
00:56:155 (5) -
00:58:852 (5) -
01:00:368 (1) -
01:02:559 (5) -
01:07:953 (3) -
01:09:301 (3) -
01:12:672 (1) -
01:14:694 (4) -
01:16:043 (3) -
01:18:739 (3) -
01:23:458 (1) -
01:26:155 (1) -

I made spacing more consistent at a bunch of places, and I'll work more on it, but most of these spots pointed out here are puzzling to me because the jump is consistent with jumps around it in creating a pattern or is accenting a flux in the music or is making the phrase more fun to play and is perfectly readable and playable and there is no problem in my honest opinion. Can you try explaining why it doesn't fit and why it's a problem and how it should be fixed?

00:17:222 (1) - Remove NC
00:20:088 (1) - ^
There is a new combo every measure. Removing these makes the combos too long and inconsistent.
Your mod is very confusing to me. You could go and mod any insane diff and say these same things about every jump in the map. Sometimes spacing is made inconsistent to add flavor and depth to a map. I'm certain that you modded these maps without playing through them at all. I'll say the same thing to you that Gabe said to me which made me realize how bad my modding was.

Gabe wrote:

There's only one thing I want to tell you: When you want to suggest something, explain why you want to change it. It would be very useful for you and the mapper to know why you want to change "x" thing to "y".
http://puu.sh/1P4Jj
Topic Starter
Tari
updated
ColdTooth
Back from my mod queue from Wolf and I~

[Easy]

00:18:073 (1) - Less curvy would fit.
01:26:837 (2,3) - Flows better IMO
SPOILER
http://puu.sh/1PJzM

[Normal]

00:07:792 (4) - Remove?
00:23:129 (1,2,3) - Spacing.
00:32:230 (1,2,3) - ^
01:00:545 (3,4) - Could curve a little bit more.. although, I'm not sure..
01:02:230 (1,2,3) - Spacing
01:08:635 (3,4,5) - ^
01:18:073 (1,2,3) - ^

[Hard]

00:14:365 (1,2,3) - Spacing.
00:37:624 (1,2,3,4) - ^
00:39:815 (6,1,2) - ^
00:40:320 (2,3,4,5) - Looks like it's a bit off spacing. I suggest you change the spacings.
00:43:017 (1) - one unit down
00:52:455 (7) - move first unit right by one
01:00:376 (5,6,1) - Spacing
01:06:950 (3) - one unit up
01:31:388 (5) - one or two unit up

[Sinful Stars]

I didn't really find anything in here. I'll have to see what my mod partner finds.


One thing. Those spacings in hard and normal are really noticable, and I do not like them. Please change them. After that, I might give it a star next week or so.
ColdTooth
useless post #1 idk why these editing things are so confusing
Topic Starter
Tari
ok

most of the spacing's problems you mentioned aren't even noticeable, but I fixed them anyway.

Thanks for modding.
Yumih
Hello!~

From ShiroiYume and Kitagami's Modding Queue!~

It took me like, 30 minutes to download your map because my internet is sooooo slow nowadays :|

General

Clear!~ ( ´ ▽ ` )ノ
To Taris-chan

Taris-chan, I recommend you to get the same Kiai Time as Sinful Stars on all your difficulties (Easy, Normal, Hard)! I think it makes more sense and also, it will get some consisntency between the difficulties! This is just a suggestion, feel free to ignore this ^^
Easy
  1. I think you should add some more notes on this difficult! You're following only the vocal, how about trying to follow the drums a bit more? ^^
  2. Your Easy difficult seems a bit empty on hitsounds. How about copying soft-hitclap.wav and renaming the Copy to normal-slidertick.wav, so that we can add some Inheriting Points to change the sound of the slider tick, getting some more sounds? I think its perfect for this kind of song and sounds so better!~ Please open the box below.
    So, to spare your time, I already added all the Inheriting Points on the difficult! If you want an Audio Sample of what I did, here you go: http://up.ppy.sh/files/kirihirake.mp3

    If you want to apply this, please replace everything under [TimingPoints] (notice that I moved some Inheriting Points that already were there, but I promise it won't affect anything >.<) with this:

    2568,337.078651685393,4,2,1,60,1,0
    5601,-100,4,1,1,60,0,0
    6107,-100,4,2,1,60,0,0
    6950,-100,4,1,1,60,0,0
    7455,-100,4,2,1,60,0,0
    8298,-100,4,1,1,55,0,0
    8803,-100,4,2,1,55,0,0
    9309,-100,4,2,1,80,0,0
    10657,-100,4,2,1,70,0,0
    10994,-100,4,1,1,70,0,0
    11332,-100,4,2,1,70,0,0
    13354,-100,4,2,1,75,0,0
    13691,-100,4,1,1,70,0,0
    14028,-100,4,2,1,70,0,0
    15039,-100,4,1,1,70,0,0
    15376,-100,4,2,1,70,0,0
    16388,-100,4,1,1,70,0,0
    16556,-100,4,2,1,70,0,0
    19759,-100,4,1,1,70,0,0
    20096,-100,4,2,1,70,0,0
    21107,-100,4,1,1,70,0,0
    21444,-100,4,2,1,70,0,0
    26837,-100,4,2,1,65,0,0
    32230,-100,4,2,1,60,0,0
    32567,-100,4,1,1,60,0,0
    32905,-100,4,2,1,60,0,0
    33916,-100,4,1,1,60,0,0
    34253,-100,4,2,1,60,0,0
    36612,-100,4,1,1,60,0,0
    36781,-100,4,2,1,60,0,0
    37961,-100,4,1,1,60,0,0
    38298,-100,4,2,1,60,0,0
    39309,-100,4,1,1,60,0,0
    39646,-100,4,2,1,60,0,0
    40657,-100,4,1,1,60,0,0
    40994,-100,4,2,1,60,0,0
    42006,-100,4,1,1,60,0,0
    42343,-100,4,2,1,60,0,0
    43017,-100,4,2,1,75,0,0
    43354,-100,4,1,1,60,0,0
    43691,-100,4,2,1,60,0,0
    44702,-100,4,1,1,60,0,0
    45039,-100,4,2,1,60,0,0
    47399,-100,4,1,1,60,0,0
    47567,-100,4,2,1,60,0,0
    48747,-100,4,1,1,60,0,0
    49084,-100,4,2,1,60,0,0
    50096,-100,4,1,1,60,0,0
    50433,-100,4,2,1,60,0,0
    51444,-100,4,1,1,60,0,0
    51781,-100,4,2,1,60,0,0
    52792,-100,4,1,1,60,0,0
    53129,-100,4,2,1,60,0,0
    54141,-100,4,2,1,55,0,0
    54478,-100,4,1,1,55,0,0
    54646,-100,4,2,1,55,0,0
    59871,-100,4,1,1,55,0,0
    60208,-100,4,2,1,55,0,0
    61893,-100,4,2,1,65,0,0
    62230,-100,4,1,1,65,0,0
    62567,-100,4,2,1,65,0,0
    65854,-100,4,2,1,80,0,0
    67287,-100,4,2,1,70,0,1
    67624,-100,4,1,1,70,0,1
    67961,-100,4,2,1,70,0,1
    70320,-100,4,1,1,70,0,1
    70657,-100,4,2,1,70,0,1
    71669,-100,4,1,1,70,0,1
    72006,-100,4,2,1,70,0,1
    73017,-100,4,1,1,70,0,1
    73185,-100,4,2,1,70,0,1
    77062,-100,4,1,1,70,0,1
    77399,-100,4,2,1,70,0,1
    77989,-100,4,2,1,75,0,0
    78410,-100,4,1,1,70,0,0
    78747,-100,4,2,1,70,0,0
    81107,-100,4,1,1,70,0,0
    81444,-100,4,2,1,70,0,0
    82455,-100,4,1,1,70,0,0
    82792,-100,4,2,1,70,0,0
    83803,-100,4,1,1,70,0,0
    83972,-100,4,2,1,70,0,0
    87174,-100,4,1,1,70,0,0
    87511,-100,4,2,1,70,0,0
    88523,-100,4,1,1,70,0,0
    88860,-100,4,2,1,70,0,0
    91893,-100,4,2,1,60,0,0
    95770,-100,4,2,1,80,0,0

    If you didn't like how it sounded/looked, here's a "backup" of your original Timing points.

