added a custom skin just now
thank you!-Bakari- wrote:
hi there!
[General]
clear
[Insane]
00:19:776 (1) - u really want new combo here? i want to make the new combo each 2 tick here
00:21:267 (1) - ^ since it was the jump pattern, i think it was better if i add the new combo, some modder back there are also said so
[Hard]
00:14:561 (5) - if it should be symmetrical fix it! (ctrl + h to check)
00:16:796 (3) - a bit closer to (2)
00:25:737 (5) - new combo? no
00:38:590 (1) - http://puu.sh/w8Gv
00:41:385 (9,3) - overlap
00:56:287 (1) - move NC to (2) no, i think it was better this way
00:57:777 (1) - ^ ^
01:14:348 (5) - lol i want NC here
[Normal]
00:31:698 (3) - if it possible, somehow move in the center of screen http://puu.sh/w8HL
00:37:659 (2) - ^
00:45:855 (1) - try to cover (4) better i think just make them spaced are better
[Easy]
00:48:836 (1,2,3,4,5,6,7) - change some of them into sliders! it'll be hard for beginners!
fix'd eveything that i did't give a comment
~~~~~~~~~~~
gl~
fix'd all, thank you so much leo!Leorda wrote:
Hi there
[Easy]
00:07:110 (3) - New combo for new timing
00:51:816 (5) - New combo for preventing of long combo
[Normal]
00:24:992 (1) - Don't stack under slider, it's confusing for beginners about which object should click first
00:27:973 (1) - ^
[Hard]
01:05:228 (5) - New combo for your new pattern
Good luck~
thanks for the mod^^crabovan wrote:
Hello, I'm from #modreqs
General
00:12:698 - end of Kiai time
00:13:070 - second start of Kiai time
00:31:046 - delete this point no, since i'm set the NC1 there because it have the custom hitclap that i need to use for that part, the NC2 for the gong-hitfinish
00:42:875 - end of Kiai time no, since the kiai time are already ended even before that timing points, also i just removed the small kiai part on all diff just now
fixd everything without comment
Insane
00:06:526 (10,3,4,5) - this isn't good
00:42:875 (1,3) - this isn't good stack (3) qith (1) startpoit
This part - my opinion (don't surely to change it) i think it was better to make them full notes, rather than that, i'm think adding a note here 00:44:365 would be better, so i just add it there just now
00:47:345 (1) - maybe better delete this note?
00:53:306 (1) - ^
00:56:287 (1) - ^
00:59:267 (1) - ^
01:02:248 (1) - ^
Hard
01:00:757 (1) - move on 2 tiles left
Normal
All fine.
Easy
All fine.
fix'd all
thank you^^fabriciorby wrote:
[general]
i think the timing at the last red timing section is a bit wrong +/- here 01:09:799 (1)
ask some bat to check this for you, i recomend sakura hana
well, actually for the timing i'm already ask for the expert on modhelp before, and ikari kyon give me the almost-perfect timing position that posibble, i think i'll look for another person again later
[easy]
change the slider tick to 1
00:28:718 (2,3) - this spacing is not the same as 00:29:463 (3,4)
fixd all
[normal]
change the slider tick to 1
fixd all
[hard]
00:19:404 (2) - in these sliders it would be better to use 1,0x distance snap imo i think the current one is ok, since i wanna make a rail pattern (each slider edge are atached with each other, i saw this pattern are quite matched for theis kind of difficulty) on this part, so make the spacing with 1,0 will be destroying it because it makes the spacing between two sliders became parted, thus making ruining the rail pattern that im intended too
00:22:384 (2) - ^ same as above
that's it (:
fixed for you^^BeatofIke wrote:
Maximum the Hormone so overrated. -_-
give kds anyway, thanks!Hinsvar wrote:
\:D/
*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Easy
- 00:30:953 - 00:42:875 - You might want to add another kiai time here. if im add the kiai time on there too, then the 2/5 of the song will be consisted with the kiai part, while it was bad since kiai is can be added only when the most epic part are comes, so i cant add it there too
![]()
so i just read this on the wiki some days ago http://osu.ppy.sh/wiki/Easy
- 0.5x DS? Oh. My. God. This diff becomes almost unplayable for me when I attempted to go for this. Consider using 0.7-0.8x DS. You might need to rearrange things here and there, but you won't regret it. It's just one week from the time you submitted this anyway, so don't think it's too late (although there's 16 mods already...). Everything else is fine, though.
