Moved to Pending. Let's go. \:D/
Thanks for your Mod!Byakugan249 wrote:
Alrighty let's get started
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
I think you can put "Minoriko Aki" in the tags since this her Stage theme.
[Easy]
Increase the OD and AR by 1. as it stands it's too slow and beginners might hit too early or late. the OD would make a nice challenge for beginners. it should be OD2 and AR3 as it flows a lot smoother to the song. Okay.
00:01:118 (1) - maybe add a finish at the beginning to represent the starting point of the song? Okay.
00:13:043 (1,2,3,1,2,3,1,2,3,4) - for this, add whistles at every 1st and 3rd downbeat but not with the finishes, and for clap, every 2nd and 4th downbeat. i think it'll fit with the song during gameplay, but for (1) and (4) at the last combo, keep the whistles at the sliderbodies. it fits with the instrumental. I dislike it very. The current hitsounds are ok at the moment.
00:36:894 (2,3,4) - remove this because it doesn't follow the piano at all. instead do something like this. the sliderticks goes well with the piano and it flows a lot smoother during gameplay. I did not changed (4), because if I extend it, the time for break would be too short and there would be no break. Deleted (2) and (3) and made a Slider at their times.
00:44:347 (1) - same as 00:01:118 but it starts all over again. Okay.
01:19:378 (1,2,3) - ^ Okay.
note placement is fine, but i think the hitsounds needs a bit of work on this diff. try to add more whistles because they fit with some parts of the song, and i think some of the sliders can look a lot nicer, but it's nothing big.
[Normal]
same as easy: increase the OD and AR by 1. same reason as easy. Okay.
00:01:118 (1) - same as easy. Okay.
00:05:590 (5) - remove the red points because it makes the wave slider look ugly. try to do something similar to this. i think it'll flow a lot smoother during gameplay. Okay.
00:07:080 (1) - add a finish at the beginning to match the piano mainly? Sounds odd.
00:25:341 (1) - delete this circle. the instrumental doesn't change till the next circle. Okay.
00:38:757 (2) - i understand that this is a normal diff, but try to do something fun for players. this kick slider looks hard because players might not know when this slider ends. try this: 2 1/2 repeat sliders and a circle. it plays nicely and it's fun for players to play this part. if you ignore this, then you can do something similar to this. This should be fine now.
00:44:347 (1) - same as easy but at the beginning. Okay.
01:02:236 (1) - *nazi* move this to the left a bit. i don't like the slight overlap on (3) Good.
01:07:453 (3) - add another repeat to continue the instrumental pattern. I want to hold the short break between (3) and (1).
01:21:987 (5) - same as 00:38:757. Okay.
same comment on easy.
thanks :3Byakugan249 wrote:
Alrighty let's get started yeah!
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[Insane]
same as Jenny's suggestion about the AR. i did Jenny's diff first. have no problems with that
00:07:267 (9) - make this a NC. the instrumental changes. well it changes on (8) but it'll ruin the stream. k
00:15:465 (1) - idk about this 1/1 slider. ik that the slidertick follows the instrumental, but it plays weird and i felt uncomfortable when i hit this slider. replace it for either a 1/2 repeat slider, a 1/2 slider and a circle, and vice versa. HC + 1/2 Slider
00:19:565 (1,2,3,4,5,6,7) - switch the notes for (4,6). it'll look easier in a way as players might mess up going back and forth. feels kinda dull ... i take it for now but not sure if i really want to keep that
00:25:155 (10) - same as 00:07:267. ok
00:27:391 (8) - maybe you can make this a NC. the instrumental changes and that combo only follows that part. ok
00:38:757 (1) - make this a NC for consistency on 00:43:229. not sure ~ i agree for now
00:46:583 (1) - remove the NC because the piano is still going. 00:46:770 - made this a NC
00:47:329 (11) - make "This" a NC if you follow the suggestion above. the piano starts all over again. 00:47:329 - and 00:48:074 - NC
00:57:763 (7) - *nazi* this plays weird because the sliders aren't stacked perfectly make sure that this slider is aligned with the other slider. o.o they are perfectly stacked ... i deleted (7) and copied (5), haven't changed so they should be perfect now
01:09:316 (6) - move this note up so that it'd form a trapezoid. the jump would make a nice challenge for players. I don't get it ~ maybe a picture to show what you mean~
01:27:577 (13) - add a finish at the end to show that the song is over. ok
pretty nice but add more whistles and finishes. we will see where i can add that stuff
I guess that's it. the comments are just my personal opinions so it's up to you whether you want to do it or not. GL
256,56,54782,5,401:08:944 (4) - NC
340,316,54968,1,4
119,155,55155,1,4
392,155,55341,1,4
171,316,55527,1,6
ZUN - Because Princess Inada Is Scolding Me [Insane]Midasmens wrote:
Hi~ Midas here.... Hi
Insane
HR 8 8 is to high. I increased it to 7 though
hitsound just a little bit noisy D: not clear what you mean by that!? Is the Hitsound volume to noisy? the whistle? claps and finishes? everything? I don't think it is that noisy ...
00:11:552 (5) - NC fine
00:13:788 (5) - ^ ^
00:16:770 (5) - ^ no previous notes fit to that part together ~ music does not change much
00:34:472 (1) - remove NC meh ... no it fits the style imo. It isn't even NC spam really ~ music emphasize it imo
00:35:217 (1) - ^ ^
too many NC here and it's not a good idea imo. ~
00:49:192 (1) - remove NC unsure ~ it gets harder to read ~ but well ... why not
00:54:782 (1,2,3,4,5) - it's isn't beautiful for a star jump well --- ok ... it is a bit to easy for my taste now though ~~ I made the jump 0,3 DS farther away ~ looks identical to yours
try to set like this256,56,54782,5,401:08:944 (4) - NC no does not fit with music --- maybe i would do NCs on (3,7) if someone else complains at that part
340,316,54968,1,4
119,155,55155,1,4
392,155,55341,1,4
171,316,55527,1,6
01:16:770 (9) - ^ maybe ~ NC or not ... both fits imo. so no change unless a good argument
01:24:223 (5) - ^ I guess i could think about that ~ but it just looks ugly ~ it fits though. But something says no in me
01:25:341 (8) - ^ ^
~~~~~~
That's it~ :3
Hope I can help you~
٩(๑╹◡╹๑)۶
256,72,68198,6,0,B|208:56|144:48|144:48|80:48,1,160,4|8
96,176,69689,1,2
264,120,45465,1,0
344,176,45838,1,0
384,264,46211,1,0
168,288,17515,2,2,B|72:296|-4:160|84:52|184:64,1,360,8|8
56,88,44161,1,0
28,192,44347,5,0
Midasmens wrote:
General
Combo colours is different in some diff~ I hope you can fix it. Though i know the rule doesn't say this. >.< Fixed.