    2568,337.078651685393,4,2,1,60,1,0
    8382,-100,4,2,1,55,0,0
    9309,-100,4,2,1,80,0,0
    10657,-100,4,2,1,70,0,0
    13354,-100,4,2,1,75,0,0
    13523,-100,4,2,1,70,0,0
    26837,-100,4,2,1,65,0,0
    32230,-100,4,2,1,60,0,0
    43017,-100,4,2,1,75,0,0
    43185,-100,4,2,1,60,0,0
    54141,-100,4,2,1,55,0,0
    61893,-100,4,2,1,65,0,0
    65854,-100,4,2,1,80,0,0
    67287,-100,4,2,1,70,0,1
    77989,-100,4,2,1,75,0,0
    78242,-100,4,2,1,70,0,0
    91893,-100,4,2,1,60,0,0
    95770,-100,4,2,1,80,0,0
  3. 00:19:421 (2,3) - Please, make them symmetrical! >.<! If you want, here's a code for you with all the spacings fixed!


    80,176,19421,2,0,P|100:224|80:264|80:264|116:292|180:272,1,180
    346,276,20770,2,0,P|396:292|432:264|432:264|412:224|432:176,1,180
    388,96,21781,1,8,0:0:0
    212,68,22455,1,8,0:0:0
    140,232,23129,6,0,P|92:224|68:192,2,90,8|8|0,0:0|0:0|0:0,0:0:0
    224,204,24141,1,0,0:0:0
  4. 00:45:376 (3,2) - How about moving 00:45:376 (3) 2 grids to the right (on Grid Level 4) so that 00:45:376 (3,2) don't touch? I think it improves the arc 00:44:365 (2,3,1) too!
  5. 00:47:062 (3) - I think this blanket could be a little better. How about like this? Just notice that I moved 00:47:062 (3) to x:240 y:88 because it was a bit close to 00:46:388 (2)
  6. 00:57:848 (1) - 1 grid down (on grid level 4) to improve blanket?
  7. This Kiai Time 01:07:287 - Ok, so I think you should add some more notes on the blank spaces, since this is "Epic" time! Things gotta get a little more animated xD! You can add notes, for example, on these spots:
    1. 01:08:298
    2. 01:10:994
    3. 01:14:365 - Please don't add here, looking great with this pause ^^
Wow, the difficulties keep getting better as we go into the harder ones :)

Normal
  1. 00:34:590 (4) - Maybe get this on x:252 for some consistency with 00:33:242 (2)? Don't forget to check spacings!~
  2. 00:40:320 (1,2) - Spacing is larger here. Maybe it was on purpose, but I don't think that this larger spacing is really necessary.
  3. 00:44:702 (4) - Get this 1 grid down (on grid level 4) to get some consistency with 00:43:017 (1,3)?
  4. 01:09:309 (4) - 1 grid up (grid level 4) would get the blanket a little better, in my opinion.
Hard
  1. 00:09:815 (3) - How about flipping this vertically and getting it back to x:24 y:208? I personally think that the flow works better like that!
  2. 01:16:051 (4) - Rotate this by Selection Centre 6° to improve the blanket!
  3. 01:34:253 (1,2,3,4,1,1,2,3,4) - Please, get these more symmetrical!
Sinful Stars

Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノ
  1. 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?


    The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<

    To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)



    If you want a code on what I did, here you are!

    292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
    148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0
  2. 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?


    A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612

    I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.



    If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.
I can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<

And you call yourself a newbie mapper?! So, that's it! Great map! I hope it gets ranked soon!

Good luck!~
Topic Starter
Tari
SPOILER

Kitagami wrote:

Hello!~

From ShiroiYume and Kitagami's Modding Queue!~

It took me like, 30 minutes to download your map because my internet is sooooo slow nowadays :|

General

Clear!~ ( ´ ▽ ` )ノ
To Taris-chan

Taris-chan, I recommend you to get the same Kiai Time as Sinful Stars on all your difficulties (Easy, Normal, Hard)! I think it makes more sense and also, it will get some consisntency between the difficulties! This is just a suggestion, feel free to ignore this ^^
Easy
  1. I think you should add some more notes on this difficult! You're following only the vocal, how about trying to follow the drums a bit more? ^^ Easy is suppose to be easy, feel like an overmapped easy if I add more notes, it will specially feel more like normal.
  2. Your Easy difficult seems a bit empty on hitsounds. How about copying soft-hitclap.wav and renaming the Copy to normal-slidertick.wav, so that we can add some Inheriting Points to change the sound of the slider tick, getting some more sounds? I think its perfect for this kind of song and sounds so better!~ Please open the box below.
    So, to spare your time, I already added all the Inheriting Points on the difficult! If you want an Audio Sample of what I did, here you go: http://up.ppy.sh/files/kirihirake.mp3

    If you want to apply this, please replace everything under [TimingPoints] (notice that I moved some Inheriting Points that already were there, but I promise it won't affect anything >.<) with this:

    2568,337.078651685393,4,2,1,60,1,0
    5601,-100,4,1,1,60,0,0
    6107,-100,4,2,1,60,0,0
    6950,-100,4,1,1,60,0,0
    7455,-100,4,2,1,60,0,0
    8298,-100,4,1,1,55,0,0
    8803,-100,4,2,1,55,0,0
    9309,-100,4,2,1,80,0,0
    10657,-100,4,2,1,70,0,0
    10994,-100,4,1,1,70,0,0
    11332,-100,4,2,1,70,0,0
    13354,-100,4,2,1,75,0,0
    13691,-100,4,1,1,70,0,0
    14028,-100,4,2,1,70,0,0
    15039,-100,4,1,1,70,0,0
    15376,-100,4,2,1,70,0,0
    16388,-100,4,1,1,70,0,0
    16556,-100,4,2,1,70,0,0
    19759,-100,4,1,1,70,0,0
    20096,-100,4,2,1,70,0,0
    21107,-100,4,1,1,70,0,0
    21444,-100,4,2,1,70,0,0
    26837,-100,4,2,1,65,0,0
    32230,-100,4,2,1,60,0,0
    32567,-100,4,1,1,60,0,0
    32905,-100,4,2,1,60,0,0
    33916,-100,4,1,1,60,0,0
    34253,-100,4,2,1,60,0,0
    36612,-100,4,1,1,60,0,0
    36781,-100,4,2,1,60,0,0
    37961,-100,4,1,1,60,0,0
    38298,-100,4,2,1,60,0,0
    39309,-100,4,1,1,60,0,0
    39646,-100,4,2,1,60,0,0
    40657,-100,4,1,1,60,0,0
    40994,-100,4,2,1,60,0,0
    42006,-100,4,1,1,60,0,0
    42343,-100,4,2,1,60,0,0
    43017,-100,4,2,1,75,0,0
    43354,-100,4,1,1,60,0,0
    43691,-100,4,2,1,60,0,0
    44702,-100,4,1,1,60,0,0
    45039,-100,4,2,1,60,0,0
    47399,-100,4,1,1,60,0,0
    47567,-100,4,2,1,60,0,0
    48747,-100,4,1,1,60,0,0
    49084,-100,4,2,1,60,0,0
    50096,-100,4,1,1,60,0,0
    50433,-100,4,2,1,60,0,0
    51444,-100,4,1,1,60,0,0
    51781,-100,4,2,1,60,0,0
    52792,-100,4,1,1,60,0,0
    53129,-100,4,2,1,60,0,0
    54141,-100,4,2,1,55,0,0
    54478,-100,4,1,1,55,0,0
    54646,-100,4,2,1,55,0,0
    59871,-100,4,1,1,55,0,0
    60208,-100,4,2,1,55,0,0
    61893,-100,4,2,1,65,0,0
    62230,-100,4,1,1,65,0,0
    62567,-100,4,2,1,65,0,0
    65854,-100,4,2,1,80,0,0
    67287,-100,4,2,1,70,0,1
    67624,-100,4,1,1,70,0,1
    67961,-100,4,2,1,70,0,1
    70320,-100,4,1,1,70,0,1
    70657,-100,4,2,1,70,0,1
    71669,-100,4,1,1,70,0,1
    72006,-100,4,2,1,70,0,1
    73017,-100,4,1,1,70,0,1
    73185,-100,4,2,1,70,0,1
    77062,-100,4,1,1,70,0,1
    77399,-100,4,2,1,70,0,1
    77989,-100,4,2,1,75,0,0
    78410,-100,4,1,1,70,0,0
    78747,-100,4,2,1,70,0,0
    81107,-100,4,1,1,70,0,0
    81444,-100,4,2,1,70,0,0
    82455,-100,4,1,1,70,0,0
    82792,-100,4,2,1,70,0,0
    83803,-100,4,1,1,70,0,0
    83972,-100,4,2,1,70,0,0
    87174,-100,4,1,1,70,0,0
    87511,-100,4,2,1,70,0,0
    88523,-100,4,1,1,70,0,0
    88860,-100,4,2,1,70,0,0
    91893,-100,4,2,1,60,0,0
    95770,-100,4,2,1,80,0,0

    If you didn't like how it sounded/looked, here's a "backup" of your original Timing points.

