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Maximum the Hormone - What's up, people?! (TV Size)

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 06 Juni 2012 at 20:06:43

Artist: Maximum the Hormone
Title: What's up, people?! (TV Size)
Source: Death Note
Tags: shinkuria studio madhouse light yagami kira L lawliet ryuzaki ryuk opening2 mamoru miyano kappei yamaguchi aya hirano
BPM: 161,05
Filesize: 15514kb
Play Time: 01:14
Difficulties Available:
  1. Easy (1,58 stars, 68 notes)
  2. Hard (4,89 stars, 230 notes)
  3. Insane (5 stars, 332 notes)
  4. Normal (4,06 stars, 124 notes)
Download: Maximum the Hormone - What's up, people?! (TV Size)
Download: Maximum the Hormone - What's up, people?! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
What's up, people?

This is the 2nd opening theme of the anime "Death Note". singed by one of the most epic rock band of Japan "Maximum the Hormone"
Since i wanna play the ranked version of this song so much (the tv size, i mean) while i saw none is available yet back then, so i'm mapped it by myself instead :D

if you want even more challenging version than this, you can check the approved version made by Louis Cyphre here XD

mods
small mod: Fri May 18, 2012 by jamxx and vwxcrossover, Sun May 20, 2012 by bbj0920
1st mod:Fri May 18, 2012 by Regou
2nd mod: Fri May 18, 2012 by Melophobia
3rd mod: Sat May 19, 2012 by eLtigreXXx
4th mod: Sat May 19, 2012 by Frostmourne
5th mod: Sat May 19, 2012 by meiikyuu
6th mod: Sat May 19, 2012 by Loli Cjj
7th mod: Sun May 20, 2012 by l1106188
8th mod: Sun May 20, 2012 by Saten-san
9th mod: Sun May 20, 2012 by Yasora
10th mod: Mon May 21, 2012 by Philippines
11th mod: Mon May 21, 2012 by Vass_Bass
12th mod: Tue May 22, 2012 by yuugeki1234
13th mod: Tue May 22, 2012 by -Bakari-
14th mod: Tue May 22, 2012 by Leorda (MAT)
15th mod: Wed May 23, 2012 by crabovan
16th mod: Thu May 24, 2012 by fabriciorby
17th mod: Thu May 24, 2012 by Hinsvar
18th mod: Thu May 24, 2012 by No_Gu
19th mod: Fri May 25, 2012 by Niva (MAT)
20th mod: Sun May 27, 2012 by Netsukawa (irc mod)
21st mod: Mon May 28, 2012 by spboxer3 (MAT)
22nd mod: Mon May 28, 2012 by haha5957
23rd mod: Sat Jun 02, 2012 by arken1015 (MAT) (irc, somewhat)
24th mod: Wed Jun 06, 2012 by Kurai (BAT)
25th mod: Wed Jun 06, 2012 by spboxer3 (MAT) (recheck)


Timing Check: Mon May 21, 2012 by ikari_kyon and Sun May 27, 2012 by ShappireGhost, thanks so much!

Testplay: special thanks for Darksonic who willing to do it many times T_Tb, also thanks for Apricot, Chewin, Kyou-kun and White Wolf too!

thanks for the help guys^^

enjoy~
jamxx
death noooooooooote

hard
00:03:570 (11) - New combo
01:13:596 (4,8) - remove
01:14:195 (x) - add note

no kds
nice song!
Topic Starter
Kuria

jamxx wrote:

death noooooooooote

hard
00:03:570 (11) - New combo
01:13:596 (4,8) - remove
01:14:195 (x) - add note

no kds
nice song!
fix'd all, thanks^^
10nya
omg death note <3

Hard

00:42:501 :fix the distance since it too far
00:42:688 : ^

thats all I can found~ amazing map CX
Topic Starter
Kuria

vwxcrossover wrote:

omg death note <3

Hard

00:42:501 :fix the distance since it too far i'm using DS 1,5 for 00:42:501 (4,5) -
00:42:688 : ^ ^

thats all I can found~ amazing map CX glad you like it :)
thanks!!
Regou
WoW

[General]
00:42:874 - Volume at least -10%

[Insane]
Too easy :(, not crazy enough
00:00:590 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4) - It's quite weird imo...
00:22:663 (1,2) - Spacing
00:23:408 (1,2) - ^
00:41:942 (6,7,8,1) - Make them in same spacing for a better gameplay experience
01:14:794 (1) - Silence this spinner

[Hard]
00:46:413 (2) - 1 grid up+ 2 grids right
00:48:648 (5) - 1 grid up
01:14:794 (1) - Same as Insane diff

[Normal]
01:06:531 (1) - Put this near to 01:08:207 (1)
01:14:674 (1) - Same as other diff

[Easy]
01:14:914 (1) - Yes, same.

Good luck~
Topic Starter
Kuria

Regou wrote:

WoW

[General]
00:42:874 - Volume at least -10%

[Insane]
Too easy :(, not crazy enough haha, no, it will be near impossible if i make it more crazy ^_O, besides, this is more crazy http://osu.ppy.sh/s/13320
00:00:590 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4) - It's quite weird imo... i think this type of pattern is the best for the 1/3 beats song part here, dunno but maybe there's still a better pattern than this.
00:22:663 (1,2) - Spacing it's already on the same spacing as 00:22:011 (1,2) - and 00:23:408 (1,2) - , i'm using DS 1,0 here
00:23:408 (1,2) - ^ same as above
00:41:942 (6,7,8,1) - Make them in same spacing for a better gameplay experience set that pattern with DS 1,3
01:14:794 (1) - Silence this spinner fix'd

[Hard]
00:46:413 (2) - 1 grid up+ 2 grids right done
00:48:648 (5) - 1 grid up done
01:14:794 (1) - Same as Insane diff done

[Normal]
01:06:531 (1) - Put this near to 01:08:207 (1) done
01:14:674 (1) - Same as other diff done

[Easy]
01:14:914 (1) - Yes, same. done

Good luck~
thank you!
Topic Starter
Kuria
fix'd the timing just now
Melophobia
hi~

[General]
consider adding muted sliderslide, because it sounds noisy~

[Easy]
00:19:016 (1) - add finish
00:42:860 - custom finish fits alot here
00:48:821 (1,2,3,4,5,6,7,8) - make them symmentrical?
01:06:503 (1) - add default finish?
01:05:213 (4) - end this slider at 01:05:958 -

[Normal]
00:19:016 (1) - add finish at the beginning
00:42:860 (1) - add custom finish
01:06:331 (6) - delete this note, or reduce volume plz

[Hard]
00:44:350 - this blank sounds weird to me, adding note here is better imo
00:45:840 (1,2,3) - keep the spacing for better looks
01:05:213 - move this green line to 01:05:958 - since background music begins getting lowered at 01:05:958 -
01:06:503 (1) - kinda hard to read and boring imo
01:13:209 (3,4) - spacing is too close imo
01:14:766 (1) - make this start 1/2 earlier?

[Insane]
00:16:967 (5) - missing whistle?
01:05:213 - same as Hard
01:09:377 (4,1,2,3) - too boring for an Insane diff imo, because player dont have to move cursor for this pattern
01:14:766 (1) - same as Hard

mapset is nice, but i really dont like this song. orz
good luck!
Topic Starter
Kuria

Melophobia wrote:

hi~

[General]
consider adding muted sliderslide, because it sounds noisy~

[Easy]
00:19:016 (1) - add finish
00:42:860 - custom finish fits alot here
00:48:821 (1,2,3,4,5,6,7,8) - make them symmentrical?
01:06:503 (1) - add default finish?
01:05:213 (4) - end this slider at 01:05:958 -

fix'd all

[Normal]
00:19:016 (1) - add finish at the beginning
00:42:860 (1) - add custom finish
01:06:331 (6) - delete this note, or reduce volume plz delete the note

fix'd all

[Hard]
00:44:350 - this blank sounds weird to me, adding note here is better imo
00:45:840 (1,2,3) - keep the spacing for better looks 00:45:840 (1,2,3,4) - using DS 1,1 for this pattern
01:05:213 - move this green line to 01:05:958 - since background music begins getting lowered at 01:05:958 -
01:06:503 (1) - kinda hard to read and boring imo idk what should i add for this part since it was kinda hard to make some doable hard diff pattern on this very fast bpm part orz, maybe i'll lookig for some suggestion later
01:13:209 (3,4) - spacing is too close imo make it stack with 01:12:730 (1) -
01:14:766 (1) - make this start 1/2 earlier?

fix'd all

[Insane]
00:16:967 (5) - missing whistle?
01:05:213 - same as Hard
01:09:377 (4,1,2,3) - too boring for an Insane diff imo, because player dont have to move cursor for this pattern better than adding a circles, i'm make this on purpose so to make some different style than just adding a full slider until
01:14:766 (1) - same as Hard

fix'd all

mapset is nice, but i really dont like this song. orz sorry orz
good luck!
thank you very much for mod and star melo! \o/
KokoroStudiox3
hi request from HydeSama & tigreXXx's Loli-nyan modding queue ~ ~ :)

- [Easy] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Hard] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Insane] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:688 ←
- [Normal] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702

easy norma hard
Unsnapped inherited (green) timing point(s) at:
01:13:702 (snap to 01:13:688)
01:14:422 (snap to 01:14:407)
01:14:780 (snap to 01:14:766)

hard
01:14:646 (1) end of the spinner in 01:18:958 -
as well as in other diff
HP Drain Rate:6 suggestion
Topic Starter
Kuria

eLtigreXXx wrote:

hi request from HydeSama & tigreXXx's Loli-nyan modding queue ~ ~ :)

- [Easy] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Hard] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Insane] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:688 ←
- [Normal] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702

easy norma hard
Unsnapped inherited (green) timing point(s) at:
01:13:702 (snap to 01:13:688)
01:14:422 (snap to 01:14:407)
01:14:780 (snap to 01:14:766)

hard
01:14:646 (1) end of the spinner in 01:18:958 -
as well as in other diff
HP Drain Rate:6 suggestion
fix'd all, thanks :3
Frostmourne
Hi :)

General
Don't know why but it still shows like this in score listing
Hope you will full upload it again :3
others are fine

Easy
00:51:801 (5,6) - nazi~ move left 1 grid for symmetrical with (1),(2) and I would new combo this because amount of combo in easiest diff may not a good idea (hp drain :S)
01:05:213 (4) - why you decrease a sound here =_=? , It's better to increase it more than 60%
01:07:940 (4) - I think adding whistle or default finish here may be a good one, It fits with the sound enough
01:09:377 (2) - ^ same , at the tail of the slider
01:11:293 (2) - ^

Normal
01:05:213 (3) - same as Easy
01:06:503 (1) - something like whistle or default as I've mentioned in Easy diff at the start and tail.
about hitsound , only last part :3 , you may choose to add it or not , just my suggestion~

Hard
00:01:135 (4) - New combo
00:04:115 (4) - ^
^new combo these because I see you've used it in Easy and Normal diff :D , it's a good idea to divide the sound
00:12:310 (7) - personally , ctrl+h this note makes better flow to next note , if you did it , move this to x:120 y:72 for great spacing
00:32:615 (1) - why don't new combo this instead o.o? , it looks weird to new combo the last note in triplet stream.
00:35:409 (7) - maybe adding new combo this note or next note , sound changed , I think it's ok to add it
00:38:575 (2) - same as 00:32:615 (1) -
00:41:556 (2) - ^ highly recommend here , the vocal stop at this note , so it's appropriate to new combo here instead
00:41:928 (2) - this kick slider without notice made me get missed, it cuts the flow imo, I suggest to remove 2 repeat and add note at 00:42:301 (3) - instead
00:56:272 (7) - same as 00:38:575 (2) -
01:05:958 (5) - same as Easy
hitsound will be same as Easy and Normal diff :)

Insane
00:01:135 (4) - new combo , the reason is above in hard diff :D also compare to 00:04:115 (1) -
00:01:414 (3) - remove it if you did ^
00:05:605 (1) - remove nc it and add it next note instead, it's weird to add NC at (2) stream imo
00:20:227 (x) - tried listen to it with 25% playback , It needs to add note here , sounds obviously
00:21:158 (2) - to be honest, I want you to add this note, but I think you intended to make a jump , so it depends on you (compare with 00:24:139 (1,2) - )
00:36:526 (6,1) - between these two notes is quite short but the rhythm doesn't match with it. (some ppl would get miss at (1))
even you did new combo it, but it's still hard to guess because it had a flow from 00:35:595 (1) -
I suggest you to move 00:36:899 (1) - to x:472 y:304 instead :3
00:41:183 (1) - remove new combo and add at 00:41:556 (4) - instead , match with hard diff :3
01:13:688 (6,1,2,3) - personally, I don't like this stacking. that because of stack leniency in osu! I think you should move it out to other position. maybe you can this~

alright. It's not boring song at all but EPIC !! yeah \:D/

Good luck for ranking ! and star~
meiikyuu
hi ^^ from mythol and meii's modding queue. hope u find something useful ><

Easy

00:02:439 (2) - 2 grids up to line up with (1)
00:51:801 (5,6) - these 2 touch my hp bar. move down slightly?