Easy
Fine~
~~~~~~
Normal
00:57:763 (3) - remove finish at end. too loud here DX Sounds ok here.
00:58:881 (4) - add clap Ok.
01:19:751 (1) - remove NC Ok.
01:20:869 (2) - add NC Ok.
~~~~~~
Hard
00:30:931 (1) - remove NC It's fine here.
00:31:304 (2) - NC See above.
00:46:583 (6) - this slider touch the HP Bar. move to x:296 y:20 Ok.
Nice map!
~~~~~~
٩(๑╹◡╹๑)۶ <3
nanda2009 wrote:
[Easy]great map
- 00:21:987 (4) - finish at the start of this slider? No.
- [optional] 00:35:403 (1) - make it like this : Ok.
- 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it The break is fine.
- 00:47:329 (1) - add finish Ok.
- 00:48:819 (3) - add finish at the end... (00:50:310) No.
- [optional] 00:56:273 (1) - make it like this : Fixed.
- 01:02:236 (1) - delete whistle at the start of this slider, and then add finish at the start of this slider Sounds strange..
- 01:05:217 (4) - ^, and make it like this : No changes at the Slider.
- 01:11:180 (1) - finish at the start of this slider Doesn't fit IMO, so no.
- 01:14:161 (1) - ^ Same here.
[Normal]
hitsounds fix same as Easy[Hard]
- 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it Same as Easy.
- 00:54:782 (3) - too long, divide it to 2 sliders or 5circles, keep the hitsounds btw It's fine here.
- 00:46:583 (6) - blocked by healthbar, move it down a littleAlready done.
- 00:40:062 until 00:43:975 - empty gap, fix same as normal and easy Same as Easy and Normal.
Athena Tennos wrote:
[General]
♪~
[Easy]
01:05:217 (4,1) - distance~maybe u can try~just move a bit~ Denied. It is not a big problem, so don't worry.SPOILER256,72,68198,6,0,B|208:56|144:48|144:48|80:48,1,160,4|8
96,176,69689,1,2
01:10:434 (3,1) - distance so far~ Fixed.
[Normal]
00:44:347 (1,2,3,4) - distance not unform~try~ I changed it for myself.SPOILER264,120,45465,1,0
344,176,45838,1,0
384,264,46211,1,0
[Hard]
im feel good~
Mythol wrote:
hello~
[General]
Tags are inconsistent in Hard and Insane (check Jenny too cause I skipped that diff) Fixed, thanks for still looking at the skipped Diff.
[Easy]
00:10:062 (3) - NC? Fixed.
[Normal]
01:16:770 (4,2,3) - did you forget claps here? or is this on purpose Added at 01:17:888 (3) Clap.
01:21:987 (1) - NC Ok.
[Hard]
why not ar 7 ;_; Fixed.
00:06:614 (6) - move to next white tick, this is the only one with this rhythm so it feels weird
00:46:583 (6) - touches hp bar Already fixed.
Kyshiro wrote:
Hi there
I denied every Hitsound Suggestion, because I made a big change at Easy and Normal. But still thank you for the Suggestions.
Easy:Normal:
00:13:043 (1) - Whistle on end? x
00:16:024 (1) - ^ x
00:19:006 (1) - Remove whistle on slider itself and start, leave the one on the end x
00:24:875 - Unused timing point It's used for the Kiai Time transition.
00:26:459 (2) - Kinda weird angle imo Fixed.
00:29:440 (5) - Completely unsymmetric, make the start and the end on the same height Fixed.
00:35:403 (1) - Whistle on end? x
00:36:894 (2) - ^ x
00:38:385 (3) - ^ x
00:48:819 (3) - Whistle on repeat x
00:56:273 (1) - Whistle on end x
00:59:254 (1) - ^ x
01:02:236 (1) - Remove whistle on start xHard:
00:14:161 (2) - Whistle x
00:14:534 (3) - Whistle on end x
00:16:024 (2) - ^ x
00:24:875 - Unused timing point Same as Easy.
00:31:304 (1) - Remove 2 of the red anchors? o-o looks kinda weird imo Fixed.
00:39:875 - Add note Nah, it would not fit.
Little suggestion:
00:53:291 (1) - Clap on end x
00:54:409 (2) - Remove clap x
-----
01:03:726 (3) - Remove clap x
01:23:105 - Add note and let spinner start on the blue tick after it Same as 00:39:875.
00:10:434 (2) - Would look better if it was a copy of (1) with CTRL+H and CTRL+J Fixed.
00:26:086 (5) - Copy slider (4), CTRL+H, CTRL+J, CTRL+R and put it at this place Fixed.
00:46:583 (6) - Touches the HP bar Already fixed.
00:58:695 (3) - Spacing What's wrong with it?
01:20:124 (3) - Add 1 repeat It's not neccessary.
