death noooooooooote
hard
00:03:570 (11) - New combo
01:13:596 (4,8) - remove
01:14:195 (x) - add note
no kds
nice song!
hard
00:03:570 (11) - New combo
01:13:596 (4,8) - remove
01:14:195 (x) - add note
no kds
nice song!
fix'd all, thanks^^jamxx wrote:
death noooooooooote
hard
00:03:570 (11) - New combo
01:13:596 (4,8) - remove
01:14:195 (x) - add note
no kds
nice song!
thanks!!vwxcrossover wrote:
omg death note <3
Hard
00:42:501 :fix the distance since it too far i'm using DS 1,5 for 00:42:501 (4,5) -
00:42:688 : ^ ^
thats all I can found~ amazing map CX glad you like it
thank you!Regou wrote:
WoW
[General]
00:42:874 - Volume at least -10%
[Insane]
Too easy, not crazy enough haha, no, it will be near impossible if i make it more crazy ^_O, besides, this is more crazy http://osu.ppy.sh/s/13320
00:00:590 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4) - It's quite weird imo... i think this type of pattern is the best for the 1/3 beats song part here, dunno but maybe there's still a better pattern than this.
00:22:663 (1,2) - Spacing it's already on the same spacing as 00:22:011 (1,2) - and 00:23:408 (1,2) - , i'm using DS 1,0 here
00:23:408 (1,2) - ^ same as above
00:41:942 (6,7,8,1) - Make them in same spacing for a better gameplay experience set that pattern with DS 1,3
01:14:794 (1) - Silence this spinner fix'd
[Hard]
00:46:413 (2) - 1 grid up+ 2 grids right done
00:48:648 (5) - 1 grid up done
01:14:794 (1) - Same as Insane diff done
[Normal]
01:06:531 (1) - Put this near to 01:08:207 (1) done
01:14:674 (1) - Same as other diff done
[Easy]
01:14:914 (1) - Yes, same. done
Good luck~
thank you very much for mod and star melo! \o/Melophobia wrote:
hi~
[General]
consider adding muted sliderslide, because it sounds noisy~
[Easy]
00:19:016 (1) - add finish
00:42:860 - custom finish fits alot here
00:48:821 (1,2,3,4,5,6,7,8) - make them symmentrical?
01:06:503 (1) - add default finish?
01:05:213 (4) - end this slider at 01:05:958 -
fix'd all
[Normal]
00:19:016 (1) - add finish at the beginning
00:42:860 (1) - add custom finish
01:06:331 (6) - delete this note, or reduce volume plz delete the note
fix'd all
[Hard]
00:44:350 - this blank sounds weird to me, adding note here is better imo
00:45:840 (1,2,3) - keep the spacing for better looks 00:45:840 (1,2,3,4) - using DS 1,1 for this pattern
01:05:213 - move this green line to 01:05:958 - since background music begins getting lowered at 01:05:958 -
01:06:503 (1) - kinda hard to read and boring imo idk what should i add for this part since it was kinda hard to make some doable hard diff pattern on this very fast bpm part orz, maybe i'll lookig for some suggestion later
01:13:209 (3,4) - spacing is too close imo make it stack with 01:12:730 (1) -
01:14:766 (1) - make this start 1/2 earlier?
fix'd all
[Insane]
00:16:967 (5) - missing whistle?
01:05:213 - same as Hard
01:09:377 (4,1,2,3) - too boring for an Insane diff imo, because player dont have to move cursor for this pattern better than adding a circles, i'm make this on purpose so to make some different style than just adding a full slider until
01:14:766 (1) - same as Hard
fix'd all
mapset is nice, but i really dont like this song. orz sorry orz
good luck!
fix'd all, thanks :3eLtigreXXx wrote:
hi request from HydeSama & tigreXXx's Loli-nyan modding queue ~ ~
- [Easy] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Hard] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
- [Insane] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:688 ←
- [Normal] :
Kiai #1: Starts on 00:07:095, ends on 00:19:016
Kiai #2: Starts on 01:06:503, ends on 01:13:702
easy norma hard
Unsnapped inherited (green) timing point(s) at:
01:13:702 (snap to 01:13:688)
01:14:422 (snap to 01:14:407)
01:14:780 (snap to 01:14:766)
hard
01:14:646 (1) end of the spinner in 01:18:958 -
as well as in other diff
HP Drain Rate:6 suggestion
408,284,39507,1,26. 00:42:860 (1,3) - Bentuknya yang sama, dong
464,192,39879,2,0,B|408:168|356:192|356:192|304:216|248:192,1,220
304,96,40997,1,2
196,124,41370,2,0,B|164:148|144:192|168:284|256:280,1,220
364,284,42487,1,2
280,232,57576,1,020. 01:06:503 (1) - 1 grid small ke bawah buat bikin sedikit (banget) wave
176,208,57762,6,0,B|96:208,2,75,8|0|0
280,184,58321,1,0
376,160,58507,2,0,B|456:160,2,75,8|0|0
280,136,59066,1,0
176,112,59252,6,0,B|88:112,2,75,8|0|0
280,88,59811,1,0
384,64,59997,2,0,B|472:64,2,75,8|0|0
280,40,60556,1,0
ty for the mod and star T_TbFrostmourne wrote:
Hi![]()
General
Don't know why but it still shows like thisin score listing
Hope you will full upload it again :3 yeah i hope this will be fixed soon too orz
others are fine
Easy
00:51:801 (5,6) - nazi~ move left 1 grid for symmetrical with (1),(2) and I would new combo this because amount of combo in easiest diff may not a good idea (hp drain :S) done
01:05:213 (4) - why you decrease a sound here =_=? , It's better to increase it more than 60% i'm doin it at purpose, to emphasize if the player will arrive at the most epic moment
01:07:940 (4) - I think adding whistle or default finish here may be a good one, It fits with the sound enough
01:09:377 (2) - ^ same , at the tail of the slider
01:11:293 (2) - ^
fix'd all
Normal
01:05:213 (3) - same as Easy same reason as easy
01:06:503 (1) - something like whistle or default as I've mentioned in Easy diff at the start and tail.
about hitsound , only last part :3 , you may choose to add it or not , just my suggestion~
fix'd all
Hard
00:01:135 (4) - New combo
00:04:115 (4) - ^
^new combo these because I see you've used it in Easy and Normal diff, it's a good idea to divide the sound
00:12:310 (7) - personally , ctrl+h this note makes better flow to next note , if you did it , move this to x:120 y:72 for great spacing
00:32:615 (1) - why don't new combo this instead o.o? , it looks weird to new combo the last note in triplet stream.
00:35:409 (7) - maybe adding new combo this note or next note , sound changed , I think it's ok to add it
00:38:575 (2) - same as 00:32:615 (1) -
00:41:556 (2) - ^ highly recommend here , the vocal stop at this note , so it's appropriate to new combo here instead
00:41:928 (2) - this kick slider without notice made me get missed, it cuts the flow imo, I suggest to remove 2 repeat and add note at 00:42:301 (3) - instead
00:56:272 (7) - same as 00:38:575 (2) -
01:05:958 (5) - same as Easy
hitsound will be same as Easy and Normal diff
fix'd all
Insane
00:01:135 (4) - new combo , the reason is above in hard diffalso compare to 00:04:115 (1) -
00:01:414 (3) - remove it if you did ^
00:05:605 (1) - remove nc it and add it next note instead, it's weird to add NC at (2) stream imo
00:20:227 (x) - tried listen to it with 25% playback , It needs to add note here , sounds obviously no, i'm making this part with only 2 notes for a purpose, also to make it match with 00:20:879 (4,1) -
00:21:158 (2) - to be honest, I want you to add this note, but I think you intended to make a jump , so it depends on you (compare with 00:24:139 (1,2) - ) i'm make the different pattern notes for that 2 part to emphasize that the pattern will became more complex as the song goes by
00:36:526 (6,1) - between these two notes is quite short but the rhythm doesn't match with it. (some ppl would get miss at (1))
even you did new combo it, but it's still hard to guess because it had a flow from 00:35:595 (1) -
I suggest you to move 00:36:899 (1) - to x:472 y:304 instead :3 i don't think so, since i'm already try this for a lot of times and i'm never get some serious misses from that part o.o
00:41:183 (1) - remove new combo and add at 00:41:556 (4) - instead , match with hard diff :3
01:13:688 (6,1,2,3) - personally, I don't like this stacking. that because of stack leniency in osu! I think you should move it out to other position. maybe you can this~
fix'd all
alright. It's not boring song at all but EPIC !! yeah \:D/ What's up People!!?? \:D/
Good luck for ranking ! and star~
thanks for mod :3meiikyuu wrote:
hi ^^ from mythol and meii's modding queue. hope u find something useful ><
Easy
00:02:439 (2) - 2 grids up to line up with (1)
00:51:801 (5,6) - these 2 touch my hp bar. move down slightly?
Normal
00:05:419 (1) - sry a bit nazi , but move the tick that's on the reverse one grid to the right so that it lines up nicer
00:08:212 (4) - one grid down
01:06:503 (1) - sudden change in speed and the fact that it has quite a few reverses might be confusing ~ so maybe you can lessen the reverses and split up into separate sliders . just my opinion.. xD
Hard
00:09:330 (7) - make slider more neater by moving middle tick one grid to left?
01:09:137 (1) - remove NC
01:09:856 (8,1) - if you follow the nc suggestion above, then NC this note, and remove NC on the next one
Insane
00:05:605 (1,2) - remove NC on 1 , and then NC on 2
01:09:616 (1) - remove NC and NC on next slider
good luck~
thanks for the mod and star loli!Loli Cjj wrote:
When I hear the song it's like.. wtf.
=General=
So I look around the folder and found this description at the music file > http://puu.sh/vvBY
I lol'ed.
1. Combo Color pertama warnanya imo rada" pink, Coba pakai ini (R,G,B) = (220,5,10)
=Easy=
1. 00:35:409 (5) - Bentuk slidernya kurang ngikutin flow musik imo >n< change it into normal curved
2. 00:52:546 (6,7,8) - copas dari 00:50:311 (3,4,5), ctrl+h. Jangan terlalu khawatir sama spacing 0.9x di 00:54:036 (8,1), karena tidak terlalu nampak besar. Kalau kurang yakin, pindahin (1) ke (196,308) emang copas kok =w=
=Normal=
4.18 star rating? Nono. D: too boring for this kind of song imo, but whatever
1. Karena lagunya cukup cepat, meski hitcirclenya 3 tetap saja terasa susah. Kurangi semua difficulty setup sebanyak 1 kecuali OD(Drain, AR, dan OD = 4 ; CS = 3)
2. 00:13:055 (1,2,3,4,1,2) - Buat yang lebih cantik. Koordinatnya imo (144,76);(240,128);(340,180);(240,322);(140,280);(240,332)
3. 00:33:918 (1) - Kenapa ga buat sedikit 'blanket' 00:33:546 (5)? Rotate selection by -18 degrees.
4. (Jika hal di atas disetujui) 00:35:409 (3) - Rotate selection by 18 degrees.
5. 00:39:879 (1,3) - Ubahlah jadi yang lebih bagus. Aku coba" dikit dan menemukan hasil yang lebih baik.408,284,39507,1,26. 00:42:860 (1,3) - Bentuknya yang sama, dong
464,192,39879,2,0,B|408:168|356:192|356:192|304:216|248:192,1,220
304,96,40997,1,2
196,124,41370,2,0,B|164:148|144:192|168:284|256:280,1,220
364,284,42487,1,2ud copas kok harusnya sih sama
7. 00:58:507 (3,4) - copas dari 00:57:762 (1,2) , crtl+h
8. 01:08:179 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Pake spacing 0.7x atau 0.8x karena 0.5x terlalu dempet, sedangan dibanding dengan Easy diff, di part terakhir pakai 0.8x dan hasilnya jauh lebih memukau.