Normal

00:05:419 (1) - sry a bit nazi , but move the tick that's on the reverse one grid to the right so that it lines up nicer
00:08:212 (4) - one grid down
01:06:503 (1) - sudden change in speed and the fact that it has quite a few reverses might be confusing ~ so maybe you can lessen the reverses and split up into separate sliders . just my opinion.. xD

Hard
00:09:330 (7) - make slider more neater by moving middle tick one grid to left?
01:09:137 (1) - remove NC
01:09:856 (8,1) - if you follow the nc suggestion above, then NC this note, and remove NC on the next one

Insane
00:05:605 (1,2) - remove NC on 1 , and then NC on 2
01:09:616 (1) - remove NC and NC on next slider


good luck~
Saturnalize
When I hear the song it's like.. wtf.

=General=
So I look around the folder and found this description at the music file > http://puu.sh/vvBY
I lol'ed.
1. Combo Color pertama warnanya imo rada" pink, Coba pakai ini (R,G,B) = (220,5,10)

=Easy=
1. 00:35:409 (5) - Bentuk slidernya kurang ngikutin flow musik imo >n<
2. 00:52:546 (6,7,8) - copas dari 00:50:311 (3,4,5), ctrl+h. Jangan terlalu khawatir sama spacing 0.9x di 00:54:036 (8,1), karena tidak terlalu nampak besar. Kalau kurang yakin, pindahin (1) ke (196,308)

=Normal=
4.18 star rating? Nono.
1. Karena lagunya cukup cepat, meski hitcirclenya 3 tetap saja terasa susah. Kurangi semua difficulty setup sebanyak 1 kecuali OD(Drain, AR, dan OD = 4 ; CS = 3)
2. 00:13:055 (1,2,3,4,1,2) - Buat yang lebih cantik. Koordinatnya imo (144,76);(240,128);(340,180);(240,322);(140,280);(240,332)
3. 00:33:918 (1) - Kenapa ga buat sedikit 'blanket' 00:33:546 (5)? Rotate selection by -18 degrees.
4. (Jika hal di atas disetujui) 00:35:409 (3) - Rotate selection by 18 degrees.
5. 00:39:879 (1,3) - Ubahlah jadi yang lebih bagus. Aku coba" dikit dan menemukan hasil yang lebih baik.
408,284,39507,1,2
464,192,39879,2,0,B|408:168|356:192|356:192|304:216|248:192,1,220
304,96,40997,1,2
196,124,41370,2,0,B|164:148|144:192|168:284|256:280,1,220
364,284,42487,1,2
6. 00:42:860 (1,3) - Bentuknya yang sama, dong :)
7. 00:58:507 (3,4) - copas dari 00:57:762 (1,2) , crtl+h
8. 01:08:179 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Pake spacing 0.7x atau 0.8x karena 0.5x terlalu dempet, sedangan dibanding dengan Easy diff, di part terakhir pakai 0.8x dan hasilnya jauh lebih memukau.
9. 01:13:928 (1,2,3) - Dibuat stack, atau misah, yang penting buat stacknya jangan setengah-setengah, yang malah menghasilkan bentuk yang buruk.

=Hard=
1. Pakai grid tiny dalam mapping, agar spacing yang dibuat lebih baik dan pattern lebih rapi.
2. AR OD -1
3. 00:02:439 (8,9,10) - 1 grid small ke atas
4. 00:03:556 (1,2,3) - pindah ke (136,288)
5. 00:04:488 (5) - 1 grid small ke bawah
6. 00:04:674 (6) - 1 grid small ke kiri
7. 00:05:419 (8) - 1 grid small ke kiri, 1 grid small ke bawah
8. 00:05:978 (9,10,11) - 2 grid small ke kiri, yang (11) spacing 0x tanpa grid snap biar 'tepat' stack di ujung slider.
*nomor 3-8 adalah nazi berantai, jadi kalo mau dilakukan, lakukan semuanya.
9. 00:32:428 (1) - Hilangkan NC
10. 00:32:615 (2) - Tambahkan NC
11. 00:33:918 (1,2,3,4) - 1 grid small ke atas. Hal ini akan membuat 00:34:477 (4,5,6,7) membentuk pattern diamond.
12. 00:38:389 (1) - RNC
13. 00:38:575 (2) - NC
14. 00:41:370 (1) - RNC
15. 00:41:556 (2) - NC
16. 00:49:566 (3,4,5,6) - Bentuknya aneh.Ini mungkin bisa dipakai. http://puu.sh/vwgs
17. 00:55:154 (2) - snap ke (232,136)
18. 00:55:527 (3) - 1 grid ke kanan, 1 grid ke bawah
19. 00:57:576 (10,1,2,3,4,1,2,3,4) - bentuknya sedikit membingungkan. Mungkin ini bisa membuatnya lebih cantiq.
280,232,57576,1,0
176,208,57762,6,0,B|96:208,2,75,8|0|0
280,184,58321,1,0
376,160,58507,2,0,B|456:160,2,75,8|0|0
280,136,59066,1,0
176,112,59252,6,0,B|88:112,2,75,8|0|0
280,88,59811,1,0
384,64,59997,2,0,B|472:64,2,75,8|0|0
280,40,60556,1,0
20. 01:06:503 (1) - 1 grid small ke bawah buat bikin sedikit (banget) wave
21. 01:08:179 (1) - 1 grid small ke bawah. Sama untuk 01:09:616 (3).
22. 01:08:419 (2) - 1 grid small ke kiri. Sama untuk 01:09:856 (4,1,2).
23. 01:14:646 (1) - Spinner berhenti di 01:18:958, liek other diff.

=Insane=
Imo ga ada masalah besar, cuma bentuk jump tolong dipercantik. Mod Insane Frostmourne juga banyak yang bermanfaat. Gunakanlah.

(Sesaat aku berpikir, aku yang sudah mulai mengurangi jongkok dan menekuk kaki masih saja varises, apa L yang tiap duduk (dan pergi ke toilet (?)) selalu jongkok tidak kena varises?

Star & Good Luck ;)

(ngomong" Congrats bitmep ranked ( ouo)b)
Topic Starter
Kuria

Frostmourne wrote:

Hi :)

General
Don't know why but it still shows like this in score listing
Hope you will full upload it again :3 yeah i hope this will be fixed soon too orz
others are fine

Easy
00:51:801 (5,6) - nazi~ move left 1 grid for symmetrical with (1),(2) and I would new combo this because amount of combo in easiest diff may not a good idea (hp drain :S) done
01:05:213 (4) - why you decrease a sound here =_=? , It's better to increase it more than 60% i'm doin it at purpose, to emphasize if the player will arrive at the most epic moment :D
01:07:940 (4) - I think adding whistle or default finish here may be a good one, It fits with the sound enough
01:09:377 (2) - ^ same , at the tail of the slider
01:11:293 (2) - ^

fix'd all


Normal
01:05:213 (3) - same as Easy same reason as easy
01:06:503 (1) - something like whistle or default as I've mentioned in Easy diff at the start and tail.
about hitsound , only last part :3 , you may choose to add it or not , just my suggestion~

fix'd all

Hard
00:01:135 (4) - New combo
00:04:115 (4) - ^
^new combo these because I see you've used it in Easy and Normal diff :D , it's a good idea to divide the sound
00:12:310 (7) - personally , ctrl+h this note makes better flow to next note , if you did it , move this to x:120 y:72 for great spacing
00:32:615 (1) - why don't new combo this instead o.o? , it looks weird to new combo the last note in triplet stream.
00:35:409 (7) - maybe adding new combo this note or next note , sound changed , I think it's ok to add it
00:38:575 (2) - same as 00:32:615 (1) -
00:41:556 (2) - ^ highly recommend here , the vocal stop at this note , so it's appropriate to new combo here instead
00:41:928 (2) - this kick slider without notice made me get missed, it cuts the flow imo, I suggest to remove 2 repeat and add note at 00:42:301 (3) - instead
00:56:272 (7) - same as 00:38:575 (2) -
01:05:958 (5) - same as Easy
hitsound will be same as Easy and Normal diff :)

fix'd all

Insane
00:01:135 (4) - new combo , the reason is above in hard diff :D also compare to 00:04:115 (1) -
00:01:414 (3) - remove it if you did ^
00:05:605 (1) - remove nc it and add it next note instead, it's weird to add NC at (2) stream imo
00:20:227 (x) - tried listen to it with 25% playback , It needs to add note here , sounds obviously no, i'm making this part with only 2 notes for a purpose, also to make it match with 00:20:879 (4,1) -
00:21:158 (2) - to be honest, I want you to add this note, but I think you intended to make a jump , so it depends on you (compare with 00:24:139 (1,2) - ) i'm make the different pattern notes for that 2 part to emphasize that the pattern will became more complex as the song goes by
00:36:526 (6,1) - between these two notes is quite short but the rhythm doesn't match with it. (some ppl would get miss at (1))
even you did new combo it, but it's still hard to guess because it had a flow from 00:35:595 (1) -
I suggest you to move 00:36:899 (1) - to x:472 y:304 instead :3 i don't think so, since i'm already try this for a lot of times and i'm never get some serious misses from that part o.o
00:41:183 (1) - remove new combo and add at 00:41:556 (4) - instead , match with hard diff :3
01:13:688 (6,1,2,3) - personally, I don't like this stacking. that because of stack leniency in osu! I think you should move it out to other position. maybe you can this~

fix'd all

alright. It's not boring song at all but EPIC !! yeah \:D/ What's up People!!?? \:D/

Good luck for ranking ! and star~
ty for the mod and star T_Tb
Topic Starter
Kuria

meiikyuu wrote:

hi ^^ from mythol and meii's modding queue. hope u find something useful ><

Easy

00:02:439 (2) - 2 grids up to line up with (1)
00:51:801 (5,6) - these 2 touch my hp bar. move down slightly?

Normal

00:05:419 (1) - sry a bit nazi , but move the tick that's on the reverse one grid to the right so that it lines up nicer
00:08:212 (4) - one grid down
01:06:503 (1) - sudden change in speed and the fact that it has quite a few reverses might be confusing ~ so maybe you can lessen the reverses and split up into separate sliders . just my opinion.. xD

Hard
00:09:330 (7) - make slider more neater by moving middle tick one grid to left?
01:09:137 (1) - remove NC
01:09:856 (8,1) - if you follow the nc suggestion above, then NC this note, and remove NC on the next one

Insane
00:05:605 (1,2) - remove NC on 1 , and then NC on 2
01:09:616 (1) - remove NC and NC on next slider


good luck~
thanks for mod :3
Topic Starter
Kuria

Loli Cjj wrote:

When I hear the song it's like.. wtf.