Mythol wrote:
hello~
[Insane]
00:11:552 (5) - NC? Already is from a prev. mod :3TNG just didn't updated yet lawl
00:25:155 (1,2,3,4,1,2,3,4) - can you change pattern? i think its very confusing and not fun >< I think they are fun and most people who played it 1st time had no problems either ._. denied until more people whine about this
00:27:950 (1,2,3,4,5,6,7,8) - should use same spacing for these.. and the placements seem a little random same spacing now and i wouldn't say it is random ... i think it looks and plays nice but that is just my humble opinion
00:34:472 (1,1) - these ncs are not needed~ there are many maps with many unnecessary NC ... It looks nice and is a signal for that jump
00:44:347 - needs a note. fine but where do i put it ... we'll see
00:54:782 (1,2,3,4,5) - reduce spacing! D: reduced in prev. mod 3,3 DS jumps now instead of 4 DS
01:05:031 (4) - http://puu.sh/C5Tr put here or stack on 5~ like picture
01:11:180 (7) - NC here instead of 01:11:739 (1) fine
01:27:577 (13) - NC? what was that with NC isn't needed here again? lawl
good luck~! o.o/
Kyshiro wrote:
Hi there
Insane:
AR-1? o-o I think AR9 is fine ... 8 is already to slow and leads to to many notes on screen imo
00:24:875 (8) - Remove this whistle, it seems a bit too much here ok
00:54:782 (1,2,3,4,5) - Holy shit ._. maybe make these jumps a bit smaller? Or keep them like this and make it a flower pattern instead? ( http://puu.sh/ChSX ) prev. mod. it is already easier than your screenshot ^^
01:05:031 (4) - This is pretty much an instant 100 note o-o Maybe put this one in a different place? fix'd in prev. mod
01:18:633 (1,2) - Giving a little curve to these combo's looks/plays nice: http://puu.sh/ChTX
01:19:751 (1,2) - ^
01:20:869 (1,2) - ^ Etc. +2^ looks nice not sure though if i do that on 01:21:987 (1,2,1,2) - too
~kyshiro thx
Athena Tennos wrote:
A-tan's mod.....form M4M~[Insane]
00:07:639 (3) - move to x:404 y:316~~ bit random but ok ... whole combo is 1,3DS now
00:17:515 (8) - make like this~>? It is always smarter to show a picture what you want and then the code :3SPOILERlooks better now thx :3168,288,17515,2,2,B|72:296|-4:160|84:52|184:64,1,360,8|8
00:44:254 - time move to 00:44:347 - then move...sor=///=my english is poor~just show u pic~and code~ It makes sense ... i don't mind if 00:44:254 - misses a note ... I take this instead of the other mod ~SPOILER56,88,44161,1,0
28,192,44347,5,0
sor im a new modder... keep practicing ^.^
that's all~ thx for your mod
perfect mapset~
Star~☆♪~
Good Luck~
[Hard]
00:01:863 (1,2) - make this slider look like (1) and vice versa. the flow looks weird when i played this. — Accepted!
00:04:099 (1,2) - ^ — Done
00:05:962 (4) - Ctrl+R for a nice anti-jump between (4,5). make sure the DS between them is at 2.00. anything over that would look bad during gameplay. — Do you mean 'jump' exactly? Good for me
00:09:316 (4,5) - i see a potential pattern for these 2 notes. do Ctrl+R for these 2 sliders. the jump would look fun for players to do. — Nice!
00:10:062 (1,2,3,4,1,2,3,4,5) - if you follow the suggestion above, move all this to the point that (1) is stacked on (4) at 00:08:198. the DS would be between 1.9-2.0. — 2.4x, but this jump is easy enough
00:11:925 (3) - i think you forgot to add a clap here. add it to keep the consistency in claps. — Yup
00:13:043 (1,2,3) - to flow a lot smoother, make these sliders look like (4). — Ok, better now
00:24:223 (3,4,5,6) - replace this for a 1/4 kick slider. it'll look easier for players since a small stream might give players a hard time. — It's only 5 notes long, and it's Hard. I also dislike kick sliders that don't fit well
00:36:521 (1,2,3) - maybe you can do something like this? same reason as 00:09:316. — Why not?
00:37:639 (1) - maybe add a finish on the spinner? IMO, it goes well with the piano. — If you mean soft finish, it doesn't go well there
00:55:155 (2) - same as 00:11:925 but at the beginning. — Yeah
01:07:453 (3,4,5,6) - same as 00:24:223. — Unfortunately, my opinion is still the same
01:08:571 (2) - make this a curved slider like (1,3).
idk this is just my opinion: i think this map can improve with more whistles and finishes. — I added some hitsounds, hope it got better
Hard
00:30:931 (1) - remove NC — No, I follow music
00:46:583 (6) - this slider touch the HP Bar. move to x:296 y:20 — Moved it down a bit
[Hard]
- 00:40:062 until 00:43:975 - empty gap, fix same as normal and easy — It's better to have a little break
[Hard]
why not ar 7 ;_; — Why should I? Let it be 8 and let's see what others will say about it
00:06:614 (6) - move to next white tick, this is the only one with this rhythm so it feels weird — It follows music
Hard:
00:10:434 (2) - Would look better if it was a copy of (1) with CTRL+H and CTRL+J — I doubt
00:26:086 (5) - Copy slider (4), CTRL+H, CTRL+J, CTRL+R and put it at this place — Hm, ok
00:58:695 (3) - Spacing — Done
01:20:124 (3) - Add 1 repeat — I removed it and made a copy of this slider instead
thxregenz wrote:
Insane
00:44:534 (2,3,4) - i'm pretty sure this is under hitburst. is that your intention ? can you move half of them to see it clearly? I would like to keep this stack but i moved it a bit so it is "a little" easier to see now ... tbh i thought this isn't a huge deal ._.
00:55:714 I think you miss a note here. fine
01:07:546 (2) - i think delete this note made stream sound better.no ... it does not sound better and you can made this note return once more 01:06:335 (8) - what? Another return Arrow? That does not work cause it isn't 1/2 but 1/1 beat slider
01:17:701 add note at center of the map ? fine
01:18:633 (1,2,3,1,2,3,1,2,3) - i think this section you can made the 2nd set and 3rd set has more distance than 1st set or lower distance space. increased each new set by 0.1 DS
01:23:478 (3,4,5,6,7,8,9,10) - i think you should add some notes at red tick here. meh ... i kinda dislike that. It feels to dull
Anyway, thanks for your time!regenz wrote:
Hard
00:24:223 (3,4,5,6,7) - can you use more compress stream? — What for? It's not that wide-spaced
01:07:453 (3,4,5,6,7) - yes compress more and i think the stream should start here 01:07:639 — The same as above
01:24:596 (2,3,1,2,3) - I think it alot Place at red tick 'll be sound better? idk — Not sure about this part, but I won't change it for now
thank you :3Leorda wrote:
Insane
* Can you lower the volume? Those whistle sounds is too loud for my ear I am not sure if you just mean the normal whistle sound or everything in generell. I lowered it to 45 ~ may increase to 50
00:54:037 (1,2,3,4,5,6,7) - I don't like if this pattern is place at the same place as 00:52:546 (1,2,3,4,5,6,7). Try something different? I tried many other patterns. But tbh. I like the flow you get through that + the transition to 00:54:782 (1,2,3,4,5) - it is just my opinion and i will think about that but i like this pattern :/ I know some people who also like it. I will keep it for this time. I may change it when more people are pointing this out ...