    2568,337.078651685393,4,2,1,60,1,0
    8382,-100,4,2,1,55,0,0
    9309,-100,4,2,1,80,0,0
    10657,-100,4,2,1,70,0,0
    13354,-100,4,2,1,75,0,0
    13523,-100,4,2,1,70,0,0
    26837,-100,4,2,1,65,0,0
    32230,-100,4,2,1,60,0,0
    43017,-100,4,2,1,75,0,0
    43185,-100,4,2,1,60,0,0
    54141,-100,4,2,1,55,0,0
    61893,-100,4,2,1,65,0,0
    65854,-100,4,2,1,80,0,0
    67287,-100,4,2,1,70,0,1
    77989,-100,4,2,1,75,0,0
    78242,-100,4,2,1,70,0,0
    91893,-100,4,2,1,60,0,0
    95770,-100,4,2,1,80,0,0
  3. 00:19:421 (2,3) - Please, make them symmetrical! >.<! If you want, here's a code for you with all the spacings fixed!


    80,176,19421,2,0,P|100:224|80:264|80:264|116:292|180:272,1,180
    346,276,20770,2,0,P|396:292|432:264|432:264|412:224|432:176,1,180
    388,96,21781,1,8,0:0:0
    212,68,22455,1,8,0:0:0
    140,232,23129,6,0,P|92:224|68:192,2,90,8|8|0,0:0|0:0|0:0,0:0:0
    224,204,24141,1,0,0:0:0
  4. 00:45:376 (3,2) - How about moving 00:45:376 (3) 2 grids to the right (on Grid Level 4) so that 00:45:376 (3,2) don't touch? I think it improves the arc 00:44:365 (2,3,1) too!
  5. 00:47:062 (3) - I think this blanket could be a little better. How about like this? Just notice that I moved 00:47:062 (3) to x:240 y:88 because it was a bit close to 00:46:388 (2)
  6. 00:57:848 (1) - 1 grid down (on grid level 4) to improve blanket? don't agree sorry, it looks fine as is
  7. This Kiai Time 01:07:287 - Ok, so I think you should add some more notes on the blank spaces, since this is "Epic" time! Things gotta get a little more animated xD! You can add notes, for example, on these spots:
    1. 01:08:298
    2. 01:10:994
    3. 01:14:365 - Please don't add here, looking great with this pause ^^
      I don't agree here either, as said above, trying keep this diff simple
Wow, the difficulties keep getting better as we go into the harder ones :)

Normal
  1. 00:34:590 (4) - Maybe get this on x:252 for some consistency with 00:33:242 (2)? Don't forget to check spacings!~ Not suppose to line up, plus it doesn't exactly look symmetrical when you reflect it.
  2. 00:40:320 (1,2) - Spacing is larger here. Maybe it was on purpose, but I don't think that this larger spacing is really necessary.
  3. 00:44:702 (4) - Get this 1 grid down (on grid level 4) to get some consistency with 00:43:017 (1,3)?
  4. 01:09:309 (4) - 1 grid up (grid level 4) would get the blanket a little better, in my opinion.
Hard
  1. 00:09:815 (3) - How about flipping this vertically and getting it back to x:24 y:208? I personally think that the flow works better like that! It's fine really, I like my placement better.
  2. 01:16:051 (4) - Rotate this by Selection Centre 6° to improve the blanket!
  3. 01:34:253 (1,2,3,4,1,1,2,3,4) - Please, get these more symmetrical!
Sinful Stars

Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノ
  1. 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?


    The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<

    To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)



    If you want a code on what I did, here you are!

    292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
    148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0
  2. 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?


    A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612

    I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.



    If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.
I can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<

And you call yourself a newbie mapper?! So, that's it! Great map! I hope it gets ranked soon!

Good luck!~

Thanks for modding and improving hitsounds on easy :>
Rare
sry for the big delay.
I was busy for graduation exam.

[Easy]
AR+1 because it's difficult to beginners.
00:09:309 (1) - let's try 1/2 slider
00:23:129 (1) - add clap to slider on head instead of remove clap to slider on repeat.
00:44:028 - add note
01:07:287 (1) - I prefer to more curved slider. currently, this slider is appearance is bad.
01:12:680 (4) - Ctrl+J is better placement.


[Normal]
00:08:635 (2,3,1,2) - just suggestion, did you change to 1/2 slider either notes? (2,3) or (1,2).
00:09:309 (1,2) - I don't like successive hitsound veru much. remove finish at (2) I prefer.
00:17:399 (4) - move up to 1 grid.
00:20:433 (4) - x:328 y:180 is more pretty placement. and should fix move next notes too.
00:43:354 (2) - let's try symmetry.
00:45:714 (1) - ^
01:17:399 (6) - start this at 01:17:230 -

[Hard]
00:10:152 - add note here.
00:13:017 (4) - Ctrl+G
00:16:893 - you should add green line on volume-5%
00:57:848 (5) - add whistle to slider on head.
01:00:882 (6) - add whistle
01:01:556 (2,3,1) - stack is boring. you can try onother placement. ex: http://puu.sh/1VeaD
01:02:905 (4) - you don't like Ctrl+H,J? I prefer to this placement http://puu.sh/1VefA
01:21:107 (2,3) - add second grid? I feel flow is bad.
01:23:803 (3) - add clap
01:23:972 (4) - this finish not follow any hitsounds.
01:35:264 (1) - don't need new combo.
00:12:680 (3,4) - why didn't use distance snap here?

[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
00:52:961 (3) - add clap to slider on head
00:55:489 (2,3) - how about? http://puu.sh/1VetK
I like this diff. so fun.

that's all.
Topic Starter
Tari

R a r e wrote:

sry for the big delay.
I was busy for graduation exam.

[Easy]
AR+1 because it's difficult to beginners.
00:09:309 (1) - let's try 1/2 slider No, I leave a little break here.
00:23:129 (1) - add clap to slider on head instead of remove clap to slider on repeat.
00:44:028 - add note Leave little pause here, feels better to me.
01:07:287 (1) - I prefer to more curved slider. currently, this slider is appearance is bad.
01:12:680 (4) - Ctrl+J is better placement.


[Normal]
00:08:635 (2,3,1,2) - just suggestion, did you change to 1/2 slider either notes? (2,3) or (1,2).
00:09:309 (1,2) - I don't like successive hitsound veru much. remove finish at (2) I prefer. It fits here, so I'll keep finish
00:17:399 (4) - move up to 1 grid. Current placement is fine, and is perfect spacing.
00:20:433 (4) - x:328 y:180 is more pretty placement. and should fix move next notes too.
00:43:354 (2) - let's try symmetry.
00:45:714 (1) - ^
01:17:399 (6) - start this at 01:17:230 - I don't agree, but if more people say i'll change rhythm altogether

[Hard]
00:10:152 - add note here.
00:13:017 (4) - Ctrl+G I don't want to add jumps here, :<
00:16:893 - you should add green line on volume-5%
00:57:848 (5) - add whistle to slider on head.
01:00:882 (6) - add whistle
01:01:556 (2,3,1) - stack is boring. you can try onother placement. ex: http://puu.sh/1VeaD
01:02:905 (4) - you don't like Ctrl+H,J? I prefer to this placement http://puu.sh/1VefA
01:21:107 (2,3) - add second grid? I feel flow is bad.
01:23:803 (3) - add clap
01:23:972 (4) - this finish not follow any hitsounds.
01:35:264 (1) - don't need new combo. New combo is needed here, I was separating the two symmetry patterns.
00:12:680 (3,4) - why didn't use distance snap here? I did use it here? O.O

[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
00:52:961 (3) - add clap to slider on head
00:55:489 (2,3) - how about? http://puu.sh/1VetK
I like this diff. so fun.

that's all.