9. 01:13:928 (1,2,3) - Dibuat stack, atau misah, yang penting buat stacknya jangan setengah-setengah, yang malah menghasilkan bentuk yang buruk.
fix'd all
=Hard=
1. Pakai grid tiny dalam mapping, agar spacing yang dibuat lebih baik dan pattern lebih rapi.
2. AR OD -1 no
3. 00:02:439 (8,9,10) - 1 grid small ke atas
4. 00:03:556 (1,2,3) - pindah ke (136,288)
5. 00:04:488 (5) - 1 grid small ke bawah
6. 00:04:674 (6) - 1 grid small ke kiri
7. 00:05:419 (8) - 1 grid small ke kiri, 1 grid small ke bawah
8. 00:05:978 (9,10,11) - 2 grid small ke kiri, yang (11) spacing 0x tanpa grid snap biar 'tepat' stack di ujung slider.
*nomor 3-8 adalah nazi berantai, jadi kalo mau dilakukan, lakukan semuanya.
9. 00:32:428 (1) - Hilangkan NC
10. 00:32:615 (2) - Tambahkan NC
11. 00:33:918 (1,2,3,4) - 1 grid small ke atas. Hal ini akan membuat 00:34:477 (4,5,6,7) membentuk pattern diamond.
12. 00:38:389 (1) - RNC
13. 00:38:575 (2) - NC
14. 00:41:370 (1) - RNC
15. 00:41:556 (2) - NC
16. 00:49:566 (3,4,5,6) - Bentuknya aneh.Ini mungkin bisa dipakai. http://puu.sh/vwgs
17. 00:55:154 (2) - snap ke (232,136)
18. 00:55:527 (3) - 1 grid ke kanan, 1 grid ke bawah
19. 00:57:576 (10,1,2,3,4,1,2,3,4) - bentuknya sedikit membingungkan. Mungkin ini bisa membuatnya lebih cantiq.280,232,57576,1,020. 01:06:503 (1) - 1 grid small ke bawah buat bikin sedikit (banget) wave
176,208,57762,6,0,B|96:208,2,75,8|0|0
280,184,58321,1,0
376,160,58507,2,0,B|456:160,2,75,8|0|0
280,136,59066,1,0
176,112,59252,6,0,B|88:112,2,75,8|0|0
280,88,59811,1,0
384,64,59997,2,0,B|472:64,2,75,8|0|0
280,40,60556,1,0
21. 01:08:179 (1) - 1 grid small ke bawah. Sama untuk 01:09:616 (3).
22. 01:08:419 (2) - 1 grid small ke kiri. Sama untuk 01:09:856 (4,1,2).
23. 01:14:646 (1) - Spinner berhenti di 01:18:958, liek other diff.
fix'd
=Insane=
Imo ga ada masalah besar, cuma bentuk jump tolong dipercantik. Mod Insane Frostmourne juga banyak yang bermanfaat. Gunakanlah.
(Sesaat aku berpikir, aku yang sudah mulai mengurangi jongkok dan menekuk kaki masih saja varises, apa L yang tiap duduk (dan pergi ke toilet (?)) selalu jongkok tidak kena varises?
Star & Good Luck
(ngomong" Congrats bitmep ranked ( ouo)b) \o/
thank you for mod!l1106188 wrote:
Request from L18's & Crystal's Modding Queue.
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[Easy]
- Useless green line:
00:21:265 -
00:22:010 -
00:27:225 -
01:14:420 -- 00:35:422 (5) - get 2nd point on x:56 y:96 , 4th point on x:128 y:48 and re 3rd point (i think can look much pretty)
[Normal]
- Useless green line:
00:21:265 -
00:22:010 -
00:27:225 -
01:14:420 -- 00:14:559 (3) - NC (because 00:16:049 (1,1) - )
[Hard]
- Useless green line:
00:21:265 -
00:22:010 -
00:27:225 -
01:14:420 -- 00:46:971 (4) - get 3rd point on x:0 y:152
- 00:51:814 (1,2,3) - distance
- 01:06:516 (1) - i think can use more sliders to make there no need, i changed the whole pattern of it just now
[Insane]
Done All
- Useless green line:
00:21:265 -
00:22:010 -
00:27:225 -
01:14:420 -- 00:39:706 (1,3) - (1) re NC and (3) NC
- 00:44:363 (x) - add a note ?
good song & good luck~
and sorry to my poor English
thank you!Saten-san wrote:
[General]
Second offset should be 66489 and the BPM 244
Yeah, you need to fix the slider edges and resnap after this~ k
[Insane]
00:00:589 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - this intro kinda feels awkward with those doubles i don't think so, when i'm hear the guitar voice, the beat rhythm should be like this if i'm not wrong
00:22:662 (1,2) - make the spacing somewhat higher here
00:23:407 (1,2) - ^
00:25:642 (1,2) - ^
00:26:387 (1,2) - ^
00:42:873 (1) - hitfinish2 here
01:05:226 (1,2,3,4,1) - convert this to a long stream instead? not match well with the song imo :/
fix'd all
[Hard]
00:42:873 - hitfinish2
00:57:030 (3,4,1,2,3,4,1,2,3,4) - move them to something like this? no need, i'm change the whole pattern on the last part
[Normal]
AR+1? better flowing imo
00:42:873 (1) - hitfinish2 at the start
[Easy]
00:42:873 (1) - Yeah, you probably know by now
fix'd all above
Good luck~~
sorry can't give a kudos since there isn't any significant change on the mapset orzbbj0920 wrote:
What's up,EnvyEnvi? :3
From my modding queue!