01:02:236 (3) - Remove the whistle at sliderbody done
Leorda wrote:
Hiiii
[General]
* Title : Because Princess Inada is Scolding Me Fixed.
[Timing]
* This map is has a wrong metronome. Do this, bold area is need to add
BPM 161 || Offset 1118 || Metronome 4/4
BPM 161 || Offset 35403 || Metronome 3/4
BPM 161 || Offset 44347 || Metronome 4/4
BPM 161 || Offset 78632 || Metronome 3/4
BPM 161 || Offset 87576 || Metronome 4/4
Thanks for the correct Timing.
[Easy]
00:10:062 (1) - These slider is almost offscreen Done.
[Normal]
* Please add clap the object is snap at 3rd white tick.... Sorry, I don't like to add it during the whole Diff.
00:25:714 (1) - New combo for preventing of new combo bug. Also, While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/350321 Fixed.
00:28:322 (1,2,3,4) - Smiley face!!! What the poop?! xD
01:02:236 (1) - Remove the whistle at sliderbody Done.
Because Princess TNG is Scolding Me =w=
I just added these whistles without removing them from long sliders, sounds good enough to me.Hinsvar wrote:
>Hard
- 00:20:496 (1) - I'm sure enough the Whistle is supposed to be placed at the beginning of this slider and not on 00:20:869 (2)'s. And even if it's not supposed to be like that, it sounds better and feels more consistent.
- 00:26:459 (1) - ^ (instead of 00:26:832 (3)'s beginning.)
- 01:03:725 (1) - ^ (instead of 01:04:098 (2)'s beginning.)
- 01:15:651 (1) - ^ (instead of 01:16:024 (2)'s beginning.)
Thanks for your Mod!Hinsvar wrote:
Yo.
Let's get to the business again.
*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Easy
- Wouldn't it be better to use the format "(mapper)'s (difficulty)" for a GD's name than using the current one? I would be fine with the current state if not for Jenny's diff name. If you guys agree with this, maybe Jenny should call her (Jenny uses 'her' on her userpage, so...) diff as Jenny's Extra since it's definitely harder than Insane. If not, I think she should name her diff as Extra to create some consistency around the block. Just saying.
bomber and Tic were fine with it to remove their Name from the Diffs. Jenny adamanted to take this Diff name. Probably Jenny names 'his' Diffs with Jenny.- Also, it feels weird that Jenny's diff is the only one with a different BG. Maybe use a different BG for each diff? Easy, Normal and Insane had a different BG, but I changed it. It's okay for now.
>Normal
- Eh... I think some Whistles on the kiai times are randomly placed.
- 00:14:534 (2,3) - Add Whistle so it will be the same with 00:17:515 (2,3)? Done.
- 00:16:024 (1) - Maybe you would want to use 00:13:043 (1) again. It's awkward to see a straight slider after a stylized one in times like this, IMO. Fixed.
- 00:19:006 (1) - Remove Whistle? Fixed.
- 00:20:496 (2,3) - Remove the Clap and Finish and replace them with Whistle? Fixed.
- 00:21:987 (4) - NC this please. Fixed.
- 00:26:459 (2) - Add Whistle to the path and the end of the slider?
- 00:27:950 (3) - NC? Nope.
- 00:29:440 (5) - ^ (Except it's the entire slider.) done.
- 00:32:422 (3) - ^ (The entire slider.) Done.
- 00:33:913 (4) - NC? Remove NC on 00:35:403 (1) if you're doing it and place it on 00:36:894 (2) instead. Did not changed something.
- 01:14:161 (1) - Split this into a 2/1 slider and a circle like 01:11:180 (1,2,3)? Nope.
- 01:01:489 (4) - Add Whistle at the beginning of the slider? Okay.
Hinsvar wrote:
>Insane
AR9? Seriously? AR8 suits FAR better, IMO. most people complained that AR 8 is to low. I have no problem with both so i do what the majority of people wanted from me.
00:35:403 (1,2,3,4,5,6) - Err... I'm not really sure about this jumpy pattern. The music is pretty calm at this point, so why not go for an easier jump pattern instead? I think it fits ... the piano gets much stonger and it is a nice final of that part imo. Maybe if more people complain but even than i would just reduce the jumps itself but not the pattern
Thanks for your Mod!ykcarrot wrote:
Hi there
[Normal]
- Timing point mod (Should be fixed)
00:35:403 - Delete this green line. It can be replaced with un-inherited timing point. Fixed.
00:44:347 - ^ Fixed.
01:18:633 - ^ Fixed.
01:27:576 - (Red line) Audio volume 70% Fixed.
01:27:577 - Delete this green line. Fixed.- General mod
00:39:502 (4,5) - I feel empty after these notes, maybe this way would be better. http://puu.sh/DNF5
At 00:39:875 should be no Note. So in this case I denied it.
01:06:707 (1) - Seems NC isn't necessary, remove NC. Removed.
[Easy]
- Timing point mod (Should be fixed)
00:35:403 - Delete this green line. It can be replaced with un-inherited timing point. Fixed.
00:44:347 - ^ Fixed.
01:18:633 - ^ Fixed.
01:27:577 - ^ Fixed.- General mod
00:36:894 (2) - Move to 00:36:521 and adjust spacing Fixed.
00:38:385 (3) - Move to 00:37:639 and adjust spacing Fixed.
01:19:378 (1,2,3) - Can you change them to other rhythm to be more fit to music? It should be okay now.
frans_niko wrote:
here my mod <3 thx and hi :3
Insane
AR9 omg suggest to AR8 Now... many people complained that too many notes apear and that it plays way better with (9) I actually don't care about AR that much ... I can play this Map between AR 6-9. I just did what the majority of people I asked and got mods from said.
00:13:043 the kiai start at 4 (slider) NC? not sure... maybe if other people suggest it too... i deny this for the moment
Thanks!Matoryoshika wrote:
[Hard]
- AR-1? — No, it will become too slow
- 00:01:863(1,2,) - maybe you can make it like this http://puu.sh/Eul5 — I think I don't need this symmetry, it looks good and plays good as it it. Also, it would need to change enough patterns after it just because they will be overlapped
- 00:59:254 (1) - add finish — All these finishes sound pretty good for me, added
Thanks for your Mod!Matoryoshika wrote:
owo/ M4M~
NB: clap in here is custom hitsound that you put (a drum?)