=General=
So I look around the folder and found this description at the music file > http://puu.sh/vvBY
I lol'ed.
1. Combo Color pertama warnanya imo rada" pink, Coba pakai ini (R,G,B) = (220,5,10)

=Easy=
1. 00:35:409 (5) - Bentuk slidernya kurang ngikutin flow musik imo >n< change it into normal curved
2. 00:52:546 (6,7,8) - copas dari 00:50:311 (3,4,5), ctrl+h. Jangan terlalu khawatir sama spacing 0.9x di 00:54:036 (8,1), karena tidak terlalu nampak besar. Kalau kurang yakin, pindahin (1) ke (196,308) emang copas kok =w=

=Normal=
4.18 star rating? Nono. D: too boring for this kind of song imo, but whatever
1. Karena lagunya cukup cepat, meski hitcirclenya 3 tetap saja terasa susah. Kurangi semua difficulty setup sebanyak 1 kecuali OD(Drain, AR, dan OD = 4 ; CS = 3)
2. 00:13:055 (1,2,3,4,1,2) - Buat yang lebih cantik. Koordinatnya imo (144,76);(240,128);(340,180);(240,322);(140,280);(240,332)
3. 00:33:918 (1) - Kenapa ga buat sedikit 'blanket' 00:33:546 (5)? Rotate selection by -18 degrees.
4. (Jika hal di atas disetujui) 00:35:409 (3) - Rotate selection by 18 degrees.
5. 00:39:879 (1,3) - Ubahlah jadi yang lebih bagus. Aku coba" dikit dan menemukan hasil yang lebih baik.
408,284,39507,1,2
464,192,39879,2,0,B|408:168|356:192|356:192|304:216|248:192,1,220
304,96,40997,1,2
196,124,41370,2,0,B|164:148|144:192|168:284|256:280,1,220
364,284,42487,1,2
6. 00:42:860 (1,3) - Bentuknya yang sama, dong :) ud copas kok harusnya sih sama
7. 00:58:507 (3,4) - copas dari 00:57:762 (1,2) , crtl+h
8. 01:08:179 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Pake spacing 0.7x atau 0.8x karena 0.5x terlalu dempet, sedangan dibanding dengan Easy diff, di part terakhir pakai 0.8x dan hasilnya jauh lebih memukau.
9. 01:13:928 (1,2,3) - Dibuat stack, atau misah, yang penting buat stacknya jangan setengah-setengah, yang malah menghasilkan bentuk yang buruk.

fix'd all

=Hard=
1. Pakai grid tiny dalam mapping, agar spacing yang dibuat lebih baik dan pattern lebih rapi.
2. AR OD -1 no
3. 00:02:439 (8,9,10) - 1 grid small ke atas
4. 00:03:556 (1,2,3) - pindah ke (136,288)
5. 00:04:488 (5) - 1 grid small ke bawah
6. 00:04:674 (6) - 1 grid small ke kiri
7. 00:05:419 (8) - 1 grid small ke kiri, 1 grid small ke bawah
8. 00:05:978 (9,10,11) - 2 grid small ke kiri, yang (11) spacing 0x tanpa grid snap biar 'tepat' stack di ujung slider.
*nomor 3-8 adalah nazi berantai, jadi kalo mau dilakukan, lakukan semuanya.
9. 00:32:428 (1) - Hilangkan NC
10. 00:32:615 (2) - Tambahkan NC
11. 00:33:918 (1,2,3,4) - 1 grid small ke atas. Hal ini akan membuat 00:34:477 (4,5,6,7) membentuk pattern diamond.
12. 00:38:389 (1) - RNC
13. 00:38:575 (2) - NC
14. 00:41:370 (1) - RNC
15. 00:41:556 (2) - NC
16. 00:49:566 (3,4,5,6) - Bentuknya aneh.Ini mungkin bisa dipakai. http://puu.sh/vwgs
17. 00:55:154 (2) - snap ke (232,136)
18. 00:55:527 (3) - 1 grid ke kanan, 1 grid ke bawah
19. 00:57:576 (10,1,2,3,4,1,2,3,4) - bentuknya sedikit membingungkan. Mungkin ini bisa membuatnya lebih cantiq.
280,232,57576,1,0
176,208,57762,6,0,B|96:208,2,75,8|0|0
280,184,58321,1,0
376,160,58507,2,0,B|456:160,2,75,8|0|0
280,136,59066,1,0
176,112,59252,6,0,B|88:112,2,75,8|0|0
280,88,59811,1,0
384,64,59997,2,0,B|472:64,2,75,8|0|0
280,40,60556,1,0
20. 01:06:503 (1) - 1 grid small ke bawah buat bikin sedikit (banget) wave
21. 01:08:179 (1) - 1 grid small ke bawah. Sama untuk 01:09:616 (3).
22. 01:08:419 (2) - 1 grid small ke kiri. Sama untuk 01:09:856 (4,1,2).
23. 01:14:646 (1) - Spinner berhenti di 01:18:958, liek other diff.

fix'd

=Insane=
Imo ga ada masalah besar, cuma bentuk jump tolong dipercantik. Mod Insane Frostmourne juga banyak yang bermanfaat. Gunakanlah.

(Sesaat aku berpikir, aku yang sudah mulai mengurangi jongkok dan menekuk kaki masih saja varises, apa L yang tiap duduk (dan pergi ke toilet (?)) selalu jongkok tidak kena varises?

Star & Good Luck ;)

(ngomong" Congrats bitmep ranked ( ouo)b) \o/
thanks for the mod and star loli!
Loneight
Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:35:422 (5) - get 2nd point on x:56 y:96 , 4th point on x:128 y:48 and re 3rd point (i think can look much pretty)

[Normal]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:14:559 (3) - NC (because 00:16:049 (1,1) - )

[Hard]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:46:971 (4) - get 3rd point on x:0 y:152
  3. 00:51:814 (1,2,3) - distance
  4. 01:06:516 (1) - i think can use more sliders to make there

[Insane]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:39:706 (1,3) - (1) re NC and (3) NC
  3. 00:44:363 (x) - add a note ?
good song & good luck~
and sorry to my poor English
Saten
[General]
Second offset should be 66489 and the BPM 244
Yeah, you need to fix the slider edges and resnap after this~

[Insane]
00:00:589 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - this intro kinda feels awkward with those doubles
00:22:662 (1,2) - make the spacing somewhat higher here
00:23:407 (1,2) - ^
00:25:642 (1,2) - ^
00:26:387 (1,2) - ^
00:42:873 (1) - hitfinish2 here
01:05:226 (1,2,3,4,1) - convert this to a long stream instead?

[Hard]
00:42:873 - hitfinish2
00:57:030 (3,4,1,2,3,4,1,2,3,4) - move them to something like this?
[Normal]
AR+1? better flowing imo
00:42:873 (1) - hitfinish2 at the start

[Easy]
00:42:873 (1) - Yeah, you probably know by now :P


Good luck~~
Topic Starter
Kuria

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:35:422 (5) - get 2nd point on x:56 y:96 , 4th point on x:128 y:48 and re 3rd point (i think can look much pretty)

[Normal]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:14:559 (3) - NC (because 00:16:049 (1,1) - )

[Hard]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:46:971 (4) - get 3rd point on x:0 y:152
  3. 00:51:814 (1,2,3) - distance
  4. 01:06:516 (1) - i think can use more sliders to make there no need, i changed the whole pattern of it just now

[Insane]

  1. Useless green line:
    00:21:265 -
    00:22:010 -
    00:27:225 -
    01:14:420 -

  2. 00:39:706 (1,3) - (1) re NC and (3) NC
  3. 00:44:363 (x) - add a note ?
Done All

good song & good luck~
and sorry to my poor English
thank you for mod!
Topic Starter
Kuria

Saten-san wrote:

[General]
Second offset should be 66489 and the BPM 244
Yeah, you need to fix the slider edges and resnap after this~ k

[Insane]
00:00:589 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - this intro kinda feels awkward with those doubles i don't think so, when i'm hear the guitar voice, the beat rhythm should be like this if i'm not wrong
00:22:662 (1,2) - make the spacing somewhat higher here
00:23:407 (1,2) - ^
00:25:642 (1,2) - ^
00:26:387 (1,2) - ^
00:42:873 (1) - hitfinish2 here
01:05:226 (1,2,3,4,1) - convert this to a long stream instead? not match well with the song imo :/

fix'd all

[Hard]
00:42:873 - hitfinish2
00:57:030 (3,4,1,2,3,4,1,2,3,4) - move them to something like this? no need, i'm change the whole pattern on the last part

[Normal]
AR+1? better flowing imo
00:42:873 (1) - hitfinish2 at the start

[Easy]
00:42:873 (1) - Yeah, you probably know by now :P

fix'd all above

Good luck~~
thank you!
Akiyama Mizuki
What's up, Envy Envi? :3
From my modding queue!

[Easy]
00:30:936 (1) - Clap at end point
01:05:211 (4) - clap
01:14:655 (1) - http://osu.ppy.sh/ss/321190

[Normal]
00:04:113 (1) - Why NC?
01:05:211 (3,4,5) - clap
01:14:665 (1) - same as easy

[Hard]
................

[Insane]
It doesn't fit with song :(

well, gl
Topic Starter
Kuria

bbj0920 wrote:

What's up, Envy Envi? :3
From my modding queue!

[Easy]
00:30:936 (1) - Clap at end point no, they way i'm placing the hitsound on the diff can't put the clap on that part, since the order of the hitsound is clap-whistle-clap-whistle fom 00:30:936 (1) - part, i didn't put clap on (1) because it was covered by the finish already
01:05:211 (4) - clap no, i did so to emphasize the bpm change after it
01:14:655 (1) - http://osu.ppy.sh/ss/321190 change some bit

[Normal]
00:04:113 (1) - Why NC? because it was the new section of song after the gong voice, it will be kinda weird if i'm not put the NC there while i'm put it on 00:01:133 (1) -
01:05:211 (3,4,5) - clap no, for the same reason as above
01:14:665 (1) - same as easy

[Hard]
................ .......?

[Insane]
It doesn't fit with song :( It really matches well imo 8-)

well, gl
sorry can't give a kudos since there isn't any significant change on the mapset orz
thank you for mod anyways^^
btw if you don't mind, if you want to make some good mod, just learn from how usually a modder do a mod, and then check on what part that really need to be fixed,what part is not really fit well, etc :), you can look from how to make a good mod from t/16919&start=0
Yasora
yo bro

General
  1. Storyboarding:
    1. Disabled "Letterbox during breaks" because the map has video.
    2. Disabled "epilapsy warning" because no storyboard detected in this beatmap.
  2. Folder: remove "normal-sliderslide" and "normal-sliderslide2"? if this aiming for silenced the slider body, that's unrankable silenced the slider body for normal-hitsound imo.
Easy
  1. 00:51:799 (5) - add new combo in here. for easy diff, not good idea if add long combo set. usually, the combo set for easy is between 1 - 5 or 6.
  2. others are fine in here.
Normal
  1. 00:01:133 (1) - add whistle in the slider's beginning? a bit shocked because different rhytm with before note (1). beside that, the new vocal is coming.
  2. 00:04:113 (1) - ^
  3. 00:21:250 (1) - can you make this slider into just one repeat? not friendly for newbie if too many repeat in here (they will break the combo). well, add the note in the next long white tick after you do this. oh, don't forget to remove new combo in here, then add new combo in the next note.
  4. 00:24:230 (1) - ^
  5. 00:27:210 (1) - ^
  6. 00:39:877 (1,3) - ngg.. in my eyes these slider is a bit untidy shape. maybe, you can see this picture for my suggestion. well, I fix the spacing for (2) too. here:
    424,176,39877,6,0,B|368:196|328:136|328:136|292:84|232:96,1,220,8|0
    128,120,40995,1,2
    128,224,41368,2,0,B|140:284|216:284|216:284|280:284|308:356,1,220,8|0
  7. 00:47:328 (3) - same as above, my suggestion: see this picture
  8. 00:53:289 (5) - same as I mentioned in easy difficulty (00:51:799)
  9. 00:58:505 (3) - add clap for consistent hitsounding in here? I think you just forgot to add clap in here.
  10. 00:59:995 (6) - just a little thing, 1 grid up for linear with (5)?
  11. 01:05:211 (4) - add clap for following the drum sound, sir?
Hard
  1. 00:26:465 (9) - add new combo?. too long combo set for hard u.u
  2. 01:05:211 (1,2,3,4,5) - not fit with the fast drum sound, I suggest you add 1/4 repeater slider like this ?
  3. why the spacing in some notes is different? you use 1.0x, 1.2x, 0.8x, etc. that make me confused to read ;_; use consistent spacing more better. I just want to notice this.
Insane
  1. Difficulty Setting: Decrease the HP drain -1. do you want to kill people in here orz = =
  2. 00:01:133 - 00:06:442 - the rhythm is weird imo (in other word, this is not following song properly). then, the pattern is a bit mess.
  3. 00:02:157 (3) - why the whistle in here? the sound is reallyl weird for me (because in the off-beat imo) you should add in (2) instead in here imo, since you already add in 00:01:226 (2).
  4. 00:12:122 (4) - add new combo in here. for noticed player that's jump pattern.
  5. 00:18:083 (5) - same as above
  6. 00:57:015 (5) - ^
  7. 01:05:211 (1,2,3,4,1) - same as I mentioned in Hard diff.
  8. 01:07:964 (2) - add finish in the slider's beginning for following the cymbal sounder?
  9. 01:09:931 (2) - ^
  10. 01:11:898 (2) - ^
  11. 01:13:620 (1,2,3,4) - I guess, this pattern is a bit boring because just stacked. well, make them like this
  12. 01:14:849 (1) - this spinner should be starting from 01:14:665 like others difficulty. don't forget to move green timing point too (ngg, change the N:C2 -> S for really silenced the end of spinner)
That's all
Good luck :3
omg L!! *q*
Topic Starter
Kuria

Yasora wrote:

yo bro

General
  1. Storyboarding:
    1. Disabled "Letterbox during breaks" because the map has video.
    2. Disabled "epilapsy warning" because no storyboard detected in this beatmap.
  2. Folder: remove "normal-sliderslide" and "normal-sliderslide2"? if this aiming for silenced the slider body, that's unrankable silenced the slider body for normal-hitsound imo. no, actually melophobia is the one that suggest that i should use this mute slider slide from the last mod, since it was too noisy when i'm not use it, so i think it will be fine this way
Easy
  1. 00:51:799 (5) - add new combo in here. for easy diff, not good idea if add long combo set. usually, the combo set for easy is between 1 - 5 or 6.
  2. others are fine in here.
fix'd all