Thanks for modding.
DaxMasterix
Hello~ Mod from my Emporium :33
Sorry for the big Delay. Holidays.. .A.

Easy:
  1. 00:06:612 (2) - Move this Slider 1 Grid up [Grid lvl: 4]
  2. 01:14:702 (1) - Move the Last SliderPoint 1 Grid down [Grid lvl: 4]
  3. 01:16:051 (2) - I think here you missed a clap o3o
Normal:
  1. HP +1
  2. 01:24:815 (3) - Move the Last Sliderpoint to x:308|y:32 [Grid lvl: 4]
Hard:
  1. 01:35:096 (1) - Remove NC
Sinful Stars:
  1. 00:05:770 (2) - This isn't a Perfect copy (with Ctrl+H / Ctrl+J) of 00:05:264 (1)... Erase this Slider.. Copy the Slider (1) and make Ctrl+H / Ctrl+J. Don't Worry about the Distance with 00:06:275 (3)... This diff is an Insane... And if you want.. You can move the (3) to x:276|y:112 [Grid lvl: 4] ~
  2. 00:07:118 (2) - The same... now make it with 00:06:612 (1) and move 00:07:624 (3,4) to x:356|y:240 (? o3o
OKAY- That is all.. Good luck in the rank! ^^
:)
UnitedWeSin
Kitagami

Kitagami wrote:

Hello!~
[notice] Sinful Stars

Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノ
  1. 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?


    The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<

    To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)



    If you want a code on what I did, here you are!

    292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
    148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0

    Sorry I prefer the current setup because I feel the flow is more interesting, even if it may be worse. x.x Really nice suggestion though and thank you for making suggestions like this, they always help.
  2. 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?


    A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612

    I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.



    If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.
I can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<
I don't want to use that rhythm because the stream is actually 5 notes in the music and not 3. I will change the pattern though.

Good luck!~

Thanks Kitagami!

Rare

Rare wrote:

[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
Sorry, I prefer the stack here. The jump is too surprising imo.

00:52:961 (3) - add clap to slider on head
Claps in this section are placed with the ones in the music. The whistle on the head of this slider is enough because there is no clap at that part.

00:55:489 (2,3) - how about? http://puu.sh/1VetK
k

I like this diff. so fun.
<3

that's all.

Thank you Rare!

Dax

DaxMasterix wrote:

Sinful Stars:
  1. 00:05:770 (2) - This isn't a Perfect copy (with Ctrl+H / Ctrl+J) of 00:05:264 (1)... Erase this Slider.. Copy the Slider (1) and make Ctrl+H / Ctrl+J. Don't Worry about the Distance with 00:06:275 (3)... This diff is an Insane... And if you want.. You can move the (3) to x:276|y:112 [Grid lvl: 4] ~

    -.-
    fixed


  2. 00:07:118 (2) - The same... now make it with 00:06:612 (1) and move 00:07:624 (3,4) to x:356|y:240 (? o3o

    ok fixed

OKAY- That is all.. Good luck in the rank! ^^
:)

Thanks Dax!

Here's my terrible diff.
http://puu.sh/1XC7t
Shohei Ohtani
Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
00:20:096 (1) - Touches HP bar
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.

Hard:
00:10:657 (1) - Confusing AF and it's really a kawaii pattern. Change it to be normal
00:57:343 (4) - Not kawaii overlap
01:01:893 (1) - Personal pet peeve with this pattern. I'd personally like it on the other side of the previous note. But it's not major or anything.

Normal:
Fun

Easy:
For the beginning section, don't have claps on the 2nd tick. That's no moe
01:16:051 (2) - Add whistle so it isn't so empty?

kawaii. sorry it took so long.
Topic Starter
Tari
@Dax: everything fixed except for the clap in easy, it break my hitsound pattern.

Thanks for modding!

UPDATED

CDFA: I'll look at your mod in a moment.
meiikyuu

sorry for the delay

Easy
  1. 00:17:399 (5) - add whistle? idk but i hear this "ting" noise in the music
  2. 00:55:826 (2,3) - you should move these x:308 y:192 so that 00:54:141 (1) - curves above them
  3. 01:24:815 (5) - same as 00:17:399 (5) -
Normal
  1. 00:18:073 (1,2,3) - line them up more straight? :
  2. 01:23:466 (2) - finish at beginning?
  3. 01:26:837 (4) - whistle at end
Hard
  1. 00:18:747 (2) - consider increasing volume a bit..i didn't even know there was a finish there until i click on it
  2. 00:20:770 (1) - same here
  3. 00:41:669 (6) - NC
  4. 00:42:174 (1) - then remove NC
  5. 00:50:601 (1) - remove nc
  6. 00:51:107 (2) - NC
  7. 01:19:421 (1) - add whistle at beginning
  8. 01:24:815 (5) - ^
  9. 01:26:837 (4) - whistle at end
Sinful Stars
  1. 00:57:848 (1) - make straight instead of angled?
  2. 00:59:197 (1) - make more symmetrical if you can..
cool :) good luck!
Topic Starter
Tari
CDFA's Mod

CDFA wrote:

Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
00:20:096 (1) - Touches HP bar
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.

Hard:
00:10:657 (1) - Confusing AF and it's really a kawaii pattern. Change it to be normal ok I change this, reposition everything.
00:57:343 (4) - Not kawaii overlap overlap fine unless more people mention this ><
01:01:893 (1) - Personal pet peeve with this pattern. I'd personally like it on the other side of the previous note. But it's not major or anything. Keeping this, unless more people say.

Normal:
Fun

Easy:
For the beginning section, don't have claps on the 2nd tick. That's no moe I actually don't mind them at all, but I'll change if more people say.
01:16:051 (2) - Add whistle so it isn't so empty? Good idea.

kawaii. sorry it took so long.





meiikyuu's Mod
[quote="meiikyuu"]
sorry for the delay

Easy
  1. 00:17:399 (5) - add whistle? idk but i hear this "ting" noise in the music ok
  2. 00:55:826 (2,3) - you should move these x:308 y:192 so that 00:54:141 (1) - curves above them its fine right now,
  3. 01:24:815 (5) - same as 00:17:399 (5) - ^
Normal
  1. 00:18:073 (1,2,3) - line them up more straight? : change position
  2. 01:23:466 (2) - finish at beginning? ok
  3. 01:26:837 (4) - whistle at end ok
Hard

No changes here >< nc doesn't fit imo and the hitsounds don't sound nice to me.

Thanks for modding.
jonathanlfj
srry for the delay, here is the promised mod :)
nao gg

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Title Unicode is corrupted on Sinful Stars, please fix it
perhaps end kiai on all diffs at 01:31:893? It is extended on Easy/Normal

[Easy]
I would say OD-1 to better the gap with Normal
00:23:129 (1,2) - this rhythm fits the heavier beats of the song better: 01:14:028 (5) - add whistle (similar to 00:17:399 (5))
01:28:185 (3) - add finish to slider end (similar to 00:20:770 (3))

[Normal]
00:13:354 (5) - finish on slider head
00:44:702 (4) - blanket on 00:45:714 (1) can look better
00:50:770 (1) - NC on 00:51:107 (2) instead
01:09:983 (5) - finish on slider head

[Hard]
00:17:399 (6) - whistle on slider head
00:16:051 (2,3,4,5) - make it look better: 00:49:759 (7) - make it a blanket on 00:50:264 (8) would look better
01:06:950 (3) - one or two grids up
01:14:028 (6) - whistle on slider head
01:24:815 (5) - ^

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: 00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)

Nothing big that i can find, Great mapset! Good luck on ranking~
UnitedWeSin
CDFA

CDFA wrote:

Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
No need, the 4 and 5 are in a pattern with the all the other sliders. It plays fine to me. Sometimes inconsistent spacing is more interesting imo.

00:20:096 (1) - Touches HP bar
ok moved it down a bit

01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
This section plays very well imo. I don't think the 4 being parallel with the 5 is better, it's more interesting this way. The overlap isn't really noticeable and it's a small price to pay for a nice and smooth flow here.