[Easy]
- 00:09:316 (2,1) - ahh.. make it into like this? for a better
looking owo http://puu.sh/EsSb Isn't so neccessary.- 00:12:298 (2,1,) - ^ Same.
- 00:15:279 (3,1,) - ^ Same.
- 01:19:377 (1,2,3) - how about this way? this sounds better to me I let (3) for now. Fixed.
http://puu.sh/EsYs
[Normal]
- HPDrain & OD +1 Increased OD for one.
- 00:01:490 (2) - add clap
- 00:02:236 (4) - ^
- 00:02:981 (5) - ^
- 00:03:354 (5) - remove clap
- 00:03:726 (6) - add clap
- 00:04:472 (2) - ^
- 00:05:217 (4) - ^
- 00:08:198 (2) - ^
- 00:08:944 (4) - ^
- 00:09:316 (5) - remove clap
- 00:09:689 (5) - add clap
- 00:11:925 (2) - ^
- 00:19:006 (1) - add 'finish'
- 00:21:987 (1) - ^
- 00:27:950 (3) - ^
- 00:30:931 (4) - ^
- 00:32:422 (2,4) - I prefer those claps are placed in (3) and (5)
- 00:33:913 (1) - add 'finish'
- 00:45:465 (2,4) - add clap
- 00:46:583 (5) - remove clap and add finish
- 00:47:701 (1,3,5) - add clap
- 00:49:564 (6) - add finish
- 00:58:881 (4) - I prefer the NC should be here 00:59:253 (1) is on the white Tick.
- 01:02:235 (1) - ^
- 01:03:725 (3) - I prefer the claps are placed in (2) & (4) instead of (3)
- 01:11:179 (1) - add finish
I denied every Hitsound Suggestion, because they sounds awful IMO. Sorry for it.
gonna fix thisMatoryoshika wrote:
owo/ M4M~
[Insane]
- 00:03:354 (1) - remove whistle fine
- 00:04:844 ~ 00:05:217 - ^ fine for 00:05:217
- 00:06:521 (2) - I prefer the NC should be here no I think new music phrase starts at 00:06:335 (1) - therefor the NC
- 00:07:267 (2) - ^ ^
- 00:08:944 (3,4) - Inconsistent of spacing It is supposed to be in this way. Anti-jump because of lowering of the music itself
- 00:34:099 (1,2,3,4,5) - IF you put like that, the spacing between (2) ~ (3)
and (3) ~ (4) compare with (1) ~ (2) becomes inconsistent (IMO) hard to understand ._. I think you want that the DS gets the same in the combostream... ok- 00:34:844 (1,2,3,4,5) - ^ ^ ?
- 00:35:217 (1,1) - the spacing is extremely high comparing with 00:35:403 I think it fits and plays well ._.
(1,2) how about switching its place? move 00:35:775 (2) to 00:35:403 (1) I don't like it personly- 00:39:875 (7) - add finish does not fit imo
- 00:47:142 (6) - remove this whistle and move it to 00:46:769 (2) I would say the whislte supports this ... du oh du between 00:46:956 (4,5,6) -
- 00:47:514 (6) - ^ ^
- 00:48:632 (6) - ^ ^
- 00:49:564 (1) - remove whistle, it sounds no good for me o3o fine
- 00:50:868 ~ 00:51:427 - remove these whistles then I see no real problem with them there ._.
- 00:51:800 (1,2,3,4) - put whistle on these notes, it'd sounds better no. I also don't really get why ._.
- 00:53:104 (7) - remove this whistle and put it on 00:52:732 (3) I add (3) without removing (7)
- 00:53:850 (7) - ^
- 00:54:595 (7) - ^ ^^
- 00:56:645 - I wish I could add (real)clap here >_> ??
- 01:17:328 (3,5) - add whistles fine
- 01:18:073 (3,5) - ^ fine
- 01:19:377 (3) - perhaps, add finish? no not really ... sound is not strong enough for a finish note imo
- 01:20:495 (3) - ^
- 01:21:613 (3) - ^
- 01:23:849 (4) - ^
- 01:24:967 (7) - ^
- 01:26:085 (10) - ^^^^^^
ZUN, why you so awesome owob
LunarSakuya wrote:
hi hi
Insane
00:03:726 (4) - Clap, follows bg music i think fine
00:10:807 (3) - use the custom clap, sounds funny when this default one is the only one there TNG seems to removed 2nd custom clap for some reason ._. thx for pointing it out
00:13:043 (4) - Finish at beginning to emphasize the beginning of this part? fine
00:25:155 (1,2,3,4) - maybe rotate this a little clockwise to make a tornado combo thing and Ctrl + R 00:25:900 (1,2) http://puu.sh/FWd5 I am not sure if this is a really cool tornado but i can't think of a reason why not ... i take it ~ may needs some tweaks
00:54:037 (1,2,3,4,5,6,7) - put this stream like this for more diversity and symmetry http://puu.sh/FWef I did it like you but ... idk. it feels wrong when i look at it ... but I cannot tell why ... maybe, because the music phrase repeats 00:52:546 (1,2,3,4,5,6,7) - so much that i just want to repeat the pattern too.... but that seems a bit stupid though ... i take your suggestion
01:11:739 (3) - Ctrl + R mmh ... I had to change (4) for that. I think ctrl R feels better.
01:17:701 (1) - Delete NC fine ... I am not happy with that though but many suggested that now ...
01:24:223 (5) - NC fine
01:25:341 (8) - ^ fine
hope something helps
yay ZUN lol
EDIT:Skyripper wrote:
[General]
Add +17ms to all of your offsets.Are you sure? I get misstimed 80% hits now D: Make sure everything is snapped afterward. I am currently getting about 50+% mistimed hits with your offset.
01:27:576 - This timing point serves no purpose. If you are aiming to simply change the sound of the spinner end, use an inherited point.