Normal
  1. 00:01:133 (1) - add whistle in the slider's beginning? a bit shocked because different rhytm with before note (1). beside that, the new vocal is coming.
  2. 00:04:113 (1) - ^
  3. 00:21:250 (1) - can you make this slider into just one repeat? not friendly for newbie if too many repeat in here (they will break the combo). well, add the note in the next long white tick after you do this. oh, don't forget to remove new combo in here, then add new combo in the next note.
  4. 00:24:230 (1) - ^
  5. 00:27:210 (1) - ^
  6. 00:39:877 (1,3) - ngg.. in my eyes these slider is a bit untidy shape. maybe, you can see this picture for my suggestion. well, I fix the spacing for (2) too. here:
    424,176,39877,6,0,B|368:196|328:136|328:136|292:84|232:96,1,220,8|0
    128,120,40995,1,2
    128,224,41368,2,0,B|140:284|216:284|216:284|280:284|308:356,1,220,8|0
  7. 00:47:328 (3) - same as above, my suggestion: see this picture no
  8. 00:53:289 (5) - same as I mentioned in easy difficulty (00:51:799)
  9. 00:58:505 (3) - add clap for consistent hitsounding in here? I think you just forgot to add clap in here.
  10. 00:59:995 (6) - just a little thing, 1 grid up for linear with (5)?
  11. 01:05:211 (4) - add clap for following the drum sound, sir? no, young lady
fix'd all

Hard
  1. 00:26:465 (9) - add new combo?. too long combo set for hard u.u i think it's fine this way
  2. 01:05:211 (1,2,3,4,5) - not fit with the fast drum sound, I suggest you add 1/4 repeater slider like this ?
  3. why the spacing in some notes is different? you use 1.0x, 1.2x, 0.8x, etc. that make me confused to read ;_; use consistent spacing more better. I just want to notice this.
fix'd all


Insane
  1. Difficulty Setting: Decrease the HP drain -1. do you want to kill people in here orz = = NO
  2. 00:01:133 - 00:06:442 - the rhythm is weird imo (in other word, this is not following song properly). then, the pattern is a bit mess. fix'd the pattern
  3. 00:02:157 (3) - why the whistle in here? the sound is reallyl weird for me (because in the off-beat imo) you should add in (2) instead in here imo, since you already add in 00:01:226 (2). fix the whistle arrangement on the 1/3 beats pattern
  4. 00:12:122 (4) - add new combo in here. for noticed player that's jump pattern.
  5. 00:18:083 (5) - same as above
  6. 00:57:015 (5) - ^
  7. 01:05:211 (1,2,3,4,1) - same as I mentioned in Hard diff. i wanna make a jump on this part, i'm make this into stream, it will be kinda really hard for play normally (because the drum beat are only 8, and stream with even number are harder than odd number) plus it was not blend well with the jump on 01:05:956 (1,2,3) -
  8. 01:07:964 (2) - add finish in the slider's beginning for following the cymbal sounder?
  9. 01:09:931 (2) - ^
  10. 01:11:898 (2) - ^
  11. 01:13:620 (1,2,3,4) - I guess, this pattern is a bit boring because just stacked. well, make them like this
  12. 01:14:849 (1) - this spinner should be starting from 01:14:665 like others difficulty. don't forget to move green timing point too (ngg, change the N:C2 -> S for really silenced the end of spinner)

    fix'd all

That's all
Good luck :3
omg L!! *q*
thank you :)
Cygnus
  • Easy
  1. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

  • Normal
  1. 00:24:975 (1) - One grid left.

  2. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

  • Hard
  1. 00:02:250 (4) - Fix this spacing please.

  2. 00:09:887 (8) - I don't know if the spacing is intentional, but I don't see any reason for a jump on this part.

  3. 00:11:377 (4) - Spacing.

  4. 00:13:798 (3) - ^.

  5. Can't go on. Too many inconsistent spacing. :O Sorry. You could call me back when you think it's fine now.

  6. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

  • Insane
  1. 00:35:593 (1,2,3,4,5,6) - A perfect hexagon for this pattern would be better.

  2. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

  • General
  1. Wow for that 244 BPM thing. :O
Topic Starter
Kuria

Philippines wrote:

  • Easy
  1. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

  • Normal
  1. 00:24:975 (1) - One grid left.

  2. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

fix all

  • Hard
  1. 00:02:250 (4) - Fix this spacing please.

  2. 00:09:887 (8) - I don't know if the spacing is intentional, but I don't see any reason for a jump on this part.

  3. 00:11:377 (4) - Spacing.

  4. 00:13:798 (3) - ^.

  5. Can't go on. Too many inconsistent spacing. :O Sorry. You could call me back when you think it's fine now.

  6. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?

all the spacing was intentional, but i'm still work to make it consistent now

  • Insane
  1. 00:35:593 (1,2,3,4,5,6) - A perfect hexagon for this pattern would be better.

  2. 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?
fix all

  • General
  1. Wow for that 244 BPM thing. :O i'm more glad if someone can tell me the perfect timing for this mapset orz
thanks for the mod!
Vass_Bass
Hi

General
  1. Make sounds by 10% quieter
  2. Lead in = 2500
  3. 00:30:938 - kiai fountain there
  4. 00:01:691 - 30% volume
  5. 00:04:113 - ^

Easy

  1. HP and AR -1
  2. 00:02:437 (2) - will be better if you will remove reverse and prolong slider to that white tick
  3. 00:05:417 (2) - ^
  4. 00:39:877 (3,5) - 1 grid right

Normal


  1. 01:14:480 (1) - finish it on a big white tick

Hard


  1. OD = 6, HP = 7
  2. 00:12:774 - note there
  3. 00:21:156 - ^
  4. 00:24:137 - ^
  5. 00:39:505 (4) - spacing
  6. 00:55:152 (2) - srack with (1)
Good luck
jossieP
timing check requested by Leorda

1st timeline
BPM: ok
offset: 565 (-9 on current)
time signature: please use common 4/4

2nd timeline
BPM: ok
offset: 7110 (+17 on current)
time signature: ok

3rd timeline
BPM: ok
offset: 66480 (-9 on current)
time signature: 3/4 is ok, I thinkg

well I think that popner cant check multiple bpm songs, so Ill try to check the timing request starting with the next ones
Topic Starter
Kuria

Vass_Bass wrote:

Hi

General
  1. Make sounds by 10% quieter
  2. Lead in = 2500
  3. 00:30:938 - kiai fountain there
  4. 00:01:691 - 30% volume [/color]
  5. 00:04:113 - ^ same

Easy

  1. HP and AR -1
  2. 00:02:437 (2) - will be better if you will remove reverse and prolong slider to that white tick
  3. 00:05:417 (2) - ^
  4. 00:39:877 (3,5) - 1 grid right
change all distance with 0,5 DS \o/


Normal


  1. 01:14:480 (1) - finish it on a big white tick

Hard


  1. OD = 6, HP = 7
  2. 00:12:774 - note there
  3. 00:21:156 - ^
  4. 00:24:137 - ^
  5. 00:39:505 (4) - spacing
  6. 00:55:152 (2) - srack with (1)
done all

Good luck
thank you so much for mod!
Topic Starter
Kuria

ikari_kyon wrote:

timing check requested by Leorda

1st timeline
BPM: ok
offset: 565 (-9 on current)
time signature: please use common 4/4

2nd timeline
BPM: ok
offset: 7110 (+17 on current)
time signature: ok

3rd timeline
BPM: ok
offset: 66480 (-9 on current)
time signature: 3/4 is ok, I thinkg

well I think that popner cant check multiple bpm songs, so Ill try to check the timing request starting with the next ones
thank you so much for this T_T
yuugeki1234
random from modreq~
death note :)
i have comicbooks and anime blue-ray discs lol
this music hard diffcult timing point ...
well mapping.

Easy

00:30:953(1) whats this kiai time? remove it. but you add this on all diffcult. intentionally? if that, sorry. is this pass to ranked?

Normal

00:30:953(1) remove kiai time or not

01:14:102(2) remove circle? i think this is better for music.

Hard

01:05:973(7) add clap?

01:06:159(8) ^

01:06:346(9) ^
if u change above three, change volume 50% inherrited point at 01:05:973.

01:13:979(5) remove circle?


Insane

00:18:100(1,2,3,4) like this? jump point. http://puu.sh/w4uc

01:05:414(2) add nc?

01:05:787(4) add nc?

01:05:973(1,2,3) if u change my hard's modding, line up this.

good luck ranked!
Topic Starter
Kuria

yuugeki1234 wrote:

random from modreq~
death note :)
i have comicbooks and anime blue-ray discs lol
this music hard diffcult timing point ...
well mapping.

Easy

00:30:953(1) whats this kiai time? remove it. but you add this on all diffcult. intentionally? if that, sorry. is this pass to ranked? to make a splash effect when play :3

Normal

00:30:953(1) remove kiai time or not same reason as above

01:14:102(2) remove circle? i think this is better for music. fix'd that part

Hard

01:05:973(7) add clap?

01:06:159(8) ^

01:06:346(9) ^
if u change above three, change volume 50% inherrited point at 01:05:973.

i'm intended to make a silent part before 244bpm moment

01:13:979(5) remove circle? removed


Insane

00:18:100(1,2,3,4) like this? jump point. http://puu.sh/w4uc ok

01:05:414(2) add nc? no

01:05:787(4) add nc? no

01:05:973(1,2,3) if u change my hard's modding, line up this. i'm trying to make a jump here, so i think lined up this three is not really a good idea for now, dunno for later :3

good luck ranked!
thanks!
Topic Starter
Kuria
added a custom skin just now
riffy
hi there!

[General]
clear

[Insane]
00:19:776 (1) - u really want new combo here?
00:21:267 (1) - ^

[Hard]
00:14:561 (5) - if it should be symmetrical fix it! (ctrl + h to check)
00:16:796 (3) - a bit closer to (2)
00:25:737 (5) - new combo?
00:38:590 (1) - http://puu.sh/w8Gv
00:41:385 (9,3) - overlap
00:56:287 (1) - move NC to (2)
00:57:777 (1) - ^
01:14:348 (5) - lol i want NC here

[Normal]
00:31:698 (3) - if it possible, somehow move in the center of screen http://puu.sh/w8HL
00:37:659 (2) - ^
00:45:855 (1) - try to cover (4) better

[Easy]
00:48:836 (1,2,3,4,5,6,7) - change some of them into sliders! it'll be hard for beginners!

~~~~~~~~~~~

gl~
Leorda
Hi there

[Easy]
00:07:110 (3) - New combo for new timing
00:51:816 (5) - New combo for preventing of long combo


[Normal]
00:24:992 (1) - Don't stack under slider, it's confusing for beginners about which object should click first
00:27:973 (1) - ^


[Hard]
01:05:228 (5) - New combo for your new pattern


Good luck~
Topic Starter
Kuria

-Bakari- wrote:

hi there!

[General]
clear

[Insane]
00:19:776 (1) - u really want new combo here? i want to make the new combo each 2 tick here :)
00:21:267 (1) - ^ since it was the jump pattern, i think it was better if i add the new combo, some modder back there are also said so :)

[Hard]
00:14:561 (5) - if it should be symmetrical fix it! (ctrl + h to check)
00:16:796 (3) - a bit closer to (2)
00:25:737 (5) - new combo? no
00:38:590 (1) - http://puu.sh/w8Gv
00:41:385 (9,3) - overlap
00:56:287 (1) - move NC to (2) no, i think it was better this way
00:57:777 (1) - ^ ^
01:14:348 (5) - lol i want NC here

[Normal]
00:31:698 (3) - if it possible, somehow move in the center of screen http://puu.sh/w8HL
00:37:659 (2) - ^
00:45:855 (1) - try to cover (4) better i think just make them spaced are better

[Easy]
00:48:836 (1,2,3,4,5,6,7) - change some of them into sliders! it'll be hard for beginners!

fix'd eveything that i did't give a comment

~~~~~~~~~~~

gl~
thank you!
Topic Starter
Kuria

Leorda wrote:

Hi there

[Easy]
00:07:110 (3) - New combo for new timing
00:51:816 (5) - New combo for preventing of long combo


[Normal]
00:24:992 (1) - Don't stack under slider, it's confusing for beginners about which object should click first
00:27:973 (1) - ^


[Hard]
01:05:228 (5) - New combo for your new pattern


Good luck~
fix'd all, thank you so much leo!
Topic Starter
Kuria
changing the bg just now
crabovan
Hello, I'm from #modreqs

General

00:12:698 - end of Kiai time
00:13:070 - second start of Kiai time
00:31:046 - delete this point
00:42:875 - end of Kiai time

Insane

00:06:526 (10,3,4,5) - this isn't good
00:42:875 (1,3) - this isn't good
This part - my opinion (don't surely to change it)
00:47:345 (1) - maybe better delete this note?
00:53:306 (1) - ^
00:56:287 (1) - ^
00:59:267 (1) - ^
01:02:248 (1) - ^

Hard

01:00:757 (1) - move on 2 tiles left

Normal

All fine.

Easy

All fine.
Topic Starter
Kuria

crabovan wrote:

Hello, I'm from #modreqs

General

00:12:698 - end of Kiai time
00:13:070 - second start of Kiai time
00:31:046 - delete this point no, since i'm set the NC1 there because it have the custom hitclap that i need to use for that part, the NC2 for the gong-hitfinish :)
00:42:875 - end of Kiai time no, since the kiai time are already ended even before that timing points :), also i just removed the small kiai part on all diff just now

fixd everything without comment

Insane

00:06:526 (10,3,4,5) - this isn't good
00:42:875 (1,3) - this isn't good stack (3) qith (1) startpoit
This part - my opinion (don't surely to change it) i think it was better to make them full notes, rather than that, i'm think adding a note here 00:44:365 would be better, so i just add it there just now :P
00:47:345 (1) - maybe better delete this note?
00:53:306 (1) - ^
00:56:287 (1) - ^
00:59:267 (1) - ^
01:02:248 (1) - ^

Hard

01:00:757 (1) - move on 2 tiles left

Normal

All fine.

Easy

All fine.

fix'd all
thanks for the mod^^
fabriciorby
[general]
i think the timing at the last red timing section is a bit wrong +/- here 01:09:799 (1)
ask some bat to check this for you, i recomend sakura hana
[easy]
change the slider tick to 1
00:28:718 (2,3) - this spacing is not the same as 00:29:463 (3,4)
[normal]
change the slider tick to 1
[hard]
00:19:404 (2) - in these sliders it would be better to use 1,0x distance snap imo
00:22:384 (2) - ^

that's it (:
BeatofIke
Death Note so overrated. -_-
Topic Starter
Kuria

fabriciorby wrote:

[general]
i think the timing at the last red timing section is a bit wrong +/- here 01:09:799 (1)
ask some bat to check this for you, i recomend sakura hana
well, actually for the timing i'm already ask for the expert on modhelp before, and ikari kyon give me the almost-perfect timing position that posibble, i think i'll look for another person again later
[easy]
change the slider tick to 1
00:28:718 (2,3) - this spacing is not the same as 00:29:463 (3,4)

fixd all

[normal]
change the slider tick to 1
fixd all

[hard]
00:19:404 (2) - in these sliders it would be better to use 1,0x distance snap imo i think the current one is ok, since i wanna make a rail pattern (each slider edge are atached with each other, i saw this pattern are quite matched for theis kind of difficulty :)) on this part, so make the spacing with 1,0 will be destroying it because it makes the spacing between two sliders became parted, thus making ruining the rail pattern that im intended too
00:22:384 (2) - ^ same as above

that's it (:
thank you^^
Topic Starter
Kuria

BeatofIke wrote:

Maximum the Hormone so overrated. -_-
fixed for you^^
Hinsvar
\:D/

*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. 00:30:953 - 00:42:875 - You might want to add another kiai time here.
>Easy
  1. 0.5x DS? Oh. My. God. This diff becomes almost unplayable for me when I attempted to go for this. Consider using 0.7-0.8x DS. You might need to rearrange things here and there, but you won't regret it. It's just one week from the time you submitted this anyway, so don't think it's too late (although there's 16 mods already...). Everything else is fine, though.
>Normal
  1. 00:06:526 (3) - 0.83x DS? Eh? Maybe go around 0.9x?
>Insane
  1. *plays the last kiai time* FATHER IN HEAVEN; THIS IS NOT SCARLET ROSE OR THE BIG BLACK. *calms* Maybe you should make another inherited timing point that overlaps with the last red timing point and go for 0.75x BPM, since 1.8 SV @ 244 BPM is too extreme even for an Insane diff (although the approved version of the full version of this song has 2.7 SV...). I won't force you to do this, but you should consider it.
Aside from some problems I consider serious and an extremely minor one, I think this mapset as a whole (including the Hard diff, which is pretty nice for me) is great. Also, the song is the epitome of AWESOMENESS.

Good luck on the way 8-)

*Note: Don't give me kudosu if you didn't change anything.
No_Gu
request from my queue
title should be What's up, people?! (TV Size) http://osu.ppy.sh/ss/324261
01:14:594 (1) - end at 01:18:652
there is something wrong with the hitcircle.png.you can see a little red shadow on top right

[easy]
00:07:110 -00:18:286 I don't like hitsound here.try 24clap or 24whistle
01:06:480 (1,2,3,4,1,2,1,2,1,2) - I mainly suggest using SV change here ,change SV similar to the other parts.beacuse It's hard for beginners to read BPM change

[normal]
01:06:480 (1,2,1) - it's not good to change spacing in normal diff imo

[hard]
ehhh this diff is full of 1/2 notes.It's more like an insane diff...

[insane]
01:00:757 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - maybe add some streams gradually.I can hear the drums clearly
01:13:611 (1,2,3,4) - add NC for each.hard to read imo.

easy is a little disorderly.other diffs are fine for me.orz crazy song
Topic Starter
Kuria

Hinsvar wrote:

\:D/

*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. 00:30:953 - 00:42:875 - You might want to add another kiai time here. if im add the kiai time on there too, then the 2/5 of the song will be consisted with the kiai part, while it was bad since kiai is can be added only when the most epic part are comes, so i cant add it there too :D
>Easy
  1. 0.5x DS? Oh. My. God. This diff becomes almost unplayable for me when I attempted to go for this. Consider using 0.7-0.8x DS. You might need to rearrange things here and there, but you won't regret it. It's just one week from the time you submitted this anyway, so don't think it's too late (although there's 16 mods already...). Everything else is fine, though.
so i just read this on the wiki some days ago http://osu.ppy.sh/wiki/Easy

Most of the time, just having them next to each other without overlapping is good enough
so i just make all the notes to be next with each other like this, and i think this way are way easier since the player/newbies do not need to move the hand too far away :3


>Normal
  1. 00:06:526 (3) - 0.83x DS? Eh? Maybe go around 0.9x?
fix'd

>Insane
  1. *plays the last kiai time* FATHER IN HEAVEN; THIS IS NOT SCARLET ROSE OR THE BIG BLACK. *calms* Maybe you should make another inherited timing point that overlaps with the last red timing point and go for 0.75x BPM, since 1.8 SV @ 244 BPM is too extreme even for an Insane diff (although the approved version of the full version of this song has 2.7 SV...). I won't force you to do this, but you should consider it. nah, im already tried this hudred times and ask various player like Darksonic, Chewin, Doomsday etc, and i think this way is perfect to me, no need to make it easier since this is an insane diff, and it will be boring if i just make that part easier imo, i'm sure most of the experienced player feel that way too Kyou-kun even said to me that the last part are too easy =w=
Aside from some problems I consider serious and an extremely minor one, I think this mapset as a whole (including the Hard diff, which is pretty nice for me) is great. Also, the song is the epitome of AWESOMENESS.

Good luck on the way 8-)

*Note: Don't give me kudosu if you didn't change anything.
give kds anyway, thanks!
Hinsvar

Envi wrote:

give kds anyway, thanks!
100th kudosu for me \:D/

Also, two stars for you \:D/

*Why am I still here anyway...
Topic Starter
Kuria
because im love ya :D
also thanks so much for star T_T
Topic Starter
Kuria

No_Gu wrote:

request from my queue
title should be What's up, people?! (TV Size) http://osu.ppy.sh/ss/324261 thanks for reminding this T_Tb, and also i think the "P" should be in capital too since the title on the official single are capital o3o

http://en.wikipedia.org/wiki/Zawa...Zaw ... ......Zawa

maybe this need some discussion later, i think o3o

01:14:594 (1) - end at 01:18:652 fix'd
there is something wrong with the hitcircle.png.you can see a little red shadow on top right no, actually i'm make it like that from the beginning, since it was not looks weird when i'm try it so, i just put it on the songfolder like that. Maybe i'll change it if many ppl are disagree with it orz

[easy]
00:07:110 -00:18:286 I don't like hitsound here.try 24clap or 24whistle fix'd
01:06:480 (1,2,3,4,1,2,1,2,1,2) - I mainly suggest using SV change here ,change SV similar to the other parts.beacuse It's hard for beginners to read BPM change change the SV into 0,75 there, hope this one are easier =='

[normal]
01:06:480 (1,2,1) - it's not good to change spacing in normal diff imo it's ok, i just remapped that last part orz

[hard]
ehhh this diff is full of 1/2 notes.It's more like an insane diff... o.o i think this is not really that hard for the well experienced for play, since i'm not making any complicated pattern like back jump or anything here, and also because the song is like this, i dunno how to make this more easier than this orz, maybe i'll remap some part of this later

also i'm actually using the same style for this diff as my ranked map :3


[insane]
01:00:757 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - maybe add some streams gradually.I can hear the drums clearly

the problem is, the only pattern that can fit with the drum voice are streams or sliderstreams, which imo is not a good way to put the streams in that whole part because 01:00:757-01:04:856 are quite long (yeah, i know too that rubick's cube 7x7x7 stream part can do it fine, but i think it will not work well for this diff ) so i just put the slider stream on the most audible part of the drum voice here 01:05:228 (1,2,3,4) - instead, hope you can understand what i mean =='
01:13:611 (1,2,3,4) - add NC for each.hard to read imo.

easy is a little disorderly.other diffs are fine for me.orz crazy song yea so crazy, but i love it so much orz
thanks for the mod!
Niva
o/

[General]

-> Nada pertama itu baru mulai setelah 500ms, apa lead-in time 2500ms nggak kebanyakan? Memang sih, nggak unrankable, tapi 1500 udah lebih dari cukup imo (bahkan 1000 juga sebenarnya cukup)
-> Nah, untuk lagu yang speed up begini, gw saranin pakai combo color hax kak, intinya di bagian 161BPM-nya pakai combo color yang agak calm, nah nanti pas di bagian 244BPM langsung pakai merah dan semacamnya xD
-> Hmm, imo sih orang lebih banyak nyari pakai tags "op2" dibanding "opening2", tapi bukan masalah besar kok :3
-> Karena lagunya pendek, kalau ada file audio yang 192kbps ya dipergunakan aja kak, nggak terlalu ngegedein filesize kok :3

[Easy]

  1. 00:02:428 (2,2) - Tambah whistle di akhir kedua slider ini? Kalau didengar baik-baik, bunyi gitarnya persis dengan (1), dan di (1) ada whistle~
  2. 00:06:526 (x) - Gitarnya berhenti tepat di downbeat, jadi akan jauh lebih pas kalau ada circle di sini. Mungkin coba atur seperti ini? (bagian linear pada slider ini flownya bagus dengan circle setelahnya xD)
  3. 00:10:090 (3) - New combo - selain itu, mungkin ini bisa ditaruh di x:215 y:75? Soalnya titik itu pertengahan (1,2) :3
  4. 00:19:031 (1,2,3,1) - (optional) Mungkin empat ini bisa diatur zig-zag supaya nggak terlalu linear? (2) tinggal digeser ke atas sedikit kok xD
  5. 00:26:482 (3,1,2) - Di sini, akan jauh lebih rapih kalau tiga ini bisa dibuat simetris... Intinya (1) itu didesain ulang aja midpointnya (lebih bagus kalau tanpa grid snap), lalu (2) itu ditaruh di koordinat x yang sama dengan (2)~
  6. 00:33:933 (3) - New combo
  7. 00:34:679 (4) - Kenapa circle ini terlalu dekat ke (5) dibanding (3)? Memang nggak susah dibaca sih, tapi tetap...
  8. 00:39:894 (3) - Lagi, New combo disini (uhm, intinya combo streak yang sekarang itu terlalu panjang buat Easy diff >_<)
  9. 00:48:836 (1,2,3) - (optional) Kenapa di sini arrangement-nya linear? imo flow-nya akan jadi lebih bagus kalau tiga ini dibuat arc seperti ini: (jangan lupa (1,2) setelahnya di re-arrange juga ya kak xD)
  10. 00:57:777 (3) - Lagi, slider ini terlalu dekat ke (4) dibanding (2), tapi nggak susah di-catch kok xD
  11. 01:03:738 (3) - Uhm, apa memang slider ini sengaja dibuat ke-overlap akhir dari (2) kak? imo sih ini agak nanggung, mending dibuat lebih overlap lagi (midpoint x:404 y:90 endpoint x:426 y:53) supaya nggak nanggung (:
[Normal]

-> Rhythm buat openingnya (sebelum kiai pertama) kok agak maksa yah... Kalau di Hard itu masih intuitif soalnya 1/2 semua, tapi ini Normal bener2 kerasa kepaksa imo... Kalau mau bener2 ngikut lagu sih mestinya 00:01:124 (1) - circle, 00:01:310 (2) - 3/4 repeating slider, 00:02:055 (3) - circle, 00:02:241 (1) - 3/4 repeating slider, dst... >_<

