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Horie Yui - Coloring

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kriers

DoKoLP wrote:

General


  • [Hardiers]
      1. 00:52:194 (4) - New Combo ok
      2. 00:55:271 (4) - New Combo ok
      3. 02:10:399 (7) - Placing looks akward. Place it right to (6) prev mod
      4. 02:20:143 (1) - Make that spinner silent or almost silent (20-30% + soft) prev mod

    [
Topic Starter
CXu

Melophobia wrote:

[General]
i think volume is boring and should be more intoned
so i'd suggest to make kiai time louder or the rest quieter - Sure~

[Easy]
pattern is too complex and there are a lot of 1.5 rhythm, they are hard for beginner
you should make them simple and constant in an easiest diff
for example;00:19:373 (1) - . you should move it to 1/2 earlier - I'm not entirely sure about this. I did have the white tick mapped to begin with, but for me, it doesn't make sense to not follow the vocals, and I think following the vocals more closely is better for an easy diff, because clicking before the vocal would feel unintuitive imo. Well, that's me, and I can add them if this is a problem.

00:28:348 - finish is too much, whistle is enough. also Insane doesnt have it. - Whoop fixed
00:41:681 (3,1) - switch these newcombos because of a downbeat
also stacking with different color looks bad to me. if you fix it, looks much better - I had this good reason to keep it like this, but I forgot the reason, so fixed.
01:05:527 (2) - compare with (3), i think (2) should be softer than (3) so remove whistle - Actually, yes! This feels better imo xD Changed.
01:09:886 - clap is better here, also no need to reduce volume - I'm keeping this default soft-hitwhistle. I kinda like it xD
01:10:399 (1,2,3,4) - i think this pattern is hard to read for beginner, but maybe it's just me. - They are just in 1/1. Even though they're stacked, I think it should be okay.
01:10:912 (2,4) - finishes are too much, and whistle sounds better - But I like my finishes :<
01:12:194 (1) - after continuity of 1/1 rhythm, you should not use 1/2 rhythm suddenly
beginner wont be able to get rhythm well so try something like these to solve it - I did your 2nd suggestion. Thanks!

01:14:502 (4) - add finish here, insane has it. - Did a default soft-hitwhistle instead. Felt better imo :P
01:21:168 - listen music carefully, percussion sounds on 01:21:040 - and 01:21:425 - .
so try this instead http://puu.sh/wPlH - I agree. Changed
at least you should remove clap from (1)'s end. it really sounds bad
01:22:707 (3,1) - switch these newcombos because of a downbeat? it also matches music better - Yeah sure xD
01:33:989 - finish is too loud. whistle is better - Fixed
01:34:373 - remove whistle, it follows nothing and sounds not good. - Feels way too empty for my taste if I leave them out-
01:36:809 - ^ - ^
01:39:117 (1) - <3 - <3
01:50:912 - clap is better here imo - Same as before, I like them whistle xD
01:51:425 (1,2,3,4) - same as previous one - keeping
02:02:963 (2) - try to remove whistle from the beginning, it'll sound better to me :3 - Actually, added clap instead
02:07:322 - add clap instead of whistle - Same as before
02:08:348 (2,4) - whistle is enough for these notes - ^
02:46:809 (1) - start this at 02:47:066 - ? it will fit vocal better but just sugesstion - I agree. Changed
03:02:963 (1,2,3,4,5,1) - consider simplifying them it's really hard
try something like this instead i think it's enough

03:05:271 (1) - it would be better to avoid using 0.5x slider especially in an easiest diff
this slider looks same as 1.0x one so it may be confusing for beginner
^ The above pattern: Fine, I've changed it around a bit xD
03:12:707 (2) - remove whistle from the beginning - Fixed
03:35:784 (2) - curve this slider a bit for better flow? - Sure, fixed :3

[Insane]
00:27:963 (4,5) - it'll be look much better if (4) perfectly overlaps over (5)'s slider path
http://puu.sh/wPFs - Agreed. Changed
00:44:502 - add note here or add repeat to previous slider? - Nah, I like this "stop" feeling, following vocals~
00:56:040 (5) - add clap at the end - Yeah, sure.
01:09:886 (5) - add clap at the beginning? just suggestion - I like the whistle only thing here :P
01:18:604 - add note - Vocals
01:29:373 (2) - clap is better than whistle imo - Lol why not xD
01:37:963 - add note to follow music better - I was going to, but the flow feels much better without a note here, so keeping it like it is.
02:36:297 (2,3) - add newcombos like you did at 02:33:989 (1,1,1) - ? - Nah, I have the new combos mostly because of the antijump, so I think it's fine.
01:44:245 (6,7) - i prefer stacking the end of them perfectly - Fine imo.
02:42:066 (5) - remove whistle from the beginning, because it follows nothing - Feels too empty for my taste.
02:43:732 (5) - ^ from repeat of this - ^
02:46:168 (4) - ^ - ^
02:47:835 (3) - increase volume step by step? it sounds really nice - Why not :P Fixed~

that's all, good luck!
Thanks a lot for modding! :D

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:18:091 (3) - fix the spacing here - Woops
00:28:348 (2) - make it fit the head of 00:29:630 (1)? http://puu.sh/wQYQ - Yeah sure :3
00:41:681 (3) - NC and remove NC from 00:41:938 (1)? - Fixed already~
00:45:784 (1) - fix the spacing here? - Intentional. feels too cramped if I make the spacing smaller.
00:47:066 (3) - ^ - ^
00:48:091 (1,2,3) - i think continue using 1.0x here is better - I like this ;w;
01:22:707 (3) - NC and remove NC from 01:22:963 (1)? - Already fixed~
01:20:655 (1) - 02:23:220 (1) - why not back to use 1.0x main DS in this two section? - Nah, I think it's fne xD
03:05:271 (1) - changing SV is difficult in Normal, use some other partern? - Already fixed~