Most of the time, just having them next to each other without overlapping is good enoughso i just make all the notes to be next with each other like this, and i think this way are way easier since the player/newbies do not need to move the hand too far away :3
>Normalfix'd
- 00:06:526 (3) - 0.83x DS? Eh? Maybe go around 0.9x?
>InsaneAside from some problems I consider serious and an extremely minor one, I think this mapset as a whole (including the Hard diff, which is pretty nice for me) is great. Also, the song is the epitome of AWESOMENESS.
- *plays the last kiai time* FATHER IN HEAVEN; THIS IS NOT SCARLET ROSE OR THE BIG BLACK. *calms* Maybe you should make another inherited timing point that overlaps with the last red timing point and go for 0.75x BPM, since 1.8 SV @ 244 BPM is too extreme even for an Insane diff (although the approved version of the full version of this song has 2.7 SV...). I won't force you to do this, but you should consider it. nah, im already tried this hudred times and ask various player like Darksonic, Chewin, Doomsday etc, and i think this way is perfect to me, no need to make it easier since this is an insane diff, and it will be boring if i just make that part easier imo, i'm sure most of the experienced player feel that way too Kyou-kun even said to me that the last part are too easy =w=
Good luck on the way
*Note: Don't give me kudosu if you didn't change anything.
100th kudosu for me \:D/Envi wrote:
give kds anyway, thanks!
thanks for the mod!No_Gu wrote:
request from my queue
title should be What's up, people?! (TV Size) http://osu.ppy.sh/ss/324261 thanks for reminding this T_Tb, and also i think the "P" should be in capital too since the title on the official single are capital o3o
http://en.wikipedia.org/wiki/Zawa...Zaw ... ......Zawa
maybe this need some discussion later, i think o3o
01:14:594 (1) - end at 01:18:652 fix'd
there is something wrong with the hitcircle.png.you can see a little red shadow on top right no, actually i'm make it like that from the beginning, since it was not looks weird when i'm try it so, i just put it on the songfolder like that. Maybe i'll change it if many ppl are disagree with it orz
[easy]
00:07:110 -00:18:286 I don't like hitsound here.try 24clap or 24whistle fix'd
01:06:480 (1,2,3,4,1,2,1,2,1,2) - I mainly suggest using SV change here ,change SV similar to the other parts.beacuse It's hard for beginners to read BPM change change the SV into 0,75 there, hope this one are easier =='
[normal]
01:06:480 (1,2,1) - it's not good to change spacing in normal diff imo it's ok, i just remapped that last part orz
[hard]
ehhh this diff is full of 1/2 notes.It's more like an insane diff... o.o i think this is not really that hard for the well experienced for play, since i'm not making any complicated pattern like back jump or anything here, and also because the song is like this, i dunno how to make this more easier than this orz, maybe i'll remap some part of this later
also i'm actually using the same style for this diff as my ranked map :3
[insane]
01:00:757 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - maybe add some streams gradually.I can hear the drums clearly
the problem is, the only pattern that can fit with the drum voice are streams or sliderstreams, which imo is not a good way to put the streams in that whole part because 01:00:757-01:04:856 are quite long (yeah, i know too that rubick's cube 7x7x7 stream part can do it fine, but i think it will not work well for this diff ) so i just put the slider stream on the most audible part of the drum voice here 01:05:228 (1,2,3,4) - instead, hope you can understand what i mean =='
01:13:611 (1,2,3,4) - add NC for each.hard to read imo.
