See also: osu!catch judgement system
Scoring for osu!catch follows the same multiplier as in osu!.
However, the fruit that adds up the score is different from osu!.
Combo will not be lost for missing droplets (considered as Miss Droplet in server leaderboard) in this mode, but a drop of Accuracy and score gain from it.
Score = Hit Value + [Hit Value * ((Combo multiplier * Difficulty multiplier * Mod multiplier) / 25)]
Term | Meaning |
---|---|
Hit Value | The hit circle judgement (50, 100 or 300), any slider ticks, and spinner's bonus |
Combo multiplier | (Combo before this hit - 1) or 0; whichever is higher |
Difficulty multiplier | The difficulty setting for the beatmap |
Mod multiplier | The multiplier of the selected mods |
Note: There is a difference between osu! and osu!catch's scoring methods: