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ZUN - Because Princess Inada is Scolding Me

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Topic Starter
Stefan
Moved to Pending. Let's go. \:D/
YTYuyu
Alrighty let's get started :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
I think you can put "Minoriko Aki" in the tags since this her Stage theme.

[Easy]
Increase the OD and AR by 1. as it stands it's too slow and beginners might hit too early or late. the OD would make a nice challenge for beginners. it should be OD2 and AR3 as it flows a lot smoother to the song.
00:01:118 (1) - maybe add a finish at the beginning to represent the starting point of the song?
00:13:043 (1,2,3,1,2,3,1,2,3,4) - for this, add whistles at every 1st and 3rd downbeat but not with the finishes, and for clap, every 2nd and 4th downbeat. i think it'll fit with the song during gameplay, but for (1) and (4) at the last combo, keep the whistles at the sliderbodies. it fits with the instrumental.
00:36:894 (2,3,4) - remove this because it doesn't follow the piano at all. instead do something like this. the sliderticks goes well with the piano and it flows a lot smoother during gameplay.
00:44:347 (1) - same as 00:01:118 but it starts all over again.
01:19:378 (1,2,3) - ^
note placement is fine, but i think the hitsounds needs a bit of work on this diff. try to add more whistles because they fit with some parts of the song, and i think some of the sliders can look a lot nicer, but it's nothing big.

[Normal]
same as easy: increase the OD and AR by 1. same reason as easy.
00:01:118 (1) - same as easy.
00:05:590 (5) - remove the red points because it makes the wave slider look ugly. try to do something similar to this. i think it'll flow a lot smoother during gameplay.
00:07:080 (1) - add a finish at the beginning to match the piano mainly?
00:25:341 (1) - delete this circle. the instrumental doesn't change till the next circle.
00:38:757 (2) - i understand that this is a normal diff, but try to do something fun for players. this kick slider looks hard because players might not know when this slider ends. try this: 2 1/2 repeat sliders and a circle. it plays nicely and it's fun for players to play this part. if you ignore this, then you can do something similar to this.
00:44:347 (1) - same as easy but at the beginning.
01:02:236 (1) - *nazi* move this to the left a bit. i don't like the slight overlap on (3)
01:07:453 (3) - add another repeat to continue the instrumental pattern.
01:21:987 (5) - same as 00:38:757.
same comment on easy.

[Hard]
00:01:863 (1,2) - make this slider look like (1) and vice versa. the flow looks weird when i played this.
00:04:099 (1,2) - ^
00:05:962 (4) - Ctrl+R for a nice anti-jump between (4,5). make sure the DS between them is at 2.00. anything over that would look bad during gameplay.
00:09:316 (4,5) - i see a potential pattern for these 2 notes. do Ctrl+R for these 2 sliders. the jump would look fun for players to do.
00:10:062 (1,2,3,4,1,2,3,4,5) - if you follow the suggestion above, move all this to the point that (1) is stacked on (4) at 00:08:198. the DS would be between 1.9-2.0.
00:11:925 (3) - i think you forgot to add a clap here. add it to keep the consistency in claps.
00:13:043 (1,2,3) - to flow a lot smoother, make these sliders look like (4).
00:24:223 (3,4,5,6) - replace this for a 1/4 kick slider. it'll look easier for players since a small stream might give players a hard time.
00:36:521 (1,2,3) - maybe you can do something like this? same reason as 00:09:316.
00:37:639 (1) - maybe add a finish on the spinner? IMO, it goes well with the piano.
00:55:155 (2) - same as 00:11:925 but at the beginning.
01:07:453 (3,4,5,6) - same as 00:24:223.
01:08:571 (2) - make this a curved slider like (1,3).
idk this is just my opinion: i think this map can improve with more whistles and finishes.

[Insane]
same as Jenny's suggestion about the AR. i did Jenny's diff first.
00:07:267 (9) - make this a NC. the instrumental changes. well it changes on (8) but it'll ruin the stream.
00:15:465 (1) - idk about this 1/1 slider. ik that the slidertick follows the instrumental, but it plays weird and i felt uncomfortable when i hit this slider. replace it for either a 1/2 repeat slider, a 1/2 slider and a circle, and vice versa.
00:19:565 (1,2,3,4,5,6,7) - switch the notes for (4,6). it'll look easier in a way as players might mess up going back and forth.
00:25:155 (10) - same as 00:07:267.
00:27:391 (8) - maybe you can make this a NC. the instrumental changes and that combo only follows that part.
00:38:757 (1) - make this a NC for consistency on 00:43:229.
00:46:583 (1) - remove the NC because the piano is still going.
00:47:329 (11) - make "This" a NC if you follow the suggestion above. the piano starts all over again.
00:57:763 (7) - *nazi* this plays weird because the sliders aren't stacked perfectly make sure that this slider is aligned with the other slider.
01:09:316 (6) - move this note up so that it'd form a trapezoid. the jump would make a nice challenge for players.
01:27:577 (13) - add a finish at the end to show that the song is over.
pretty nice but add more whistles and finishes.

[Jenny]
with patterns like this, AR9 would fit perfectly with the song
00:12:484 (5) - a NC here because the instrumental changes. (1-4) follows the piano while (5-7) follows the trumpet.
00:21:055 (4) - you should add a clap here. it'll make a nice clap pattern if you follow the suggestion below.
00:21:801 (8) - if you follow the suggestion above, remove the clap and listen to the pattern. if you ignore these 2, then remove the clap on (8) because it ruins the consistency in claps.
00:23:850 (7) - add a clap here. same reason as above.
01:04:286 (4) - same as 00;21:055.
01:05:031 (8) - same as 00:21:801.
01:27:670 (1) - add a finish at the spinner. i think it goes well with the piano.
you should add claps at the streams and streaming sliders. i don't understand why the clap pattern has stopped but i've seen so many opportunities where you can add claps.

I guess that's it. the comments are just my personal opinions so it's up to you whether you want to do it or not. GL :D
Topic Starter
Stefan

Byakugan249 wrote:

Alrighty let's get started :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
I think you can put "Minoriko Aki" in the tags since this her Stage theme.

[Easy]
Increase the OD and AR by 1. as it stands it's too slow and beginners might hit too early or late. the OD would make a nice challenge for beginners. it should be OD2 and AR3 as it flows a lot smoother to the song. Okay.
00:01:118 (1) - maybe add a finish at the beginning to represent the starting point of the song? Okay.
00:13:043 (1,2,3,1,2,3,1,2,3,4) - for this, add whistles at every 1st and 3rd downbeat but not with the finishes, and for clap, every 2nd and 4th downbeat. i think it'll fit with the song during gameplay, but for (1) and (4) at the last combo, keep the whistles at the sliderbodies. it fits with the instrumental. I dislike it very. The current hitsounds are ok at the moment.
00:36:894 (2,3,4) - remove this because it doesn't follow the piano at all. instead do something like this. the sliderticks goes well with the piano and it flows a lot smoother during gameplay. I did not changed (4), because if I extend it, the time for break would be too short and there would be no break. Deleted (2) and (3) and made a Slider at their times.
00:44:347 (1) - same as 00:01:118 but it starts all over again. Okay.
01:19:378 (1,2,3) - ^ Okay.
note placement is fine, but i think the hitsounds needs a bit of work on this diff. try to add more whistles because they fit with some parts of the song, and i think some of the sliders can look a lot nicer, but it's nothing big.

[Normal]
same as easy: increase the OD and AR by 1. same reason as easy. Okay.
00:01:118 (1) - same as easy. Okay.
00:05:590 (5) - remove the red points because it makes the wave slider look ugly. try to do something similar to this. i think it'll flow a lot smoother during gameplay. Okay.
00:07:080 (1) - add a finish at the beginning to match the piano mainly? Sounds odd.
00:25:341 (1) - delete this circle. the instrumental doesn't change till the next circle. Okay.
00:38:757 (2) - i understand that this is a normal diff, but try to do something fun for players. this kick slider looks hard because players might not know when this slider ends. try this: 2 1/2 repeat sliders and a circle. it plays nicely and it's fun for players to play this part. if you ignore this, then you can do something similar to this. This should be fine now.
00:44:347 (1) - same as easy but at the beginning. Okay.
01:02:236 (1) - *nazi* move this to the left a bit. i don't like the slight overlap on (3) Good.
01:07:453 (3) - add another repeat to continue the instrumental pattern. I want to hold the short break between (3) and (1).
01:21:987 (5) - same as 00:38:757. Okay.
same comment on easy.
Thanks for your Mod!
bomber34

Byakugan249 wrote:

Alrighty let's get started :) yeah!

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P


[Insane]
same as Jenny's suggestion about the AR. i did Jenny's diff first. have no problems with that
00:07:267 (9) - make this a NC. the instrumental changes. well it changes on (8) but it'll ruin the stream. k
00:15:465 (1) - idk about this 1/1 slider. ik that the slidertick follows the instrumental, but it plays weird and i felt uncomfortable when i hit this slider. replace it for either a 1/2 repeat slider, a 1/2 slider and a circle, and vice versa. HC + 1/2 Slider
00:19:565 (1,2,3,4,5,6,7) - switch the notes for (4,6). it'll look easier in a way as players might mess up going back and forth. feels kinda dull ... i take it for now but not sure if i really want to keep that
00:25:155 (10) - same as 00:07:267. ok
00:27:391 (8) - maybe you can make this a NC. the instrumental changes and that combo only follows that part. ok
00:38:757 (1) - make this a NC for consistency on 00:43:229. not sure ~ i agree for now
00:46:583 (1) - remove the NC because the piano is still going. 00:46:770 - made this a NC
00:47:329 (11) - make "This" a NC if you follow the suggestion above. the piano starts all over again. 00:47:329 - and 00:48:074 - NC
00:57:763 (7) - *nazi* this plays weird because the sliders aren't stacked perfectly make sure that this slider is aligned with the other slider. o.o they are perfectly stacked ... i deleted (7) and copied (5), haven't changed so they should be perfect now
01:09:316 (6) - move this note up so that it'd form a trapezoid. the jump would make a nice challenge for players. I don't get it ~ maybe a picture to show what you mean~
01:27:577 (13) - add a finish at the end to show that the song is over. ok
pretty nice but add more whistles and finishes. we will see where i can add that stuff

I guess that's it. the comments are just my personal opinions so it's up to you whether you want to do it or not. GL :D
thanks :3
i sent the data to TNG
http://puu.sh/zPXg <---
Jenny
Applied suggestions, thanks for mod!
Midasmens
Hi~ Midas here....
Request from my queue

General
Combo colours is different in some diff~ I hope you can fix it. Though i know the rule doesn't say this. >.<

Easy
Fine~
~~~~~~

Normal
00:57:763 (3) - remove finish at end. too loud here DX
00:58:881 (4) - add clap
01:19:751 (1) - remove NC
01:20:869 (2) - add NC
~~~~~~

Hard
00:30:931 (1) - remove NC
00:31:304 (2) - NC
00:46:583 (6) - this slider touch the HP Bar. move to x:296 y:20
Nice map!
~~~~~~

Insane
HR 8
hitsound just a little bit noisy D:
00:11:552 (5) - NC
00:13:788 (5) - ^
00:16:770 (5) - ^
00:34:472 (1) - remove NC
00:35:217 (1) - ^
too many NC here and it's not a good idea imo.
00:49:192 (1) - remove NC
00:54:782 (1,2,3,4,5) - it's isn't beautiful for a star jump
try to set like this
256,56,54782,5,4
340,316,54968,1,4
119,155,55155,1,4
392,155,55341,1,4
171,316,55527,1,6
01:08:944 (4) - NC
01:16:770 (9) - ^
01:24:223 (5) - ^
01:25:341 (8) - ^
~~~~~~

Jenny
00:56:273 (4) - NC
00:56:832 (1) - remove NC
~~~~~~

That's it~ :3
Hope I can help you~

٩(๑╹◡╹๑)۶
bomber34

Midasmens wrote:

Hi~ Midas here.... Hi

Insane
HR 8 8 is to high. I increased it to 7 though
hitsound just a little bit noisy D: not clear what you mean by that!? Is the Hitsound volume to noisy? the whistle? claps and finishes? everything? I don't think it is that noisy ...

00:11:552 (5) - NC fine
00:13:788 (5) - ^ ^
00:16:770 (5) - ^ no previous notes fit to that part together ~ music does not change much
00:34:472 (1) - remove NC meh ... no it fits the style imo. It isn't even NC spam really ~ music emphasize it imo
00:35:217 (1) - ^ ^
too many NC here and it's not a good idea imo. ~
00:49:192 (1) - remove NC unsure ~ it gets harder to read ~ but well ... why not :P
00:54:782 (1,2,3,4,5) - it's isn't beautiful for a star jump well --- ok ... it is a bit to easy for my taste now though ~~ I made the jump 0,3 DS farther away ~ looks identical to yours :P
try to set like this
256,56,54782,5,4
340,316,54968,1,4
119,155,55155,1,4
392,155,55341,1,4
171,316,55527,1,6
01:08:944 (4) - NC no does not fit with music --- maybe i would do NCs on (3,7) if someone else complains at that part
01:16:770 (9) - ^ maybe ~ NC or not ... both fits imo. so no change unless a good argument
01:24:223 (5) - ^ I guess i could think about that ~ but it just looks ugly ~ it fits though. But something says no in me
01:25:341 (8) - ^ ^
~~~~~~

That's it~ :3
Hope I can help you~

٩(๑╹◡╹๑)۶
ZUN - Because Princess Inada Is Scolding Me [Insane]
nanda2009
hello from my modding queue

zun owo, /me won't mod [Insane]

[Easy]
  1. 00:21:987 (4) - finish at the start of this slider?
  2. [optional] 00:35:403 (1) - make it like this :
  3. 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it
  4. 00:47:329 (1) - add finish
  5. 00:48:819 (3) - add finish at the end... (00:50:310)
  6. [optional] 00:56:273 (1) - make it like this :
  7. 01:02:236 (1) - delete whistle at the start of this slider, and then add finish at the start of this slider
  8. 01:05:217 (4) - ^, and make it like this :
  9. 01:11:180 (1) - finish at the start of this slider
  10. 01:14:161 (1) - ^
great map

[Normal]

  • hitsounds fix same as Easy
  1. 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it
  2. 00:54:782 (3) - too long, divide it to 2 sliders or 5circles, keep the hitsounds btw
[Hard]
  1. 00:46:583 (6) - blocked by healthbar, move it down a little
  2. 00:40:062 until 00:43:975 - empty gap, fix same as normal and easy

    great map
[Jenny]
  1. 00:01:677 (3) 00:03:959 (7) 00:12:158 (3) - they should be 1/6 repeated slider, not 1/8, make it into 1/6 rhythm, but end of the slider at the same place and time as the one before modded
  2. 00:25:807 (9,10) - ^, and don't make it that far, keep all spacings to 1.9x, so it doesn't really far
  3. 00:26:739 (4,5,7,8,9,10) - don't make it that far, , keep all spacings to 1.9x, same as reason as above
  4. 00:29:813 (5,6,7,8) - ^
  5. 00:44:068 (4,5,6,7) - don't stack it, looks ugly on play mode
  6. 01:09:130 (10) - they should be 1/6 repeated slider, not 1/8, make it into 1/6 rhythm, but end of the slider at the same place and time as the one before modded, and don't make it that far, keep all spacings to 1.9x, so it doesn't really far
  7. 01:09:969 (4,5,7,8,9,10) - ^
  8. 01:13:043 (5,6,7,8) - ^
  9. 01:27:298 (4,5,6,7) - don't stack it
thx
Athena Tennos
A-tan's mod.....form M4M~

[General]
♪~

[Easy]
01:05:217 (4,1) - distance~maybe u can try~just move a bit~
SPOILER
256,72,68198,6,0,B|208:56|144:48|144:48|80:48,1,160,4|8
96,176,69689,1,2

01:10:434 (3,1) - distance so far~

[Normal]
00:44:347 (1,2,3,4) - distance not unform~try~
SPOILER
264,120,45465,1,0
344,176,45838,1,0
384,264,46211,1,0

[Hard]
im feel good~

[Jenny]
00:24:223 - to 00:26:739 - feel a little overmap....but idk how to change...sor...just let u know~:D
00:29:534 - delete this note?~then move 00:29:440 (1) - to x:144 y:4 ~?~~~just suggestion~
00:34:006 - ^ delete it~then move 00:33:913 (1) - ~
00:34:751 - ^~
01:12:763 - ^~


[Insane]
00:07:639 (3) - move to x:404 y:316~~
00:17:515 (8) - make like this~>?
SPOILER
168,288,17515,2,2,B|72:296|-4:160|84:52|184:64,1,360,8|8

00:44:254 - time move to 00:44:347 - then move...sor=///=my english is poor~just show u pic~and code~
SPOILER

56,88,44161,1,0
28,192,44347,5,0

sor im a new modder...
that's all~
perfect mapset~
Star~☆♪~
Good Luck~
Mythol
hello~

[General]
Tags are inconsistent in Hard and Insane (check Jenny too cause I skipped that diff)

[Easy]
00:10:062 (3) - NC?

[Normal]
01:16:770 (4,2,3) - did you forget claps here? or is this on purpose :o
01:21:987 (1) - NC

[Hard]
why not ar 7 ;_;
00:06:614 (6) - move to next white tick, this is the only one with this rhythm so it feels weird
00:46:583 (6) - touches hp bar

[Insane]
00:11:552 (5) - NC?
00:25:155 (1,2,3,4,1,2,3,4) - can you change pattern? i think its very confusing and not fun ><
00:27:950 (1,2,3,4,5,6,7,8) - should use same spacing for these.. and the placements seem a little random :o
00:34:472 (1,1) - these ncs are not needed~
00:44:347 - needs a note.
00:54:782 (1,2,3,4,5) - reduce spacing! D:
01:05:031 (4) - http://puu.sh/C5Tr put here or stack on 5~
01:11:180 (7) - NC here instead of 01:11:739 (1)
01:27:577 (13) - NC? :D

good luck~! o.o/
Kyshiro
Hi there

Easy:

  • 00:13:043 (1) - Whistle on end?
    00:16:024 (1) - ^
    00:19:006 (1) - Remove whistle on slider itself and start, leave the one on the end
    00:24:875 - Unused timing point
    00:26:459 (2) - Kinda weird angle imo
    00:29:440 (5) - Completely unsymmetric, make the start and the end on the same height
    00:35:403 (1) - Whistle on end?
    00:36:894 (2) - ^
    00:38:385 (3) - ^
    00:48:819 (3) - Whistle on repeat
    00:56:273 (1) - Whistle on end
    00:59:254 (1) - ^
    01:02:236 (1) - Remove whistle on start
Normal:

  • 00:14:161 (2) - Whistle
    00:14:534 (3) - Whistle on end
    00:16:024 (2) - ^
    00:24:875 - Unused timing point
    00:31:304 (1) - Remove 2 of the red anchors? o-o looks kinda weird imo
    00:39:875 - Add note

    Little suggestion:
    00:53:291 (1) - Clap on end
    00:54:409 (2) - Remove clap
    -----

    01:03:726 (3) - Remove clap
    01:23:105 - Add note and let spinner start on the blue tick after it
Hard:

  • 00:10:434 (2) - Would look better if it was a copy of (1) with CTRL+H and CTRL+J
    00:26:086 (5) - Copy slider (4), CTRL+H, CTRL+J, CTRL+R and put it at this place
    00:46:583 (6) - Touches the HP bar
    00:58:695 (3) - Spacing
    01:20:124 (3) - Add 1 repeat
Insane:

  • AR-1? o-o
    00:24:875 (8) - Remove this whistle, it seems a bit too much here
    00:54:782 (1,2,3,4,5) - Holy shit ._. maybe make these jumps a bit smaller? Or keep them like this and make it a flower pattern instead? ( http://puu.sh/ChSX )
    01:05:031 (4) - This is pretty much an instant 100 note o-o Maybe put this one in a different place?
    01:18:633 (1,2) - Giving a little curve to these combo's looks/plays nice: http://puu.sh/ChTX
    01:19:751 (1,2) - ^
    01:20:869 (1,2) - ^ Etc.
Jenny:

  • 00:17:515 (6) - Move this 4rth anchor a bit more to the right to make it look nicer

    Little suggestion:
    00:21:056 (4) - Remove clap
    00:21:242 (6) - Add clap on start, remove clap on end\
    -----

    01:00:745 (6) - Same as first
    01:04:286 (4,5,6) - Same as the little suggestion
That's all :3
For any questions contact me in game

~kyshiro
Topic Starter
Stefan
Midasmens

Midasmens wrote:

General
Combo colours is different in some diff~ I hope you can fix it. Though i know the rule doesn't say this. >.< Fixed.

Easy
Fine~
~~~~~~

Normal
00:57:763 (3) - remove finish at end. too loud here DX Sounds ok here.
00:58:881 (4) - add clap Ok.
01:19:751 (1) - remove NC Ok.
01:20:869 (2) - add NC Ok.
~~~~~~

Hard
00:30:931 (1) - remove NC It's fine here.
00:31:304 (2) - NC See above.
00:46:583 (6) - this slider touch the HP Bar. move to x:296 y:20 Ok.
Nice map!
~~~~~~

٩(๑╹◡╹๑)۶ <3

nanda2009

nanda2009 wrote:

[Easy]
  1. 00:21:987 (4) - finish at the start of this slider? No.
  2. [optional] 00:35:403 (1) - make it like this : Ok.
  3. 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it The break is fine.
  4. 00:47:329 (1) - add finish Ok.
  5. 00:48:819 (3) - add finish at the end... (00:50:310) No.
  6. [optional] 00:56:273 (1) - make it like this : Fixed.
  7. 01:02:236 (1) - delete whistle at the start of this slider, and then add finish at the start of this slider Sounds strange..
  8. 01:05:217 (4) - ^, and make it like this : No changes at the Slider.
  9. 01:11:180 (1) - finish at the start of this slider Doesn't fit IMO, so no.
  10. 01:14:161 (1) - ^ Same here.
great map

[Normal]

  • hitsounds fix same as Easy
  1. 00:39:503 until 00:43:975 - empty gap, it's better if you fill it with something, it feels like something's gone if you're not filling it Same as Easy.
  2. 00:54:782 (3) - too long, divide it to 2 sliders or 5circles, keep the hitsounds btw It's fine here.
[Hard]
  1. 00:46:583 (6) - blocked by healthbar, move it down a littleAlready done.
  2. 00:40:062 until 00:43:975 - empty gap, fix same as normal and easy Same as Easy and Normal.

Athena Tennos

Athena Tennos wrote:

[General]
♪~

[Easy]
01:05:217 (4,1) - distance~maybe u can try~just move a bit~ Denied. It is not a big problem, so don't worry.
SPOILER
256,72,68198,6,0,B|208:56|144:48|144:48|80:48,1,160,4|8
96,176,69689,1,2

01:10:434 (3,1) - distance so far~ Fixed.

[Normal]
00:44:347 (1,2,3,4) - distance not unform~try~ I changed it for myself.
SPOILER
264,120,45465,1,0
344,176,45838,1,0
384,264,46211,1,0

[Hard]
im feel good~

Mythol

Mythol wrote:

hello~

[General]
Tags are inconsistent in Hard and Insane (check Jenny too cause I skipped that diff) Fixed, thanks for still looking at the skipped Diff.

[Easy]
00:10:062 (3) - NC? Fixed.

[Normal]
01:16:770 (4,2,3) - did you forget claps here? or is this on purpose :o Added at 01:17:888 (3) Clap.
01:21:987 (1) - NC Ok.

[Hard]
why not ar 7 ;_; Fixed.
00:06:614 (6) - move to next white tick, this is the only one with this rhythm so it feels weird
00:46:583 (6) - touches hp bar Already fixed.

Kyshiro

Kyshiro wrote:

Hi there

I denied every Hitsound Suggestion, because I made a big change at Easy and Normal. But still thank you for the Suggestions.
Easy:

  • 00:13:043 (1) - Whistle on end? x
    00:16:024 (1) - ^ x
    00:19:006 (1) - Remove whistle on slider itself and start, leave the one on the end x
    00:24:875 - Unused timing point It's used for the Kiai Time transition.
    00:26:459 (2) - Kinda weird angle imo Fixed.
    00:29:440 (5) - Completely unsymmetric, make the start and the end on the same height Fixed.
    00:35:403 (1) - Whistle on end? x
    00:36:894 (2) - ^ x
    00:38:385 (3) - ^ x
    00:48:819 (3) - Whistle on repeat x
    00:56:273 (1) - Whistle on end x
    00:59:254 (1) - ^ x
    01:02:236 (1) - Remove whistle on start x
Normal:

  • 00:14:161 (2) - Whistle x
    00:14:534 (3) - Whistle on end x
    00:16:024 (2) - ^ x
    00:24:875 - Unused timing point Same as Easy.
    00:31:304 (1) - Remove 2 of the red anchors? o-o looks kinda weird imo Fixed.
    00:39:875 - Add note Nah, it would not fit.

    Little suggestion:
    00:53:291 (1) - Clap on end x
    00:54:409 (2) - Remove clap x
    -----

    01:03:726 (3) - Remove clap x
    01:23:105 - Add note and let spinner start on the blue tick after it Same as 00:39:875.
Hard:

  • 00:10:434 (2) - Would look better if it was a copy of (1) with CTRL+H and CTRL+J Fixed.
    00:26:086 (5) - Copy slider (4), CTRL+H, CTRL+J, CTRL+R and put it at this place Fixed.
    00:46:583 (6) - Touches the HP bar Already fixed.
    00:58:695 (3) - Spacing What's wrong with it?
    01:20:124 (3) - Add 1 repeat It's not neccessary.

Thanks for your Mods!
bomber34
Mythol

Mythol wrote:

hello~

[Insane]
00:11:552 (5) - NC? Already is from a prev. mod :3 TNG just didn't updated yet lawl
00:25:155 (1,2,3,4,1,2,3,4) - can you change pattern? i think its very confusing and not fun >< I think they are fun and most people who played it 1st time had no problems either ._. denied until more people whine about this
00:27:950 (1,2,3,4,5,6,7,8) - should use same spacing for these.. and the placements seem a little random :o same spacing now and i wouldn't say it is random ... i think it looks and plays nice but that is just my humble opinion
00:34:472 (1,1) - these ncs are not needed~ there are many maps with many unnecessary NC ... It looks nice and is a signal for that jump
00:44:347 - needs a note. fine but where do i put it ... we'll see
00:54:782 (1,2,3,4,5) - reduce spacing! D: reduced in prev. mod 3,3 DS jumps now instead of 4 DS
01:05:031 (4) - http://puu.sh/C5Tr put here or stack on 5~ like picture
01:11:180 (7) - NC here instead of 01:11:739 (1) fine
01:27:577 (13) - NC? :D what was that with NC isn't needed here again? lawl

good luck~! o.o/

Kyshiro

Kyshiro wrote:

Hi there

Insane:

  • AR-1? o-o I think AR9 is fine ... 8 is already to slow and leads to to many notes on screen imo
    00:24:875 (8) - Remove this whistle, it seems a bit too much here ok
    00:54:782 (1,2,3,4,5) - Holy shit ._. maybe make these jumps a bit smaller? Or keep them like this and make it a flower pattern instead? ( http://puu.sh/ChSX ) prev. mod. it is already easier than your screenshot ^^
    01:05:031 (4) - This is pretty much an instant 100 note o-o Maybe put this one in a different place? fix'd in prev. mod
    01:18:633 (1,2) - Giving a little curve to these combo's looks/plays nice: http://puu.sh/ChTX
    01:19:751 (1,2) - ^
    01:20:869 (1,2) - ^ Etc. +2^ looks nice not sure though if i do that on 01:21:987 (1,2,1,2) - too

~kyshiro thx

Athena Tennos

Athena Tennos wrote:

A-tan's mod.....form M4M~[Insane]
00:07:639 (3) - move to x:404 y:316~~ bit random but ok ... whole combo is 1,3DS now
00:17:515 (8) - make like this~>? It is always smarter to show a picture what you want and then the code :3
SPOILER
168,288,17515,2,2,B|72:296|-4:160|84:52|184:64,1,360,8|8
looks better now thx :3

00:44:254 - time move to 00:44:347 - then move...sor=///=my english is poor~just show u pic~and code~ It makes sense ... i don't mind if 00:44:254 - misses a note ... I take this instead of the other mod ~
SPOILER

56,88,44161,1,0
28,192,44347,5,0

sor im a new modder... keep practicing ^.^
that's all~ thx for your mod
perfect mapset~
Star~☆♪~
Good Luck~

Insane
TicClick
Byakugan249
[Hard]
00:01:863 (1,2) - make this slider look like (1) and vice versa. the flow looks weird when i played this.Accepted!
00:04:099 (1,2) - ^Done
00:05:962 (4) - Ctrl+R for a nice anti-jump between (4,5). make sure the DS between them is at 2.00. anything over that would look bad during gameplay.Do you mean 'jump' exactly? Good for me
00:09:316 (4,5) - i see a potential pattern for these 2 notes. do Ctrl+R for these 2 sliders. the jump would look fun for players to do.Nice!
00:10:062 (1,2,3,4,1,2,3,4,5) - if you follow the suggestion above, move all this to the point that (1) is stacked on (4) at 00:08:198. the DS would be between 1.9-2.0.2.4x, but this jump is easy enough
00:11:925 (3) - i think you forgot to add a clap here. add it to keep the consistency in claps.Yup
00:13:043 (1,2,3) - to flow a lot smoother, make these sliders look like (4).Ok, better now
00:24:223 (3,4,5,6) - replace this for a 1/4 kick slider. it'll look easier for players since a small stream might give players a hard time.It's only 5 notes long, and it's Hard. I also dislike kick sliders that don't fit well
00:36:521 (1,2,3) - maybe you can do something like this? same reason as 00:09:316.Why not?
00:37:639 (1) - maybe add a finish on the spinner? IMO, it goes well with the piano.If you mean soft finish, it doesn't go well there

00:55:155 (2) - same as 00:11:925 but at the beginning.Yeah
01:07:453 (3,4,5,6) - same as 00:24:223.Unfortunately, my opinion is still the same
01:08:571 (2) - make this a curved slider like (1,3).
idk this is just my opinion: i think this map can improve with more whistles and finishes.I added some hitsounds, hope it got better
Midasmens
Hard
00:30:931 (1) - remove NC — No, I follow music
00:46:583 (6) - this slider touch the HP Bar. move to x:296 y:20 — Moved it down a bit
nanda2009
[Hard]
  1. 00:40:062 until 00:43:975 - empty gap, fix same as normal and easy — It's better to have a little break
Mythol
[Hard]
why not ar 7 ;_; — Why should I? Let it be 8 and let's see what others will say about it
00:06:614 (6) - move to next white tick, this is the only one with this rhythm so it feels weird — It follows music
Kyshiro
Hard:

  • 00:10:434 (2) - Would look better if it was a copy of (1) with CTRL+H and CTRL+J — I doubt
    00:26:086 (5) - Copy slider (4), CTRL+H, CTRL+J, CTRL+R and put it at this place — Hm, ok
    00:58:695 (3) - Spacing — Done
    01:20:124 (3) - Add 1 repeat — I removed it and made a copy of this slider instead

Thanks for the mods! Also, sorry for delay.
http://puu.sh/CyW0
regenz
Hi this is m4m request

Wow this is touhou 10 bgm i think XD i play before.

General

No

Jenny

00:12:484 (1,2,3) - I think this place is very suit for jump.
00:17:515 (6) - can you made this slider better curve?
00:24:596 (5,6) - i think it's better if you replace this with circles and it's easier to press Imo.
00:34:285 (5,5) - turn the first slider to left side abit ? to match the second one?
00:34:658 (1,2,3,4,5) - i think this set is easy to read due AR9 maybe remove NC?
00:55:714 (1,2) - maybe ctrl R this ? the cursor is downward and it's more easier to play?
01:07:826 (5,6) - change to circles?
01:29:813 add 10 percent volume timing here?

Insane

00:44:534 (2,3,4) - i'm pretty sure this is under hitburst. is that your intention ? can you move half of them to see it clearly?
00:55:714 I think you miss a note here.
01:07:546 (2) - i think delete this note made stream sound better. and you can made this note return once more 01:06:335 (8) -
01:17:701 add note at center of the map ?
01:18:633 (1,2,3,1,2,3,1,2,3) - i think this section you can made the 2nd set and 3rd set has more distance than 1st set or lower distance space.
01:23:478 (3,4,5,6,7,8,9,10) - i think you should add some notes at red tick here.

Hard

00:24:223 (3,4,5,6,7) - can you use more compress stream?
01:07:453 (3,4,5,6,7) - yes compress more and i think the stream should start here 01:07:639
01:24:596 (2,3,1,2,3) - I think it alot Place at red tick 'll be sound better? idk

Normal

00:35:403 (1,2,3,4,1,2,3,4,5) - use hit sound same as insane please.
01:01:490 (4) - remove whistle and put it only head of slider.
01:18:633 (1,2,3,4,1,2,3,1,2,3,4) - use hit sound same as insane please.

Easy

00:35:403 (1,2,3) - same as normal
00:58:509 (3,3) - move backward 1 beat.
01:04:472 (3) - ^
01:12:298 add note
01:10:434 (3) - backward 1 beat
01:13:788 add note
01:19:378 (1,2,3) - same as normal put hitsound if you can.

I hope my mod help Goodluck ;)

Map for mod4mod

http://osu.ppy.sh/s/51037

thankyou
bomber34
regenz

regenz wrote:

Insane

00:44:534 (2,3,4) - i'm pretty sure this is under hitburst. is that your intention ? can you move half of them to see it clearly? I would like to keep this stack but i moved it a bit so it is "a little" easier to see now ... tbh i thought this isn't a huge deal ._.
00:55:714 I think you miss a note here. fine
01:07:546 (2) - i think delete this note made stream sound better.no ... it does not sound better and you can made this note return once more 01:06:335 (8) - what? Another return Arrow? That does not work cause it isn't 1/2 but 1/1 beat slider
01:17:701 add note at center of the map ? fine
01:18:633 (1,2,3,1,2,3,1,2,3) - i think this section you can made the 2nd set and 3rd set has more distance than 1st set or lower distance space. increased each new set by 0.1 DS
01:23:478 (3,4,5,6,7,8,9,10) - i think you should add some notes at red tick here. meh ... i kinda dislike that. It feels to dull
thx

lINSANE
TicClick

regenz wrote:

Hard
00:24:223 (3,4,5,6,7) - can you use more compress stream? — What for? It's not that wide-spaced
01:07:453 (3,4,5,6,7) - yes compress more and i think the stream should start here 01:07:639 — The same as above
01:24:596 (2,3,1,2,3) - I think it alot Place at red tick 'll be sound better? idk — Not sure about this part, but I won't change it for now
Anyway, thanks for your time!
Leorda
Hiiii


[General]
* Title : Because Princess Inada is Scolding Me


[Timing]
* This map is has a wrong metronome. Do this, bold area is need to add

BPM 161 || Offset 1118 || Metronome 4/4
BPM 161 || Offset 35403 || Metronome 3/4
BPM 161 || Offset 44347 || Metronome 4/4
BPM 161 || Offset 78632 || Metronome 3/4
BPM 161 || Offset 87576 || Metronome 4/4



[Easy]
00:10:062 (1) - These slider is almost offscreen


[Normal]
* Please add clap the object is snap at 3rd white tick....

00:25:714 (1) - New combo for preventing of new combo bug. Also, While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/350321
00:28:322 (1,2,3,4) - Smiley face!!!
01:02:236 (1) - Remove the whistle at sliderbody


[Hard]
* AR +1?

00:11:925 (3) - Clap?
00:26:086 (5) - Clap at head slider?
00:55:155 (2) - ^
01:23:105 (1) - While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/350321


[Jenny]
00:15:372 (11) - Remove this note for better rhythm?
00:43:229 (1,2,3) - This jump feels overkill
00:55:155 (3) - Add finish?
01:26:459 (1,2,3) - This jump feels overkill


[Insane]
* Can you lower the volume? Those whistle sounds is too loud for my ear

00:54:037 (1,2,3,4,5,6,7) - I don't like if this pattern is place at the same place as 00:52:546 (1,2,3,4,5,6,7). Try something different?
01:02:236 (3) - Remove the whistle at sliderbody


Because Princess TNG is Scolding Me
TicClick
Thanks. Claps were already applied, and I changed colour of those things after spinner.


[Posting it here, so TNG surely won't skip download link: http://puu.sh/D5dR]
bomber34

Leorda wrote:

Insane
* Can you lower the volume? Those whistle sounds is too loud for my ear I am not sure if you just mean the normal whistle sound or everything in generell. I lowered it to 45 ~ may increase to 50

00:54:037 (1,2,3,4,5,6,7) - I don't like if this pattern is place at the same place as 00:52:546 (1,2,3,4,5,6,7). Try something different? I tried many other patterns. But tbh. I like the flow you get through that + the transition to 00:54:782 (1,2,3,4,5) - it is just my opinion and i will think about that but i like this pattern :/ I know some people who also like it. I will keep it for this time. I may change it when more people are pointing this out ...
01:02:236 (3) - Remove the whistle at sliderbody done
thank you :3

INSANE
Topic Starter
Stefan

Leorda wrote:

Hiiii


[General]
* Title : Because Princess Inada is Scolding Me Fixed.


[Timing]
* This map is has a wrong metronome. Do this, bold area is need to add

BPM 161 || Offset 1118 || Metronome 4/4
BPM 161 || Offset 35403 || Metronome 3/4
BPM 161 || Offset 44347 || Metronome 4/4
BPM 161 || Offset 78632 || Metronome 3/4
BPM 161 || Offset 87576 || Metronome 4/4

Thanks for the correct Timing.

[Easy]
00:10:062 (1) - These slider is almost offscreen Done.

[Normal]
* Please add clap the object is snap at 3rd white tick.... Sorry, I don't like to add it during the whole Diff.

00:25:714 (1) - New combo for preventing of new combo bug. Also, While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/350321 Fixed.
00:28:322 (1,2,3,4) - Smiley face!!! What the poop?! xD
01:02:236 (1) - Remove the whistle at sliderbody Done.

Because Princess TNG is Scolding Me =w=
regenz
why i didn't got kudosu ? bomber34 change some in my mod ?

and did you forgot to mod my map ?
Jenny
Fixed Leorda's mod except for the finish-hitsound since I found it'd be too many finishes if I added one there~
Hinsvar
Yo.

Let's get to the business again.

*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Wouldn't it be better to use the format "(mapper)'s (difficulty)" for a GD's name than using the current one? I would be fine with the current state if not for Jenny's diff name. If you guys agree with this, maybe Jenny should call her (Jenny uses 'her' on her userpage, so...) diff as Jenny's Extra since it's definitely harder than Insane. If not, I think she should name her diff as Extra to create some consistency around the block. Just saying.
  2. Also, it feels weird that Jenny's diff is the only one with a different BG. Maybe use a different BG for each diff?
>Easy
  1. Eh... I think some Whistles on the kiai times are randomly placed.
  2. 00:14:534 (2,3) - Add Whistle so it will be the same with 00:17:515 (2,3)?
  3. 00:16:024 (1) - Maybe you would want to use 00:13:043 (1) again. It's awkward to see a straight slider after a stylized one in times like this, IMO.
  4. 00:19:006 (1) - Remove Whistle?
  5. 00:20:496 (2,3) - Remove the Clap and Finish and replace them with Whistle?
  6. 00:21:987 (4) - NC this please.
  7. 00:26:459 (2) - Add Whistle to the path and the end of the slider?
  8. 00:27:950 (3) - NC?
  9. 00:29:440 (5) - ^ (Except it's the entire slider.)
  10. 00:32:422 (3) - ^ (The entire slider.)
  11. 00:33:913 (4) - NC? Remove NC on 00:35:403 (1) if you're doing it and place it on 00:36:894 (2) instead.
  12. 01:14:161 (1) - Split this into a 2/1 slider and a circle like 01:11:180 (1,2,3)?
>Normal
  1. 01:01:489 (4) - Add Whistle at the beginning of the slider?
>Hard
  1. 00:20:496 (1) - I'm sure enough the Whistle is supposed to be placed at the beginning of this slider and not on 00:20:869 (2)'s. And even if it's not supposed to be like that, it sounds better and feels more consistent.
  2. 00:26:459 (1) - ^ (instead of 00:26:832 (3)'s beginning.)
  3. 01:03:725 (1) - ^ (instead of 01:04:098 (2)'s beginning.)
  4. 01:15:651 (1) - ^ (instead of 01:16:024 (2)'s beginning.)
>Insane
  1. AR9? Seriously? AR8 suits FAR better, IMO.
  2. 00:35:403 (1,2,3,4,5,6) - Err... I'm not really sure about this jumpy pattern. The music is pretty calm at this point, so why not go for an easier jump pattern instead?
I find Jenny's diff fine.

Keep going, k.

Good luck on the way 8-)
TicClick

Hinsvar wrote:

>Hard
  1. 00:20:496 (1) - I'm sure enough the Whistle is supposed to be placed at the beginning of this slider and not on 00:20:869 (2)'s. And even if it's not supposed to be like that, it sounds better and feels more consistent.
  2. 00:26:459 (1) - ^ (instead of 00:26:832 (3)'s beginning.)
  3. 01:03:725 (1) - ^ (instead of 01:04:098 (2)'s beginning.)
  4. 01:15:651 (1) - ^ (instead of 01:16:024 (2)'s beginning.)
I just added these whistles without removing them from long sliders, sounds good enough to me.

Download link
Topic Starter
Stefan

Hinsvar wrote:

Yo.

Let's get to the business again.

*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Wouldn't it be better to use the format "(mapper)'s (difficulty)" for a GD's name than using the current one? I would be fine with the current state if not for Jenny's diff name. If you guys agree with this, maybe Jenny should call her (Jenny uses 'her' on her userpage, so...) diff as Jenny's Extra since it's definitely harder than Insane. If not, I think she should name her diff as Extra to create some consistency around the block. Just saying.
    bomber and Tic were fine with it to remove their Name from the Diffs. Jenny adamanted to take this Diff name. Probably Jenny names 'his' Diffs with Jenny.
  2. Also, it feels weird that Jenny's diff is the only one with a different BG. Maybe use a different BG for each diff? Easy, Normal and Insane had a different BG, but I changed it. It's okay for now.
>Easy
  1. Eh... I think some Whistles on the kiai times are randomly placed.
  2. 00:14:534 (2,3) - Add Whistle so it will be the same with 00:17:515 (2,3)? Done.
  3. 00:16:024 (1) - Maybe you would want to use 00:13:043 (1) again. It's awkward to see a straight slider after a stylized one in times like this, IMO. Fixed.
  4. 00:19:006 (1) - Remove Whistle? Fixed.
  5. 00:20:496 (2,3) - Remove the Clap and Finish and replace them with Whistle? Fixed.
  6. 00:21:987 (4) - NC this please. Fixed.
  7. 00:26:459 (2) - Add Whistle to the path and the end of the slider?
  8. 00:27:950 (3) - NC? Nope.
  9. 00:29:440 (5) - ^ (Except it's the entire slider.) done.
  10. 00:32:422 (3) - ^ (The entire slider.) Done.
  11. 00:33:913 (4) - NC? Remove NC on 00:35:403 (1) if you're doing it and place it on 00:36:894 (2) instead. Did not changed something.
  12. 01:14:161 (1) - Split this into a 2/1 slider and a circle like 01:11:180 (1,2,3)? Nope.
>Normal
  1. 01:01:489 (4) - Add Whistle at the beginning of the slider? Okay.
Thanks for your Mod!
bomber34

Hinsvar wrote:

>Insane

AR9? Seriously? AR8 suits FAR better, IMO. most people complained that AR 8 is to low. I have no problem with both so i do what the majority of people wanted from me.
00:35:403 (1,2,3,4,5,6) - Err... I'm not really sure about this jumpy pattern. The music is pretty calm at this point, so why not go for an easier jump pattern instead? I think it fits ... the piano gets much stonger and it is a nice final of that part imo. Maybe if more people complain but even than i would just reduce the jumps itself but not the pattern
Sure
Hi there :D


[Jenny]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. Since you didn't change SV at this time, it can be replaced with un-inherited timing point.
    00:44:347 - ^
    01:18:633 - ^
    01:27:577 - ^

  2. General mod
    00:36:521 (4) - NC here. Your NCing pattern doesn't fit music.
    00:37:639 (5) - ^
    00:55:527 (5) - I'd rather stack it under previous slider
    01:19:750 (4) - NC
    01:20:868 (5) - ^

[Insane]
  1. Timing point mod (Should be fixed)
    Your diff didn't add timing points for fixing metronome which Leorda gave.

  2. General mod
    00:02:049 (5) - Since its end is too close to screen border, move up a bit its combo group{00:01:118 (1,2,3,4,5,6)}
    00:46:583 (5) - According to your NCing pattern, should be NC
    00:56:832 (5) - NC?

[Hard]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. It can be replaced with un-inherited timing point.
    00:44:347 - ^
    01:18:633 - What sampleset do you want? Delete two green lines. =w=
    01:27:577 - Delete green line.

  2. General mod
    00:10:434 (2) - Add clap to head

[Normal]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. It can be replaced with un-inherited timing point.
    00:44:347 - ^
    01:18:633 - ^
    01:27:576 - (Red line) Audio volume 70%
    01:27:577 - Delete this green line.

  2. General mod
    00:39:502 (4,5) - I feel empty after these notes, maybe this way would be better. http://puu.sh/DNF5
    01:06:707 (1) - Seems NC isn't necessary, remove NC.

[Easy]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. It can be replaced with un-inherited timing point.
    00:44:347 - ^
    01:18:633 - ^
    01:27:577 - ^

  2. General mod
    00:36:894 (2) - Move to 00:36:521 and adjust spacing
    00:38:385 (3) - Move to 00:37:639 and adjust spacing
    01:19:378 (1,2,3) - Can you change them to other rhythm to be more fit to music?


Hmm, I don't like copypasta. This music is quite short.
Anyway good luck.
bomber34
Sent the update to TNG
Did everything ykcarrot said.
thank you :3
Jenny
Fixed a bugged up slider, resnapped inherits and did yk's mod.

*Also, you didn't update after I sent you the last version of the .osu o.o
http://puu.sh/DRFH
Topic Starter
Stefan

ykcarrot wrote:

Hi there :D

[Normal]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. It can be replaced with un-inherited timing point. Fixed.
    00:44:347 - ^ Fixed.
    01:18:633 - ^ Fixed.
    01:27:576 - (Red line) Audio volume 70% Fixed.
    01:27:577 - Delete this green line. Fixed.

  2. General mod
    00:39:502 (4,5) - I feel empty after these notes, maybe this way would be better. http://puu.sh/DNF5
    At 00:39:875 should be no Note. So in this case I denied it.
    01:06:707 (1) - Seems NC isn't necessary, remove NC. Removed.

[Easy]
  1. Timing point mod (Should be fixed)
    00:35:403 - Delete this green line. It can be replaced with un-inherited timing point. Fixed.
    00:44:347 - ^ Fixed.
    01:18:633 - ^ Fixed.
    01:27:577 - ^ Fixed.

  2. General mod
    00:36:894 (2) - Move to 00:36:521 and adjust spacing Fixed.
    00:38:385 (3) - Move to 00:37:639 and adjust spacing Fixed.
    01:19:378 (1,2,3) - Can you change them to other rhythm to be more fit to music? It should be okay now.
Thanks for your Mod!
And sorry, Jenny. :E
Niko-nyan
here my mod <3

Hard
AR8 so fast omg but its ok :D

Insane
AR9 omg suggest to AR8
00:13:043 the kiai start at 4 (slider) NC?

Jenny
AR near same with Insane

sorry for late answer TNG (today is your day and you got lucky)
bomber34

frans_niko wrote:

here my mod <3 thx and hi :3
Insane
AR9 omg suggest to AR8 Now... many people complained that too many notes apear and that it plays way better with (9) I actually don't care about AR that much ... I can play this Map between AR 6-9. I just did what the majority of people I asked and got mods from said.
00:13:043 the kiai start at 4 (slider) NC? not sure... maybe if other people suggest it too... i deny this for the moment
TicClick
Meru
owo/ M4M~

NB: clap in here is custom hitsound that you put (a drum?)


[Easy]
  1. 00:09:316 (2,1) - ahh.. make it into like this? for a better

    looking owo http://puu.sh/EsSb
  2. 00:12:298 (2,1,) - ^
  3. 00:15:279 (3,1,) - ^
  4. 01:19:377 (1,2,3) - how about this way? this sounds better to me

    http://puu.sh/EsYs

[Normal]
  1. HPDrain & OD +1
  2. 00:01:490 (2) - add clap
  3. 00:02:236 (4) - ^
  4. 00:02:981 (5) - ^
  5. 00:03:354 (5) - remove clap
  6. 00:03:726 (6) - add clap
  7. 00:04:472 (2) - ^
  8. 00:05:217 (4) - ^
  9. 00:08:198 (2) - ^
  10. 00:08:944 (4) - ^
  11. 00:09:316 (5) - remove clap
  12. 00:09:689 (5) - add clap
  13. 00:11:925 (2) - ^
  14. 00:19:006 (1) - add 'finish'
  15. 00:21:987 (1) - ^
  16. 00:27:950 (3) - ^
  17. 00:30:931 (4) - ^
  18. 00:32:422 (2,4) - I prefer those claps are placed in (3) and (5)
  19. 00:33:913 (1) - add 'finish'
  20. 00:45:465 (2,4) - add clap
  21. 00:46:583 (5) - remove clap and add finish
  22. 00:47:701 (1,3,5) - add clap
  23. 00:49:564 (6) - add finish
  24. 00:58:881 (4) - I prefer the NC should be here
  25. 01:02:235 (1) - ^
  26. 01:03:725 (3) - I prefer the claps are placed in (2) & (4) instead of (3)
  27. 01:11:179 (1) - add finish

[Hard]
  1. AR-1?
  2. 00:01:863(1,2,) - maybe you can make it like this http://puu.sh/Eul5
  3. 00:39:875 (1) - In here, you lower the volume but you don't do it on [Easy] & [Normal] maybe you can lower it for its consistency
  4. 00:59:254 (1) - add finish
  5. 01:05:217 (1) - ^
  6. 01:11:180 (1) - ^
  7. 01:17:142 (1) - ^

[Insane]
  1. 00:03:354 (1) - remove whistle
  2. 00:04:844 ~ 00:05:217 - ^
  3. 00:06:521 (2) - I prefer the NC should be here
  4. 00:07:267 (2) - ^
  5. 00:08:944 (3,4) - Inconsistent of spacing
  6. 00:34:099 (1,2,3,4,5) - IF you put like that, the spacing between (2) ~ (3)

    and (3) ~ (4) compare with (1) ~ (2) becomes inconsistent (IMO)
  7. 00:34:844 (1,2,3,4,5) - ^
  8. 00:35:217 (1,1) - the spacing is extremely high comparing with 00:35:403

    (1,2) how about switching its place? move 00:35:775 (2) to 00:35:403 (1)
  9. 00:39:875 (7) - add finish
  10. 00:47:142 (6) - remove this whistle and move it to 00:46:769 (2)
  11. 00:47:514 (6) - ^
  12. 00:48:632 (6) - ^
  13. 00:49:564 (1) - remove whistle, it sounds no good for me o3o
  14. 00:50:868 ~ 00:51:427 - remove these whistles then
  15. 00:51:800 (1,2,3,4) - put whistle on these notes, it'd sounds better
  16. 00:53:104 (7) - remove this whistle and put it on 00:52:732 (3)
  17. 00:53:850 (7) - ^
  18. 00:54:595 (7) - ^
  19. 00:56:645 - I wish I could add (real)clap here >_>
  20. 01:17:328 (3,5) - add whistles
  21. 01:18:073 (3,5) - ^
  22. 01:19:377 (3) - perhaps, add finish?
  23. 01:20:495 (3) - ^
  24. 01:21:613 (3) - ^
  25. 01:23:849 (4) - ^
  26. 01:24:967 (7) - ^
  27. 01:26:085 (10) - ^

ZUN, why you so awesome owob
TicClick

Matoryoshika wrote:

[Hard]
  1. AR-1? — No, it will become too slow
  2. 00:01:863(1,2,) - maybe you can make it like this http://puu.sh/Eul5I think I don't need this symmetry, it looks good and plays good as it it. Also, it would need to change enough patterns after it just because they will be overlapped
  3. 00:59:254 (1) - add finish — All these finishes sound pretty good for me, added
Thanks!

Download link
Topic Starter
Stefan

Matoryoshika wrote:

owo/ M4M~

NB: clap in here is custom hitsound that you put (a drum?)


[Easy]
  1. 00:09:316 (2,1) - ahh.. make it into like this? for a better

    looking owo http://puu.sh/EsSb Isn't so neccessary.
  2. 00:12:298 (2,1,) - ^ Same.
  3. 00:15:279 (3,1,) - ^ Same.
  4. 01:19:377 (1,2,3) - how about this way? this sounds better to me I let (3) for now. Fixed.

    http://puu.sh/EsYs

[Normal]
  1. HPDrain & OD +1 Increased OD for one.
  2. 00:01:490 (2) - add clap
  3. 00:02:236 (4) - ^
  4. 00:02:981 (5) - ^
  5. 00:03:354 (5) - remove clap
  6. 00:03:726 (6) - add clap
  7. 00:04:472 (2) - ^
  8. 00:05:217 (4) - ^
  9. 00:08:198 (2) - ^
  10. 00:08:944 (4) - ^
  11. 00:09:316 (5) - remove clap
  12. 00:09:689 (5) - add clap
  13. 00:11:925 (2) - ^
  14. 00:19:006 (1) - add 'finish'
  15. 00:21:987 (1) - ^
  16. 00:27:950 (3) - ^
  17. 00:30:931 (4) - ^
  18. 00:32:422 (2,4) - I prefer those claps are placed in (3) and (5)
  19. 00:33:913 (1) - add 'finish'
  20. 00:45:465 (2,4) - add clap
  21. 00:46:583 (5) - remove clap and add finish
  22. 00:47:701 (1,3,5) - add clap
  23. 00:49:564 (6) - add finish
  24. 00:58:881 (4) - I prefer the NC should be here 00:59:253 (1) is on the white Tick.
  25. 01:02:235 (1) - ^
  26. 01:03:725 (3) - I prefer the claps are placed in (2) & (4) instead of (3)
  27. 01:11:179 (1) - add finish

I denied every Hitsound Suggestion, because they sounds awful IMO. Sorry for it.
Thanks for your Mod!
bomber34

Matoryoshika wrote:

owo/ M4M~

[Insane]
  1. 00:03:354 (1) - remove whistle fine
  2. 00:04:844 ~ 00:05:217 - ^ fine for 00:05:217
  3. 00:06:521 (2) - I prefer the NC should be here no I think new music phrase starts at 00:06:335 (1) - therefor the NC
  4. 00:07:267 (2) - ^ ^
  5. 00:08:944 (3,4) - Inconsistent of spacing It is supposed to be in this way. Anti-jump because of lowering of the music itself
  6. 00:34:099 (1,2,3,4,5) - IF you put like that, the spacing between (2) ~ (3)
    and (3) ~ (4) compare with (1) ~ (2) becomes inconsistent (IMO) hard to understand ._. I think you want that the DS gets the same in the combostream... ok
  7. 00:34:844 (1,2,3,4,5) - ^ ^ ?
  8. 00:35:217 (1,1) - the spacing is extremely high comparing with 00:35:403 I think it fits and plays well ._.

    (1,2) how about switching its place? move 00:35:775 (2) to 00:35:403 (1) I don't like it personly
  9. 00:39:875 (7) - add finish does not fit imo
  10. 00:47:142 (6) - remove this whistle and move it to 00:46:769 (2) I would say the whislte supports this ... du oh du between 00:46:956 (4,5,6) -
  11. 00:47:514 (6) - ^ ^
  12. 00:48:632 (6) - ^ ^
  13. 00:49:564 (1) - remove whistle, it sounds no good for me o3o fine
  14. 00:50:868 ~ 00:51:427 - remove these whistles then I see no real problem with them there ._.
  15. 00:51:800 (1,2,3,4) - put whistle on these notes, it'd sounds better no. I also don't really get why ._.
  16. 00:53:104 (7) - remove this whistle and put it on 00:52:732 (3) I add (3) without removing (7)
  17. 00:53:850 (7) - ^
  18. 00:54:595 (7) - ^ ^^
  19. 00:56:645 - I wish I could add (real)clap here >_> ??
  20. 01:17:328 (3,5) - add whistles fine
  21. 01:18:073 (3,5) - ^ fine
  22. 01:19:377 (3) - perhaps, add finish? no not really ... sound is not strong enough for a finish note imo
  23. 01:20:495 (3) - ^
  24. 01:21:613 (3) - ^
  25. 01:23:849 (4) - ^
  26. 01:24:967 (7) - ^
  27. 01:26:085 (10) - ^^^^^^


ZUN, why you so awesome owob
gonna fix this
LunarSakuya
hi

General
nice

Easy
00:35:403 (1) - Whistle at beginning
00:48:819 (3) - Finish at end, hitsound consistency
00:53:291 (1) - ^ at beginning
01:17:142 (3) - Whistle at beginning
01:23:290 (1) - Start the spinner at 01:23:104, makes more sense imo

Normal
00:14:534 (3) - Delete Finish on reverse
00:35:403 (1) - Whistle at beginning
00:39:502 (4,5) - Make a slider like the previous 2, the stream maybe be a bit hard for Normal
00:54:781 (3) - NC to signify multiple reverses? or maybe put 3 1/1 notes
01:15:651 (3) - Whistle the whole slider, to stay consistent with 01:14:160 (1)
01:18:632 (1) - Whistle
01:22:731 (3,4) - Make a slider

Hard
00:24:223 (3) - Whistle
00:44:347 (1) - make this curvy a little
00:50:216 - Add note to fit bg music if you want
01:03:726 (1) - Curve this so it blankets (4)
01:07:453 (3) - Whistle
01:17:515 (2) - Curve this like (1)
really nice

Insane
00:03:726 (4) - Clap, follows bg music i think
00:10:807 (3) - use the custom clap, sounds funny when this default one is the only one there
00:13:043 (4) - Finish at beginning to emphasize the beginning of this part?
00:25:155 (1,2,3,4) - maybe rotate this a little clockwise to make a tornado combo thing and Ctrl + R 00:25:900 (1,2) http://puu.sh/FWd5
00:54:037 (1,2,3,4,5,6,7) - put this stream like this for more diversity and symmetry http://puu.sh/FWef
01:11:739 (3) - Ctrl + R
01:17:701 (1) - Delete NC
01:24:223 (5) - NC
01:25:341 (8) - ^

Jenny
00:03:913 (7,1) - Spacing too far imo, and also 00:12:111 (3,4)
00:25:807 (9,10) - ^
00:26:739 (4,5) - these are okay i guess b/c you can tap and go lol
00:56:272 (1) - Not snapped right
01:09:036 (9,10) - too far

hope something helps
yay ZUN lol
Skyripper
[General]
Add +17ms to all of your offsets. Make sure everything is snapped afterward. I am currently getting about 50+% mistimed hits with your offset.
01:27:576 - This timing point serves no purpose. If you are aiming to simply change the sound of the spinner end, use an inherited point.
Red combo color is hard to see against the dress

[Easy]
01:23:290 (1) - Start this spinner @ 01:23:104 ... It feels more natural

[Normal]
beautiful sliders~
00:35:403 (1,2,3,4,1,2,3,4,5) - It would be nice to have some hitsounds in here.

[Hard]
You don't have to NC if you don't want to. You can get rid of the jump all-together if it suits you (or make the whole combo a jump sequence)
Lower Approach rate by about 1 notch
00:06:335 (5) - NC for jump
00:30:186 (2) - nice!
00:55:527 (3) - NC for jump

[Taiko]
Nothing to say here other than the general stuff

[Jenny]
Jenny... what? Please say Jenny's Insane
00:01:677 (3,4) - This is practically impossible. Either stack 3 with 4 and make it actual circles (i.e. remove the sliders) or get rid of this combo
00:03:913 (7,1) - ^
00:11:925 (2,3,4) - ^
00:25:807 (9,10,11) - ^ Just kill the repeating sliders (kickback sliders)
00:29:440 (1,2,3,4,5,6,7,8,9,10,11,12) - space closer together. This combo is impossible.
00:02:608 (1,2) - jump, consider NC
00:51:055 (4) - NC for jump
00:52:359 (4) - ^
---- Overall, don't treat sliders 1/4 apart from each other like a stream (so far spaced out). They will combo break and the map will not be playable.

[Insane]
More hitsounds in the quiet portion please
00:09:130 (4) - NC anti-jump in the middle of a combo
00:12:298 (5) - ^
00:38:757 (1,2,3,4,5,6,7) - nice
01:17:701 (1) - NC not needed
01:17:888 (1) - ^
01:23:476 (3) - NC
01:24:223 (5) - ^
01:25:712 (9) - ^

Nice mapset. I do not feel like the Jenny difficulty compliments the other difficulties as it is. It needs further tweaking for coherency.
bomber34

LunarSakuya wrote:

hi hi

Insane
00:03:726 (4) - Clap, follows bg music i think fine
00:10:807 (3) - use the custom clap, sounds funny when this default one is the only one there TNG seems to removed 2nd custom clap for some reason ._. thx for pointing it out
00:13:043 (4) - Finish at beginning to emphasize the beginning of this part? fine
00:25:155 (1,2,3,4) - maybe rotate this a little clockwise to make a tornado combo thing and Ctrl + R 00:25:900 (1,2) http://puu.sh/FWd5 I am not sure if this is a really cool tornado but i can't think of a reason why not ... i take it ~ may needs some tweaks
00:54:037 (1,2,3,4,5,6,7) - put this stream like this for more diversity and symmetry http://puu.sh/FWef I did it like you but ... idk. it feels wrong when i look at it ... but I cannot tell why ... maybe, because the music phrase repeats 00:52:546 (1,2,3,4,5,6,7) - so much that i just want to repeat the pattern too.... but that seems a bit stupid though ... i take your suggestion
01:11:739 (3) - Ctrl + R mmh ... I had to change (4) for that. I think ctrl R feels better.
01:17:701 (1) - Delete NC fine ... I am not happy with that though but many suggested that now ...
01:24:223 (5) - NC fine
01:25:341 (8) - ^ fine

hope something helps
yay ZUN lol

Skyripper wrote:

[General]
Add +17ms to all of your offsets.Are you sure? I get misstimed 80% hits now D: Make sure everything is snapped afterward. I am currently getting about 50+% mistimed hits with your offset.
01:27:576 - This timing point serves no purpose. If you are aiming to simply change the sound of the spinner end, use an inherited point.
Red combo color is hard to see against the dress

[Insane]
More hitsounds in the quiet portion please I will check what i can do
00:09:130 (4) - NC anti-jump in the middle of a combo ok
00:12:298 (5) - ^ ^
00:38:757 (1,2,3,4,5,6,7) - nice Thank you :D
01:17:701 (1) - NC not needed Did that on prev. mod
01:17:888 (1) - ^ fine
01:23:476 (3) - NC fine
01:24:223 (5) - ^ did that on prev. mod
01:25:712 (9) - ^ 01:25:341 (1) - seems to fit better for a NC ._.
EDIT:

dragonxcz wrote:

M4M (Your modding queue)

[Insane]

00:02:608 (1,2,3,4) - Heh... why finishes on all notes? Try: I don't know. I can't enjoy this suggestion really ... I switched this nothing - whislte pattern to the opposite
00:02:608 (1) - Nothing
00:02:795 (2) - Whistle
00:02:981 (3) - Nothing
00:03:167 (4) - Whistle
00:13:043 (4) - Looks weird, move 3rd point on x:116 y:52 well ... not that useful, because the slider is 1/4 shorter now and i have to change it yet again so it looks a bit like before .-.
00:20:869 (8) - Make it shorter, end at 00:21:428 and add note at 00:21:614 00:21:442 - is not strong enough for me to let the slider end there. I also would have to change to much to create a new pattern that does not look ugly though that change ._.
00:45:838 (1,2,3,4) - 00:02:608 (1,2,3,4) <--- same answer
00:52:360 (4) - Move it bit up, part of circle is out of boundaries. fine
01:02:236 (3) - Oh! My favourite slider shape! (irony) Move center point on x:260 y:324 ? If I do that slider gehts shorter, unsymmetric and i don't see the point to change something that is already symmetric ._.
01:23:476 (3) - NC (follow patterns) prev. mod
Last Timing Point would may be just Inherited Point.

meiikyuu wrote:

hi~

Insane
00:20:869 (8) - pls make this neater by moving the first point up 1 grid (with distance snap turned off ofc xD) would have helped if you tell me what grid you used ... I tweaked it a bit but meh

good luck!
Wafu
M4M (Your modding queue)

[Jenny]

00:03:913 (7) - Unrankable slider - It starts at 00:03:913 and slider before ends at same time!
00:12:111 (3) - ^
00:08:571 (1) - Remove NC and Move it on 00:08:757 (2) (follow patterns)
00:16:677 - Note here
00:30:558 (9,10,11,12) - Don't stack
00:33:074 (12) - NC here instead of 00:33:167 (1) it looks beter when are stacked the same color objects.
00:39:502 (5) - Remove one repeat and add note at 00:40:061
00:55:527 (5) - Use higher snap to snap this note, if it's very near to slider, it looks weird.
00:58:322 (8,9,10,11) - Don't stack them, make normal stream, this looks bad.
01:13:787 (9,10,11,12) - ^
01:16:303 (12) - Same like 00:33:167 (1) (of course they are same problems, if it's copied)
Last Timing Point would may be just Inherited Point.

[Insane]

00:02:608 (1,2,3,4) - Heh... why finishes on all notes? Try:
00:02:608 (1) - Nothing
00:02:795 (2) - Whistle
00:02:981 (3) - Nothing
00:03:167 (4) - Whistle
00:13:043 (4) - Looks weird, move 3rd point on x:116 y:52
00:20:869 (8) - Make it shorter, end at 00:21:428 and add note at 00:21:614
00:45:838 (1,2,3,4) - 00:02:608 (1,2,3,4)
00:52:360 (4) - Move it bit up, part of circle is out of boundaries.
01:02:236 (3) - Oh! My favourite slider shape! (irony) Move center point on x:260 y:324
01:23:476 (3) - NC (follow patterns)
Last Timing Point would may be just Inherited Point.

[Hard]

00:01:863 (2) - Move on x:148 y:163 (symmetry)
00:30:186 (2) - Nice flow killer, maybe add note at 00:29:999 ?
Seems like nice diff ._.
Last Timing Point would may be just Inherited Point.

[Normal]

CS -1
00:14:534 (3) - Looks better if 3rd point is on x:324 y:180
00:31:304 (1) - 3rd point on x:344 y:72 (better blanketing)
00:35:031 (2) - Move at x:168 y:136 (^)
00:58:881 (4) - x:448 y:148 (^)
01:01:489 (4) - x:260 y:224 (^)
01:02:235 (1) - This may not be overlaped by 01:02:235 (1)
01:12:669 (4) - Difficulty is Normal, don't you think begginers may think that can stop on place where are jumbles or anything?
Last Timing Point would may be just Inherited Point.

[Easy]

00:07:080 (1) - Move on x:128 y:236 (symmetry)
00:45:838 (3) - x:168 y:172 (^)
01:00:745 (2) - It's very near to slider, this can be bit confusing.
01:14:161 (1) - Meh.. it looks like if it would be connected. Remake shape like this:
1st point - x:162 y:116
2nd point - x:192 y:72
Last Timing Point would may be just Inherited Point.
Jenny
Decreased distance on some kicksliders by a little (also fixed the stuff with lying on the same tick), applied some NCs on jumps, kept the stacks and slider-combos though; overall offset +14 on all diffs since 17 seemed just a little too much, keeping last timing point for timing signature of the "outro" even though it's not too much of use, it's there for correctness.

As for diff-name, I and TNG both prefer [Jenny] over [Lunatic] and [Jenny's Lunatic], same goes for the people I asked since it's pretty obvious it's the highest diff (from what I've been told and from what I feel myself).

For the 1/4-sliders in stream, they're quite doable at what they are at, I might change them if it comes to further problems though.
Topic Starter
Stefan

LunarSakuya wrote:

Easy
00:35:403 (1) - Whistle at beginning Sounds good, added.
00:48:819 (3) - Finish at end, hitsound consistency There is at the first part no Finish.
00:53:291 (1) - ^ at beginning Same as above.
01:17:142 (3) - Whistle at beginning Added.
01:23:290 (1) - Start the spinner at 01:23:104, makes more sense imo Fixed.

Normal
00:14:534 (3) - Delete Finish on reverse Removed. (I don't know why there was a Finish. :E)
00:35:403 (1) - Whistle at beginning Added.
00:39:502 (4,5) - Make a slider like the previous 2, the stream maybe be a bit hard for Normal Done.
00:54:781 (3) - NC to signify multiple reverses? or maybe put 3 1/1 notes It's not so bad.
01:15:651 (3) - Whistle the whole slider, to stay consistent with 01:14:160 (1) Whistle would not fit, so no.
01:18:632 (1) - Whistle Added.
01:22:731 (3,4) - Make a slider Done.

Skyripper wrote:

[General]
Add +17ms to all of your offsets. Make sure everything is snapped afterward. I am currently getting about 50+% mistimed hits with your offset. I fixed the Offset for +14.
01:27:576 - This timing point serves no purpose. If you are aiming to simply change the sound of the spinner end, use an inherited point. I hold it for now.
Red combo color is hard to see against the dress The combo colours for now are okay and aren't too similar.

[Easy]
01:23:290 (1) - Start this spinner @ 01:23:104 ... It feels more natural Fixed.

[Normal]
beautiful sliders~
00:35:403 (1,2,3,4,1,2,3,4,5) - It would be nice to have some hitsounds in here. Added some there.

dragonxcz wrote:

[Normal]

CS -1 nope.avi
00:14:534 (3) - Looks better if 3rd point is on x:324 y:180 I changed it, but used own coordinates.
00:31:304 (1) - 3rd point on x:344 y:72 (better blanketing) Fixed.
00:35:031 (2) - Move at x:168 y:136 (^) Nah.
00:58:881 (4) - x:448 y:148 (^) Fixed.
01:01:489 (4) - x:260 y:224 (^) Fixed.
01:02:235 (1) - This may not be overlaped by 01:02:235 (1) Huh?
01:12:669 (4) - Difficulty is Normal, don't you think begginers may think that can stop on place where are jumbles or anything? These forms aren't too complicated so it's okay.
Last Timing Point would may be just Inherited Point. I hold it for now.

[Easy]

00:07:080 (1) - Move on x:128 y:236 (symmetry) Fixed.
00:45:838 (3) - x:168 y:172 (^) Fixed.
01:00:745 (2) - It's very near to slider, this can be bit confusing. Nah, this isn't bad, so don't worry.
01:14:161 (1) - Meh.. it looks like if it would be connected. Remake shape like this: It's okay for now.
1st point - x:162 y:116
2nd point - x:192 y:72
Last Timing Point would may be just Inherited Point. I hold it for now.
Thanks for your Mods.
meiikyuu
hi~

Easy
00:27:950 (3) - move 2 grids to the left (to have the slider (2) blanket perfectly around it) .
00:35:403 (1,2,3,4) - add a few whistles? up to you
- same with 01:19:004 (1,2,3) - if u want

Normal
OD -1 (OD 5 is like a hard diff.)

00:02:236 (4) - move 2 grids up , it's more neater looking imo
If you follow the above mod, then you can also move 00:03:726 (6) - up 2 grids also to stack with the 4, and then you can move 00:04:099 (1,2,3,4) - a little to the left to adjust the spacing xD
00:39:875 - add note?

Insane
00:20:869 (8) - pls make this neater by moving the first point up 1 grid (with distance snap turned off ofc xD)


good luck!
LesTrucsRoses
Hard
SPOILER
00:06:614 (6) - Move forward by 1 tick.
00:29:440 (1,2) - I dislike the empty space between these two sliders. Consider adding a beat at 00:29:999.

Jenny
SPOILER
00:01:117 (1,2,3) - 1-2 is a 0.8x jump, but 2-3 is a 1.0x jump. Put 2 in the middle.
00:02:422 (6) - This is a jump for no reason.
00:03:726 (6,7) - You can't have 2 things in one tick.
00:09:316 (5) - This is a jump for no reason.
00:11:925 (2,3) - You can't have 2 things in one tick.
00:26:459 (1,2,3,4,5,6,7,8,9,10) - These 2.1x jumps are too heavy.
00:29:440 (1,2,3,4,5,6,7,8) - These 2.1x jumps are too heavy.
00:56:272 - Change this timing point to 1.0x, not 1.17x.
Topic Starter
Stefan

meiikyuu wrote:

hi~

Easy
00:27:950 (3) - move 2 grids to the left (to have the slider (2) blanket perfectly around it) . Well, it was not in the distance. However, I fixed it.
00:35:403 (1,2,3,4) - add a few whistles? up to you Added at 00:38:771 (4) to the Start and End Point Whistles.
- same with 01:19:004 (1,2,3) - if u want There is no place to add Whistles good. :o

Normal
OD -1 (OD 5 is like a hard diff.) It's okay.

00:02:236 (4) - move 2 grids up , it's more neater looking imo Fixed.
If you follow the above mod, then you can also move 00:03:726 (6) - up 2 grids also to stack with the 4, and then you can move 00:04:099 (1,2,3,4) - a little to the left to adjust the spacing xD Everything fixed.
00:39:875 - add note? Sounds not good.
Thanks!
Skyripper
Everything is looking way better. Jenny's Lunatic sounds nice :D
Frizz
Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here.

[Hard]
00:01:118 (1,2) - The shapes of these two are not symmetrical
01:09:875 (2) - spacing?
I guess there isn't much that I can find for this one

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1)
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:288
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ?
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency
00:29:454 (1) - *nazi* it would be better if you map this part instead
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6)
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5.
00:37:653 (1) - Spacing?
00:38:771 (1,2,3) - The spacing randomly changes here
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5
00:44:351 (1) - x:36 y:188 for slightly better spacing
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5)
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent
01:06:771 - Clap here?

[Jenny]
Eh, can't find anything here sorry :?

I guess that's all, good luck~
-kevincela-
Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this:
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ?
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better!
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix
[Hard]

  1. There are six unsnapped objects at 01:19:006 (2) -, 01:20:122 (3) - , 01:23:478 (2) - , 01:24:596 (2) - , 01:25:714 (2) - and 01:26:832 (2) -. Remember to snap them correctly!
  2. 00:23:291 - Add a note with a whistle here? In all the other patterns except this part you put a note here...
  3. 01:03:726 (1) - Make this curvy to encircle 01:03:354 (4) - ? If you want an example,here it is!
  4. 01:24:968 (3) - Put this at x:144 y:296 to make this equidistant to 01:24:223 (1,2) - ?
  5. 01:26:086 (3) - Put this at x:116 y:248 for the same reason as above?
[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly!
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) -
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) -
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^
[Jenny]

  1. 00:56:272 (1) - This slider isn't snapped correctly,please fix it. Or is this on purpose?
Loneight
M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so...
  2. can I tucao the bookmark XD?!

[Hard]

  1. 01:23:850 (3) - let it get on x:220 y:248 ?

[Insane]

  1. 00:21:815 (9) - cover completely?!
  2. 00:26:287 (3) - ^
  3. 00:36:535 (4) - NC?
  4. 00:39:889 (7,1) - (1) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ?

[Jenny]

  1. Ah... when I use AImod to look , find this thing
  2. fine~ ,but this difficulty behind is copy ?!

good song & good luck~
and sorry to my poor English
Jenny
Looks like there was stuff messed up in the uploading process, here is a fixed .osu: http://puu.sh/GAcJ
Nitojgrem
Okay... finally here's my CTB diff... took too long >.< Click here! :3

Proof that it's FCable

Stupid dropletmiss is stupid :<

And btw. add on 00:07:826 (1) and 00:51:056 (1) a clap.
And remove NC on 00:09:130 (1) and 00:52:360 (1) please.
I'm to lazy to reup the diff wight now so please do it when you add it to the mapset =w=
bomber34

Frizz925 wrote:

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1) fine
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly fine
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:284 fine
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent fine
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ? fine
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency fine
00:29:454 (1) - *nazi* it would be better if you map this part instead I don't think so
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6) nice
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5. max DS is 2 :( and I would like to keep the Hexagram. I also think that it already plays nice and that these "inconsistency" isn't that bad here, because of the 1/1 distances
00:37:653 (1) - Spacing? ? I made an 1,6 DS through the combo now
00:38:771 (1,2,3) - The spacing randomly changes here not that dramatic ._. it plays nice and all the people i spectated had no problems either on first try.
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5 it is snapped correctly. If you move the timeline behind the timing point you see that it is snapped correctly. You see this because the metronome changes the offset a bit and you were on the old setup
00:44:351 (1) - x:36 y:188 for slightly better spacing fine
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5) ? i don't get it ... i made it symmetric with the whole pattern 00:46:587 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent fine
01:06:771 - Clap here? fine


-kevincela- wrote:

Hi~

[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly! good eye :3
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using ok
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) - I counted 4 though
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) - fine ... whatever
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern don't know what happened there ._. thx
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^ fine ... because so many people pointed this out now (even though i think it looks and indicates the jump better) I will change it ... :( ^

l1106188 wrote:

[Insane]

  1. 00:21:815 (9) - cover completely?! prev. mod
  2. 00:26:287 (3) - ^ ^
  3. 00:36:535 (4) - NC? I don't think it is necessary
  4. 00:39:889 (7,1) - (7) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC yes except striked part
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ? no. Both ways are possible. I stay with mine
  6. ty for this mod
thx everybody
INSANE - modfix 15-17
Topic Starter
Stefan

Frizz925 wrote:

Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here. Hmm, I'll see what I can do.

-kevincela- wrote:

Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484 Fixed.
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this: Fixed Timing in all Difficults.
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve Done.
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D This Easy Diff is very old, the recent Easies what I make/made follows the music much better, but thanks for the annotation. ^^
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ? Fixed.
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better! Done.
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this. I took another suggestion.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there. It's very very quite buckled, so it makes a Difference.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix Fixed.

l1106188 wrote:

M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed Done.

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC Nah, NC isn't so neccessary, the combo is 5 and not really long.

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so... Nah, it's fine for now.
  2. can I tucao the bookmark XD?! I lol'd so hard because of this. Removed.
good song & good luck~
and sorry to my poor English It's understandable enough.
Thanks for your Mods!
Btw I got +3 SP by posting this. O_O
New SP System ftw.
pieguyn
hi there~

Easy:

00:27:964 (3) - add NC
00:48:833 (3) - add finish on end to be consistent with other parts
00:53:305 (1) - add finish on start
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9
01:09:702 (2) - add whistle like in other parts?
01:12:683 (2) - add whistle like in other parts?
01:17:156 (3) - probably this slider should have some kind of whistle..

Normal:

00:36:535 (2) - add whistle?
00:37:653 (1) - add whistle on start?
01:05:975 (1) - remove NC? since 1 note combo might be a bit short..
01:19:764 (4) - add whistle on start?
01:20:882 (1) - add whistle?

Hard: fine

Insane:

00:09:144 (1) - remove NC?
00:12:312 (1) - remove NC?
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO
00:31:318 - add note
00:56:649 - add note?

Jenny:

00:24:982 (1,2,3,4,5,6,7,8,9,10,11) - i'm not really sure what to say here.. this rhythm doesn't really fit at all >< hitting 4 times and 6 plays really weird since there's nothing like that in the song.. plus, at 00:25:821 (9,10) it's only 1/8 apart and it doesn't really work IMO >_< at least at 00:27:218 (7,8,9,10), you have to "hit" on a 1/2 rhythm which makes it a bit easier. please just change the rhythm here :cry:
00:39:516 (5) - split into 2 sliders?
01:08:211 (1,2,3,4,5,6,7,8,9,10,11) - same, cause it's just copy-paste :?
01:22:745 (5) - ^

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here?
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)

good luck~
Nitojgrem

pieguy1372 wrote:

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here? Yep, I can see your point. I changed it to normal jumps (closer distance) and changed as well the jumppart at 00:11:753 (1,2,3,4)
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)Well, I know what you mean but for now I won't change it. I want to see what further mods suggest.
BakaNG, update my diff! :3
bomber34

pieguy1372 wrote:

hi there~

Insane:

00:09:144 (1) - remove NC? no it is there to show the anti-jump
00:12:312 (1) - remove NC? ^
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO let's try that
00:31:318 - add note no. I think there is nothing it would add there
00:56:649 - add note? ^

good luck~
I also removed all unnecessary green inherit lines

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score.
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site

INSANE UPDATE
ursa
Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3


love the jumpy ctb pattern & triplets jump <3
Mercurial
Hi there.


General

  • Inconsistency on Kiai Times: http://puu.sh/Lq4v
    The Insane's Third Offset is inconsistent with all the other diffs.

CTB Rain

  • OD -7 to keep consistency with HP Drain.
    This diff is OverJumped.
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits.
    00:35:417 - ^

Hard


Taiko

  • 00:55:403 (2) Unsnapped circle
    00:55:465 (3) Unsnapped circle


This is really nice mapped :)

Well done.
bomber34

Mercurial wrote:

CTB Rain

OD -7 to keep consistency with HP Drain. no. OD must be equal to AR, because OD affects nothing at all but score. As far as I know this will gonna be included in the ctb rule thread ._.
This comes from the time where AR and OD was the same or atleast the option affected both at the same time.
Nitojgrem

bomber34 wrote:

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff anyways, fix'd
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score. hai hai, I understand >_>
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site No, it's not necessary... or do we have in all mapsets where a taiko map is uncluded "taiko" in the tags?.. no

urs4chan wrote:

Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3 We both discussed that in-game again... and as you saw.. it just don't play good.. the flow between 11 and 1 is just bad when I reverse the 11^^


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3 well, I reversed the second part as you suggested and I have to say, it's interesting to play :3


love the jumpy ctb pattern & triplets jump <3 <3

Mercurial wrote:

CTB Rain

  • OD -7 to keep consistency with HP Drain. above
    This diff is OverJumped. Well, it's a jumpy diff but you can't say it's "overjumped"... I never heard that, lol... and I have to say that I let this map played by a lot of ppl and I just got the feedback that the map's fun and the jumps interesting... so I don't see a point here :/
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits. Mhh, I'm aware of the CTB ranking rules&guidelines. But well, the lowest allowed distance is 1/2 and as far as I see it, the distance is actually 1/2. I know why you're saying that because they are really a bit close but the difference between spinner and next fruit is defenetly visible and I mean, that's the main reason why this rules exists, right? Visibility.
    00:35:417 - ^^
Thanks for the mods... diff will be updated soon ~
Topic Starter
Stefan

pieguy1372 wrote:

hi there~

Easy:

00:27:964 (3) - add NC Not neccessary
00:48:833 (3) - add finish on end to be consistent with other parts I don't like it so.
00:53:305 (1) - add finish on start As above.
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9 Would ruin this part, IMO.
01:09:702 (2) - add whistle like in other parts? There's actually no Whislte, at the first part, there is a slider.
01:12:683 (2) - add whistle like in other parts? As above.
01:17:156 (3) - probably this slider should have some kind of whistle.. I don't like it, sorry.

Normal:

00:36:535 (2) - add whistle? Sounds sexy.
00:37:653 (1) - add whistle on start? As above.
01:05:975 (1) - remove NC? since 1 note combo might be a bit short.. Changed.
01:19:764 (4) - add whistle on start? Okay.
01:20:882 (1) - add whistle? Okay.
Orz for the late reply.
Anyway, I fixed the inconsistency of the inherited points, thanks to iMercurial.
Aaaaaand, I decide to take the (useful) suggestions for Tic's Hard Diff since he is inactive for unknown time.
DarkDunskin
Taiko Mod, requested by Stefan~

[Ono's Taiko Oni]
    1. 00:01:132 (1) - Add Finish.
    2. 00:04:113 (4) - Add Finish.
    3. 00:24:889 (2,1) - Delete Note (2) Add Finish on (1).
    4. 00:36:348 - Definitly add Note + Clap here.
    5. 00:42:311 (1,1,1,2,1,1) - Keep Consistency here. Map kdd k ddk instead of k d kkd k.
    6. 00:43:243 (1,1,2,1,1,2,1,1,1,2,3) - This stream feels a bit messy. kddkddkddk-like fits much better.
    7. 00:44:361 (4) - Add Finish.
    8. 00:47:342 (4) - Add Finish.
    9. 00:55:354 (1,2,3,1) - Still unsnapped Notes here.
    10. 01:08:118 (2,1) - Delete Note (2) Add Finish on (1).
    11. 01:26:285 (1,2,1,1,1,2,1,1,1,1,1,1) - Delete 01:26:378 (2) and create a stream like kddkkdkddkkdk.
    12. 01:27:590 (1) - Add Finish.
    Thats all, good luck (really)~
OnosakiHito
Gucke mir den Mod morgen an ^
wmfchris
Taiko mod as requested

[Taiko]
00:12:312 - It's really odd that this note and the coming 00:12:498 - coming from two different instruments and different pitches are all d. Try ddk d d d k from 00:12:125 - ?
00:41:752 - try x xxx instead of xxx x?
00:43:243 - the melody goes 4 in a group so stuffs like dkkdkk may not fit the song well. Try dkddkkdk
00:55:354 - same as 0:12
01:27:217 - and this ends with a relatively high pitch, so try sth like dkddk?

sounds good.
Cygnus
:) :) :) :)
Tshemmp
[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen.

[Jenny]
Alles okay hier, das einzige, was mir nicht gefällt, sind diese Slider-Stream-Jumps. Ich weiß nicht, ob die bei so einem relativ ruhigen Song passen.

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen.
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs)
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein?
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht
01:20:695 - ^
01:21:813 - ^
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2

[Hard]
Edit: Sorry, I didn't know this was a GD, I translated it now.
Maybe set the AR to 7. Currenttly the ARs in the mapset is (9,9,8,5,3). I would prefer (9,8,7,5,3). This would improve the spread.
01:26:472 - the stream in the music is persistent, it feels a bit strange for me if you put this breaks into the mapped stream. Just add one additional repeat to each slider and re-arrange them afterwards to fix the spacing?

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt).

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf?

Sehr rundes, sauberes Mapset, mit schönen Slidern.
Topic Starter
Stefan
Gonna check out Tshemmp's Mod soon.
It's really ridiculous, because three of five persons aren't able to be online. lol
bomber34

Tshemmp wrote:

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen. AR8 spielt sich bei der diff widerlich. Was ist so schlimm daran wenn 2 Diffs die selbe AR haben?
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs) ka wie das passiert ist. Ausgebessert!
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein? Ist jetz' symmetrisch
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht ma sehen wie es jetz ist.
01:20:695 - ^ ^
01:21:813 - ^ Unsicher ... weil ein Jump entsteht ... ma schaun
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2
Ziemlich gut :3 Ich übernehm den Code
This means i accept
This means that I do a compromise or just give my thoughts
This means I deny, because of ....

UPDATE Tshemmp's Mod
OnosakiHito
Changed some stuff. Thank you Dark and Chris.
Dark's mod was accurate.

Download: http://puu.sh/W18g
eldnl
[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = ='
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern.
  3. 00:07:281 (2,3,4,5,6) ^ Same as above.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance.
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting".
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste.
You need to ask for more mods, good luck !
Topic Starter
Stefan

Tshemmp wrote:

[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen. Ich werd Nitojgrem dazu "zwingen" es in CTB Rain umzubenennen, was den Taiko Diff betrifft, es wäre komisch, das der nicht Ono's Taiko Oni heißen würde, da der Diff-Name schon fame ist. Falls du "Jenny" meinst: Er bestand drauf, den Diff so zu nennen. Weil er es sonst Jenny's Lunatic nennen würde. orz Und Lunatic mag er es auch nicht nennen.

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt). Ich hab's geändert, sollte jetzt eigentlich ganz okay sein.

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf? Nein, ich hab diesen Vorschlag zichmal abgelehnt, sorry.

Sehr rundes, sauberes Mapset, mit schönen Slidern. owo/
Drafura
[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ?
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours).
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump.
00:44:361 - to end : What about finding some new patterns instead of copy pasting ?
Topic Starter
Stefan
Omg, why is this graveyarded.
Nitojgrem, move your pootin ass here.
Edit: Nvm, revived dat Crapuu~
LKs
hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn
01:12:683 (5,6,7,8,9) - ^same issue

don't point out jumps and streams since they can be caught as long as one‘s competent. GL
Nitojgrem

eldnl wrote:

[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = =' well, I can understand when you say this (and you gave a reason, thanks :3) but I can't agree with "randomness". And otherwise... I think it's here as well a matter of the personal opinion, so what you like and what not. I know this is a complete jump map but with future maps I'll really consider it more :3
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern. We talked shortly ingame about this and you now my answer... I won't change it^^
  3. 00:07:281 (2,3,4,5,6) ^ Same as above. I. Agree.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance. Sure... I wasn't that confidient with that part by now and this helped a bit to make it better, so changed with the help of Drafura's mod as well :3
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting". hmm, well I could (!) agree that it's a bit boring but well, imo these jumps still fit to the music because it's kind of a... uhm.. "increasing of... maybe tension (?)" all the time... and then after the half I want to decrease it so it can start from new with the repetation afterwards. (yes, my English is bad >>)
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste. thanks for reminding me >_>
You need to ask for more mods, good luck ! thank you! :3

Drafura wrote:

[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ? fix'd =w=
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours). Defenetly, changed.
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump. Fix'd (and the slider reverted)
00:44:361 - to end : What about finding some new patterns instead of copy pasting ? I know that I used c&p in this map... but I made the decision for using it and won't change it this time. I know that c&p is often a bit boring because it's just the same but reverted... but in the case of this ZUN song (who makes mostly repeating rhythms >:) I think c&p isn't that bad thing because (at least for me) the second part, so the reversed one, is even harder than the first D:

LKs wrote:

hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn fix'd
01:12:683 (5,6,7,8,9) - ^same issue same answer

don't point out jumps and streams since they can be caught as long as one‘s competent. GL thanks :3
Thank you all for your help! :3
Deif
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Easy]

Seems clear!

[Normal]

OD 4. 5 is a bit high for a Normal.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1).

[Hard]

00:12:312 (5) - I'd put this circle in a higher position compared to the previous ones, to emphasize this is a high note: http://osu.ppy.sh/ss/416614
01:18:460 - It's strange that there's a blanket here, while you added a circle 00:35:231 (7) at the same melody note. You can add a note there, or remove the mentioned circle as well.

Nice usage of the hitsounds!

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing!

Also, the combo colors are different from the rest. If that wasn't intentional use these ones:
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there?
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS.
00:21:815 (9) - I don't really agree about stacking that note.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else?
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them.

[Jenny]

00:17:529 (6) - If you can, make a nicer curve in this slider.
00:24:982 (1,2,3,4,5,6,7,8,9,10,11,12) - I have to agree with pieguy here. The rhythm of those notes doesn't fit at all with the pace of the melody.
01:08:211 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

With the rest of the 1/8 sliders... I suggest you to put them closer to the next notes to make the rhythm more intuitive. E.g. 00:01:691 (3,4) - The distance between them is 4,20x.

[Ono's Taiko Oni]

00:55:401 (2) - Remove it, unless 00:55:354 (1,2,3) was an intentional 1/8 "kkk", which doesn't really fit there imo.

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break.