[Easy]
00:30:936 (1) - Clap at end point no, they way i'm placing the hitsound on the diff can't put the clap on that part, since the order of the hitsound is clap-whistle-clap-whistle fom 00:30:936 (1) - part, i didn't put clap on (1) because it was covered by the finish already
01:05:211 (4) - clap no, i did so to emphasize the bpm change after it
01:14:655 (1) - http://osu.ppy.sh/ss/321190 change some bit
[Normal]
00:04:113 (1) - Why NC? because it was the new section of song after the gong voice, it will be kinda weird if i'm not put the NC there while i'm put it on 00:01:133 (1) -
01:05:211 (3,4,5) - clap no, for the same reason as above
01:14:665 (1) - same as easy
[Hard]
................ .......?
[Insane]
It doesn't fit with songIt really matches well imo
![]()
well, gl
424,176,39877,6,0,B|368:196|328:136|328:136|292:84|232:96,1,220,8|0
128,120,40995,1,2
128,224,41368,2,0,B|140:284|216:284|216:284|280:284|308:356,1,220,8|0
thank youYasora wrote:
yo bro
GeneralEasy
- Storyboarding:
- Disabled "Letterbox during breaks" because the map has video.
- Disabled "epilapsy warning" because no storyboard detected in this beatmap.
- Folder: remove "normal-sliderslide" and "normal-sliderslide2"? if this aiming for silenced the slider body, that's unrankable silenced the slider body for normal-hitsound imo. no, actually melophobia is the one that suggest that i should use this mute slider slide from the last mod, since it was too noisy when i'm not use it, so i think it will be fine this way
fix'd all
- 00:51:799 (5) - add new combo in here. for easy diff, not good idea if add long combo set. usually, the combo set for easy is between 1 - 5 or 6.
- others are fine in here.
Normalfix'd all
- 00:01:133 (1) - add whistle in the slider's beginning? a bit shocked because different rhytm with before note (1). beside that, the new vocal is coming.
- 00:04:113 (1) - ^
- 00:21:250 (1) - can you make this slider into just one repeat? not friendly for newbie if too many repeat in here (they will break the combo). well, add the note in the next long white tick after you do this. oh, don't forget to remove new combo in here, then add new combo in the next note.
- 00:24:230 (1) - ^
- 00:27:210 (1) - ^
- 00:39:877 (1,3) - ngg.. in my eyes these slider is a bit untidy shape. maybe, you can see this picture for my suggestion. well, I fix the spacing for (2) too. here:
424,176,39877,6,0,B|368:196|328:136|328:136|292:84|232:96,1,220,8|0
128,120,40995,1,2
128,224,41368,2,0,B|140:284|216:284|216:284|280:284|308:356,1,220,8|0- 00:47:328 (3) - same as above, my suggestion: see this picture no
- 00:53:289 (5) - same as I mentioned in easy difficulty (00:51:799)
- 00:58:505 (3) - add clap for consistent hitsounding in here? I think you just forgot to add clap in here.
- 00:59:995 (6) - just a little thing, 1 grid up for linear with (5)?
- 01:05:211 (4) - add clap for following the drum sound, sir? no, young lady
Hardfix'd all
- 00:26:465 (9) - add new combo?. too long combo set for hard u.u i think it's fine this way
- 01:05:211 (1,2,3,4,5) - not fit with the fast drum sound, I suggest you add 1/4 repeater slider like this ?
- why the spacing in some notes is different? you use 1.0x, 1.2x, 0.8x, etc. that make me confused to read ;_; use consistent spacing more better. I just want to notice this.
Insane
- Difficulty Setting: Decrease the HP drain -1. do you want to kill people in here orz = = NO
- 00:01:133 - 00:06:442 - the rhythm is weird imo (in other word, this is not following song properly). then, the pattern is a bit mess. fix'd the pattern
- 00:02:157 (3) - why the whistle in here? the sound is reallyl weird for me (because in the off-beat imo) you should add in (2) instead in here imo, since you already add in 00:01:226 (2). fix the whistle arrangement on the 1/3 beats pattern
- 00:12:122 (4) - add new combo in here. for noticed player that's jump pattern.
- 00:18:083 (5) - same as above
- 00:57:015 (5) - ^
- 01:05:211 (1,2,3,4,1) - same as I mentioned in Hard diff. i wanna make a jump on this part, i'm make this into stream, it will be kinda really hard for play normally (because the drum beat are only 8, and stream with even number are harder than odd number) plus it was not blend well with the jump on 01:05:956 (1,2,3) -
- 01:07:964 (2) - add finish in the slider's beginning for following the cymbal sounder?
- 01:09:931 (2) - ^
- 01:11:898 (2) - ^
- 01:13:620 (1,2,3,4) - I guess, this pattern is a bit boring because just stacked. well, make them like this
- 01:14:849 (1) - this spinner should be starting from 01:14:665 like others difficulty. don't forget to move green timing point too (ngg, change the N:C2 -> S for really silenced the end of spinner)
fix'd all
That's all
Good luck :3 omg L!! *q*
thanks for the mod!Philippines wrote:
- Easy
- 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?
- Normal
- 00:24:975 (1) - One grid left.
- 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?
fix all
- Hard
- 00:02:250 (4) - Fix this spacing please.
- 00:09:887 (8) - I don't know if the spacing is intentional, but I don't see any reason for a jump on this part.
- 00:11:377 (4) - Spacing.
- 00:13:798 (3) - ^.
- Can't go on. Too many inconsistent spacing. :O Sorry. You could call me back when you think it's fine now.
- 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?
all the spacing was intentional, but i'm still work to make it consistent nowfix all
- Insane
- 00:35:593 (1,2,3,4,5,6) - A perfect hexagon for this pattern would be better.
- 01:14:665 (1) - Why is this spinner here? :O Move here: 01:14:480?