Red combo color is hard to see against the dress
[Insane]
More hitsounds in the quiet portion please I will check what i can do
00:09:130 (4) - NC anti-jump in the middle of a combo ok
00:12:298 (5) - ^ ^
00:38:757 (1,2,3,4,5,6,7) - nice Thank you
01:17:701 (1) - NC not needed Did that on prev. mod
01:17:888 (1) - ^ fine
01:23:476 (3) - NC fine
01:24:223 (5) - ^ did that on prev. mod
01:25:712 (9) - ^ 01:25:341 (1) - seems to fit better for a NC ._.
dragonxcz wrote:
M4M (Your modding queue)
[Insane]
00:02:608 (1,2,3,4) - Heh... why finishes on all notes? Try: I don't know. I can't enjoy this suggestion really ... I switched this nothing - whislte pattern to the opposite
00:02:608 (1) - Nothing
00:02:795 (2) - Whistle
00:02:981 (3) - Nothing
00:03:167 (4) - Whistle
00:13:043 (4) - Looks weird, move 3rd point on x:116 y:52 well ... not that useful, because the slider is 1/4 shorter now and i have to change it yet again so it looks a bit like before .-.
00:20:869 (8) - Make it shorter, end at 00:21:428 and add note at 00:21:614 00:21:442 - is not strong enough for me to let the slider end there. I also would have to change to much to create a new pattern that does not look ugly though that change ._.
00:45:838 (1,2,3,4) - 00:02:608 (1,2,3,4) <--- same answer
00:52:360 (4) - Move it bit up, part of circle is out of boundaries. fine
01:02:236 (3) - Oh! My favourite slider shape! (irony) Move center point on x:260 y:324 ? If I do that slider gehts shorter, unsymmetric and i don't see the point to change something that is already symmetric ._.
01:23:476 (3) - NC (follow patterns) prev. mod
Last Timing Point would may be just Inherited Point.
meiikyuu wrote:
hi~
Insane
00:20:869 (8) - pls make this neater by moving the first point up 1 grid (with distance snap turned off ofc xD) would have helped if you tell me what grid you used ... I tweaked it a bit but meh
good luck!
LunarSakuya wrote:
Easy
00:35:403 (1) - Whistle at beginning Sounds good, added.
00:48:819 (3) - Finish at end, hitsound consistency There is at the first part no Finish.
00:53:291 (1) - ^ at beginning Same as above.
01:17:142 (3) - Whistle at beginning Added.
01:23:290 (1) - Start the spinner at 01:23:104, makes more sense imo Fixed.
Normal
00:14:534 (3) - Delete Finish on reverse Removed. (I don't know why there was a Finish. :E)
00:35:403 (1) - Whistle at beginning Added.
00:39:502 (4,5) - Make a slider like the previous 2, the stream maybe be a bit hard for Normal Done.
00:54:781 (3) - NC to signify multiple reverses? or maybe put 3 1/1 notes It's not so bad.
01:15:651 (3) - Whistle the whole slider, to stay consistent with 01:14:160 (1) Whistle would not fit, so no.
01:18:632 (1) - Whistle Added.
01:22:731 (3,4) - Make a slider Done.
Skyripper wrote:
[General]
Add +17ms to all of your offsets. Make sure everything is snapped afterward. I am currently getting about 50+% mistimed hits with your offset. I fixed the Offset for +14.
01:27:576 - This timing point serves no purpose. If you are aiming to simply change the sound of the spinner end, use an inherited point. I hold it for now.
Red combo color is hard to see against the dress The combo colours for now are okay and aren't too similar.
[Easy]
01:23:290 (1) - Start this spinner @ 01:23:104 ... It feels more natural Fixed.
[Normal]
beautiful sliders~
00:35:403 (1,2,3,4,1,2,3,4,5) - It would be nice to have some hitsounds in here. Added some there.
Thanks for your Mods.dragonxcz wrote:
[Normal]
CS -1 nope.avi
00:14:534 (3) - Looks better if 3rd point is on x:324 y:180 I changed it, but used own coordinates.
00:31:304 (1) - 3rd point on x:344 y:72 (better blanketing) Fixed.
00:35:031 (2) - Move at x:168 y:136 (^) Nah.
00:58:881 (4) - x:448 y:148 (^) Fixed.
01:01:489 (4) - x:260 y:224 (^) Fixed.
01:02:235 (1) - This may not be overlaped by 01:02:235 (1) Huh?
01:12:669 (4) - Difficulty is Normal, don't you think begginers may think that can stop on place where are jumbles or anything? These forms aren't too complicated so it's okay.
Last Timing Point would may be just Inherited Point. I hold it for now.
[Easy]
00:07:080 (1) - Move on x:128 y:236 (symmetry) Fixed.
00:45:838 (3) - x:168 y:172 (^) Fixed.
01:00:745 (2) - It's very near to slider, this can be bit confusing. Nah, this isn't bad, so don't worry.
01:14:161 (1) - Meh.. it looks like if it would be connected. Remake shape like this: It's okay for now.
1st point - x:162 y:116
2nd point - x:192 y:72
Last Timing Point would may be just Inherited Point. I hold it for now.
Thanks!meiikyuu wrote:
hi~
Easy
00:27:950 (3) - move 2 grids to the left (to have the slider (2) blanket perfectly around it) . Well, it was not in the distance. However, I fixed it.
00:35:403 (1,2,3,4) - add a few whistles? up to you Added at 00:38:771 (4) to the Start and End Point Whistles.
- same with 01:19:004 (1,2,3) - if u want There is no place to add Whistles good.
Normal
OD -1 (OD 5 is like a hard diff.) It's okay.
00:02:236 (4) - move 2 grids up , it's more neater looking imo Fixed.
If you follow the above mod, then you can also move 00:03:726 (6) - up 2 grids also to stack with the 4, and then you can move 00:04:099 (1,2,3,4) - a little to the left to adjust the spacing xD Everything fixed.
00:39:875 - add note? Sounds not good.
Frizz925 wrote:
[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1) fine
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly fine
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:284 fine
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent fine
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ? fine
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency fine
00:29:454 (1) - *nazi* it would be better if you map this part instead I don't think so
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6) nice
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5. max DS is 2 and I would like to keep the Hexagram. I also think that it already plays nice and that these "inconsistency" isn't that bad here, because of the 1/1 distances
00:37:653 (1) - Spacing? ? I made an 1,6 DS through the combo now
00:38:771 (1,2,3) - The spacing randomly changes here not that dramatic ._. it plays nice and all the people i spectated had no problems either on first try.