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left.
00:54:982 (1,2,3,4) - ^ (mirrored)
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok.
01:08:211 (1) - ^ (mirrored)
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning.

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^.

------------------------

Good luck with this mapset, Stefan!
TicClick
I applied both suggestions, thanks Deif!
http://puu.sh/ZWsT
Nitojgrem

Deif wrote:

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break. I didn't do that? lol... fix'd

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left. Should be okay now o.o
00:54:982 (1,2,3,4) - ^ (mirrored) ^
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok. Mhh, okay, changed and I moved 00:25:728 (3) - as well to the left for the sake of symmetrie :3
01:08:211 (1) - ^ (mirrored) Same
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning. Ah, my mistake. This spinner should start on the red stripe, not the blue like 00:12:498 (1) ^^" fix'd

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^. Great to hear ^-^
Thank you for your time Deif! :3
bomber34

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing! o.o it is already like this

Also, the combo colors are different from the rest. If that wasn't intentional use these ones: thanks, didn't noticed
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there? I think it is nice how it is. In my opinion it supports this part 00:11:566 (1,2,3,4,1) - It has this boom at the end. I would describe it like a crescendo or so.
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS. ok
00:21:815 (9) - I don't really agree about stacking that note. I think it fits kinda. But to be honest i don't know where i should place it ._.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else? That is really hard to do. I tried to make it better but it may be for the worse D: not sure at all about this one
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them. I reduced it a little now.
------------------------
UPDATE
those
Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
  3. 00:12:312 - 2/4
  4. 00:13:057 - 4/4
  5. 00:44:361 - 6/4
  6. 00:46:597 - 4/4
  7. 00:55:541 - 2/4
  8. 00:56:286 - 4/4
  9. 01:27:590 - 6/4
  10. 01:29:826 - 4/4
Much of the new combo positioning may be wrong in at least one difficulty due to the time signature being wrong. Do care to fix these up and tell me once they are done.
Topic Starter
Stefan

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Normal]

OD 4. 5 is a bit high for a Normal. Okay.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider. Changed, and the parts until the 1st Spinner.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1). No, I am pretty sure with my Hitsounding, it's fine.

Good luck with this mapset, Stefan! Thanks \:D
OnosakiHito
Normaly this should be a 1/6, not 1/8. Dunno what happened there. Thank you Deif!

http://puu.sh/10u1u
TicClick

those wrote:

Time signatures:
  1. 00:12:312 - 2/4
  2. 00:55:541 - 2/4
please no What's the point of using 2/4 when it can be successfully replaced by 4/4 without any difference?

Also,

those wrote:

Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
This is completely wrong.
Charles445
This is 4/4 and 3/4, there's nothing else.
Topic Starter
Stefan

TicClick wrote:

those wrote:

Time signatures:
  1. 00:12:312 - 2/4
  2. 00:55:541 - 2/4
I already told those that there is no 2/4, and yes, 4/4 is the same here.

I changed the 6/4 into 4/4.
Chewin
Hi Stefan, mod from my special queue.

[General]

Set PreviewTime: 12498 in the Hard
I suggest you to remove letterbox because it cuts the girl's head o.o
I don't understand why the hard diff has different red lines point. You must fix it

[Easy]


00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3)
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3)
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music

[Normal]

00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1)
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead

[TicCl!ck's Hard]

00:26:086 (5) - CTRL + R flows better
01:09:688 (1) - clap
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part.
Make it as a normal circle stream, a 1/2 sliders stream or a 1/2 repeated sliders stream plz
The map is good, but all elements are unsnapped lol. You must snap them all.

[Ono's Taiko Oni]

00:55:403 (2) - Unsnapped circle
00:55:465 (3) - Unsnapped circle


[Jenny]

00:25:448 (5) - You can also remove this circle to keep sound consistency with 00:28:429
00:39:516 (5) - This slider fits the song till 00:39:889. It'd be better if you remove a slider's repeat adding a circle on the next empty part.
01:08:677 (5) - same of 00:25:448 (5)
01:22:745 (5) - Copied past part lol you already know

[bomber's Insane]

00:10:076 (1) - Overlap better with 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2)
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2)
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3)
01:12:683 (7) - New combo
This map needs some more work, especially on the inconsistant jumps :\

That's it, Stefan.
Good luck with it >w</
TicClick

Chewin wrote:

[General]

Set PreviewTime: 12498 in the Hard — Done!
I suggest you to remove letterbox because it cuts the girl's head o.o — k done
I don't understand why the hard diff has different red lines point. You must fix itI don't know what happened to it. Ok, so I wiped all the unnecessary points and used Leorda's metronome fix (I added +14 to follow other diffs and keep the offset correct (or rather good-approximated; better take it as a basis).

[TicCl!ck's Hard]

00:26:086 (5) - CTRL + R flows better — agreed
01:09:688 (1) - clap — no!
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part. — Ok, re-mapped to kickslider stream
The map is good, but all elements are unsnapped lol. You must snap them all.lol done
[Download link]
bomber34

Chewin wrote:

[bomber's Insane]

00:10:076 (1) - Overlap better with 00:09:144 (1) changed ... even though i moved 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2) done
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç I know what you are talking about, but i asked a lot of friends to test it and no one had problems with this. Let's see what i can do :/
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2) o.o lol i think it is perfectly readable and i see this kind of pattern so often in other maps but before we get to this annoying "Don't justify with other maps" discussion i change it :X
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3) k
01:12:683 (7) - New combo fine
This map needs some more work, especially on the inconsistant jumps :\ not to be unpolite but for a map that needs more work, you didn't wrote that much

That's it, Stefan.
Good luck with it >w</
Update
Jenny
I gave it to Stefan

Fix'd stuff~
Topic Starter
Stefan

Chewin wrote:

Hi Stefan, mod from my special queue.

[General]

Set PreviewTime: 12498 in the Hard Fixed.
I suggest you to remove letterbox because it cuts the girl's head o.o Changed.
I don't understand why the hard diff has different red lines point. You must fix it Fixed.

[Easy]


00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it k
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3) k
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3) k
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music k

[Normal]

00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1) Nah, it fits well.
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead k
I fixed the unsnapped hitobjects in Ono's Diff. Thanks for the Mod.
those
[General]
  1. It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4. The musical motive starts at 00:01:132 - , and again at 00:03:368 - , then 00:06:349 - , and 00:09:330 - . A key thing to notice is the 4 tones (for example, 00:02:622 - sings "re ti so re"), and it happens before each occurrence of the motive. It's musical theory; unless there is something more relevant that I'm clearly missing, the time signatures I have given in my previous post are the correct ones.
  2. Because this was neglected, combos in the Jenny diff, for a clear example, has new combo in the wrong places. Assuming you're adding new combo to the "4 tones" pattern I stated above:
    1. 00:03:368 (3) - NC.
    2. 00:04:113 (1) - Remove NC.
    3. 00:06:349 (3) - NC.
    4. 00:07:094 (1) - Remove NC.
    5. 00:09:330 (5) - NC.
    6. 00:09:703 (1) - Remove NC.
  3. Also, 00:12:312 - would be a 2/4 measure before 00:13:057 - 4/4, but it is unnecessary to add that, nor is there exist that option.
Since you have effectively shifted the intro section by half a measure, it's important for all mappers to go through the map with the correct time signature and reapply new combos, hitsounds, and rhythm patterns exclusive to different parts of the measure. For example, Normal has a 00:04:113 (1) - Finish which should appear at 00:02:622 (5) - tail instead.

However, while not caring for time signatures and the like - I expect you'll have it fixed - I come forth with other mods.

[Taiko]
  1. 00:25:261 (2,1) - I can only suspect you somehow snapped these incorrectly, since nothing suggests a 1/4 rhythm. If you're simply adding an object 1/4 as a grace note (for a lack of a better explanation), that emptiness should be filled in as you're turning the two objects into a decoration.
    Take 00:25:261 (2,1,1,2,1) - for example. dk kdd d d k is how I would map it if I chose to use 1/4 dk. Otherwise what you have at 00:13:429 (1,2) - is much better.
  2. The above comment goes for every instance of 2/4 patterns followed by a 1/1 break. Though I still feel 00:29:734 (2,1,1,1) - is pretty strange and would probably turn it into dk ddk.
[Jenny]
  1. 00:58:615 (11) - Make consistent with 00:15:386 - .
  2. 00:49:578 - Start mapping here.
  3. 01:27:683 (1) - After time signature change, you'll find yourself ending spinner at 01:27:683 (1) - .
[bomber]
  1. Surprisingly the intro wasn't affected by the time signature difference. But 00:10:076 (1,2,3,4) - feels out of place; especially in an Insane, 4 1/1 objects in a row do not fit.
  2. 00:12:498 (1,2,3) - Fan these toward the outside instead of toward the inside; it will look better with regards to (4).
  3. 01:08:957 (4,5,6,7,8,9,10) - Is there a particular reason for spacing decrease? Or rather, is there a reason why 01:08:398 (1,2,3) - is a larger spacing?
And that's really about it. TC has good mapping as usual, but all diffs will definitely need their own fixes after time signatures are fixed. I'll talk about the Easy and Normal when that time comes.
Charles445

those wrote:

It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4.
Wait, WHAT?
00:03:368 - This is not a signature reset those! It's the third beat of the 4/4!
those
If you don't make the first measure 6/4, then every subsequent measure will be half a measure late. As explained in my previous post, the melody defines where the measures are, and it only makes sense that the first bar is 6/4. It's much easier to explain in person, but that's impossible, so you just gotta understand the theory behind it.
Charles445

those wrote:

If you don't make the first measure 6/4, then every subsequent measure will be half a measure late.
You say this but it is very clear that 00:04:113 - Is a correctly lined up big white tick (a new measure)
In fact, this is still the case for 00:07:094 - , 00:10:076 , and so on on 4/4

I really, honestly, truly have no idea why you're making something this simple so complicated.
MMzz
Charles asked me to look and I agree with him that they are correct. here is even some sheet music that backs up 4/4 timing.


I don't know what else to say other than I can guarantee that it's 4/4.
Topic Starter
Stefan
Alright, so I won't add the timing signature, suggested by those, to the Diffs.
But still thank you for taking time @ XATs.

Ono just told me that he won't make any changes, because it's fine for him.
those
I'm not trying to make it complicated, I'm trying to explain it to you. There's a reason why I suggested it, and it's because it doesn't make sense that the 4 tones (as above) that close off the measure is on beat 2 instead of beat 4.

Also, one can rewrite that sheet music so that the first measure is 6/4. But since there's a sheet here let's have a look at it.
In measure 2, the first four eighth notes aren't the melody that make up the start of the measure, considering that if you look at measure 1, the measure starts off with the x xxx x melody. Additionally, the chord that these four eighth notes make is the dominant chord, which hints that the beat after this is the beginning of a new measure.

Like I said above, it's all in musical theory. It doesn't matter if it fits on the white lines; it matters if it fits on the right white lines. As long as you have the right bpm you're bound to be on the white lines anyway.
lolcubes
I agree with 4/4 here. If you delete the notes it becomes really apparent as well, as you can hear the drumline (which sadly gets overshadowed by the map itself), which defines the rhythm clearly. It also gives you another perspective on how the melody works here. That brings one small issue though, because hearing/looking at your map I tend to lean towards 6/4 because of the comboing used.
Taken from bomber's Insane: 00:03:368 (1) - this should not be a new combo (edit: and should NOT have a finish), it's the part of the same musical line and brings confusion. Would be much better if you somehow made different spacing in that pattern. 00:06:349 (1) - Same here, etc.

tldr; I agree with 4/4. Change how comboing works.
No kd, just my opinion on the matter at hand.

edit: you might want to snap the kiai time properly, some kiai green lines are 10ms off (bomber's diff).
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