[Insane]
02:34:245 (1,1) - remove NC? - It's for marking the anti-jump :3
02:40:656 (1) - NC here to make consistent with 02:42:707 (1)? - Idk, feels so weird if I do that ;w;

I think this map deserve a star. GL~
Thank you very much for modding and staaar :D


DoKoLP wrote:

General
  1. Some Inherited Points are useless, since they don't make any changes. - Really? Which ones? xD
[Easy]
  1. 01:39:117 (1) - <3 - <3
  2. 01:53:220 (1,2,3) - I prefer something like this:

    It fits the rhythm a little better, imo. - B-B-But it's kool to click ;w;
  3. 02:20:143 (1) - Every diff has a spinner here. Why doesn't have this diff one, too? - Well, I didn't want to for some reason xD I think it's fine though.
  4. 03:05:271 (1) - 0,5x SV is a little hard for Easy diffs. It would be better, if you make it 0,8~ - Already fixed to x1.0~

[Insane]
  1. 01:39:117 (1,2,3) - <3 - <3
  2. 02:20:143 (1) - I prefer reducing the volume a bit more. - I think it's fine?

Good Luck! <3
Thanks for modding~
GiNa
[Easy]
-This should be a Normal, since the rhymes are hard to beginners. Well ... imo.
-Please use Distance Snap all the time and keep spacings the same (spacing for the first half of the map is a mess).
01:39:117 (1) – <3
There is really nothing to say other than your spacing issues

[Hardiers]
-Add "Ending" to Tags since other diffs have it
02:20:143 (1) – decrease the volume on every white tick, increase back to normal volume at 02:23:220, otherwise the spin bonus is really noisy
02:28:604 (1,2,3) – maybe change these to a slider (so Hard and Insane won’t share the same idea)
02:34:758 (1,2,3) – ^
02:55:784 (5) – didn’t stack properly
03:24:758 (6) – curve this more, so it will not overlap with 03:24:117 (4)

[Insane]
-HP -1
01:33:604 (2) – stack this perfectly
02:20:143 (1) – same as Hardiers
02:54:886 (2) – 1 grid down ?
03:37:194 (1) – may be a little short

Good luck ^-^
Sure
Hi, here is my mods


[Insane]
01:17:579 (1) - Remove NC
02:34:245 (1,1) - Adding NCs isn't necessary
02:42:963 (2,3) - Switch them?


[Hardiers]
Add tag : Ending
Fix Source : Papa no Iu Koto wo Kikinasai!
00:37:835 (5) - NC
00:38:861 (1) - Remove NC
00:39:886 (4) - NC
00:41:168 (1) - Remove NC
00:41:938 (3) - NC
01:09:373 (5) - Add whistle to head
01:20:655 (1,2,3,4,5,6) - Try to add whistles at these time 01:20:656, 01:21:040, 01:21:425, 01:21:938, 01:22:450
01:44:245 (3) - Add whistle
02:29:886 (1) - Remove NC
02:30:655 (3) - NC
03:00:143 (4) - Add whistle to head
03:23:732 (3,4,5,6) - Refine their shapes like this
Screenshot and codes

192,240,203732,2,0,B|232:264|288:260,1,100,2|0
328,260,204117,2,0,B|384:260|424:240,1,100
460,224,204502,1,0
456,304,204758,2,0,B|368:344|260:332,1,200,2|8
03:32:963 (1) - Remove NC
03:30:912 (5) - Put whistle to head instead of clap


[Easy]
Its name should be Normal.
Also I suggest HP 2 / OD 2 / AR 3
02:20:271 - Remove Break Time?
Others are fine :3


Good luck ;D
Topic Starter
CXu

GiNa wrote:

[Easy]
-This should be a Normal, since the rhymes are hard to beginners. Well ... imo.
-Please use Distance Snap all the time and keep spacings the same (spacing for the first half of the map is a mess).
01:39:117 (1) – <3
There is really nothing to say other than your spacing issues
^I'll rename it to Normal then. Spacing should be okay for a Normal I guess? xD

[Insane]
-HP -1 - I think HP 8 is alright? ;w;
01:33:604 (2) – stack this perfectly - I think I got it right?
02:20:143 (1) – same as Hardiers - Yeah sure~
02:54:886 (2) – 1 grid down ? - I didn't want a straight line xD
03:37:194 (1) – may be a little short - Auto can 2000 it, and it's on Insane, so I think it's fine~

Good luck ^-^ - Thanks~
Thank you for modding :)

ykcarrot wrote:

Hi, here is my mods - Hi~


[Insane]
01:17:579 (1) - Remove NC - Fixed
02:34:245 (1,1) - Adding NCs isn't necessary - Meh, okay then, I'll remove the NC spam xD
02:42:963 (2,3) - Switch them? - Intentional ;)


[Easy]
Its name should be Normal. - Yeah, I'll rename it xD
Also I suggest HP 2 / OD 2 / AR 3
02:20:271 - Remove Break Time? - I changed it to a spinner like the other diffs~
Others are fine :3


Good luck ;D - Thanks~
Thank you for modding, and thanks for star :D
Milkshake

ok no
maybe i'll mod it later
Topic Starter
CXu
Baka <3
haha5957
[Normal]
02:22:963 : is this timing point being used? if so, then my mistake but if not, it's unrankable to have this

[hard]

03:28:861 (4,5,6) - NAZI5957*runs*
EDIT : 03:24:758 (6) - http://osu.ppy.sh/ss/326826
03:35:655 (3) - this feels better with ctrl+h i think (because of the slight overlap on previous 1, and to kinda feel balanced with next 1,2,3,4,5 )

[Insane]

02:47:835 (3) - I think this brokes both music and map's flow O.O/ at least split some sliders so me can actually click on lyrics
(ex : like http://osu.ppy.sh/ss/326811 , sure you will have to replace next 1,2,3s to somewhere else if you do this O.O)


deserve your second star since i see barely no problem on this map :3 good luck~
Topic Starter
CXu

haha5957 wrote:

[Normal]
02:22:963 : this is timing point being used? if so, then my mistake but if not, it's unrankable to have this
^ Nope, but it's supposed to do something. I forgot to add the decrease in volume in easy xD

[Insane]

02:47:835 (3) - I think this brokes both music and map's flow O.O/ at least split some sliders so me can actually click on lyrics
(ex : like http://osu.ppy.sh/ss/326811 , sure you will have to replace next 1,2,3s to somewhere else if you do this O.O)
^ I'm keeping this, I kinda like it xD And it would be boring to use the same pattern as earlier, so yeah \o\

deserve your second star since i see barely no problem on this map :3 good luck~
Thanks for another star :D and mod :)
kriers
GiNa
[Hardiers]
-Add "Ending" to Tags since other diffs have it
02:20:143 (1) – decrease the volume on every white tick, increase back to normal volume at 02:23:220, otherwise the spin bonus is really noisy nope
02:28:604 (1,2,3) – maybe change these to a slider (so Hard and Insane won’t share the same idea) I never even looked at how CXu did it. Nope.
02:34:758 (1,2,3) – ^ ^
02:55:784 (5) – didn’t stack properly k
03:24:758 (6) – curve this more, so it will not overlap with 03:24:117 (4) k

ykcarrot
[Hardiers]
Add tag : Ending
Fix Source : Papa no Iu Koto wo Kikinasai! done
00:37:835 (5) - NC ^
00:38:861 (1) - Remove NC NC ^
00:39:886 (4) - NC NC ^
00:41:168 (1) - Remove NC NC ^
00:41:938 (3) - NC NC ^
01:09:373 (5) - Add whistle to head NC ^
01:20:655 (1,2,3,4,5,6) - Try to add whistles at these time 01:20:656, 01:21:040, 01:21:425, 01:21:938, 01:22:450 NC ^
01:44:245 (3) - Add whistle NC ^
02:29:886 (1) - Remove NC NC ^
02:30:655 (3) - NC NC ^
03:00:143 (4) - Add whistle to head NC ^
03:23:732 (3,4,5,6) - Refine their shapes like this
thanks
03:32:963 (1) - Remove NC done
03:30:912 (5) - Put whistle to head instead of clap ^
Thanks :)

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
f e a r
\o\ kool avatar
Kanari
Hellowww~
You requested in my queue ^^


[General]
- .osb is not in use? So remove it.
- Remove " Coloing " from the tags.
- Watch your placement ~


[Normal]
01:03:220 (3) - Line with (1)
01:03:732 (4) - Line with (2)
03:15:014 (3) - Line with (1)


[Hardiers]
00:19:373 (7) - New combo.
00:20:143 (1) - Remove new combo.
00:21:168 (6) - New combo.
00:22:194 (1) - Remove new combo.
00:23:220 (7) - New combo.
01:02:707 (3) - Line with (1)
01:02:963 (4) - Line with (2)


[Insane]
- Distance spacing is 0 ... O_O
- End the 4th kiai time on 03:05:143 to match the other diffs.


Really well mapped ! >w<
Good luck and 2 stars ~
Topic Starter
CXu

xXCrystalMoonAnimeXx wrote:

Hellowww~
You requested in my queue ^^


[General]
- .osb is not in use? So remove it. - I'll be looking for someone to make a SB for this at some point, so leaving it there for now :P
- Remove " Coloing " from the tags. - "Colouring" is in tags to satisfy UK people \o\
- Watch your placement ~


[Normal]
01:03:220 (3) - Line with (1) - Tilted square, so intentional
01:03:732 (4) - Line with (2) - ^
03:15:014 (3) - Line with (1) - Ops. Fixed xD


[Insane]
- Distance spacing is 0 ... O_O - Oh I just tried to stack something with that xD
- End the 4th kiai time on 03:05:143 to match the other diffs. - Actually, kiai should end at 03:05:271, so I changed that in both diffs xD


Really well mapped ! >w<
Good luck and 2 stars ~
Thanks for modding and 2 stars :)
kriers
[Hardiers]
00:19:373 (7) - New combo. k
00:20:143 (1) - Remove new combo. k
00:21:168 (6) - New combo. k
00:22:194 (1) - Remove new combo. k
00:23:220 (7) - New combo. k
01:02:707 (3) - Line with (1) k
01:02:963 (4) - Line with (2) k

thx

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Sync
[Insane]
nice
02:42:707 (1,2) - remove the combo on (1) and add it on (2) because you've been following the vocals most of the time
02:44:758 (1) - ^

[Hardiers]
00:28:348 (3) - This slider isn't following anything. Or at least, that's what it feels like when you're playing. I know it's following those beeps, but it's totally random and out of nowhere. Remove it and make it into a 3/4ths slider that repeats once. Or you can just use some 1/2 notes/sliders like you've been doing. Do as you wish, just get rid of it.

00:58:604 (2) - Ditch this repeat. The slider is ending on a beat where a hit circle or slider should start. Add a 1/2-beat slider at 00:59:117 (3).

01:10:399 (1) - Same thing, basically. It'd follow the music so much better if you removed the repeat and added a 3/4th slider at 01:11:425.

02:46:168 (5) - Not sure what's up with this sudden 1/4 -- if you can justify it then I have no problems with it but you haven't been doing it in the previous measures which are more or less the same thing musically.

03:17:579 (1) - see 01:10:399 (1)

03:33:989 (1) - see 03:17:579 (1)

[Normal]
It's a bit high end, despite the star rating... Oh well. For next time, I'd make sure your spread is a bit more solid.

call me back for a recheck
kriers

Sync wrote:

[Hardiers]
00:28:348 (3) - This slider isn't following anything. Or at least, that's what it feels like when you're playing. I know it's following those beeps, but it's totally random and out of nowhere. Remove it and make it into a 3/4ths slider that repeats once. Or you can just use some 1/2 notes/sliders like you've been doing. Do as you wish, just get rid of it. alright

00:58:604 (2) - Ditch this repeat. The slider is ending on a beat where a hit circle or slider should start. Add a 1/2-beat slider at 00:59:117 (3).

01:10:399 (1) - Same thing, basically. It'd follow the music so much better if you removed the repeat and added a 3/4th slider at 01:11:425. fixed

02:46:168 (5) - Not sure what's up with this sudden 1/4 -- if you can justify it then I have no problems with it but you haven't been doing it in the previous measures which are more or less the same thing musically. removed

03:17:579 (1) - see 01:10:399 (1) ok

03:33:989 (1) - see 03:17:579 (1) ok
Wow, that was really hard to solve. I hope I didn't forget anything stupid, like claps and such. Thanks

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
rEdo
as requested by CXu, even though I suck at modding :?

[Normal]
00:29:630 (1,2) - you can make them a bit more neat by moving the middle sliderpoint by 2 grid points lower at (1), and analogously.
00:44:758 (2) - unnecessary finish there
00:44:758 (2) - spacing
01:14:245 (3) - (nazi) move them to the same place as red (4), they keep some nice flow like that
01:25:784 (4) - unnecessary finish, again
01:30:912 (3,1) - swap new combos
01:39:117 (1) - the colors quite repeat, before the spinner you've got a red+yellow combo, and after it - the same, red+yellow. you can start at red color at 1:20:656 (1), should be quite better imo
03:05:271 (1) - ctrl+h perhaps?
03:23:732 (1) - finish spam :c
03:27:835 (1) - ^
03:35:784 (2) - maybe give up on that slider and start the spinner at the big white tick?

[Hardiers]
00:23:989 (2,4) - you can increase the distance in these notes, should look quite better
00:32:963 (5) - you're missing a clap here
00:39:630 (5,1) - swap new combos
00:43:220 (5) - this finish ain't necessary
00:45:784 (1) - it would work a lot better here x)
01:24:245 (6) - delete dat finish, there's a bunch of better places to add it. you can take a look at CXu's difficulty for examples :)
01:32:450 (6) - ^

there's a lot more to be mentioned, and I guess you know that hitsounding isn't your good side. you did a good job in the patterns and stuff, but they sound too null without some hitsounds. there's a bunch of great places to add them. you can take a look at CXu's difficulty, and try to espy some of them :)

[Insane]
00:46:809 (2) - place it at the same place as red (1), plays a lot better like that
01:46:553 (6,7,8) - this is quite too much, decrease the snap to 1.1x at least in that pattern.
02:27:835 (1) - this slider could look a lot better :(
02:56:040 (5,6,7) - once again, that's too much.


well, I'll be adamant with the fact that most of my suggestions are useless, but I hope they'll help at least a little bit.
rockleejkooo
hello
after-mat modding here o/
as you wish ._.


[General]
• Kiai #4: Starts on 02:48:861, ends on 03:05:143 (Hardiers)
should finish at 03:05:271 like in other diffs? :о

Normal
• starting from here 01:20:656 (1) - i dunno if you can use another spacing in normal with same music speed :c
anyway, beautiful diff

Hardiers
• 00:47:835 (1,2,3) - maybe it'll be nice to add whistles (start of sliders and circle ofc :о)
• 00:59:502 (4) - aand here
• 01:03:604 (6) - maybe clap?
• 01:05:271 (6) - whistle on end?
• 01:03:989 (2) - ^ :о
• 01:05:014 (5) - whistle again :c
• 01:11:809 (2) - ^
• 01:13:476 (3) - ^ on repeat
• 01:37:322 (1) - ^ on end
• 01:38:091 (4) - ^
• chorus ._. - use hs logic which i already suggested (yes, i love hs)
• 02:06:809 (6) - this slider overlaps (5) not nice. maybe something like this http://puu.sh/x9GX
• 03:11:809 (4) - make it more beautiful? http://puu.sh/x9JN

Insane
• 02:47:835 (3) - aaaaawesomeness *-------------*
pure awesome! i love every second of it!!!

star! and good luck! i wanna see it ranked TOMORROW!!!
Topic Starter
CXu

Sync wrote:

[Insane]
nice
02:42:707 (1,2) - remove the combo on (1) and add it on (2) because you've been following the vocals most of the time
02:44:758 (1) - ^
^Both fixed
[Normal]
It's a bit high end, despite the star rating... Oh well. For next time, I'd make sure your spread is a bit more solid.
^ Oh well

call me back for a recheck - I'll call you back after I find someone to make some kool SB for me <3
Thanks for modding :)

rEdo wrote:

as requested by CXu, even though I suck at modding :? - Hello you notbadatmoddingperson

[Normal]
00:29:630 (1,2) - you can make them a bit more neat by moving the middle sliderpoint by 2 grid points lower at (1), and analogously. - Yeah ok.
00:44:758 (2) - unnecessary finish there - Changed to whistle.
00:44:758 (2) - spacing - Nah, looks kinda clustered with closer spacing
01:14:245 (3) - (nazi) move them to the same place as red (4), they keep some nice flow like that - Gee, why not
01:25:784 (4) - unnecessary finish, again - Changed to whistle
01:30:912 (3,1) - swap new combos - Fixed
01:39:117 (1) - the colors quite repeat, before the spinner you've got a red+yellow combo, and after it - the same, red+yellow. you can start at red color at 1:20:656 (1), should be quite better imo - Good point. Fixed
03:05:271 (1) - ctrl+h perhaps? - No <3
03:23:732 (1) - finish spam :c - Changed to whislte
03:27:835 (1) - ^ - Idd ^
03:35:784 (2) - maybe give up on that slider and start the spinner at the big white tick? - Nah <3

[Insane]
00:46:809 (2) - place it at the same place as red (1), plays a lot better like that - Sure
01:46:553 (6,7,8) - this is quite too much, decrease the snap to 1.1x at least in that pattern. - No, it's cool <3
02:27:835 (1) - this slider could look a lot better :( - Show me~~
02:56:040 (5,6,7) - once again, that's too much. - no :D


well, I'll be adamant with the fact that most of my suggestions are useless, but I hope they'll help at least a little bit. - Why u tell me you suck at modding
=w=p

rockleejkooo wrote:

hello - Hello~
after-mat modding here o/
as you wish ._.


[General]
• Kiai #4: Starts on 02:48:861, ends on 03:05:143 (Hardiers)
should finish at 03:05:271 like in other diffs? :о

Normal
• starting from here 01:20:656 (1) - i dunno if you can use another spacing in normal with same music speed :c - Hopefully it's fine xD
anyway, beautiful diff

Insane
• 02:47:835 (3) - aaaaawesomeness *-------------* - Lol haha, thanks? xD
pure awesome! i love every second of it!!!

star! and good luck! i wanna see it ranked TOMORROW!!! - That's quite optimistic xD
Thanks for star and modding :D
kriers

rEdo wrote:

I guess you know that hitsounding isn't your good side
Pretty much sums up everything ;_;

Spent 2 hours working on the hitsounds xD

Thanks for mods! Also fixed followed your suggestions, Rockleejkooo :)

inb4 I'll wake up tomorrow and find all the HS utter shit D:

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Mystica
some suggestion.

[hardiers]
00:21:425 (2) - I feel ends 00:21:943 - here will fit

[Insane]
lol crazy jumps yeh.But seems no problem

Good map and sweet song.Star for you
Ryu_old
From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
01:20:527 - movу it to 01:20:656
01:54:630 - move to 01:54:758
01:55:399 - remove
02:33:861 - move to 02:33:989
02:34:630 - move to 02:34:502
03:04:373 - move to 03:04:502
03:05:143 - move to 03:05:271
03:33:925 - move to 03:33:989

[Hardiers]

00:19:373 - nc
00:20:143 - rnc
00:21:425 - nc
00:22:194 - rnc
00:23:220 - circle
00:23:220 - move to 00:23:476 + nc
00:24:245 - move to 00:24:502
00:24:245 - circle

Insane: nothin wrong :D

/o/ Good luck bro \o\
Ryu_old
From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
01:20:527 - movу it to 01:20:656
01:54:630 - move to 01:54:758
01:55:399 - remove
02:33:861 - move to 02:33:989
02:34:630 - move to 02:34:502
03:04:373 - move to 03:04:502
03:05:143 - move to 03:05:271
03:33:925 - move to 03:33:989

[Hardiers]

00:19:373 - nc
00:20:143 - rnc
00:21:425 - nc
00:22:194 - rnc
00:23:220 - circle
00:23:220 - move to 00:23:476 + nc
00:24:245 - move to 00:24:502
00:24:245 - circle

[Insane]
nothin wrong :D

/o/ Good luck bro \o\
Topic Starter
CXu

Ryu wrote:

From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
^ No change. i like the current pattern
01:20:527 - movу it to 01:20:656 - It's so you dont get the wrong hitsound if you click early
01:54:630 - move to 01:54:758 - ^
01:55:399 - remove - ^
02:33:861 - move to 02:33:989 - ^
02:34:630 - move to 02:34:502 - ^
03:04:373 - move to 03:04:502 - ^
03:05:143 - move to 03:05:271 - ^
03:33:925 - move to 03:33:989 - ^

[Insane]
nothin wrong :D - :D

/o/ Good luck bro \o\
No changes, but thank you for modding nonetheless :D
Leorda
Hi there

[Normal]
00:29:630 (1) - Too much repeating slider can be confusing for beginners who play this diff
00:31:681 (2) - ^
02:23:732 (1) - Almost overlapped by spinner-osu, it may be hidden for beginners for some cases. ALSO, new combo here for preventing of new combo bug


[Hardiers]
01:40:784 (5) - The tail slider is touch the HP Bar
02:23:732 (1) - Overlapped by spinner-osu, it may be hidden for players
02:23:989 (2) - Overlapped by hitbursts. Some players are didn't have time to see this because it's overlapped


[Insane]
00:28:348 (5) - The head slider is almost offscreen
00:57:066 (4,5,6,7,8,9,10,11,1) - Make a curve pattern like this?? http://osu.ppy.sh/ss/328050
02:47:835 (3) - Too much repeating slider can makes boring for experience players, split them into two slider?


That's all I can find, sorry
kriers
Thanks to modders! Fixed it all, Leorda :)

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Topic Starter
CXu

Leorda wrote:

Hi there - Hi~

[Normal]
00:29:630 (1) - Too much repeating slider can be confusing for beginners who play this diff - Well, I think it's the easiest solution for a red->blue->white->blue->red rhythm, so I'm keeping it
00:31:681 (2) - ^ - ^
02:23:732 (1) - Almost overlapped by spinner-osu, it may be hidden for beginners for some cases. ALSO, new combo here for preventing of new combo bug - Moved down a bit. Hope that helps? Also, added nc


[Insane]
00:28:348 (5) - The head slider is almost offscreen - Moved a tad bit up. It's not offscreen anyways, so I think it's fine
00:57:066 (4,5,6,7,8,9,10,11,1) - Make a curve pattern like this?? http://osu.ppy.sh/ss/328050 - Nah, I like how it is right now xD
02:47:835 (3) - Too much repeating slider can makes boring for experience players, split them into two slider? - I think it's alright even for experienced players to hold down a button for 1 second without getting bored :P


That's all I can find, sorry
Thanks for modding :D
Loneight
Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed~

[Normal]

  1. 00:35:784 (1,2) - (1)'s 2nd point on x:388 y:120 ,(2)'s 2nd point on x:388 y:276 and 3rd point on x:352 y:220 (I think look much pretty)
  2. 01:54:758 (3) - NC ?~
  3. 03:04:502 (3) - If you follow the overhead , this also NC

[Hardiers]

  1. 00:35:014 (5) - 2nd point on x:480 y:96 ? (I think look much pretty)

[Insane]

  1. 01:25:014 (1) - 3rd point on x:288 y:328 ( it about touch (2) )
  2. 01:42:963 (1,2) - (1) re NC and (2) NC
good song & good luck & star ~
and sorry to my poor English
Akemi_Homura
Hi~~ >w</ From this queue~!
Horie Yui~~ <3

  • [General]
  1. Use this soft-hitfinish~~~! :3 This is fit perfectly~ ><
  2. Delete .osb file and full-submit
  3. Inconsistency in Kiai Times: Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Norma]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:143 [Hardiers]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Insane]

  • [Normal]
  1. 00:23:476 (1,2) - I recommend don't overlap this two notes.because 2nd note hidden by score.This is Hard to beginner~ :3
  2. 00:24:502 (3,4) - ^
  3. 01:04:245 (1) - remove whistle, add finish~
  4. 01:05:527 (2,3) - Seperate this two notes like 01:07:579 (2,3)
  5. 01:14:245 (3,4) - Seperate this two notes~ :3
  6. 02:23:732 (1) - move this note~ ;_; hidden by osu.
  7. 02:55:013 (1) - remove whistle, add finish~
  8. 02:56:297 (2,3) - Seperate this two notes~
  9. 03:27:835 (1) - remove whistle, add finish~
  10. 03:35:784 (2) - remove this slider, and add note 03:36:040 with whistle

  • [Hardiers]
  1. 00:51:168 (1) - finish
  2. 00:52:963 (4) - ^
  3. 00:55:271 (1) - ^
  4. 01:01:168 (4) - ^
  5. 01:22:707 - add note
  6. 01:42:194 (9) - finish~
  7. 01:50:399 (4) - ^
  8. 01:58:604 (7) - ^
  9. 02:01:681 (2) - ^
  10. 02:06:809 (6)- ^
  11. 02:08:861 (2) - ^
  12. 02:24:245 (3) - remove whistle, add finish~
  13. 02:33:989 (1) - finish~
  14. 02:36:040 (1) - ^
  15. 02:38:091 (1) - finish~
  16. 02:39:630 (3) - remove finish~
  17. 02:40:143 (4) - finish~
  18. 02:50:912 (4) - remove whistle, add finish~
  19. 02:51:938 (7) - finish~
  20. 03:00:143 (4) - remove whistle, add finish~
  21. 03:07:322 (3) - ^
  22. 03:08:348 (6) - ^
  23. 03:15:527 (4) - ^
  24. 03:16:553 (7) - ^
  25. 03:23:732 (3) - ^
  26. 03:24:758 (6) - ^
  27. 03:31:938 (4) - ^
  28. 03:32:963 (7) - ^
  29. 03:38:091 (5) - x:212 y:32

    Too many Hit sounds issue ;_; Please apply these to other Diffs~

  • [Insane]
  1. 00:54:245 (1) - move this slider. it's almost meet scoreboard

    Good Diff~ :3 just check Hit sounds please~

Generally, mapset is nice~
Just need to fix some hitsounds~
GL to your map~ =3=/
xsrsbsns
This thread keeps appearing to me on the forum front page..

[Hardiers]
01:22:194 (6) - Clap to head
01:24:245 (6) - Whistle to tail (last beat)
01:26:809 (6) - Whistle
01:28:220 (4) - Remove whistle, Add whistle at next (1)
01:32:450 (6) - Clap to head
01:35:784 (3) - Whistle
01:38:091 (4) - Clap
02:52:963 (1) - Whistle
02:53:989 (5) - Whistle to head
03:02:194 (2) - ^
03:04:245 (1) - Replace clap with whistle
03:25:784 (1,3) - Whistle to head

[Insane]
00:33:091 (6) - Whistle (not conventional, but I like it)
02:47:835 (3) - (Nazi) weird 1/8 repeating slider, you could do plenty here (like following the vocals with four 1/2 sliders before the chorus)

Good luck!
Topic Starter
CXu

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed~ - I want an SB, so it's not important to remove this yet xD