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5 it is snapped correctly. If you move the timeline behind the timing point you see that it is snapped correctly. You see this because the metronome changes the offset a bit and you were on the old setup
00:44:351 (1) - x:36 y:188 for slightly better spacing fine
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5) ? i don't get it ... i made it symmetric with the whole pattern 00:46:587 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent fine
01:06:771 - Clap here? fine
-kevincela- wrote:
Hi~
[Insane]
- There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly! good eye :3
- 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using ok
- 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) - I counted 4 though
- 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) - fine ... whatever
- 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern don't know what happened there ._. thx
- 00:34:486 (1) - Delete the new combo,it's unnecessary
- 00:35:231 (1) - ^ fine ... because so many people pointed this out now (even though i think it looks and indicates the jump better) I will change it ... ^
thx everybodyl1106188 wrote:
[Insane]
- 00:21:815 (9) - cover completely?! prev. mod
- 00:26:287 (3) - ^ ^
- 00:36:535 (4) - NC? I don't think it is necessary
- 00:39:889 (7,1) - (7) NC and (1) re NC , if you do this ,
00:41:007 (3) - 00:42:125 (6) - NCyes except striked part- 01:22:745 (1,2,1) - (1) all re NC and (2) NC ? no. Both ways are possible. I stay with mine
- ty for this mod
Frizz925 wrote:
Ohai there, from A certain lazy modding queue
[Easy]
Looks fine.
[Normal]
Looks fine too. Suggest you to use more hitsounds here. Hmm, I'll see what I can do.
-kevincela- wrote:
Hi~
[General][Easy]
- The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484 Fixed.
- Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this: Fixed Timing in all Difficults.
SPOILER[Easy]
Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
[Hard]
Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Insane]
Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
[Jenny]
Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Normal]
Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Ono's Taiko Oni]
Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000[Normal]
- 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve Done.
Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem This Easy Diff is very old, the recent Easies what I make/made follows the music much better, but thanks for the annotation. ^^
- 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ? Fixed.
- 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better! Done.
- 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this. I took another suggestion.
- 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there. It's very very quite buckled, so it makes a Difference.
- 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix Fixed.
Thanks for your Mods!l1106188 wrote:
M4M~
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[general]
- osb. should be removed Done.
[Easy]
- 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC Nah, NC isn't so neccessary, the combo is 5 and not really long.
[Normal]
good song & good luck~
- 00:12:312 (3) - how about this? i think kiai time's start should NC so... Nah, it's fine for now.
can I tucao the bookmark XD?!I lol'd so hard because of this. Removed.
and sorry to my poor English It's understandable enough.
BakaNG, update my diff! :3pieguy1372 wrote:
Nito's CTB Rain:
00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd maybe make a closer jump here? Yep, I can see your point. I changed it to normal jumps (closer distance) and changed as well the jumppart at 00:11:753 (1,2,3,4)
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)Well, I know what you mean but for now I won't change it. I want to see what further mods suggest.
I also removed all unnecessary green inherit linespieguy1372 wrote:
hi there~
Insane:
00:09:144 (1) - remove NC? no it is there to show the anti-jump
00:12:312 (1) - remove NC? ^
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO let's try that
00:31:318 - add note no. I think there is nothing it would add there
00:56:649 - add note? ^
good luck~
Mercurial wrote:
CTB Rain
OD -7 to keep consistency with HP Drain. no. OD must be equal to AR, because OD affects nothing at all but score. As far as I know this will gonna be included in the ctb rule thread ._.
This comes from the time where AR and OD was the same or atleast the option affected both at the same time.
bomber34 wrote:
[Nito's CtB Rain]
There is an update bug with Nito's CtB diff anyways, fix'd
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score. hai hai, I understand >_>
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site No, it's not necessary... or do we have in all mapsets where a taiko map is uncluded "taiko" in the tags?.. no
urs4chan wrote:
Mod For CTB diff <3
Nito's CTB Rain
00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3 We both discussed that in-game again... and as you saw.. it just don't play good.. the flow between 11 and 1 is just bad when I reverse the 11^^
01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3 well, I reversed the second part as you suggested and I have to say, it's interesting to play :3
love the jumpy ctb pattern & triplets jump <3 <3
Thanks for the mods... diff will be updated soon ~Mercurial wrote:
CTB Rain
- OD -7 to keep consistency with HP Drain. above
This diff is OverJumped. Well, it's a jumpy diff but you can't say it's "overjumped"... I never heard that, lol... and I have to say that I let this map played by a lot of ppl and I just got the feedback that the map's fun and the jumps interesting... so I don't see a point here :/
00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits. Mhh, I'm aware of the CTB ranking rules&guidelines. But well, the lowest allowed distance is 1/2 and as far as I see it, the distance is actually 1/2. I know why you're saying that because they are really a bit close but the difference between spinner and next fruit is defenetly visible and I mean, that's the main reason why this rules exists, right? Visibility.
00:35:417 - ^^
Orz for the late reply.pieguy1372 wrote:
hi there~
Easy:
00:27:964 (3) - add NC Not neccessary
00:48:833 (3) - add finish on end to be consistent with other parts I don't like it so.
00:53:305 (1) - add finish on start As above.
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9 Would ruin this part, IMO.
01:09:702 (2) - add whistle like in other parts? There's actually no Whislte, at the first part, there is a slider.
01:12:683 (2) - add whistle like in other parts? As above.
01:17:156 (3) - probably this slider should have some kind of whistle.. I don't like it, sorry.
Normal:
00:36:535 (2) - add whistle? Sounds sexy.
00:37:653 (1) - add whistle on start? As above.
01:05:975 (1) - remove NC? since 1 note combo might be a bit short.. Changed.
01:19:764 (4) - add whistle on start? Okay.
01:20:882 (1) - add whistle? Okay.
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2
This means i acceptTshemmp wrote:
[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen. AR8 spielt sich bei der diff widerlich. Was ist so schlimm daran wenn 2 Diffs die selbe AR haben?
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs) ka wie das passiert ist. Ausgebessert!
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein? Ist jetz' symmetrisch
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht ma sehen wie es jetz ist.
01:20:695 - ^ ^
01:21:813 - ^ Unsicher ... weil ein Jump entsteht ... ma schaun
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.SPOILERZiemlich gut :3 Ich übernehm den Code256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2
Tshemmp wrote:
[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen. Ich werd Nitojgrem dazu "zwingen" es in CTB Rain umzubenennen, was den Taiko Diff betrifft, es wäre komisch, das der nicht Ono's Taiko Oni heißen würde, da der Diff-Name schon fame ist. Falls du "Jenny" meinst: Er bestand drauf, den Diff so zu nennen. Weil er es sonst Jenny's Lunatic nennen würde. orz Und Lunatic mag er es auch nicht nennen.