01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.
I made it the same as Taris' Hard diff for consistency.

Thanks CDFA!

meikyuu
Sinful Stars
  1. 00:57:848 (1) - make straight instead of angled?
    silly but I prefer it angled
  2. 00:59:197 (1) - make more symmetrical if you can..
    ok -.-
[/quote]

Thanks meikyuu!

jonathanfltflflttfltf

jonathanlfj wrote:

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
Sorry, I prefer just the whistles here. I like how the whistles sound, and including a clap with them sounds bad imo because the whistle distorts the clap a bit.

00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: yes

00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
ok -.-

01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
hmm yes why didn't I do that -.-

01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)
I moved the 1 to the right a bit. The 4 and 5 were made by converting the 3 to a stream, so they are the same. Hopefully this makes it better.

Thanks Jonathan!

Taris, you'll have to manually change the unicode in my diff when you update because when I puush the file, it corrupts itself even if I fix it. -.-
I also noticed that the offset in my diff was different than yours, so I fixed. Maybe that's why Jonathan thought that the kiai times weren't consistent, because from what I can see, they are.

http://puu.sh/21kMY
Topic Starter
Tari

jonathanlfj wrote:

srry for the delay, here is the promised mod :)
nao gg

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Title Unicode is corrupted on Sinful Stars, please fix it
perhaps end kiai on all diffs at 01:31:893? It is extended on Easy/Normal

[Easy]
I would say OD-1 to better the gap with Normal
00:23:129 (1,2) - this rhythm fits the heavier beats of the song better: 01:14:028 (5) - add whistle (similar to 00:17:399 (5))
01:28:185 (3) - add finish to slider end (similar to 00:20:770 (3))
all done

[Normal]
00:13:354 (5) - finish on slider head
00:44:702 (4) - blanket on 00:45:714 (1) can look better
00:50:770 (1) - NC on 00:51:107 (2) instead
01:09:983 (5) - finish on slider head
all done

[Hard]
00:17:399 (6) - whistle on slider head Nope, disagree, don't like sound
00:16:051 (2,3,4,5) - make it look better: 00:49:759 (7) - make it a blanket on 00:50:264 (8) would look better nope, try to not abuse blankets.
01:06:950 (3) - one or two grids up
01:14:028 (6) - whistle on slider head no, as said above.
01:24:815 (5) - ^ ^

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: 00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)

Nothing big that i can find, Great mapset! Good luck on ranking~

Thanks. things not mentioned = fixed

UPDATED
Verlaren
Hi~
From Aincrad's Modding queue queue~


General:
Deselect Letterbox during breaks, because in this map have video.
Use Grid level 3

Easy:
OD: -1
01:05:854 - move Green line to one tick forward
01:17:989 - ^


Normal:
00:08:382 - move Green line to one tick back
01:05:854 - ^ to one tick forward
01:17:989 - ^


Hard:
00:08:382 - move Green line to one tick back
01:05:854 - move Green line to one tick forward
01:17:989 - ^


Insane:
01:05:601 - NC
01:05:938 - remove NC
01:06:275 - NC
01:06:781 - NC
01:22:118 - move NC to 01:21:781


Good luck~
UnitedWeSin
All fixed lol. That combo setup is indeed better, thank you.
http://puu.sh/25vrF

Taris, remember to fix the unicode when you update, it got corrupted again. -.-
Sorry.
Teara
I've had a 2 year break, but here is my mod :) Feel free to ignore it, or use it :)

[Easy]
00:38:635 - Hitcircle with a clap, to not break the flow of the music.
00:41:332 - ^
00:49:421 - ^
00:52:118 - ^
00:55:826 (2) - Clap on the last repeat.
00:57:174 - Once again hitcircle with a clap.

You might have left it out because its a easy, but I've found, that if a map doesnt flow nicely, it makes it more harder, then easier.

[Hard]

AR is to high for a Hard, in my opinion, lower it by 1 please.

00:17:399 (6,7) - Whisltes on the start of both sliders maybe. ( a custom hitsound with a slighly softer whistle would be awesome here. )
00:23:972 (4) - Add a finish maybe.
00:55:657 (6) - Add a whistle to the first and last repeat, to make it fit with the sudden whistle pattern you have here.
01:00:376 (5) - Add a whistle to the start of the slider, same reason as above.
01:00:882 (6) - Remove the whistle and add it to the slider that follows starting point, to complete the whislte pattern.
01:35:096 (5) - New Combo (fits the music, also indicates pattern change)
01:35:264 (1) - Remove New Combo for reasons above.
Topic Starter
Tari
Kaneko's Mod

Kaneko wrote:

I've had a 2 year break, but here is my mod :) Feel free to ignore it, or use it :)

[Easy]
00:38:635 - Hitcircle with a clap, to not break the flow of the music.
00:41:332 - ^
00:49:421 - ^
00:52:118 - ^
00:55:826 (2) - Clap on the last repeat.
00:57:174 - Once again hitcircle with a clap.

You might have left it out because its a easy, but I've found, that if a map doesnt flow nicely, it makes it more harder, then easier.

No changes in this diff, yes this is easy, so I need to sacriface some rhythm and try to make the simplest rhythm possible, so I don't want to add extra notes because I'm following vocals mostly.

[Hard]

AR is to high for a Hard, in my opinion, lower it by 1 please. For now i'll keep, I want to get some clarification on this ><

00:17:399 (6,7) - Whisltes on the start of both sliders maybe. ( a custom hitsound with a slighly softer whistle would be awesome here. ) nah, only put whistles on 1 part of the song.
00:23:972 (4) - Add a finish maybe. ok
00:55:657 (6) - Add a whistle to the first and last repeat, to make it fit with the sudden whistle pattern you have here. ok i changed the whistles in this whole part
01:00:376 (5) - Add a whistle to the start of the slider, same reason as above. ^
01:00:882 (6) - Remove the whistle and add it to the slider that follows starting point, to complete the whislte pattern.
01:35:096 (5) - New Combo (fits the music, also indicates pattern change) uhm, there really no pattern change here, its just reflection symmetry, but going keep for now,
01:35:264 (1) - Remove New Combo for reasons above.


@Verlaren: I fix green line points, thank you!, but i'll keep OD same for now in easy.

Thanks everyone for modding.

Problems with updating atm ... :o
Sonnyc
Uhh.... Since you are having trouble with updates, this mod may contain which you've already fixed. :3

Easy:

00:17:399 (5) - Delete Whistle? I don't think a hit sound suits here.
01:14:028 (5) - ^
00:21:781 (4) - NC
00:48:410 (1) - Such a long distance in Easy doesn't look nice. Fix it please~
01:29:197 (4) - NC

Normal:

-- Consider adding a clap in the tick, as Easy.

00:23:129 (1) - (48,176) will be a better spacing.
00:34:590 (4) - 1 Grid right
00:38:635 (2) - ^
00:54:141 (1) - Add Clap at the end instead of start.
01:00:545 (3) - Add Whistle at the start.
01:30:208 (5) - 1 Grid up?

Hard:

00:09:815 (3) - To follow the song, starting at 00:09:646 with 3 repeats will be better. Also, considering this is a hard, that won't cause a problem.
00:15:714 (1,2) - To make more readable, and to follow the song, Start NC at (2).
00:16:893 (5) - Delete Finish at the start.
00:17:399 (6,7,1) - Imo, these fits well as a combo. So NC at 00:17:399 (6), delete NC at 00:18:073 (1), add NC at 00:18:747 (2).
00:21:950 (3) - Delete Whistle.
00:40:152 (1,2) - Start NC at (2). If your purpose was to follow the vocal, then you should have start the slider at 00:40:152.
00:48:242 (1,2) - Similar above.
00:52:455 (7,1) - Start NC at (7).
01:18:579 (2) - Placing at (304,88) will make a better flow.
01:24:815 (5,6,1) - Similar suggestion of the former part of this.
01:26:837 (4) - Delete Whistle
01:31:388 (5) - Add a hit sound at the start?