  1. 00:01:124 (1) - (optional) Untuk variasi, mungkin coba dibuat begini? :3
  2. 00:01:124 (1,2,3,1) - Seperti yang gw bilang di atas, di sini agak maksa... Meskipun begitu, masih bisa ketolong kalau whistle hanya ditaruh di saat gitar mencapai nada tinggi (dalam kasus ini: akhir (1), (3), dan akhir 00:02:428 (1))
  3. 00:04:104 (1,2,3,1) - Samakan ritmenya dengan yang di atas (kalau memang dirubah) xD
  4. 00:09:345 (6) - Uhm... Apa slider ini sengaja dibuat nggak simetris begini kak (waypointnya terlalu ke atas)? imo sih mending disimetrisin aja, nggak terlalu susah kok~
  5. 00:15:678 (2) - Geser ke x:159 y:212 supaya jarak antar (2,2,2) jadi konsisten?
  6. 00:17:541 (1,1) - Jujur, overlap antar kedua note ini kelihatan aneh... imo sih solusi terbaik adalah dengan menggeser 00:19:031 (1,2) lebih ke atas, dan kalau perlu curve di (2) didesain ulang supaya spacingnya tetap konsisten :3
  7. 00:21:267 (4) - Hmm, vokalnya nggak berhenti di sini... Jadi imo sih mending ditambahin whistle juga di awal dan repeat slider ini. Berlaku untuk semua bagian yang seperti ini~
  8. 00:22:012 (1,2,3,4,5,6) - (optional) imo sih enam circle ini agak random penempatannya... Mungkin fan pattern begini bisa buat jadi lebih rapih? (:
  9. 00:30:953 (1,2) - Hmm, apakah disengaja untuk menaruh (2) sedikit lebih rendah dibanding (1)? imo sih mending (1)-nya langsung tarik ke bawah aja kak supaya jadi arc sekalian xD
  10. 00:33:933 (1,3) - (optional) Mungkin akan jadi lebih rapih kalau (1) dibuat melingkari (2) dan (3) dibuat melingkari (4), namun ini murni optional~
  11. 00:39:894 (1,3) - Tambahkan clap di slider end agar clap-nya tetap konsisten 2/1
  12. 00:47:345 (3) - (optional) Jujur sih kak, bentuk slider ini agak kurang beraturan imo... Mungkin coba dibuat seperti ini? xD
  13. 00:59:267 (5,6) - (2,3) sebelumnya dibuat simetris, kenapa dua ini nggak dibuat simetris o.o (well, sebenernya sih tinggal mencocokkan koordinat x dua ini dengan koordinat x (2,3), tapi bukan masalah besar kok~)
  14. 01:03:738 (1,2) - (optional) Tambahkan "slight curve" pada dua ini ((1) ke bawah, (2) ke kiri)) supaya flow dari (2,3) jadi lebih enak dilihat?
  15. 01:08:201 (4) - Err... di bagian ini new combo-ingnya mulai kacau >_< - New combo itu harusnya di sini (seperti di diff Easy, intinya setiap kali ada vokalnya) dan yang paling penting finish juga harusnya ada setiap awal slider ini (bukan di akhir (3))... Berlaku untuk semua bagian yang seperti ini~
  16. 01:08:693 (5) - Coba untuk geser ini sedikit ke bawah (tanpa distance snap) supaya nggak ke-overlap (3) yang sebelumnya?
[Hard]

  1. 00:00:565 (1,2,3) - (optional) Karena 00:03:545 (1,2,3) yang berikutnya itu jump, gw sih melihatnya kalau di sini ada jump juga bakal jadi lebih menarik~
  2. 00:07:110 (1) - imo sih akan lebih dapat feel lagunya kalau ini di-stack dengan (8) yang sebelumnya :3
  3. 00:11:394 (4,5,6,7) - Arc ini kurang nge-flow imo karena (5,6) itu berada dalam satu garis lurus... Mungkin bisa dibuat zig-zag di sini? xD
  4. 00:16:051 (1,3) - (optional) Seperti yang gw singgung di Normal, menurut gw sih kalau begini lebih baik (1) di-curve mengelilingi (2) dan (3) mengelilingi (4), tapi ini murni optional kok~
  5. 00:21:267 (1,2) - Sama seperti Normal, vokalnya belum berhenti di sini, jadi whistle seharusnya juga belum berhenti di sini... (cek juga bagian berikutnya yang seperti ini xD)
  6. 00:22:012 (1,2,3,4,5,6) - Hmm, kelihatan sih kak ini placingnya agak random, untuk pattern begini sih kalau dirotate dengan sumbu yang konsisten pasti hasilnya akan lebih rapih (dalam gambar ini, setiap slider diputar 50°)
  7. 00:28:718 (3,5) - (optional) Hmm, ini cuma ide sih kak, mungkin (3) bisa dibuat menghadap lebih ke atas dan (5) dibuat menghadap lebih ke kiri supaya (1,3,5) kesannya agak2 simetris gitu :3
  8. 00:38:590 (1,2,3,4) - Err... Di sini juga agak kelihatan random imo, akan lebih bagus kalau dibuat arc seperti ini: (di gambar, (4) dibuat mengelilingi (1) sesudahnya)
  9. 00:40:639 (4) - Kalau diperhatikan, slider ini lebih dekat ke (3) dibanding (5), tapi masih gampang di-catch kok~
  10. 00:41:943 (2) - Coba tambahkan slight curve ke kanan bawah, untuk menunjang flow dari (3,4,5) sesudahnya?
  11. 00:48:836 (1,2) - Err, pakai 1/1 slider + circle di sini? Soalnya 00:42:875 (1), 00:45:855 (1), dan 00:51:816 (1) itu semuanya 1/1 slider xD
  12. 00:53:865 (2,3,4) - Uh, jujur gw kurang dapet maksud dari jump ini... Terutama kenapa dari (1,2) itu nggak jump >_< - imo sih gw lihatnya mending ini dijadiin accelerated spacing aja kak, tinggal tarik (4) menjauh aja soalnya~
  13. 01:00:757 (1,2,3,4) - (optional) Supaya lebih intens, CTRL+R empat-empatnya? :3
  14. 01:02:248 (1,3) - Uh... Kenapa tiba-tiba linear >_< - Coba tambahin curve supaya tetap bezier di sini? Soalnya tiba-tiba linear dari bezier di sini agak aneh imo >_<
  15. 01:06:346 (5) - Udah di-tes, ini harusnya 1/8 lebih awal - nah, karena ritme 1/8 itu bisa menjebak, gw saranin untuk buat (4) jadi 3/8 slider xD
  16. 01:09:799 (1) - Finish seharusnya bukan di repeatnya... Gw yakin ini, tapi gw kurang yakin harus geser finish-nya ke mana >_< - coba geser ke repeat, mungkin :3
  17. 01:13:488 (1,2,3,4) - Uh, sebenernya nggak ada yang salah sih, tapi cuma mau bilang di sini mungkin bakal agak ngagetin (soalnya tiba-tiba quadruple begini orz, pasti di sini pemain udah keasyikan sama 1/1-nya xD)
[Insane]

-> Uh, jujur kak ini susah di mod... Stylenya itu kak, memang sih ngikutin dist.snap tapi placement-nya kelihatan random banget... Rankable sih, tapi aneh aja dilihatnya >_< - untuk map yang banyak double+triple+quadruple begini sih gw saranin belajar ke map-nya Muya yang ini kak buat stream design-nya~

  1. 00:06:246 (8,9,10) - Geser tiga ini lebih ke kanan bawah? Aneh aja ngelihatnya kak dari (7) ke (8,9) sudutnya tiba2 tajam o.o
  2. 00:09:159 (5) - (optional) Coba buat slider ini mengelilingi akhir dari (4)?
  3. 00:11:953 (3,1,2,3,4) - Meskipun udah AR9, tapi tetap imo jump di sini agak ngagetin... Mungkin pakai accelerated spacing di sini?
  4. 00:15:865 (1,2) - Tukar posisinya (repeating slider dulu baru 1/2 slider) - patokannya sih downbeat aja kak, sebelum-sebelumnya kan 1/2 sebelum downbeat itu repeating slider (:
  5. 00:18:472 (3) - (optional) Tarik (3) lebih jauh ke kiri, supaya ada kesan "fan"-nya di sini?
  6. 00:22:012 (1) - Stack dengan 00:20:521 (1)? Di play mode, comboburst dari 00:20:521 (1) itu masih kelihatan kak...
  7. 00:33:002 (5,6,7) - Kenapa (6) tiba-tiba jadi terlalu dekat dengan (7) o.o
  8. 00:35:051 (6) - Whistle harusnya ada di awal slider - plus imo repeat banyak begini kurang pas sama lagunya, mungkin coba dua circle + satu repeating 1/4 slider di sini? xD
  9. 00:35:610 (1,2,3,4,5,6) - (optional) Coba pattern ini? Bakal lebih mengena sama lagunya imo karena ada stack di (5,6) :
  10. 00:42:689 (5) - Uh, ini jelas banget kelihatan kak, ini terlalu dekat ke (4) dibanding (1)...
  11. 00:47:345 (1,2,3) - Kalaupun mau ada stack di sini, sangat disarankan untuk men-stack (2,3) dibanding (1,2) - lebih pas dengan vokalnya kalau di-stack di (2,3) :3
  12. 00:52:561 (3,4,5,1,2,3) - (optional) Kalau diperhatiin baik-baik, ini bisa jadi star/pentagon pattern lho xD
  13. 00:55:355 (4) - Lagi, terlalu dekat ke (5) dibanding (3), tapi ini mudah untuk di-catch (:
  14. 01:03:738 (1,2,3,4) - (optional) Sama seperti yang gw saranin di Hard, CTRL+R empat-empatnya agar jadi lebih intens?
  15. 01:06:346 (3) - Sama pula seperti di Hard, ini harusnya 1/8 lebih awal (teknisnya gimana ya kurang lebih udah gw sebut di atas~)
  16. 01:13:611 (1,1,1,1) - Uh, combo color yang sekarang jujur agak susah dibaca kalau ditumpuk begini kak >_< (makannya di awal gw saranin combo color hax :3)
Jujur kak, imo untuk Easy/Normal/Hard itu udah jauh lebih berkembang dibanding omokage warp, tapi Insanenya itu... orz >_< (nggak bisa dijelasin orz :3)

(cuma point of view gw aja kok kak, jangan marah ya kak :3) - Good luck kak Envi~
Topic Starter
Kuria

Niva wrote:

o/

[General]

-> Nada pertama itu baru mulai setelah 500ms, apa lead-in time 2500ms nggak kebanyakan? Memang sih, nggak unrankable, tapi 1500 udah lebih dari cukup imo (bahkan 1000 juga sebenarnya cukup) ok 1500ms
-> Nah, untuk lagu yang speed up begini, gw saranin pakai combo color hax kak, intinya di bagian 161BPM-nya pakai combo color yang agak calm, nah nanti pas di bagian 244BPM langsung pakai merah dan semacamnya xD ok, ntar dicari dulu warna yang cocok buat ini, sebenarnya di map ku sebelumnya juga make color hax sih
-> Hmm, imo sih orang lebih banyak nyari pakai tags "op2" dibanding "opening2", tapi bukan masalah besar kok :3 g usah diganti, sepertinya tidak masalah :3
-> Karena lagunya pendek, kalau ada file audio yang 192kbps ya dipergunakan aja kak, nggak terlalu ngegedein filesize kok :3 lagi dicari juga, agak susah nyari lagu lama yang HQ


[Normal]

-> Rhythm buat openingnya (sebelum kiai pertama) kok agak maksa yah... Kalau di Hard itu masih intuitif soalnya 1/2 semua, tapi ini Normal bener2 kerasa kepaksa imo... Kalau mau bener2 ngikut lagu sih mestinya 00:01:124 (1) - circle, 00:01:310 (2) - 3/4 repeating slider, 00:02:055 (3) - circle, 00:02:241 (1) - 3/4 repeating slider, dst... >_< pattern dibuat ulang :3

  1. 00:09:345 (6) - Uhm... Apa slider ini sengaja dibuat nggak simetris begini kak (waypointnya terlalu ke atas)? imo sih mending disimetrisin aja, nggak terlalu susah kok~ nggak deh, menurutku posisi ini udah bagus kok, terutama pas dimainin
  2. 00:33:933 (1,3) - (optional) Mungkin akan jadi lebih rapih kalau (1) dibuat melingkari (2) dan (3) dibuat melingkari (4), namun ini murni optional~ kasaknya posisi ini sudah enak kok menurutku :)
[Hard]