[Normal]

  1. 00:35:784 (1,2) - (1)'s 2nd point on x:388 y:120 ,(2)'s 2nd point on x:388 y:276 and 3rd point on x:352 y:220 (I think look much pretty) - Sure~
  2. 01:54:758 (3) - NC ?~ - I think it's fine
  3. 03:04:502 (3) - If you follow the overhead , this also NC - ^

[Insane]

  1. 01:25:014 (1) - 3rd point on x:288 y:328 ( it about touch (2) ) - This should be fine
  2. 01:42:963 (1,2) - (1) re NC and (2) NC - Fixed
good song & good luck & star ~
and sorry to my poor English
Thanks for modding and star :D

Akemi_Homura wrote:

Hi~~ >w</ From this queue~!
Horie Yui~~ <3

  • [General]
  1. Use this soft-hitfinish~~~! :3 This is fit perfectly~ >< - No.
  2. Delete .osb file and full-submit
  3. Inconsistency in Kiai Times: Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Norma]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:143 [Hardiers]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Insane]

  • [Normal]
  1. 00:23:476 (1,2) - I recommend don't overlap this two notes.because 2nd note hidden by score.This is Hard to beginner~ :3
  2. 00:24:502 (3,4) - ^ - I think both are fine. Stacks in moderate amount is okay even for beginners imo.
  3. 01:04:245 (1) - remove whistle, add finish~ - Becomes a bit too busy with so many finishes imo
  4. 01:05:527 (2,3) - Seperate this two notes like 01:07:579 (2,3) - Read above about stacks
  5. 01:14:245 (3,4) - Seperate this two notes~ :3 - ^
  6. 02:23:732 (1) - move this note~ ;_; hidden by osu. - Shit, I moved it inside xD Fixed
  7. 02:55:013 (1) - remove whistle, add finish~ - Same as before
  8. 02:56:297 (2,3) - Seperate this two notes~ - ^
  9. 03:27:835 (1) - remove whistle, add finish~ - ^
  10. 03:35:784 (2) - remove this slider, and add note 03:36:040 with whistle - I like this slider though ;)


  • [Insane]
  1. 00:54:245 (1) - move this slider. it's almost meet scoreboard . I believe this should be fine for an insane. I'll change it a bit if I need too though, but I like how it plays currently

    Good Diff~ :3 just check Hit sounds please~ - Hitsounds are fine, no changes

Generally, mapset is nice~
Just need to fix some hitsounds~
GL to your map~ =3=/
Thanks for modding :)

xsrsbsns wrote:

This thread keeps appearing to me on the forum front page.. - \o\

[Insane]
00:33:091 (6) - Whistle (not conventional, but I like it) - Yeah why not~
02:47:835 (3) - (Nazi) weird 1/8 repeating slider, you could do plenty here (like following the vocals with four 1/2 sliders before the chorus) - Holding a button for 1 second is kool \o\

Good luck!
Thanks for modding :D
Beren
kriers

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
woho /o/! Thanks a lot Beren
Topic Starter
CXu

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thank you <3 I'm not sure if SBs should be given Kd, but, hell, it helped my map improve, so I'll give you one now \o\
Fabi
Nice beatmap guys, loving it!
BeatofIke
I may have said this in my queue, but you beat me. So here's your star. XD
STAR~
KinomiCandy
Thank god I didn't die or anything while mapping.



Since peppy is a nice man who removed the Attachment system: http://puu.sh/ylKL
This is my first time mapping a slow song and my weekness is slow song, it'll be interesting to see what Taiko modders have to say about this.
Topic Starter
CXu
Weeeeeeeeeee<3
Kite
just amazing
Sync
[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.

[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
Topic Starter
CXu

Sync wrote:

[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko
^ Ops
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent - Fixed
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.
Thanks for looking again :D
KinomiCandy

Sync wrote:

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

Cause' you are very stupid and an awful liar for not holding your promise about playing Pangya.
Even tho I like 1.6 more, I feel 1.4 is too slow. But whatever.
I'll let CXu change the SV for me since peppy deleted the attachment thingy.
kriers
[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
As you command, Sync-sama

Adding hitsounds to a diff has never been this messy before :o

For CXu: download through this link boh!
No_Gu
request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here?
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
Topic Starter
CXu

No_Gu wrote:

request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here? - because that would look ugly
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.
^I disagree. Just because it's one of the easier difficulties doesn't mean that the whole map needs to be completely the same throughout the whole map. There is no fun in that.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
^Not really but ok
Thanks for modding~
Elly-chan
Hello. I'm going to mod some hitsounds by the request of Sync tomorrow on the 'Hardiers' difficulty. So.. yeah. Just a heads up.
Topic Starter
CXu
:D
Elly-chan
Here's a HITSOUND ONLY request from Sync for the 'Hardiers' difficulty. I was told to not explain anything, so this will be a load off for me.