- General
- Wow for that 244 BPM thing. :O i'm more glad if someone can tell me the perfect timing for this mapset orz
thank you so much for mod!Vass_Bass wrote:
Hi
General
- Make sounds by 10% quieter
- Lead in = 2500
- 00:30:938 - kiai fountain there
- 00:01:691 - 30% volume [/color]
- 00:04:113 - ^ same
Easychange all distance with 0,5 DS \o/
- HP and AR -1
- 00:02:437 (2) - will be better if you will remove reverse and prolong slider to that white tick
- 00:05:417 (2) - ^
- 00:39:877 (3,5) - 1 grid right
Normal
- 01:14:480 (1) - finish it on a big white tick
Harddone all
- OD = 6, HP = 7
- 00:12:774 - note there
- 00:21:156 - ^
- 00:24:137 - ^
- 00:39:505 (4) - spacing
- 00:55:152 (2) - srack with (1)
Good luck
thank you so much for this T_Tikari_kyon wrote:
timing check requested by Leorda
1st timeline
BPM: ok
offset: 565 (-9 on current)
time signature: please use common 4/4
2nd timeline
BPM: ok
offset: 7110 (+17 on current)
time signature: ok
3rd timeline
BPM: ok
offset: 66480 (-9 on current)
time signature: 3/4 is ok, I thinkg
well I think that popner cant check multiple bpm songs, so Ill try to check the timing request starting with the next ones
thanks!yuugeki1234 wrote:
random from modreq~
death note
i have comicbooks and anime blue-ray discs lol
this music hard diffcult timing point ...
well mapping.
Easy
00:30:953(1) whats this kiai time? remove it. but you add this on all diffcult. intentionally? if that, sorry. is this pass to ranked? to make a splash effect when play :3
Normal
00:30:953(1) remove kiai time or not same reason as above
01:14:102(2) remove circle? i think this is better for music. fix'd that part
Hard
01:05:973(7) add clap?
01:06:159(8) ^
01:06:346(9) ^
if u change above three, change volume 50% inherrited point at 01:05:973.
i'm intended to make a silent part before 244bpm moment
01:13:979(5) remove circle? removed
Insane
00:18:100(1,2,3,4) like this? jump point. http://puu.sh/w4uc ok
01:05:414(2) add nc? no
01:05:787(4) add nc? no
01:05:973(1,2,3) if u change my hard's modding, line up this. i'm trying to make a jump here, so i think lined up this three is not really a good idea for now, dunno for later :3
good luck ranked!
thank you!-Bakari- wrote:
hi there!
[General]
clear
[Insane]
00:19:776 (1) - u really want new combo here? i want to make the new combo each 2 tick here
00:21:267 (1) - ^ since it was the jump pattern, i think it was better if i add the new combo, some modder back there are also said so
[Hard]
00:14:561 (5) - if it should be symmetrical fix it! (ctrl + h to check)
00:16:796 (3) - a bit closer to (2)
00:25:737 (5) - new combo? no
00:38:590 (1) - http://puu.sh/w8Gv
00:41:385 (9,3) - overlap
00:56:287 (1) - move NC to (2) no, i think it was better this way
00:57:777 (1) - ^ ^
01:14:348 (5) - lol i want NC here
[Normal]
00:31:698 (3) - if it possible, somehow move in the center of screen http://puu.sh/w8HL
00:37:659 (2) - ^
00:45:855 (1) - try to cover (4) better i think just make them spaced are better
[Easy]
00:48:836 (1,2,3,4,5,6,7) - change some of them into sliders! it'll be hard for beginners!
fix'd eveything that i did't give a comment
~~~~~~~~~~~
gl~
fix'd all, thank you so much leo!Leorda wrote:
Hi there
[Easy]
00:07:110 (3) - New combo for new timing
00:51:816 (5) - New combo for preventing of long combo
[Normal]
00:24:992 (1) - Don't stack under slider, it's confusing for beginners about which object should click first
00:27:973 (1) - ^
[Hard]
01:05:228 (5) - New combo for your new pattern
Good luck~
thanks for the mod^^crabovan wrote:
Hello, I'm from #modreqs
General
00:12:698 - end of Kiai time
00:13:070 - second start of Kiai time
00:31:046 - delete this point no, since i'm set the NC1 there because it have the custom hitclap that i need to use for that part, the NC2 for the gong-hitfinish
00:42:875 - end of Kiai time no, since the kiai time are already ended even before that timing points, also i just removed the small kiai part on all diff just now
fixd everything without comment
Insane
00:06:526 (10,3,4,5) - this isn't good
00:42:875 (1,3) - this isn't good stack (3) qith (1) startpoit
This part - my opinion (don't surely to change it) i think it was better to make them full notes, rather than that, i'm think adding a note here 00:44:365 would be better, so i just add it there just now
00:47:345 (1) - maybe better delete this note?
00:53:306 (1) - ^
00:56:287 (1) - ^
00:59:267 (1) - ^
01:02:248 (1) - ^
Hard
01:00:757 (1) - move on 2 tiles left
Normal
All fine.
Easy
All fine.
fix'd all
thank you^^fabriciorby wrote:
[general]
i think the timing at the last red timing section is a bit wrong +/- here 01:09:799 (1)
ask some bat to check this for you, i recomend sakura hana
well, actually for the timing i'm already ask for the expert on modhelp before, and ikari kyon give me the almost-perfect timing position that posibble, i think i'll look for another person again later
[easy]
change the slider tick to 1
00:28:718 (2,3) - this spacing is not the same as 00:29:463 (3,4)
fixd all
[normal]
change the slider tick to 1
fixd all
[hard]
00:19:404 (2) - in these sliders it would be better to use 1,0x distance snap imo i think the current one is ok, since i wanna make a rail pattern (each slider edge are atached with each other, i saw this pattern are quite matched for theis kind of difficulty) on this part, so make the spacing with 1,0 will be destroying it because it makes the spacing between two sliders became parted, thus making ruining the rail pattern that im intended too
00:22:384 (2) - ^ same as above
that's it (:
fixed for you^^BeatofIke wrote:
Maximum the Hormone so overrated. -_-
give kds anyway, thanks!Hinsvar wrote:
\:D/
*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Easy
- 00:30:953 - 00:42:875 - You might want to add another kiai time here. if im add the kiai time on there too, then the 2/5 of the song will be consisted with the kiai part, while it was bad since kiai is can be added only when the most epic part are comes, so i cant add it there too
![]()
so i just read this on the wiki some days ago http://osu.ppy.sh/wiki/Easy
- 0.5x DS? Oh. My. God. This diff becomes almost unplayable for me when I attempted to go for this. Consider using 0.7-0.8x DS. You might need to rearrange things here and there, but you won't regret it. It's just one week from the time you submitted this anyway, so don't think it's too late (although there's 16 mods already...). Everything else is fine, though.