  1. 00:16:051 (1,3) - (optional) Seperti yang gw singgung di Normal, menurut gw sih kalau begini lebih baik (1) di-curve mengelilingi (2) dan (3) mengelilingi (4), tapi ini murni optional kok~ aku lebih senang posisi ini ,rasanya kalo dibuat mengelilingi satu sama lain pas dimainin kayak berasa jump2 gimana gitu ><
  2. 00:21:267 (1,2) - Sama seperti Normal, vokalnya belum berhenti di sini, jadi whistle seharusnya juga belum berhenti di sini... (cek juga bagian berikutnya yang seperti ini xD) disini aku mau lebih menekankan suara instrumen dibanding vokal :3
  3. 01:13:488 (1,2,3,4) - Uh, sebenernya nggak ada yang salah sih, tapi cuma mau bilang di sini mungkin bakal agak ngagetin (soalnya tiba-tiba quadruple begini orz, pasti di sini pemain udah keasyikan sama 1/1-nya xD) sengaja, pemain manapun pasti sebagian besar ud menduga quadruple disitu bakal ada kalo ud pernah ngedengerin lagunya xD
[Insane]

-> Uh, jujur kak ini susah di mod... Stylenya itu kak, memang sih ngikutin dist.snap tapi placement-nya kelihatan random banget... Rankable sih, tapi aneh aja dilihatnya >_< - untuk map yang banyak double+triple+quadruple begini sih gw saranin belajar ke map-nya Muya yang ini kak buat stream design-nya~ hanya saja menurutku ini style yang paling pas buat dipake pada lagu semacam ini, rasanya maksa sekali kalo make pattern simetris, lagipula approved version juga ud mengadaptasi pattern simetris, jadinya berasa monoton gimana gitu kalo aku pake style yang sama, kalo gaya random begini kan pemain jadi merasa lebih tertantang karena g bisa langsung menguasai pattern style diff ini. FL one try, screw that orz
beberapa pro player juga ud kuminta coba dan mereka senang dengan style seperti ini buat insane diff lagu ini ;)

  1. 00:09:159 (5) - (optional) Coba buat slider ini mengelilingi akhir dari (4)? keliatannya agak kurang pas o.o
  2. 00:35:051 (6) - Whistle harusnya ada di awal slider - plus imo repeat banyak begini kurang pas sama lagunya, mungkin coba dua circle + satu repeating 1/4 slider di sini? xD aku lebih prefer ke repeat 3x kayak gini, karena suara drum 5 kali dibelakang plus persiapan sebelum jump pattern setelah repeat slider ini
  3. 01:13:611 (1,1,1,1) - Uh, combo color yang sekarang jujur agak susah dibaca kalau ditumpuk begini kak >_< (makannya di awal gw saranin combo color hax :3) lagi nyari warna yang tepat :3

Jujur kak, imo untuk Easy/Normal/Hard itu udah jauh lebih berkembang dibanding omokage warp, tapi Insanenya itu... orz >_< (nggak bisa dijelasin orz :3) orz

(cuma point of view gw aja kok kak, jangan marah ya kak :3) - Good luck kak Envi~
disunting dulu...

yeaa bahkan membaca mod orang bisa lebih lama daripada ngemod map orang \:3/, 2 setengah jam sendiri.
trims for the ultimate mod and star, Niva ^_^b
Topic Starter
Kuria
changed the mp3 to be better quality and changing the Lead In into 1750 because the new mp3 start at 3 seconds
BeatofIke
Request from my modding queue. Sorry for the long wait:

General
-> Nothing found.

Easy
-> Nothing found.

Normal
-> Nothing found.

Hard
-> Nothing found.

Insane
-> Nothing found.

Niva pretty much pwned your map with his mods. I can't find any more suggestions. Sorry.
Topic Starter
Kuria

BeatofIke wrote:

Request from my modding queue. Sorry for the long wait:

General
-> Nothing found.

Easy
-> Nothing found.

Normal
-> Nothing found.

Hard
-> Nothing found.

Insane
-> Nothing found.

Niva pretty much pwned your map with his mods. I can't find any more suggestions. Sorry.
\:D/ thanks for taking attention for this anyways
jossieP
he have no suggest, he post like this

xD
BeatofIke

ikari_kyon wrote:

he have no suggest, he post like this

xD
Yep XD
Topic Starter
Kuria
at least i still glad that you guys check this thread XD
Fumika
irc modded

Envi Rock \m/

SPOILER
09:27 <Netsukawa> : Tadaima
09:27 <Netsukawa> : Let's irc Mod
09:27 <Envi> : okaeri
09:27 <Envi> : roger
09:28 <Netsukawa> : EPIC HS lol
09:28 <Netsukawa> : Easy
09:28 <Netsukawa> : 00:04:383 (1) -
09:28 <Netsukawa> : Remove NC
09:28 <Envi> : done
09:29 <Netsukawa> : I suggest you
09:29 <Netsukawa> : to move pv point
09:29 <Netsukawa> : 00:04:383 (1) -
09:30 <Envi> : yeah
09:30 <Netsukawa> : It's more EIPIC when select the song
09:30 <Netsukawa> : so serprise
09:30 <Netsukawa> : ww
09:30 <Netsukawa> : Easy diff nothing weird
09:31 <Envi> : roger
09:31 <Netsukawa> : Normal
09:31 <Netsukawa> : 00:01:030 (1) -
09:31 <Netsukawa> : Remove NC
09:31 <Netsukawa> : 00:04:010 (1) - ^
09:31 <Envi> : done
09:31 <Netsukawa> : 00:06:246 (1) - This too
09:32 <Netsukawa> : orz
09:33 <Envi> : ?
09:33 <Netsukawa> : Hard diff
09:33 <Envi> : k
09:34 <Netsukawa> : My avartar fascinating
09:34 <Netsukawa> : wwwwwwwww
09:34 <Envi> : yeah
09:35 <Envi> : dunno from what H manga u got it
09:35 <Netsukawa> : 00:40:918 (6,7,8) - change to 1/4 slider
09:35 <Envi> : lol like i wana know anyways
09:35 <Netsukawa> : =w=
09:35 <Envi> : k
09:35 <Netsukawa> : I will give you If you wnat
09:35 *Netsukawa runs
09:36 <Netsukawa> : 01:06:200 (1) -
09:36 <Netsukawa> : This too suddenly
09:36 <Netsukawa> : ;w;
09:36 <Netsukawa> : plz make it with no jump
09:36 <Envi> : what should i do? D:
09:36 <Netsukawa> : easier to play
09:37 <Netsukawa> : 01:13:208 (1,1,1,1) - Change to slider ?
09:37 <Envi> : delete 01:05:816 then?
09:37 <Envi> : k
09:37 <Netsukawa> : NoNo I just suggest you to make it with no jump
09:37 <Envi> : w8, move the pattern
09:38 <Netsukawa> : Yea
09:38 <Envi> : k done
09:38 <Envi> : btw for this 01:13:208 (1,1,1,1) -
09:38 <Envi> : i think 4 notes are better
09:38 <Envi> : although a bit harder =w=
09:38 <Netsukawa> : But hard to read
09:39 <Netsukawa> : If that insane , It's ok
09:39 <Netsukawa> : I guess
09:39 <Netsukawa> : lol
09:39 <Envi> : ok
09:40 <Netsukawa> : Insane look fine to me
09:40 <Netsukawa> : Then
09:40 <Envi> : lol

That's all ~
Topic Starter
Kuria

Netsukawa wrote:

irc modded

Envi Rock \m/

SPOILER
09:27 <Netsukawa> : Tadaima
09:27 <Netsukawa> : Let's irc Mod
09:27 <Envi> : okaeri
09:27 <Envi> : roger
09:28 <Netsukawa> : EPIC HS lol
09:28 <Netsukawa> : Easy
09:28 <Netsukawa> : 00:04:383 (1) -
09:28 <Netsukawa> : Remove NC
09:28 <Envi> : done
09:29 <Netsukawa> : I suggest you
09:29 <Netsukawa> : to move pv point
09:29 <Netsukawa> : 00:04:383 (1) -
09:30 <Envi> : yeah
09:30 <Netsukawa> : It's more EIPIC when select the song
09:30 <Netsukawa> : so serprise
09:30 <Netsukawa> : ww
09:30 <Netsukawa> : Easy diff nothing weird
09:31 <Envi> : roger
09:31 <Netsukawa> : Normal
09:31 <Netsukawa> : 00:01:030 (1) -
09:31 <Netsukawa> : Remove NC
09:31 <Netsukawa> : 00:04:010 (1) - ^
09:31 <Envi> : done
09:31 <Netsukawa> : 00:06:246 (1) - This too
09:32 <Netsukawa> : orz
09:33 <Envi> : ?
09:33 <Netsukawa> : Hard diff
09:33 <Envi> : k
09:34 <Netsukawa> : My avartar fascinating
09:34 <Netsukawa> : wwwwwwwww
09:34 <Envi> : yeah
09:35 <Envi> : dunno from what H manga u got it
09:35 <Netsukawa> : 00:40:918 (6,7,8) - change to 1/4 slider
09:35 <Envi> : lol like i wana know anyways
09:35 <Netsukawa> : =w=
09:35 <Envi> : k
09:35 <Netsukawa> : I will give you If you wnat
09:35 *Netsukawa runs
09:36 <Netsukawa> : 01:06:200 (1) -
09:36 <Netsukawa> : This too suddenly
09:36 <Netsukawa> : ;w;
09:36 <Netsukawa> : plz make it with no jump
09:36 <Envi> : what should i do? D:
09:36 <Netsukawa> : easier to play
09:37 <Netsukawa> : 01:13:208 (1,1,1,1) - Change to slider ?
09:37 <Envi> : delete 01:05:816 then?
09:37 <Envi> : k
09:37 <Netsukawa> : NoNo I just suggest you to make it with no jump
09:37 <Envi> : w8, move the pattern
09:38 <Netsukawa> : Yea
09:38 <Envi> : k done
09:38 <Envi> : btw for this 01:13:208 (1,1,1,1) -
09:38 <Envi> : i think 4 notes are better
09:38 <Envi> : although a bit harder =w=
09:38 <Netsukawa> : But hard to read
09:39 <Netsukawa> : If that insane , It's ok
09:39 <Netsukawa> : I guess
09:39 <Netsukawa> : lol
09:39 <Envi> : ok
09:40 <Netsukawa> : Insane look fine to me
09:40 <Netsukawa> : Then
09:40 <Envi> : lol

That's all ~
sankyu~
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. When you have skin~you need add sliderbroder
  2. Inconsistency in preview time you must unify it.
  3. Offset: 285.277684021032 ._.? :arrow: 285

Easy



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 01:01:968 (2,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:383 (2,3) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:04:383 (2) -

Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:010 (3,4) - [suggestion] let the slider ball set at turning point on slider tick (00:04:393 - & 00:05:501 - )

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    01:06:322
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:39:428 - forget whistle?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:51:536 (1,2,3) - uneven spacing.

Insane



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks fine.

good luck~
Topic Starter
Kuria

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. When you have skin~you need add sliderbroder
  2. Inconsistency in preview time you must unify it.
  3. Offset: 285.277684021032 ._.? :arrow: 285

Easy



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 01:01:968 (2,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:383 (2,3) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:04:383 (2) -

Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:010 (3,4) - [suggestion] let the slider ball set at turning point on slider tick (00:04:393 - & 00:05:501 - )

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    01:06:322
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:39:428 - forget whistle?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:51:536 (1,2,3) - uneven spacing.

Insane



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks fine.

fix'd everything

good luck~
thanks for the mod^^
haha5957
From the group 3's Challenge Queue!!

[General]
Since the map itself has some quality, I won't mod every single rhythm parts or placements for maximum respect to the mapper, but I decided to do some general suggestions for some parts on every diffiulcty o.o/


[Easy]

01:06:200 (1,2,3,4) - I think this pattern is too much for easy since this counts as preety much 1/8 yellow tick according to past timing section
so I think at least make 1-2 slider to make sure the player can "adjust" to the new BPM and the timing section o.o/


[Normal]

(placements)
00:19:496 (2) - like http://osu.ppy.sh/ss/327555 this? to make sure this forms preety shape with previous (4). currently, I think it makes me feel kinda um... o.o/



[Hard]
- like i said in insane, about round-and-round pattern, applys here a little bit but is better then insane in my personnal opinion 'o'/
- AR 7? because of the low spacing 'o'; i don't think people would like that map has small spacing but high AR (yes 8 is not that high but as hard and this spacing I guess so o.o/)

(timing point)
same as insane, is that being used O.O?
I think you mapped this map on easy->normal->hard->insane order, and I see x0.8 usage on normal but it's not used on Hard and insane, thus, this needs to be removed
(btw i modded this map on insane->Hard->normal->easy order, so yeah)

(placements)
01:09:519 (1) - I think parts after this, can be done little more creative 'o'/ I think it's little bit waste of good kiai part just following the previous pattern~


[Insane]
- I think you can use little higher distance snap because the map is. hardcore, but the map's flow is bit too slow for me.
with 161bpm and AR9, this map flows too slow IMO, or at least I would like to suggest to make this AR8 'o'/
- The map doesn't really have much authentic issues and I know that means this is rankable, but if you fast-forward the map (just press the right arrow key to do to) this map goes.. round-and-round-and-round.
Idk how should i explain due to my poor English (;o;) but let's this this image ( http://puu.sh/xdaF , yes my drawing skill sucks lol) , your map preety much feels like containing only black and blue arrows, and I think you need some patterns at red arrow section, like by putting screen-crossing(vertical way) jump, or some stream goes vertical way, etc.
Since this is matter or style, you can just ignore it but I think the map would be much greater with it o.o/


(Timing Point)
[color = red]01:06:332 (t) - is this section needed or has any purpose? if so, my bad but if not, this is unrankable, so you need to remove this[/color]
00:54:517 (1) - from this point, wouldn't it be much cooler if we have slight speed-up section, since the map is going preety higher-and-higher?