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
00:35:433 (3) - Adding Whistle at the start will be nice.
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
00:53:803 (1,2) - Start NC at (2)?
01:06:781 (7,8) - Ctrl+G will make the flow better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
01:12:427 (4) - Delete this note. I feel a little overmap,,
01:22:624 (2) - Add Whistle at the start will be nice.
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)

The map was fun to play. Good luck~

PS. I didn't know the Insane was UnitedWeSin's diff. Mentioning it at the first page will be better :3
Topic Starter
Tari
ok I fix uploading error, i'll look at your mod now Sonnyc
Topic Starter
Tari

Sonnyc wrote:

Uhh.... Since you are having trouble with updates, this mod may contain which you've already fixed. :3

Easy:

00:17:399 (5) - Delete Whistle? I don't think a hit sound suits here. ok
01:14:028 (5) - ^ ok
00:21:781 (4) - NC Don't want such short combo, and its fine this way imo
00:48:410 (1) - Such a long distance in Easy doesn't look nice. Fix it please~ Not notice D: Fix
01:29:197 (4) - NC same reason above

Normal:

-- Consider adding a clap in the tick, as Easy.

00:23:129 (1) - (48,176) will be a better spacing.
00:34:590 (4) - 1 Grid right
00:38:635 (2) - ^
00:54:141 (1) - Add Clap at the end instead of start.
01:00:545 (3) - Add Whistle at the start.
01:30:208 (5) - 1 Grid up?

All done.

Hard:

00:09:815 (3) - To follow the song, starting at 00:09:646 with 3 repeats will be better. Also, considering this is a hard, that won't cause a problem. I don't think its a problem, at its current state, It follow music fine, but I can be convinced on this if you offer nice pattern with note.
00:15:714 (1,2) - To make more readable, and to follow the song, Start NC at (2). ok
00:16:893 (5) - Delete Finish at the start. it sounds fine.
00:17:399 (6,7,1) - Imo, these fits well as a combo. So NC at 00:17:399 (6), delete NC at 00:18:073 (1), add NC at 00:18:747 (2). Follow vocals and try not to break my combo pattern, so no change.
00:21:950 (3) - Delete Whistle. I don't think its an issue, I never really notice whistle here until you told me, it went with the song that well :P
00:40:152 (1,2) - Start NC at (2). If your purpose was to follow the vocal, then you should have start the slider at 00:40:152.Well you are right, combo is in wrong place here, and if I were to be consistent with combo's like here 00:50:601 (1) - , I must add it here instead 00:39:815 (1) -
00:48:242 (1,2) - Similar above. ok.
00:52:455 (7,1) - Start NC at (7). Well, I hear transition of music 00:52:961 (1) - here, and I usually put NC when vocals stop, so no change.
01:18:579 (2) - Placing at (304,88) will make a better flow. ok
01:24:815 (5,6,1) - Similar suggestion of the former part of this. Explain? o.o
01:26:837 (4) - Delete Whistle Feels empty without it ><, but okay, I replace with finish.
01:31:388 (5) - Add a hit sound at the start? I'll add quiet finish here :3

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
00:35:433 (3) - Adding Whistle at the start will be nice.
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
00:53:803 (1,2) - Start NC at (2)?
01:06:781 (7,8) - Ctrl+G will make the flow better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
01:12:427 (4) - Delete this note. I feel a little overmap,,
01:22:624 (2) - Add Whistle at the start will be nice.
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)

The map was fun to play. Good luck~

PS. I didn't know the Insane was UnitedWeSin's diff. Mentioning it at the first page will be better :3

Thank you for modding~, I fix some things.

Ugh Double Post >< Can somebody delete the above post please? ...
Lundlerol
Hi Tari~
may I make this taiko map?
If possible, I will look for modder of taiko.
And I make two taiko map.
UnitedWeSin
Sonnyc

Sonnyc wrote:

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.
I snapped all of them except for the ones I missed.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
Alright done. I made a boring star shape instead. :P

00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
ok

00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
I don't want to add a note because I cannot find the rhythm for it in play, it feels terrible to me. I increased spacing and changed the slider placement instead for a similar effect.

00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
I don't agree, I much prefer the current placement because it completes the pattern and keeps a rightward/downward flow which feels much better to me.

00:35:433 (3) - Adding Whistle at the start will be nice.
ok fixed up whistles here

00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
Thank you for the suggestion but I prefer my current setup. Personally I like this flow and your setup creates too much of a jump unless I rearrange the majority of the next combo.

00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
I made a better placement.

00:53:803 (1,2) - Start NC at (2)?
Alright.

01:06:781 (7,8) - Ctrl+G will make the flow better.
I made a different placement here. I think it's much better.

01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
Ok to these.

01:12:427 (4) - Delete this note. I feel a little overmap,,
Alright, cleaned up placement a bit.

01:22:624 (2) - Add Whistle at the start will be nice.
Done

01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
Did it. Back then I didn't pay attention enough to these things. >.<

01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
It was bad and thank you.

01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
To my ears, it fits perfectly with the song. No reason to delete imo and it adds a nice flavor to this end section.

01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)
Oops, fixed.

The map was fun to play. Good luck~
Thank you, it was my second or so map so I'm happy people are enjoying it at least.
I tested each mod thoroughly before making a decision.
Some nice changes.
http://puu.sh/2aLj4

Sorry Taris I was putting off making these changes for a while because I didn't see you online. Don't forget to fix unicode again. ;w;
Topic Starter
Tari
Sorry, but I don't accept taiko diff for this mapset, should of ask sooner ><

UPDATED
Kiddo-Kun
'Ello~

[General]
* Remove letterboxing during the breaks so that it doesn't cut off the video.
* According to the wikipedia page, the source should be Choujigen Game Neptune mk2

[Easy]

• 00:23:129 (2) - This slider does not work with the music at all and it seems out of place. Try expanding the slider like this so that it follows the musical elements.

[Normal]
* I find it weird that this map has different kiai than the other maps, even though it's your difficulty.

• 00:09:309 (1,2) - This would play/flow better if it was placed bellow the previous slider. Just like so.
• 00:17:399 (4) - This finish does not fit in and sounds awful. Remove it.

[Hard]
* AR 7 works a lot better than Ar 8.

• 00:16:893 (4) - Not sure as to why you brought the volume down here. The volume sounds consistent and bringing it down highly effects gameplay.
• 01:07:287 (1,3) - I think this pattern would flow better if you flipped these two sliders like this so it forces into (4). Like this.
• 01:25:152 (6) - You forgot a clap on the slider's start, mon ami.
• 01:31:388 (5) - Again with the volume here. If anything, this slider should be louder.

Looks good.
Topic Starter
Tari

Kiddo-Kun wrote:

'Ello~

[General]
* Remove letterboxing during the breaks so that it doesn't cut off the video.
* According to the wikipedia page, the source should be Choujigen Game Neptune mk2

[Easy]

• 00:23:129 (2) - This slider does not work with the music at all and it seems out of place. Try expanding the slider like this so that it follows the musical elements.

[Normal]
* I find it weird that this map has different kiai than the other maps, even though it's your difficulty.

• 00:09:309 (1,2) - This would play/flow better if it was placed bellow the previous slider. Just like so.
• 00:17:399 (4) - This finish does not fit in and sounds awful. Remove it.

[Hard]
* AR 7 works a lot better than Ar 8.

• 00:16:893 (4) - Not sure as to why you brought the volume down here. The volume sounds consistent and bringing it down highly effects gameplay.
• 01:07:287 (1,3) - I think this pattern would flow better if you flipped these two sliders like this so it forces into (4). Like this.
• 01:25:152 (6) - You forgot a clap on the slider's start, mon ami.
• 01:31:388 (5) - Again with the volume here. If anything, this slider should be louder.

Looks good.
For the easy, I did something similar to that, the rest is all done. I added tags : idea factory (thanks for your wiki source link) to make searching a little easier for people.

Updated
Sonnyc
Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
Kei
M4M'ing back. The song folder is all in order~ there's nothing "general" to say.

