So, I guess I'll give some of my opinions to the rules ~
AR/CS settings : I'm fine with all settings as they don't affect the gameplay. Maybe we can let the mappers to choose their own AR/CS so that minor score adjustment becomes possible ? Because as I know, the score depends on the diff settings ~
1/4 finishes : imo 1/4 finishes at the end of stream are acceptable as they're not that hard to hit. Just don't put too many when the BPM is high. But still I won't use them in my maps because they look a bit visually untidy ( the finish stacks the previous note )
1/8 : This depends on the song. Avoid them when the BPM is quite high ( ~ 160 BPM. No exact value for ban needed imo. Just treat them case-by-case ? ). Don't make them long ( strongly suggest 5 as max ) and only place them when they really fit the song / necessary ~
Sliders in 1/3 songs : As I know, there's no method to control the frequency of hits in sliders. So I oppose using sliders in 1/3 songs as they are really hard to hit ( don't match the song and they sound off ). And yes, there should be a function to control the slider hit rate in Taiko :<
Video : Don't remove them. The reason is same for CBB. I fully agree with that ~
Kiai flashes : Maybe it's me, but I think as long as they don't distract the gameplay quite a lot, they should be allowed. I personally think that flashes can be parts of styles, and therefore they should not be banned for no reason. ( Maybe for those who oppose them, give me some reasons for that ? I don't think "solo diffs are banned from flashes so Taiko should be banned too" is a convincing reason to ban them. Taiko is just different from solo. Otherwise we won't have Taiko-only diffs, right ? )
SV changes ( BPM multipliers ) : For me, 0.5x to 1.2x are all fine. Anything lower than normal should be readable, and those higher should be possible to sightread and hit. I personally like to use multipliers of 1 digit ( eg 0.8x, 0.9x, 1.1x etc )
I may add more later. Can't think of much to write for now.
AR/CS settings : I'm fine with all settings as they don't affect the gameplay. Maybe we can let the mappers to choose their own AR/CS so that minor score adjustment becomes possible ? Because as I know, the score depends on the diff settings ~
1/4 finishes : imo 1/4 finishes at the end of stream are acceptable as they're not that hard to hit. Just don't put too many when the BPM is high. But still I won't use them in my maps because they look a bit visually untidy ( the finish stacks the previous note )
1/8 : This depends on the song. Avoid them when the BPM is quite high ( ~ 160 BPM. No exact value for ban needed imo. Just treat them case-by-case ? ). Don't make them long ( strongly suggest 5 as max ) and only place them when they really fit the song / necessary ~
Sliders in 1/3 songs : As I know, there's no method to control the frequency of hits in sliders. So I oppose using sliders in 1/3 songs as they are really hard to hit ( don't match the song and they sound off ). And yes, there should be a function to control the slider hit rate in Taiko :<
Video : Don't remove them. The reason is same for CBB. I fully agree with that ~
Kiai flashes : Maybe it's me, but I think as long as they don't distract the gameplay quite a lot, they should be allowed. I personally think that flashes can be parts of styles, and therefore they should not be banned for no reason. ( Maybe for those who oppose them, give me some reasons for that ? I don't think "solo diffs are banned from flashes so Taiko should be banned too" is a convincing reason to ban them. Taiko is just different from solo. Otherwise we won't have Taiko-only diffs, right ? )
SV changes ( BPM multipliers ) : For me, 0.5x to 1.2x are all fine. Anything lower than normal should be readable, and those higher should be possible to sightread and hit. I personally like to use multipliers of 1 digit ( eg 0.8x, 0.9x, 1.1x etc )
I may add more later. Can't think of much to write for now.