Most of the time, just having them next to each other without overlapping is good enoughso i just make all the notes to be next with each other like this, and i think this way are way easier since the player/newbies do not need to move the hand too far away :3
>Normalfix'd
- 00:06:526 (3) - 0.83x DS? Eh? Maybe go around 0.9x?
>InsaneAside from some problems I consider serious and an extremely minor one, I think this mapset as a whole (including the Hard diff, which is pretty nice for me) is great. Also, the song is the epitome of AWESOMENESS.
- *plays the last kiai time* FATHER IN HEAVEN; THIS IS NOT SCARLET ROSE OR THE BIG BLACK. *calms* Maybe you should make another inherited timing point that overlaps with the last red timing point and go for 0.75x BPM, since 1.8 SV @ 244 BPM is too extreme even for an Insane diff (although the approved version of the full version of this song has 2.7 SV...). I won't force you to do this, but you should consider it. nah, im already tried this hudred times and ask various player like Darksonic, Chewin, Doomsday etc, and i think this way is perfect to me, no need to make it easier since this is an insane diff, and it will be boring if i just make that part easier imo, i'm sure most of the experienced player feel that way too Kyou-kun even said to me that the last part are too easy =w=
Good luck on the way
*Note: Don't give me kudosu if you didn't change anything.
100th kudosu for me \:D/Envi wrote:
give kds anyway, thanks!
thanks for the mod!No_Gu wrote:
request from my queue
title should be What's up, people?! (TV Size) http://osu.ppy.sh/ss/324261 thanks for reminding this T_Tb, and also i think the "P" should be in capital too since the title on the official single are capital o3o
http://en.wikipedia.org/wiki/Zawa...Zaw ... ......Zawa
maybe this need some discussion later, i think o3o
01:14:594 (1) - end at 01:18:652 fix'd
there is something wrong with the hitcircle.png.you can see a little red shadow on top right no, actually i'm make it like that from the beginning, since it was not looks weird when i'm try it so, i just put it on the songfolder like that. Maybe i'll change it if many ppl are disagree with it orz
[easy]
00:07:110 -00:18:286 I don't like hitsound here.try 24clap or 24whistle fix'd
01:06:480 (1,2,3,4,1,2,1,2,1,2) - I mainly suggest using SV change here ,change SV similar to the other parts.beacuse It's hard for beginners to read BPM change change the SV into 0,75 there, hope this one are easier =='
[normal]
01:06:480 (1,2,1) - it's not good to change spacing in normal diff imo it's ok, i just remapped that last part orz
[hard]
ehhh this diff is full of 1/2 notes.It's more like an insane diff... o.o i think this is not really that hard for the well experienced for play, since i'm not making any complicated pattern like back jump or anything here, and also because the song is like this, i dunno how to make this more easier than this orz, maybe i'll remap some part of this later
also i'm actually using the same style for this diff as my ranked map :3
[insane]
01:00:757 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - maybe add some streams gradually.I can hear the drums clearly
the problem is, the only pattern that can fit with the drum voice are streams or sliderstreams, which imo is not a good way to put the streams in that whole part because 01:00:757-01:04:856 are quite long (yeah, i know too that rubick's cube 7x7x7 stream part can do it fine, but i think it will not work well for this diff ) so i just put the slider stream on the most audible part of the drum voice here 01:05:228 (1,2,3,4) - instead, hope you can understand what i mean =='
01:13:611 (1,2,3,4) - add NC for each.hard to read imo.
easy is a little disorderly.other diffs are fine for me.orz crazy song yea so crazy, but i love it so much orz
disunting dulu...Niva wrote:
o/
[General]
-> Nada pertama itu baru mulai setelah 500ms, apa lead-in time 2500ms nggak kebanyakan? Memang sih, nggak unrankable, tapi 1500 udah lebih dari cukup imo (bahkan 1000 juga sebenarnya cukup) ok 1500ms
-> Nah, untuk lagu yang speed up begini, gw saranin pakai combo color hax kak, intinya di bagian 161BPM-nya pakai combo color yang agak calm, nah nanti pas di bagian 244BPM langsung pakai merah dan semacamnya xD ok, ntar dicari dulu warna yang cocok buat ini, sebenarnya di map ku sebelumnya juga make color hax sih
-> Hmm, imo sih orang lebih banyak nyari pakai tags "op2" dibanding "opening2", tapi bukan masalah besar kok :3 g usah diganti, sepertinya tidak masalah :3
->Karena lagunya pendek, kalau ada file audio yang 192kbps ya dipergunakan aja kak, nggak terlalu ngegedein filesize kok :3lagi dicari juga, agak susah nyari lagu lama yang HQ
[Normal]
-> Rhythm buat openingnya (sebelum kiai pertama) kok agak maksa yah... Kalau di Hard itu masih intuitif soalnya 1/2 semua, tapi ini Normal bener2 kerasa kepaksa imo... Kalau mau bener2 ngikut lagu sih mestinya 00:01:124 (1) - circle, 00:01:310 (2) - 3/4 repeating slider, 00:02:055 (3) - circle, 00:02:241 (1) - 3/4 repeating slider, dst... >_< pattern dibuat ulang :3[Hard]