[Easy]
  1. 00:14:702 (2) - Here's an important beat, so consider adding finish at the start of this slider.
  2. 00:16:051 (4) - ^
  3. 00:17:399 (5) - This note sounds too monotonous imo, i think a whistle would fit perfectly! also to 00:18:073 (1)'s start.
  4. 00:19:421 (2) - ^ At the end?
  5. 01:11:332 (2) - Again, since it's an important beat here consider adding finish to emphasise.
  6. 01:14:028 (5) - Whistle~?
  7. 01:16:051 (2,3) - Well here i think it would sound much better with the music if you add whistle to (2), and then replace whistle of (3) with a hitfinish since it's another important beat that basically yells "PUT ME A FINISH HEREEE" :p also, i think you forgot to add a clap at 01:16:725 (3)'s end.
  8. 01:23:466 (4) - ^ Another important beat that needs to be emphasised with finish.
  9. 01:31:893 (1) - I don't like this spinner (I explained the reasons of it on your normal), but since this is an easy i don't have too many ideas of how to do this in another way. i could only think of this pattern (the spinner is shorter, it ends at 01:33:579)
[Normal]
  1. 00:12:006 (3,4) - How about adding whistle at the start of these two sliders? I think it sounds good with the melody. I'll suggest you some other whistles and some hitfinishes because I feel that this diff can have a slightly better hitsounding. It's good right now, but i think it can improve a bit.
  2. 00:16:051 (3,4) - Whistle at the start of (3) and to (4)?
  3. 00:18:073 (1) - Whistle at the start?
  4. 00:19:421 (3) - ^?
  5. 00:20:770 (1) - ^? Also, this melody is the same as the kiai so consider adding these whistles suggested above to the kiai time. This is so i don't repeat myself too. :P
  6. 00:23:803 (3) - This slider sounds too monotonous and hitsound-empty :c I think a hitfinish at the start of this slider sounds good.
  7. 00:38:635 (2,3) - IMO this pattern doesnt flow good nor look good. :< I suggest you to try this pattern instead, looks prettier and flows a bit better to me
  8. 00:42:006 (4) - Not really important nor an issue, but i personally preffer this slider curved to make a blanket since the previous notes are making an arc all together. If you like then try it out~
  9. 00:51:107 (1) - To emphasise the change of vocals, perhaps a finish?
  10. 00:57:848 (3) - Perhaps add a whistle at the repeat of this slider? sounds kinda empty imo :<
  11. 01:14:028 (4) - Hmmmmm how about moving this note to y192 y192? to make perfect symmetry?
  12. 01:21:781 (2) - Consider adding a finish since there's an important beat at the end of this slider. Also at 01:24:815 (3)'s start. Just a suggestion though :p
  13. 01:26:163 (3,4) - This rhythm doesn't follow properly the vocals. I suggest you to try this rhythm instead to follow better the vocals, if it sounds too boring for you, you could try instead a 1/2 sliders rhythm instead of this long slider but it's up to you!
  14. 01:31:893 (1) - - This spinner shouldn't end at 01:35:770. It's too long and might be tiring. You should map the instrumental at 01:34:253. I suggest a simple pattern, just to avoid ignoring the end of the song. Perhaps this, sounds good and doesn't look hard to play for beginners. Feel free to try anything else you like more! this is just a idea
[Hard]
  1. 00:07:961 (2,3,4,5) - I know it's very nazi and blah blah small details. To polish a bit the diff try improving the arc form made with (3,4,5) notes a bit, like this
  2. 00:12:006 (1) - The vocals sound emphasised, so you should emphasise as well with a hitfinish at the start of this slider imo.
  3. 00:14:702 (3) - ^
  4. 00:17:399 (5) - ^ how about here? (not sure about this one :p very optional)
  5. 00:39:815 (1) - More small details.. well i personally prefer this note over x352 y200 approximately, because when i played the diff it felt a bit umconfortable clicking this slider where it is currently.
  6. 00:43:523 (2,3,4) - ^ Something similar. Didn't like too much how this pattern plays, i tried to change a bit the positions of these notes like this and i preffered it in therms of flow. As always, imo~
  7. 00:50:601 (1) - This slider doesn't play well here since it's at a red tick. It felt awkward to click. I suggest you to replace it with a note at 00:50:601 and a 1/2 short slider at 00:50:770. I think your purpose was to make a small pause from so many 1/2.. but i think it doesn't play good a slider at a red tick there..
  8. 01:01:893 (1,2,3,4) - This looks visually good, but bad in therms of flow. Moving them over here or making symmetry like this would feel better to play imo. I personally prefer the symmetry way over these 2 ideas. :)
  9. 01:10:994 (4) - Since the melody and vocal change here, i suggest you to add nc.
  10. 01:11:163 (5) - When i tested the diff i didnt like how this note flows. It derails the pattern flow imo :< i rather suggest you to stack it with (4).
  11. 01:11:332 (6) - And to emphasise here an important beat and the vocals, i suggest a hitfinish.
  12. 01:14:028 (6) - Another important beat, another possible finish :p also at 01:24:815 (5)~
  13. 01:21:781 (4) - Due to change of melody and vocals, i suggest a nc here, and finish at 01:22:118 (6)'s start.

    Plays good at some parts, at others doesn't. Good difficulty, overall. Fun to play 1/2's patterns. Consider adding some whistles like i've suggested you for your other diffs! iimo it needs some flow improvement. Some blankets like at 01:11:163 (5) don't play that good and the note is like forced to be there just to make a blanket :< but it's just my opinion. Overall, as i've said, the difficulty is fine
That's all. As for insane, I played it and plays pretty good. It's fun and a bit challenging at the same time. Really loved the soft-whistles used in that diff! i didn't find anything to say or point out. Nothing seems to be out of place, the only thing i would suggest you is to add finishes at important beats such as at 01:11:332 (1) like i've suggested to Tari's difficulties. And one thing more, 01:06:275 (1,2,3,4,5,1,2,3) i tried the diff 2 times and i couldn't pass that jump. Perhaps it's just me, perhaps im not warmed up enough. Regardless of that, some jumps are too fast and might be a bit.. exaggerated but i guess its okay. Btw, you improved a lot since the last time I've modded one of your maps UnitedWeSin. I'm glad to see this big improvement!

Oh almost forgot this:

Sonnyc wrote:

Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags. :)

Good luck ~~
Topic Starter
Tari
Kei's Mod

Kei wrote:

M4M'ing back. The song folder is all in order~ there's nothing "general" to say.