easy is a little disorderly.other diffs are fine for me.orz crazy song yea so crazy, but i love it so much orz
disunting dulu...Niva wrote:
o/
[General]
-> Nada pertama itu baru mulai setelah 500ms, apa lead-in time 2500ms nggak kebanyakan? Memang sih, nggak unrankable, tapi 1500 udah lebih dari cukup imo (bahkan 1000 juga sebenarnya cukup) ok 1500ms
-> Nah, untuk lagu yang speed up begini, gw saranin pakai combo color hax kak, intinya di bagian 161BPM-nya pakai combo color yang agak calm, nah nanti pas di bagian 244BPM langsung pakai merah dan semacamnya xD ok, ntar dicari dulu warna yang cocok buat ini, sebenarnya di map ku sebelumnya juga make color hax sih
-> Hmm, imo sih orang lebih banyak nyari pakai tags "op2" dibanding "opening2", tapi bukan masalah besar kok :3 g usah diganti, sepertinya tidak masalah :3
->Karena lagunya pendek, kalau ada file audio yang 192kbps ya dipergunakan aja kak, nggak terlalu ngegedein filesize kok :3lagi dicari juga, agak susah nyari lagu lama yang HQ
[Normal]
-> Rhythm buat openingnya (sebelum kiai pertama) kok agak maksa yah... Kalau di Hard itu masih intuitif soalnya 1/2 semua, tapi ini Normal bener2 kerasa kepaksa imo... Kalau mau bener2 ngikut lagu sih mestinya 00:01:124 (1) - circle, 00:01:310 (2) - 3/4 repeating slider, 00:02:055 (3) - circle, 00:02:241 (1) - 3/4 repeating slider, dst... >_< pattern dibuat ulang :3[Hard]
- 00:09:345 (6) - Uhm... Apa slider ini sengaja dibuat nggak simetris begini kak (waypointnya terlalu ke atas)? imo sih mending disimetrisin aja, nggak terlalu susah kok~ nggak deh, menurutku posisi ini udah bagus kok, terutama pas dimainin
- 00:33:933 (1,3) - (optional) Mungkin akan jadi lebih rapih kalau (1) dibuat melingkari (2) dan (3) dibuat melingkari (4), namun ini murni optional~ kasaknya posisi ini sudah enak kok menurutku
[Insane]
- 00:16:051 (1,3) - (optional) Seperti yang gw singgung di Normal, menurut gw sih kalau begini lebih baik (1) di-curve mengelilingi (2) dan (3) mengelilingi (4), tapi ini murni optional kok~ aku lebih senang posisi ini ,rasanya kalo dibuat mengelilingi satu sama lain pas dimainin kayak berasa jump2 gimana gitu ><
- 00:21:267 (1,2) - Sama seperti Normal, vokalnya belum berhenti di sini, jadi whistle seharusnya juga belum berhenti di sini... (cek juga bagian berikutnya yang seperti ini xD) disini aku mau lebih menekankan suara instrumen dibanding vokal :3
- 01:13:488 (1,2,3,4) - Uh, sebenernya nggak ada yang salah sih, tapi cuma mau bilang di sini mungkin bakal agak ngagetin (soalnya tiba-tiba quadruple begini orz, pasti di sini pemain udah keasyikan sama 1/1-nya xD) sengaja, pemain manapun pasti sebagian besar ud menduga quadruple disitu bakal ada kalo ud pernah ngedengerin lagunya xD
-> Uh, jujur kak ini susah di mod... Stylenya itu kak, memang sih ngikutin dist.snap tapi placement-nya kelihatan random banget... Rankable sih, tapi aneh aja dilihatnya >_< - untuk map yang banyak double+triple+quadruple begini sih gw saranin belajar ke map-nya Muya yang ini kak buat stream design-nya~ hanya saja menurutku ini style yang paling pas buat dipake pada lagu semacam ini, rasanya maksa sekali kalo make pattern simetris, lagipula approved version juga ud mengadaptasi pattern simetris, jadinya berasa monoton gimana gitu kalo aku pake style yang sama, kalo gaya random begini kan pemain jadi merasa lebih tertantang karena g bisa langsung menguasai pattern style diff ini. FL one try, screw that orz
beberapa pro player juga ud kuminta coba dan mereka senang dengan style seperti ini buat insane diff lagu ini
- 00:09:159 (5) - (optional) Coba buat slider ini mengelilingi akhir dari (4)? keliatannya agak kurang pas o.o
- 00:35:051 (6) - Whistle harusnya ada di awal slider - plus imo repeat banyak begini kurang pas sama lagunya, mungkin coba dua circle + satu repeating 1/4 slider di sini? xD aku lebih prefer ke repeat 3x kayak gini, karena suara drum 5 kali dibelakang plus persiapan sebelum jump pattern setelah repeat slider ini
- 01:13:611 (1,1,1,1) - Uh, combo color yang sekarang jujur agak susah dibaca kalau ditumpuk begini kak >_< (makannya di awal gw saranin combo color hax :3) lagi nyari warna yang tepat :3
Jujur kak, imo untuk Easy/Normal/Hard itu udah jauh lebih berkembang dibanding omokage warp, tapi Insanenya itu... orz >_< (nggak bisa dijelasin orz :3) orz
(cuma point of view gw aja kok kak, jangan marah ya kak :3) - Good luck kak Envi~
\:D/ thanks for taking attention for this anywaysBeatofIke wrote:
Request from my modding queue. Sorry for the long wait:
General
-> Nothing found.
Easy
-> Nothing found.
Normal
-> Nothing found.
Hard
-> Nothing found.
Insane
-> Nothing found.
Niva pretty much pwned your map with his mods. I can't find any more suggestions. Sorry.
Yep XDikari_kyon wrote:
he have no suggest, he post like this
xD
sankyu~Netsukawa wrote:
irc modded
Envi Rock \m/SPOILER09:27 <Netsukawa> : Tadaima
09:27 <Netsukawa> : Let's irc Mod
09:27 <Envi> : okaeri
09:27 <Envi> : roger
09:28 <Netsukawa> : EPIC HS lol
09:28 <Netsukawa> : Easy
09:28 <Netsukawa> : 00:04:383 (1) -
09:28 <Netsukawa> : Remove NC
09:28 <Envi> : done
09:29 <Netsukawa> : I suggest you
09:29 <Netsukawa> : to move pv point
09:29 <Netsukawa> : 00:04:383 (1) -
09:30 <Envi> : yeah
09:30 <Netsukawa> : It's more EIPIC when select the song
09:30 <Netsukawa> : so serprise
09:30 <Netsukawa> : ww
09:30 <Netsukawa> : Easy diff nothing weird
09:31 <Envi> : roger
09:31 <Netsukawa> : Normal
09:31 <Netsukawa> : 00:01:030 (1) -
09:31 <Netsukawa> : Remove NC
09:31 <Netsukawa> : 00:04:010 (1) - ^
09:31 <Envi> : done
09:31 <Netsukawa> : 00:06:246 (1) - This too
09:32 <Netsukawa> : orz
09:33 <Envi> : ?
09:33 <Netsukawa> : Hard diff
09:33 <Envi> : k
09:34 <Netsukawa> : My avartar fascinating
09:34 <Netsukawa> : wwwwwwwww
09:34 <Envi> : yeah
09:35 <Envi> : dunno from what H manga u got it
09:35 <Netsukawa> : 00:40:918 (6,7,8) - change to 1/4 slider
09:35 <Envi> : lol like i wana know anyways
09:35 <Netsukawa> : =w=
09:35 <Envi> : k
09:35 <Netsukawa> : I will give you If you wnat
09:35 *Netsukawa runs
09:36 <Netsukawa> : 01:06:200 (1) -
09:36 <Netsukawa> : This too suddenly
09:36 <Netsukawa> : ;w;
09:36 <Netsukawa> : plz make it with no jump
09:36 <Envi> : what should i do? D:
09:36 <Netsukawa> : easier to play
09:37 <Netsukawa> : 01:13:208 (1,1,1,1) - Change to slider ?
09:37 <Envi> : delete 01:05:816 then?
09:37 <Envi> : k
09:37 <Netsukawa> : NoNo I just suggest you to make it with no jump
09:37 <Envi> : w8, move the pattern
09:38 <Netsukawa> : Yea
09:38 <Envi> : k done
09:38 <Envi> : btw for this 01:13:208 (1,1,1,1) -
09:38 <Envi> : i think 4 notes are better
09:38 <Envi> : although a bit harder =w=
09:38 <Netsukawa> : But hard to read
09:39 <Netsukawa> : If that insane , It's ok
09:39 <Netsukawa> : I guess
09:39 <Netsukawa> : lol
09:39 <Envi> : ok
09:40 <Netsukawa> : Insane look fine to me
09:40 <Netsukawa> : Then
09:40 <Envi> : lol
That's all ~
thanks for the mod^^spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.:idea: general
Settings
(For the setting/general issue.)
- When you have skin~you need add sliderbroder
- Inconsistency in preview time you must unify it.
- Offset: 285.277684021032 ._.?
285
Easy
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)mapping
- 01:01:968 (2,1) -
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:04:383 (2,3) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:04:383 (2) -
Normal
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:04:010 (3,4) - [suggestion] let the slider ball set at turning point on slider tick (00:04:393 - & 00:05:501 - )
Hard
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- unused green line (It's not effect to player. but I suggest you should to remove it):
01:06:322
(For my listened. Just some suggest for the hitsound.)mapping
- 00:39:428 - forget whistle?
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:51:536 (1,2,3) - uneven spacing.