(placements)
00:30:673 (1) - I think this can be placed somewhere else because of the overlap on previous 2 'o'/ (the hitburst and confuse thingy)



Good luck on the map ~^^
Topic Starter
Kuria

haha5957 wrote:

From the group 3's Challenge Queue!!

[General]
Since the map itself has some quality, I won't mod every single rhythm parts or placements for maximum respect to the mapper, but I decided to do some general suggestions for some parts on every diffiulcty o.o/

[Easy]

01:06:200 (1,2,3,4) - I think this pattern is too much for easy since this counts as preety much 1/8 yellow tick according to past timing section
so I think at least make 1-2 slider to make sure the player can "adjust" to the new BPM and the timing section o.o/ i think so too, but slider all the way are kind boring too, so i just adjust 2 notes to be a slider there =w=



[Normal]

(placements)
00:19:496 (2) - like http://osu.ppy.sh/ss/327555 this? to make sure this forms preety shape with previous (4). currently, I think it makes me feel kinda um... o.o/ fix'd there some bit



[Hard]
- like i said in insane, about round-and-round pattern, applys here a little bit but is better then insane in my personnal opinion 'o'/
- AR 7? because of the low spacing 'o'; i don't think people would like that map has small spacing but high AR (yes 8 is not that high but as hard and this spacing I guess so o.o/) no, i'm feel something is not right/fit if i'm put this with lower AR orz

(timing point)
same as insane, is that being used O.O?
I think you mapped this map on easy->normal->hard->insane order, and I see x0.8 usage on normal but it's not used on Hard and insane, thus, this needs to be removed
[/color]
(btw i modded this map on insane->Hard->normal->easy order, so yeah)

(placements)
01:09:519 (1) - I think parts after this, can be done little more creative 'o'/ I think it's little bit waste of good kiai part just following the previous pattern~ still looking for a better pattern for this in 1 week already, still not found some inspiration yet


[Insane]
- I think you can use little higher distance snap because the map is. hardcore, but the map's flow is bit too slow for me.
with 161bpm and AR9, this map flows too slow IMO, or at least I would like to suggest to make this AR8 'o'/
- The map doesn't really have much authentic issues and I know that means this is rankable, but if you fast-forward the map (just press the right arrow key to do to) this map goes.. round-and-round-and-round.
Idk how should i explain due to my poor English (;o;) but let's this this image ( http://puu.sh/xdaF , yes my drawing skill sucks lol) , your map preety much feels like containing only black and blue arrows, and I think you need some patterns at red arrow section, like by putting screen-crossing(vertical way) jump, or some stream goes vertical way, etc.
Since this is matter or style, you can just ignore it but I think the map would be much greater with it o.o/ i'm made it like this from the beginning, i think if i adding a pattern with the red arrows section type while most of the sliderstyle that i'm putting here are curved, it will not match much for each other, also since i'm not really like straight slider, it's kinda unattractive imo

So i just make it on the blue black arrow section^^

and for AR9, it's simply because the song itself give the strong and fee and makes people wanna do hardcore, so i think put AR9 for this kind of song are better (yeah, i'm never consider putting lower or higher AR because the mapset is hard, but because the song type are match forthat ;)

please take this as a consideration



(Timing Point)
[color = red]01:06:332 (t) - is this section needed or has any purpose? if so, my bad but if not, this is unrankable, so you need to remove this[/color] my own error o.o/
00:54:517 (1) - from this point, wouldn't it be much cooler if we have slight speed-up section, since the map is going preety higher-and-higher? i dunno for this, i'm used to do the same thing before but still not got the best portrait that i want to see in this diff, maybe i'll try something later


(placements)
00:30:673 (1) - I think this can be placed somewhere else because of the overlap on previous 2 'o'/ (the hitburst and confuse thingy) fixd



Good luck on the map ~^^
thank you for mod and star^^
Topic Starter
Kuria
change the pattern on the last part of hard diff just now, hope this one are less monotonous. =w=

also make the DS on all kind of tap pattern on hard diff with 1,1
Poggo
hi from our mod Q ^.^

INSANE

AR 8 >.<

HARD

AR 7 >.<

NORMAL

00:29:183(4) - make so http://puu.sh/xi61 look better


EASY

00:36:261(3,1) - correct spacing it very confused for beginners


ha ha it's all ^.^ good luck with rank ~~
Topic Starter
Kuria

Katty Pie wrote:

hi from our mod Q ^.^

INSANE

AR 8 >.<

HARD

AR 7 >.<

but i saw they're was less amusing with the lesser approach rate, because just hearing the song will makes you(the player) see/do the crazy things (you will realized that while play), so i'm not changing this '-'

NORMAL

00:29:183(4) - make so http://puu.sh/xi61 look better


EASY

00:36:261(3,1) - correct spacing it very confused for beginners

fix'd everything except AR^^


ha ha it's all ^.^ good luck with rank ~~
thanks for the mod^^
Genkishi
Sorry i can't mod this because i really don't like your song :(
Topic Starter
Kuria

Genkishi wrote:

Sorry i can't mod this because i really don't like your song :(
thanks for the revelation :D
arien666
Da don :3
Topic Starter
Kuria
thank you so much!! (O_^)b
Fumika
Go Go ranked /o/
Topic Starter
Kuria
am i supposed to be the one who said it on your esoragoto's thread? \o/
Kurai
IRC modded ~

log
13:23 <Kurai> : IRC Mod ?
13:23 <Envi> : k
13:24 <Envi> : if there's something not really nice when play just tell me :3
13:24 <Kurai> : Let's start with Easy
13:25 <Envi> : k
13:26 <Kurai> : The spacing is very small. The music is fast and dynamic. This is weird to have such a small spacing. I mean that
13:26 <Kurai> : doesn't really fit the music. I know it is an Easy but the player want to move his cursor, wants action and etc.
13:26 <Kurai> : However he only have very close notes
13:27 <Kurai> : I don't really like that
13:27 <Envi> : oo
13:27 <Envi> : actually i'm still about worried with this too
13:27 <Kurai> : Instead of 0.5x you should have used 0.8
13:27 <Envi> : k
13:27 <Envi> : ill rearrange it after mod
13:28 <Kurai> : Having something so boring for this song s quite sad >w<
13:28 <Kurai> : Okay
13:28 <Kurai> : is*
13:28 <Envi> : actually it was originally 0,8 too b4 XP
13:28 <Kurai> : lol
13:28 <Envi> : i just want to avoid the overlap so i did this orz
13:29 <Envi> : but looks like im overdo it
13:29 <Kurai> : yeah
13:29 <Kurai> : Anyways, in my opinion something under 0.8 should never be used, except for making occasionnal anti-jumps
13:30 <Kurai> : 01:04:948 (2) - its end is inaudible, please increase it's hitsound volume, otherwise it is confusing
13:31 <Kurai> : (because you don't know if you hit it correctly or not)
13:31 <Envi> : k
13:31 <Envi> : make that point with 70% volum
13:31 <Kurai> : okay
13:33 <Kurai> : 01:07:183 (2,3) - the rhythm suddenly changes to something quite weird, the probably don't expect that and
13:33 <Kurai> : wouyld be surprised by this. That's why you shouldn't use circles here but a slider, because it is easier to play.
13:34 <Kurai> : And you only used slider for the rest, so for consistency use slider here too >w<
13:34 <Envi> : roger
13:35 <Kurai> : :o
13:36 <Envi> : w8 imma still arrange the notes position
13:36 <Kurai> : okay >w<
13:42 <Envi> : done
13:42 <Kurai> : ok
13:44 <Kurai> : Normal :
13:44 <Kurai> : 00:06:246 (5) - remove that whistle, it really sounds out of place
13:44 <Envi> : k
13:45 <Envi> : btw
13:45 <Envi> : instead of (5), why not 00:05:128 (4) - ?
13:45 <Envi> : i think it was more better o.o
13:45 <Kurai> : mh
13:45 <Kurai> : yes
13:46 <Envi> : lol
13:46 <Envi> : k next xD
13:47 <Kurai> : 01:05:693 (5) - same as in easy
13:47 <Kurai> : increase the volume
13:47 <Envi> : delete the green point there
13:48 <Kurai> : ok
13:48 <Envi> : also im add the green point with 70% vol. 00:05:128 (4) - just now
13:48 <Envi> : to make it same like esay
13:48 <Envi> : easy
13:49 <Kurai> : ok
13:50 <Kurai> : 01:09:027 (2,3,4,1,2) - Using a chain of 1/4 kick sliders in a Normal difficulty isn't a good idea at all. I mean
13:50 <Kurai> : Normal diff players are far from being experts, such 1/4s would confuse theme a lot (moreover this part is weird
13:50 <Kurai> : enough, there's no need to make it harder >w<).
13:50 <Envi> : ill make it into wavinf curved slider
13:50 <Envi> : waving
13:51 <Envi> : oh, wrong
13:51 <Envi> : hmm
13:51 <Kurai> : :O
13:51 <Envi> : should i make it repeat slider instead?
13:51 <Kurai> : 1/2
13:53 <Kurai> : 01:14:068 (2) - the spacing is quite huge (I know it is 1.0x like before but here it is too large). Use 0.8x or 0.9x
13:53 <Kurai> : instead ?
13:54 <Envi> : 0,9
13:54 <Kurai> : ok
13:55 <Envi> : btw for 01:08:413 (1,2,3,1,2) -
13:55 <Envi> : do you think it will be better if i make it same as previous repeat slider?
13:56 <Kurai> : hm why not
13:56 <Kurai> : Also
13:56 <Kurai> : 01:06:200 (1) - this slider is faster than the following ones
13:56 <Kurai> : You should put the green line on the red line to fix that
14:01 <Kurai> : Insane :
14:01 <Envi> : w8
14:01 <Kurai> : 00:14:094 (1) - Why have you not used a 1/4 pattern like everywhere else in the map ?
14:01 <Kurai> : okay
14:02 <Envi> : k ready
14:02 <Envi> : oo it's true
14:03 <Kurai> : 01:13:331 (1,1,1,1) - don't spam new combos like this, that sucks :(
14:04 <Envi> : w8 again T_T
14:04 <Envi> : i still fix the previous pattern
14:04 <Kurai> : lol
14:05 <Envi> : yea i just realized how troublesome that combo spam when im play tag coop in multi orz
14:05 <Envi> : anyways fix'd
14:06 <Kurai> : eheh
14:06 <Kurai> : In general :
14:06 <Kurai> : I think you should add some audio lead-in
14:06 <Kurai> : there's not enough imo
14:06 <Kurai> : the map starts too suddenly
14:06 <Envi> : how much
14:07 <Envi> : im set it so it will be start in 2 sec though
14:07 <Kurai> : Nevermind what I just said
14:07 <Kurai> : I'm just stupid ...
14:07 <Envi> : lol
14:08 <Kurai> : ok that's all
14:09 <Envi> : ill fix and check all first
14:09 <Kurai> : I won't be able to rank it after the fixes (since you need to re-arrange all the easy diff). So I can rebubble or wait
14:09 <Kurai> : for someone else to rebubble it
14:09 <Envi> : k
spboxer3
recheck By your IRC request:

[Easy]
00:47:065 (2) - It's covered by score board. please avoid it~

only this problem.
No KD~plz


Edit: looks all fine. Re-bubble ~
Topic Starter
Kuria
looks like everything will be fine now, i hope ;)
Kurai
okay, Ranked ~ !
Mercurial
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
FAST RANK!
spboxer3
gratz~^^
Topic Starter
Kuria
since i don't wanna stack more mods than 22 D:
and thanks for everyone^^
Regou
Congratz~
And my map is just ranked too~ XD
Tony
I miss Louis Cyphre...
Fumika
Finally ranked , Gratz baka Envi ;)
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