[Easy]
  1. 00:14:702 (2) - Here's an important beat, so consider adding finish at the start of this slider. k
  2. 00:16:051 (4) - ^ ok
  3. 00:17:399 (5) - This note sounds too monotonous imo, i think a whistle would fit perfectly! also to 00:18:073 (1)'s start. alright
  4. 00:19:421 (2) - ^ At the end? alright
  5. 01:11:332 (2) - Again, since it's an important beat here consider adding finish to emphasise.
  6. 01:14:028 (5) - Whistle~?
  7. 01:16:051 (2,3) - Well here i think it would sound much better with the music if you add whistle to (2), and then replace whistle of (3) with a hitfinish since it's another important beat that basically yells "PUT ME A FINISH HEREEE" :p also, i think you forgot to add a clap at 01:16:725 (3)'s end.
  8. 01:23:466 (4) - ^ Another important beat that needs to be emphasised with finish.
  9. 01:31:893 (1) - I don't like this spinner (I explained the reasons of it on your normal), but since this is an easy i don't have too many ideas of how to do this in another way. i could only think of this pattern (the spinner is shorter, it ends at 01:33:579) I agree with basically everything here, but I'm not sure what to do about the spinner, I believe there should be a spinner there though, it seems to fit well with the vocals, and the reason I don't want to add notes after the spinner is because its seems a little difficult, but if worst comes to worst I might just end the spinner earlier or somewhere else,
[Normal]
  1. 00:12:006 (3,4) - How about adding whistle at the start of these two sliders? I think it sounds good with the melody. I'll suggest you some other whistles and some hitfinishes because I feel that this diff can have a slightly better hitsounding. It's good right now, but i think it can improve a bit. Okay, I'll add more whistles, It wasn't my intentional to add any whistles when I first started hitsounding, but I guess it wouldn't be a problem to add in more whistles anyway in the song if it fits the music well
  2. 00:16:051 (3,4) - Whistle at the start of (3) and to (4)? Done
  3. 00:18:073 (1) - Whistle at the start? Not this one :<
  4. 00:19:421 (3) - ^? Sure!
  5. 00:20:770 (1) - ^? Also, this melody is the same as the kiai so consider adding these whistles suggested above to the kiai time. This is so i don't repeat myself too. :P k
  6. 00:23:803 (3) - This slider sounds too monotonous and hitsound-empty :c I think a hitfinish at the start of this slider sounds good. I decided to just add it on the red tick instead, thus changing this slider into a reverse slider to make finish possible.
  7. 00:38:635 (2,3) - IMO this pattern doesnt flow good nor look good. :< I suggest you to try this pattern instead, looks prettier and flows a bit better to me , I was told you to change this couple of times , guess its still bad , so I used your suggestion and hopefully the flow here is fine now
  8. 00:42:006 (4) - Not really important nor an issue, but i personally preffer this slider curved to make a blanket since the previous notes are making an arc all together. If you like then try it out~ I'll keep it for now
  9. 00:51:107 (1) - To emphasise the change of vocals, perhaps a finish? Finish seems a little awkward to put here , At least for me, I need to think about this one D:
  10. 00:57:848 (3) - Perhaps add a whistle at the repeat of this slider? sounds kinda empty imo :< , Yeah there is suppose to be a clap somewhere around there , so I added it instead to the tick.
  11. 01:14:028 (4) - Hmmmmm how about moving this note to y192 y192? to make perfect symmetry? Actually , Note 1 and 2 are symmetrical to note 3 and 4 already , if I move this note it won't be symmetrical , only the slider will be symmetrical when I want this whole combo to be symmetrical
  12. 01:21:781 (2) - Consider adding a finish since there's an important beat at the end of this slider. Also at 01:24:815 (3)'s start. Just a suggestion though :p , I added it to the current note , but I added add it to note 3's start , it sounds not so good for me.
  13. 01:26:163 (3,4) - This rhythm doesn't follow properly the vocals. I suggest you to try this rhythm instead to follow better the vocals, if it sounds too boring for you, you could try instead a 1/2 sliders rhythm instead of this long slider but it's up to you! Since this is normal, I really dislike using long sliders , plus they look really looomg and I've been using 1/2 rhythms the whole map, and it seems pretty easy if I use long slider, so I'll do something a little different for this
  14. 01:31:893 (1) - - This spinner shouldn't end at 01:35:770. It's too long and might be tiring. You should map the instrumental at 01:34:253. I suggest a simple pattern, just to avoid ignoring the end of the song. Perhaps this, sounds good and doesn't look hard to play for beginners. Feel free to try anything else you like more! this is just a idea I need some thought on this, because I did something like this but people said it didn't fit well, so I just extended the slider all the way to the end
[Hard]
  1. 00:07:961 (2,3,4,5) - I know it's very nazi and blah blah small details. To polish a bit the diff try improving the arc form made with (3,4,5) notes a bit, like this nice, done
  2. 00:12:006 (1) - The vocals sound emphasised, so you should emphasise as well with a hitfinish at the start of this slider imo. ahh okay
  3. 00:14:702 (3) - ^ Yup
  4. 00:17:399 (5) - ^ how about here? (not sure about this one :p very optional) No, sounds bad here
  5. 00:39:815 (1) - More small details.. well i personally prefer this note over x352 y200 approximately, because when i played the diff it felt a bit umconfortable clicking this slider where it is currently. Little position change should not hurt anyone
  6. 00:43:523 (2,3,4) - ^ Something similar. Didn't like too much how this pattern plays, i tried to change a bit the positions of these notes like this and i preffered it in therms of flow. As always, imo~ I don't really know how to change this, it seems to flow fine tried my best to follow the image, without so much reposition of notes
  7. 00:50:601 (1) - This slider doesn't play well here since it's at a red tick. It felt awkward to click. I suggest you to replace it with a note at 00:50:601 and a 1/2 short slider at 00:50:770. I think your purpose was to make a small pause from so many 1/2.. but i think it doesn't play good a slider at a red tick there..
    Well, I think its because there a clap hitsound I could of possibly put there, but since it doesn't feel right , I'll change it anyway now I can add the cllap that I missed in that part :>
  8. 01:01:893 (1,2,3,4) - This looks visually good, but bad in therms of flow. Moving them over here or making symmetry like this would feel better to play imo. I personally prefer the symmetry way over these 2 ideas. :) This led to a remap on this section D:
  9. 01:10:994 (4) - Since the melody and vocal change here, i suggest you to add nc. Okay
  10. 01:11:163 (5) - When i tested the diff i didnt like how this note flows. It derails the pattern flow imo :< i rather suggest you to stack it with (4). Alright, its stacked now
  11. 01:11:332 (6) - And to emphasise here an important beat and the vocals, i suggest a hitfinish. Sure
  12. 01:14:028 (6) - Another important beat, another possible finish :p also at 01:24:815 (5)~ Doesn't sound good here
  13. 01:21:781 (4) - Due to change of melody and vocals, i suggest a nc here, and finish at 01:22:118 (6)'s start. Yup~ for consistency obviously

    Plays good at some parts, at others doesn't. Good difficulty, overall. Fun to play 1/2's patterns. Consider adding some whistles like i've suggested you for your other diffs! iimo it needs some flow improvement. Some blankets like at 01:11:163 (5) don't play that good and the note is like forced to be there just to make a blanket :< but it's just my opinion. Overall, as i've said, the difficulty is fine
That's all. As for insane, I played it and plays pretty good. It's fun and a bit challenging at the same time. Really loved the soft-whistles used in that diff! i didn't find anything to say or point out. Nothing seems to be out of place, the only thing i would suggest you is to add finishes at important beats such as at 01:11:332 (1) like i've suggested to Tari's difficulties. And one thing more, 01:06:275 (1,2,3,4,5,1,2,3) i tried the diff 2 times and i couldn't pass that jump. Perhaps it's just me, perhaps im not warmed up enough. Regardless of that, some jumps are too fast and might be a bit.. exaggerated but i guess its okay. Btw, you improved a lot since the last time I've modded one of your maps UnitedWeSin. I'm glad to see this big improvement!

Oh almost forgot this:

Sonnyc wrote:

Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags. :)

Good luck ~~

Thank you for your nice mod, I've applied most things you said but I feel its fine to keep the spinners like that in Easy and Normal because its suppose to be beginner-friendly diff (as already mentioned) , and about the tags , I think its fine either way :P

Should be updated now.
Topic Starter
Tari
double post >< sorry
LunarSakuya
hey

General
- Change the Creator of the map to "Tari"
- In tags, change tari to "taris"

Normal
01:28:185 (1,4) - it'd be cool if you can stack these perfectly

Sinful Stars
00:36:781 (3) - try bringing this up to avoid overlaps at the tail http://osu.ppy.sh/ss/716253
00:41:332 (3,1) - Reverse this rhythm http://osu.ppy.sh/ss/716254, you can stack the new (3) on (4)
01:14:365 (2,3,4) - Equalize spacing within this combo http://osu.ppy.sh/ss/716255 didn't see a reason not to

Really nice! :)
feel free to call me back
UnitedWeSin
Sakuya

LunarSakuya wrote:

hey
Sinful Stars
00:36:781 (3) - try bringing this up to avoid overlaps at the tail http://osu.ppy.sh/ss/716253
I'm sorry I prefer the way it is because I feel that flow is as smooth as possible this way. It's not the best placement, but at least this way we don't come into the 3 at too sharp of an angle.

00:41:332 (3,1) - Reverse this rhythm http://osu.ppy.sh/ss/716254, you can stack the new (3) on (4)
I'd like to stick with my original intentions and keep the rhythm the way it is here. Not really following the vocals here, moreso the drum transition I think. I could go around changing things all over this map, but because my mapping style is completely different now, I feel it's best to leave as much the same as possible.

01:14:365 (2,3,4) - Equalize spacing within this combo http://osu.ppy.sh/ss/716255 didn't see a reason not to
I feel that the jump out of linear spacing into the 4 fits really nice with the vocals as they start again. I'm sorry I'd rather stick to original intentions there. I changed the slider 4 though.

Thank you for modding! C:

http://puu.sh/2Fjni.osu
Topic Starter
Tari
Yup, since many people say that, I add my new username to Map Creator and put my old username to tags, now it should be fine.

The stack in the normal diff is fixed now, and I added a Finish to Easy in end of this slider : 00:23:129 (2) - . A finish was also added in Hard at the end of this slider : 00:19:421 (4) - because it felt missing to me. Nothing else was changed

All diffs are now updated!
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