Insane
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- looks fine.
fix'd everything
good luck~
thank you for mod and star^^haha5957 wrote:
From the group 3's Challenge Queue!!
[General]
Since the map itself has some quality, I won't mod every single rhythm parts or placements for maximum respect to the mapper, but I decided to do some general suggestions for some parts on every diffiulcty o.o/
[Easy]
01:06:200 (1,2,3,4) - I think this pattern is too much for easy since this counts as preety much 1/8 yellow tick according to past timing section
so I think at least make 1-2 slider to make sure the player can "adjust" to the new BPM and the timing section o.o/ i think so too, but slider all the way are kind boring too, so i just adjust 2 notes to be a slider there =w=
[Normal]
(placements)
00:19:496 (2) - like http://osu.ppy.sh/ss/327555 this? to make sure this forms preety shape with previous (4). currently, I think it makes me feel kinda um... o.o/ fix'd there some bit
[Hard]
- like i said in insane, about round-and-round pattern, applys here a little bit but is better then insane in my personnal opinion 'o'/
- AR 7? because of the low spacing 'o'; i don't think people would like that map has small spacing but high AR (yes 8 is not that high but as hard and this spacing I guess so o.o/) no, i'm feel something is not right/fit if i'm put this with lower AR orz
(timing point)
same as insane, is that being used O.O?
I think you mapped this map on easy->normal->hard->insane order, and I see x0.8 usage on normal but it's not used on Hard and insane, thus, this needs to be removed
[/color](btw i modded this map on insane->Hard->normal->easy order, so yeah)
(placements)
01:09:519 (1) - I think parts after this, can be done little more creative 'o'/ I think it's little bit waste of good kiai part just following the previous pattern~ still looking for a better pattern for this in 1 week already, still not found some inspiration yet
[Insane]
- I think you can use little higher distance snap because the map is. hardcore, but the map's flow is bit too slow for me.
with 161bpm and AR9, this map flows too slow IMO, or at least I would like to suggest to make this AR8 'o'/
- The map doesn't really have much authentic issues and I know that means this is rankable, but if you fast-forward the map (just press the right arrow key to do to) this map goes.. round-and-round-and-round.
Idk how should i explain due to my poor English (;o;) but let's this this image ( http://puu.sh/xdaF , yes my drawing skill sucks lol) , your map preety much feels like containing only black and blue arrows, and I think you need some patterns at red arrow section, like by putting screen-crossing(vertical way) jump, or some stream goes vertical way, etc.
Since this is matter or style, you can just ignore it but I think the map would be much greater with it o.o/ i'm made it like this from the beginning, i think if i adding a pattern with the red arrows section type while most of the sliderstyle that i'm putting here are curved, it will not match much for each other, also since i'm not really like straight slider, it's kinda unattractive imo
So i just make it on the blue black arrow section^^
and for AR9, it's simply because the song itself give the strong and fee and makes people wanna do hardcore, so i think put AR9 for this kind of song are better (yeah, i'm never consider putting lower or higher AR because the mapset is hard, but because the song type are match forthat
please take this as a consideration
(Timing Point)
[color = red]01:06:332 (t) - is this section needed or has any purpose? if so, my bad but if not, this is unrankable, so you need to remove this[/color] my own error o.o/
00:54:517 (1) - from this point, wouldn't it be much cooler if we have slight speed-up section, since the map is going preety higher-and-higher? i dunno for this, i'm used to do the same thing before but still not got the best portrait that i want to see in this diff, maybe i'll try something later
(placements)
00:30:673 (1) - I think this can be placed somewhere else because of the overlap on previous 2 'o'/ (the hitburst and confuse thingy) fixd
Good luck on the map ~^^
thanks for the mod^^Katty Pie wrote:
hi from our mod Q ^.^
INSANE
AR 8 >.<
HARD
AR 7 >.<
but i saw they're was less amusing with the lesser approach rate, because just hearing the song will makes you(the player) see/do the crazy things (you will realized that while play), so i'm not changing this '-'
NORMAL
00:29:183(4) - make so http://puu.sh/xi61 look better
EASY
00:36:261(3,1) - correct spacing it very confused for beginners
fix'd everything except AR^^
ha ha it's all ^.^ good luck with rank ~~
thanks for the revelationGenkishi wrote:
Sorry i can't mod this because i really don't like your song
I saw that too. o.omiss_master wrote:
lol Bikk0?