- 00:09:345 (6) - Uhm... Apa slider ini sengaja dibuat nggak simetris begini kak (waypointnya terlalu ke atas)? imo sih mending disimetrisin aja, nggak terlalu susah kok~ nggak deh, menurutku posisi ini udah bagus kok, terutama pas dimainin
- 00:33:933 (1,3) - (optional) Mungkin akan jadi lebih rapih kalau (1) dibuat melingkari (2) dan (3) dibuat melingkari (4), namun ini murni optional~ kasaknya posisi ini sudah enak kok menurutku
[Insane]
- 00:16:051 (1,3) - (optional) Seperti yang gw singgung di Normal, menurut gw sih kalau begini lebih baik (1) di-curve mengelilingi (2) dan (3) mengelilingi (4), tapi ini murni optional kok~ aku lebih senang posisi ini ,rasanya kalo dibuat mengelilingi satu sama lain pas dimainin kayak berasa jump2 gimana gitu ><
- 00:21:267 (1,2) - Sama seperti Normal, vokalnya belum berhenti di sini, jadi whistle seharusnya juga belum berhenti di sini... (cek juga bagian berikutnya yang seperti ini xD) disini aku mau lebih menekankan suara instrumen dibanding vokal :3
- 01:13:488 (1,2,3,4) - Uh, sebenernya nggak ada yang salah sih, tapi cuma mau bilang di sini mungkin bakal agak ngagetin (soalnya tiba-tiba quadruple begini orz, pasti di sini pemain udah keasyikan sama 1/1-nya xD) sengaja, pemain manapun pasti sebagian besar ud menduga quadruple disitu bakal ada kalo ud pernah ngedengerin lagunya xD
-> Uh, jujur kak ini susah di mod... Stylenya itu kak, memang sih ngikutin dist.snap tapi placement-nya kelihatan random banget... Rankable sih, tapi aneh aja dilihatnya >_< - untuk map yang banyak double+triple+quadruple begini sih gw saranin belajar ke map-nya Muya yang ini kak buat stream design-nya~ hanya saja menurutku ini style yang paling pas buat dipake pada lagu semacam ini, rasanya maksa sekali kalo make pattern simetris, lagipula approved version juga ud mengadaptasi pattern simetris, jadinya berasa monoton gimana gitu kalo aku pake style yang sama, kalo gaya random begini kan pemain jadi merasa lebih tertantang karena g bisa langsung menguasai pattern style diff ini. FL one try, screw that orz
beberapa pro player juga ud kuminta coba dan mereka senang dengan style seperti ini buat insane diff lagu ini
- 00:09:159 (5) - (optional) Coba buat slider ini mengelilingi akhir dari (4)? keliatannya agak kurang pas o.o
- 00:35:051 (6) - Whistle harusnya ada di awal slider - plus imo repeat banyak begini kurang pas sama lagunya, mungkin coba dua circle + satu repeating 1/4 slider di sini? xD aku lebih prefer ke repeat 3x kayak gini, karena suara drum 5 kali dibelakang plus persiapan sebelum jump pattern setelah repeat slider ini
- 01:13:611 (1,1,1,1) - Uh, combo color yang sekarang jujur agak susah dibaca kalau ditumpuk begini kak >_< (makannya di awal gw saranin combo color hax :3) lagi nyari warna yang tepat :3
Jujur kak, imo untuk Easy/Normal/Hard itu udah jauh lebih berkembang dibanding omokage warp, tapi Insanenya itu... orz >_< (nggak bisa dijelasin orz :3) orz
(cuma point of view gw aja kok kak, jangan marah ya kak :3) - Good luck kak Envi~
\:D/ thanks for taking attention for this anywaysBeatofIke wrote:
Request from my modding queue. Sorry for the long wait:
General
-> Nothing found.
Easy
-> Nothing found.
Normal
-> Nothing found.
Hard
-> Nothing found.
Insane
-> Nothing found.
Niva pretty much pwned your map with his mods. I can't find any more suggestions. Sorry.
Yep XDikari_kyon wrote:
he have no suggest, he post like this
xD
sankyu~Netsukawa wrote:
irc modded
Envi Rock \m/SPOILER09:27 <Netsukawa> : Tadaima
09:27 <Netsukawa> : Let's irc Mod
09:27 <Envi> : okaeri
09:27 <Envi> : roger
09:28 <Netsukawa> : EPIC HS lol
09:28 <Netsukawa> : Easy
09:28 <Netsukawa> : 00:04:383 (1) -
09:28 <Netsukawa> : Remove NC
09:28 <Envi> : done
09:29 <Netsukawa> : I suggest you
09:29 <Netsukawa> : to move pv point
09:29 <Netsukawa> : 00:04:383 (1) -
09:30 <Envi> : yeah
09:30 <Netsukawa> : It's more EIPIC when select the song
09:30 <Netsukawa> : so serprise
09:30 <Netsukawa> : ww
09:30 <Netsukawa> : Easy diff nothing weird
09:31 <Envi> : roger
09:31 <Netsukawa> : Normal
09:31 <Netsukawa> : 00:01:030 (1) -
09:31 <Netsukawa> : Remove NC
09:31 <Netsukawa> : 00:04:010 (1) - ^
09:31 <Envi> : done
09:31 <Netsukawa> : 00:06:246 (1) - This too
09:32 <Netsukawa> : orz
09:33 <Envi> : ?
09:33 <Netsukawa> : Hard diff
09:33 <Envi> : k
09:34 <Netsukawa> : My avartar fascinating
09:34 <Netsukawa> : wwwwwwwww
09:34 <Envi> : yeah
09:35 <Envi> : dunno from what H manga u got it
09:35 <Netsukawa> : 00:40:918 (6,7,8) - change to 1/4 slider
09:35 <Envi> : lol like i wana know anyways
09:35 <Netsukawa> : =w=
09:35 <Envi> : k
09:35 <Netsukawa> : I will give you If you wnat
09:35 *Netsukawa runs
09:36 <Netsukawa> : 01:06:200 (1) -
09:36 <Netsukawa> : This too suddenly
09:36 <Netsukawa> : ;w;
09:36 <Netsukawa> : plz make it with no jump
09:36 <Envi> : what should i do? D:
09:36 <Netsukawa> : easier to play
09:37 <Netsukawa> : 01:13:208 (1,1,1,1) - Change to slider ?