[Hardiers]
hitsound mods
  1. 00:21:681 - Clap.
  2. 00:45:784 - Remove Finish?
  3. 00:58:604 - Clap.
  4. 01:02:194 - Finish.
  5. 01:11:425 - Remove Clap.
  6. 01:20:912 - Remove Clap.
  7. 01:21:681 - Remove Clap.
  8. 01:22:194 - Clap.
  9. 01:22:707 - Finish.
  10. 01:38:091 - Remove Clap.
  11. 01:42:194 - Remove Finish.
  12. 01:45:271 - Remove Finish.
  13. 01:47:322 - Finish.
  14. 01:47:835 - Clap.
  15. 01:47:835 - Remove Clap.
  16. 01:49:373 - Remove Finish.
  17. 01:58:604 - Remove Finish.
  18. 01:50:399 - Remove Finish.
  19. 02:01:681 - Remove Finish.
  20. 02:03:732 - Finish.
  21. 02:06:809 - Remove Finish.
  22. 02:08:861 - Remove Finish.
  23. 02:10:399 - Clap.
  24. 02:23:732 - Remove Finish.
  25. 02:33:989 - Remove Finish.
  26. 02:40:143 - Remove Finish.
  27. 02:50:271 - Remove Clap.
  28. 02:50:912 - Remove Finish.
  29. 02:51:938 - Remove Finish.
  30. 02:54:373 - Remove Clap.
  31. 03:04:758 - Clap.
  32. 03:12:450 - Remove Clap.
  33. 03:14:502 - Finish.
  34. 03:18:989 - Remove Clap.
  35. 03:25:784 - Finish.
  36. 03:27:194 - Remove Clap.
  37. 03:28:861 - Finish.
  38. 03:35:399 - Remove Clap.

jeez, the whistle custom hitsounds you used are all over the place man. i suggest removing them all //sadly// and trying to place them again following a certain pattern rather then at random!
kriers
This is what happens when you follow every modder's suggestion \o/ I'll fix it shortly


edit: when I'm not lazy D:

http://puu.sh/AsHh
Starry_old
I don't really have any "actual" problems with this

So you can have your star :3
OnosakiHito
Requested Taiko mod from my queue

[Kinomi's Taiko]

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us.

All in one it's okay~ : )

Hope I could help you with this.
KinomiCandy

OnosakiHito wrote:

Requested Taiko mod from my queue

[Kinomi's Taiko] (All applied)

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us. It depends on my mood, I usually map after vocal, but now I'm trying my best to map after the drums and other stuff besides from the vocal. When I'm out of idea or don't know how to map the next part, I just continue mapping this with vocal.

All in one it's okay~ : )

Hope I could help you with this.
Thanks, Ono. God damn that Mitty for being lazy. (http://puu.sh/CjxB)

For CXu
You can ask for bubble now if you want, I doubt that Mitty (MMzz) is going to make it in time and I'm about to go away from the computer a month soon, so it's better to ask now rather than waiting for nothing.
Sync
Finally. Good luck on ranking.
KinomiCandy
You remembered, thankies.
Andrea
[Normal]

00:46:040 (2,3) - Spacing is too far.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable.
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties.
03:37:579 (3,4,5) - Inconsistent spacing.

[Insane]

HP Drain -1, it's too high right now.


Good luck!
Topic Starter
CXu

Andrea wrote:

[Normal]

00:46:040 (2,3) - Spacing is too far. - Rearranged this part then. Hopefully this is alright now.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^
^ Fixed that for him~

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see. - Fixed I think.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable. - Yes
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties. - Huh I thought I fixed that.
03:37:579 (3,4,5) - Inconsistent spacing. - Fixed this.

[Insane]

HP Drain -1, it's too high right now.
- Aww ok xD

Good luck! - Thanks :D
Well then, fixed~ Thanks for modding :D
Andrea
Nice one :3

Re-Bubbled~
Kurai
Hai hai ~ random modding.

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play.
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please.
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol.
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@
Topic Starter
CXu

Kurai wrote:

Hai hai ~ random modding. - Hi~

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
- Right, fixed xD
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play. - Kinomi asked me to put it on 75%. Hope that's better~
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please. - Made the slider go the other way. Should be allright now
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol. - Weeeeell derp. I have no idea what you're talking about haha xD
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@ - Actually, my thought is something like this: Every time this chorus has appeared in the song, I've had 1/4 sliderjumps. The only difference this time is that all of them are 1/4 instead of 2. Now, the music sounds a biiit different here, which is why it's also a bit "harder" than the rest. Well, that's my view anyhow. And I find them intuitive, although that could very well just be because it's my map xD I can try ask people around a bit about it, but if possible, I'd rather keep this
Thanks for modding! :D
Kurai
Okay then, Ranked!
Kuria
congrats :3
[CSGA]Ar3sgice
dissipated imaginary scene
KinomiCandy
Gratla /o/

SPOILER
inb4 taiko haters
Sure
Congrats :D
BounceBabe
Hopefully better than the other version
Milkshake
gay and kawaii
gratz
<3
Topic Starter
CXu

BounceBabe wrote:

Hopefully better than the other version
Let's hope that.

Also thanks everyone :D
Loneight
Congrats~ :)
-GN


step up your game datslok
those
Great stuff.
S o r d a
gratz
knjiga
nice map :D
Yasora
congrats~
haha5957
grats CXu >.>
YTYuyu
about time the full version got ranked D:. congratz on the rank ;)
kriers
everyone is badaccing my difficulty LOL
Topic Starter
CXu
Too hard for anyone other than krierSS
thelewa
ufurtdgxbcv mapping a difficulty just to annoy DT players
djown
Grats!
Kanari
Congrats ~ >w<
meiikyuu
grats~
Beren
congrats
Metro
ignore the emo (lewa)

great mapset. gratz :D.
Colored
oh yea. i remember i tested this map half year ago \:D/
finally it ranked. congratz !
miss_master_old
CXu,
Congratz~
Topic Starter
CXu
Thanks everyone >w<
IceBeam
/late

gratz dude ;)
ssssssssssssssss
awsome slider arrangement,i like it
BCI
right sourse is Papa no Iukoto no Kikinasai! since there's so much maps with this sourse and no one with yours :о
Topic Starter
CXu
BCI
lol sorry D: but in other maps outcome a wrong source e_e
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