[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt). Ich hab's geändert, sollte jetzt eigentlich ganz okay sein.
[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf? Nein, ich hab diesen Vorschlag zichmal abgelehnt, sorry.
Sehr rundes, sauberes Mapset, mit schönen Slidern. owo/
eldnl wrote:
[Nito's CTB Rain]You need to ask for more mods, good luck ! thank you! :3
- First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = =' well, I can understand when you say this (and you gave a reason, thanks :3) but I can't agree with "randomness". And otherwise... I think it's here as well a matter of the personal opinion, so what you like and what not. I know this is a complete jump map but with future maps I'll really consider it more :3
- 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern. We talked shortly ingame about this and you now my answer... I won't change it^^
- 00:07:281 (2,3,4,5,6) ^ Same as above. I. Agree.
- 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance. Sure... I wasn't that confidient with that part by now and this helped a bit to make it better, so changed with the help of Drafura's mod as well :3
- 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting". hmm, well I could (!) agree that it's a bit boring but well, imo these jumps still fit to the music because it's kind of a... uhm.. "increasing of... maybe tension (?)" all the time... and then after the half I want to decrease it so it can start from new with the repetation afterwards. (yes, my English is bad >>)
- I think you should consider everything above to the second half of the map, because you uses copy-paste. thanks for reminding me >_>
Drafura wrote:
[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ? fix'd =w=
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours). Defenetly, changed.
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump. Fix'd (and the slider reverted)
00:44:361 - to end : What about finding some new patterns instead of copy pasting ? I know that I used c&p in this map... but I made the decision for using it and won't change it this time. I know that c&p is often a bit boring because it's just the same but reverted... but in the case of this ZUN song (who makes mostly repeating rhythms >:) I think c&p isn't that bad thing because (at least for me) the second part, so the reversed one, is even harder than the first D:
Thank you all for your help! :3LKs wrote:
hi ctb mod as pre your req
sry for the long delay and my poor CTB skill
overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions
00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn fix'd
01:12:683 (5,6,7,8,9) - ^same issue same answer
don't point out jumps and streams since they can be caught as long as one‘s competent. GL thanks :3
Thank you for your time Deif! :3Deif wrote:
[Nito's CTB Rain]
Disable Letterbox during breaks, as you don't have any break. I didn't do that? lol... fix'd
00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left. Should be okay now o.o
00:54:982 (1,2,3,4) - ^ (mirrored) ^
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok. Mhh, okay, changed and I moved 00:25:728 (3) - as well to the left for the sake of symmetrie :3
01:08:211 (1) - ^ (mirrored) Same
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning. Ah, my mistake. This spinner should start on the red stripe, not the blue like 00:12:498 (1) ^^" fix'd
Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^. Great to hear ^-^
UPDATEDeif wrote:
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫
[Insane]
Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing! o.o it is already like this
Also, the combo colors are different from the rest. If that wasn't intentional use these ones: thanks, didn't noticed
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54
00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there? I think it is nice how it is. In my opinion it supports this part 00:11:566 (1,2,3,4,1) - It has this boom at the end. I would describe it like a crescendo or so.
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS. ok
00:21:815 (9) - I don't really agree about stacking that note. I think it fits kinda. But to be honest i don't know where i should place it ._.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else? That is really hard to do. I tried to make it better but it may be for the worse D: not sure at all about this one
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them. I reduced it a little now.
------------------------
Deif wrote:
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫
[Normal]
OD 4. 5 is a bit high for a Normal. Okay.
00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider. Changed, and the parts until the 1st Spinner.
Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1). No, I am pretty sure with my Hitsounding, it's fine.
Good luck with this mapset, Stefan! Thanks \:D
please no What's the point of using 2/4 when it can be successfully replaced by 4/4 without any difference?those wrote:
Time signatures:
- 00:12:312 - 2/4
- 00:55:541 - 2/4
This is completely wrong.those wrote:
Time signatures:
- 00:01:132 - 6/4
- 00:03:368 - 4/4
I already told those that there is no 2/4, and yes, 4/4 is the same here.TicClick wrote:
those wrote:
Time signatures:
- 00:12:312 - 2/4
- 00:55:541 - 2/4
[Download link]Chewin wrote:
[General]
Set PreviewTime: 12498 in the Hard — Done!
I suggest you to remove letterbox because it cuts the girl's head o.o — k done
I don't understand why the hard diff has different red lines point. You must fix it — I don't know what happened to it. Ok, so I wiped all the unnecessary points and used Leorda's metronome fix (I added +14 to follow other diffs and keep the offset correct (or rather good-approximated; better take it as a basis).
[TicCl!ck's Hard]
00:26:086 (5) - CTRL + R flows better — agreed
01:09:688 (1) - clap — no!
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part. — Ok, re-mapped to kickslider stream
The map is good, but all elements are unsnapped lol. You must snap them all. — lol done
UpdateChewin wrote:
[bomber's Insane]
00:10:076 (1) - Overlap better with 00:09:144 (1) changed ... even though i moved 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2) done
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç I know what you are talking about, but i asked a lot of friends to test it and no one had problems with this. Let's see what i can do :/
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2) o.o lol i think it is perfectly readable and i see this kind of pattern so often in other maps but before we get to this annoying "Don't justify with other maps" discussion i change it :X
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3) k
01:12:683 (7) - New combo fine
This map needs some more work, especially on the inconsistant jumps :\not to be unpolite but for a map that needs more work, you didn't wrote that much
That's it, Stefan.
Good luck with it >w</
I fixed the unsnapped hitobjects in Ono's Diff. Thanks for the Mod.Chewin wrote:
Hi Stefan, mod from my special queue.
[General]
Set PreviewTime: 12498 in the Hard Fixed.
I suggest you to remove letterbox because it cuts the girl's head o.o Changed.
I don't understand why the hard diff has different red lines point. You must fix it Fixed.
[Easy]
00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it k
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3) k
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3) k
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music k
[Normal]
00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1) Nah, it fits well.
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead k
Wait, WHAT?those wrote:
It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4.
You say this but it is very clear that 00:04:113 - Is a correctly lined up big white tick (a new measure)those wrote:
If you don't make the first measure 6/4, then every subsequent measure will be half a measure late.