09:37 <Envi> : delete 01:05:816 then?
09:37 <Envi> : k
09:37 <Netsukawa> : NoNo I just suggest you to make it with no jump
09:37 <Envi> : w8, move the pattern
09:38 <Netsukawa> : Yea
09:38 <Envi> : k done
09:38 <Envi> : btw for this 01:13:208 (1,1,1,1) -
09:38 <Envi> : i think 4 notes are better
09:38 <Envi> : although a bit harder =w=
09:38 <Netsukawa> : But hard to read
09:39 <Netsukawa> : If that insane , It's ok
09:39 <Netsukawa> : I guess
09:39 <Netsukawa> : lol
09:39 <Envi> : ok
09:40 <Netsukawa> : Insane look fine to me
09:40 <Netsukawa> : Then
09:40 <Envi> : lol
That's all ~
thanks for the mod^^spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.:idea: general
Settings
(For the setting/general issue.)
- When you have skin~you need add sliderbroder
- Inconsistency in preview time you must unify it.
- Offset: 285.277684021032 ._.?
285
Easy
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)mapping
- 01:01:968 (2,1) -
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:04:383 (2,3) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:04:383 (2) -
Normal
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:04:010 (3,4) - [suggestion] let the slider ball set at turning point on slider tick (00:04:393 - & 00:05:501 - )
Hard
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- unused green line (It's not effect to player. but I suggest you should to remove it):
01:06:322
(For my listened. Just some suggest for the hitsound.)mapping
- 00:39:428 - forget whistle?
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:51:536 (1,2,3) - uneven spacing.
Insane
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- looks fine.
fix'd everything
good luck~
thank you for mod and star^^haha5957 wrote:
From the group 3's Challenge Queue!!
[General]
Since the map itself has some quality, I won't mod every single rhythm parts or placements for maximum respect to the mapper, but I decided to do some general suggestions for some parts on every diffiulcty o.o/
[Easy]
01:06:200 (1,2,3,4) - I think this pattern is too much for easy since this counts as preety much 1/8 yellow tick according to past timing section
so I think at least make 1-2 slider to make sure the player can "adjust" to the new BPM and the timing section o.o/ i think so too, but slider all the way are kind boring too, so i just adjust 2 notes to be a slider there =w=
[Normal]
(placements)
00:19:496 (2) - like http://osu.ppy.sh/ss/327555 this? to make sure this forms preety shape with previous (4). currently, I think it makes me feel kinda um... o.o/ fix'd there some bit
[Hard]
- like i said in insane, about round-and-round pattern, applys here a little bit but is better then insane in my personnal opinion 'o'/
- AR 7? because of the low spacing 'o'; i don't think people would like that map has small spacing but high AR (yes 8 is not that high but as hard and this spacing I guess so o.o/) no, i'm feel something is not right/fit if i'm put this with lower AR orz
(timing point)
same as insane, is that being used O.O?
I think you mapped this map on easy->normal->hard->insane order, and I see x0.8 usage on normal but it's not used on Hard and insane, thus, this needs to be removed
[/color](btw i modded this map on insane->Hard->normal->easy order, so yeah)
(placements)
01:09:519 (1) - I think parts after this, can be done little more creative 'o'/ I think it's little bit waste of good kiai part just following the previous pattern~ still looking for a better pattern for this in 1 week already, still not found some inspiration yet
[Insane]
- I think you can use little higher distance snap because the map is. hardcore, but the map's flow is bit too slow for me.
with 161bpm and AR9, this map flows too slow IMO, or at least I would like to suggest to make this AR8 'o'/
- The map doesn't really have much authentic issues and I know that means this is rankable, but if you fast-forward the map (just press the right arrow key to do to) this map goes.. round-and-round-and-round.
Idk how should i explain due to my poor English (;o;) but let's this this image ( http://puu.sh/xdaF , yes my drawing skill sucks lol) , your map preety much feels like containing only black and blue arrows, and I think you need some patterns at red arrow section, like by putting screen-crossing(vertical way) jump, or some stream goes vertical way, etc.
Since this is matter or style, you can just ignore it but I think the map would be much greater with it o.o/ i'm made it like this from the beginning, i think if i adding a pattern with the red arrows section type while most of the sliderstyle that i'm putting here are curved, it will not match much for each other, also since i'm not really like straight slider, it's kinda unattractive imo
So i just make it on the blue black arrow section^^
and for AR9, it's simply because the song itself give the strong and fee and makes people wanna do hardcore, so i think put AR9 for this kind of song are better (yeah, i'm never consider putting lower or higher AR because the mapset is hard, but because the song type are match forthat
please take this as a consideration
(Timing Point)
[color = red]01:06:332 (t) - is this section needed or has any purpose? if so, my bad but if not, this is unrankable, so you need to remove this[/color] my own error o.o/
00:54:517 (1) - from this point, wouldn't it be much cooler if we have slight speed-up section, since the map is going preety higher-and-higher? i dunno for this, i'm used to do the same thing before but still not got the best portrait that i want to see in this diff, maybe i'll try something later
(placements)
00:30:673 (1) - I think this can be placed somewhere else because of the overlap on previous 2 'o'/ (the hitburst and confuse thingy) fixd
Good luck on the map ~^^
thanks for the mod^^Katty Pie wrote:
hi from our mod Q ^.^
INSANE
AR 8 >.<
HARD
AR 7 >.<
but i saw they're was less amusing with the lesser approach rate, because just hearing the song will makes you(the player) see/do the crazy things (you will realized that while play), so i'm not changing this '-'
NORMAL
00:29:183(4) - make so http://puu.sh/xi61 look better
EASY
00:36:261(3,1) - correct spacing it very confused for beginners
fix'd everything except AR^^
ha ha it's all ^.^ good luck with rank ~~
thanks for the revelationGenkishi wrote:
Sorry i can't mod this because i really don't like your song
I saw that too. o.omiss_master wrote:
lol Bikk0?